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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | - | --|| CREATED BY SHACKLUSTER |
| 2 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 3 | - | --\\====================================================//-- |
| 3 | + | do |
| 4 | print("FE Compatibility code by Mokiros")
| |
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | --RemoteEvent for communicating | |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | Event.Name = "UserInput_Event" | |
| 10 | - | Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
|
| 10 | + | |
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | - | local nel = game.Players.LocalPlayer.Character.Humanoid |
| 12 | + | local function fakeEvent() |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | - | Player = game:GetService("Players").LocalPlayer
|
| 14 | + | t.connect = t.Connect |
| 15 | return t | |
| 16 | end | |
| 17 | ||
| 18 | --Creating fake input objects with fake variables | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | - | Mouse = Player:GetMouse() |
| 20 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | --Merged 2 functions into one by checking amount of arguments | |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | local t = m[ev] | |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | Event.OnServerEvent:Connect(function(plr,io) | |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | local Player = game:GetService("Players").LocalPlayer
| |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | ||
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | end | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | end | |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | ||
| 84 | Class_Name=string.reverse"ihS-ihS yB tidE " | |
| 85 | ||
| 86 | wait(0.2) | |
| 87 | ||
| 88 | Player = owner | |
| 89 | Bonniee = Instance.new("ForceField", owner.Character)
| |
| 90 | Bonniee.Visible = false | |
| 91 | local nel = owner.Character.Humanoid | |
| 92 | nel.MaxHealth = math.huge | |
| 93 | PlayerGui = Player.PlayerGui | |
| 94 | Cam = workspace.CurrentCamera | |
| 95 | Backpack = Player.Backpack | |
| 96 | Character = Player.Character | |
| 97 | Humanoid = Character.Humanoid | |
| 98 | RootPart = Character["HumanoidRootPart"] | |
| 99 | Torso = Character["Torso"] | |
| 100 | Head = Character["Head"] | |
| 101 | RightArm = Character["Right Arm"] | |
| 102 | LeftArm = Character["Left Arm"] | |
| 103 | RightLeg = Character["Right Leg"] | |
| 104 | LeftLeg = Character["Left Leg"] | |
| 105 | RootJoint = RootPart["RootJoint"] | |
| 106 | Neck = Torso["Neck"] | |
| 107 | RightShoulder = Torso["Right Shoulder"] | |
| 108 | LeftShoulder = Torso["Left Shoulder"] | |
| 109 | RightHip = Torso["Right Hip"] | |
| 110 | LeftHip = Torso["Left Hip"] | |
| 111 | ||
| 112 | IT = Instance.new | |
| 113 | CF = CFrame.new | |
| 114 | VT = Vector3.new | |
| 115 | RAD = math.rad | |
| 116 | C3 = Color3.new | |
| 117 | UD2 = UDim2.new | |
| 118 | BRICKC = BrickColor.new | |
| 119 | ANGLES = CFrame.Angles | |
| 120 | EULER = CFrame.fromEulerAnglesXYZ | |
| 121 | COS = math.cos | |
| 122 | ACOS = math.acos | |
| 123 | SIN = math.sin | |
| 124 | ASIN = math.asin | |
| 125 | ABS = math.abs | |
| 126 | MRANDOM = math.random | |
| 127 | FLOOR = math.floor | |
| 128 | ||
| 129 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 130 | local NEWMESH = IT(MESH) | |
| 131 | if MESH == "SpecialMesh" then | |
| 132 | NEWMESH.MeshType = MESHTYPE | |
| 133 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 134 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 135 | end | |
| 136 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 137 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 138 | end | |
| 139 | end | |
| 140 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 141 | NEWMESH.Scale = SCALE | |
| 142 | NEWMESH.Parent = PARENT | |
| 143 | return NEWMESH | |
| 144 | end | |
| 145 | ||
| 146 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 147 | local NEWPART = IT("Part")
| |
| 148 | NEWPART.formFactor = FORMFACTOR | |
| 149 | NEWPART.Reflectance = REFLECTANCE | |
| 150 | NEWPART.Transparency = TRANSPARENCY | |
| 151 | NEWPART.CanCollide = false | |
| 152 | NEWPART.Locked = true | |
| 153 | NEWPART.Anchored = true | |
| 154 | if ANCHOR == false then | |
| 155 | NEWPART.Anchored = false | |
| 156 | end | |
| 157 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 158 | NEWPART.Name = NAME | |
| 159 | NEWPART.Size = SIZE | |
| 160 | NEWPART.Position = Torso.Position | |
| 161 | NEWPART.Material = MATERIAL | |
| 162 | NEWPART:BreakJoints() | |
| 163 | NEWPART.Parent = PARENT | |
| 164 | return NEWPART | |
| 165 | end | |
| 166 | ||
| 167 | --//=================================\\ | |
| 168 | --|| CUSTOMIZATION | |
| 169 | --\\=================================// | |
| 170 | ||
| 171 | warn(Class_Name.." #4817") | |
| 172 | Player_Size = 1 --Size of the player. | |
| 173 | Animation_Speed = 3 | |
| 174 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 175 | ||
| 176 | local Speed = 16 | |
| 177 | local Effects2 = {}
| |
| 178 | ||
| 179 | --//=================================\\ | |
| 180 | --|| END OF CUSTOMIZATION | |
| 181 | --\\=================================// | |
| 182 | ||
| 183 | local function weldBetween(a, b) | |
| 184 | local weldd = Instance.new("ManualWeld")
| |
| 185 | weldd.Part0 = a | |
| 186 | weldd.Part1 = b | |
| 187 | weldd.C0 = CFrame.new() | |
| 188 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 189 | weldd.Parent = a | |
| 190 | return weldd | |
| 191 | end | |
| 192 | ||
| 193 | --//=================================\\ | |
| 194 | --|| USEFUL VALUES | |
| 195 | --\\=================================// | |
| 196 | ||
| 197 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 198 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 199 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 200 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 201 | local CHANGEDEFENSE = 0 | |
| 202 | local CHANGEDAMAGE = 0 | |
| 203 | local CHANGEMOVEMENT = 0 | |
| 204 | local ANIM = "Idle" | |
| 205 | local ATTACK = false | |
| 206 | local EQUIPPED = false | |
| 207 | local HOLD = false | |
| 208 | local COMBO = 1 | |
| 209 | local Rooted = false | |
| 210 | local SINE = 0 | |
| 211 | local KEYHOLD = false | |
| 212 | local CHANGE = 2 / Animation_Speed | |
| 213 | local WALKINGANIM = false | |
| 214 | local WALK = 0 | |
| 215 | local VALUE1 = false | |
| 216 | local VALUE2 = false | |
| 217 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 218 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 219 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 220 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 221 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 222 | WEAPONGUI.Name = "Weapon GUI" | |
| 223 | local Weapon = IT("Model")
| |
| 224 | Weapon.Name = "Adds" | |
| 225 | local Effects = IT("Folder", Weapon)
| |
| 226 | Effects.Name = "Effects" | |
| 227 | local ANIMATOR = Humanoid.Animator | |
| 228 | local ANIMATE = Character.Animate | |
| 229 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 230 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 231 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 232 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 233 | local UNANCHOR = true | |
| 234 | ||
| 235 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 236 | ||
| 237 | local SONGS = {"1113734859","203547439","1343405182","1183179337","946737865","1110421128"}
| |
| 238 | local SONGPLAYING = false | |
| 239 | local SELECTEDSONG = 1 | |
| 240 | ||
| 241 | --//=================================\\ | |
| 242 | --\\=================================// | |
| 243 | ||
| 244 | ||
| 245 | --//=================================\\ | |
| 246 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 247 | --\\=================================// | |
| 248 | ||
| 249 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 250 | ArtificialHB.Name = "ArtificialHB" | |
| 251 | ||
| 252 | script:WaitForChild("ArtificialHB")
| |
| 253 | ||
| 254 | frame = Frame_Speed | |
| 255 | tf = 0 | |
| 256 | allowframeloss = false | |
| 257 | tossremainder = false | |
| 258 | lastframe = tick() | |
| 259 | script.ArtificialHB:Fire() | |
| 260 | ||
| 261 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 262 | tf = tf + s | |
| 263 | if tf >= frame then | |
| 264 | if allowframeloss then | |
| 265 | script.ArtificialHB:Fire() | |
| 266 | lastframe = tick() | |
| 267 | else | |
| 268 | for i = 1, math.floor(tf / frame) do | |
| 269 | script.ArtificialHB:Fire() | |
| 270 | end | |
| 271 | lastframe = tick() | |
| 272 | end | |
| 273 | if tossremainder then | |
| 274 | tf = 0 | |
| 275 | else | |
| 276 | tf = tf - frame * math.floor(tf / frame) | |
| 277 | end | |
| 278 | end | |
| 279 | end) | |
| 280 | ||
| 281 | --//=================================\\ | |
| 282 | --\\=================================// | |
| 283 | ||
| 284 | ||
| 285 | ||
| 286 | ||
| 287 | ||
| 288 | --//=================================\\ | |
| 289 | --|| SOME FUNCTIONS | |
| 290 | --\\=================================// | |
| 291 | ||
| 292 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 293 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 294 | end | |
| 295 | ||
| 296 | function PositiveAngle(NUMBER) | |
| 297 | if NUMBER >= 0 then | |
| 298 | NUMBER = 0 | |
| 299 | end | |
| 300 | return NUMBER | |
| 301 | end | |
| 302 | ||
| 303 | function NegativeAngle(NUMBER) | |
| 304 | if NUMBER <= 0 then | |
| 305 | NUMBER = 0 | |
| 306 | end | |
| 307 | return NUMBER | |
| 308 | end | |
| 309 | ||
| 310 | function Swait(NUMBER) | |
| 311 | if NUMBER == 0 or NUMBER == nil then | |
| 312 | ArtificialHB.Event:wait() | |
| 313 | else | |
| 314 | for i = 1, NUMBER do | |
| 315 | ArtificialHB.Event:wait() | |
| 316 | end | |
| 317 | end | |
| 318 | end | |
| 319 | ||
| 320 | function QuaternionFromCFrame(cf) | |
| 321 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 322 | local trace = m00 + m11 + m22 | |
| 323 | if trace > 0 then | |
| 324 | local s = math.sqrt(1 + trace) | |
| 325 | local recip = 0.5 / s | |
| 326 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 327 | else | |
| 328 | local i = 0 | |
| 329 | if m11 > m00 then | |
| 330 | i = 1 | |
| 331 | end | |
| 332 | if m22 > (i == 0 and m00 or m11) then | |
| 333 | i = 2 | |
| 334 | end | |
| 335 | if i == 0 then | |
| 336 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 337 | local recip = 0.5 / s | |
| 338 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 339 | elseif i == 1 then | |
| 340 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 341 | local recip = 0.5 / s | |
| 342 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 343 | elseif i == 2 then | |
| 344 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 345 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 346 | end | |
| 347 | end | |
| 348 | end | |
| 349 | ||
| 350 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 351 | local xs, ys, zs = x + x, y + y, z + z | |
| 352 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 353 | local xx = x * xs | |
| 354 | local xy = x * ys | |
| 355 | local xz = x * zs | |
| 356 | local yy = y * ys | |
| 357 | local yz = y * zs | |
| 358 | local zz = z * zs | |
| 359 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 360 | end | |
| 361 | ||
| 362 | function QuaternionSlerp(a, b, t) | |
| 363 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 364 | local startInterp, finishInterp; | |
| 365 | if cosTheta >= 0.0001 then | |
| 366 | if (1 - cosTheta) > 0.0001 then | |
| 367 | local theta = ACOS(cosTheta) | |
| 368 | local invSinTheta = 1 / SIN(theta) | |
| 369 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 370 | finishInterp = SIN(t * theta) * invSinTheta | |
| 371 | else | |
| 372 | startInterp = 1 - t | |
| 373 | finishInterp = t | |
| 374 | end | |
| 375 | else | |
| 376 | if (1 + cosTheta) > 0.0001 then | |
| 377 | local theta = ACOS(-cosTheta) | |
| 378 | local invSinTheta = 1 / SIN(theta) | |
| 379 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 380 | finishInterp = SIN(t * theta) * invSinTheta | |
| 381 | else | |
| 382 | startInterp = t - 1 | |
| 383 | finishInterp = t | |
| 384 | end | |
| 385 | end | |
| 386 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 387 | end | |
| 388 | ||
| 389 | function Clerp(a, b, t) | |
| 390 | local qa = {QuaternionFromCFrame(a)}
| |
| 391 | local qb = {QuaternionFromCFrame(b)}
| |
| 392 | local ax, ay, az = a.x, a.y, a.z | |
| 393 | local bx, by, bz = b.x, b.y, b.z | |
| 394 | local _t = 1 - t | |
| 395 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 396 | end | |
| 397 | ||
| 398 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 399 | local frame = IT("Frame")
| |
| 400 | frame.BackgroundTransparency = TRANSPARENCY | |
| 401 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 402 | frame.Position = POSITION | |
| 403 | frame.Size = SIZE | |
| 404 | frame.BackgroundColor3 = COLOR | |
| 405 | frame.BorderColor3 = BORDERCOLOR | |
| 406 | frame.Name = NAME | |
| 407 | frame.Parent = PARENT | |
| 408 | return frame | |
| 409 | end | |
| 410 | ||
| 411 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 412 | local label = IT("TextLabel")
| |
| 413 | label.BackgroundTransparency = 1 | |
| 414 | label.Size = UD2(1, 0, 1, 0) | |
| 415 | label.Position = UD2(0, 0, 0, 0) | |
| 416 | label.TextColor3 = TEXTCOLOR | |
| 417 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 418 | label.TextTransparency = TRANSPARENCY | |
| 419 | label.FontSize = TEXTFONTSIZE | |
| 420 | label.Font = TEXTFONT | |
| 421 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 422 | label.TextScaled = false | |
| 423 | label.Text = TEXT | |
| 424 | label.Name = NAME | |
| 425 | label.Parent = PARENT | |
| 426 | return label | |
| 427 | end | |
| 428 | ||
| 429 | function NoOutlines(PART) | |
| 430 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 431 | end | |
| 432 | ||
| 433 | ||
| 434 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 435 | local NEWWELD = IT(TYPE) | |
| 436 | NEWWELD.Part0 = PART0 | |
| 437 | NEWWELD.Part1 = PART1 | |
| 438 | NEWWELD.C0 = C0 | |
| 439 | NEWWELD.C1 = C1 | |
| 440 | NEWWELD.Parent = PARENT | |
| 441 | return NEWWELD | |
| 442 | end | |
| 443 | ||
| 444 | function CreateSound(ID, PARENT, VOLUME, PITCH, DEBRISTIME) | |
| 445 | local NEWSOUND = nil | |
| 446 | coroutine.resume(coroutine.create(function() | |
| 447 | NEWSOUND = IT("Sound", PARENT)
| |
| 448 | NEWSOUND.Volume = VOLUME | |
| 449 | NEWSOUND.Pitch = PITCH | |
| 450 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 451 | Swait() | |
| 452 | NEWSOUND:play() | |
| 453 | NEWSOUND.Name = "Audio" | |
| 454 | if DEBRISTIME ~= nil then | |
| 455 | game:GetService("Debris"):AddItem(NEWSOUND, DEBRISTIME)
| |
| 456 | end | |
| 457 | end)) | |
| 458 | return NEWSOUND | |
| 459 | end | |
| 460 | ||
| 461 | function CFrameFromTopBack(at, top, back) | |
| 462 | local right = top:Cross(back) | |
| 463 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 464 | end | |
| 465 | ||
| 466 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 467 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 468 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 469 | wave.CFrame = CFRAME | |
| 470 | coroutine.resume(coroutine.create(function(PART) | |
| 471 | for i = 1, WAIT do | |
| 472 | Swait() | |
| 473 | mesh.Scale = mesh.Scale + GROW | |
| 474 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 475 | if wave.Transparency > 0.99 then | |
| 476 | wave:remove() | |
| 477 | end | |
| 478 | end | |
| 479 | end)) | |
| 480 | end | |
| 481 | ||
| 482 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 483 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 484 | local mesh = IT("BlockMesh",wave)
| |
| 485 | wave.CFrame = CFRAME | |
| 486 | coroutine.resume(coroutine.create(function(PART) | |
| 487 | for i = 1, WAIT do | |
| 488 | Swait() | |
| 489 | mesh.Scale = mesh.Scale + GROW | |
| 490 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 491 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 492 | if wave.Transparency > 0.99 then | |
| 493 | wave:remove() | |
| 494 | end | |
| 495 | end | |
| 496 | end)) | |
| 497 | end | |
| 498 | ||
| 499 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 500 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 501 | local mesh = nil | |
| 502 | if KIND == "Base" then | |
| 503 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 504 | elseif KIND == "Thin" then | |
| 505 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 506 | elseif KIND == "Round" then | |
| 507 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 508 | end | |
| 509 | wave.CFrame = CFRAME | |
| 510 | coroutine.resume(coroutine.create(function(PART) | |
| 511 | for i = 1, WAIT do | |
| 512 | Swait() | |
| 513 | mesh.Scale = mesh.Scale + GROW/10 | |
| 514 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 515 | if wave.Transparency > 0.99 then | |
| 516 | wave:remove() | |
| 517 | end | |
| 518 | end | |
| 519 | end)) | |
| 520 | end | |
| 521 | ||
| 522 | function MakeForm(PART,TYPE) | |
| 523 | if TYPE == "Cyl" then | |
| 524 | local MSH = IT("CylinderMesh",PART)
| |
| 525 | elseif TYPE == "Ball" then | |
| 526 | local MSH = IT("SpecialMesh",PART)
| |
| 527 | MSH.MeshType = "Sphere" | |
| 528 | elseif TYPE == "Wedge" then | |
| 529 | local MSH = IT("SpecialMesh",PART)
| |
| 530 | MSH.MeshType = "Wedge" | |
| 531 | end | |
| 532 | end | |
| 533 | ||
| 534 | function CheckTableForString(Table, String) | |
| 535 | for i, v in pairs(Table) do | |
| 536 | if string.find(string.lower(String), string.lower(v)) then | |
| 537 | return true | |
| 538 | end | |
| 539 | end | |
| 540 | return false | |
| 541 | end | |
| 542 | ||
| 543 | function CheckIntangible(Hit) | |
| 544 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 545 | if Hit and Hit.Parent then | |
| 546 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 547 | return true | |
| 548 | end | |
| 549 | end | |
| 550 | return false | |
| 551 | end | |
| 552 | ||
| 553 | Debris = game:GetService("Debris")
| |
| 554 | ||
| 555 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 556 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 557 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 558 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 559 | if RayHit and CheckIntangible(RayHit) then | |
| 560 | if DelayIfHit then | |
| 561 | wait() | |
| 562 | end | |
| 563 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 564 | end | |
| 565 | return RayHit, RayPos, RayNormal | |
| 566 | end | |
| 567 | ||
| 568 | function turnto(position) | |
| 569 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 570 | end | |
| 571 | ||
| 572 | --//=================================\\ | |
| 573 | --|| WEAPON CREATION | |
| 574 | --\\=================================// | |
| 575 | ||
| 576 | ||
| 577 | for _, c in pairs(Weapon:GetChildren()) do | |
| 578 | if c.ClassName == "Part" then | |
| 579 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 580 | end | |
| 581 | end | |
| 582 | ||
| 583 | local Radio = CreatePart(1, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(.1,0.2,0.1),false) | |
| 584 | CreateWeldOrSnapOrMotor("Weld", Radio, Torso, Radio, CF(0, 0, 1) * ANGLES(RAD(0), RAD(180), RAD(45)), CF(0, 0, 0))
| |
| 585 | local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "1082816", "2766467", VT(1,1,1), VT(0,0,0))
| |
| 586 | ||
| 587 | Weapon.Parent = Character | |
| 588 | ||
| 589 | Humanoid.Died:connect(function() | |
| 590 | ATTACK = true | |
| 591 | end) | |
| 592 | ||
| 593 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1 , 2, UD2(0.10, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 594 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 595 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 596 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 597 | ||
| 598 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] sitt", SKILLTEXTCOLOR, 8, "Cartoon", 0, 2, 1, "Text 1") | |
| 599 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Wut", SKILLTEXTCOLOR, 8, "Cartoon", 0, 2, 1, "Text 2") | |
| 600 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Toggle Radio (Open,off)", SKILLTEXTCOLOR, 8, "Cartoon", 0, 2, 1, "Text 3") | |
| 601 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Change song", SKILLTEXTCOLOR, 8, "Cartoon", 0, 2, 1, "Text 4") | |
| 602 | ||
| 603 | local INFOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 604 | local INFOTEXT = CreateLabel(INFOFRAME, "Say 'AddSong:ID' to add da song", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text HA") | |
| 605 | ||
| 606 | local INFOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 607 | local INFOTEXT = CreateLabel(INFOFRAME, "Say 'RSong:Number' to remove da song", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text HA") | |
| 608 | ||
| 609 | ||
| 610 | --//=================================\\ | |
| 611 | --|| ATTACK FUNCTIONS AND STUFF | |
| 612 | --\\=================================// | |
| 613 | ||
| 614 | function onChatted(msg) | |
| 615 | if msg:sub(1,8) == "AddSong:" then | |
| 616 | local ID = msg:sub(9) | |
| 617 | table.insert(SONGS,ID) | |
| 618 | SELECTEDSONG = #SONGS | |
| 619 | end | |
| 620 | if msg:sub(1,11) == "RemoveSong:" then | |
| 621 | local ID = msg:sub(12) | |
| 622 | if ID <= #SONGS then | |
| 623 | table.remove(SONGS,ID) | |
| 624 | end | |
| 625 | end | |
| 626 | end | |
| 627 | Player.Chatted:connect(onChatted) | |
| 628 | function sitt() | |
| 629 | local SITT = CreateSound("188959311", Torso, 0.8, 1, 30)
| |
| 630 | ATTACK = true | |
| 631 | repeat Swait() until SITT.TimePosition > .1 | |
| 632 | VALUE1 = true | |
| 633 | ATTACK = false | |
| 634 | end | |
| 635 | ||
| 636 | function mostworryingindeed() | |
| 637 | ATTACK = true | |
| 638 | VALUE2 = true | |
| 639 | CreateSound("188959311", Torso, 10, 1, 6)
| |
| 640 | for i = 1, 35 do | |
| 641 | Swait() | |
| 642 | RightArm.Transparency = RightArm.Transparency + 1/35 | |
| 643 | LeftArm.Transparency = LeftArm.Transparency + 1/35 | |
| 644 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(150, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 645 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-150, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 646 | end | |
| 647 | for i = 1, 150 do | |
| 648 | Swait() | |
| 649 | RightArm.Transparency = RightArm.Transparency - 1/100 | |
| 650 | LeftArm.Transparency = LeftArm.Transparency - 1/100 | |
| 651 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 1, -0.1) * ANGLES(RAD(155), RAD(-25), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 652 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 1, -0.1) * ANGLES(RAD(155), RAD(25), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 653 | end | |
| 654 | RightArm.Transparency = 0 | |
| 655 | LeftArm.Transparency = 0 | |
| 656 | local SITT = CreateSound("501536185", Torso, 10, 1, 6)
| |
| 657 | Swait(2) | |
| 658 | repeat Swait() until SITT.Playing == false | |
| 659 | VALUE2 = false | |
| 660 | ATTACK = false | |
| 661 | end | |
| 662 | ||
| 663 | --//=================================\\ | |
| 664 | --|| ASSIGN THINGS TO KEYS | |
| 665 | --\\=================================// | |
| 666 | ||
| 667 | function MouseDown(Mouse) | |
| 668 | if ATTACK == false then | |
| 669 | end | |
| 670 | end | |
| 671 | ||
| 672 | function MouseUp(Mouse) | |
| 673 | HOLD = false | |
| 674 | end | |
| 675 | ||
| 676 | function KeyDown(Key) | |
| 677 | KEYHOLD = true | |
| 678 | if Key == "z" and ATTACK == false then | |
| 679 | if VALUE1 == false then | |
| 680 | sitt() | |
| 681 | else | |
| 682 | VALUE1 = false | |
| 683 | end | |
| 684 | end | |
| 685 | ||
| 686 | if Key == "b" and ATTACK == false then | |
| 687 | mostworryingindeed() | |
| 688 | end | |
| 689 | ||
| 690 | if Key == "c" and ATTACK == false then | |
| 691 | if SONGPLAYING == false then | |
| 692 | SONGPLAYING = true | |
| 693 | local SONG = CreateSound(SONGS[SELECTEDSONG], Radio, 10, 1, nil) | |
| 694 | SONG.Looped = true | |
| 695 | else | |
| 696 | if Radio:FindFirstChild("Audio") then
| |
| 697 | Radio.Audio:remove() | |
| 698 | end | |
| 699 | SONGPLAYING = false | |
| 700 | end | |
| 701 | end | |
| 702 | ||
| 703 | if Key == "v" and ATTACK == false then | |
| 704 | SELECTEDSONG = SELECTEDSONG + 1 | |
| 705 | end | |
| 706 | end | |
| 707 | ||
| 708 | function KeyUp(Key) | |
| 709 | KEYHOLD = false | |
| 710 | end | |
| 711 | ||
| 712 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 713 | MouseDown(NEWKEY) | |
| 714 | end) | |
| 715 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 716 | MouseUp(NEWKEY) | |
| 717 | end) | |
| 718 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 719 | KeyDown(NEWKEY) | |
| 720 | end) | |
| 721 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 722 | KeyUp(NEWKEY) | |
| 723 | end) | |
| 724 | ||
| 725 | --//=================================\\ | |
| 726 | --\\=================================// | |
| 727 | ||
| 728 | ||
| 729 | function unanchor() | |
| 730 | if UNANCHOR == true then | |
| 731 | g = Character:GetChildren() | |
| 732 | for i = 1, #g do | |
| 733 | if g[i].ClassName == "Part" then | |
| 734 | g[i].Anchored = false | |
| 735 | end | |
| 736 | end | |
| 737 | end | |
| 738 | end | |
| 739 | ||
| 740 | ||
| 741 | --//=================================\\ | |
| 742 | --|| WRAP THE WHOLE SCRIPT UP | |
| 743 | --\\=================================// | |
| 744 | ||
| 745 | Humanoid.Changed:connect(function(Jump) | |
| 746 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 747 | Humanoid.Jump = false | |
| 748 | end | |
| 749 | end) | |
| 750 | ||
| 751 | while true do | |
| 752 | Swait() | |
| 753 | ANIMATE.Parent = nil | |
| 754 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 755 | IDLEANIMATION:Play() | |
| 756 | SINE = SINE + CHANGE | |
| 757 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 758 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 759 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 760 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 761 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 762 | if VALUE1 == false then | |
| 763 | if VALUE2 == false then | |
| 764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 766 | end | |
| 767 | HipHeight = 3 | |
| 768 | Rooted = false | |
| 769 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.35 * COS(SINE / 42)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 771 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 772 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 773 | else | |
| 774 | if VALUE2 == false then | |
| 775 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 776 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 777 | end | |
| 778 | Rooted = true | |
| 779 | HipHeight = 0 | |
| 780 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 781 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 782 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(75), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 783 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(75), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 784 | end | |
| 785 | unanchor() | |
| 786 | Humanoid.MaxHealth = "inf" | |
| 787 | Humanoid.Health = "inf" | |
| 788 | if Rooted == false then | |
| 789 | Disable_Jump = false | |
| 790 | Humanoid.WalkSpeed = Speed | |
| 791 | elseif Rooted == true then | |
| 792 | Disable_Jump = true | |
| 793 | Humanoid.WalkSpeed = 0 | |
| 794 | end | |
| 795 | if SELECTEDSONG > #SONGS then | |
| 796 | SELECTEDSONG = 1 | |
| 797 | end | |
| 798 | if SONGPLAYING == true then | |
| 799 | local SONG = Radio:FindFirstChild("Audio")
| |
| 800 | if SONG ~= nil then | |
| 801 | SONG.Playing = true | |
| 802 | if SONG.SoundId ~= "rbxassetid://"..SONGS[SELECTEDSONG] then | |
| 803 | SONG.SoundId = "rbxassetid://"..SONGS[SELECTEDSONG] | |
| 804 | SONG:Play() | |
| 805 | end | |
| 806 | RADIOMESH.Scale = VT(3,3,3)+(VT(1,1,1)*SONG.PlaybackLoudness/100) | |
| 807 | end | |
| 808 | else | |
| 809 | RADIOMESH.Scale = VT(3,3,3) | |
| 810 | end | |
| 811 | end | |
| 812 | ||
| 813 | --//=================================\\ | |
| 814 | --\\=================================// | |
| 815 | ||
| 816 | ||
| 817 | ||
| 818 | ||
| 819 | ||
| 820 | --//====================================================\\-- | |
| 821 | --|| END OF SCRIPT | |
| 822 | --\\====================================================//-- |