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1
--//====================================================\\--
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--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
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7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
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Character = Player.Character
12
Humanoid = Character:FindFirstChildOfClass("Humanoid")
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
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Torso = Character["Torso"]
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Head = Character["Head"]
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RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
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RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
local sick = Instance.new("Sound",Character)
28
29
IT = Instance.new
30
CF = CFrame.new
31
VT = Vector3.new
32
RAD = math.rad
33
C3 = Color3.new
34
UD2 = UDim2.new
35
BRICKC = BrickColor.new
36
ANGLES = CFrame.Angles
37
EULER = CFrame.fromEulerAnglesXYZ
38
COS = math.cos
39
ACOS = math.acos
40
SIN = math.sin
41
ASIN = math.asin
42
ABS = math.abs
43
MRANDOM = math.random
44
FLOOR = math.floor
45
46
--//=================================\\
47
--|| 	      USEFUL VALUES
48
--\\=================================//
49
50
Animation_Speed = 3
51
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
52
local Speed = 45
53
local SIZE = 1.3
54
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
55
local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
57
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
58
local ANIM = "Idle"
59
local ATTACK = false
60
local COMBO = 1
61
local Rooted = false
62
local SINE = 0
63
local CHANGE = 2 / Animation_Speed
64
local ROBLOXIDLEANIMATION = IT("Animation")
65
local WEAPONGUI = IT("ScreenGui", PlayerGui)
66
WEAPONGUI.Name = "Big Boie Squad"
67
local ANIMATOR = Humanoid.Animator
68
local ANIMATE = Character.Animate
69
local UNANCHOR = true
70
local KILLCOUNT = 0
71
72
--//=================================\\
73
--\\=================================//
74
75
76
--//=================================\\
77
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
78
--\\=================================//
79
80
ArtificialHB = Instance.new("BindableEvent", script)
81
ArtificialHB.Name = "ArtificialHB"
82
83
script:WaitForChild("ArtificialHB")
84
85
frame = Frame_Speed
86
tf = 0
87
allowframeloss = false
88
tossremainder = false
89
lastframe = tick()
90
script.ArtificialHB:Fire()
91
92
game:GetService("RunService").Heartbeat:connect(function(s, p)
93
	tf = tf + s
94
	if tf >= frame then
95
		if allowframeloss then
96
			script.ArtificialHB:Fire()
97
			lastframe = tick()
98
		else
99
			for i = 1, math.floor(tf / frame) do
100
				script.ArtificialHB:Fire()
101
			end
102
		lastframe = tick()
103
		end
104
		if tossremainder then
105
			tf = 0
106
		else
107
			tf = tf - frame * math.floor(tf / frame)
108
		end
109
	end
110
end)
111
112
--//=================================\\
113
--\\=================================//
114
115
--//=================================\\
116
--|| 	      SOME FUNCTIONS
117
--\\=================================//
118
119
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
120
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
121
end
122
123
function PositiveAngle(NUMBER)
124
	if NUMBER >= 0 then
125
		NUMBER = 0
126
	end
127
	return NUMBER
128
end
129
130
function NegativeAngle(NUMBER)
131
	if NUMBER <= 0 then
132
		NUMBER = 0
133
	end
134
	return NUMBER
135
end
136
137
function Swait(NUMBER)
138
	if NUMBER == 0 or NUMBER == nil then
139
		ArtificialHB.Event:wait()
140
	else
141
		for i = 1, NUMBER do
142
			ArtificialHB.Event:wait()
143
		end
144
	end
145
end
146
147
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
148
	local NEWMESH = IT(MESH)
149
	if MESH == "SpecialMesh" then
150
		NEWMESH.MeshType = MESHTYPE
151
		if MESHID ~= "nil" and MESHID ~= "" then
152
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
153
		end
154
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
155
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
156
		end
157
	end
158
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
159
	NEWMESH.Scale = SCALE
160
	NEWMESH.Parent = PARENT
161
	return NEWMESH
162
end
163
164
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
165
	local NEWPART = IT("Part")
166
	NEWPART.formFactor = FORMFACTOR
167
	NEWPART.Reflectance = REFLECTANCE
168
	NEWPART.Transparency = TRANSPARENCY
169
	NEWPART.CanCollide = false
170
	NEWPART.Locked = true
171
	NEWPART.Anchored = true
172
	if ANCHOR == false then
173
		NEWPART.Anchored = false
174
	end
175
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
176
	NEWPART.Name = NAME
177
	NEWPART.Size = SIZE
178
	NEWPART.Position = Torso.Position
179
	NEWPART.Material = MATERIAL
180
	NEWPART:BreakJoints()
181
	NEWPART.Parent = PARENT
182
	return NEWPART
183
end
184
185
	local function weldBetween(a, b)
186
	    local weldd = Instance.new("ManualWeld")
187
	    weldd.Part0 = a
188
	    weldd.Part1 = b
189
	    weldd.C0 = CFrame.new()
190
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
191
	    weldd.Parent = a
192
	    return weldd
193
	end
194
195
196
function QuaternionFromCFrame(cf)
197
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
198
	local trace = m00 + m11 + m22
199
	if trace > 0 then 
200
		local s = math.sqrt(1 + trace)
201
		local recip = 0.5 / s
202
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
203
	else
204
		local i = 0
205
		if m11 > m00 then
206
			i = 1
207
		end
208
		if m22 > (i == 0 and m00 or m11) then
209
			i = 2
210
		end
211
		if i == 0 then
212
			local s = math.sqrt(m00 - m11 - m22 + 1)
213
			local recip = 0.5 / s
214
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
215
		elseif i == 1 then
216
			local s = math.sqrt(m11 - m22 - m00 + 1)
217
			local recip = 0.5 / s
218
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
219
		elseif i == 2 then
220
			local s = math.sqrt(m22 - m00 - m11 + 1)
221
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
222
		end
223
	end
224
end
225
 
226
function QuaternionToCFrame(px, py, pz, x, y, z, w)
227
	local xs, ys, zs = x + x, y + y, z + z
228
	local wx, wy, wz = w * xs, w * ys, w * zs
229
	local xx = x * xs
230
	local xy = x * ys
231
	local xz = x * zs
232
	local yy = y * ys
233
	local yz = y * zs
234
	local zz = z * zs
235
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
236
end
237
 
238
function QuaternionSlerp(a, b, t)
239
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
240
	local startInterp, finishInterp;
241
	if cosTheta >= 0.0001 then
242
		if (1 - cosTheta) > 0.0001 then
243
			local theta = ACOS(cosTheta)
244
			local invSinTheta = 1 / SIN(theta)
245
			startInterp = SIN((1 - t) * theta) * invSinTheta
246
			finishInterp = SIN(t * theta) * invSinTheta
247
		else
248
			startInterp = 1 - t
249
			finishInterp = t
250
		end
251
	else
252
		if (1 + cosTheta) > 0.0001 then
253
			local theta = ACOS(-cosTheta)
254
			local invSinTheta = 1 / SIN(theta)
255
			startInterp = SIN((t - 1) * theta) * invSinTheta
256
			finishInterp = SIN(t * theta) * invSinTheta
257
		else
258
			startInterp = t - 1
259
			finishInterp = t
260
		end
261
	end
262
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
263
end
264
265
function Clerp(a, b, t)
266
	local qa = {QuaternionFromCFrame(a)}
267
	local qb = {QuaternionFromCFrame(b)}
268
	local ax, ay, az = a.x, a.y, a.z
269
	local bx, by, bz = b.x, b.y, b.z
270
	local _t = 1 - t
271
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
272
end
273
274
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
275
	local frame = IT("Frame")
276
	frame.BackgroundTransparency = TRANSPARENCY
277
	frame.BorderSizePixel = BORDERSIZEPIXEL
278
	frame.Position = POSITION
279
	frame.Size = SIZE
280
	frame.BackgroundColor3 = COLOR
281
	frame.BorderColor3 = BORDERCOLOR
282
	frame.Name = NAME
283
	frame.Parent = PARENT
284
	return frame
285
end
286
287
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
288
	local label = IT("TextLabel")
289
	label.BackgroundTransparency = 1
290
	label.Size = UD2(1, 0, 1, 0)
291
	label.Position = UD2(0, 0, 0, 0)
292
	label.TextColor3 = TEXTCOLOR
293
	label.TextStrokeTransparency = STROKETRANSPARENCY
294
	label.TextTransparency = TRANSPARENCY
295
	label.FontSize = TEXTFONTSIZE
296
	label.Font = TEXTFONT
297
	label.BorderSizePixel = BORDERSIZEPIXEL
298
	label.TextScaled = false
299
	label.Text = TEXT
300
	label.Name = NAME
301
	label.Parent = PARENT
302
	return label
303
end
304
305
function NoOutlines(PART)
306
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
307
end
308
309
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
310
	local NEWWELD = IT(TYPE)
311
	NEWWELD.Part0 = PART0
312
	NEWWELD.Part1 = PART1
313
	NEWWELD.C0 = C0
314
	NEWWELD.C1 = C1
315
	NEWWELD.Parent = PARENT
316
	return NEWWELD
317
end
318
319
local S = IT("Sound")
320
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
321
	local NEWSOUND = nil
322
	coroutine.resume(coroutine.create(function()
323
		NEWSOUND = S:Clone()
324
		NEWSOUND.Parent = PARENT
325
		NEWSOUND.Volume = VOLUME
326
		NEWSOUND.Pitch = PITCH
327
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
328
		NEWSOUND:play()
329
		if DOESLOOP == true then
330
			NEWSOUND.Looped = true
331
		else
332
			repeat wait(1) until NEWSOUND.Playing == false
333
			NEWSOUND:remove()
334
		end
335
	end))
336
	return NEWSOUND
337
end
338
339
function CFrameFromTopBack(at, top, back)
340
	local right = top:Cross(back)
341
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
342
end
343
344
function MakeForm(PART,TYPE)
345
	if TYPE == "Cyl" then
346
		local MSH = IT("CylinderMesh",PART)
347
	elseif TYPE == "Ball" then
348
		local MSH = IT("SpecialMesh",PART)
349
		MSH.MeshType = "Sphere"
350
	elseif TYPE == "Wedge" then
351
		local MSH = IT("SpecialMesh",PART)
352
		MSH.MeshType = "Wedge"
353
	end
354
end
355
356
Debris = game:GetService("Debris")
357
358
function CastProperRay(StartPos, EndPos, Distance, Ignore)
359
	local DIRECTION = CF(StartPos,EndPos).lookVector
360
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
361
end
362
363
--//=================================\\
364
--||	     WEAPON CREATION
365
--\\=================================//
366
367
Humanoid.Parent = nil
368
RootPart.Size = RootPart.Size*SIZE
369
Torso.Size = Torso.Size*SIZE
370
RightArm.Size = RightArm.Size*SIZE
371
RightLeg.Size = RightLeg.Size*SIZE
372
LeftArm.Size = LeftArm.Size*SIZE
373
LeftLeg.Size = LeftLeg.Size*SIZE
374
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
375
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
376
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
377
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
378
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
379
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
380
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
381
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
382
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
383
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
384
Head.Size = Head.Size*SIZE
385
RootJoint.Parent = RootPart
386
Neck.Parent = Torso
387
RightShoulder.Parent = Torso
388
LeftShoulder.Parent = Torso
389
RightHip.Parent = Torso
390
LeftHip.Parent = Torso
391
392
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
393
MakeForm(PART,"Ball")
394
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
395
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
396
MakeForm(PART,"Ball")
397
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
398
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
399
MakeForm(PART,"Ball")
400
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
401
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
402
MakeForm(PART,"Ball")
403
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
404
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
405
MakeForm(PART,"Ball")
406
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
407
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
408
MakeForm(PART,"Ball")
409
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
410
411
Humanoid.Parent = Character
412
413
Humanoid.Died:connect(function()
414
	ATTACK = true
415
end)
416
417
local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
418
419
local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
420
421
--//=================================\\
422
--||			DAMAGING
423
--\\=================================//
424
425
local EXPLOSION = IT("Explosion",nil)
426
EXPLOSION.BlastPressure = 0
427
function PUNCH(Fist)
428
	TOUCH = Fist.Touched:Connect(function(hit)
429
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
430
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
431
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
432
			if TORSO and HUM.Health > 0 then
433
				CreateSound(296102734,Fist,6,1,false)
434
				CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
435
				TORSO.Parent:BreakJoints()
436
				for _, c in pairs(TORSO.Parent:GetChildren()) do
437
					if c:IsA("BasePart") then
438
						local bv = Instance.new("BodyVelocity",c) 
439
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
440
						bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
441
						Debris:AddItem(bv,0.05)
442
					end
443
				end
444
				local BOOM = EXPLOSION:Clone()
445
				BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
446
				BOOM.Parent = Character
447
				TOUCH:Disconnect()
448
				KILLCOUNT = KILLCOUNT + 1
449
			end
450
		elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
451
			hit:remove()
452
			CreateSound(296102734,Fist,6,1,false)
453
			local BOOM = EXPLOSION:Clone()
454
			BOOM.BlastPressure = 15
455
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
456
			BOOM.Parent = Character
457
		elseif hit.Anchored == false then
458
			CreateSound(296102734,Fist,6,1,false)
459
			local BOOM = EXPLOSION:Clone()
460
			BOOM.BlastPressure = 70
461
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
462
			BOOM.Parent = Character
463
			TOUCH:Disconnect()
464
		end
465
	end)
466
	return TOUCH
467
end
468
469
--//=================================\\
470
--||	ATTACK FUNCTIONS AND STUFF
471
--\\=================================//
472
473
function Yeet()
474
	ATTACK = true
475
	Rooted = false
476
	if COMBO == 1 then
477
		COMBO = 2
478
		for i=0, 0.1, 0.1 / Animation_Speed do
479
			Swait()
480
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
481
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
482
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
483
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
484
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
485
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
486
		end
487
		local FIST = PUNCH(LeftArm)
488
		for i=0, 0.15, 0.1 / Animation_Speed do
489
			Swait()
490
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
491
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
492
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
493
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
494
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
495
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
496
		end
497
		FIST:Disconnect()
498
	else
499
		COMBO = 1
500
		for i=0, 0.1, 0.1 / Animation_Speed do
501
			Swait()
502
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
503
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
504
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
505
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
506
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
507
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
508
		end
509
		local FIST = PUNCH(RightArm)
510
		for i=0, 0.15, 0.1 / Animation_Speed do
511
			Swait()
512
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
513
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
514
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
515
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
516
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
517
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
518
		end
519
		FIST:Disconnect()
520
	end
521
	ATTACK = false
522
	Rooted = false
523
end
524
525
function YesPlease()
526
	ATTACK = true
527
	Rooted = true
528-
	CreateSound(291394633,Head,6,1,false)
528+
	CreateSound(390901873,Head,6,1,false)
529
	for i=0, 2, 0.1 / Animation_Speed do
530
		Swait()
531
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
532
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
533
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
534
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
535
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
536
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
537
	end
538
	ATTACK = false
539
	Rooted = false
540
end
541
542
--//=================================\\
543
--||	  ASSIGN THINGS TO KEYS
544
--\\=================================//
545
546
Mouse.Button1Down:connect(function(NEWKEY)
547
	if ATTACK == false then
548
		Yeet()
549
	end
550
end)
551
Mouse.KeyDown:connect(function(NEWKEY)
552
	if NEWKEY == "t" and ATTACK == false then
553
		YesPlease()
554
	end
555
end)
556
557
--//=================================\\
558
--\\=================================//
559
560
function unanchor()
561
	if UNANCHOR == true then
562
		g = Character:GetChildren()
563
		for i = 1, #g do
564
			if g[i].ClassName == "Part" then
565
				g[i].Anchored = false
566
			end
567
		end
568
	end
569
end
570
571
--//=================================\\
572
--||	WRAP THE WHOLE SCRIPT UP
573
--\\=================================//
574
575
Humanoid.Changed:connect(function(Jump)
576
	if Jump == "Jump" and (Disable_Jump == true) then
577
		Humanoid.Jump = false
578
	end
579
end)
580
581
local FF = IT("ForceField",Character)
582
FF.Visible = false
583
584
while true do
585
	Swait()
586
	script.Parent = WEAPONGUI
587
	ANIMATE.Parent = nil
588
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
589
	    v:Stop();
590
	end
591
	SINE = SINE + CHANGE
592
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
593
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
594
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
595
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
596
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
597
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
598
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
599
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
600
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
601
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
602
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
603
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
604
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
605
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
606
	end
607
	if HITFLOOR == nil then
608
		ANIM = "Midair"
609
		if ATTACK == false then
610
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
611
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
612
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
613
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
614
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
615
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
616
		end
617
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
618
		ANIM = "Idle"
619
		if ATTACK == false then
620
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
621
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
622
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
623
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
624
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
625
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
626
		end
627
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
628
		ANIM = "Walk"
629
		if ATTACK == false then
630
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
631
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
632
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
633
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
634
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
635
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
636
		end
637
	end
638
	unanchor()
639
	Humanoid.MaxHealth = 5e7
640
	Humanoid.Health = 5e7
641
	Humanoid.Name = "BigBoie"
642
	if Rooted == false then
643
		Disable_Jump = false
644
		Humanoid.WalkSpeed = Speed
645
	elseif Rooted == true then
646
		Disable_Jump = true
647
		Humanoid.WalkSpeed = 0
648
	end
649
	for _, c in pairs(Character:GetChildren()) do
650
		if c.ClassName == "Part" then
651
			c.Material = "SmoothPlastic"
652
			if c:FindFirstChildOfClass("ParticleEmitter") then
653
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
654
			end
655
			if c == Torso or c.Name == "Muscle" then
656
				c.BrickColor = BRICKC"Toothpaste"
657
			elseif c == RightLeg or c == LeftLeg then
658
				c.BrickColor = BRICKC"New Yeller"
659
			else
660
				c.BrickColor = BRICKC"Cool yellow"
661
			end
662
			if c == Head then
663
				if c:FindFirstChild("face") then
664-
					c.face.Texture = "http://www.roblox.com/asset/?id=346556360"
664+
					c.face.Texture = "http://www.roblox.com/asset/?id=641688284"
665
				end
666
			end
667
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
668
			c:remove()
669
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
670
			c:remove()
671
		end
672
	end
673-
	sick.SoundId = "rbxassetid://202544380"
673+
	sick.SoundId = "rbxassetid://1323059383"
674
	sick.Looped = true
675-
	sick.Pitch = 1
675+
	sick.Pitch = (MRANDOM(95,115)/100)+0.2
676
	sick.Volume = 3
677
	sick:Resume()
678
	sick.Parent = Torso
679
	Humanoid.JumpPower = 150
680
	TEXT.Text = KILLCOUNT
681
end
682
683
--//=================================\\
684
--\\=================================//
685
686
687
688
689
690
--//====================================================\\--
691
--||			  		 END OF SCRIPT
692
--\\====================================================//--