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1
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
2
do
3
    script.Parent = owner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
8
        fakeEvent=true;
9
        Connect=function(self,Func)
10
            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
12
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14
                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16
                end
17
                return Fake[Index]
18
            end;
19
            __tostring = function() return "Connection" end;
20
        })
21
        end}
22
        Fake.connect = Fake.Connect;return Fake;
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
72
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
78
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
                        end
80
                        return RealPlayer[Index]
81
                    end;
82
                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
141
wait(2)
142
----Made by Ericdesouza, Ericdesouza---
143
144
----Credit to NextFlame for the derpy animation running sorry Idk how to animate yet </3
145
---- and Credits to EthanHong0407 for the humping animation, Fixing time stop and hump knife, and MUDA.
146
p = owner
147
    char = p.Character
148
    local txt = Instance.new("BillboardGui", char)
149
    txt.Adornee = char .Head
150
    txt.Name = "_status"
151
    txt.Size = UDim2.new(2, 0, 1.2, 0)
152
    txt.StudsOffset = Vector3.new(-9, 8, 0)
153
    local text = Instance.new("TextLabel", txt)
154
    text.Size = UDim2.new(10, 0, 7, 0)
155
    text.FontSize = "Size24"
156
    text.TextScaled = true
157
    text.TextTransparency = 0
158
    text.BackgroundTransparency = 1
159
    text.TextTransparency = 0
160
    text.TextStrokeTransparency = 0
161
    text.Font = "Arcade"
162
    text.TextStrokeColor3 = Color3.new(0,0,0)
163
 
164
    v=Instance.new("Part")
165
    v.Name = "ColorBrick"
166
    v.Parent=p.Character
167
    v.FormFactor="Symmetric"
168
    v.Anchored=true
169
    v.CanCollide=false
170
    v.BottomSurface="Smooth"
171
    v.TopSurface="Smooth"
172
    v.Size=Vector3.new(10,5,3)
173
    v.Transparency=1
174
    v.CFrame=char.Torso.CFrame
175
    v.Transparency=1
176
    text.TextColor3 = Color3.new(255,32,185)
177
    v.Shape="Block"
178
    text.Text = "merry christmas nobs"
179
function clerp(c1,c2,al)
180
    local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
181
    local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
182
    for i,v in pairs(com1) do 
183
        com1[i] = v+(com2[i]-v)*al
184
    end
185
    return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
186
end
187
188
local BeeSpeed= 100
189
190
plr = game:service'Players'.LocalPlayer
191
plrgui = plr.PlayerGui
192
char = plr.Character
193
mouse = plr:GetMouse()
194
humanoid = char:findFirstChild("Humanoid")
195
torso = char:findFirstChild("Torso")
196
head = char.Head
197
ra = char:findFirstChild("Right Arm")
198
la = char:findFirstChild("Left Arm")
199
rl = char:findFirstChild("Right Leg")
200
ll = char:findFirstChild("Left Leg")
201
rs = torso:findFirstChild("Right Shoulder")
202
ls = torso:findFirstChild("Left Shoulder")
203
rh = torso:findFirstChild("Right Hip")
204
lh = torso:findFirstChild("Left Hip")
205
neck = torso:findFirstChild("Neck")
206
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
207
rootpart = char:findFirstChild("HumanoidRootPart")
208
camera = workspace.CurrentCamera
209
anim = char:findFirstChild("Animate")
210
frozen = false
211
timestopcool = false
212
humping = false
213
mudaing = false
214
knifeSpeed = 150
215
stuffFrozen = {}
216
frozenSounds = {}
217
if anim then
218
anim:Destroy()
219
end
220
221
head.face.Texture = "rbxassetid://30395097"
222
local KonoDioDa = Instance.new("Part",char)
223
KonoDioDa.Size = Vector3.new(1.67, 2.38, 1.7)
224
KonoDioDa.CanCollide = false
225
KonoDioDa.BrickColor = BrickColor.new("Fire Yellow")
226
local KonoDioDa2 = Instance.new("SpecialMesh",KonoDioDa)
227
KonoDioDa2.Offset = Vector3.new(0.08, 0, 0.3)
228
KonoDioDa2.Scale = Vector3.new(0.04, 0.04, 0.04)
229
local KonoDioDa3 = Instance.new("Weld",KonoDioDa)
230
KonoDioDa3.Part0 = head
231
KonoDioDa3.Part1 = KonoDioDa
232
KonoDioDa3.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
233
234
function chatfunc(text)
235
local chat = coroutine.wrap(function()
236
if char:FindFirstChild("TalkingBillBoard")~= nil then
237
char:FindFirstChild("TalkingBillBoard"):destroy()
238
end
239
local naeeym2 = Instance.new("BillboardGui",char)
240
naeeym2.Size = UDim2.new(0,100,0,40)
241
naeeym2.StudsOffset = Vector3.new(0,3,0)
242
naeeym2.Adornee = char.Head
243
naeeym2.Name = "TalkingBillBoard"
244
 tecks2 = Instance.new("TextLabel",naeeym2)
245
tecks2.BackgroundTransparency = 1
246
tecks2.BorderSizePixel = 0
247
tecks2.Text = ""
248
tecks2.Font = "Fantasy"
249
tecks2.TextSize = 30
250
tecks2.TextStrokeTransparency = 0
251
tecks2.TextColor3 = Color3.new(0,0,0)
252
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
253
tecks2.Size = UDim2.new(1,0,0.5,0)
254
local tecks3 = Instance.new("TextLabel",naeeym2)
255
tecks3.BackgroundTransparency = 1
256
tecks3.BorderSizePixel = 0
257
tecks3.Text = ""
258
tecks3.Font = "Fantasy"
259
tecks3.TextSize = 30
260
tecks3.TextStrokeTransparency = 0
261
tecks3.TextColor3 = Color3.new(255,0,0)
262
tecks3.TextStrokeColor3 = Color3.new(0,255,0)
263
tecks3.Size = UDim2.new(1,0,0.5,0)
264
for i = 1,string.len(text),1 do
265
266
tecks2.Text = string.sub(text,1,i)
267
tecks3.Text = string.sub(text,1,i)
268
wait(0.01)
269
end
270
wait(2)
271
for i = 1, 50 do
272
273
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
274
tecks2.Rotation = tecks2.Rotation - .8
275
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
276
tecks2.TextTransparency = tecks2.TextTransparency + .04
277
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
278
tecks3.Rotation = tecks2.Rotation + .8
279
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
280
tecks3.TextTransparency = tecks2.TextTransparency + .04
281
end
282
naeeym2:Destroy()
283
end)
284
chat()
285
286
end
287
function onChatted(msg)
288
chatfunc(msg)
289
290
end
291
plr.Chatted:connect(onChatted)
292
293
function timeFreezeFunction()
294
function spread(model)
295
for i,p in pairs(model:GetChildren()) do
296
spread(p)
297
if p.Name == "Humanoid" and p:IsDescendantOf(char) == false then
298
for i,d in pairs(p.Parent:GetChildren()) do
299
if d:IsA("BasePart") and d:IsDescendantOf(char) == false and d.Name ~= "HumanoidRootPart" and d.Anchored == false and stuffFrozen[d] == nil then
300
table.insert(stuffFrozen, d)
301
d.Anchored = true
302
elseif d:IsA("Sound") and d.IsPlaying then
303
table.insert(frozenSounds, d)
304
d:Pause()
305
end
306
end
307
end
308
end
309
end
310
spread(workspace)
311
end
312
313-
yes.SoundId = "rbxassetid://664136141"
313+
314
abss.Size = UDim2.new(10,0,10,0)
315
abss.Enabled = false
316
abss.Name = "KONODIODA"
317
imgl = Instance.new("ImageLabel",abss)
318
imgl.Position = UDim2.new(0,0,0,0)
319
imgl.Size = UDim2.new(1,0,1,0)
320
imgl.Image = "rbxassetid://711463989"
321
imgl.BackgroundTransparency = 1
322
imgl.ImageColor3 = Color3.new(0,255,255)
323
img2 = Instance.new("ImageLabel",abss)
324
img2.Position = UDim2.new(0,0,0,0)
325
img2.Size = UDim2.new(1,0,1,0)
326
img2.Image = "rbxassetid://711463989"
327
img2.BackgroundTransparency = 1
328
img2.ImageColor3 = Color3.new(0,255,255)
329
330
331
animation = Instance.new("Animation",script.Parent) -- Pose Wink Wonk
332
animation.AnimationId = 'rbxassetid://1949023689'
333-
WhatKindOfDioIsThis.SoundId = "rbxassetid://1424121693"
333+
334
local animTrack = humanoid:LoadAnimation(animation)
335
336
337
--Sounds
338
--Folder
339
soundfolder = Instance.new("Model",char)
340
soundfolder.Name = "Sound Folder"
341
--Sounds
342
yes = Instance.new("Sound",soundfolder)
343
yes.Volume = 30
344
yes.Name = "Jojo"
345
yes.Looped = true
346
yes.SoundId = "rbxassetid://1845570334"
347
osh = Instance.new("Sound",soundfolder)
348
osh.Volume = 30
349
osh.Name = "ruhroh"
350
osh.Looped = true
351
osh.SoundId = "rbxassetid://148317550"
352
yosh = Instance.new("Sound",soundfolder)
353
yosh.Volume = 30
354
yosh.Name = "epic"
355
yosh.Looped = true
356
yosh.SoundId = "rbxassetid://2041312466"
357
KonoDioDAA = Instance.new("Sound",soundfolder)
358
KonoDioDAA.Volume = 30
359
KonoDioDAA.Name = "Dio"
360
KonoDioDAA.Looped = false
361
KonoDioDAA.SoundId = "rbxassetid://2545211516"
362
WhatKindOfDioIsThis = Instance.new("Sound",soundfolder)
363
WhatKindOfDioIsThis.Volume = 30
364
WhatKindOfDioIsThis.Name = "Bakana"
365
WhatKindOfDioIsThis.Looped = true
366
WhatKindOfDioIsThis.SoundId = "rbxassetid://606127712"
367
NANI = Instance.new("Sound",soundfolder)
368
NANI.Volume = 30
369
NANI.Name = "Japanese Screeching"
370
NANI.Looped = false
371
NANI.SoundId = "rbxassetid://573051278"
372
Stop = Instance.new("Sound",soundfolder)
373-
Wrry.SoundId = "rbxassetid://525743689"
373+
374
Stop.Name = "Oof"
375
Stop.Looped = false
376
Stop.SoundId = "rbxassetid://2259766079"
377
Stop2 = Instance.new("Sound",soundfolder)
378
Stop2.Volume = 1
379
Stop2.Name = "Of"
380
Stop2.Looped = false
381
Stop2.SoundId = "rbxassetid://0"
382
Stop3 = Instance.new("Sound",soundfolder)
383-
B.SoundId = "rbxassetid://622342161"
383+
384
Stop3.Name = "O0f"
385
Stop3.Looped = false
386
Stop3.SoundId = "rbxassetid://0"
387
Start = Instance.new("Sound",soundfolder)
388
Start.Volume = 10
389
Start.Name = "00f"
390
Start.Looped = false
391
Start.SoundId = "rbxassetid://2259766079"
392
Start2 = Instance.new("Sound",soundfolder)
393
Start2.Volume = 4
394
Start2.Name = "HaiDer"
395
Start2.Looped = false
396
Start2.SoundId = "rbxassetid://0"
397
Start2d = Instance.new("Sound",soundfolder)
398
Start2d.Volume = 5
399
Start2d.Name = "HaiDer2"
400
Start2d.Looped = false
401
Start2d.SoundId = "rbxassetid://0"
402
Wrry = Instance.new("Sound",soundfolder)
403
Wrry.Volume = 30
404
Wrry.Name = "Wry"
405
Wrry.Looped = false
406
Wrry.SoundId = "rbxassetid://1235662683"
407
Muda = Instance.new("Sound", soundfolder)
408
Muda.Volume = 4
409
Muda.Name = "Muda"
410
Muda.Looped = false
411
Muda.SoundId = "rbxassetid://616593932"
412
B = Instance.new("Sound",soundfolder)
413
B.Volume = 30
414
B.Name = "BOI"
415
B.Looped = false
416
B.SoundId = "rbxassetid://131089065"
417
a = Instance.new("Sound",soundfolder)
418
a.Volume = 30
419
a.Name = "why"
420
a.Looped = false
421
a.SoundId = "rbxassetid://520008569"
422
h = Instance.new("Sound",soundfolder)
423
h.Volume = 30
424
h.Name = "non"
425
h.Looped = false
426
h.SoundId = "rbxassetid://2155289337"
427
L = Instance.new("Sound",soundfolder)
428
L.Volume = 30
429
L.Name = "non"
430
L.Looped = false
431
L.SoundId = "rbxassetid://1093589689"
432
O = Instance.new("Sound",soundfolder)
433
O.Volume = 30
434
O.Name = "non"
435
O.Looped = false
436
O.SoundId = "rbxassetid://1757383220"
437
R = Instance.new("Sound",soundfolder)
438
R.Volume = 30
439
R.Name = "non"
440
R.Looped = false
441
R.SoundId = "rbxassetid://2595868833"
442
S = Instance.new("Sound",soundfolder)
443
S.Volume = 30
444
S.Name = "wee"
445
S.Looped = false
446
S.SoundId = "rbxassetid://298689061"
447
I = Instance.new("Sound",soundfolder)
448
I.Volume = 30
449
I.Name = "woa"
450
I.Looped = false
451
I.SoundId = "rbxassetid://858883207"
452
sad = Instance.new("Sound",soundfolder)
453
sad.Volume = 30
454
sad.Name = "so sad"
455
sad.Looped = true
456
sad.SoundId = "rbxassetid://2097990918"
457
epic = Instance.new("Sound",soundfolder)
458
epic.Volume = 30
459
epic.Name = "so sad"
460
epic.Looped = false
461
epic.SoundId = "rbxassetid://2419772006"
462
asd = Instance.new("Sound",soundfolder)
463
asd.Volume = 30
464
asd.Name = "Japanese Screeching"
465
asd.Looped = false
466
asd.SoundId = "rbxassetid://907409748"
467
ss = Instance.new("Sound",soundfolder)
468
ss.Volume = 30
469
ss.Name = "gnomed"
470
ss.Looped = false
471
ss.SoundId = "rbxassetid://1933822358"
472
-------------------------------------------
473
474
wait(1)
475
476
local rm = Instance.new("Motor", torso)
477
rm.C0 = CFrame.new(1.5, 0.5, 0)
478
rm.C1 = CFrame.new(0, 0.5, 0)
479
rm.Part0 = torso
480
rm.Part1 = ra
481
rm.Name = 'Right Shoulder'
482
483
local lm = Instance.new("Motor", torso)
484
lm.C0 = CFrame.new(-1.5, 0.5, 0)
485
lm.C1 = CFrame.new(0, 0.5, 0)
486
lm.Part0 = torso
487
lm.Part1 = la
488
lm.Name = 'Left Shoulder'
489
490
local rlegm = Instance.new("Motor", torso)
491
rlegm.C0 = CFrame.new(0.5, -1, 0)
492
rlegm.C1 = CFrame.new(0, 1, 0)
493
rlegm.Part0 = torso
494
rlegm.Part1 = rl
495
local llegm = Instance.new("Motor", torso)
496
llegm.C0 = CFrame.new(-0.5, -1, 0)
497
llegm.C1 = CFrame.new(0, 1, 0)
498
llegm.Part0 = torso
499
llegm.Part1 = ll
500
501
rj.C0 = CFrame.new()
502
rj.C1 = CFrame.new()
503
504
neck.C0 = CFrame.new(0, 1, 0)
505
neck.C1 = CFrame.new(0, -0.5, 0)
506
507
local speed = 0.3
508
local angle = 0
509
local anglespeed = 1
510
rsc0 = rm.C0
511
lsc0 = lm.C0
512
llc0 = llegm.C0
513
rlc0 = rlegm.C0
514
rootc0 = rj.C0
515
neckc0 = neck.C0
516
----------------------------------------------
517
wait()
518
function descend(obj,class,func)
519
    for i,v in pairs(obj:GetChildren()) do
520
        if v:IsA(class) then
521
            func(v)
522
        end
523
        descend(v,class,func)
524
    end
525
end
526
local pls = game:GetService("Players").LocalPlayer
527
function initiateCharacter(char)
528
    if not char then return end
529
    wait()
530
    descend(char,"BasePart",function(obj)
531
        obj.Anchored = false
532
        obj.Changed:connect(function()
533
            if obj.Anchored then
534
                obj.Anchored = false
535
            end
536
        end)
537
    end)
538
    descend(char,"Humanoid",function(obj)
539
        obj.WalkSpeed = 16
540
        obj.Changed:connect(function()
541
            if obj.WalkSpeed == 0 then
542
                obj.WalkSpeed = 16
543
            end
544
        end)
545
    end)
546
end
547
initiateCharacter(pls.Character)
548
pls.CharacterAdded:connect(function(c)
549
    initiateCharacter(c)
550
end)
551
----------------------------------------------
552
mouse.KeyDown:connect(function(key)
553
if key == "j" then
554
	yosh:Play()
555
	wait(2)
556
end
557
558
	end)
559
560
mouse.KeyDown:connect(function(key)
561
if key == "x" then
562
	yosh:Stop()
563
	wait(2)
564
end
565
566
	end)
567
mouse.KeyDown:connect(function(key)
568
if key == "l" then
569
	osh:Play()
570
	wait(2)
571
end
572
573
	end)
574
575
mouse.KeyDown:connect(function(key)
576
if key == "x" then
577
	osh:Stop()
578
	wait(2)
579
end
580
581
	end)
582
583
mouse.KeyDown:connect(function(key)
584
if key == "b" then
585
	WhatKindOfDioIsThis:Play()
586
	wait(2)
587
end
588
589
	end)
590
591
mouse.KeyDown:connect(function(key)
592
if key == "x" then
593
	WhatKindOfDioIsThis:Stop()
594
	wait(2)
595
end
596
597
	end)
598
599
mouse.KeyDown:connect(function(key)
600
if key == "m" then
601
	yes:Play()
602
	wait(2)
603
end
604
605
	end)
606-
	chatfunc("BOI")
606+
607
mouse.KeyDown:connect(function(key)
608
if key == "x" then
609
	yes:Stop()
610
	wait(2)
611
end
612
613
	end)
614
615
mouse.KeyDown:connect(function(key)
616
if key == "n" then
617
	KonoDioDAA:Play()
618
	wait(0.3)
619
	chatfunc("Bye bye!")
620
	chatfunc("")
621
	wait(0.2)
622
end
623
624
	end)
625
mouse.KeyDown:connect(function(key)
626
if key == "n" then
627
	KonoDioDAA:Play()
628
	wait(0.3)
629
	chatfunc("")
630
	wait(0.2)
631
end
632
633
	end)
634
635
mouse.KeyDown:connect(function(key)
636
if key == "c" then
637
	B:Play()
638
	wait(0.3)
639
	chatfunc("Cheer up dude, its Christmas.")
640
	wait(1.8)
641
end
642
643
	end)
644
mouse.KeyDown:connect(function(key)
645
if key == "q" then
646
	S:Play()
647
	wait(0.3)
648
	chatfunc("1v1 me mate")
649
	wait(1.8)
650
end
651
652
	end)
653
654
mouse.KeyDown:connect(function(key)
655
if key == "v" then
656
	sad:Play()
657
	wait(2)
658
end
659-
	chatfunc("YEET")
659+
660
	end)
661
662
mouse.KeyDown:connect(function(key)
663
if key == "x" then
664
	sad:Stop()
665
	wait(2)
666
end
667
668-
	chatfunc("YEET")
668+
669
670
mouse.KeyDown:connect(function(key)
671
if key == "r" then
672
	epic:Play()
673
	wait(0.1)
674
	chatfunc("Well i dont need you, I'll game end him myself.")
675
	wait(1.65)
676
end
677
678
	end)
679
mouse.KeyDown:connect(function(key)
680
if key == "o" then
681
	ss:Play()
682
	wait(0.1)
683
	chatfunc("hehehehehoohoohoo")
684
	wait(1.65)
685
end
686
687
	end)
688
mouse.KeyDown:connect(function(key)
689
if key == "f" then
690
	Wrry:Play()
691
	wait(0.1)
692
	chatfunc("IIIIITS CHRISTMAAAAAAAAAAAAAAAAA")
693
	wait(1.65)
694
end
695
696
	end)
697
mouse.KeyDown:connect(function(key)
698
if key == "f" then
699
	Wrry:Play()
700
	wait(0.1)
701
	chatfunc("IIIIITS CHRISTMAAAAAAAAAAAAAAAAA")
702
	wait(1.65)
703
end
704
705
	end)
706
mouse.KeyDown:connect(function(key)
707
if key == "k" then
708
	O:Play()
709
	wait(0.1)
710
	chatfunc("hi how ar ya")
711
	wait(1.65)
712
end
713
714
	end)
715
mouse.KeyDown:connect(function(key)
716
if key == "z" then
717
	a:Play()
718
	wait(0.1)
719
	chatfunc("WHAT IS THIS")
720
	wait(1.65)
721
end
722
723
	end)
724
mouse.KeyDown:connect(function(key)
725
if key == "y" then
726
	h:Play()
727
	wait(0.1)
728
	chatfunc("E")
729
	wait(1.65)
730
end
731
732-
	chatfunc("!")
732+
733
mouse.KeyDown:connect(function(key)
734
if key == "u" then
735
	L:Play()
736
	wait(0.1)
737
	chatfunc("aeiou")
738
	wait(1.65)
739
end
740
741
	end)
742
mouse.KeyDown:connect(function(key)
743
if key == "p" then
744
	R:Play()
745
	wait(0.1)
746
	chatfunc("now this is epic")
747
	wait(1.65)
748
end
749
750
	end)
751
mouse.KeyDown:connect(function(key)
752
if key == "i" then
753
	I:Play()
754
	wait(0.1)
755
	chatfunc("Can I sing a song for you?")
756
	
757
	wait(0.1)
758
	wait(1.65)
759
end
760
761
	end)
762
mouse.KeyDown:connect(function(key)
763
if key == "g" then
764
	NANI:Play()
765
	chatfunc("You're a mean one... Mister Grinch.")
766
767
end
768
769
	end)
770
mouse.KeyDown:connect(function(key)
771
if key == "h" then
772
	asd:Play()
773
	chatfunc("BONELESS pizza")
774
775
end
776
777
	end)
778
779
canworld = true
780
mouse.KeyDown:connect(function(key)
781
	if key == "t" and not frozen then
782
		if canworld == false then return end
783
		if canworld then
784
		canworld = false
785
		Stop:Play()
786
 chatfunc("U FINNA GET BODIED")
787
	
788
wait(0.8)
789
	     wait(1.5)
790
        Stop3:Play()
791
792
793
		local function spawnpart()
794
		sphere = Instance.new("Part")
795
		game.Debris:AddItem(sphere,3)
796
		local sm = Instance.new("SpecialMesh", sphere)
797
		sm.MeshType = "Sphere"
798
		sphere.Transparency = 0.5
799
		sphere.Anchored = true
800
		sphere.CanCollide = false
801
		sphere.Material = "Neon"
802
		sphere.BrickColor = BrickColor.new("White")
803
		end
804
		
805
		local function weld(lol)
806
			local weld = Instance.new("Weld", plr.Character.Torso)
807
			weld.Part0 = plr.Character.Torso
808
			weld.Part1 = lol
809
			weld.C0 = plr.Character.Torso.CFrame:inverse()
810
			weld.C1 = lol.CFrame:inverse()
811
		end
812
		wait()
813
		spawnpart()
814
			
815
		weld(sphere)
816
		cce = Instance.new("ColorCorrectionEffect", game.Lighting)
817
		cce.Saturation = -5
818
		knifeSpeed = 0
819
		--game.Debris:AddItem(cce, 5)
820
		sphere.Parent = char.Torso
821
		for i = 1,3 do
822
			sphere.Size = sphere.Size + Vector3.new(50,50,50)
823
			wait()
824
			end
825
wait()
826
                        sphere:Destroy()
827
BeeSpeed = 0
828
frozen = true
829
		cce.Saturation = -0.1
830
		wait(0.3)
831
		cce.Saturation = -0.2
832
		wait(0.3)
833
		cce.Saturation = -0.3
834
		wait(0.2)
835
	        cce.Saturation = -1.5
836
                wait()
837
            
838
                canworld = true
839
       
840
		end
841
	end
842
end
843
)
844
845
mouse.KeyDown:connect(function(key)
846
	key = key:lower()
847
	if key == "y" and frozen and canworld then
848
canworld = false
849
chatfunc("Time continues moving again. lol")
850
		Start:Play()
851
	head.face.Texture = "rbxassetid://17138027"
852
	wait(0.1)
853
	head.face.Texture = "rbxassetid://30395097"
854
	wait(0.1)
855
	head.face.Texture = "rbxassetid://17138027"
856
	wait(0.2)
857
	head.face.Texture = "rbxassetid://30395097"
858
	wait(0.1)
859
	head.face.Texture = "rbxassetid://17138027"
860
	wait(0.1)
861
	head.face.Texture = "rbxassetid://30395097"
862
	wait(0.1)
863
	head.face.Texture = "rbxassetid://30395097"
864
	wait(0.1)
865
	head.face.Texture = "rbxassetid://17138027"
866
	wait(0.1)
867
	head.face.Texture = "rbxassetid://30395097"
868
	wait(0.1)
869
	head.face.Texture = "rbxassetid://17138027"
870
	wait(0.1)
871
	head.face.Texture = "rbxassetid://30395097"
872
	wait(0.1)
873
	head.face.Texture = "rbxassetid://17138027"
874
	wait(0.1)
875
	head.face.Texture = "rbxassetid://30395097"
876
		wait(0.5)
877
		Start2:Play()
878
		Start2d:Play()
879
wait()
880
BeeSpeed = 1
881
		cce.Saturation = -1.3
882
		wait(0.5)
883
BeeSpeed = 1.2
884
		cce.Saturation = -0.5
885
		wait(0.5)
886
BeeSpeed = 1.4
887
		cce.Saturation = -0.4
888
		wait(0.3)
889
BeeSpeed = 1.5
890
		cce.Saturation = -0.2
891
		wait(0.2)
892
	        cce.Saturation = 0
893
894
		for i, v in pairs(game.Players:GetChildren()) do
895
		t = v.Character:FindFirstChild("Torso")
896
			if t then
897
				t.Anchored = false
898
			end
899
			RA = v.Character:FindFirstChild("Right Arm")
900
			if RA then
901
				RA.Anchored = false
902
			end
903
			LA = v.Character:FindFirstChild("Left Arm")
904
			if LA then
905
				LA.Anchored = false
906
			end
907
			RL = v.Character:FindFirstChild("Right Leg")
908
			if RL then
909
				RL.Anchored = false
910
			end
911
			LL = v.Character:FindFirstChild("Left Leg")
912
			if LL then
913
				LL.Anchored = false
914
			end
915
		end
916
BeeSpeed = 100
917
knifeSpeed = 150
918
canworld = true
919
frozen = false
920
tecks2.Text = plr.Name
921
922
end
923
end)
924
925
humanoid.Died:connect(function()
926
frozen = false
927
     if cce then
928
 cce:Remove()
929
 end
930
end)
931
mouse.KeyDown:connect(function(k)
932
	if string.byte(k) == 48 then
933
		humanoid.WalkSpeed = 24
934
	end
935
end)
936
937
mouse.KeyUp:connect(function(k)
938
	if string.byte(k) == 48 then
939
		humanoid.WalkSpeed = 16
940
	end
941
end)
942
943
local action = 'None'
944
plr.Chatted:connect(function(msg)
945
    if msg == '/e dance' or msg == '/emote dance' then
946
        action = 'Dance'
947
    end
948
    if msg == '/e wrry' or msg == '/emote wrry' then
949
        action = 'Wrrrry'
950
    end
951
end)
952
953
954
local dance_move_wait = 0
955
956
game:service'RunService'.RenderStepped:connect(function()
957
		rm.MaxVelocity = 0
958
        lm.MaxVelocity = 0
959
        rm.DesiredAngle = 0
960
        rm.CurrentAngle = 0
961
        lm.DesiredAngle = 0
962
        lm.CurrentAngle = 0
963
        angle = (angle % 100) + anglespeed/10
964
        mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
965
        local rscf = rsc0
966
        local lscf = lsc0
967
        local rlcf = rlc0
968
        local llcf = llc0
969
        local rjcf = rootc0
970
        local ncf = neckc0
971
        local ray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
972
        local hitz, enz = workspace:FindPartOnRay(ray, char)
973
        for i,object in pairs(char:children()) do
974
            if object:IsA("Tool") then
975
                tool = true
976
                if not debounce then
977
                for x,value in pairs(object:children()) do
978
                    if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then
979
                        debounce = true
980
                        coroutine.wrap(function()
981
                        slashing = true
982
                        wait(.15)
983
                        slashing = false
984
                        debounce = false
985
                    end)()
986
                    value:Destroy()
987
                    end
988
                end
989
                end
990
            elseif not object:IsA'Tool' then
991
                tool = false
992
            end
993
        end
994
        if action == 'Dance' then
995
            anglespeed = 2
996
            if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
997
                rjcf = rootc0 * CFrame.Angles(math.rad(2), math.sin(angle)*.15, 0)
998
                lscf = lsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2-math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
999
                rscf = rsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2+math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
1000
                rlcf = rlc0 * CFrame.new(0, .3 + math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0)
1001
                llcf = llc0 * CFrame.new(0, .3 - math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0)
1002
                ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
1003
            else
1004
                action = 'None'
1005
            end
1006
     elseif action == 'prepareHump' then
1007
      --animations by ethan
1008
        ncf = neckc0 * CFrame.Angles(math.rad(40), 0, 0)
1009
        rjcf = rootc0 * CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(-45), 0, 0)
1010
        rscf = rsc0 * CFrame.Angles(math.rad(45) + math.rad(90), 0, 0)
1011
        lscf = lsc0 * CFrame.Angles(math.rad(45) + math.rad(90), 0, 0)
1012
        rlcf = rlc0 * CFrame.Angles(math.rad(90), 0, 0)
1013
        llcf = llc0 * CFrame.Angles(math.rad(90), 0, 0)
1014
        elseif action == 'Hump' then
1015
              --animations by ethan
1016
        ncf = neckc0 * CFrame.Angles(math.rad(-10), 0, 0)
1017
        rjcf = rootc0 * CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(45), 0, 0)
1018
        rscf = rsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
1019
        lscf = lsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
1020
        rlcf = rlc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
1021
        llcf = llc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
1022
        elseif action == "Muda1" then
1023
1024
                ncf = neckc0 * CFrame.Angles(0, math.rad(-30), 0)
1025
        rjcf = rootc0 * CFrame.Angles(0, math.rad(45), 0)
1026
        rscf = rsc0 * CFrame.Angles(math.rad(90), 0, math.rad(10))
1027
        lscf = lsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
1028
        rlcf = rlc0 * CFrame.Angles(math.rad(45), 0, math.rad(10))
1029
        llcf = llc0 * CFrame.Angles(math.rad(-45), 0, math.rad(-10))
1030
                elseif action == "Muda2" then
1031
1032
                ncf = neckc0 * CFrame.Angles(0, math.rad(30), 0)
1033
        rjcf = rootc0 * CFrame.Angles(0, math.rad(-45), 0)
1034
        rscf = rsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
1035
        lscf = lsc0 * CFrame.Angles(math.rad(90), 0, math.rad(-10))
1036
        rlcf = rlc0 * CFrame.Angles(math.rad(-45), 0, math.rad(10))
1037
        llcf = llc0 * CFrame.Angles(math.rad(45), 0, math.rad(-10))
1038
        elseif action == 'Wrrrry' then
1039
            anglespeed = 1+math.random()
1040
            dance_move_wait = (dance_move_wait%40) + 1/60
1041
            if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
1042
                if dance_move_wait <= 20 then
1043
                    rjcf = rootc0 * CFrame.new(0, -.2, .6) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0)
1044
                    lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + -math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
1045
                    rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
1046
                    rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, .1)
1047
                    llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, -.1)
1048
                    ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
1049
                elseif dance_move_wait > 20 then
1050
                    rjcf = rootc0 * CFrame.new(0, -.2, -.6) * CFrame.Angles(-math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0)
1051
                    lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
1052
                    rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + -math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
1053
                    rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, .1)
1054
                    llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, -.1)
1055
                    ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
1056
                end
1057
 
1058
            else
1059
                action = 'None'
1060
            end
1061
        elseif not hitz and (torso.Velocity.y > 1 or torso.Velocity.y < -1) then
1062
        	anglespeed = 3
1063
        	rjcf = rootc0 * CFrame.Angles(math.rad(5), 0, 0)
1064
        	rscf = rsc0 * CFrame.Angles(math.rad(130) + math.sin(angle)*.8, 0, .15)
1065
        	lscf = lsc0 * CFrame.Angles(math.rad(130) + -math.sin(angle)*.8, 0, -.15)
1066
        	rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(angle)*.3, -.3 + -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + -math.sin(angle)*1, 0, 0)
1067
        	llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.3 - -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + math.sin(angle)*1, 0, 0)
1068
        	ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.8, 0)
1069
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
1070
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
1071
        	anglespeed = 2
1072
        	rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0)
1073
        	rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.7, 0, .05)
1074
        	lscf = lsc0 * CFrame.Angles(-math.sin(angle)*1.7, 0, -.05)
1075
        	rlcf = rlc0 * CFrame.Angles(-math.sin(angle)*1.4, 0, 0)
1076
        	llcf = llc0 * CFrame.Angles(math.sin(angle)*1.4, 0, 0)
1077
        	ncf = neckc0 * CFrame.Angles(-math.rad(30) + math.abs(math.sin(angle))*.95, math.sin(angle)*.8, 0)
1078
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 20 then
1079
        	anglespeed = 2.5
1080
        	rjcf = rootc0 * CFrame.new(0, -.3 + math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(-math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0)
1081
        	rscf = rsc0 * CFrame.new(0, math.cos(angle)*.5, math.sin(angle)*.5) * CFrame.Angles(math.cos(angle)*2.8, 0, math.abs(math.sin(angle))*.5)
1082
        	lscf = lsc0 * CFrame.new(0, -math.cos(angle)*.5, -math.sin(angle)*.5) * CFrame.Angles(-math.cos(angle)*2.8, 0, -math.abs(math.sin(angle))*.5)
1083
        	rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.4, 0, math.rad(.5))
1084
            llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.4, 0, -math.rad(.5))
1085
        	ncf = neckc0 * CFrame.Angles(math.cos(angle), math.sin(angle), 0)
1086
        end
1087
        if tool then
1088
            rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
1089
            if slashing then
1090
                rscf = rsc0 * CFrame.Angles(-math.pi/12, 0, -.1)
1091
            end
1092
        end
1093
    rm.C0 = clerp(rm.C0,rscf,speed)
1094
    lm.C0 = clerp(lm.C0,lscf,speed)
1095
    rj.C0 = clerp(rj.C0,rjcf,speed)
1096
    neck.C0 = clerp(neck.C0,ncf,speed)
1097
    rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
1098
    llegm.C0 = clerp(llegm.C0,llcf,speed)
1099
    if frozen then
1100
    timeFreezeFunction()
1101
    else
1102
1103
for i,p in pairs(stuffFrozen) do
1104
p.Anchored = false
1105
end
1106
for i,s in pairs(frozenSounds) do
1107
s:Resume()
1108
end
1109
stuffFrozen = {}
1110
frozenSounds = {}
1111
    end
1112
end)
1113
1114
function punchDamage()
1115
coroutine.resume(coroutine.create(function()
1116
function Damage(model)
1117
for i,s in pairs(model:GetChildren()) do
1118
Damage(s)
1119
if s.Name == "HumanoidRootPart" or s.Name == "Torso" and s:IsA("BasePart") then 
1120
if (rootpart.Position - s.Position).magnitude < 4 then
1121
local vichum = s.Parent:FindFirstChild("Humanoid")
1122
if vichum and vichum ~= humanoid then
1123
local punch = Instance.new("Sound", soundfolder)
1124
punch.Volume = 3
1125
punch.Name = "POOCH"
1126
punch.SoundId = "rbxassetid://511340819"
1127
punch:Play()
1128
game:GetService("Debris"):AddItem(punch, 2)
1129
repeat wait() until not frozen
1130
if vel then
1131
vel:Remove()
1132
end
1133
1134
vel = Instance.new("BodyVelocity", s)
1135
vel.Velocity = CFrame.new(s.CFrame.p, rootpart.CFrame.lookVector * 120).lookVector
1136
game:GetService("Debris"):AddItem(vel, 0.25)
1137
1138
vichum:TakeDamage(15 +(math.random(-10, 10)/10))
1139
end
1140
end
1141
end
1142
end
1143
end
1144
1145
Damage(workspace)
1146
end))
1147
end
1148
1149
mouse.KeyDown:connect(function(k)
1150
if k == "q" and not humping then
1151
		
1152
		humping = true
1153
		action = 'prepareHump'
1154
		wait(0.25)
1155
		action = 'Hump'
1156
		wait(0.03)
1157
		local knife = Instance.new("Part", char)
1158
knife.Size = Vector3.new(0.2, 0.4, 2)
1159
knife.CanCollide = false
1160
knife.Anchored = false
1161
knife:BreakJoints()
1162
knife.CFrame = rootpart.CFrame * CFrame.new(0, -1, -2)
1163
knife.CFrame = CFrame.new(knife.Position, mouse.Hit.p) * CFrame.new(math.random(-10, 10)/100, math.random(-10, 10)/100, math.random(-10, 10)/100)
1164
knife.BrickColor = BrickColor.new("Buttermilk")
1165
local knifeMesh = Instance.new("SpecialMesh", knife)
1166
knifeMesh.MeshId = "rbxassetid://202083123"
1167
local vel = Instance.new("BodyVelocity", knife)
1168
knife.Touched:connect(function(part)
1169
if part.Parent ~= nil then
1170
local vichum = part.Parent:FindFirstChild("Humanoid")
1171
if vichum and vichum ~= humanoid then
1172
local stabbedKnife = knife:Clone()
1173
stabbedKnife.Parent = workspace
1174
stabbedKnife:WaitForChild("BodyVelocity"):Remove()
1175
local stabweld = Instance.new("Weld", stabbedKnife)
1176
stabweld.Part0 = part
1177
stabweld.Part1 = stabbedKnife
1178
stabweld.C0 = part.CFrame:toObjectSpace(knife.CFrame)
1179
knife:Destroy()
1180
repeat wait() until not frozen
1181
game:GetService("Debris"):AddItem(stabbedKnife, 10)
1182
vichum:TakeDamage(16, 24)
1183
end
1184
end
1185
end)
1186
coroutine.wrap(function()
1187
game:GetService("RunService").RenderStepped:connect(function()
1188
vel.Velocity = knife.CFrame.lookVector * knifeSpeed
1189
if (knife.Position - rootpart.Position).magnitude > 500 then
1190
1191
knife:Destroy()
1192
end
1193
end)
1194
end)()
1195
1196
		wait(0.47)
1197
		humping = false
1198
		action = 'None'
1199
		elseif k == "e" and not mudaing then
1200
		speed = 0.8
1201
		Muda:Play()
1202
		mudaing = true
1203
		for i = 1,39 do
1204
		action = "Muda1"
1205
		punchDamage()
1206
		wait(0.03)
1207
		action = "Muda2"
1208
		punchDamage()
1209
		wait(0.03)
1210
		end
1211
		
1212
	
1213
		wait()
1214
		action = 'None'
1215
		speed = 0.3
1216
		mudaing = false
1217
end
1218
end)