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| 1 | - | Bullet Hell Artistry #3 - Akemi |
| 1 | + | Bullet Hell Artistry #3 - TTBD |
| 2 | For this contest I'm using a 25 point rating scale so I don't get fined. | |
| 3 | ||
| 4 | Danmaku Quality: 15/25 | |
| 5 | ||
| 6 | Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair. | |
| 7 | ||
| 8 | To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why. | |
| 9 | ||
| 10 | Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score. | |
| 11 | ||
| 12 | Aesthetics: 5/25 | |
| 13 | ||
| 14 | This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience. | |
| 15 | ||
| 16 | Final Boss-ness: 5/25 | |
| 17 | ||
| 18 | 5 points will be dedicated to how well the character feels transformed into a final boss. It's a judgment of how their themes translate into a more "serious" fight. Mostly subjective, but I'll try to give detail about why I rated something highly/lowly in this category. | |
| 19 | ====================================================================================================================== | |
| 20 | ||
| 21 | - | Played as Reimu. |
| 21 | + | Played as Reimu with all her default shot options. |
| 22 | ||
| 23 | - | Nonspell 1: Pretty decent take on a Keine non. Dies kind of fast but that's acceptable. 6/10. |
| 23 | + | Nonspell 1: Those missiles sure home aggressively. It's cool and fun, tough but not unreasonably so. 7.75/10. |
| 24 | ||
| 25 | - | Spell 1: I think this one is pretty cool, all things considered. It gets you to dodge in interesting ways. It and the previous non feel kind of sluggish, but that's not necessarily bad. 7.25/10. |
| 25 | + | Spell 1: Another pattern that is primarily aimed, but it's pretty fun! Highly enjoyable. 8.5/10. |
| 26 | ||
| 27 | - | Nonspell 2: Decent Keine Non with aimed stuff. Feels a lot like the first so I'll judge it like the first. 6/10. |
| 27 | + | Nonspell 2: I like this non a lot. It encourages movement in places that aren't just the bottom of the screen, and it does so with warning indicators that aren't cheap. I did have the tiniest bit of trouble noticing the targets, but making them more opaque might mean that they get in the way. Either way, very good. 9/10. |
| 28 | ||
| 29 | - | Spell 2: Suuuuper thin warning lasers are a pain to see. You can manipulate their render widths before the hitbox is active to avoid this problem. Other than that, dealing with the lasers while dodging sluggish aimed bullets is fine. Not super interesting, but fine. 5.5/10. |
| 29 | + | Spell 2: Died the first time but I think I understood this one pretty immediately afterwards. Very fun spell, feels like you're under more pressure than you really are. 8.5/10. |
| 30 | ||
| 31 | - | Nonspell 3: Slow bullets going down. I guess it's appropriate for Keine, but it's not super engaging either. 6/10. |
| 31 | + | Nonspell 3: Oh no her thingy blew up. This non is also quite fun - it's kind of odd how the targeting indicator both means "here is being shot at" and "here is where you're safe", but that comes with learning patterns. I'd personally try having them be different colors or something of that sort. 8/10. |
| 32 | ||
| 33 | - | Spell 3: This is pretty good! Thank you for including a warning at the bottom. Dodging from both sides is quite fun. 8/10. |
| 33 | + | Spell 3: Interesting one. The glowballs that explode based on proximity actually aren't that threatening (probably on purpose?) so I just dodged the pattern Nitori shot while dealing with the easy explosions. Still a good pattern, just doesn't appeal as much as the previous spells. 7.75/10. |
| 34 | ||
| 35 | - | Nonspell 4: This non stands out from all of the others. I guess in principle it's still Keine non plus aimed things, but it feels more FUN than the last three. 7.25/10. |
| 35 | + | Nonspell 4: Now we have a Nitori nonspell that feels like the typical Nitori non, but taken to a level that's appropriate for a final boss. Good. 8.5/10. |
| 36 | ||
| 37 | - | Spell 4: A good spin on your typical circling survival spell. I feel like the difficulty is kind of high compared to previous patterns but not unreasonably so. 6.75/10. |
| 37 | + | Spell 4: Aaaah spinning aaaa but it's not another survival card where you go in a circle the whole time. I quite like this; I thought getting out of the middle in time was a little more challenging than previous attacks but it's not really a detriment. 8.75/10. |
| 38 | ||
| 39 | - | Spell 5: Yay multi-phase ending spell. I think this spell is thoroughly fine. I appreciate the sword warning lasers. 7/10. |
| 39 | + | Spell 5: A challenging multi-phase script ender. I feel like dodging the aimed bursts of bullets came down to luck occasionally since the small circle bullets are spread randomly? Otherwise it's a fun and challenging fight-ender. 8/10. |
| 40 | ||
| 41 | - | Danmaku Score: 6.64/10 (scaled to 9.96/15) |
| 41 | + | The stage portion afterwards is pretty interesting (but we no judge stages oop). |
| 42 | ||
| 43 | Danmaku Score: 8.31/10 (scaled to 12.46/15) | |
| 44 | ||
| 45 | - | Aesthetically, I'd say this script is above average. I like the art, nothing looks hideous, the meteors in that Pompeii spell are pretty cute considering you didn't really use any special graphics. You use warning lasers appropriately, sounds are fine, etc. 3.25/5. |
| 45 | + | However, I will note that this difficulty is very high. I struggled to clear it, and you should be mindful that not all judges can play this. I'll chop off the .46 in the above score because of this and just make it 12/15. |
| 46 | ====================================================================================================================== | |
| 47 | ||
| 48 | - | I think the script's final boss-ness is thoroughly average. Nothing is really grand or bombastic, but nothing stands out as being too wimpy for a final boss either. 2.5/5. |
| 48 | + | Aesthetically, I'd say this script is very good. Everything meshed together very well and I found it overall impressive. 4.5/5. |
| 49 | ====================================================================================================================== | |
| 50 | - | OVERALL SCORE 9.96 + 3.25 + 2.5 = 15.71/25 |
| 50 | + | |
| 51 | I think the script's final boss-ness is extremely high. It works off of Nitori's existing themes in amped-up ways. 4.5/5. | |
| 52 | ||
| 53 | OVERALL SCORE 12 + 4.5 + 4.5 = 21/25 |