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| 1 | --[[ | |
| 2 | Script Version 1.4 | |
| 3 | ||
| 4 | Wand generation A3000, A.K.A. Wanda, was used by novice warlocks and witches to practice/use magic. | |
| 5 | It was developed by the UMTAWC (United Magical Theory And Wizardry Comittee, abbreviation pronounced "um-talk") | |
| 6 | Wood carved and infused with magic properties by DarkShadow6 | |
| 7 | --]] | |
| 8 | --http://www.roblox.com/Asset/?id=22968437 | |
| 9 | ||
| 10 | if script == nil then return end | |
| 11 | ||
| 12 | ||
| 13 | - | Player = game:GetService("Players"):FindFirstChild("SergeantSmokey")
|
| 13 | + | Player = game:GetService("Players"):FindFirstChild("Supr14")
|
| 14 | Name = "Wanda" | |
| 15 | selected = false | |
| 16 | Button1Down = false | |
| 17 | canFire = true | |
| 18 | spell = 0 | |
| 19 | spellHotkey1 = 0 | |
| 20 | spellHotkey2 = 0 | |
| 21 | spellHotkey3 = 0 | |
| 22 | spellHotkey1Delay = 0 | |
| 23 | spellHotkey2Delay = 0 | |
| 24 | spellHotkey3Delay = 0 | |
| 25 | spellText = "None" | |
| 26 | power = 100 | |
| 27 | ||
| 28 | ||
| 29 | spellGui = Instance.new("ScreenGui")
| |
| 30 | spellGui.Name = Name | |
| 31 | local frame = Instance.new("Frame")
| |
| 32 | frame.Name = "Frame" | |
| 33 | frame.Size = UDim2.new(0, 165, 0, 60) | |
| 34 | frame.Position = UDim2.new(0, 0, 1, -60) | |
| 35 | frame.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 36 | frame.BorderColor3 = Color3.new(0, 0, 0) | |
| 37 | frame.Parent = spellGui | |
| 38 | local label = Instance.new("TextLabel")
| |
| 39 | label.Name = "Weapon" | |
| 40 | label.Text = "Weapon: " ..Name | |
| 41 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 42 | label.Position = UDim2.new(0, 0, 0, 0) | |
| 43 | label.BackgroundColor3 = Color3.new(1, 0, 0) | |
| 44 | label.BorderColor3 = Color3.new(0, 0, 0) | |
| 45 | label.Parent = frame | |
| 46 | local label = Instance.new("TextLabel")
| |
| 47 | label.Name = "SpellPrefix" | |
| 48 | label.Text = " Spell:" | |
| 49 | label.TextXAlignment = "Left" | |
| 50 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 51 | label.Position = UDim2.new(0, 0, 0, 20) | |
| 52 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 53 | label.BorderColor3 = Color3.new(0, 0, 0) | |
| 54 | label.Parent = frame | |
| 55 | local label = Instance.new("TextLabel")
| |
| 56 | label.Name = "Spell" | |
| 57 | label.Text = "None" | |
| 58 | label.TextXAlignment = "Right" | |
| 59 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 60 | label.Position = UDim2.new(0, -10, 0, 20) | |
| 61 | label.BackgroundTransparency = 1 | |
| 62 | label.BorderSizePixel = 0 | |
| 63 | label.Parent = frame | |
| 64 | local label = Instance.new("TextLabel")
| |
| 65 | label.Name = "PowerPrefix" | |
| 66 | label.Text = " Power:" | |
| 67 | label.TextXAlignment = "Left" | |
| 68 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 69 | label.Position = UDim2.new(0, 0, 0, 40) | |
| 70 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 71 | label.BorderColor3 = Color3.new(0, 0, 0) | |
| 72 | label.Parent = frame | |
| 73 | local label = Instance.new("TextLabel")
| |
| 74 | label.Name = "Power" | |
| 75 | label.Text = "100" | |
| 76 | label.TextXAlignment = "Right" | |
| 77 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 78 | label.Position = UDim2.new(0, -10, 0, 40) | |
| 79 | label.BackgroundTransparency = 1 | |
| 80 | label.BorderSizePixel = 0 | |
| 81 | label.Parent = frame | |
| 82 | ||
| 83 | ||
| 84 | function updateGui(format) | |
| 85 | if selected == false then return end | |
| 86 | if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
| |
| 87 | if Player.PlayerGui:FindFirstChild(Name) == nil then | |
| 88 | spellGui:Clone().Parent = Player.PlayerGui | |
| 89 | end | |
| 90 | Player.PlayerGui[Name].Frame.Spell.Text = spellText | |
| 91 | if power <= 0 then | |
| 92 | Player.PlayerGui[Name].Frame.Power.Text = "OVERHEAT (" ..math.abs(power).. ")"
| |
| 93 | else | |
| 94 | Player.PlayerGui[Name].Frame.Power.Text = power | |
| 95 | end | |
| 96 | end | |
| 97 | ||
| 98 | ||
| 99 | function updateSpellText() | |
| 100 | if spell == 1 then | |
| 101 | spellText = "Arefu Slash (1P)" | |
| 102 | elseif spell == 2 then | |
| 103 | spellText = "Arefu Metoria (50P)" | |
| 104 | elseif spell == 3 then | |
| 105 | spellText = "Eccrando Bolt (25P)" | |
| 106 | elseif spell == 4 then | |
| 107 | spellText = "Eccrando Strike (~60P)" | |
| 108 | elseif spell == 5 then | |
| 109 | spellText = "Thius Dae (1P/2ms)" | |
| 110 | elseif spell == 6 then | |
| 111 | spellText = "Thius Heed (1P/2ms)" | |
| 112 | elseif spell == 7 then | |
| 113 | spellText = "Combuscus Phore (75P)" | |
| 114 | elseif spell == 8 then | |
| 115 | spellText = "Combuscus Burn (10P)" | |
| 116 | elseif spell == 9 then | |
| 117 | spellText = "Combuscus Vortex (50P)" | |
| 118 | elseif spell == 10 then | |
| 119 | spellText = "C. Phore Nexus (100P)" | |
| 120 | elseif spell == 11 then | |
| 121 | spellText = "Kanamla Cysis (2P/1sec)" | |
| 122 | elseif spell == 12 then | |
| 123 | spellText = "Kanamla Tepidift (50P)" | |
| 124 | elseif spell == 13 then | |
| 125 | spellText = "Kanamla Jump (5P)" | |
| 126 | elseif spell == 14 then | |
| 127 | spellText = "Candora Hide (2P/1sec)" | |
| 128 | elseif spell == 15 then | |
| 129 | spellText = "Duraen Control (1P/?ms)" | |
| 130 | elseif spell == 16 then | |
| 131 | spellText = "Duraen Switch (?P)" | |
| 132 | else | |
| 133 | spellText = "None" | |
| 134 | end | |
| 135 | end | |
| 136 | ||
| 137 | ||
| 138 | function makeParts(format) | |
| 139 | local model = Instance.new("Model")
| |
| 140 | model.Name = Name | |
| 141 | model.Parent = Player.Character | |
| 142 | local pm = Instance.new("Part")
| |
| 143 | pm.Name = "Handle" | |
| 144 | pm.FormFactor = "Custom" | |
| 145 | pm.Size = Vector3.new(1, 1, 1) | |
| 146 | pm.BrickColor = BrickColor.new("Reddish brown")
| |
| 147 | pm.Locked = true | |
| 148 | pm.TopSurface = 0 | |
| 149 | pm.BottomSurface = 0 | |
| 150 | pm.Parent = model | |
| 151 | local m = Instance.new("SpecialMesh")
| |
| 152 | m.MeshType = "Head" | |
| 153 | m.Scale = Vector3.new(0.3, 2, 0.3) | |
| 154 | m.Parent = pm | |
| 155 | if format ~= nil then | |
| 156 | local w = Instance.new("Weld")
| |
| 157 | w.Part0 = pm | |
| 158 | if format == "hand" then | |
| 159 | w.Part1 = Player.Character:FindFirstChild("Right Arm")
| |
| 160 | w.C0 = CFrame.new(0, -0.75, 0.9) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
| 161 | w.C1 = CFrame.new() | |
| 162 | w.Parent = pm | |
| 163 | elseif format == "holster" then | |
| 164 | w.Part1 = Player.Character:FindFirstChild("Right Leg")
| |
| 165 | w.C0 = CFrame.new(0, 0.1, -0.55) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 166 | w.C1 = CFrame.new() | |
| 167 | w.Parent = pm | |
| 168 | model.Name = Name.. " (Holstered)" | |
| 169 | else | |
| 170 | print("Error: Incorrect format string!")
| |
| 171 | end | |
| 172 | end | |
| 173 | local s = Instance.new("Sound")
| |
| 174 | s.Name = "Shine" | |
| 175 | s.SoundId = "http://www.roblox.com/Asset/?id=2101144" | |
| 176 | s.Volume = 1 | |
| 177 | s.Pitch = 1 | |
| 178 | s.Looped = false | |
| 179 | s.Parent = pm | |
| 180 | local s = Instance.new("Sound")
| |
| 181 | s.Name = "Bolt" | |
| 182 | s.SoundId = "http://www.roblox.com/Asset/?id=2974000" | |
| 183 | s.Volume = 1 | |
| 184 | s.Pitch = 1 | |
| 185 | s.Looped = false | |
| 186 | s.Parent = pm | |
| 187 | local s = Instance.new("Sound")
| |
| 188 | s.Name = "Impact1" | |
| 189 | s.SoundId = "http://www.roblox.com/Asset/?id=10209596" | |
| 190 | s.Volume = 1 | |
| 191 | s.Pitch = 1 | |
| 192 | s.Looped = false | |
| 193 | s.Parent = pm | |
| 194 | local s = Instance.new("Sound")
| |
| 195 | s.Name = "Charge1" | |
| 196 | s.SoundId = "http://www.roblox.com/Asset/?id=1369158" | |
| 197 | s.Volume = 1 | |
| 198 | s.Pitch = 1 | |
| 199 | s.Looped = false | |
| 200 | s.Parent = pm | |
| 201 | local s = Instance.new("Sound")
| |
| 202 | s.Name = "Charge2" | |
| 203 | s.SoundId = "http://www.roblox.com/Asset/?id=2101137" | |
| 204 | s.Volume = 1 | |
| 205 | s.Pitch = 1 | |
| 206 | s.Looped = false | |
| 207 | s.Parent = pm | |
| 208 | local s = Instance.new("Sound")
| |
| 209 | s.Name = "Charge3" | |
| 210 | s.SoundId = "http://www.roblox.com/Asset/?id=2785493" | |
| 211 | s.Volume = 1 | |
| 212 | s.Pitch = 1 | |
| 213 | s.Looped = false | |
| 214 | s.Parent = pm | |
| 215 | local s = Instance.new("Sound")
| |
| 216 | s.Name = "Charge4" | |
| 217 | s.SoundId = "http://www.roblox.com/Asset/?id=35275769" | |
| 218 | s.Volume = 1 | |
| 219 | s.Pitch = 1 | |
| 220 | s.Looped = false | |
| 221 | s.Parent = pm | |
| 222 | local s = Instance.new("Sound")
| |
| 223 | s.Name = "Fire1" | |
| 224 | s.SoundId = "http://www.roblox.com/Asset/?id=10209268" | |
| 225 | s.Volume = 1 | |
| 226 | s.Pitch = 1 | |
| 227 | s.Looped = false | |
| 228 | s.Parent = pm | |
| 229 | local s = Instance.new("Sound")
| |
| 230 | s.Name = "Fire2" | |
| 231 | s.SoundId = "http://www.roblox.com/Asset/?id=13775466" | |
| 232 | s.Volume = 1 | |
| 233 | s.Pitch = 1 | |
| 234 | s.Looped = false | |
| 235 | s.Parent = pm | |
| 236 | local s = Instance.new("Sound")
| |
| 237 | s.Name = "Fire3" | |
| 238 | s.SoundId = "http://www.roblox.com/Asset/?id=2767090" | |
| 239 | s.Volume = 1 | |
| 240 | s.Pitch = 1 | |
| 241 | s.Looped = false | |
| 242 | s.Parent = pm | |
| 243 | local s = Instance.new("Sound")
| |
| 244 | s.Name = "Fire4" | |
| 245 | s.SoundId = "http://www.roblox.com/Asset/?id=2800815" | |
| 246 | s.Volume = 1 | |
| 247 | s.Pitch = 1 | |
| 248 | s.Looped = false | |
| 249 | s.Parent = pm | |
| 250 | local s = Instance.new("Sound")
| |
| 251 | s.Name = "Fire5" | |
| 252 | s.SoundId = "http://www.roblox.com/Asset/?id=2974249" | |
| 253 | s.Volume = 1 | |
| 254 | s.Pitch = 1 | |
| 255 | s.Looped = false | |
| 256 | s.Parent = pm | |
| 257 | local p = Instance.new("Part")
| |
| 258 | p.Name = "Source" | |
| 259 | p.FormFactor = "Custom" | |
| 260 | p.Size = Vector3.new(1, 1, 1) | |
| 261 | p.Transparency = 1 | |
| 262 | p.BrickColor = BrickColor.new("Really black")
| |
| 263 | p.CanCollide = false | |
| 264 | p.Locked = true | |
| 265 | p.TopSurface = 0 | |
| 266 | p.BottomSurface = 0 | |
| 267 | p.Parent = model | |
| 268 | local m = Instance.new("SpecialMesh")
| |
| 269 | m.MeshType = "Sphere" | |
| 270 | m.Scale = Vector3.new(1, 1, 1) | |
| 271 | m.Parent = p | |
| 272 | local w = Instance.new("Weld")
| |
| 273 | w.Part0 = p | |
| 274 | w.Part1 = pm | |
| 275 | w.C0 = CFrame.new() | |
| 276 | w.C1 = CFrame.new(0, 1, 0) | |
| 277 | w.Parent = p | |
| 278 | local f = Instance.new("Fire")
| |
| 279 | f.Enabled = false | |
| 280 | f.Name = "Fire" | |
| 281 | f.Heat = 0 | |
| 282 | f.Size = 1 | |
| 283 | f.Parent = p | |
| 284 | for i, p in pairs(model.Handle:GetChildren()) do if p.ClassName == "Sound" then p:Play() m = Instance.new("Message") m.Parent = model m.Text = p.Name wait(2) m:Remove() end end
| |
| 285 | end | |
| 286 | ||
| 287 | ||
| 288 | function removeParts(format) | |
| 289 | if format == "hand" then | |
| 290 | if Player.Character:FindFirstChild(Name) ~= nil then | |
| 291 | Player.Character[Name]:Remove() | |
| 292 | end | |
| 293 | elseif format == "holster" then | |
| 294 | if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then | |
| 295 | Player.Character[Name.. " (Holstered)"]:Remove() | |
| 296 | end | |
| 297 | end | |
| 298 | end | |
| 299 | ||
| 300 | ||
| 301 | function SetAngle(Joint, Angle, Character) | |
| 302 | if Character == nil then return false end | |
| 303 | local Joints = {
| |
| 304 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 305 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 306 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 307 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 308 | } | |
| 309 | if Joints[Joint] == nil then return false end | |
| 310 | if Joint == 1 or Joint == 3 then | |
| 311 | Joints[Joint].DesiredAngle = Angle | |
| 312 | end | |
| 313 | if Joint == 2 or Joint == 4 then | |
| 314 | Joints[Joint].DesiredAngle = -Angle | |
| 315 | end | |
| 316 | end | |
| 317 | ||
| 318 | ||
| 319 | function ForceAngle(Joint, Angle, Character) | |
| 320 | if Character == nil then return false end | |
| 321 | local Joints = {
| |
| 322 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 323 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 324 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 325 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 326 | } | |
| 327 | if Joints[Joint] == nil then return false end | |
| 328 | if Joint == 1 or Joint == 3 then | |
| 329 | Joints[Joint].DesiredAngle = Angle | |
| 330 | Joints[Joint].CurrentAngle = Angle | |
| 331 | end | |
| 332 | if Joint == 2 or Joint == 4 then | |
| 333 | Joints[Joint].DesiredAngle = -Angle | |
| 334 | Joints[Joint].CurrentAngle = -Angle | |
| 335 | end | |
| 336 | end | |
| 337 | ||
| 338 | ||
| 339 | function SetSpeed(Joint, Speed, Character) | |
| 340 | if Character == nil then return false end | |
| 341 | local Joints = {
| |
| 342 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 343 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 344 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 345 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 346 | } | |
| 347 | if Joints[Joint] == nil then return false end | |
| 348 | Joints[Joint].MaxVelocity = Speed | |
| 349 | end | |
| 350 | ||
| 351 | ||
| 352 | function DisableLimb(Limb, Character) | |
| 353 | if Character == nil then return false end | |
| 354 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 355 | local Joints = {
| |
| 356 | Character.Torso:FindFirstChild("Right Shoulder"),
| |
| 357 | Character.Torso:FindFirstChild("Left Shoulder"),
| |
| 358 | Character.Torso:FindFirstChild("Right Hip"),
| |
| 359 | Character.Torso:FindFirstChild("Left Hip")
| |
| 360 | } | |
| 361 | local Limbs = {
| |
| 362 | Character:FindFirstChild("Right Arm"),
| |
| 363 | Character:FindFirstChild("Left Arm"),
| |
| 364 | Character:FindFirstChild("Right Leg"),
| |
| 365 | Character:FindFirstChild("Left Leg")
| |
| 366 | } | |
| 367 | if Joints[Limb] == nil then return false end | |
| 368 | if Limbs[Limb] == nil then return false end | |
| 369 | local Joint = Instance.new("Motor")
| |
| 370 | Joint.Parent = Character.Torso | |
| 371 | Joint.Part0 = Character.Torso | |
| 372 | Joint.Part1 = Limbs[Limb] | |
| 373 | if Limb == 1 then | |
| 374 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 375 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 376 | Joint.Name = "Right Shoulder 2" | |
| 377 | elseif Limb == 2 then | |
| 378 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 379 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 380 | Joint.Name = "Left Shoulder 2" | |
| 381 | elseif Limb == 3 then | |
| 382 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 383 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 384 | Joint.Name = "Right Hip 2" | |
| 385 | elseif Limb == 4 then | |
| 386 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 387 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 388 | Joint.Name = "Left Hip 2" | |
| 389 | end | |
| 390 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
| 391 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
| 392 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
| 393 | Joints[Limb]:Remove() | |
| 394 | end | |
| 395 | ||
| 396 | ||
| 397 | function ResetLimbCFrame(Limb, Character) | |
| 398 | if Character == nil then return false end | |
| 399 | if Character.Parent == nil then return false end | |
| 400 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 401 | local Joints = {
| |
| 402 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 403 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 404 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 405 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 406 | } | |
| 407 | local Limbs = {
| |
| 408 | Character:FindFirstChild("Right Arm"),
| |
| 409 | Character:FindFirstChild("Left Arm"),
| |
| 410 | Character:FindFirstChild("Right Leg"),
| |
| 411 | Character:FindFirstChild("Left Leg")
| |
| 412 | } | |
| 413 | if Joints[Limb] == nil then return false end | |
| 414 | if Limbs[Limb] == nil then return false end | |
| 415 | if Limb == 1 then | |
| 416 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 417 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 418 | elseif Limb == 2 then | |
| 419 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 420 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 421 | elseif Limb == 3 then | |
| 422 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 423 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 424 | elseif Limb == 4 then | |
| 425 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 426 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 427 | end | |
| 428 | end | |
| 429 | ||
| 430 | ||
| 431 | function EnableLimb(Limb, Character) | |
| 432 | if Character == nil then return false end | |
| 433 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 434 | local Joints = {
| |
| 435 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 436 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 437 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 438 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 439 | } | |
| 440 | local Limbs = {
| |
| 441 | Character:FindFirstChild("Right Arm"),
| |
| 442 | Character:FindFirstChild("Left Arm"),
| |
| 443 | Character:FindFirstChild("Right Leg"),
| |
| 444 | Character:FindFirstChild("Left Leg")
| |
| 445 | } | |
| 446 | if Joints[Limb] == nil then return false end | |
| 447 | if Limbs[Limb] == nil then return false end | |
| 448 | if Limb == 1 then | |
| 449 | Joints[Limb].Name = "Right Shoulder" | |
| 450 | elseif Limb == 2 then | |
| 451 | Joints[Limb].Name = "Left Shoulder" | |
| 452 | elseif Limb == 3 then | |
| 453 | Joints[Limb].Name = "Right Hip" | |
| 454 | elseif Limb == 4 then | |
| 455 | Joints[Limb].Name = "Left Hip" | |
| 456 | end | |
| 457 | Animate = Character:FindFirstChild("Animate")
| |
| 458 | if Animate == nil then return false end | |
| 459 | Animate = Animate:Clone() | |
| 460 | Character.Animate:Remove() | |
| 461 | Animate.Parent = Character | |
| 462 | end | |
| 463 | ||
| 464 | ||
| 465 | function Weld(x, y) | |
| 466 | local weld = Instance.new("Weld")
| |
| 467 | weld.Part0 = x | |
| 468 | weld.Part1 = y | |
| 469 | CJ = CFrame.new(x.Position) | |
| 470 | C0 = x.CFrame:inverse() * CJ | |
| 471 | C1 = y.CFrame:inverse() * CJ | |
| 472 | weld.C0 = C0 | |
| 473 | weld.C1 = C1 | |
| 474 | weld.Parent = x | |
| 475 | end | |
| 476 | ||
| 477 | ||
| 478 | function tagHumanoid(humanoid) | |
| 479 | local tag = Instance.new("ObjectValue")
| |
| 480 | tag.Name = "creator" | |
| 481 | tag.Value = Player | |
| 482 | tag.Parent = humanoid | |
| 483 | local tag = Instance.new("StringValue")
| |
| 484 | tag.Name = "creatorType1" | |
| 485 | tag.Value = Name | |
| 486 | tag.Parent = humanoid | |
| 487 | local tag = Instance.new("StringValue")
| |
| 488 | tag.Name = "creatorType2" | |
| 489 | tag.Value = "killed with magic" | |
| 490 | tag.Parent = humanoid | |
| 491 | end | |
| 492 | ||
| 493 | ||
| 494 | function untagHumanoid(humanoid) | |
| 495 | if humanoid ~= nil then | |
| 496 | local tag = humanoid:FindFirstChild("creator")
| |
| 497 | if tag ~= nil then | |
| 498 | tag:Remove() | |
| 499 | end | |
| 500 | local tag = humanoid:FindFirstChild("creatorType1")
| |
| 501 | if tag ~= nil then | |
| 502 | tag:Remove() | |
| 503 | end | |
| 504 | local tag = humanoid:FindFirstChild("creatorType2")
| |
| 505 | if tag ~= nil then | |
| 506 | tag:Remove() | |
| 507 | end | |
| 508 | end | |
| 509 | end | |
| 510 | ||
| 511 | ||
| 512 | function onButton1Down(mouse) | |
| 513 | if selected == false or canFire == false or power <= 0 then return end | |
| 514 | if Player.Character == nil then return end | |
| 515 | if Player.Character:FindFirstChild("Humanoid") == nil then return end
| |
| 516 | if Player.Character.Humanoid.Health <= 0 then return end | |
| 517 | if Player.Character:FindFirstChild(Name) == nil then return end | |
| 518 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
| |
| 519 | if Player.Character[Name]:FindFirstChild("Source") == nil then return end
| |
| 520 | if mouse == nil then return end | |
| 521 | Button1Down = true | |
| 522 | if spell == 1 then | |
| 523 | --Arefu Slash, projectile class. Uses hardened air particles to create razor-sharp projectiles. | |
| 524 | canFire = false | |
| 525 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 526 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
| 527 | Player.Character[Name].Source.Transparency = 0.25 | |
| 528 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright green")
| |
| 529 | Player.Character[Name].Source.Fire.Enabled = true | |
| 530 | Player.Character[Name].Source.Fire.Heat = math.random(5, 10) | |
| 531 | Player.Character[Name].Source.Fire.Size = math.random(5, 10) | |
| 532 | Player.Character[Name].Source.Fire.Color = Color3.new(0, 1, 0) | |
| 533 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
| 534 | while Button1Down == true do | |
| 535 | if power <= 0 then break end | |
| 536 | coroutine.resume(coroutine.create(function() | |
| 537 | for i = 0, 1, 0.1 do | |
| 538 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) + Vector3.new(1, 1, 1) | |
| 539 | Player.Character[Name].Source.Transparency = i | |
| 540 | wait() | |
| 541 | end | |
| 542 | Player.Character[Name].Source.Transparency = 1 | |
| 543 | Player.Character[Name].Source.Fire.Enabled = false | |
| 544 | end)) | |
| 545 | Player.Character[Name].Handle.Fire2.Looped = false | |
| 546 | Player.Character[Name].Handle.Fire2.Volume = 1 | |
| 547 | Player.Character[Name].Handle.Fire2.Pitch = 1 | |
| 548 | Player.Character[Name].Handle.Fire2:Play() | |
| 549 | power = power - 1 | |
| 550 | local air = Instance.new("Part")
| |
| 551 | air.Name = "Air" | |
| 552 | air.FormFactor = "Custom" | |
| 553 | air.Size = Vector3.new(1, 1, 2) | |
| 554 | air.TopSurface = "Smooth" | |
| 555 | air.BottomSurface = "Smooth" | |
| 556 | air.BrickColor = BrickColor.new("Institutional white")
| |
| 557 | air.CanCollide = false | |
| 558 | air.Anchored = true | |
| 559 | air.Transparency = math.random(0, 5) / 10 | |
| 560 | air.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)), mouse.Hit.p) | |
| 561 | air.Parent = Workspace | |
| 562 | air:BreakJoints() | |
| 563 | local m = Instance.new("SpecialMesh")
| |
| 564 | m.MeshType = "Sphere" | |
| 565 | m.Scale = Vector3.new(0.5, 0.5, 1) | |
| 566 | m.Parent = air | |
| 567 | coroutine.resume(coroutine.create(function() | |
| 568 | while air.Parent ~= nil do | |
| 569 | air.CFrame = CFrame.new(air.Position + (air.CFrame.lookVector * 5)) * CFrame.fromEulerAnglesXYZ(air.CFrame:toEulerAnglesXYZ()) | |
| 570 | for _, model in pairs(Workspace:GetChildren()) do | |
| 571 | if model.ClassName == "Part" then | |
| 572 | if (air.Position - model.Position).magnitude <= 5 and model.Anchored == false then | |
| 573 | model.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 574 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
| 575 | air:Remove() | |
| 576 | return | |
| 577 | end | |
| 578 | elseif model.ClassName == "Model" and model ~= Player.Character then | |
| 579 | for _, x in pairs(model:GetChildren()) do | |
| 580 | if x.ClassName == "Part" then | |
| 581 | if (air.Position - x.Position).magnitude <= 5 and x.Anchored == false then | |
| 582 | x.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 583 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
| 584 | if model:FindFirstChild("Humanoid") ~= nil then
| |
| 585 | model.Humanoid:TakeDamage(5) | |
| 586 | model.Humanoid.Sit = true | |
| 587 | end | |
| 588 | air:Remove() | |
| 589 | return | |
| 590 | end | |
| 591 | end | |
| 592 | end | |
| 593 | end | |
| 594 | end | |
| 595 | local shock = Instance.new("Part")
| |
| 596 | shock.FormFactor = "Custom" | |
| 597 | shock.Size = Vector3.new(1, 1, 1) | |
| 598 | shock.BrickColor = BrickColor.new("Institutional white")
| |
| 599 | shock.Anchored = true | |
| 600 | shock.Name = "Shock Ring" | |
| 601 | shock.CanCollide = false | |
| 602 | shock.Parent = Workspace | |
| 603 | local mesh = Instance.new("SpecialMesh")
| |
| 604 | mesh.MeshType = "FileMesh" | |
| 605 | mesh.MeshId = "http://www.roblox.com/Asset/?id=20329976" | |
| 606 | mesh.Scale = Vector3.new(1, 1, 1) | |
| 607 | mesh.Parent = shock | |
| 608 | shock.CFrame = CFrame.new(air.Position + (air.CFrame.lookVector * 10), air.Position + (air.CFrame.lookVector * 50)) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
| 609 | coroutine.resume(coroutine.create(function() | |
| 610 | for i = 0, 10 do | |
| 611 | shock.Mesh.Scale = Vector3.new(i / 5, i, i / 5) | |
| 612 | shock.Transparency = i / 10 | |
| 613 | wait() | |
| 614 | end | |
| 615 | shock:Remove() | |
| 616 | end)) | |
| 617 | wait() | |
| 618 | end | |
| 619 | end)) | |
| 620 | coroutine.resume(coroutine.create(function(part) | |
| 621 | wait(10) | |
| 622 | part:Remove() | |
| 623 | end), air) | |
| 624 | wait() | |
| 625 | end | |
| 626 | canFire = true | |
| 627 | elseif spell == 2 then | |
| 628 | --Arefu Metoria, projectile class. Uses meteors. | |
| 629 | local position, target = mouse.Hit.p, mouse.Target | |
| 630 | if target == nil then return end | |
| 631 | if target.Parent == nil then return end | |
| 632 | canFire = false | |
| 633 | power = power - 50 | |
| 634 | local offset = position - target.Position | |
| 635 | local size = math.random(10, 30) | |
| 636 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 637 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
| 638 | Player.Character[Name].Source.Transparency = 0 | |
| 639 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright green")
| |
| 640 | Player.Character[Name].Handle.Charge2.Looped = false | |
| 641 | Player.Character[Name].Handle.Charge2.Volume = 1 | |
| 642 | Player.Character[Name].Handle.Charge2.Pitch = 0.35 | |
| 643 | Player.Character[Name].Handle.Charge2:Play() | |
| 644 | local beam = Instance.new("Part")
| |
| 645 | beam.BrickColor = BrickColor.new("Bright green")
| |
| 646 | beam.TopSurface = 0 | |
| 647 | beam.BottomSurface = 0 | |
| 648 | beam.Size = Vector3.new(1, 1, 1) | |
| 649 | beam.Transparency = 0.5 | |
| 650 | beam.Anchored = true | |
| 651 | beam.CanCollide = false | |
| 652 | beam.CFrame = CFrame.new(position) | |
| 653 | beam.Parent = Workspace | |
| 654 | local mesh = Instance.new("CylinderMesh")
| |
| 655 | mesh.Parent = beam | |
| 656 | for i = 0, 60, 1 do | |
| 657 | local shine = Instance.new("Part")
| |
| 658 | shine.Name = "Shine" | |
| 659 | shine.FormFactor = "Custom" | |
| 660 | shine.Shape = "Ball" | |
| 661 | shine.CanCollide = false | |
| 662 | shine.BrickColor = BrickColor.new("Bright green")
| |
| 663 | shine.TopSurface = 0 | |
| 664 | shine.BottomSurface = 0 | |
| 665 | shine.Size = Vector3.new(1, 1, 1) | |
| 666 | shine.Transparency = 0.25 | |
| 667 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) | |
| 668 | shine.Parent = Workspace | |
| 669 | local force = Instance.new("BodyPosition")
| |
| 670 | force.D = 7000 | |
| 671 | force.P = 100000 | |
| 672 | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 673 | force.position = Player.Character[Name].Source.Position | |
| 674 | force.Parent = shine | |
| 675 | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) | |
| 676 | mesh.Scale = Vector3.new(size * (i / 60), 10000, size * (i / 60)) | |
| 677 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 10, i / 10, i / 10) | |
| 678 | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency - 0.015 | |
| 679 | wait() | |
| 680 | end | |
| 681 | for i = 0, 10 do | |
| 682 | beam.Transparency = beam.Transparency + 0.1 | |
| 683 | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency + 0.1 | |
| 684 | wait() | |
| 685 | end | |
| 686 | if beam ~= nil then beam:Remove() end | |
| 687 | Player.Character[Name].Source.Transparency = 1 | |
| 688 | canFire = true | |
| 689 | local meteor = Instance.new("Part")
| |
| 690 | meteor.BrickColor = BrickColor.new("Bright red")
| |
| 691 | meteor.Name = "Meteor" | |
| 692 | meteor.CanCollide = true | |
| 693 | meteor.Locked = true | |
| 694 | meteor.FormFactor = "Custom" | |
| 695 | meteor.Shape = "Ball" | |
| 696 | meteor.Size = Vector3.new(size, size, size) | |
| 697 | meteor.RotVelocity = Vector3.new(math.random(-1000, 1000), math.random(-1000, 1000), math.random(-1000, 1000)) | |
| 698 | meteor.Parent = Workspace | |
| 699 | meteor:BreakJoints() | |
| 700 | local fire = Instance.new("Fire")
| |
| 701 | fire.Heat = 0 | |
| 702 | fire.Size = 50 | |
| 703 | fire.Parent = meteor | |
| 704 | local smoke = Instance.new("Smoke")
| |
| 705 | smoke.RiseVelocity = 0 | |
| 706 | smoke.Size = size + 3 | |
| 707 | smoke.Color = Color3.new(50 / 255, 50 / 255, 50 / 255) | |
| 708 | smoke.Opacity = 0.5 | |
| 709 | smoke.Parent = meteor | |
| 710 | local mesh = Instance.new("SpecialMesh")
| |
| 711 | mesh.MeshType = "FileMesh" | |
| 712 | mesh.MeshId = "http://www.roblox.com/Asset/?id=1290033" | |
| 713 | mesh.TextureId = "http://www.roblox.com/Asset/?id=1290030" | |
| 714 | mesh.Scale = meteor.Size / 1.5 | |
| 715 | mesh.VertexColor = Vector3.new(1, 0, 0) | |
| 716 | mesh.Parent = meteor | |
| 717 | for i = 5000, 0, -100 do | |
| 718 | meteor.CFrame = CFrame.new((target.Position + offset) + Vector3.new(0, i, 0)) | |
| 719 | meteor.Velocity = Vector3.new(0, 0, 0) | |
| 720 | wait() | |
| 721 | end | |
| 722 | meteor.CFrame = CFrame.new((target.Position + offset) + Vector3.new(0, size / 2, 0)) | |
| 723 | delay(0.1, function() Weld(target, meteor) meteor.Velocity = Vector3.new(0, 0, 0) end) | |
| 724 | meteor.Anchored = true | |
| 725 | local s = Instance.new("Sound")
| |
| 726 | s.SoundId = "rbxasset://sounds\\Launching rocket.wav" | |
| 727 | s.Pitch = (30 - size) / 25 | |
| 728 | s.Parent = Workspace | |
| 729 | s:Play() | |
| 730 | local shards = {}
| |
| 731 | for i = 0, math.random(10, 30) do | |
| 732 | local shard = Instance.new("Part")
| |
| 733 | shard.Name = "Ground Shard" | |
| 734 | shard.Anchored = true | |
| 735 | shard.Locked = true | |
| 736 | shard.BrickColor = target.BrickColor | |
| 737 | shard.Size = Vector3.new(size + 10, 2, size) | |
| 738 | shard.CFrame = CFrame.new(meteor.Position - Vector3.new(0, size / 2, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(math.random(0, 360)), math.rad(math.random(0, 25))) | |
| 739 | shard.Parent = Workspace | |
| 740 | table.insert(shards, shard) | |
| 741 | end | |
| 742 | local new = Instance.new("Part")
| |
| 743 | new.Name = "Meteor" | |
| 744 | new.Transparency = 1 | |
| 745 | new.CanCollide = false | |
| 746 | new.Anchored = true | |
| 747 | new.CFrame = CFrame.new(meteor.Position) | |
| 748 | new.Parent = Workspace | |
| 749 | local fire = Instance.new("Fire")
| |
| 750 | fire.Heat = 50 | |
| 751 | fire.Size = 50 | |
| 752 | fire.Parent = new | |
| 753 | meteor.Fire:Remove() | |
| 754 | local shock = Instance.new("Part")
| |
| 755 | shock.FormFactor = "Custom" | |
| 756 | shock.Size = Vector3.new(1, 1, 1) | |
| 757 | shock.BrickColor = BrickColor.new("Institutional white")
| |
| 758 | shock.Anchored = true | |
| 759 | shock.Name = "Shock Ring" | |
| 760 | shock.CanCollide = false | |
| 761 | shock.Parent = Workspace | |
| 762 | local mesh = Instance.new("SpecialMesh")
| |
| 763 | mesh.MeshType = "FileMesh" | |
| 764 | mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017" | |
| 765 | mesh.Parent = shock | |
| 766 | local tilt1 = math.random(-10, 10) | |
| 767 | local tilt2 = math.random(-10, 10) | |
| 768 | local tiltChance = math.random(1, 3) | |
| 769 | for i = 0, 50 do | |
| 770 | shock.Mesh.Scale = Vector3.new(i, i, i) | |
| 771 | if tiltChance == 1 then | |
| 772 | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), 0, 0) | |
| 773 | elseif tiltChance == 2 then | |
| 774 | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2), 0) | |
| 775 | elseif tiltChance == 3 then | |
| 776 | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), math.rad(tilt2), 0) | |
| 777 | end | |
| 778 | wait() | |
| 779 | end | |
| 780 | for i = 0, 1, 0.1 do | |
| 781 | shock.Transparency = i | |
| 782 | wait() | |
| 783 | end | |
| 784 | shock:Remove() | |
| 785 | wait(math.random(1, 10)) | |
| 786 | if new ~= nil then new:Remove() end | |
| 787 | if meteor == nil then return end | |
| 788 | local e = Instance.new("Explosion")
| |
| 789 | e.BlastPressure = 100000 | |
| 790 | e.Position = meteor.Position | |
| 791 | e.BlastRadius = meteor.Size.y * 2 | |
| 792 | e.Parent = Workspace | |
| 793 | local s = Instance.new("Sound")
| |
| 794 | s.Name = "Explosion" | |
| 795 | s.Pitch = (30 - size) / 20 | |
| 796 | s.SoundId = "http://www.roblox.com/Asset/?id=2101148" | |
| 797 | s.Parent = Workspace | |
| 798 | s:Play() | |
| 799 | for i = 0, math.random(2, 10) do | |
| 800 | local size = math.random(1, 5) | |
| 801 | local new = meteor:Clone() | |
| 802 | if new:FindFirstChild("Weld") ~= nil then new.Weld:Remove() end
| |
| 803 | new.Size = Vector3.new(size, size, size) | |
| 804 | new.Mesh.Scale = Vector3.new(size, size, size) | |
| 805 | new.CanCollide = false | |
| 806 | new.Anchored = false | |
| 807 | new.CFrame = CFrame.new(meteor.Position + Vector3.new(math.random(-meteor.Size.x / 2, meteor.Size.x / 2), math.random(-meteor.Size.y / 2, meteor.Size.y / 2), math.random(-meteor.Size.z / 2, meteor.Size.z / 2))) * CFrame.fromEulerAnglesXYZ(math.random(0, 360), math.random(0, 360), math.random(0, 360)) | |
| 808 | new.Velocity = Vector3.new(math.random(-100, 100), math.random(10, 250), math.random(-100, 100)) | |
| 809 | new.RotVelocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) | |
| 810 | new.Smoke:Remove() | |
| 811 | new.Parent = Workspace | |
| 812 | end | |
| 813 | for i = 1, #shards do | |
| 814 | if shards[i] ~= nil then | |
| 815 | if math.random(1, 2) == 1 then | |
| 816 | shards[i]:Remove() | |
| 817 | else | |
| 818 | shards[i].CanCollide = false | |
| 819 | shards[i].Anchored = false | |
| 820 | shards[i].RotVelocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) | |
| 821 | shards[i].Velocity = Vector3.new(math.random(-100, 100), math.random(10, 250), math.random(-100, 100)) | |
| 822 | end | |
| 823 | end | |
| 824 | end | |
| 825 | meteor:Remove() | |
| 826 | elseif spell == 3 then | |
| 827 | --Eccrando Bolt, energy class. Fires a charged bolt of energy gathered in your wand. | |
| 828 | canFire = false | |
| 829 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 830 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
| 831 | Player.Character[Name].Source.Transparency = 0 | |
| 832 | Player.Character[Name].Source.BrickColor = BrickColor.new("New Yeller")
| |
| 833 | Player.Character[Name].Handle.Charge1.Looped = false | |
| 834 | Player.Character[Name].Handle.Charge1.Volume = 1 | |
| 835 | Player.Character[Name].Handle.Charge1.Pitch = 1 | |
| 836 | Player.Character[Name].Handle.Charge1:Play() | |
| 837 | for i = 0, 10 do | |
| 838 | local shine = Instance.new("Part")
| |
| 839 | shine.Name = "Shine" | |
| 840 | shine.FormFactor = "Custom" | |
| 841 | shine.Shape = "Ball" | |
| 842 | shine.CanCollide = false | |
| 843 | shine.BrickColor = BrickColor.new("New Yeller")
| |
| 844 | shine.TopSurface = 0 | |
| 845 | shine.BottomSurface = 0 | |
| 846 | shine.Size = Vector3.new(1, 1, 1) | |
| 847 | shine.Transparency = 0.25 | |
| 848 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) | |
| 849 | shine.Parent = Workspace | |
| 850 | local force = Instance.new("BodyPosition")
| |
| 851 | force.D = 7000 | |
| 852 | force.P = 100000 | |
| 853 | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 854 | force.position = Player.Character[Name].Source.Position | |
| 855 | force.Parent = shine | |
| 856 | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) | |
| 857 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) | |
| 858 | wait() | |
| 859 | power = power - 1 | |
| 860 | end | |
| 861 | for i = 10, 20 do | |
| 862 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) | |
| 863 | power = power - 1 | |
| 864 | wait() | |
| 865 | end | |
| 866 | local first = true | |
| 867 | while Button1Down == true or first == true do | |
| 868 | first = false | |
| 869 | if power < 0 then break end | |
| 870 | power = power - 5 | |
| 871 | if Player.Character == nil then break end | |
| 872 | if Player.Character:FindFirstChild("Humanoid") == nil then break end
| |
| 873 | if Player.Character.Humanoid.Health <= 0 then break end | |
| 874 | if Player.Character:FindFirstChild(Name) == nil then break end | |
| 875 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
| |
| 876 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end
| |
| 877 | if selected == false then break end | |
| 878 | Player.Character[Name].Handle.Fire1.Looped = false | |
| 879 | Player.Character[Name].Handle.Fire1.Volume = 1 | |
| 880 | Player.Character[Name].Handle.Fire1.Pitch = 1 | |
| 881 | Player.Character[Name].Handle.Fire1:Play() | |
| 882 | local position = mouse.Hit.p | |
| 883 | local e = Instance.new("Explosion")
| |
| 884 | e.BlastPressure = 500000 | |
| 885 | e.BlastRadius = 10 | |
| 886 | e.Position = position | |
| 887 | e.Parent = Workspace | |
| 888 | for i = 1, math.random(5, 25) do | |
| 889 | local shine = Instance.new("Part")
| |
| 890 | shine.Name = "Shine" | |
| 891 | shine.FormFactor = "Custom" | |
| 892 | shine.Shape = "Block" | |
| 893 | shine.CanCollide = false | |
| 894 | shine.Anchored = true | |
| 895 | shine.BrickColor = BrickColor.new("New Yeller")
| |
| 896 | shine.TopSurface = 0 | |
| 897 | shine.BottomSurface = 0 | |
| 898 | shine.Size = Vector3.new(1, 1, 1) | |
| 899 | shine.Transparency = 0.25 | |
| 900 | shine.CFrame = CFrame.new(mouse.Hit.p) | |
| 901 | shine.Parent = Workspace | |
| 902 | local mesh = Instance.new("SpecialMesh")
| |
| 903 | mesh.MeshType = "Brick" | |
| 904 | local random = math.random(3, 10) / 10 | |
| 905 | mesh.Scale = Vector3.new(random, random, random) | |
| 906 | mesh.Parent = shine | |
| 907 | coroutine.resume(coroutine.create(function(part) | |
| 908 | for i = 0.25 * 25, 25 do | |
| 909 | part.Transparency = i / 25 | |
| 910 | part.CFrame = CFrame.new(part.Position + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
| 911 | wait(math.random(1, 5) / 100) | |
| 912 | end | |
| 913 | part:Remove() | |
| 914 | end), shine) | |
| 915 | end | |
| 916 | for i = 1, math.random(2, 5) do | |
| 917 | local shine = Instance.new("Part")
| |
| 918 | shine.Name = "Shine" | |
| 919 | shine.FormFactor = "Custom" | |
| 920 | shine.Shape = "Block" | |
| 921 | shine.CanCollide = false | |
| 922 | shine.Anchored = true | |
| 923 | shine.BrickColor = BrickColor.new("New Yeller")
| |
| 924 | shine.TopSurface = 0 | |
| 925 | shine.BottomSurface = 0 | |
| 926 | shine.Size = Vector3.new(1, 1, 1) | |
| 927 | shine.Transparency = 0.25 | |
| 928 | shine.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) | |
| 929 | shine.Parent = Workspace | |
| 930 | local mesh = Instance.new("SpecialMesh")
| |
| 931 | mesh.MeshType = "Sphere" | |
| 932 | local random = math.random(3, 10) / 10 | |
| 933 | mesh.Scale = Vector3.new(random, random, random) | |
| 934 | mesh.Parent = shine | |
| 935 | coroutine.resume(coroutine.create(function(part) | |
| 936 | for i = 0.25, 1, 0.05 do | |
| 937 | part.Transparency = i | |
| 938 | part.Mesh.Scale = part.Mesh.Scale + Vector3.new(1, 1, 1) | |
| 939 | wait() | |
| 940 | end | |
| 941 | part:Remove() | |
| 942 | end), shine) | |
| 943 | end | |
| 944 | local trail = Instance.new("Part")
| |
| 945 | trail.BrickColor = BrickColor.new("New Yeller")
| |
| 946 | trail.TopSurface = 0 | |
| 947 | trail.BottomSurface = 0 | |
| 948 | trail.Size = Vector3.new(1, 1, 1) | |
| 949 | trail.Transparency = 0.4 | |
| 950 | trail.Anchored = true | |
| 951 | trail.CanCollide = false | |
| 952 | trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + position) / 2, position) | |
| 953 | trail.Parent = Workspace | |
| 954 | local mesh = Instance.new("SpecialMesh")
| |
| 955 | mesh.MeshType = "Brick" | |
| 956 | mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (position - Player.Character[Name].Source.Position).magnitude) | |
| 957 | mesh.Parent = trail | |
| 958 | coroutine.resume(coroutine.create(function(part) wait(0.1) for i = 1, 10 do part.Transparency = part.Transparency + 0.1 wait(0.1) end part:Remove() end), trail) | |
| 959 | coroutine.resume(coroutine.create(function() | |
| 960 | for i = 10, 0, -1 do | |
| 961 | Player.Character[Name].Source.Transparency = (10 - i) / 10 | |
| 962 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 1.5, i / 1.5, i / 1.5) | |
| 963 | wait() | |
| 964 | end | |
| 965 | end)) | |
| 966 | wait(0.3) | |
| 967 | end | |
| 968 | Player.Character[Name].Source.Transparency = 1 | |
| 969 | canFire = true | |
| 970 | elseif spell == 4 then | |
| 971 | --Eccrando Strike, energy class. Use the clouds to your advantage and fire bolts of lightning at the ground. | |
| 972 | while Button1Down == true do | |
| 973 | if Player.Character == nil then break end | |
| 974 | if Player.Character:FindFirstChild("Humanoid") == nil then break end
| |
| 975 | if Player.Character.Humanoid.Health <= 0 then break end | |
| 976 | if Player.Character:FindFirstChild(Name) == nil then break end | |
| 977 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
| |
| 978 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end
| |
| 979 | if selected == false then break end | |
| 980 | while power <= 25 and Button1Down == true do | |
| 981 | wait() | |
| 982 | end | |
| 983 | if power <= 0 then break end | |
| 984 | canFire = false | |
| 985 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 986 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
| 987 | Player.Character[Name].Source.Transparency = 0 | |
| 988 | Player.Character[Name].Source.BrickColor = BrickColor.new("New Yeller")
| |
| 989 | Player.Character[Name].Handle.Charge1.Looped = false | |
| 990 | Player.Character[Name].Handle.Charge1.Volume = 1 | |
| 991 | Player.Character[Name].Handle.Charge1.Pitch = 0.4 | |
| 992 | Player.Character[Name].Handle.Charge1:Play() | |
| 993 | for i = 0, 50 do | |
| 994 | local shine = Instance.new("Part")
| |
| 995 | shine.Name = "Shine" | |
| 996 | shine.FormFactor = "Custom" | |
| 997 | shine.Shape = "Ball" | |
| 998 | shine.CanCollide = false | |
| 999 | shine.BrickColor = BrickColor.new("New Yeller")
| |
| 1000 | shine.TopSurface = 0 | |
| 1001 | shine.BottomSurface = 0 | |
| 1002 | shine.Size = Vector3.new(1, 1, 1) | |
| 1003 | shine.Transparency = 0.25 | |
| 1004 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) | |
| 1005 | shine.Parent = Workspace | |
| 1006 | local force = Instance.new("BodyPosition")
| |
| 1007 | force.D = 7000 | |
| 1008 | force.P = 100000 | |
| 1009 | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1010 | force.position = Player.Character[Name].Source.Position | |
| 1011 | force.Parent = shine | |
| 1012 | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) | |
| 1013 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) | |
| 1014 | power = power - 1 | |
| 1015 | wait() | |
| 1016 | end | |
| 1017 | power = power - 10 | |
| 1018 | if math.random(1, 2) == 1 then id = "Thunder" else id = "Lightning" end | |
| 1019 | local s = Instance.new("Sound")
| |
| 1020 | s.Volume = math.random(10, 50) / 10 | |
| 1021 | s.SoundId = "rbxasset://sounds\\Halloween" ..id.. ".wav" | |
| 1022 | s.Pitch = math.random(9, 11) / 10 | |
| 1023 | s.Parent = Workspace | |
| 1024 | s:Play() | |
| 1025 | if math.random(1, 2) == 1 then id = "Thunder" else id = "Lightning" end | |
| 1026 | local s = Instance.new("Sound")
| |
| 1027 | s.Volume = math.random(1, 10) / 10 | |
| 1028 | s.SoundId = "rbxasset://sounds\\Halloween" ..id.. ".wav" | |
| 1029 | s.Pitch = math.random(1, 30) / 10 | |
| 1030 | s.Parent = Workspace | |
| 1031 | s:Play() | |
| 1032 | if selected == false then break end | |
| 1033 | local e = Instance.new("Explosion")
| |
| 1034 | e.BlastPressure = 1000000 | |
| 1035 | e.BlastRadius = 25 | |
| 1036 | e.Position = mouse.Hit.p | |
| 1037 | e.Parent = Workspace | |
| 1038 | local pos = (mouse.Hit.p + Vector3.new(math.random(-100, 100), 1000, math.random(-100, 100))) | |
| 1039 | local trail = Instance.new("Part")
| |
| 1040 | trail.BrickColor = BrickColor.new("New Yeller")
| |
| 1041 | trail.TopSurface = 0 | |
| 1042 | trail.BottomSurface = 0 | |
| 1043 | trail.Size = Vector3.new(1, 1, 1) | |
| 1044 | trail.Transparency = 0.4 | |
| 1045 | trail.Anchored = true | |
| 1046 | trail.CanCollide = false | |
| 1047 | trail.CFrame = CFrame.new((pos + mouse.Hit.p) / 2, mouse.Hit.p) | |
| 1048 | trail.Parent = Workspace | |
| 1049 | local mesh = Instance.new("SpecialMesh")
| |
| 1050 | mesh.MeshType = "Brick" | |
| 1051 | mesh.Scale = Vector3.new(math.random(40, 50) / 10, math.random(40, 50) / 10, (mouse.Hit.p - pos).magnitude + 10) | |
| 1052 | mesh.Parent = trail | |
| 1053 | coroutine.resume(coroutine.create(function(part) wait(0.1) for i = 1, 10 do part.Transparency = part.Transparency + 0.1 wait(0.1) end part:Remove() end), trail) | |
| 1054 | for i = 10, 0, -1 do | |
| 1055 | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency + 0.1 | |
| 1056 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 1.5, i / 1.5, i / 1.5) | |
| 1057 | wait() | |
| 1058 | end | |
| 1059 | Player.Character[Name].Source.Transparency = 1 | |
| 1060 | wait(0.1) | |
| 1061 | canFire = true | |
| 1062 | end | |
| 1063 | elseif spell == 5 then | |
| 1064 | --Thius Dae, health-based class. Seep life from your enemies to save yourself. Works as a general defense against multiple enemies. | |
| 1065 | canFire = false | |
| 1066 | Player.Character[Name].Source.Mesh.MeshType = "Brick" | |
| 1067 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
| 1068 | Player.Character[Name].Source.Transparency = 0.25 | |
| 1069 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really black")
| |
| 1070 | Player.Character[Name].Handle.Charge4.Looped = true | |
| 1071 | Player.Character[Name].Handle.Charge4.Volume = 1 | |
| 1072 | Player.Character[Name].Handle.Charge4.Pitch = 1 | |
| 1073 | Player.Character[Name].Handle.Charge4:Play() | |
| 1074 | for i = 0, 10 do | |
| 1075 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale * 1.11 | |
| 1076 | Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
| 1077 | wait() | |
| 1078 | end | |
| 1079 | for i = 0, math.huge, 0.1 do | |
| 1080 | if Button1Down == false then break end | |
| 1081 | if Player.Character == nil then break end | |
| 1082 | if Player.Character:FindFirstChild("Humanoid") == nil then break end
| |
| 1083 | if Player.Character.Humanoid.Health <= 0 then break end | |
| 1084 | if Player.Character:FindFirstChild(Name) == nil then break end | |
| 1085 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
| |
| 1086 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end
| |
| 1087 | if power <= 0 then break end | |
| 1088 | local endstr = string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) | |
| 1089 | if endstr == "0" or endstr == "2" or endstr == "4" or endstr == "6" or endstr == "8" then | |
| 1090 | power = power - 1 | |
| 1091 | end | |
| 1092 | Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
| 1093 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i) + 3, math.sin(i) + 3, math.sin(i) + 3) | |
| 1094 | local shine = Instance.new("Part")
| |
| 1095 | shine.Name = "Shine" | |
| 1096 | shine.FormFactor = "Custom" | |
| 1097 | shine.Shape = "Block" | |
| 1098 | shine.CanCollide = false | |
| 1099 | shine.Anchored = true | |
| 1100 | shine.BrickColor = BrickColor.new("Really black")
| |
| 1101 | shine.TopSurface = 0 | |
| 1102 | shine.BottomSurface = 0 | |
| 1103 | shine.Size = Vector3.new(1, 1, 1) | |
| 1104 | shine.Transparency = 0.25 | |
| 1105 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position) | |
| 1106 | shine.Parent = Workspace | |
| 1107 | local mesh = Instance.new("SpecialMesh")
| |
| 1108 | mesh.MeshType = "Brick" | |
| 1109 | local random = math.random(3, 10) / 10 | |
| 1110 | mesh.Scale = Vector3.new(random, random, random) | |
| 1111 | mesh.Parent = shine | |
| 1112 | coroutine.resume(coroutine.create(function(part) | |
| 1113 | for i = 0.25 * 25, 25 do | |
| 1114 | part.Transparency = i / 25 | |
| 1115 | part.CFrame = CFrame.new(part.Position + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
| 1116 | wait(math.random(1, 5) / 100) | |
| 1117 | end | |
| 1118 | part:Remove() | |
| 1119 | end), shine) | |
| 1120 | for _, model in pairs(Workspace:GetChildren()) do | |
| 1121 | if model ~= Player.Character then | |
| 1122 | if model:FindFirstChild("Torso") ~= nil and model:FindFirstChild("Humanoid") ~= nil then
| |
| 1123 | if (Player.Character.Torso.Position - model.Torso.Position).magnitude <= 25 then | |
| 1124 | local trail = Instance.new("Part")
| |
| 1125 | trail.BrickColor = BrickColor.new("Really black")
| |
| 1126 | trail.TopSurface = 0 | |
| 1127 | trail.BottomSurface = 0 | |
| 1128 | trail.Size = Vector3.new(1, 1, 1) | |
| 1129 | trail.Transparency = 0.4 | |
| 1130 | trail.Anchored = true | |
| 1131 | trail.CanCollide = false | |
| 1132 | trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + model.Torso.Position) / 2, model.Torso.Position) | |
| 1133 | trail.Parent = Workspace | |
| 1134 | local mesh = Instance.new("SpecialMesh")
| |
| 1135 | mesh.MeshType = "Brick" | |
| 1136 | mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (model.Torso.Position - Player.Character[Name].Source.Position).magnitude) | |
| 1137 | mesh.Parent = trail | |
| 1138 | coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), trail) | |
| 1139 | if model.Humanoid.Health > 0 then | |
| 1140 | model.Humanoid:TakeDamage(1.25) | |
| 1141 | Player.Character.Humanoid.Health = Player.Character.Humanoid.Health + (1.25 / 2) | |
| 1142 | elseif model.Humanoid.Health <= 0 then | |
| 1143 | model.Humanoid.Health = 0 | |
| 1144 | model.Humanoid.Name = "HumanoidAbsorbed" | |
| 1145 | for _, part in pairs(model:GetChildren()) do | |
| 1146 | if part.ClassName == "Part" then | |
| 1147 | local position = Instance.new("BodyPosition")
| |
| 1148 | position.Name = "Thius Dae" | |
| 1149 | position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1150 | position.P = 1000 | |
| 1151 | position.D = 50 | |
| 1152 | position.Parent = part | |
| 1153 | position.position = Player.Character[Name].Source.Position | |
| 1154 | coroutine.resume(coroutine.create(function() while position.Parent ~= nil do position.position = Player.Character[Name].Source.Position part.CanCollide = false wait() end end)) | |
| 1155 | coroutine.resume(coroutine.create(function() wait(3.5) position:Remove() end)) | |
| 1156 | end | |
| 1157 | end | |
| 1158 | Player.Character.Humanoid.Health = Player.Character.Humanoid.Health + 5 | |
| 1159 | power = power + 25 | |
| 1160 | Player.Character[Name].Handle.Fire4.Looped = false | |
| 1161 | Player.Character[Name].Handle.Fire4.Volume = 1 | |
| 1162 | Player.Character[Name].Handle.Fire4.Pitch = 1 | |
| 1163 | Player.Character[Name].Handle.Fire4:Play() | |
| 1164 | end | |
| 1165 | end | |
| 1166 | end | |
| 1167 | end | |
| 1168 | end | |
| 1169 | wait() | |
| 1170 | end | |
| 1171 | for i = 0, 25 do | |
| 1172 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale / 1.15 | |
| 1173 | Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
| 1174 | Player.Character[Name].Handle.Charge4.Volume = (25 - i) / 25 | |
| 1175 | wait() | |
| 1176 | end | |
| 1177 | Player.Character[Name].Handle.Charge4:Stop() | |
| 1178 | Player.Character[Name].Source.Transparency = 1 | |
| 1179 | Player.Character[Name].Source.Weld.C0 = CFrame.new() | |
| 1180 | canFire = true | |
| 1181 | elseif spell == 6 then | |
| 1182 | --Thius Heed, health-based class. Heal people around you and sheild them. | |
| 1183 | canFire = false | |
| 1184 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 1185 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
| 1186 | Player.Character[Name].Source.Transparency = 0.25 | |
| 1187 | Player.Character[Name].Source.BrickColor = BrickColor.new("Institutional white")
| |
| 1188 | Player.Character[Name].Source.Fire.Enabled = true | |
| 1189 | Player.Character[Name].Source.Fire.Heat = 10 | |
| 1190 | Player.Character[Name].Source.Fire.Size = 1 | |
| 1191 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 1, 1) | |
| 1192 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
| 1193 | Player.Character[Name].Handle.Shine.Looped = true | |
| 1194 | Player.Character[Name].Handle.Shine.Volume = 1 | |
| 1195 | Player.Character[Name].Handle.Shine.Pitch = 1 | |
| 1196 | Player.Character[Name].Handle.Shine:Play() | |
| 1197 | for i = 0, 5 do | |
| 1198 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale * 1.2 | |
| 1199 | Player.Character[Name].Source.Fire.Size = Player.Character[Name].Source.Fire.Size * 1.2 | |
| 1200 | wait() | |
| 1201 | end | |
| 1202 | local heed = Instance.new("ForceField")
| |
| 1203 | heed.Name = "HeedShield" | |
| 1204 | for i = 0, math.huge, 0.1 do | |
| 1205 | if Button1Down == false then break end | |
| 1206 | if Player.Character == nil then break end | |
| 1207 | if Player.Character:FindFirstChild("Humanoid") == nil then break end
| |
| 1208 | if Player.Character.Humanoid.Health <= 0 then break end | |
| 1209 | if Player.Character:FindFirstChild(Name) == nil then break end | |
| 1210 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
| |
| 1211 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end
| |
| 1212 | if power <= 0 then break end | |
| 1213 | local endstr = string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) | |
| 1214 | if endstr == "0" or endstr == "2" or endstr == "4" or endstr == "6" or endstr == "8" then | |
| 1215 | power = power - 1 | |
| 1216 | end | |
| 1217 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i) + 3, math.sin(i) + 3, math.sin(i) + 3) | |
| 1218 | Player.Character[Name].Source.Fire.Size = math.sin(i) + 10 | |
| 1219 | Player.Character[Name].Source.Fire.Heat = math.sin(i) + 10 | |
| 1220 | for _, model in pairs(Workspace:GetChildren()) do | |
| 1221 | if model:FindFirstChild("Torso") ~= nil and model:FindFirstChild("Humanoid") ~= nil then
| |
| 1222 | if (Player.Character.Torso.Position - model.Torso.Position).magnitude <= 25 then | |
| 1223 | local trail = Instance.new("Part")
| |
| 1224 | trail.BrickColor = BrickColor.new("Institutional white")
| |
| 1225 | trail.TopSurface = 0 | |
| 1226 | trail.BottomSurface = 0 | |
| 1227 | trail.Size = Vector3.new(1, 1, 1) | |
| 1228 | trail.Transparency = 0.4 | |
| 1229 | trail.Anchored = true | |
| 1230 | trail.CanCollide = false | |
| 1231 | trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + model.Torso.Position) / 2, model.Torso.Position) | |
| 1232 | trail.Parent = Workspace | |
| 1233 | local mesh = Instance.new("SpecialMesh")
| |
| 1234 | mesh.MeshType = "Brick" | |
| 1235 | mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (model.Torso.Position - Player.Character[Name].Source.Position).magnitude) | |
| 1236 | mesh.Parent = trail | |
| 1237 | coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), trail) | |
| 1238 | model.Humanoid.Health = model.Humanoid.Health + 1.25 | |
| 1239 | heed:Clone().Parent = model | |
| 1240 | coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), model.HeedShield) | |
| 1241 | end | |
| 1242 | end | |
| 1243 | end | |
| 1244 | wait() | |
| 1245 | end | |
| 1246 | for i = 0, 25 do | |
| 1247 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale / 1.15 | |
| 1248 | Player.Character[Name].Source.Fire.Size = Player.Character[Name].Source.Fire.Size / 1.15 | |
| 1249 | Player.Character[Name].Source.Fire.Heat = Player.Character[Name].Source.Fire.Heat / 1.15 | |
| 1250 | Player.Character[Name].Handle.Shine.Volume = (25 - i) / 25 | |
| 1251 | wait() | |
| 1252 | end | |
| 1253 | Player.Character[Name].Handle.Shine:Stop() | |
| 1254 | Player.Character[Name].Source.Transparency = 1 | |
| 1255 | Player.Character[Name].Source.Fire.Enabled = false | |
| 1256 | canFire = true | |
| 1257 | elseif spell == 7 then | |
| 1258 | --Combuscus Phore, fire/explosives class. A small explosion with a bit of magic makes to be a spectacular performance. | |
| 1259 | canFire = false | |
| 1260 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 1261 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
| 1262 | Player.Character[Name].Source.Transparency = 0.25 | |
| 1263 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red")
| |
| 1264 | Player.Character[Name].Source.Fire.Enabled = true | |
| 1265 | Player.Character[Name].Source.Fire.Heat = 10 | |
| 1266 | Player.Character[Name].Source.Fire.Size = 10 | |
| 1267 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0) | |
| 1268 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
| 1269 | Player.Character[Name].Handle.Bolt.Looped = false | |
| 1270 | Player.Character[Name].Handle.Bolt.Volume = 1 | |
| 1271 | Player.Character[Name].Handle.Bolt.Pitch = 1.5 | |
| 1272 | Player.Character[Name].Handle.Bolt:Play() | |
| 1273 | power = power - 75 | |
| 1274 | local shock = Instance.new("Part")
| |
| 1275 | shock.FormFactor = "Custom" | |
| 1276 | shock.Size = Vector3.new(1, 1, 1) | |
| 1277 | shock.BrickColor = BrickColor.new("Really red")
| |
| 1278 | shock.Anchored = true | |
| 1279 | shock.Name = "Shock Ring" | |
| 1280 | shock.CanCollide = false | |
| 1281 | shock.Parent = Workspace | |
| 1282 | local mesh = Instance.new("SpecialMesh")
| |
| 1283 | mesh.MeshType = "FileMesh" | |
| 1284 | mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017" | |
| 1285 | mesh.Parent = shock | |
| 1286 | local tilt1 = math.random(-10, 10) | |
| 1287 | local tilt2 = math.random(-10, 10) | |
| 1288 | local tiltChance = math.random(1, 3) | |
| 1289 | for i = 0, 25 do | |
| 1290 | Player.Character[Name].Handle.Bolt.Pitch = Player.Character[Name].Handle.Bolt.Pitch - 0.1 | |
| 1291 | shock.Mesh.Scale = Vector3.new(i, i, i) * (25 - i) | |
| 1292 | if tiltChance == 1 then | |
| 1293 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), 0, 0) | |
| 1294 | elseif tiltChance == 2 then | |
| 1295 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2), 0) | |
| 1296 | elseif tiltChance == 3 then | |
| 1297 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), math.rad(tilt2), 0) | |
| 1298 | end | |
| 1299 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) / 5) * (25 - i) | |
| 1300 | Player.Character[Name].Source.Fire.Size = (i / 5) * (25 - i) | |
| 1301 | Player.Character[Name].Source.Fire.Heat = (i / 5) * (25 - i) | |
| 1302 | for _, model in pairs(Workspace:GetChildren()) do | |
| 1303 | if model.ClassName == "Part" then | |
| 1304 | if (Player.Character.Torso.Position - model.Position).magnitude <= (i * (25 - i)) / 2 and model.Anchored == false then | |
| 1305 | model.Velocity = ((model.Position - Player.Character.Torso.Position) * (math.sin(i / 4) * 10)) + Vector3.new(0, 25, 0) | |
| 1306 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
| 1307 | end | |
| 1308 | elseif model.ClassName == "Model" and model ~= Player.Character then | |
| 1309 | for _, x in pairs(model:GetChildren()) do | |
| 1310 | if x.ClassName == "Part" then | |
| 1311 | if (Player.Character.Torso.Position - x.Position).magnitude <= (i * (25 - i)) / 2 and x.Anchored == false then | |
| 1312 | x.Velocity = ((x.Position - Player.Character.Torso.Position) * (math.sin(i / 4) * 10)) + Vector3.new(0, 25, 0) | |
| 1313 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
| 1314 | if model:FindFirstChild("Humanoid") ~= nil then
| |
| 1315 | model.Humanoid:TakeDamage(10) | |
| 1316 | model.Humanoid.Sit = true | |
| 1317 | end | |
| 1318 | end | |
| 1319 | end | |
| 1320 | end | |
| 1321 | end | |
| 1322 | end | |
| 1323 | wait(0.03) | |
| 1324 | end | |
| 1325 | shock:Remove() | |
| 1326 | Player.Character[Name].Source.Transparency = 1 | |
| 1327 | Player.Character[Name].Source.Fire.Enabled = false | |
| 1328 | canFire = true | |
| 1329 | elseif spell == 8 then | |
| 1330 | --Combuscus Burn, fire/explosives class. Basically, light things on fire. | |
| 1331 | canFire = false | |
| 1332 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 1333 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
| 1334 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red")
| |
| 1335 | Player.Character[Name].Handle.Fire3.Looped = false | |
| 1336 | Player.Character[Name].Handle.Fire3.Volume = 1 | |
| 1337 | Player.Character[Name].Handle.Fire3.Pitch = 1 | |
| 1338 | Player.Character[Name].Handle.Fire3:Play() | |
| 1339 | Player.Character[Name].Handle.Fire4.Looped = false | |
| 1340 | Player.Character[Name].Handle.Fire4.Volume = 1 | |
| 1341 | Player.Character[Name].Handle.Fire4.Pitch = 1 | |
| 1342 | Player.Character[Name].Handle.Fire4:Play() | |
| 1343 | coroutine.resume(coroutine.create(function() | |
| 1344 | for i = 0, 1, 0.1 do | |
| 1345 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) + Vector3.new(1, 1, 1) | |
| 1346 | Player.Character[Name].Source.Transparency = i | |
| 1347 | wait() | |
| 1348 | end | |
| 1349 | Player.Character[Name].Source.Transparency = 1 | |
| 1350 | end)) | |
| 1351 | if mouse.Target == nil then return end | |
| 1352 | if mouse.Target.Parent == nil then return end | |
| 1353 | local function SetFire(target, offset) | |
| 1354 | if target == nil then return end | |
| 1355 | if offset == nil then offset = Vector3.new(0, 0, 0) end | |
| 1356 | if target:GetMass() > 3500 then return end | |
| 1357 | if target.Name == "CombuscusBurnFire" then return end | |
| 1358 | if target:FindFirstChild("CombuscusBurnFire") ~= nil then return end
| |
| 1359 | if target:FindFirstChild("ForceField") ~= nil then return end
| |
| 1360 | if target.Parent == nil then return end | |
| 1361 | if target.Parent:FindFirstChild("ForceField") ~= nil then return end
| |
| 1362 | if target.Parent:FindFirstChild("HeedShield") ~= nil then return end
| |
| 1363 | local check = Instance.new("Model")
| |
| 1364 | check.Name = "CombuscusBurnFire" | |
| 1365 | check.Parent = target | |
| 1366 | delay(math.random(0.1, 2), function() if target ~= nil then target.Touched:connect(function(hit) if target:FindFirstChild("CombuscusBurnFire") ~= nil then SetFire(hit) end end) end end)
| |
| 1367 | local part = Instance.new("Part")
| |
| 1368 | part.Name = "CombuscusBurnFire" | |
| 1369 | part.CanCollide = false | |
| 1370 | part.Anchored = true | |
| 1371 | Part.FormFactor = "Custom" | |
| 1372 | part.Size = Vector3.new(1, 1, 1) | |
| 1373 | part.TopSurface = 0 | |
| 1374 | part.BottomSurface = 0 | |
| 1375 | part.Transparency = 1 | |
| 1376 | part.Parent = Workspace | |
| 1377 | local fire = Instance.new("Fire")
| |
| 1378 | fire.Color = Color3.new(1, math.random(10, 30) / 100, 0) | |
| 1379 | fire.SecondaryColor = Color3.new(1, 1, 1) | |
| 1380 | fire.Size = math.random(4, 15) | |
| 1381 | fire.Heat = fire.Size + 3 | |
| 1382 | fire.Parent = part | |
| 1383 | local smoke = Instance.new("Smoke")
| |
| 1384 | smoke.Color = Color3.new(0.5, 0.5, 0.5) | |
| 1385 | smoke.Size = fire.Size + 3 | |
| 1386 | smoke.RiseVelocity = fire.Heat / 5 | |
| 1387 | smoke.Opacity = math.random(1, 15) / 100 | |
| 1388 | smoke.Parent = part | |
| 1389 | local sound = Instance.new("Sound")
| |
| 1390 | sound.SoundId = "http://www.roblox.com/Asset/?id=31760113" | |
| 1391 | sound.Volume = 1 | |
| 1392 | sound.Pitch = 1 | |
| 1393 | sound.Looped = true | |
| 1394 | sound.Parent = part | |
| 1395 | sound:Play() | |
| 1396 | coroutine.resume(coroutine.create(function() | |
| 1397 | for i = 1, math.random(100, 1000) do | |
| 1398 | if part.Parent == nil then break end | |
| 1399 | if target.Parent == nil then break end | |
| 1400 | if target.Parent.Parent == nil then break end | |
| 1401 | if target:FindFirstChild("CombuscusBurnFire") == nil then break end
| |
| 1402 | if Player.Character == nil then break end | |
| 1403 | if Player.Character:FindFirstChild("Humanoid") == nil then break end
| |
| 1404 | if Player.Character.Humanoid.Health <= 0 then break end | |
| 1405 | part.CFrame = CFrame.new(target.Position + offset) | |
| 1406 | if target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1407 | target.Parent.Humanoid:TakeDamage(0.25) | |
| 1408 | end | |
| 1409 | if math.random(1, 100) == 1 then target:BreakJoints() end | |
| 1410 | if math.random(1, 25) == 1 and target.Anchored == false then target.BrickColor = BrickColor.new("Really black") end
| |
| 1411 | if math.random(1, 50) == 1 and target.Anchored == false then target.Velocity = target.Velocity + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end | |
| 1412 | wait() | |
| 1413 | end | |
| 1414 | for i = 1, 0, -0.05 do | |
| 1415 | sound.Volume = i | |
| 1416 | fire.Size = fire.Size / 1.025 | |
| 1417 | fire.Heat = fire.Heat / 1.01 | |
| 1418 | fire.Color = Color3.new(1 * i, 0.25 * i, 0) | |
| 1419 | fire.SecondaryColor = Color3.new(1 * i, 1 * i, 1 * i) | |
| 1420 | smoke.Size = smoke.Size / 1.05 | |
| 1421 | smoke.RiseVelocity = smoke.RiseVelocity / 1.05 | |
| 1422 | smoke.Opacity = smoke.Opacity / 1.05 | |
| 1423 | wait() | |
| 1424 | end | |
| 1425 | sound:Stop() | |
| 1426 | fire.Enabled = false | |
| 1427 | smoke.Enabled = false | |
| 1428 | if target ~= nil then if target:FindFirstChild("CombuscusBurnFire") ~= nil then target.CombuscusBurnFire:Remove() end end
| |
| 1429 | wait(3) | |
| 1430 | part:Remove() | |
| 1431 | end)) | |
| 1432 | end | |
| 1433 | pcall(function() SetFire(mouse.Target, mouse.Hit.p - mouse.Target.Position) end) | |
| 1434 | canFire = true | |
| 1435 | elseif spell == 9 then | |
| 1436 | --Combuscus Vortex, fire/explosives class. A tornado in a can. | |
| 1437 | canFire = false | |
| 1438 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 1439 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
| 1440 | Player.Character[Name].Source.Transparency = 0.25 | |
| 1441 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red")
| |
| 1442 | Player.Character[Name].Source.Fire.Enabled = true | |
| 1443 | Player.Character[Name].Source.Fire.Heat = 10 | |
| 1444 | Player.Character[Name].Source.Fire.Size = 10 | |
| 1445 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0) | |
| 1446 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
| 1447 | Player.Character[Name].Handle.Charge2.Looped = false | |
| 1448 | Player.Character[Name].Handle.Charge2.Volume = 1 | |
| 1449 | Player.Character[Name].Handle.Charge2.Pitch = 0.125 | |
| 1450 | Player.Character[Name].Handle.Charge2:Play() | |
| 1451 | power = power - 50 | |
| 1452 | for i = 0, 75 do | |
| 1453 | if math.random(1, 3) == 1 then | |
| 1454 | local shock = Instance.new("Part")
| |
| 1455 | shock.FormFactor = "Custom" | |
| 1456 | shock.Size = Vector3.new(1, 1, 1) | |
| 1457 | shock.BrickColor = BrickColor.new("Really red")
| |
| 1458 | shock.Anchored = true | |
| 1459 | shock.Name = "Shock Ring" | |
| 1460 | shock.CanCollide = false | |
| 1461 | shock.Parent = Workspace | |
| 1462 | local mesh = Instance.new("SpecialMesh")
| |
| 1463 | mesh.MeshType = "FileMesh" | |
| 1464 | mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017" | |
| 1465 | mesh.Parent = shock | |
| 1466 | coroutine.resume(coroutine.create(function() | |
| 1467 | local tilt1 = math.random(-10, 10) | |
| 1468 | local tilt2 = math.random(-10, 10) | |
| 1469 | local tiltChance = math.random(1, 3) | |
| 1470 | local randomSize = math.random(-10, 10) | |
| 1471 | for x = 1, 25 do | |
| 1472 | shock.Mesh.Scale = Vector3.new(5 + x, 5 + x, 5 + (x / 5)) + Vector3.new(randomSize, randomSize, randomSize) | |
| 1473 | if tiltChance == 1 then | |
| 1474 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + (tilt1 / (25 - x))), 0, 0) | |
| 1475 | elseif tiltChance == 2 then | |
| 1476 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2 / (25 - x)), 0) | |
| 1477 | elseif tiltChance == 3 then | |
| 1478 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + (tilt1 / (25 - x))), math.rad(tilt2 / (25 - x)), 0) | |
| 1479 | end | |
| 1480 | wait() | |
| 1481 | end | |
| 1482 | end)) | |
| 1483 | end | |
| 1484 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i, i, i) / 5 | |
| 1485 | Player.Character[Name].Source.Fire.Size = i / 5 | |
| 1486 | Player.Character[Name].Source.Fire.Heat = i / 5 | |
| 1487 | for _, model in pairs(Workspace:GetChildren()) do | |
| 1488 | if model.ClassName == "Part" then | |
| 1489 | if (Player.Character.Torso.Position - model.Position).magnitude <= 50 and model.Anchored == false then | |
| 1490 | model.CanCollide = false | |
| 1491 | model.Transparency = 0.5 | |
| 1492 | local Position = Instance.new("BodyPosition")
| |
| 1493 | Position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1494 | Position.P = 100 | |
| 1495 | Position.D = 10 | |
| 1496 | Position.position = Player.Character.Torso.Position + Vector3.new(math.sin(i / (math.random(500, 750) / 100)) * (i / 2) + 4, (i / (math.random(800, 1200) / 100)) + 5, math.cos(i / (math.random(500, 750) / 100)) * (i / 2) + 4) | |
| 1497 | Position.Parent = model | |
| 1498 | coroutine.resume(coroutine.create(function() wait(0.1) Position:Remove() end)) | |
| 1499 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
| 1500 | end | |
| 1501 | elseif model.ClassName == "Model" and model ~= Player.Character then | |
| 1502 | for _, x in pairs(model:GetChildren()) do | |
| 1503 | if x.ClassName == "Part" then | |
| 1504 | if (Player.Character.Torso.Position - x.Position).magnitude <= 50 and x.Anchored == false then | |
| 1505 | x.CanCollide = false | |
| 1506 | local Position = Instance.new("BodyPosition")
| |
| 1507 | Position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1508 | Position.P = 500 | |
| 1509 | Position.D = 10 | |
| 1510 | Position.position = Player.Character.Torso.Position + Vector3.new(math.sin(i / (math.random(500, 750) / 100)) * (i / 2) + 4, (i / (math.random(800, 1200) / 100)) + 7.5, math.cos(i / (math.random(500, 750) / 100)) * (i / 2) + 4) | |
| 1511 | Position.Parent = x | |
| 1512 | coroutine.resume(coroutine.create(function() wait(0.1) Position:Remove() end)) | |
| 1513 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
| 1514 | if model:FindFirstChild("Humanoid") ~= nil then
| |
| 1515 | model.Humanoid:TakeDamage(10) | |
| 1516 | model.Humanoid.Sit = true | |
| 1517 | end | |
| 1518 | end | |
| 1519 | end | |
| 1520 | end | |
| 1521 | end | |
| 1522 | end | |
| 1523 | wait(0.03) | |
| 1524 | end | |
| 1525 | Player.Character[Name].Handle.Fire2.Looped = false | |
| 1526 | Player.Character[Name].Handle.Fire2.Volume = 1 | |
| 1527 | Player.Character[Name].Handle.Fire2.Pitch = 0.3 | |
| 1528 | Player.Character[Name].Handle.Fire2:Play() | |
| 1529 | Player.Character[Name].Source.Fire.Enabled = false | |
| 1530 | for i = 0.25, 1, 0.05 do | |
| 1531 | Player.Character[Name].Source.Transparency = i | |
| 1532 | wait() | |
| 1533 | end | |
| 1534 | Player.Character[Name].Source.Transparency = 1 | |
| 1535 | canFire = true | |
| 1536 | elseif spell == 10 then | |
| 1537 | --Combuscus Phore Nexus, fire/explosives class. Basically the outcome is similar to that of a nuclear warhead. | |
| 1538 | canFire = false | |
| 1539 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 1540 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
| 1541 | Player.Character[Name].Source.Transparency = 0.25 | |
| 1542 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red")
| |
| 1543 | Player.Character[Name].Source.Fire.Enabled = true | |
| 1544 | Player.Character[Name].Source.Fire.Heat = 10 | |
| 1545 | Player.Character[Name].Source.Fire.Size = 10 | |
| 1546 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0) | |
| 1547 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
| 1548 | Player.Character[Name].Handle.Fire1.Looped = false | |
| 1549 | Player.Character[Name].Handle.Fire1.Volume = 1 | |
| 1550 | Player.Character[Name].Handle.Fire1.Pitch = math.random(3, 6) / 10 | |
| 1551 | local new = Player.Character[Name].Handle.Fire1:Clone() | |
| 1552 | new.Parent = Workspace | |
| 1553 | new:Play() | |
| 1554 | Player.Character[Name].Handle.Charge3.Looped = false | |
| 1555 | Player.Character[Name].Handle.Charge3.Volume = 1 | |
| 1556 | Player.Character[Name].Handle.Charge3.Pitch = math.random(15, 20) / 10 | |
| 1557 | local new = Player.Character[Name].Handle.Charge3:Clone() | |
| 1558 | new.Parent = Workspace | |
| 1559 | new:Play() | |
| 1560 | Player.Character[Name].Handle.Fire4.Looped = false | |
| 1561 | Player.Character[Name].Handle.Fire4.Volume = 1 | |
| 1562 | Player.Character[Name].Handle.Fire4.Pitch = math.random(2, 4) / 10 | |
| 1563 | local new = Player.Character[Name].Handle.Fire4:Clone() | |
| 1564 | new.Parent = Workspace | |
| 1565 | new:Play() | |
| 1566 | power = power - 100 | |
| 1567 | local shock = Instance.new("Part")
| |
| 1568 | shock.FormFactor = "Custom" | |
| 1569 | shock.Size = Vector3.new(1, 1, 1) | |
| 1570 | shock.BrickColor = BrickColor.new("Really red")
| |
| 1571 | shock.Anchored = true | |
| 1572 | shock.Name = "Shock Ring" | |
| 1573 | shock.CanCollide = false | |
| 1574 | shock.Parent = Workspace | |
| 1575 | local mesh = Instance.new("SpecialMesh")
| |
| 1576 | mesh.MeshType = "FileMesh" | |
| 1577 | mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017" | |
| 1578 | mesh.Parent = shock | |
| 1579 | local shock2 = shock:Clone() | |
| 1580 | shock2.Parent = Workspace | |
| 1581 | local shock3 = shock:Clone() | |
| 1582 | shock3.Parent = Workspace | |
| 1583 | local shockAngle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5))) | |
| 1584 | local shock2Angle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5))) | |
| 1585 | local shock3Angle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5))) | |
| 1586 | local shock2Size = math.random(2, 3) | |
| 1587 | local shock3Size = math.random(4, 6) | |
| 1588 | for i = 0, 500, 10 do | |
| 1589 | if string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) == "0" then | |
| 1590 | local shock4 = Instance.new("Part")
| |
| 1591 | shock4.FormFactor = "Custom" | |
| 1592 | shock4.Size = Vector3.new(1, 1, 1) | |
| 1593 | shock4.BrickColor = BrickColor.new("Really red")
| |
| 1594 | shock4.Anchored = true | |
| 1595 | shock4.Name = "Shock Ring" | |
| 1596 | shock4.CanCollide = false | |
| 1597 | shock4.Parent = Workspace | |
| 1598 | shock4.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 2, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25))) | |
| 1599 | local mesh = Instance.new("SpecialMesh")
| |
| 1600 | mesh.MeshType = "FileMesh" | |
| 1601 | mesh.MeshId = "http://www.roblox.com/Asset/?id=20329976" | |
| 1602 | mesh.Parent = shock4 | |
| 1603 | coroutine.resume(coroutine.create(function(part) | |
| 1604 | for i = 0, 1, 0.05 do | |
| 1605 | part.Transparency = i | |
| 1606 | part.Mesh.Scale = Vector3.new(i * 25, i * 25, i * 25) | |
| 1607 | wait() | |
| 1608 | end | |
| 1609 | part:Remove() | |
| 1610 | end), shock4) | |
| 1611 | end | |
| 1612 | shock.Transparency = i / 500 | |
| 1613 | shock2.Transparency = i / 500 | |
| 1614 | shock3.Transparency = i / 500 | |
| 1615 | Player.Character[Name].Source.Transparency = i / 250 | |
| 1616 | shock.Mesh.Scale = Vector3.new(i, i, i) | |
| 1617 | shock2.Mesh.Scale = Vector3.new(i, i, i) / shock2Size | |
| 1618 | shock3.Mesh.Scale = Vector3.new(i, i, i) / shock3Size | |
| 1619 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shockAngle | |
| 1620 | shock2.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shock2Angle | |
| 1621 | shock3.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shock3Angle | |
| 1622 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) / 15) | |
| 1623 | Player.Character[Name].Source.Fire.Size = (i / 15) | |
| 1624 | Player.Character[Name].Source.Fire.Heat = (i / 15) | |
| 1625 | for _, model in pairs(Workspace:GetChildren()) do | |
| 1626 | if model.ClassName == "Part" then | |
| 1627 | if (Player.Character.Torso.Position - model.Position).magnitude <= i / 2 and model.Anchored == false then | |
| 1628 | model.Velocity = (model.Position - Player.Character.Torso.Position) * 10 + Vector3.new(0, 25, 0) | |
| 1629 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
| 1630 | end | |
| 1631 | elseif model.ClassName == "Model" and model ~= Player.Character then | |
| 1632 | for _, x in pairs(model:GetChildren()) do | |
| 1633 | if x.ClassName == "Part" then | |
| 1634 | if (Player.Character.Torso.Position - x.Position).magnitude <= i / 2 and x.Anchored == false then | |
| 1635 | x.Velocity = (x.Position - Player.Character.Torso.Position) * 10 + Vector3.new(0, 25, 0) | |
| 1636 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
| 1637 | if model:FindFirstChild("Humanoid") ~= nil then
| |
| 1638 | model.Humanoid:TakeDamage(10) | |
| 1639 | model.Humanoid.Sit = true | |
| 1640 | end | |
| 1641 | end | |
| 1642 | end | |
| 1643 | end | |
| 1644 | end | |
| 1645 | end | |
| 1646 | wait(0.03) | |
| 1647 | end | |
| 1648 | shock:Remove() | |
| 1649 | shock2:Remove() | |
| 1650 | shock3:Remove() | |
| 1651 | Player.Character[Name].Source.Transparency = 1 | |
| 1652 | Player.Character[Name].Source.Fire.Enabled = false | |
| 1653 | canFire = true | |
| 1654 | elseif spell == 11 then | |
| 1655 | --Kanamla Cysis, object manipulation class. The easiest spell in it's class allows you to lightly pick things up. | |
| 1656 | local target = mouse.Target | |
| 1657 | if target == nil then return end | |
| 1658 | if target.Parent == nil then return end | |
| 1659 | if target.Anchored == true then return end | |
| 1660 | if (target.Position - Player.Character[Name].Source.Position).magnitude > 25 then return end | |
| 1661 | if game:GetService("Players"):GetPlayerFromCharacter(target.Parent) ~= nil then
| |
| 1662 | if game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character:FindFirstChild("Torso") ~= nil then
| |
| 1663 | target = game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character.Torso
| |
| 1664 | if game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character:FindFirstChild("Humanoid") ~= nil then
| |
| 1665 | game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character.Humanoid.PlatformStand = true
| |
| 1666 | end | |
| 1667 | end | |
| 1668 | end | |
| 1669 | local position = Instance.new("BodyPosition")
| |
| 1670 | position.Name = "Cysis" | |
| 1671 | position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1672 | position.P = 1000 | |
| 1673 | position.D = 50 | |
| 1674 | position.Parent = target | |
| 1675 | position.position = Player.Character[Name].Source.Position + ((mouse.Hit.p - Player.Character[Name].Source.Position).unit * 10) | |
| 1676 | canFire = false | |
| 1677 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 1678 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
| 1679 | Player.Character[Name].Source.Transparency = 0.25 | |
| 1680 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright blue")
| |
| 1681 | Player.Character[Name].Source.Fire.Enabled = true | |
| 1682 | Player.Character[Name].Source.Fire.Heat = 10 | |
| 1683 | Player.Character[Name].Source.Fire.Size = 2 | |
| 1684 | Player.Character[Name].Source.Fire.Color = Color3.new(0, 0, 1) | |
| 1685 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(0.5, 0.5, 1) | |
| 1686 | Player.Character[Name].Handle.Shine.Looped = false | |
| 1687 | Player.Character[Name].Handle.Shine.Volume = 1 | |
| 1688 | Player.Character[Name].Handle.Shine.Pitch = 0.75 | |
| 1689 | Player.Character[Name].Handle.Shine:Play() | |
| 1690 | for i = 0, math.huge do | |
| 1691 | if Button1Down == false then break end | |
| 1692 | if Player.Character == nil then break end | |
| 1693 | if Player.Character:FindFirstChild("Humanoid") == nil then break end
| |
| 1694 | if Player.Character.Humanoid.Health <= 0 then break end | |
| 1695 | if Player.Character:FindFirstChild(Name) == nil then break end | |
| 1696 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
| |
| 1697 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end
| |
| 1698 | if power <= 0 then break end | |
| 1699 | if string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) == "0" then | |
| 1700 | power = power - 1 | |
| 1701 | end | |
| 1702 | if target ~= nil and position ~= nil then | |
| 1703 | position.position = Player.Character[Name].Source.Position + ((mouse.Hit.p - Player.Character[Name].Source.Position).unit * 10) | |
| 1704 | end | |
| 1705 | wait() | |
| 1706 | end | |
| 1707 | if position ~= nil then position:Remove() end | |
| 1708 | if target ~= nil then | |
| 1709 | if target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1710 | target.Parent.Humanoid.PlatformStand = false | |
| 1711 | target.Parent.Humanoid.Sit = true | |
| 1712 | end | |
| 1713 | end | |
| 1714 | for i = 0.25, 1, 0.05 do | |
| 1715 | Player.Character[Name].Source.Transparency = i | |
| 1716 | wait() | |
| 1717 | end | |
| 1718 | Player.Character[Name].Source.Transparency = 1 | |
| 1719 | Player.Character[Name].Source.Fire.Enabled = false | |
| 1720 | canFire = true | |
| 1721 | elseif spell == 12 then | |
| 1722 | --Kanamla Tepidift, object manipulation class. Allows you to teleport from one area to another. | |
| 1723 | canFire = false | |
| 1724 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 1725 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright blue")
| |
| 1726 | Player.Character[Name].Source.Fire.Enabled = true | |
| 1727 | Player.Character[Name].Source.Fire.Heat = 0 | |
| 1728 | Player.Character[Name].Source.Fire.Color = Color3.new(0, 0, 1) | |
| 1729 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
| 1730 | Player.Character[Name].Handle.Shine.Looped = true | |
| 1731 | Player.Character[Name].Handle.Shine.Pitch = 1.5 | |
| 1732 | Player.Character[Name].Handle.Shine.Volume = 1 | |
| 1733 | Player.Character[Name].Handle.Shine:Play() | |
| 1734 | for i = 1, 0, -0.05 do | |
| 1735 | Player.Character[Name].Source.Transparency = i | |
| 1736 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15) | |
| 1737 | Player.Character[Name].Source.Fire.Size = (1 - i) * 15 | |
| 1738 | wait() | |
| 1739 | end | |
| 1740 | local maxDistance = (Player.Character.Torso.Position - mouse.Hit.p).magnitude | |
| 1741 | if maxDistance < 500 then | |
| 1742 | local pos1 = Player.Character.Torso.Position | |
| 1743 | local pos2 = mouse.Hit.p + Vector3.new(0, 3, 0) | |
| 1744 | local pos0 = pos1 | |
| 1745 | for distance = 1, maxDistance, 5 do | |
| 1746 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -distance)).p | |
| 1747 | Player.Character.Torso.CFrame = CFrame.new(pos0, pos2) | |
| 1748 | Player.Character.Torso.Velocity = Vector3.new() | |
| 1749 | power = power - 1 | |
| 1750 | wait() | |
| 1751 | end | |
| 1752 | Player.Character.Torso.CFrame = CFrame.new(pos2) | |
| 1753 | for i = 0, 1, 0.05 do | |
| 1754 | Player.Character[Name].Source.Transparency = i | |
| 1755 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15) | |
| 1756 | Player.Character[Name].Source.Fire.Size = (1 - i) * 15 | |
| 1757 | Player.Character[Name].Handle.Shine.Volume = (1 - i) | |
| 1758 | wait() | |
| 1759 | end | |
| 1760 | Player.Character[Name].Handle.Shine:Stop() | |
| 1761 | else | |
| 1762 | for i = 0, 1, 0.05 do | |
| 1763 | Player.Character[Name].Source.BrickColor = Player.Character[Name].Source.BrickColor == BrickColor.new("Bright blue") and BrickColor.new("Really red") or BrickColor.new("Bright blue")
| |
| 1764 | Player.Character[Name].Source.Transparency = i | |
| 1765 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15) | |
| 1766 | Player.Character[Name].Source.Fire.Size = (1 - i) * 15 | |
| 1767 | Player.Character[Name].Source.Fire.Color = Player.Character[Name].Source.Fire.Color == Color3.new(0, 0, 1) and Color3.new(1, 0, 0) or Color3.new(0, 0, 1) | |
| 1768 | Player.Character[Name].Source.Fire.SecondaryColor = Player.Character[Name].Source.Fire.SecondaryColor == Color3.new(1, 1, 1) and Color3.new(1, 0, 0) or Color3.new(1, 1, 1) | |
| 1769 | Player.Character[Name].Handle.Shine.Pitch = (1 - i) + 0.5 | |
| 1770 | wait() | |
| 1771 | end | |
| 1772 | Player.Character[Name].Handle.Shine:Stop() | |
| 1773 | end | |
| 1774 | Player.Character[Name].Source.Transparency = 1 | |
| 1775 | Player.Character[Name].Source.Fire.Enabled = false | |
| 1776 | canFire = true | |
| 1777 | elseif spell == 13 then | |
| 1778 | --Kanamla Jump, object manipulation class. Allows you to jump really high. | |
| 1779 | canFire = false | |
| 1780 | while Button1Down == true do | |
| 1781 | if power <= 0 then break end | |
| 1782 | Player.Character[Name].Handle.Fire3.Looped = false | |
| 1783 | Player.Character[Name].Handle.Fire3.Pitch = 1 | |
| 1784 | Player.Character[Name].Handle.Fire3.Volume = 1 | |
| 1785 | for i = 1, 2 do Player.Character[Name].Handle.Fire3:Play() end | |
| 1786 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really blue")
| |
| 1787 | Player.Character.Humanoid.PlatformStand = true | |
| 1788 | Player.Character.Torso.Velocity = Vector3.new(Player.Character.Torso.Velocity.x, (Player.Character.Torso.Velocity.y / 2) + 100, Player.Character.Torso.Velocity.z) | |
| 1789 | power = power - 5 | |
| 1790 | local shock = Instance.new("Part")
| |
| 1791 | shock.FormFactor = "Custom" | |
| 1792 | shock.Size = Vector3.new(1, 1, 1) | |
| 1793 | shock.BrickColor = BrickColor.new("Really blue")
| |
| 1794 | shock.Anchored = true | |
| 1795 | shock.Name = "Shock Ring" | |
| 1796 | shock.CanCollide = false | |
| 1797 | shock.Parent = Workspace | |
| 1798 | local mesh = Instance.new("SpecialMesh")
| |
| 1799 | mesh.MeshType = "FileMesh" | |
| 1800 | mesh.MeshId = "http://www.roblox.com/Asset/?id=20329976" | |
| 1801 | mesh.Scale = Vector3.new(1, 1, 1) | |
| 1802 | mesh.Parent = shock | |
| 1803 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 2.5, 0)) | |
| 1804 | coroutine.resume(coroutine.create(function() | |
| 1805 | for i = 0, 50 do | |
| 1806 | mesh.Scale = Vector3.new(i, i / 5, i) | |
| 1807 | shock.Transparency = i / 50 | |
| 1808 | wait() | |
| 1809 | end | |
| 1810 | shock:Remove() | |
| 1811 | end)) | |
| 1812 | for i = 0, 1, 0.2 do | |
| 1813 | Player.Character[Name].Source.Transparency = i | |
| 1814 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) | |
| 1815 | wait() | |
| 1816 | end | |
| 1817 | Player.Character[Name].Source.Transparency = 1 | |
| 1818 | Player.Character.Humanoid.PlatformStand = false | |
| 1819 | end | |
| 1820 | canFire = true | |
| 1821 | elseif spell == 14 then | |
| 1822 | --Candora Hide, light manipulation class. The Hide spell makes you and your wand seem invisible to the naked eye by bending light around your limbs. | |
| 1823 | canFire = false | |
| 1824 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 1825 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
| 1826 | Player.Character[Name].Source.BrickColor = BrickColor.new("Royal purple")
| |
| 1827 | for i = 1, 0, -0.05 do | |
| 1828 | Player.Character[Name].Source.Transparency = i | |
| 1829 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
| 1830 | wait() | |
| 1831 | end | |
| 1832 | Player.Character[Name].Source.Transparency = 0 | |
| 1833 | if Player.Character:FindFirstChild("Head") ~= nil then
| |
| 1834 | if Player.Character.Head:FindFirstChild("face") ~= nil then
| |
| 1835 | Player.Character.Head.face.Face = "Bottom" | |
| 1836 | end | |
| 1837 | end | |
| 1838 | Player.Character[Name].Handle.Shine.Looped = false | |
| 1839 | Player.Character[Name].Handle.Shine.Volume = 1 | |
| 1840 | Player.Character[Name].Handle.Shine:Play() | |
| 1841 | for i = 0, 1.1, 0.01 do | |
| 1842 | Player.Character[Name].Handle.Shine.Pitch = math.sin(i) | |
| 1843 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i), math.sin(i), math.sin(i)) + Vector3.new(2, 2, 2) | |
| 1844 | for _, children in pairs(Player.Character:GetChildren()) do | |
| 1845 | if children.ClassName == "Part" and children.Name ~= "" then | |
| 1846 | children.Transparency = i | |
| 1847 | end | |
| 1848 | if children.Name == Name then | |
| 1849 | for _, children2 in pairs(children:GetChildren()) do | |
| 1850 | if children2.ClassName == "Part" then | |
| 1851 | children2.Transparency = i | |
| 1852 | end | |
| 1853 | end | |
| 1854 | end | |
| 1855 | end | |
| 1856 | wait() | |
| 1857 | end | |
| 1858 | while Button1Down == true do | |
| 1859 | if Player.Character == nil then break end | |
| 1860 | if Player.Character:FindFirstChild("Humanoid") == nil then break end
| |
| 1861 | if Player.Character.Humanoid.Health <= 0 then break end | |
| 1862 | if Player.Character:FindFirstChild(Name) == nil then break end | |
| 1863 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
| |
| 1864 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end
| |
| 1865 | if power <= 0 then break end | |
| 1866 | power = power - 1 | |
| 1867 | wait(0.5) | |
| 1868 | end | |
| 1869 | Player.Character[Name].Handle.Shine:Play() | |
| 1870 | for i = 1, -0.1, -0.01 do | |
| 1871 | Player.Character[Name].Handle.Shine.Pitch = math.sin(i) | |
| 1872 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i), math.sin(i), math.sin(i)) + Vector3.new(2, 2, 2) | |
| 1873 | for _, children in pairs(Player.Character:GetChildren()) do | |
| 1874 | if children.ClassName == "Part" and children.Name ~= "" then | |
| 1875 | children.Transparency = i | |
| 1876 | end | |
| 1877 | if children.Name == Name then | |
| 1878 | for _, children2 in pairs(children:GetChildren()) do | |
| 1879 | if children2.ClassName == "Part" then | |
| 1880 | children2.Transparency = i | |
| 1881 | end | |
| 1882 | end | |
| 1883 | end | |
| 1884 | end | |
| 1885 | wait() | |
| 1886 | end | |
| 1887 | Player.Character[Name].Handle.Shine:Stop() | |
| 1888 | if Player.Character:FindFirstChild("Head") ~= nil then
| |
| 1889 | if Player.Character.Head:FindFirstChild("face") ~= nil then
| |
| 1890 | Player.Character.Head.face.Face = "Front" | |
| 1891 | end | |
| 1892 | end | |
| 1893 | for i = 0, 1, 0.05 do | |
| 1894 | Player.Character[Name].Source.Transparency = i | |
| 1895 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
| 1896 | wait() | |
| 1897 | end | |
| 1898 | Player.Character[Name].Source.Transparency = 1 | |
| 1899 | canFire = true | |
| 1900 | elseif spell == 15 then | |
| 1901 | --Duraen Control, human manipulation class. Lets you control the movements of others. | |
| 1902 | Controlling = Controlling == nil and false or Controlling | |
| 1903 | ControlModel = ControlModel == nil and nil or ControlModel | |
| 1904 | if Controlling ~= true then | |
| 1905 | if mouse.Target == nil then return end | |
| 1906 | if mouse.Target.Parent == nil then return end | |
| 1907 | if mouse.Target.Parent:FindFirstChild("Humanoid") == nil then return end
| |
| 1908 | if mouse.Target.Parent:FindFirstChild("Torso") == nil then return end
| |
| 1909 | if mouse.Target.Parent:FindFirstChild("Head") == nil then return end
| |
| 1910 | canFire = false | |
| 1911 | Controlling = true | |
| 1912 | ControlModel = mouse.Target.Parent | |
| 1913 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 1914 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
| 1915 | Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange")
| |
| 1916 | Player.Character[Name].Handle.Shine.Looped = false | |
| 1917 | Player.Character[Name].Handle.Shine.Volume = 1 | |
| 1918 | Player.Character[Name].Handle.Shine.Pitch = 2 | |
| 1919 | Player.Character[Name].Handle.Shine:Play() | |
| 1920 | for i = 1, 0, -0.025 do | |
| 1921 | Player.Character[Name].Source.Transparency = i | |
| 1922 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
| 1923 | Player.Character[Name].Handle.Shine.Pitch = i * 2 | |
| 1924 | wait() | |
| 1925 | end | |
| 1926 | Player.Character[Name].Source.Transparency = 0 | |
| 1927 | Player.Character[Name].Handle.Shine:Stop() | |
| 1928 | coroutine.resume(coroutine.create(function() | |
| 1929 | for i = 0, 1, 0.05 do | |
| 1930 | Player.Character[Name].Source.Transparency = i | |
| 1931 | wait() | |
| 1932 | end | |
| 1933 | Player.Character[Name].Source.Transparency = 1 | |
| 1934 | end)) | |
| 1935 | Player.Character[Name].Handle.Fire2.Looped = false | |
| 1936 | Player.Character[Name].Handle.Fire2.Volume = 1 | |
| 1937 | Player.Character[Name].Handle.Fire2.Pitch = 1 | |
| 1938 | Player.Character[Name].Handle.Fire2:Play() | |
| 1939 | local Shot = Instance.new("Part", Workspace)
| |
| 1940 | Shot.FormFactor = "Custom" | |
| 1941 | Shot.Shape = "Ball" | |
| 1942 | Shot.Size = Vector3.new(1, 1, 1) | |
| 1943 | Shot.CFrame = Player.Character[Name].Source.CFrame | |
| 1944 | Shot.CanCollide = false | |
| 1945 | Shot.BrickColor = BrickColor.new("Neon orange")
| |
| 1946 | Shot.Transparency = 0.5 | |
| 1947 | Shot.TopSurface = 0 | |
| 1948 | Shot.BottomSurface = 0 | |
| 1949 | local BodyVelocity = Instance.new("BodyVelocity", Shot)
| |
| 1950 | BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1951 | local Camera = Workspace.CurrentCamera | |
| 1952 | Camera.CameraSubject = Shot | |
| 1953 | while true do | |
| 1954 | if ControlModel == nil then break end | |
| 1955 | if ControlModel.Parent == nil then break end | |
| 1956 | if ControlModel:FindFirstChild("Humanoid") == nil then break end
| |
| 1957 | if ControlModel.Humanoid.Health <= 0 then break end | |
| 1958 | if ControlModel:FindFirstChild("Torso") == nil then break end
| |
| 1959 | if ControlModel:FindFirstChild("Head") == nil then break end
| |
| 1960 | if Player.Character == nil then break end | |
| 1961 | if Player.Character.Parent == nil then break end | |
| 1962 | if Player.Character:FindFirstChild("Humanoid") == nil then break end
| |
| 1963 | if Player.Character.Humanoid.Health <= 0 then break end | |
| 1964 | if Player.Character:FindFirstChild("Torso") == nil then break end
| |
| 1965 | if Player.Character:FindFirstChild("Head") == nil then break end
| |
| 1966 | if Shot.Parent == nil then break end | |
| 1967 | if (ControlModel.Head.Position - Shot.Position).magnitude < 3 then break end | |
| 1968 | BodyVelocity.velocity = (ControlModel.Head.Position - Shot.Position).unit * (ControlModel.Humanoid.WalkSpeed * 1.5) | |
| 1969 | wait() | |
| 1970 | end | |
| 1971 | Shot:Remove() | |
| 1972 | if ControlModel:FindFirstChild("Humanoid") == nil then return end
| |
| 1973 | if ControlModel:FindFirstChild("Torso") == nil then return end
| |
| 1974 | if ControlModel:FindFirstChild("Head") == nil then return end
| |
| 1975 | local ControlPlayer = nil | |
| 1976 | local Explosion = Instance.new("Part", Workspace)
| |
| 1977 | Explosion.FormFactor = "Custom" | |
| 1978 | Explosion.Shape = "Ball" | |
| 1979 | Explosion.Size = Vector3.new(1, 1, 1) | |
| 1980 | Explosion.CFrame = ControlModel.Head.CFrame | |
| 1981 | Explosion.CanCollide = false | |
| 1982 | Explosion.Anchored = true | |
| 1983 | Explosion.BrickColor = BrickColor.new("Neon orange")
| |
| 1984 | Explosion.Transparency = 0.5 | |
| 1985 | Explosion.TopSurface = 0 | |
| 1986 | Explosion.BottomSurface = 0 | |
| 1987 | local Mesh = Instance.new("SpecialMesh")
| |
| 1988 | Mesh.MeshType = "Sphere" | |
| 1989 | Mesh.Parent = Explosion | |
| 1990 | coroutine.resume(coroutine.create(function(Part) | |
| 1991 | for i = 0, 1, 0.05 do | |
| 1992 | Mesh.Scale = Vector3.new(i * 7.5, i * 2, i * 7.5) | |
| 1993 | Explosion.Transparency = i | |
| 1994 | Explosion.CFrame = Part.CFrame | |
| 1995 | wait() | |
| 1996 | end | |
| 1997 | Explosion:Remove() | |
| 1998 | end), ControlModel.Head) | |
| 1999 | local Camera = Workspace.CurrentCamera | |
| 2000 | Camera.CameraSubject = ControlModel.Humanoid | |
| 2001 | canFire = true | |
| 2002 | while Controlling == true and ControlModel:FindFirstChild("Humanoid") ~= nil and ControlModel:FindFirstChild("Torso") ~= nil and ControlModel:FindFirstChild("Head") ~= nil and spell == 15 and selected == true do
| |
| 2003 | if Player.Character == nil then break end | |
| 2004 | if Player.Character:FindFirstChild("Humanoid") == nil then break end
| |
| 2005 | if Player.Character.Humanoid.Health <= 0 then break end | |
| 2006 | if Player.Character:FindFirstChild(Name) == nil then break end | |
| 2007 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
| |
| 2008 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end
| |
| 2009 | if ControlModel.Humanoid.Health <= 0 then break end | |
| 2010 | if power <= 0 then break end | |
| 2011 | if math.random(1, 2) == 1 then power = power - 1 end | |
| 2012 | ControlModel.Humanoid:MoveTo(mouse.Hit.p, mouse.Target == nil and ControlModel.Torso or mouse.Target) | |
| 2013 | if mouse.Hit.p.y > ControlModel.Torso.Position.y then | |
| 2014 | ControlModel.Humanoid.Jump = true | |
| 2015 | end | |
| 2016 | wait() | |
| 2017 | end | |
| 2018 | if ControlModel.Parent ~= nil then | |
| 2019 | if ControlModel:FindFirstChild("Head") ~= nil then
| |
| 2020 | local Explosion = Instance.new("Part", Workspace)
| |
| 2021 | Explosion.Name = "Magical Explosion" | |
| 2022 | Explosion.FormFactor = "Custom" | |
| 2023 | Explosion.Shape = "Ball" | |
| 2024 | Explosion.Size = Vector3.new(1, 1, 1) | |
| 2025 | Explosion.CFrame = ControlModel.Head.CFrame | |
| 2026 | Explosion.CanCollide = false | |
| 2027 | Explosion.Anchored = true | |
| 2028 | Explosion.BrickColor = BrickColor.new("Neon orange")
| |
| 2029 | Explosion.TopSurface = 0 | |
| 2030 | Explosion.BottomSurface = 0 | |
| 2031 | local Mesh = Instance.new("SpecialMesh")
| |
| 2032 | Mesh.MeshType = "Sphere" | |
| 2033 | Mesh.Parent = Explosion | |
| 2034 | coroutine.resume(coroutine.create(function(Part) | |
| 2035 | for i = 1, 0, -0.05 do | |
| 2036 | Mesh.Scale = Vector3.new(i * 7.5, i * 2, i * 7.5) | |
| 2037 | Explosion.Transparency = i | |
| 2038 | Explosion.CFrame = Part.CFrame | |
| 2039 | wait() | |
| 2040 | end | |
| 2041 | Explosion:Remove() | |
| 2042 | end), ControlModel.Head) | |
| 2043 | end | |
| 2044 | end | |
| 2045 | Controlling = false | |
| 2046 | ControlModel = nil | |
| 2047 | Camera.CameraSubject = Player.Character:FindFirstChild("Humanoid")
| |
| 2048 | canFire = false | |
| 2049 | if selected == true then | |
| 2050 | for i = 1, 0, -0.05 do | |
| 2051 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 2052 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(2, 2, 2) | |
| 2053 | Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange")
| |
| 2054 | Player.Character[Name].Source.Transparency = i | |
| 2055 | wait() | |
| 2056 | end | |
| 2057 | Player.Character[Name].Handle.Shine.Looped = false | |
| 2058 | Player.Character[Name].Handle.Shine.Volume = 1 | |
| 2059 | Player.Character[Name].Handle.Shine.Pitch = 0 | |
| 2060 | Player.Character[Name].Handle.Shine:Play() | |
| 2061 | for i = 0, 1, 0.025 do | |
| 2062 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 2063 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
| 2064 | Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange")
| |
| 2065 | Player.Character[Name].Source.Transparency = i | |
| 2066 | Player.Character[Name].Handle.Shine.Pitch = i * 2 | |
| 2067 | wait() | |
| 2068 | end | |
| 2069 | Player.Character[Name].Source.Transparency = 1 | |
| 2070 | end | |
| 2071 | canFire = true | |
| 2072 | else | |
| 2073 | Controlling = false | |
| 2074 | end | |
| 2075 | elseif spell == 16 then | |
| 2076 | --Duraen Switch, human manipulation class. Dress up as the enemy... Or as a woman, you sicko. | |
| 2077 | if mouse.Target == nil then return end | |
| 2078 | if mouse.Target.Parent == nil then return end | |
| 2079 | if mouse.Target.Parent:FindFirstChild("Humanoid") == nil then return end
| |
| 2080 | if mouse.Target.Parent:FindFirstChild("Torso") == nil then return end
| |
| 2081 | if mouse.Target.Parent:FindFirstChild("Head") == nil then return end
| |
| 2082 | canFire = false | |
| 2083 | local CharacterOne = Player.Character | |
| 2084 | local CharacterTwo = mouse.Target.Parent | |
| 2085 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
| 2086 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
| 2087 | Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange")
| |
| 2088 | Player.Character[Name].Handle.Shine.Looped = false | |
| 2089 | Player.Character[Name].Handle.Shine.Volume = 1 | |
| 2090 | Player.Character[Name].Handle.Shine.Pitch = 2 | |
| 2091 | Player.Character[Name].Handle.Shine:Play() | |
| 2092 | for i = 1, 0, -0.025 do | |
| 2093 | Player.Character[Name].Source.Transparency = i | |
| 2094 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
| 2095 | Player.Character[Name].Handle.Shine.Pitch = i * 2 | |
| 2096 | wait() | |
| 2097 | end | |
| 2098 | Player.Character[Name].Source.Transparency = 0 | |
| 2099 | Player.Character[Name].Handle.Shine:Stop() | |
| 2100 | coroutine.resume(coroutine.create(function() | |
| 2101 | for i = 0, 1, 0.05 do | |
| 2102 | Player.Character[Name].Source.Transparency = i | |
| 2103 | wait() | |
| 2104 | end | |
| 2105 | Player.Character[Name].Source.Transparency = 1 | |
| 2106 | end)) | |
| 2107 | coroutine.resume(coroutine.create(function() | |
| 2108 | local Explosion = Instance.new("Part", Workspace)
| |
| 2109 | Explosion.Name = "Magical Explosion" | |
| 2110 | Explosion.FormFactor = "Custom" | |
| 2111 | Explosion.Shape = "Ball" | |
| 2112 | Explosion.Size = Vector3.new(1, 1, 1) | |
| 2113 | Explosion.CanCollide = false | |
| 2114 | Explosion.Anchored = true | |
| 2115 | Explosion.BrickColor = BrickColor.new("Neon orange")
| |
| 2116 | Explosion.TopSurface = 0 | |
| 2117 | Explosion.BottomSurface = 0 | |
| 2118 | local Mesh = Instance.new("SpecialMesh")
| |
| 2119 | Mesh.MeshType = "Sphere" | |
| 2120 | Mesh.Parent = Explosion | |
| 2121 | coroutine.resume(coroutine.create(function(Part) | |
| 2122 | for i = 0, 7, 0.1 do | |
| 2123 | Mesh.Scale = Vector3.new(i, i * 2, i) | |
| 2124 | Explosion.CFrame = Part.CFrame | |
| 2125 | wait() | |
| 2126 | end | |
| 2127 | for i = 7, 14, 0.1 do | |
| 2128 | Mesh.Scale = Vector3.new(i, i * 2, i) | |
| 2129 | Explosion.Transparency = (i - 7) / 7 | |
| 2130 | Explosion.CFrame = Part.CFrame | |
| 2131 | wait() | |
| 2132 | end | |
| 2133 | Explosion:Remove() | |
| 2134 | end), CharacterOne.Torso) | |
| 2135 | local Explosion = Instance.new("Part", Workspace)
| |
| 2136 | Explosion.Name = "Magical Explosion" | |
| 2137 | Explosion.FormFactor = "Custom" | |
| 2138 | Explosion.Shape = "Ball" | |
| 2139 | Explosion.Size = Vector3.new(1, 1, 1) | |
| 2140 | Explosion.CanCollide = false | |
| 2141 | Explosion.Anchored = true | |
| 2142 | Explosion.BrickColor = BrickColor.new("Neon orange")
| |
| 2143 | Explosion.TopSurface = 0 | |
| 2144 | Explosion.BottomSurface = 0 | |
| 2145 | local Mesh = Instance.new("SpecialMesh")
| |
| 2146 | Mesh.MeshType = "Sphere" | |
| 2147 | Mesh.Parent = Explosion | |
| 2148 | coroutine.resume(coroutine.create(function(Part) | |
| 2149 | for i = 0, 7, 0.1 do | |
| 2150 | Mesh.Scale = Vector3.new(i, i * 2, i) | |
| 2151 | Explosion.CFrame = Part.CFrame | |
| 2152 | wait() | |
| 2153 | end | |
| 2154 | for i = 7, 14, 0.1 do | |
| 2155 | Mesh.Scale = Vector3.new(i, i * 2, i) | |
| 2156 | Explosion.Transparency = (i - 7) / 7 | |
| 2157 | Explosion.CFrame = Part.CFrame | |
| 2158 | wait() | |
| 2159 | end | |
| 2160 | Explosion:Remove() | |
| 2161 | end), CharacterTwo.Torso) | |
| 2162 | end)) | |
| 2163 | wait(2) | |
| 2164 | local CharacterOneParts = Instance.new("Model")
| |
| 2165 | local CharacterTwoParts = Instance.new("Model")
| |
| 2166 | if CharacterOne.Head:FindFirstChild("face") ~= nil then
| |
| 2167 | CharacterOne.Head.face.Parent = CharacterOneParts | |
| 2168 | end | |
| 2169 | if CharacterOne.Head:FindFirstChild("Mesh") ~= nil then
| |
| 2170 | CharacterOne.Head.Mesh.Parent = CharacterOneParts | |
| 2171 | end | |
| 2172 | if CharacterOne.Torso:FindFirstChild("roblox") ~= nil then
| |
| 2173 | CharacterOne.Torso.roblox.Parent = CharacterOneParts | |
| 2174 | end | |
| 2175 | for _, Part in pairs(CharacterOne:GetChildren()) do | |
| 2176 | if Part.ClassName == "Shirt" or Part.ClassName == "Pants" or Part.ClassName == "CharacterMesh" or Part.ClassName == "ShirtGraphic" or Part.ClassName == "Hat" or Part.ClassName == "Accoutrement" or Part.ClassName == "BodyColors" then | |
| 2177 | Part.Parent = CharacterOneParts | |
| 2178 | end | |
| 2179 | end | |
| 2180 | if CharacterTwo.Head:FindFirstChild("face") ~= nil then
| |
| 2181 | CharacterTwo.Head.face.Parent = CharacterTwoParts | |
| 2182 | end | |
| 2183 | if CharacterTwo.Head:FindFirstChild("Mesh") ~= nil then
| |
| 2184 | CharacterTwo.Head.Mesh.Parent = CharacterTwoParts | |
| 2185 | end | |
| 2186 | if CharacterTwo.Torso:FindFirstChild("roblox") ~= nil then
| |
| 2187 | CharacterTwo.Torso.roblox.Parent = CharacterTwoParts | |
| 2188 | end | |
| 2189 | for _, Part in pairs(CharacterTwo:GetChildren()) do | |
| 2190 | if Part.ClassName == "Shirt" or Part.ClassName == "Pants" or Part.ClassName == "CharacterMesh" or Part.ClassName == "ShirtGraphic" or Part.ClassName == "Hat" or Part.ClassName == "Accoutrement" or Part.ClassName == "BodyColors" then | |
| 2191 | Part.Parent = CharacterTwoParts | |
| 2192 | end | |
| 2193 | end | |
| 2194 | for _, Part in pairs(CharacterOneParts:GetChildren()) do | |
| 2195 | if Part.Name == "face" or Part.Name == "Mesh" then | |
| 2196 | Part.Parent = CharacterTwo.Head | |
| 2197 | elseif Part.Name == "roblox" then | |
| 2198 | Part.Parent = CharacterTwo.Torso | |
| 2199 | else | |
| 2200 | Part.Parent = CharacterTwo | |
| 2201 | end | |
| 2202 | end | |
| 2203 | for _, Part in pairs(CharacterTwoParts:GetChildren()) do | |
| 2204 | if Part.Name == "face" or Part.Name == "Mesh" then | |
| 2205 | Part.Parent = CharacterOne.Head | |
| 2206 | elseif Part.Name == "roblox" then | |
| 2207 | Part.Parent = CharacterOne.Torso | |
| 2208 | else | |
| 2209 | Part.Parent = CharacterOne | |
| 2210 | end | |
| 2211 | end | |
| 2212 | canFire = true | |
| 2213 | end | |
| 2214 | end | |
| 2215 | ||
| 2216 | ||
| 2217 | function onButton1Up(mouse) | |
| 2218 | if selected == false then return end | |
| 2219 | Button1Down = false | |
| 2220 | while canFire == false do wait() end | |
| 2221 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 2222 | end | |
| 2223 | ||
| 2224 | ||
| 2225 | function onKeyDown(key, mouse) | |
| 2226 | if selected == false or canFire == false or Button1Down == true then return end | |
| 2227 | key = key:lower() | |
| 2228 | if key == "q" then | |
| 2229 | if mouse.Target == nil then return end | |
| 2230 | if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
| |
| 2231 | onDeselected(mouse) | |
| 2232 | removeParts("holster")
| |
| 2233 | script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
| |
| 2234 | end | |
| 2235 | end | |
| 2236 | if key == "e" then | |
| 2237 | spell = spell - 1 | |
| 2238 | if spell < 0 then | |
| 2239 | spell = 16 | |
| 2240 | end | |
| 2241 | end | |
| 2242 | if key == "r" then | |
| 2243 | spell = spell + 1 | |
| 2244 | if spell > 16 then | |
| 2245 | spell = 0 | |
| 2246 | end | |
| 2247 | end | |
| 2248 | if key == "t" then | |
| 2249 | spellHotkey1Delay = time() | |
| 2250 | end | |
| 2251 | if key == "y" then | |
| 2252 | spellHotkey2Delay = time() | |
| 2253 | end | |
| 2254 | if key == "u" then | |
| 2255 | spellHotkey3Delay = time() | |
| 2256 | end | |
| 2257 | updateSpellText() | |
| 2258 | updateGui() | |
| 2259 | end | |
| 2260 | ||
| 2261 | ||
| 2262 | function onKeyUp(key, mouse) | |
| 2263 | if selected == false or canFire == false or Button1Down == true then return end | |
| 2264 | key = key:lower() | |
| 2265 | if key == "t" then | |
| 2266 | if time() - spellHotkey1Delay > 1 then | |
| 2267 | spellHotkey1 = spell | |
| 2268 | local HotkeyMessage = Instance.new("Message", Player)
| |
| 2269 | HotkeyMessage.Text = "Set hotkey 1." | |
| 2270 | wait(2.5) | |
| 2271 | HotkeyMessage:Remove() | |
| 2272 | else | |
| 2273 | spell = spellHotkey1 | |
| 2274 | end | |
| 2275 | end | |
| 2276 | if key == "y" then | |
| 2277 | if time() - spellHotkey2Delay > 1 then | |
| 2278 | spellHotkey2 = spell | |
| 2279 | local HotkeyMessage = Instance.new("Message", Player)
| |
| 2280 | HotkeyMessage.Text = "Set hotkey 2." | |
| 2281 | wait(2.5) | |
| 2282 | HotkeyMessage:Remove() | |
| 2283 | else | |
| 2284 | spell = spellHotkey2 | |
| 2285 | end | |
| 2286 | end | |
| 2287 | if key == "u" then | |
| 2288 | if time() - spellHotkey3Delay > 1 then | |
| 2289 | spellHotkey3 = spell | |
| 2290 | local HotkeyMessage = Instance.new("Message", Player)
| |
| 2291 | HotkeyMessage.Text = "Set hotkey 3." | |
| 2292 | wait(2.5) | |
| 2293 | HotkeyMessage:Remove() | |
| 2294 | else | |
| 2295 | spell = spellHotkey3 | |
| 2296 | end | |
| 2297 | end | |
| 2298 | updateSpellText() | |
| 2299 | updateGui() | |
| 2300 | end | |
| 2301 | ||
| 2302 | ||
| 2303 | function onSelected(mouse) | |
| 2304 | if selected == true or dropped == true then return end | |
| 2305 | selected = true | |
| 2306 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
| 2307 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
| |
| 2308 | if Player.Character.WeaponActivated.Value == nil then break end | |
| 2309 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
| 2310 | wait() | |
| 2311 | end | |
| 2312 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 2313 | updateSpellText() | |
| 2314 | updateGui() | |
| 2315 | removeParts("holster")
| |
| 2316 | makeParts("hand")
| |
| 2317 | local weapon = Instance.new("ObjectValue")
| |
| 2318 | weapon.Name = "WeaponActivated" | |
| 2319 | weapon.Value = script.Parent | |
| 2320 | weapon.Parent = Player.Character | |
| 2321 | DisableLimb(1, Player.Character) | |
| 2322 | SetAngle(1, math.rad(90), Player.Character) | |
| 2323 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
| 2324 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
| 2325 | mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) | |
| 2326 | mouse.KeyUp:connect(function(key) onKeyUp(key, mouse) end) | |
| 2327 | while selected == true do | |
| 2328 | if canFire == true then | |
| 2329 | if power < 100 and power >= 0 then | |
| 2330 | power = power + 1 | |
| 2331 | wait(0.05) | |
| 2332 | elseif power < 0 then | |
| 2333 | power = power + 1 | |
| 2334 | wait(0.3) | |
| 2335 | elseif power > 100 then | |
| 2336 | power = power - 1 | |
| 2337 | wait(1) | |
| 2338 | else | |
| 2339 | power = 100 | |
| 2340 | end | |
| 2341 | end | |
| 2342 | updateSpellText() | |
| 2343 | updateGui() | |
| 2344 | wait() | |
| 2345 | end | |
| 2346 | end | |
| 2347 | ||
| 2348 | ||
| 2349 | function onDeselected(mouse) | |
| 2350 | if selected == false then return end | |
| 2351 | selected = false | |
| 2352 | Button1Down = false | |
| 2353 | while canFire == false do | |
| 2354 | wait() | |
| 2355 | end | |
| 2356 | if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
| |
| 2357 | if Player.Character.WeaponActivated.Value == script.Parent then | |
| 2358 | Player.Character.WeaponActivated:Remove() | |
| 2359 | end | |
| 2360 | end | |
| 2361 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
| |
| 2362 | if Player.Character.WeaponActivated.Value == nil then break end | |
| 2363 | if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then return true end end) then break end | |
| 2364 | wait() | |
| 2365 | end | |
| 2366 | if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end | |
| 2367 | removeParts("hand")
| |
| 2368 | makeParts("holster")
| |
| 2369 | SetAngle(1, 0, Player.Character) | |
| 2370 | EnableLimb(1, Player.Character) | |
| 2371 | end | |
| 2372 | ||
| 2373 | ||
| 2374 | if script.Parent.ClassName ~= "HopperBin" then | |
| 2375 | if Player == nil then print("Error: Player not found!") return end
| |
| 2376 | local Tool = Instance.new("HopperBin")
| |
| 2377 | Tool.Name = Name | |
| 2378 | Tool.Parent = Player.Backpack | |
| 2379 | script.Name = "Main" | |
| 2380 | script.Parent = Tool | |
| 2381 | elseif script.Parent.ClassName == "HopperBin" then | |
| 2382 | while script.Parent.Parent.ClassName ~= "Backpack" do | |
| 2383 | wait() | |
| 2384 | end | |
| 2385 | Player = script.Parent.Parent.Parent | |
| 2386 | makeParts("holster")
| |
| 2387 | script.Parent.Selected:connect(onSelected) | |
| 2388 | script.Parent.Deselected:connect(onDeselected) | |
| 2389 | end |