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| 1 | /* | |
| 2 | - | MP2's camera system (hud-less) |
| 2 | + | SetPlayerCamera function by MP2 |
| 3 | - | © MP2 2012 |
| 3 | + | |
| 4 | Set a player's camera WITHOUT THE HUD! | |
| 5 | Works by putting players in to spectate mode then setting the camera on the | |
| 6 | next OnPlayerUpdate call. | |
| 7 | - | native SetPlayerCamera(playerid, Float:x, Float:y, Float:z, Float:x2, Float:y2, Float:z2, sets=5); |
| 7 | + | |
| 8 | ||
| 9 | new pUpdateCam[MAX_PLAYERS]; // Cam needs setting? See defines below | |
| 10 | - | enum E_OPU_CAM_DATA |
| 10 | + | #define CAMUPDATE_NONE 0 |
| 11 | #define CAMUPDATE_SET 1 // Just set the camera | |
| 12 | - | Float:opu_cam_pos[3], |
| 12 | + | #define CAMUPDATE_MOVE 2 // 'CAMERA_MOVE' in SetPlayerCameraLookAt |
| 13 | - | Float:opu_cam_look[3], |
| 13 | + | #define CAMUPDATE_INTERPOLATE 3 // Interpolation |
| 14 | - | opu_cam_updates |
| 14 | + | |
| 15 | enum E_CAMUPDATE_COORDS | |
| 16 | {
| |
| 17 | - | new OPU_CAM_DATA[MAX_PLAYERS][E_OPU_CAM_DATA]; |
| 17 | + | Float:CAMUPDATE_camPos[3], |
| 18 | Float:CAMUPDATE_camLook[3], | |
| 19 | Float:CAMUPDATE_camPosIP[3], // For interpolation (AFTER POS) | |
| 20 | - | {
|
| 20 | + | Float:CAMUPDATE_camLookIP[3] // For interpolation (AFTER LOOK) |
| 21 | - | // OPU Cameras |
| 21 | + | |
| 22 | - | if(OPU_CAM_DATA[playerid][opu_cam_updates] != 0) // Still updates to process |
| 22 | + | new Float:pUpdateCamCoords[MAX_PLAYERS][E_CAMUPDATE_COORDS]; // Camera coords (pos+lookat) |
| 23 | - | {
|
| 23 | + | |
| 24 | - | // Set the camera's position |
| 24 | + | /* FUNCTIONS |
| 25 | - | SetPlayerCameraPos(playerid, |
| 25 | + | native SetPlayerCamera(playerid, Float:x, Float:y, Float:z, Float:lookx, Float:looky, Float:lookz, bool:camera_interpolate=false); |
| 26 | - | OPU_CAM_DATA[playerid][opu_cam_pos][0], |
| 26 | + | native InterpolatePlayerCamera(playerid, Float:startposx, Float:startposy, Float:startposz, Float:startlookx, Float:startlooky, Float:startlookz, Float:toposx, Float:toposy, Float:toposz, Float:tolookx, Float:tolooky, Float:tolookz, interpolation_time=3000); |
| 27 | - | OPU_CAM_DATA[playerid][opu_cam_pos][1], |
| 27 | + | |
| 28 | - | OPU_CAM_DATA[playerid][opu_cam_pos][2]); |
| 28 | + | |
| 29 | - | |
| 29 | + | // Set a player's camera. If camera_interpolate is true the camera will interpolate (NO TIME CONTROL - see InterpolatePlayerCamera) |
| 30 | - | // Set the camera's 'lookat' point |
| 30 | + | stock SetPlayerCamera(playerid, Float:x, Float:y, Float:z, Float:lookx, Float:looky, Float:lookz, bool:camera_interpolate=false) |
| 31 | - | SetPlayerCameraLookAt(playerid, |
| 31 | + | |
| 32 | - | OPU_CAM_DATA[playerid][opu_cam_look][0], |
| 32 | + | |
| 33 | - | OPU_CAM_DATA[playerid][opu_cam_look][1], |
| 33 | + | |
| 34 | - | OPU_CAM_DATA[playerid][opu_cam_look][2]); |
| 34 | + | if(camera_interpolate == false) pUpdateCam[playerid] = CAMUPDATE_SET; |
| 35 | else pUpdateCam[playerid] = CAMUPDATE_MOVE; | |
| 36 | - | OPU_CAM_DATA[playerid][opu_cam_updates]--; // We've processed one update |
| 36 | + | |
| 37 | - | } |
| 37 | + | pUpdateCamCoords[playerid][CAMUPDATE_camPos][0] = x; |
| 38 | - | return CallLocalFunction("cam_OnPlayerUpdate", "i", playerid); // Hooking method
|
| 38 | + | pUpdateCamCoords[playerid][CAMUPDATE_camPos][1] = y; |
| 39 | pUpdateCamCoords[playerid][CAMUPDATE_camPos][2] = z; | |
| 40 | ||
| 41 | pUpdateCamCoords[playerid][CAMUPDATE_camLook][0] = lookx; | |
| 42 | pUpdateCamCoords[playerid][CAMUPDATE_camLook][1] = looky; | |
| 43 | pUpdateCamCoords[playerid][CAMUPDATE_camLook][2] = lookz; | |
| 44 | return 1; | |
| 45 | - | #define OnPlayerUpdate cam_OnPlayerUpdate |
| 45 | + | |
| 46 | - | forward cam_OnPlayerUpdate(playerid); |
| 46 | + | |
| 47 | // Interpolate a player's camera. | |
| 48 | - | stock SetPlayerCamera(playerid, Float:x, Float:y, Float:z, Float:x2, Float:y2, Float:z2, sets=5) |
| 48 | + | stock InterpolatePlayerCamera(playerid, Float:startposx, Float:startposy, Float:startposz, Float:startlookx, Float:startlooky, Float:startlookz, Float:toposx, Float:toposy, Float:toposz, Float:tolookx, Float:tolooky, Float:tolookz, interpolation_time=3000) |
| 49 | {
| |
| 50 | - | OPU_CAM_DATA[playerid][opu_cam_updates] = sets; |
| 50 | + | |
| 51 | ||
| 52 | - | OPU_CAM_DATA[playerid][opu_cam_pos][0] = x; |
| 52 | + | pUpdateCam[playerid] = CAMUPDATE_INTERPOLATE; |
| 53 | - | OPU_CAM_DATA[playerid][opu_cam_pos][1] = y; |
| 53 | + | |
| 54 | - | OPU_CAM_DATA[playerid][opu_cam_pos][2] = z; |
| 54 | + | pUpdateCamCoords[playerid][CAMUPDATE_camPos][0] = startposx; |
| 55 | - | OPU_CAM_DATA[playerid][opu_cam_look][0] = x2; |
| 55 | + | pUpdateCamCoords[playerid][CAMUPDATE_camPos][1] = startposy; |
| 56 | - | OPU_CAM_DATA[playerid][opu_cam_look][1] = y2; |
| 56 | + | pUpdateCamCoords[playerid][CAMUPDATE_camPos][2] = startposz; |
| 57 | - | OPU_CAM_DATA[playerid][opu_cam_look][2] = z2; |
| 57 | + | |
| 58 | pUpdateCamCoords[playerid][CAMUPDATE_camLook][0] = startlookx; | |
| 59 | pUpdateCamCoords[playerid][CAMUPDATE_camLook][1] = startlooky; | |
| 60 | pUpdateCamCoords[playerid][CAMUPDATE_camLook][2] = startlookz; | |
| 61 | - | stock x_SetCameraBehindPlayer(playerid) |
| 61 | + | |
| 62 | pUpdateCamCoords[playerid][CAMUPDATE_camPosIP][0] = toposx; | |
| 63 | - | OPU_CAM_DATA[playerid][opu_cam_updates] = 0; |
| 63 | + | pUpdateCamCoords[playerid][CAMUPDATE_camPosIP][1] = toposy; |
| 64 | - | SetCameraBehindPlayer(playerid); |
| 64 | + | pUpdateCamCoords[playerid][CAMUPDATE_camPosIP][2] = toposz; |
| 65 | ||
| 66 | pUpdateCamCoords[playerid][CAMUPDATE_camLookIP][0] = tolookx; | |
| 67 | pUpdateCamCoords[playerid][CAMUPDATE_camLookIP][1] = tolooky; | |
| 68 | - | #if defined _ALS_SetCameraBehindPlayer |
| 68 | + | pUpdateCamCoords[playerid][CAMUPDATE_camLookIP][2] = tolookz; |
| 69 | - | #undef SetCameraBehindPlayer |
| 69 | + | |
| 70 | SetPVarInt(playerid, "CAM_IP_TIME", interpolation_time); | |
| 71 | - | #define _ALS_SetCameraBehindPlayer |
| 71 | + | |
| 72 | } | |
| 73 | - | #define SetCameraBehindPlayer x_SetCameraBehindPlayer |
| 73 | + | |
| 74 | public OnPlayerUpdate(playerid) | |
| 75 | {
| |
| 76 | if(pUpdateCam[playerid] != 0) // If camera needs setting, let's do it | |
| 77 | {
| |
| 78 | switch(pUpdateCam[playerid]) | |
| 79 | {
| |
| 80 | case CAMUPDATE_SET: | |
| 81 | {
| |
| 82 | SetPlayerCameraPos(playerid, pUpdateCamCoords[playerid][CAMUPDATE_camPos][0], pUpdateCamCoords[playerid][CAMUPDATE_camPos][1], pUpdateCamCoords[playerid][CAMUPDATE_camPos][2]); | |
| 83 | SetPlayerCameraLookAt(playerid, pUpdateCamCoords[playerid][CAMUPDATE_camLook][0], pUpdateCamCoords[playerid][CAMUPDATE_camLook][1], pUpdateCamCoords[playerid][CAMUPDATE_camLook][2]); | |
| 84 | } | |
| 85 | case CAMUPDATE_MOVE: | |
| 86 | {
| |
| 87 | SetPlayerCameraPos(playerid, pUpdateCamCoords[playerid][CAMUPDATE_camPos][0], pUpdateCamCoords[playerid][CAMUPDATE_camPos][1], pUpdateCamCoords[playerid][CAMUPDATE_camPos][2]); | |
| 88 | SetPlayerCameraLookAt(playerid, pUpdateCamCoords[playerid][CAMUPDATE_camLook][0], pUpdateCamCoords[playerid][CAMUPDATE_camLook][1], pUpdateCamCoords[playerid][CAMUPDATE_camLook][2], CAMERA_MOVE); | |
| 89 | } | |
| 90 | case CAMUPDATE_INTERPOLATE: | |
| 91 | {
| |
| 92 | InterpolateCameraPos(playerid, | |
| 93 | pUpdateCamCoords[playerid][CAMUPDATE_camPos][0], pUpdateCamCoords[playerid][CAMUPDATE_camPos][1], pUpdateCamCoords[playerid][CAMUPDATE_camPos][2], | |
| 94 | pUpdateCamCoords[playerid][CAMUPDATE_camPosIP][0], pUpdateCamCoords[playerid][CAMUPDATE_camPosIP][1], pUpdateCamCoords[playerid][CAMUPDATE_camPosIP][2], | |
| 95 | GetPVarInt(playerid, "CAM_IP_TIME"), CAMERA_MOVE); | |
| 96 | ||
| 97 | InterpolateCameraLookAt(playerid, | |
| 98 | pUpdateCamCoords[playerid][CAMUPDATE_camLook][0], pUpdateCamCoords[playerid][CAMUPDATE_camLook][1], pUpdateCamCoords[playerid][CAMUPDATE_camLook][2], | |
| 99 | pUpdateCamCoords[playerid][CAMUPDATE_camLookIP][0], pUpdateCamCoords[playerid][CAMUPDATE_camLookIP][1], pUpdateCamCoords[playerid][CAMUPDATE_camLookIP][2], | |
| 100 | GetPVarInt(playerid, "CAM_IP_TIME"), CAMERA_MOVE); | |
| 101 | } | |
| 102 | } | |
| 103 | pUpdateCam[playerid] = 0; // Doesn't need updating anymore | |
| 104 | } | |
| 105 | ||
| 106 | // Hooking | |
| 107 | #if defined NOHUDCAM_OnPlayerUpdate | |
| 108 | return NOHUDCAM_OnPlayerUpdate(playerid); | |
| 109 | #else | |
| 110 | return 1; | |
| 111 | #endif | |
| 112 | } | |
| 113 | #if defined NOHUDCAM_OnPlayerUpdate | |
| 114 | forward NOHUDCAM_OnPlayerUpdate(playerid); | |
| 115 | #endif | |
| 116 | #if defined _ALS_OnPlayerUpdate | |
| 117 | #undef OnPlayerUpdate | |
| 118 | #else | |
| 119 | #define _ALS_OnPlayerUpdate | |
| 120 | #endif | |
| 121 | #define OnPlayerUpdate NOHUDCAM_OnPlayerUpdate |