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| 1 | # ------------------------------ # | |
| 2 | # | |
| 3 | # FeatherBoard 3 | |
| 4 | # Runs like a feather on your server | |
| 5 | # (c) Maxim Van de Wynckel | |
| 6 | # | |
| 7 | # ------------------------------ # | |
| 8 | ||
| 9 | # Permissions: To use the action groups give them the permission | |
| 10 | # featherboard.group.<group> | |
| 11 | # Make sure to remove them from the other groups | |
| 12 | # when giving a new permission. | |
| 13 | ||
| 14 | # Variables: These variables can be used in the TEXT section | |
| 15 | # of both the header as the footer. | |
| 16 | # | |
| 17 | # {PLAYER} - Player name
| |
| 18 | # {PLAYERNICK} - Player nickname
| |
| 19 | # {SERVER} - Server name
| |
| 20 | # {PLAYERCOUNT} - Server player count
| |
| 21 | # {BUNGEECOUNT} - Bungee network player count
| |
| 22 | # 5000+ more ... see spigot page | |
| 23 | ||
| 24 | # Formatting: These are formatting tags allowing you to format the animations | |
| 25 | # or placeholders. | |
| 26 | # | |
| 27 | # Substring: This allows you to split a word (even a placeholder) in parts | |
| 28 | # example: <substring begin=0 end=3>Hello World</substring> = Hel | |
| 29 | # usage: This can be used to split placeholders when creating a typewriter | |
| 30 | # or to split the colors in a placeholder. | |
| 31 | # | |
| 32 | # Scroll: This creates a scrolling animation of the text inside it. It accepts | |
| 33 | # two arguments (the length and space between scrolls). | |
| 34 | # example: <scroll width=20 spaces=20>&2This is a &atest</scroll> | |
| 35 | # | |
| 36 | # PLENTY MORE! See spigot page | |
| 37 | ||
| 38 | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# | |
| 39 | # GENERAL PLUGIN SETTINGS | |
| 40 | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# | |
| 41 | ||
| 42 | ## Config version (DO NOT EDIT) | |
| 43 | config: 3 | |
| 44 | ||
| 45 | ## Language file | |
| 46 | lang: 'en' | |
| 47 | ||
| 48 | ## Debug mode | |
| 49 | debug: false | |
| 50 | ||
| 51 | ## Log to file | |
| 52 | log: | |
| 53 | enabled: true | |
| 54 | # Reset log on startup | |
| 55 | reset: false | |
| 56 | ||
| 57 | ## Update checking | |
| 58 | update: | |
| 59 | check: true # RECOMMENDED YOU LEAVE THIS TRUE | |
| 60 | ||
| 61 | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# | |
| 62 | # PLUGIN SPECIFIC SETTINGS | |
| 63 | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# | |
| 64 | ||
| 65 | # Placeholder settings | |
| 66 | placeholder: | |
| 67 | # logs the memory usage of placeholders on startup | |
| 68 | log-memory: false | |
| 69 | # Clear unused placeholders that are not enabled. | |
| 70 | clear-unused: true | |
| 71 | # Config cache only | |
| 72 | # This will only use placeholders in the config | |
| 73 | # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS! | |
| 74 | # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI) | |
| 75 | config-cache: false | |
| 76 | ||
| 77 | # Tweaks to increase performance (Use at own risk) | |
| 78 | tweaks: | |
| 79 | # This option does not send scoreboard remove packets | |
| 80 | # to the client on quit. This can increase performance on servers | |
| 81 | # where players quit a lot (hubs, ...) | |
| 82 | # | |
| 83 | # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds | |
| 84 | # /data folder | |
| 85 | # | |
| 86 | # Enabling this can cause the scoreboard not to work anymore. Use at your own risk | |
| 87 | keepScoreboardOnQuit: false | |
| 88 | # Some placeholders have a slow process behind them. Meaning they might contact a database | |
| 89 | # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded | |
| 90 | # separate from the sending. But can slow down the animation because it has to wait | |
| 91 | # for the placeholder to be loaded. When having multiple lines like a text that shows | |
| 92 | # the information about the placeholders you put below it, this can cause problems. | |
| 93 | # Enabling this will output a message in the console and ingame to operators | |
| 94 | # saying when a placeholder is causing delays. | |
| 95 | detect-placeholderdelay: false | |
| 96 | # Putting this to true will SPAM your console with timings report per placeholder/animation | |
| 97 | # refresh. Used for debugging purposes. | |
| 98 | # This requires detect-placeholderdelay to true | |
| 99 | verbose-placeholder-timings: false | |
| 100 | # Ignore placeholder problems | |
| 101 | # When set to true, the placeholder will not be disabled | |
| 102 | # this also means that no ERRORS will be logged -> no troubleshooting | |
| 103 | ignore-placeholder-problems: false | |
| 104 | ||
| 105 | # Toggling allows you to disable the scoreboard | |
| 106 | database: | |
| 107 | # If you want the toggle to stay even when your users | |
| 108 | # log off you can enable this. Keep in mind that this requires a | |
| 109 | # MySQL or SQLite database. | |
| 110 | # If you are configuring the plugin for the first time it is advised | |
| 111 | # to stay away from these settings until you managed the scoreboard | |
| 112 | # set up. | |
| 113 | persistent: true | |
| 114 | # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database | |
| 115 | # with isolation, url, driver, ... | |
| 116 | # Database name | |
| 117 | database: "featherboard" | |
| 118 | # Database username | |
| 119 | username: root | |
| 120 | # Database isolation type | |
| 121 | isolation: SERIALIZABLE | |
| 122 | # Database driver | |
| 123 | driver: org.sqlite.JDBC | |
| 124 | # Database password | |
| 125 | password: Playstation1! | |
| 126 | # Database driver URL | |
| 127 | # {DIR} will be replaced with the plugin directory
| |
| 128 | # {NAME} will be replaced wit the plugin name
| |
| 129 | url: jdbc:sqlite:{DIR}{NAME}.db
| |
| 130 | # Save interval in ticks | |
| 131 | save-interval: 6000 | |
| 132 | ||
| 133 | # Disabled worlds. Add your world name in this list to | |
| 134 | # disable it. | |
| 135 | disabled-worlds: | |
| 136 | - 'example_world' | |
| 137 | ||
| 138 | # Show delay on join. Usefull if you wish to let the user | |
| 139 | # enjoy a Title MOTD without having the scoreboard obstructing | |
| 140 | # the view. | |
| 141 | show-delay: 0 | |
| 142 | ||
| 143 | # Anti Flicker will use a new engine that will allow you to use fast animations | |
| 144 | # without any flicker. | |
| 145 | # You can disable this feature if you do not have fast refresh rates. | |
| 146 | antiflicker: true | |
| 147 | ||
| 148 | # Scoreboard assigning. The boards can be assigned by various ways. | |
| 149 | # default the scoreboards will be assigned by permissions. | |
| 150 | # You can only have one way of assigning the scoreboards | |
| 151 | # | |
| 152 | # PERMISSION - Assign scoreboards based on permissions | |
| 153 | # This is the default setting (since 2014) | |
| 154 | # featherboard.group.<scoreboard> | |
| 155 | # | |
| 156 | # GROUP - Assign scoreboards based on Vault groups | |
| 157 | # this means the scoreboard name has to | |
| 158 | # have the name of your Vault group. | |
| 159 | # | |
| 160 | # WORLD - Assign scoreboards based on the world | |
| 161 | # the player is in. | |
| 162 | # | |
| 163 | # NONE - Do no assign scoreboards and just rely on | |
| 164 | # manual assigning (triggers, etc...) | |
| 165 | scoreboard-assigning: "PERMISSION" | |
| 166 | ||
| 167 | # GUI: This is a feature enabling a GUI to select a specific scoreboard | |
| 168 | # The GUI will show all scoreboards you have permission to. It is not very | |
| 169 | # configurable in the way you can't control the location or order of the scoreboards | |
| 170 | # For a more configurable GUI I recommend DeluxeMenus | |
| 171 | gui: | |
| 172 | # This is the title of the GUI | |
| 173 | title: "Scoreboards" | |
| 174 | # Size of the GUI (leave to -1 to make it dynamic) | |
| 175 | # Sizes: 9,27,54 | |
| 176 | size: -1 | |
| 177 | ||
| 178 | # A list of different scoreboards | |
| 179 | boards: | |
| 180 | # Default FeatherBoard comes with a board called "default". All players have the permission | |
| 181 | # featherboard.group.default (by default) meaning all players should see the scoreboard unless | |
| 182 | # the permission is negated. | |
| 183 | # | |
| 184 | # You can create as many boards as you want as long as the name is unique. It is advised to give logical | |
| 185 | # names such as "vip-board", "mcmmo-levelup", ... | |
| 186 | default: | |
| 187 | # Every section here are different lines. The first section will be used as the title | |
| 188 | # the following sections will be used as the lines on the scoreboard (max 15) | |
| 189 | # Just as the scoreboard names you can name these 'lines' whatever you want. But to make | |
| 190 | # things simple I will use logical names such as "title", "spacer", "header", ... | |
| 191 | title: | |
| 192 | # Every line has its own frames. The animation will loop through these frames on intervals | |
| 193 | # that you configure below. | |
| 194 | # Put all your frames under 'text:'. You can make as many lines as you want and use | |
| 195 | # placeholders and preset effects. | |
| 196 | # Keep in mind that there is a limit in line width! | |
| 197 | text: | |
| 198 | # To create cool looking animations you create yourself | |
| 199 | # you can use the graphical tool AnimationCreator | |
| 200 | # https://www.spigotmc.org/resources/animationcreator.6001/ | |
| 201 | # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/ | |
| 202 | # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/ | |
| 203 | - '<glow repeatfirstframe="10" startglowcolor="&d&l" glowcolor="&d&l" endglowcolor="&d&l" normalcolor="&5&l">Inquity</glow>' | |
| 204 | # Interval is the animation interval in TICKS (20 ticks is one second). | |
| 205 | # Every X ticks the animation goes to the next frame (see above) | |
| 206 | # Once all frames are finished it will start over from the first one | |
| 207 | interval: 2 | |
| 208 | # If you don't want a static order of the frames and want to show each frame at random | |
| 209 | # you can enable this option. | |
| 210 | random: false | |
| 211 | # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text. | |
| 212 | # that is why it is advised to have something on your scoreboard that is bigger then all other lines. | |
| 213 | # These lines (usually a header or footer) are also good for decoration. | |
| 214 | header: | |
| 215 | text: | |
| 216 | - '&5+--------------+' | |
| 217 | interval: 10 | |
| 218 | random: true | |
| 219 | player-label: | |
| 220 | text: | |
| 221 | - '&d&l> &5&lPlayer Name:' | |
| 222 | interval: 100 | |
| 223 | random: false | |
| 224 | player-line1: | |
| 225 | text: | |
| 226 | - '&r{player}'
| |
| 227 | interval: 2 | |
| 228 | random: false | |
| 229 | player-line2: | |
| 230 | text: | |
| 231 | - '{ping} &7ms latency'
| |
| 232 | interval: 2 | |
| 233 | random: false | |
| 234 | spacer6: | |
| 235 | text: [] | |
| 236 | interval: 100 | |
| 237 | random: false | |
| 238 | player-line3: | |
| 239 | text: | |
| 240 | - '&dServer: &7{server}({placeholderapi_premiumvanish_playercount})'
| |
| 241 | interval: 2 | |
| 242 | random: false | |
| 243 | spacer7: | |
| 244 | text: [] | |
| 245 | interval: 100 | |
| 246 | random: false | |
| 247 | # For empty lines just add another 'section' but just don't put any text | |
| 248 | # in it so it acts like an empty line. | |
| 249 | news-info: | |
| 250 | text: | |
| 251 | - '&d&l> &5Rank:' | |
| 252 | interval: 100 | |
| 253 | random: false | |
| 254 | news: | |
| 255 | # Lets create some animated news | |
| 256 | # News is something you need to write quick | |
| 257 | # and usually you don't want to spend ages on creating | |
| 258 | # some cool effect. That is why FeatherBoard features | |
| 259 | # several presets you can use. | |
| 260 | spacer2: | |
| 261 | text: [] | |
| 262 | interval: 100 | |
| 263 | random: false | |
| 264 | text: | |
| 265 | - '{userprefixcolor}&l{group}'
| |
| 266 | interval: 2 # When using preset effects. The interval will apply to that effect | |
| 267 | # Do you want to randomize the animation frames? | |
| 268 | random: false | |
| 269 | # For empty lines just add another 'section' but just don't put any text | |
| 270 | # in it so it acts like an empty line. | |
| 271 | timesplayed: #Switch between site, times played and health | |
| 272 | # For empty lines just add another 'section' but just don't put any text | |
| 273 | # in it so it acts like an empty line. | |
| 274 | spacer3: | |
| 275 | text: [] | |
| 276 | interval: 100 | |
| 277 | random: false | |
| 278 | server-line2: | |
| 279 | text: | |
| 280 | - '&a{placeholderapi_premiumvanish_bungeeplayercount} Player(s)'
| |
| 281 | interval: 10 | |
| 282 | random: false | |
| 283 | server-line3: | |
| 284 | text: | |
| 285 | - '&aon Inquitny.net!' | |
| 286 | interval: 10 | |
| 287 | random: false | |
| 288 | # This is the same as the header. It is not needed since you already use the header as the longest line | |
| 289 | # but it looks cleaner having a footer. | |
| 290 | footer: | |
| 291 | text: | |
| 292 | - '&5+--------------+' | |
| 293 | interval: 10 | |
| 294 | random: true | |
| 295 | # This is a combat scoreboard example showing | |
| 296 | # combat related information. | |
| 297 | # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD | |
| 298 | # (Unless you want it to show all the time) | |
| 299 | # You still need to 'trigger' this scoreboard in the vanilla_combat | |
| 300 | combat-scoreboard-example: | |
| 301 | # Lets just use the title,header and footer from the example above | |
| 302 | # for in depth configuration look above. | |
| 303 | # | |
| 304 | # When designing a board that is used when triggered on an event. You have | |
| 305 | # to think (before looking at the placeholders) what is relevant. | |
| 306 | # For example: When I think of combat my first thoughts are: | |
| 307 | # - Health: To see how much you have left | |
| 308 | # - Possible cooldown timers | |
| 309 | # - With who am I in combat? | |
| 310 | # - Target health | |
| 311 | # - mcMMO attacking level? | |
| 312 | # | |
| 313 | # Next you have to think what is important during that event: | |
| 314 | # - Combat: not too much distraction (no animations, smaller scoreboard) | |
| 315 | # | |
| 316 | # Once you know those things start looking for placeholders. A lot of events such | |
| 317 | # as mcmmo have placeholders that can only be used in such events. | |
| 318 | title: | |
| 319 | text: | |
| 320 | # To create cool looking animations you create yourself | |
| 321 | # you can use the graphical tool AnimationCreator | |
| 322 | # https://www.spigotmc.org/resources/animationcreator.6001/ | |
| 323 | # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/ | |
| 324 | # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/ | |
| 325 | - '<glow repeatfirstframe="10" startglowcolor="&d&l" glowcolor="&d&l" endglowcolor="&d&l" normalcolor="&5&l">Inquity</glow>' | |
| 326 | interval: 2 | |
| 327 | random: false | |
| 328 | header: | |
| 329 | text: | |
| 330 | - '&5+-----------------+' | |
| 331 | interval: 10 | |
| 332 | random: true | |
| 333 | combat-label: | |
| 334 | text: | |
| 335 | - '&8&l> &7&lCombat target:' | |
| 336 | interval: 100 | |
| 337 | random: false | |
| 338 | combat-data: | |
| 339 | text: | |
| 340 | - '{vanilla-combat_opponent_name}'
| |
| 341 | interval: 2 | |
| 342 | random: false | |
| 343 | spacer1: | |
| 344 | text: [] | |
| 345 | interval: 100 | |
| 346 | health-label: | |
| 347 | text: | |
| 348 | - '&8&l> &7&lHealth stats:' | |
| 349 | interval: 100 | |
| 350 | random: false | |
| 351 | health-data-1: | |
| 352 | text: | |
| 353 | - '&aYou: {healthbar}'
| |
| 354 | interval: 1 | |
| 355 | random: false | |
| 356 | health-data-2: | |
| 357 | text: | |
| 358 | - '&cTarget: {vanilla-combat_opponent_healthbar}'
| |
| 359 | interval: 1 | |
| 360 | random: false | |
| 361 | footer: | |
| 362 | text: | |
| 363 | - '&5+-----------------+' | |
| 364 | interval: 10 | |
| 365 | random: true | |
| 366 | # This is an example for mcMMO when you level up | |
| 367 | # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD | |
| 368 | # (Unless you want it to show all the time) | |
| 369 | # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup' | |
| 370 | mcmmo-levelup: | |
| 371 | title: | |
| 372 | text: | |
| 373 | # To create cool looking animations you create yourself | |
| 374 | # you can use the graphical tool AnimationCreator | |
| 375 | # https://www.spigotmc.org/resources/animationcreator.6001/ | |
| 376 | # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/ | |
| 377 | # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/ | |
| 378 | - '<glow repeatfirstframe="10" startglowcolor="&d&l" glowcolor="&d&l" endglowcolor="&d&l" normalcolor="&5&l">Inquity</glow>' | |
| 379 | interval: 2 | |
| 380 | random: false | |
| 381 | header: | |
| 382 | text: | |
| 383 | - '&5+-----------------+' | |
| 384 | interval: 10 | |
| 385 | random: true | |
| 386 | info-label: | |
| 387 | text: | |
| 388 | # mcMMO-levelup comes with several event specific placeholders | |
| 389 | - '&dCongrats! Level up: {mcmmo-levelup_levelsgained}'
| |
| 390 | interval: 10 | |
| 391 | spacer1: # This is a spacer an empty line | |
| 392 | text: | |
| 393 | - '' | |
| 394 | interval: 10 | |
| 395 | # Do you want to randomize the animation frames? | |
| 396 | random: false | |
| 397 | skill-label: # You can add elements to the group and name them like you want | |
| 398 | # Lets make a static label | |
| 399 | text: | |
| 400 | - '&5&l> &d&lSkill:' | |
| 401 | interval: 10 # The interval is not important since its just 1 static text. | |
| 402 | # Do you want to randomize the animation frames? | |
| 403 | random: false | |
| 404 | skill: | |
| 405 | # Lets make a static label | |
| 406 | text: | |
| 407 | - '{mcmmo-levelup_skill_name}'
| |
| 408 | interval: 10 # The interval is not important since its just 1 static text. | |
| 409 | # Do you want to randomize the animation frames? | |
| 410 | random: false | |
| 411 | spacer2: # This is a spacer an empty line | |
| 412 | text: | |
| 413 | - '' | |
| 414 | interval: 100 | |
| 415 | # Do you want to randomize the animation frames? | |
| 416 | random: false | |
| 417 | skilllevel-label: # You can add elements to the group and name them like you want | |
| 418 | # Lets make a static label | |
| 419 | text: | |
| 420 | - '&d&l> &5&lCurrent level:' | |
| 421 | interval: 10 # The interval is not important since its just 1 static text. | |
| 422 | # Do you want to randomize the animation frames? | |
| 423 | random: false | |
| 424 | skilllevel: | |
| 425 | # Lets make a static label | |
| 426 | text: | |
| 427 | - '{mcmmo-levelup_skilllevel}'
| |
| 428 | interval: 10 # The interval is not important since its just 1 static text. | |
| 429 | # Do you want to randomize the animation frames? | |
| 430 | random: false | |
| 431 | footer: | |
| 432 | text: | |
| 433 | - '&5+-----------------+' | |
| 434 | interval: 10 | |
| 435 | random: true | |
| 436 | # This is an example for Towny when you enter a town | |
| 437 | # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD | |
| 438 | # (Unless you want it to show all the time) | |
| 439 | # You still need to 'trigger' this scoreboard in the 'towny-town' | |
| 440 | towny-town-example: | |
| 441 | # Lets just use the title,header and footer from the example above | |
| 442 | # for in depth configuration look above. | |
| 443 | title: | |
| 444 | text: | |
| 445 | # To create cool looking animations you create yourself | |
| 446 | # you can use the graphical tool AnimationCreator | |
| 447 | # https://www.spigotmc.org/resources/animationcreator.6001/ | |
| 448 | # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/ | |
| 449 | # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/ | |
| 450 | - '<single><delay times="10">&l><</delay></single>' | |
| 451 | - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE | |
| 452 | - '<single>&f&lherB</single>' | |
| 453 | - '<single>&f&lherBo</single>' | |
| 454 | - '<single>&f&latherBoa</single>' | |
| 455 | - '<single>&f&leatherBoar</single>' | |
| 456 | - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times | |
| 457 | interval: 2 | |
| 458 | random: false | |
| 459 | header: | |
| 460 | text: | |
| 461 | - '&a&m+-------------------+' | |
| 462 | interval: 10 | |
| 463 | random: true | |
| 464 | town-label: | |
| 465 | text: | |
| 466 | - '&bYou are in town:' | |
| 467 | interval: 100 | |
| 468 | town-data: | |
| 469 | text: | |
| 470 | - '{towny_currenttown_name}'
| |
| 471 | interval: 100 | |
| 472 | spacer1: | |
| 473 | text: [] | |
| 474 | interval: 100 | |
| 475 | townboard-label: | |
| 476 | text: | |
| 477 | - '&bTown board:' | |
| 478 | interval: 100 | |
| 479 | townboard: | |
| 480 | text: | |
| 481 | - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
| |
| 482 | interval: 3 | |
| 483 | spacer2: | |
| 484 | text: [] | |
| 485 | interval: 100 | |
| 486 | population-label: | |
| 487 | text: | |
| 488 | - '&bPopulation:' | |
| 489 | interval: 100 | |
| 490 | poplulation-data: | |
| 491 | text: | |
| 492 | - '{towny_currenttown_residents}'
| |
| 493 | interval: 100 | |
| 494 | footer: | |
| 495 | text: | |
| 496 | - '&a&m+-------------------+' | |
| 497 | interval: 10 | |
| 498 | random: true |