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| 1 | /* | |
| 2 | * Procon's BustaBit Bot | |
| 3 | * | |
| 4 | * This version includes some (disabled by default) experiments. | |
| 5 | * Enabling 'useCrashAverage' will allow the script to try to determine a trend. | |
| 6 | * It will raise the multiplier accordingly. | |
| 7 | * The bot will take 4 rounds to generate the average, then, adjust it per game afterwards. | |
| 8 | * | |
| 9 | * Like the script? Consider donating me a few bits! :) | |
| 10 | * | |
| 11 | * Disclaimer: All rights are reserved for the original creator of this script. | |
| 12 | */ | |
| 13 | ||
| 14 | // Settings | |
| 15 | var baseBet = 100; | |
| 16 | // In bits | |
| 17 | ||
| 18 | var baseMultiplier = 1.05; | |
| 19 | // Target multiplier: 1.13 recommended | |
| 20 | ||
| 21 | var variableBase = false; | |
| 22 | // Enable variable mode (very experimental), read streakSecurity. | |
| 23 | ||
| 24 | var streakSecurity = 50; | |
| 25 | // Number of loss-streak you wanna be safe for. Increasing this massively reduces the variableBase calculated. (1-loss = 20%, 2-loss = 5%, 3-loss = 1.25% of your maximum balance). Recommended: 2+ | |
| 26 | ||
| 27 | var maximumBet = 999999; | |
| 28 | // Maximum bet the bot will do (in bits). | |
| 29 | ||
| 30 | var percentageOfTotal = 100; | |
| 31 | // Percentage of total balance to use when max loss is hit. (100 = 100%) | |
| 32 | ||
| 33 | var useCrashAverage = false; | |
| 34 | // Enable editing current multiplier based on past 4 crash average. (Experimental!) | |
| 35 | ||
| 36 | var highAverage = 1.80; | |
| 37 | // Average multiplier to use the highAverageMultiplier. | |
| 38 | ||
| 39 | var highAverageMultiplier = 1.30; | |
| 40 | // Multiplier to use when crash average is above highAverage. | |
| 41 | ||
| 42 | var BustaBit = true; | |
| 43 | // Enable when using BustaBit, disable when using CS:GO Crash. (Changed how the script grabs your username) | |
| 44 | ||
| 45 | // Variables - Do not touch! | |
| 46 | var baseSatoshi = baseBet * 100; // Calculated | |
| 47 | var currentBet = baseSatoshi; | |
| 48 | var currentMultiplier = baseMultiplier; | |
| 49 | var currentGameID = -1; | |
| 50 | var firstGame = true; | |
| 51 | var lossStreak = 0; | |
| 52 | var coolingDown = false; | |
| 53 | var d = new Date(); | |
| 54 | var startTime = d.getTime(); | |
| 55 | ||
| 56 | var takingBreak = false; | |
| 57 | var takeBreaks = false; // Broken, disabled | |
| 58 | var lowAverage = 1.45; | |
| 59 | ||
| 60 | var tempCrash; | |
| 61 | var gameAverage; | |
| 62 | var currentGame = 0; | |
| 63 | var game1; | |
| 64 | var game2; | |
| 65 | var game3; | |
| 66 | var game4; | |
| 67 | ||
| 68 | // Initialization | |
| 69 | console.log('====== Procon\'s BustaBit Bot ======');
| |
| 70 | console.log('====== Re-coded by CurtisVL ======');
| |
| 71 | if(BustaBit == true){
| |
| 72 | console.log('My username is: ' + engine.getUsername());
| |
| 73 | } | |
| 74 | else{
| |
| 75 | console.log('My username is: ' + engine.getSteamID());
| |
| 76 | } | |
| 77 | console.log('Starting balance: ' + (engine.getBalance() / 100).toFixed(2) + ' bits');
| |
| 78 | var startingBalance = engine.getBalance(); | |
| 79 | ||
| 80 | if (variableBase) {
| |
| 81 | console.warn('[WARN] Variable mode is enabled and not fully tested. Bot is resillient to ' + streakSecurity + '-loss streaks.');
| |
| 82 | } | |
| 83 | ||
| 84 | // On a game starting, place the bet. | |
| 85 | engine.on('game_starting', function(info) {
| |
| 86 | console.log('====== New Game ======');
| |
| 87 | console.log('[Bot] Game #' + info.game_id);
| |
| 88 | currentGameID = info.game_id; | |
| 89 | if(game4 != null && useCrashAverage == true){
| |
| 90 | gameAverage = (((game1 + game2) + (game3 + game4)) / 4); | |
| 91 | console.log("[Bot] Average crash: " + gameAverage + "x");
| |
| 92 | } | |
| 93 | else{
| |
| 94 | gameAverage = 0; | |
| 95 | } | |
| 96 | ||
| 97 | if (coolingDown) {
| |
| 98 | if (lossStreak == 0) {
| |
| 99 | coolingDown = false; | |
| 100 | } | |
| 101 | else {
| |
| 102 | lossStreak--; | |
| 103 | console.log('[Bot] Cooling down! Games remaining: ' + lossStreak);
| |
| 104 | return; | |
| 105 | } | |
| 106 | } | |
| 107 | ||
| 108 | if(gameAverage <= lowAverage && takeBreaks == true && game4 != null){
| |
| 109 | takingBreak = true; | |
| 110 | console.log("Too low average. Taking a break this round!");
| |
| 111 | } | |
| 112 | else{
| |
| 113 | takingBreak = false; | |
| 114 | } | |
| 115 | ||
| 116 | if (!firstGame) { // Display data only after first game played.
| |
| 117 | console.log('[Stats] Session profit: ' + ((engine.getBalance() - startingBalance) / 100).toFixed(2) + ' bits in '+ Math.round(timeplaying) + ' minutes.');
| |
| 118 | console.log('[Stats] Profit percentage: ' + (((engine.getBalance() / startingBalance) - 1) * 100).toFixed(2) + '%');
| |
| 119 | } | |
| 120 | ||
| 121 | if(firstGame == true){
| |
| 122 | newdate = new Date(); | |
| 123 | timeplaying = ((newdate.getTime() - startTime) / 1000) / 60; | |
| 124 | } | |
| 125 | ||
| 126 | if (engine.lastGamePlay() == 'LOST' && !firstGame && takingBreak == false) { // If last game loss:
| |
| 127 | lossStreak++; | |
| 128 | var totalLosses = 0; // Total satoshi lost. | |
| 129 | var lastLoss = currentBet; // Store our last bet. | |
| 130 | while (lastLoss >= baseSatoshi) { // Until we get down to base bet, add the previous losses.
| |
| 131 | totalLosses += lastLoss; | |
| 132 | lastLoss /= 4; | |
| 133 | } | |
| 134 | ||
| 135 | if (lossStreak > streakSecurity) { // If we're on a loss streak, wait a few games!
| |
| 136 | coolingDown = true; | |
| 137 | return; | |
| 138 | } | |
| 139 | ||
| 140 | currentBet *= 4; // Then multiply base bet by 4! | |
| 141 | currentMultiplier = 1 + (totalLosses / currentBet); | |
| 142 | } | |
| 143 | else { // Otherwise if win or first game:
| |
| 144 | lossStreak = 0; // If it was a win, we reset the lossStreak. | |
| 145 | if (variableBase) { // If variable bet enabled.
| |
| 146 | // Variable mode resists (currently) 1 loss, by making sure you have enough to cover the base and the 4x base bet. | |
| 147 | var divider = 100; | |
| 148 | for (i = 0; i < streakSecurity; i++) {
| |
| 149 | divider += (100 * Math.pow(4, (i + 1))); | |
| 150 | } | |
| 151 | ||
| 152 | newBaseBet = Math.min(Math.max(1, Math.floor((percentageOfTotal/100) * engine.getBalance() / divider)), maximumBet * 100); // In bits | |
| 153 | newBaseSatoshi = newBaseBet * 100; | |
| 154 | ||
| 155 | if ((newBaseBet != baseBet) || (newBaseBet == 1)) {
| |
| 156 | console.log('[Bot] Variable mode has changed base bet to: ' + newBaseBet + ' bits');
| |
| 157 | baseBet = newBaseBet; | |
| 158 | baseSatoshi = newBaseSatoshi; | |
| 159 | } | |
| 160 | } | |
| 161 | ||
| 162 | currentMultiplier = baseMultiplier; | |
| 163 | ||
| 164 | if(lossStreak == 0 && useCrashAverage == true && gameAverage != 0){
| |
| 165 | if(gameAverage < highAverage){
| |
| 166 | currentMultiplier = baseMultiplier; | |
| 167 | } | |
| 168 | if(gameAverage >= highAverage){
| |
| 169 | currentMultiplier = highAverageMultiplier; | |
| 170 | } | |
| 171 | } | |
| 172 | ||
| 173 | // Update bet. | |
| 174 | currentBet = baseSatoshi; // in Satoshi | |
| 175 | } | |
| 176 | ||
| 177 | // Message and set first game to false to be sure. | |
| 178 | console.log('[Bot] Betting ' + (currentBet / 100) + ' bits, cashing out at ' + currentMultiplier + 'x');
| |
| 179 | firstGame = false; | |
| 180 | ||
| 181 | if (currentBet <= engine.getBalance() && takingBreak == false) { // Ensure we have enough to bet
| |
| 182 | if (currentBet > (maximumBet * 100)) { // Ensure you only bet the maximum.
| |
| 183 | console.warn('[Warn] Bet size exceeds maximum bet, lowering bet to ' + (maximumBet * 100) + ' bits');
| |
| 184 | currentBet = maximumBet; | |
| 185 | } | |
| 186 | engine.placeBet(currentBet, Math.round(currentMultiplier * 100), false); | |
| 187 | } | |
| 188 | else { // Otherwise insufficent funds...
| |
| 189 | if (engine.getBalance() < 100) {
| |
| 190 | console.error('[Bot] Insufficent funds to do anything... stopping');
| |
| 191 | engine.stop(); | |
| 192 | } | |
| 193 | else {
| |
| 194 | console.warn('[Bot] Insufficent funds to bet ' + (currentBet / 100) + ' bits.');
| |
| 195 | console.warn('[Bot] Resetting to 1 bit basebet');
| |
| 196 | baseBet = 1; | |
| 197 | baseSatoshi = 100; | |
| 198 | } | |
| 199 | } | |
| 200 | }); | |
| 201 | ||
| 202 | //Game Started | |
| 203 | engine.on('game_started', function(data) {
| |
| 204 | if (!firstGame) { console.log('[Bot] Game #' + currentGameID + ' has started!'); }
| |
| 205 | }); | |
| 206 | ||
| 207 | //Cashed Out | |
| 208 | engine.on('cashed_out', function(data) {
| |
| 209 | if(BustaBit == true){
| |
| 210 | if (data.username == engine.getUsername()) {
| |
| 211 | console.log('[Bot] Successfully cashed out at ' + (data.stopped_at / 100) + 'x');
| |
| 212 | } | |
| 213 | } | |
| 214 | }); | |
| 215 | ||
| 216 | //Game Crash | |
| 217 | engine.on('game_crash', function(data) {
| |
| 218 | if(BustaBit == false){
| |
| 219 | if (data.username == engine.getSteamID()) {
| |
| 220 | console.log('[Bot] Successfully cashed out at ' + (data.stopped_at / 100) + 'x');
| |
| 221 | } | |
| 222 | } | |
| 223 | ||
| 224 | if (!firstGame) { console.log('[Bot] Game crashed at ' + (data.game_crash / 100) + 'x'); }
| |
| 225 | newdate = new Date(); | |
| 226 | timeplaying = ((newdate.getTime() - startTime) / 1000) / 60; | |
| 227 | currentGame++; | |
| 228 | tempCrash = (data.game_crash / 100); | |
| 229 | if (tempCrash >= 2.0){
| |
| 230 | tempCrash = 2.0; | |
| 231 | } | |
| 232 | if (currentGame == 1){
| |
| 233 | game1 = tempCrash; | |
| 234 | } | |
| 235 | else if(currentGame == 2){
| |
| 236 | game2 = tempCrash; | |
| 237 | } | |
| 238 | else if(currentGame == 3){
| |
| 239 | game3 = tempCrash; | |
| 240 | } | |
| 241 | else if(currentGame == 4){
| |
| 242 | game4 = tempCrash; | |
| 243 | } | |
| 244 | else if(currentGame >= 5){
| |
| 245 | currentGame = 1; | |
| 246 | game1 = tempCrash; | |
| 247 | } | |
| 248 | }); |