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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | - | wait(0.2) |
| 5 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 6 | local Player,game,owner = owner,game | |
| 7 | local RealPlayer = Player | |
| 8 | do | |
| 9 | local rp = RealPlayer | |
| 10 | script.Parent = rp.Character | |
| 11 | ||
| 12 | --RemoteEvent for communicating | |
| 13 | local Event = Instance.new("RemoteEvent")
| |
| 14 | Event.Name = "UserInput_Event" | |
| 15 | ||
| 16 | --Fake event to make stuff like Mouse.KeyDown work | |
| 17 | local function fakeEvent() | |
| 18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 19 | t.connect = t.Connect | |
| 20 | return t | |
| 21 | end | |
| 22 | ||
| 23 | --Creating fake input objects with fake variables | |
| 24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 28 | end} | |
| 29 | --Merged 2 functions into one by checking amount of arguments | |
| 30 | CAS.UnbindAction = CAS.BindAction | |
| 31 | ||
| 32 | --This function will trigger the events that have been :Connect()'ed | |
| 33 | local function te(self,ev,...) | |
| 34 | local t = m[ev] | |
| 35 | if t and t._fakeEvent then | |
| 36 | for _,f in pairs(t.Functions) do | |
| 37 | f(...) | |
| 38 | end | |
| 39 | end | |
| 40 | end | |
| 41 | m.TrigEvent = te | |
| 42 | UIS.TrigEvent = te | |
| 43 | ||
| 44 | Event.OnServerEvent:Connect(function(plr,io) | |
| 45 | if plr~=rp then return end | |
| 46 | m.Target = io.Target | |
| 47 | m.Hit = io.Hit | |
| 48 | if not io.isMouse then | |
| 49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 52 | end | |
| 53 | for _,t in pairs(CAS.Actions) do | |
| 54 | for _,k in pairs(t.Keys) do | |
| 55 | if k==io.KeyCode then | |
| 56 | t.Function(t.Name,io.UserInputState,io) | |
| 57 | end | |
| 58 | end | |
| 59 | end | |
| 60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 62 | end | |
| 63 | end) | |
| 64 | Event.Parent = NLS([==[ | |
| 65 | local Player = game:GetService("Players").LocalPlayer
| |
| 66 | local Event = script:WaitForChild("UserInput_Event")
| |
| 67 | ||
| 68 | local Mouse = Player:GetMouse() | |
| 69 | local UIS = game:GetService("UserInputService")
| |
| 70 | local input = function(io,a) | |
| 71 | if a then return end | |
| 72 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 74 | end | |
| 75 | UIS.InputBegan:Connect(input) | |
| 76 | UIS.InputEnded:Connect(input) | |
| 77 | ||
| 78 | local h,t | |
| 79 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 80 | --If player is not moving their mouse, client won't fire events | |
| 81 | while wait(1/30) do | |
| 82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 83 | h,t=Mouse.Hit,Mouse.Target | |
| 84 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 85 | end | |
| 86 | end]==],Player.Character) | |
| 87 | ||
| 88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 89 | --Real game object | |
| 90 | local _rg = game | |
| 91 | ||
| 92 | --Metatable for fake service | |
| 93 | local fsmt = {
| |
| 94 | __index = function(self,k) | |
| 95 | local s = rawget(self,"_RealService") | |
| 96 | if s then return s[k] end | |
| 97 | end, | |
| 98 | __newindex = function(self,k,v) | |
| 99 | local s = rawget(self,"_RealService") | |
| 100 | if s then s[k]=v end | |
| 101 | end, | |
| 102 | __call = function(self,...) | |
| 103 | local s = rawget(self,"_RealService") | |
| 104 | if s then return s(...) end | |
| 105 | end | |
| 106 | } | |
| 107 | local function FakeService(t,RealService) | |
| 108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 109 | return setmetatable(t,fsmt) | |
| 110 | end | |
| 111 | ||
| 112 | --Fake game object | |
| 113 | local g = {
| |
| 114 | GetService = function(self,s) | |
| 115 | return self[s] | |
| 116 | end, | |
| 117 | Players = FakeService({
| |
| 118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 119 | },"Players"), | |
| 120 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 122 | } | |
| 123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 124 | g.service = g.GetService | |
| 125 | ||
| 126 | g.RunService = FakeService({
| |
| 127 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 128 | BindToRenderStep = function(self,name,_,fun) | |
| 129 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 130 | end, | |
| 131 | UnbindFromRenderStep = function(self,name) | |
| 132 | self._btrs[name]:Disconnect() | |
| 133 | end, | |
| 134 | },"RunService") | |
| 135 | ||
| 136 | setmetatable(g,{
| |
| 137 | __index=function(self,s) | |
| 138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 140 | end, | |
| 141 | __newindex = fsmt.__newindex, | |
| 142 | __call = fsmt.__call | |
| 143 | }) | |
| 144 | --Changing owner to fake player object to support owner:GetMouse() | |
| 145 | game,owner = g,g.Players.LocalPlayer | |
| 146 | end | |
| 147 | ||
| 148 | Player = game:GetService("Players").LocalPlayer
| |
| 149 | PlayerGui = Player.PlayerGui | |
| 150 | Cam = workspace.CurrentCamera | |
| 151 | Backpack = Player.Backpack | |
| 152 | Character = Player.Character | |
| 153 | Humanoid = Character.Humanoid | |
| 154 | Mouse = Player:GetMouse() | |
| 155 | RootPart = Character["HumanoidRootPart"] | |
| 156 | Torso = Character["Torso"] | |
| 157 | Head = Character["Head"] | |
| 158 | RightArm = Character["Right Arm"] | |
| 159 | LeftArm = Character["Left Arm"] | |
| 160 | RightLeg = Character["Right Leg"] | |
| 161 | LeftLeg = Character["Left Leg"] | |
| 162 | RootJoint = RootPart["RootJoint"] | |
| 163 | Neck = Torso["Neck"] | |
| 164 | RightShoulder = Torso["Right Shoulder"] | |
| 165 | LeftShoulder = Torso["Left Shoulder"] | |
| 166 | RightHip = Torso["Right Hip"] | |
| 167 | LeftHip = Torso["Left Hip"] | |
| 168 | ||
| 169 | IT = Instance.new | |
| 170 | CF = CFrame.new | |
| 171 | VT = Vector3.new | |
| 172 | RAD = math.rad | |
| 173 | C3 = Color3.new | |
| 174 | UD2 = UDim2.new | |
| 175 | BRICKC = BrickColor.new | |
| 176 | ANGLES = CFrame.Angles | |
| 177 | EULER = CFrame.fromEulerAnglesXYZ | |
| 178 | COS = math.cos | |
| 179 | ACOS = math.acos | |
| 180 | SIN = math.sin | |
| 181 | ASIN = math.asin | |
| 182 | ABS = math.abs | |
| 183 | MRANDOM = math.random | |
| 184 | FLOOR = math.floor | |
| 185 | ||
| 186 | local Sky = IT("Sky")
| |
| 187 | Sky.Parent = game.Lighting | |
| 188 | Sky.MoonAngularSize = 45 | |
| 189 | Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136" | |
| 190 | ||
| 191 | local Character = Player.Character | |
| 192 | local hum = Character.Humanoid | |
| 193 | local hed = Character.Head | |
| 194 | local root = Character.HumanoidRootPart | |
| 195 | local rootj = root.RootJoint | |
| 196 | local tors = Character.Torso | |
| 197 | local ra = Character["Right Arm"] | |
| 198 | local la = Character["Left Arm"] | |
| 199 | local rl = Character["Right Leg"] | |
| 200 | local ll = Character["Left Leg"] | |
| 201 | local neck = tors["Neck"] | |
| 202 | local mouse = Player:GetMouse() | |
| 203 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 204 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 205 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 206 | local maincolor = BrickColor.new("Institutional white")
| |
| 207 | ||
| 208 | function Anchor() | |
| 209 | ra.Anchored = true | |
| 210 | la.Anchored = true | |
| 211 | tors.Anchored = true | |
| 212 | ll.Anchored = true | |
| 213 | rl.Anchored = true | |
| 214 | hed.Anchored = true | |
| 215 | end | |
| 216 | ||
| 217 | --//=================================\\ | |
| 218 | --|| USEFUL VALUES | |
| 219 | --\\=================================// | |
| 220 | ||
| 221 | Player_Size = 1 --Size of the player. | |
| 222 | Animation_Speed = 3 | |
| 223 | Animation_Speed2 = 1 | |
| 224 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 225 | local Speed = 16 | |
| 226 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 227 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 228 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 229 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 230 | local DAMAGEMULTIPLIER = 1 | |
| 231 | local ANIM = "Idle" | |
| 232 | local ATTACK = false | |
| 233 | local EQUIPPED = false | |
| 234 | local HOLD = false | |
| 235 | local COMBO = 1 | |
| 236 | local Rooted = false | |
| 237 | local SINE = 0 | |
| 238 | local KEYHOLD = false | |
| 239 | local CHANGE = 2 / Animation_Speed | |
| 240 | local WALKINGANIM = false | |
| 241 | local VALUE1 = false | |
| 242 | local VALUE2 = false | |
| 243 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 244 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 245 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 246 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 247 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 248 | WEAPONGUI.Name = "Weapon GUI" | |
| 249 | local Weapon = IT("Model")
| |
| 250 | Weapon.Name = "Adds" | |
| 251 | local Effects = IT("Folder", Weapon)
| |
| 252 | Effects.Name = "Effects" | |
| 253 | local ANIMATOR = Humanoid.Animator | |
| 254 | local ANIMATE = Character.Animate | |
| 255 | local UNANCHOR = true | |
| 256 | ||
| 257 | --//=================================\\ | |
| 258 | --\\=================================// | |
| 259 | ||
| 260 | ||
| 261 | --//=================================\\ | |
| 262 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 263 | --\\=================================// | |
| 264 | ||
| 265 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 266 | ArtificialHB.Name = "ArtificialHB" | |
| 267 | ||
| 268 | script:WaitForChild("ArtificialHB")
| |
| 269 | ||
| 270 | frame = Frame_Speed | |
| 271 | tf = 0 | |
| 272 | allowframeloss = false | |
| 273 | tossremainder = false | |
| 274 | lastframe = tick() | |
| 275 | script.ArtificialHB:Fire() | |
| 276 | ||
| 277 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 278 | tf = tf + s | |
| 279 | if tf >= frame then | |
| 280 | if allowframeloss then | |
| 281 | script.ArtificialHB:Fire() | |
| 282 | lastframe = tick() | |
| 283 | else | |
| 284 | for i = 1, math.floor(tf / frame) do | |
| 285 | script.ArtificialHB:Fire() | |
| 286 | end | |
| 287 | lastframe = tick() | |
| 288 | end | |
| 289 | if tossremainder then | |
| 290 | tf = 0 | |
| 291 | else | |
| 292 | tf = tf - frame * math.floor(tf / frame) | |
| 293 | end | |
| 294 | end | |
| 295 | end) | |
| 296 | ||
| 297 | --//=================================\\ | |
| 298 | --\\=================================// | |
| 299 | ||
| 300 | --//=================================\\ | |
| 301 | --|| SOME FUNCTIONS | |
| 302 | --\\=================================// | |
| 303 | ||
| 304 | function killnearest(position,range,maxstrength) | |
| 305 | for i,v in ipairs(workspace:GetChildren()) do | |
| 306 | local body = v:GetChildren() | |
| 307 | for part = 1, #body do | |
| 308 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 309 | if(body[part].Position - position).Magnitude < range then | |
| 310 | table.insert(Effects2,{body[part],"Evaporate",0.005,2,2,2,2})
| |
| 311 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 312 | end | |
| 313 | end | |
| 314 | end | |
| 315 | if v.ClassName == "Part" then | |
| 316 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 317 | table.insert(Effects2,{v,"Evaporate",0.005,2,2,2,2})
| |
| 318 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 319 | end | |
| 320 | end | |
| 321 | end | |
| 322 | end | |
| 323 | ||
| 324 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 325 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 326 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 327 | local dmg = math.random(min,max) | |
| 328 | if humanoid.Health > 0 then | |
| 329 | if beserk == true then | |
| 330 | humanoid.Health = 0 | |
| 331 | else | |
| 332 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 333 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 334 | if math.random(1,100) < critrate+1 then | |
| 335 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 336 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 337 | else | |
| 338 | humanoid.Health = humanoid.Health - dmg | |
| 339 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 340 | end | |
| 341 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 342 | defence.Name = ("HitBy"..Player.Name)
| |
| 343 | game:GetService("Debris"):AddItem(defence, 0.1)
| |
| 344 | end | |
| 345 | end | |
| 346 | end | |
| 347 | end | |
| 348 | ||
| 349 | function turnto(position) | |
| 350 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 351 | end | |
| 352 | ||
| 353 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 354 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 355 | local mesh = IT("SpecialMesh",wave)
| |
| 356 | mesh.MeshType = "FileMesh" | |
| 357 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 358 | mesh.Scale = SIZE | |
| 359 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 360 | wave.CFrame = CFRAME | |
| 361 | coroutine.resume(coroutine.create(function(PART) | |
| 362 | for i = 1, WAIT do | |
| 363 | Swait() | |
| 364 | mesh.Scale = mesh.Scale + GROW | |
| 365 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 366 | if DOESROT == true then | |
| 367 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 368 | end | |
| 369 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 370 | if wave.Transparency > 0.99 then | |
| 371 | wave:remove() | |
| 372 | end | |
| 373 | end | |
| 374 | end)) | |
| 375 | end | |
| 376 | ||
| 377 | function BAN(CHARACTER) | |
| 378 | local BANFOLDER = IT("Folder",Effects)
| |
| 379 | local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
| |
| 380 | naeeym2.AlwaysOnTop = false | |
| 381 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 382 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 383 | naeeym2.Name = "AAAA" | |
| 384 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 385 | tecks2.BackgroundTransparency = 1 | |
| 386 | tecks2.TextScaled = true | |
| 387 | tecks2.BorderSizePixel = 0 | |
| 388 | tecks2.Text = "BANNED" | |
| 389 | tecks2.Font = "Code" | |
| 390 | tecks2.TextSize = 30 | |
| 391 | tecks2.TextStrokeTransparency = 1 | |
| 392 | tecks2.TextColor3 = Color3.new(1,0,0) | |
| 393 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
| 394 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 395 | tecks2.Parent = naeeym2 | |
| 396 | for i,v in ipairs(CHARACTER:GetChildren()) do | |
| 397 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 398 | if v.Name ~= "HumanoidRootPart" then | |
| 399 | local BOD = v:Clone() | |
| 400 | BOD.CanCollide = false | |
| 401 | BOD.Anchored = true | |
| 402 | BOD.CFrame = v.CFrame | |
| 403 | BOD.Parent = BANFOLDER | |
| 404 | BOD.Material = "Neon" | |
| 405 | BOD.Color = C3(1,0,0) | |
| 406 | if BOD:FindFirstChildOfClass("Decal") then
| |
| 407 | BOD:FindFirstChildOfClass("Decal"):remove()
| |
| 408 | end | |
| 409 | if BOD.Name == "Head" then | |
| 410 | naeeym2.Adornee = BOD | |
| 411 | end | |
| 412 | if BOD.ClassName == "MeshPart" then | |
| 413 | BOD.TextureID = "" | |
| 414 | end | |
| 415 | end | |
| 416 | end | |
| 417 | end | |
| 418 | CHARACTER:remove() | |
| 419 | coroutine.resume(coroutine.create(function() | |
| 420 | for i = 1, 50 do | |
| 421 | Swait() | |
| 422 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
| 423 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 424 | v.Transparency = 1 | |
| 425 | end | |
| 426 | naeeym2.Enabled = false | |
| 427 | end | |
| 428 | Swait() | |
| 429 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
| 430 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 431 | v.Transparency = 0 | |
| 432 | end | |
| 433 | naeeym2.Enabled = true | |
| 434 | end | |
| 435 | end | |
| 436 | BANFOLDER:remove() | |
| 437 | end)) | |
| 438 | end | |
| 439 | ||
| 440 | function BANNEAREST(POS,RANGE) | |
| 441 | for i,v in ipairs(workspace:GetChildren()) do | |
| 442 | local body = v:GetChildren() | |
| 443 | for part = 1, #body do | |
| 444 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 445 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 446 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 447 | BAN(v) | |
| 448 | if game.Players:FindFirstChild(v.Name) then | |
| 449 | local Value = IT("BoolValue",Delete)
| |
| 450 | Value.Name = v.Name | |
| 451 | end | |
| 452 | end | |
| 453 | end | |
| 454 | end | |
| 455 | end | |
| 456 | end | |
| 457 | end | |
| 458 | ||
| 459 | function Stun(HUMANOID,LAST) | |
| 460 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 461 | HUMANOID.PlatformStand = true | |
| 462 | local defence = Instance.new("BoolValue",HUMANOID.Parent)
| |
| 463 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 464 | game:GetService("Debris"):AddItem(defence, LAST)
| |
| 465 | if HUMANOID.Parent:FindFirstChild("Head") then
| |
| 466 | StatLabel("Shock", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
| |
| 467 | end | |
| 468 | coroutine.resume(coroutine.create(function() | |
| 469 | Swait(LAST*100) | |
| 470 | HUMANOID.PlatformStand = false | |
| 471 | end)) | |
| 472 | end | |
| 473 | end | |
| 474 | ||
| 475 | function AoEStun(POS,RANGE,LAST,TYPE) | |
| 476 | for i,v in ipairs(workspace:GetChildren()) do | |
| 477 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 478 | local body = v:GetChildren() | |
| 479 | for part = 1, #body do | |
| 480 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 481 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 482 | if v.ClassName == "Model" then | |
| 483 | if v:FindFirstChild("Humanoid") then
| |
| 484 | if v.Humanoid.Health ~= 0 then | |
| 485 | if TYPE == "Stun" then | |
| 486 | Stun(v.Humanoid,LAST) | |
| 487 | elseif TYPE == "Freeze" then | |
| 488 | Freeze(v.Humanoid,LAST) | |
| 489 | end | |
| 490 | local defence = Instance.new("BoolValue",v)
| |
| 491 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 492 | game:GetService("Debris"):AddItem(defence, 0.1)
| |
| 493 | end | |
| 494 | end | |
| 495 | end | |
| 496 | end | |
| 497 | end | |
| 498 | end | |
| 499 | end | |
| 500 | end | |
| 501 | end | |
| 502 | ||
| 503 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 504 | local dmg = math.random(min,max) | |
| 505 | for i,v in ipairs(workspace:GetChildren()) do | |
| 506 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 507 | local body = v:GetChildren() | |
| 508 | for part = 1, #body do | |
| 509 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 510 | if(body[part].Position - position).Magnitude < radius then | |
| 511 | if v.ClassName == "Model" then | |
| 512 | if v:FindFirstChild("Humanoid") then
| |
| 513 | if v.Humanoid.Health ~= 0 then | |
| 514 | if CanBeDodgedByJumping == true then | |
| 515 | if body[part].Position.Y < position.Y+5 then | |
| 516 | if math.random(1,100) < critrate+1 then | |
| 517 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 518 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 519 | else | |
| 520 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 521 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 522 | end | |
| 523 | local defence = Instance.new("BoolValue",v)
| |
| 524 | defence.Name = ("HitBy"..Player.Name)
| |
| 525 | game:GetService("Debris"):AddItem(defence, 0.1)
| |
| 526 | end | |
| 527 | else | |
| 528 | if beserk == true then | |
| 529 | v.Humanoid.Health = 0 | |
| 530 | end | |
| 531 | if math.random(1,100) < critrate+1 then | |
| 532 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 533 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 534 | else | |
| 535 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 536 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 537 | end | |
| 538 | local defence = Instance.new("BoolValue",v)
| |
| 539 | defence.Name = ("HitBy"..Player.Name)
| |
| 540 | game:GetService("Debris"):AddItem(defence, 0.1)
| |
| 541 | end | |
| 542 | end | |
| 543 | end | |
| 544 | end | |
| 545 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 546 | end | |
| 547 | end | |
| 548 | end | |
| 549 | if v.ClassName == "Part" then | |
| 550 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 551 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 552 | end | |
| 553 | end | |
| 554 | end | |
| 555 | end | |
| 556 | end | |
| 557 | ||
| 558 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS) | |
| 559 | local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 560 | local mesh = IT("SpecialMesh",wave)
| |
| 561 | mesh.MeshType = "Sphere" | |
| 562 | mesh.Scale = SIZE | |
| 563 | mesh.Offset = VT(0,0,0) | |
| 564 | wave.CFrame = CFRAME | |
| 565 | coroutine.resume(coroutine.create(function(PART) | |
| 566 | for i = 1, WAIT do | |
| 567 | Swait() | |
| 568 | mesh.Scale = mesh.Scale + GROW | |
| 569 | wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT) | |
| 570 | if wave.Transparency > 0.99 then | |
| 571 | wave:remove() | |
| 572 | end | |
| 573 | end | |
| 574 | end)) | |
| 575 | end | |
| 576 | ||
| 577 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS) | |
| 578 | local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 579 | wave.CFrame = CFRAME | |
| 580 | coroutine.resume(coroutine.create(function(PART) | |
| 581 | for i = 1, WAIT do | |
| 582 | Swait() | |
| 583 | wave.Size = wave.Size + GROW | |
| 584 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 585 | wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT) | |
| 586 | if wave.Transparency > 0.99 then | |
| 587 | wave:remove() | |
| 588 | end | |
| 589 | end | |
| 590 | end)) | |
| 591 | end | |
| 592 | ||
| 593 | local asd = Instance.new("ParticleEmitter")
| |
| 594 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 595 | asd.LightEmission = .1 | |
| 596 | asd.Size = NumberSequence.new(0.2) | |
| 597 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 598 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 599 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 600 | asd.Transparency = bbb | |
| 601 | asd.Size = aaa | |
| 602 | asd.ZOffset = .9 | |
| 603 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 604 | asd.LockedToPart = false | |
| 605 | asd.EmissionDirection = "Back" | |
| 606 | asd.Lifetime = NumberRange.new(1, 2) | |
| 607 | asd.Rotation = NumberRange.new(-100, 100) | |
| 608 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 609 | asd.Speed = NumberRange.new(25,35) | |
| 610 | asd.Enabled = false | |
| 611 | asd.VelocitySpread = 15 | |
| 612 | ||
| 613 | function getbloody(victim,amount) | |
| 614 | local PART = IT("Part",Effects)
| |
| 615 | PART.Transparency = 1 | |
| 616 | PART.Size = victim.Size | |
| 617 | PART.Anchored = true | |
| 618 | PART.CanCollide = false | |
| 619 | PART.CFrame = CF(victim.Position,Torso.Position) | |
| 620 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 621 | Debris:AddItem(PART,5) | |
| 622 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 623 | local prtcl = asd:Clone() | |
| 624 | prtcl.Parent = PART | |
| 625 | prtcl:Emit(amount*10) | |
| 626 | end | |
| 627 | ||
| 628 | function CastWarpOutlines(TARGET) | |
| 629 | coroutine.resume(coroutine.create(function() | |
| 630 | local T = TARGET:GetChildren() | |
| 631 | for i = 1, # T do | |
| 632 | local child = T[i] | |
| 633 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 634 | local clone = child:Clone() | |
| 635 | clone.Parent = Effects | |
| 636 | clone.Anchored = true | |
| 637 | clone.CanCollide = false | |
| 638 | clone:ClearAllChildren() | |
| 639 | clone.CFrame = child.CFrame | |
| 640 | if clone.Name == "Head" then | |
| 641 | if TARGET:FindFirstChildOfClass("MeshPart") == nil then
| |
| 642 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
| 643 | end | |
| 644 | end | |
| 645 | if clone.ClassName == "MeshPart" then | |
| 646 | clone.TextureID = "" | |
| 647 | end | |
| 648 | clone.BrickColor = BRICKC"Black" | |
| 649 | clone.Material = "Neon" | |
| 650 | coroutine.resume(coroutine.create(function() | |
| 651 | for i = 1, 200 do | |
| 652 | Swait() | |
| 653 | clone.Transparency = clone.Transparency + 0.005 | |
| 654 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
| 655 | end | |
| 656 | clone:remove() | |
| 657 | end)) | |
| 658 | end | |
| 659 | end | |
| 660 | end)) | |
| 661 | end | |
| 662 | ||
| 663 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 664 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 665 | end | |
| 666 | ||
| 667 | function PositiveAngle(NUMBER) | |
| 668 | if NUMBER >= 0 then | |
| 669 | NUMBER = 0 | |
| 670 | end | |
| 671 | return NUMBER | |
| 672 | end | |
| 673 | ||
| 674 | function NegativeAngle(NUMBER) | |
| 675 | if NUMBER <= 0 then | |
| 676 | NUMBER = 0 | |
| 677 | end | |
| 678 | return NUMBER | |
| 679 | end | |
| 680 | ||
| 681 | function Swait(NUMBER) | |
| 682 | if NUMBER == 0 or NUMBER == nil then | |
| 683 | ArtificialHB.Event:wait() | |
| 684 | else | |
| 685 | for i = 1, NUMBER do | |
| 686 | ArtificialHB.Event:wait() | |
| 687 | end | |
| 688 | end | |
| 689 | end | |
| 690 | ||
| 691 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 692 | local NEWMESH = IT(MESH) | |
| 693 | if MESH == "SpecialMesh" then | |
| 694 | NEWMESH.MeshType = MESHTYPE | |
| 695 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 696 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 697 | end | |
| 698 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 699 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 700 | end | |
| 701 | end | |
| 702 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 703 | NEWMESH.Scale = SCALE | |
| 704 | NEWMESH.Parent = PARENT | |
| 705 | return NEWMESH | |
| 706 | end | |
| 707 | ||
| 708 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 709 | local NEWPART = IT("Part")
| |
| 710 | NEWPART.formFactor = FORMFACTOR | |
| 711 | NEWPART.Reflectance = REFLECTANCE | |
| 712 | NEWPART.Transparency = TRANSPARENCY | |
| 713 | NEWPART.CanCollide = false | |
| 714 | NEWPART.Locked = true | |
| 715 | NEWPART.Anchored = true | |
| 716 | if ANCHOR == false then | |
| 717 | NEWPART.Anchored = false | |
| 718 | end | |
| 719 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 720 | NEWPART.Name = NAME | |
| 721 | NEWPART.Size = SIZE | |
| 722 | NEWPART.Position = Torso.Position | |
| 723 | NEWPART.Material = MATERIAL | |
| 724 | NEWPART:BreakJoints() | |
| 725 | NEWPART.Parent = PARENT | |
| 726 | return NEWPART | |
| 727 | end | |
| 728 | ||
| 729 | local function weldBetween(a, b) | |
| 730 | local weldd = Instance.new("ManualWeld")
| |
| 731 | weldd.Part0 = a | |
| 732 | weldd.Part1 = b | |
| 733 | weldd.C0 = CFrame.new() | |
| 734 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 735 | weldd.Parent = a | |
| 736 | return weldd | |
| 737 | end | |
| 738 | ||
| 739 | ||
| 740 | function QuaternionFromCFrame(cf) | |
| 741 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 742 | local trace = m00 + m11 + m22 | |
| 743 | if trace > 0 then | |
| 744 | local s = math.sqrt(1 + trace) | |
| 745 | local recip = 0.5 / s | |
| 746 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 747 | else | |
| 748 | local i = 0 | |
| 749 | if m11 > m00 then | |
| 750 | i = 1 | |
| 751 | end | |
| 752 | if m22 > (i == 0 and m00 or m11) then | |
| 753 | i = 2 | |
| 754 | end | |
| 755 | if i == 0 then | |
| 756 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 757 | local recip = 0.5 / s | |
| 758 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 759 | elseif i == 1 then | |
| 760 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 761 | local recip = 0.5 / s | |
| 762 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 763 | elseif i == 2 then | |
| 764 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 765 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 766 | end | |
| 767 | end | |
| 768 | end | |
| 769 | ||
| 770 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 771 | local xs, ys, zs = x + x, y + y, z + z | |
| 772 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 773 | local xx = x * xs | |
| 774 | local xy = x * ys | |
| 775 | local xz = x * zs | |
| 776 | local yy = y * ys | |
| 777 | local yz = y * zs | |
| 778 | local zz = z * zs | |
| 779 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 780 | end | |
| 781 | ||
| 782 | function QuaternionSlerp(a, b, t) | |
| 783 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 784 | local startInterp, finishInterp; | |
| 785 | if cosTheta >= 0.0001 then | |
| 786 | if (1 - cosTheta) > 0.0001 then | |
| 787 | local theta = ACOS(cosTheta) | |
| 788 | local invSinTheta = 1 / SIN(theta) | |
| 789 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 790 | finishInterp = SIN(t * theta) * invSinTheta | |
| 791 | else | |
| 792 | startInterp = 1 - t | |
| 793 | finishInterp = t | |
| 794 | end | |
| 795 | else | |
| 796 | if (1 + cosTheta) > 0.0001 then | |
| 797 | local theta = ACOS(-cosTheta) | |
| 798 | local invSinTheta = 1 / SIN(theta) | |
| 799 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 800 | finishInterp = SIN(t * theta) * invSinTheta | |
| 801 | else | |
| 802 | startInterp = t - 1 | |
| 803 | finishInterp = t | |
| 804 | end | |
| 805 | end | |
| 806 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 807 | end | |
| 808 | ||
| 809 | function Clerp(a, b, t) | |
| 810 | local qa = {QuaternionFromCFrame(a)}
| |
| 811 | local qb = {QuaternionFromCFrame(b)}
| |
| 812 | local ax, ay, az = a.x, a.y, a.z | |
| 813 | local bx, by, bz = b.x, b.y, b.z | |
| 814 | local _t = 1 - t | |
| 815 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 816 | end | |
| 817 | ||
| 818 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 819 | local frame = IT("Frame")
| |
| 820 | frame.BackgroundTransparency = TRANSPARENCY | |
| 821 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 822 | frame.Position = POSITION | |
| 823 | frame.Size = SIZE | |
| 824 | frame.BackgroundColor3 = COLOR | |
| 825 | frame.BorderColor3 = BORDERCOLOR | |
| 826 | frame.Name = NAME | |
| 827 | frame.Parent = PARENT | |
| 828 | return frame | |
| 829 | end | |
| 830 | ||
| 831 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 832 | local label = IT("TextLabel")
| |
| 833 | label.BackgroundTransparency = 1 | |
| 834 | label.Size = UD2(1, 0, 1, 0) | |
| 835 | label.Position = UD2(0, 0, 0, 0) | |
| 836 | label.TextColor3 = TEXTCOLOR | |
| 837 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 838 | label.TextTransparency = TRANSPARENCY | |
| 839 | label.FontSize = TEXTFONTSIZE | |
| 840 | label.Font = TEXTFONT | |
| 841 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 842 | label.TextScaled = false | |
| 843 | label.Text = TEXT | |
| 844 | label.Name = NAME | |
| 845 | label.Parent = PARENT | |
| 846 | return label | |
| 847 | end | |
| 848 | ||
| 849 | function NoOutlines(PART) | |
| 850 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 851 | end | |
| 852 | ||
| 853 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 854 | local NEWWELD = IT(TYPE) | |
| 855 | NEWWELD.Part0 = PART0 | |
| 856 | NEWWELD.Part1 = PART1 | |
| 857 | NEWWELD.C0 = C0 | |
| 858 | NEWWELD.C1 = C1 | |
| 859 | NEWWELD.Parent = PARENT | |
| 860 | return NEWWELD | |
| 861 | end | |
| 862 | ||
| 863 | local S = IT("Sound")
| |
| 864 | - | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false) |
| 864 | + | |
| 865 | local NEWSOUND = nil | |
| 866 | - | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false) |
| 866 | + | |
| 867 | NEWSOUND = S:Clone() | |
| 868 | NEWSOUND.Parent = PARENT | |
| 869 | - | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false) |
| 869 | + | |
| 870 | NEWSOUND.Pitch = PITCH | |
| 871 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 872 | - | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false) |
| 872 | + | |
| 873 | if DOESLOOP == true then | |
| 874 | NEWSOUND.Looped = true | |
| 875 | - | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false) |
| 875 | + | |
| 876 | repeat wait(1) until NEWSOUND.Playing == false | |
| 877 | NEWSOUND:remove() | |
| 878 | - | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
| 878 | + | |
| 879 | end)) | |
| 880 | - | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
| 880 | + | |
| 881 | end | |
| 882 | - | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
| 882 | + | |
| 883 | function CFrameFromTopBack(at, top, back) | |
| 884 | - | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) |
| 884 | + | |
| 885 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 886 | - | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) |
| 886 | + | |
| 887 | ||
| 888 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false) |
| 888 | + | |
| 889 | function WACKYEFFECT(Table) | |
| 890 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false) |
| 890 | + | |
| 891 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 892 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) |
| 892 | + | |
| 893 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 894 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 895 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) |
| 895 | + | |
| 896 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 897 | local ROTATION1 = (Table.RotationX or 0) | |
| 898 | - | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false) |
| 898 | + | |
| 899 | local ROTATION3 = (Table.RotationZ or 0) | |
| 900 | local MATERIAL = (Table.Material or "Neon") | |
| 901 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 902 | local TIME = (Table.Time or 45) | |
| 903 | local SOUNDID = (Table.SoundID or nil) | |
| 904 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 905 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 906 | coroutine.resume(coroutine.create(function() | |
| 907 | local PLAYSSOUND = false | |
| 908 | local SOUND = nil | |
| 909 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 910 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 911 | PLAYSSOUND = true | |
| 912 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 913 | end | |
| 914 | EFFECT.Color = COLOR | |
| 915 | local MSH = nil | |
| 916 | if TYPE == "Sphere" then | |
| 917 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 918 | elseif TYPE == "Block" then | |
| 919 | MSH = IT("BlockMesh",EFFECT)
| |
| 920 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 921 | elseif TYPE == "Wave" then | |
| 922 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 923 | elseif TYPE == "Ring" then | |
| 924 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 925 | elseif TYPE == "Slash" then | |
| 926 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 927 | elseif TYPE == "Round Slash" then | |
| 928 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 929 | elseif TYPE == "Swirl" then | |
| 930 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 931 | elseif TYPE == "Skull" then | |
| 932 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 933 | elseif TYPE == "Crystal" then | |
| 934 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 935 | end | |
| 936 | if MSH ~= nil then | |
| 937 | local MOVESPEED = nil | |
| 938 | if MOVEDIRECTION ~= nil then | |
| 939 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 940 | end | |
| 941 | local GROWTH = SIZE - ENDSIZE | |
| 942 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 943 | if TYPE == "Block" then | |
| 944 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 945 | else | |
| 946 | EFFECT.CFrame = CFRAME | |
| 947 | end | |
| 948 | for LOOP = 1, TIME+1 do | |
| 949 | Swait() | |
| 950 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 951 | if TYPE == "Wave" then | |
| 952 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 953 | end | |
| 954 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 955 | if TYPE == "Block" then | |
| 956 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 957 | else | |
| 958 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 959 | end | |
| 960 | if MOVEDIRECTION ~= nil then | |
| 961 | local ORI = EFFECT.Orientation | |
| 962 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 963 | EFFECT.Orientation = ORI | |
| 964 | end | |
| 965 | end | |
| 966 | if PLAYSSOUND == false then | |
| 967 | EFFECT:remove() | |
| 968 | else | |
| 969 | repeat Swait() until SOUND.Playing == false | |
| 970 | EFFECT:remove() | |
| 971 | end | |
| 972 | else | |
| 973 | if PLAYSSOUND == false then | |
| 974 | EFFECT:remove() | |
| 975 | else | |
| 976 | repeat Swait() until SOUND.Playing == false | |
| 977 | EFFECT:remove() | |
| 978 | end | |
| 979 | end | |
| 980 | end)) | |
| 981 | end | |
| 982 | ||
| 983 | function MakeForm(PART,TYPE) | |
| 984 | if TYPE == "Cyl" then | |
| 985 | local MSH = IT("CylinderMesh",PART)
| |
| 986 | elseif TYPE == "Ball" then | |
| 987 | local MSH = IT("SpecialMesh",PART)
| |
| 988 | MSH.MeshType = "Sphere" | |
| 989 | elseif TYPE == "Wedge" then | |
| 990 | local MSH = IT("SpecialMesh",PART)
| |
| 991 | MSH.MeshType = "Wedge" | |
| 992 | end | |
| 993 | end | |
| 994 | ||
| 995 | Debris = game:GetService("Debris")
| |
| 996 | ||
| 997 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 998 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 999 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1000 | end | |
| 1001 | ||
| 1002 | function CharacterFade(COLOR,TIMER) | |
| 1003 | coroutine.resume(coroutine.create(function() | |
| 1004 | local FADE = IT("Model",Effects)
| |
| 1005 | for _, c in pairs(Character:GetChildren()) do | |
| 1006 | if c.ClassName == "Part" and c ~= RootPart then | |
| 1007 | local FADER = c:Clone() | |
| 1008 | FADER.Color = COLOR | |
| 1009 | FADER.CFrame = c.CFrame | |
| 1010 | FADER.Parent = FADE | |
| 1011 | FADER.Anchored = true | |
| 1012 | FADER.Transparency = 0.25 | |
| 1013 | FADER:BreakJoints() | |
| 1014 | FADER.Material = "Glass" | |
| 1015 | FADER:ClearAllChildren() | |
| 1016 | if FADER.Name == "Head" then | |
| 1017 | FADER.Size = VT(1,1,1) | |
| 1018 | end | |
| 1019 | end | |
| 1020 | end | |
| 1021 | local TRANS = 0.75/TIMER | |
| 1022 | for i = 1, TIMER do | |
| 1023 | Swait() | |
| 1024 | for _, c in pairs(FADE:GetChildren()) do | |
| 1025 | if c.ClassName == "Part" then | |
| 1026 | c.Transparency = c.Transparency + TRANS | |
| 1027 | end | |
| 1028 | end | |
| 1029 | end | |
| 1030 | FADE:remove() | |
| 1031 | end)) | |
| 1032 | end | |
| 1033 | ||
| 1034 | local PE=Instance.new("ParticleEmitter")
| |
| 1035 | PE.LightEmission=0.3 | |
| 1036 | PE.Size=NumberSequence.new(0) | |
| 1037 | PE.Transparency=NumberSequence.new(0,1) | |
| 1038 | PE.Rotation=NumberRange.new(0,360) | |
| 1039 | PE.LockedToPart = false | |
| 1040 | PE.Speed = NumberRange.new(0,0,0) | |
| 1041 | PE.ZOffset = 0.3 | |
| 1042 | PE.Rate = 999 | |
| 1043 | PE.VelocitySpread = 25 | |
| 1044 | PE.Name = "Particles" | |
| 1045 | ||
| 1046 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
| 1047 | local particle = nil | |
| 1048 | coroutine.resume(coroutine.create(function(PART) | |
| 1049 | particle = PE:Clone() | |
| 1050 | Swait() | |
| 1051 | particle.Rate = 999 | |
| 1052 | particle.Parent = art | |
| 1053 | particle.Acceleration = accel | |
| 1054 | if type == "Fire" then | |
| 1055 | local EyeSizes={
| |
| 1056 | NumberSequenceKeypoint.new(0,size,size/2), | |
| 1057 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
| 1058 | } | |
| 1059 | particle.Size = NumberSequence.new(EyeSizes) | |
| 1060 | elseif type == "Smoke" then | |
| 1061 | local EyeSizes={
| |
| 1062 | NumberSequenceKeypoint.new(0,size/5,0), | |
| 1063 | NumberSequenceKeypoint.new(1,size*2,0.5) | |
| 1064 | } | |
| 1065 | particle.Size = NumberSequence.new(EyeSizes) | |
| 1066 | elseif type == "Solid" then | |
| 1067 | local EyeSizes={
| |
| 1068 | NumberSequenceKeypoint.new(0,size,0), | |
| 1069 | NumberSequenceKeypoint.new(1,size,0) | |
| 1070 | } | |
| 1071 | particle.Size = NumberSequence.new(EyeSizes) | |
| 1072 | end | |
| 1073 | particle.Lifetime=NumberRange.new(lifetime) | |
| 1074 | particle.Drag = drag | |
| 1075 | if locked == true then | |
| 1076 | particle.LockedToPart = true | |
| 1077 | end | |
| 1078 | particle.Speed = NumberRange.new(speed*0.8,speed) | |
| 1079 | particle.Texture = "http://www.roblox.com/asset/?id=1179557490" | |
| 1080 | particle.Enabled = isenabledbydefault | |
| 1081 | particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0)) | |
| 1082 | end)) | |
| 1083 | return particle | |
| 1084 | end | |
| 1085 | ||
| 1086 | --//=================================\\ | |
| 1087 | --|| RAGDOLL STUFF | |
| 1088 | --\\=================================// | |
| 1089 | ||
| 1090 | function recurse(root,callback,i) | |
| 1091 | i= i or 0 | |
| 1092 | for _,v in pairs(root:GetChildren()) do | |
| 1093 | i = i + 1 | |
| 1094 | callback(i,v) | |
| 1095 | ||
| 1096 | if #v:GetChildren() > 0 then | |
| 1097 | i = recurse(v,callback,i) | |
| 1098 | end | |
| 1099 | end | |
| 1100 | ||
| 1101 | return i | |
| 1102 | end | |
| 1103 | ||
| 1104 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 1105 | attachmentName = attachmentName.."RigAttachment" | |
| 1106 | local constraint = Instance.new(className.."Constraint") | |
| 1107 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 1108 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 1109 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 1110 | ||
| 1111 | for _,propertyData in next,properties or {} do
| |
| 1112 | constraint[propertyData[1]] = propertyData[2] | |
| 1113 | end | |
| 1114 | ||
| 1115 | constraint.Parent = character | |
| 1116 | end | |
| 1117 | ||
| 1118 | function getAttachment0(character, attachmentName) | |
| 1119 | for _,child in next,character:GetChildren() do | |
| 1120 | local attachment = child:FindFirstChild(attachmentName) | |
| 1121 | if attachment then | |
| 1122 | return attachment | |
| 1123 | end | |
| 1124 | end | |
| 1125 | end | |
| 1126 | ||
| 1127 | function ArtificialHitbox(Part) | |
| 1128 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
| 1129 | HITBOX.CanCollide = true | |
| 1130 | HITBOX.CFrame = Part.CFrame | |
| 1131 | weldBetween(Part,HITBOX) | |
| 1132 | end | |
| 1133 | ||
| 1134 | function R15Ragdoll(character,KeepArms) | |
| 1135 | character:BreakJoints() | |
| 1136 | coroutine.resume(coroutine.create(function() | |
| 1137 | recurse(character, function(_,v) | |
| 1138 | if v:IsA("Attachment") then
| |
| 1139 | v.Axis = Vector3.new(0, 1, 0) | |
| 1140 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 1141 | v.Rotation = Vector3.new(0, 0, 0) | |
| 1142 | end | |
| 1143 | end) | |
| 1144 | for _,child in next,character:GetChildren() do | |
| 1145 | if child:IsA("Accoutrement") then
| |
| 1146 | for _,part in next,child:GetChildren() do | |
| 1147 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 1148 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 1149 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 1150 | if attachment0 and attachment1 then | |
| 1151 | local constraint = Instance.new("HingeConstraint")
| |
| 1152 | constraint.Attachment0 = attachment0 | |
| 1153 | constraint.Attachment1 = attachment1 | |
| 1154 | constraint.LimitsEnabled = true | |
| 1155 | constraint.UpperAngle = 0 | |
| 1156 | constraint.LowerAngle = 0 | |
| 1157 | constraint.Parent = character | |
| 1158 | end | |
| 1159 | ArtificialHitbox(part) | |
| 1160 | elseif part.Name == "HumanoidRootPart" then | |
| 1161 | part:remove() | |
| 1162 | end | |
| 1163 | end | |
| 1164 | end | |
| 1165 | end | |
| 1166 | ||
| 1167 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 1168 | {"LimitsEnabled",true};
| |
| 1169 | {"UpperAngle",5};
| |
| 1170 | }) | |
| 1171 | if character:FindFirstChild("Head") then
| |
| 1172 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 1173 | {"LimitsEnabled",true};
| |
| 1174 | {"UpperAngle",15};
| |
| 1175 | }) | |
| 1176 | end | |
| 1177 | ||
| 1178 | local handProperties = {
| |
| 1179 | {"LimitsEnabled", true};
| |
| 1180 | {"UpperAngle",0};
| |
| 1181 | {"LowerAngle",0};
| |
| 1182 | } | |
| 1183 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 1184 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 1185 | ||
| 1186 | local shinProperties = {
| |
| 1187 | {"LimitsEnabled", true};
| |
| 1188 | {"UpperAngle", 0};
| |
| 1189 | {"LowerAngle", -75};
| |
| 1190 | } | |
| 1191 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 1192 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 1193 | ||
| 1194 | local footProperties = {
| |
| 1195 | {"LimitsEnabled", true};
| |
| 1196 | {"UpperAngle", 15};
| |
| 1197 | {"LowerAngle", -45};
| |
| 1198 | } | |
| 1199 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 1200 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 1201 | if KeepArms == true then | |
| 1202 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 1203 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 1204 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 1205 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 1206 | end | |
| 1207 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 1208 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 1209 | Debris:AddItem(character,5) | |
| 1210 | end)) | |
| 1211 | end | |
| 1212 | ||
| 1213 | function Ragdoll(Character2,CharTorso,KeepArms) | |
| 1214 | coroutine.resume(coroutine.create(function() | |
| 1215 | Character2:BreakJoints() | |
| 1216 | local hum = Character2:findFirstChild("Humanoid")
| |
| 1217 | hum:remove() | |
| 1218 | local function Scan(ch) | |
| 1219 | local e | |
| 1220 | for e = 1,#ch do | |
| 1221 | Scan(ch[e]:GetChildren()) | |
| 1222 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 1223 | ch[e]:remove() | |
| 1224 | end | |
| 1225 | end | |
| 1226 | end | |
| 1227 | local NEWHUM = IT("Humanoid")
| |
| 1228 | NEWHUM.Name = "Corpse" | |
| 1229 | NEWHUM.Health = 0 | |
| 1230 | NEWHUM.MaxHealth = 0 | |
| 1231 | NEWHUM.PlatformStand = true | |
| 1232 | NEWHUM.Parent = Character2 | |
| 1233 | NEWHUM.DisplayDistanceType = "None" | |
| 1234 | ||
| 1235 | local ch = Character2:GetChildren() | |
| 1236 | local i | |
| 1237 | for i = 1,#ch do | |
| 1238 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 1239 | ch[i]:remove() | |
| 1240 | end | |
| 1241 | end | |
| 1242 | ||
| 1243 | local Torso2 = Character2.Torso | |
| 1244 | local movevector = Vector3.new() | |
| 1245 | ||
| 1246 | if Torso2 then | |
| 1247 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 1248 | local Head = Character2:FindFirstChild("Head")
| |
| 1249 | if Head then | |
| 1250 | local Neck = Instance.new("Weld")
| |
| 1251 | Neck.Name = "Neck" | |
| 1252 | Neck.Part0 = Torso2 | |
| 1253 | Neck.Part1 = Head | |
| 1254 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1255 | Neck.C1 = CFrame.new() | |
| 1256 | Neck.Parent = Torso2 | |
| 1257 | - | function Buzzsaw() |
| 1257 | + | |
| 1258 | end | |
| 1259 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 1260 | - | local ARMSPEED = 0.1 |
| 1260 | + | |
| 1261 | ||
| 1262 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 1263 | local Joint = Instance.new("Glue")
| |
| 1264 | Joint.Name = "RightShoulder" | |
| 1265 | - | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) |
| 1265 | + | |
| 1266 | - | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
|
| 1266 | + | |
| 1267 | - | local BLADE = true |
| 1267 | + | |
| 1268 | - | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
|
| 1268 | + | |
| 1269 | Joint.Parent = Torso2 | |
| 1270 | - | repeat |
| 1270 | + | |
| 1271 | local B = Instance.new("Part")
| |
| 1272 | - | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) |
| 1272 | + | |
| 1273 | - | until BLADE == false |
| 1273 | + | |
| 1274 | - | SAWBLADE:remove() |
| 1274 | + | |
| 1275 | B.Size = Vector3.new(1, 1, 1) | |
| 1276 | - | CreateSound(1165167936, SAWBLADE, 2, 1, true) |
| 1276 | + | |
| 1277 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1278 | B.Parent = Character2 | |
| 1279 | local W = Instance.new("Weld")
| |
| 1280 | W.Part0 = Limb | |
| 1281 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1281 | + | |
| 1282 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1282 | + | |
| 1283 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1283 | + | |
| 1284 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1284 | + | |
| 1285 | end | |
| 1286 | - | for i=0, 2, 0.1 / Animation_Speed do |
| 1286 | + | |
| 1287 | if Limb and KeepArms == true then | |
| 1288 | ||
| 1289 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 1290 | local Joint = Instance.new("Glue")
| |
| 1291 | Joint.Name = "LeftShoulder" | |
| 1292 | Joint.Part0 = Torso2 | |
| 1293 | Joint.Part1 = Limb | |
| 1294 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1295 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1296 | Joint.Parent = Torso2 | |
| 1297 | ||
| 1298 | local B = Instance.new("Part")
| |
| 1299 | B.TopSurface = 0 | |
| 1300 | B.BottomSurface = 0 | |
| 1301 | B.formFactor = "Symmetric" | |
| 1302 | B.Size = Vector3.new(1, 1, 1) | |
| 1303 | B.Transparency = 1 | |
| 1304 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1305 | B.Parent = Character2 | |
| 1306 | local W = Instance.new("Weld")
| |
| 1307 | W.Part0 = Limb | |
| 1308 | W.Part1 = B | |
| 1309 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1310 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) |
| 1310 | + | |
| 1311 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1311 | + | |
| 1312 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1312 | + | |
| 1313 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1313 | + | |
| 1314 | if Limb then | |
| 1315 | ||
| 1316 | - | ARMSPEED = 0.03 |
| 1316 | + | |
| 1317 | local Joint = Instance.new("Glue")
| |
| 1318 | - | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) |
| 1318 | + | |
| 1319 | - | repeat |
| 1319 | + | |
| 1320 | - | HUMAN.Health = HUMAN.Health - 0.5 |
| 1320 | + | |
| 1321 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1322 | - | ROOT.Anchored = true |
| 1322 | + | |
| 1323 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) |
| 1323 | + | |
| 1324 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) |
| 1324 | + | |
| 1325 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) |
| 1325 | + | |
| 1326 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1326 | + | |
| 1327 | B.BottomSurface = 0 | |
| 1328 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1328 | + | |
| 1329 | - | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 |
| 1329 | + | |
| 1330 | - | ROOT.Anchored = false |
| 1330 | + | |
| 1331 | - | if HUMAN.Health == 0 then |
| 1331 | + | |
| 1332 | - | if ROOT.Name ~= "Torso" then |
| 1332 | + | |
| 1333 | - | ROOT:remove() |
| 1333 | + | |
| 1334 | W.Part0 = Limb | |
| 1335 | - | if TARGET.Name == "Torso" then |
| 1335 | + | |
| 1336 | - | Ragdoll(HUMAN.Parent,Torso,true) |
| 1336 | + | |
| 1337 | - | elseif TARGET.Name == "UpperTorso" then |
| 1337 | + | |
| 1338 | - | R15Ragdoll(HUMAN.Parent,true) |
| 1338 | + | |
| 1339 | end | |
| 1340 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 1341 | if Limb then | |
| 1342 | - | BLADE = false |
| 1342 | + | |
| 1343 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 1344 | local Joint = Instance.new("Glue")
| |
| 1345 | Joint.Name = "LeftHip" | |
| 1346 | Joint.Part0 = Torso2 | |
| 1347 | - | function ReeeEEEEEE() |
| 1347 | + | |
| 1348 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1349 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1350 | Joint.Parent = Torso2 | |
| 1351 | - | local FX = CreateSound(198165368, Head, 4, 0.5, false) |
| 1351 | + | |
| 1352 | local B = Instance.new("Part")
| |
| 1353 | B.TopSurface = 0 | |
| 1354 | - | FX.Parent = Head |
| 1354 | + | |
| 1355 | B.formFactor = "Symmetric" | |
| 1356 | B.Size = Vector3.new(1, 1, 1) | |
| 1357 | B.Transparency = 1 | |
| 1358 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1359 | B.Parent = Character2 | |
| 1360 | - | local TORSO = CHILD:FindFirstChild("Head")
|
| 1360 | + | |
| 1361 | - | if TORSO then |
| 1361 | + | |
| 1362 | - | if (TORSO.Position - Head.Position).Magnitude <= 25 then |
| 1362 | + | |
| 1363 | - | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1363 | + | |
| 1364 | - | TORSO:remove() |
| 1364 | + | |
| 1365 | - | if CHILD:FindFirstChild("Torso") then
|
| 1365 | + | |
| 1366 | - | Ragdoll(CHILD,Torso,true) |
| 1366 | + | |
| 1367 | - | elseif CHILD:FindFirstChild("UpperTorso") then
|
| 1367 | + | |
| 1368 | - | R15Ragdoll(CHILD,true) |
| 1368 | + | |
| 1369 | - | end |
| 1369 | + | |
| 1370 | Bar.BottomSurface = 0 | |
| 1371 | Bar.formFactor = "Symmetric" | |
| 1372 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1373 | Bar.Transparency = 1 | |
| 1374 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 1375 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1375 | + | |
| 1376 | local Weld = Instance.new("Weld")
| |
| 1377 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1377 | + | |
| 1378 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1378 | + | |
| 1379 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1379 | + | |
| 1380 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1380 | + | |
| 1381 | - | until FX.Playing == false |
| 1381 | + | |
| 1382 | end | |
| 1383 | Character2.Parent = workspace | |
| 1384 | Debris:AddItem(Character2,5) | |
| 1385 | ||
| 1386 | return Character2,Torso2 | |
| 1387 | - | function Needle() |
| 1387 | + | |
| 1388 | end | |
| 1389 | ||
| 1390 | - | local GYRO = IT("BodyGyro",RootPart)
|
| 1390 | + | |
| 1391 | - | GYRO.D = 2 |
| 1391 | + | |
| 1392 | - | GYRO.P = 2000 |
| 1392 | + | |
| 1393 | - | GYRO.MaxTorque = VT(0,4000000,0) |
| 1393 | + | |
| 1394 | - | local NEEDGYRO = true |
| 1394 | + | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1395 | local EYE = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Eye", VT(0.1,0.25,0.2),false) | |
| 1396 | - | repeat |
| 1396 | + | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
|
| 1397 | MakeForm(EYE,"Ball") | |
| 1398 | - | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
| 1398 | + | |
| 1399 | - | until NEEDGYRO == false |
| 1399 | + | |
| 1400 | - | GYRO:Remove() |
| 1400 | + | |
| 1401 | local BasePart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark", "Part", VT(1,2,1),false) | |
| 1402 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1403 | local Sphere = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark", "Part", VT(1.4,1.4,1.4),false) | |
| 1404 | MakeForm(Sphere,"Ball") | |
| 1405 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1406 | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Part", VT(0.3,0.3,0.1),false) | |
| 1407 | MakeForm(LaserPart,"Ball") | |
| 1408 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1409 | local Bump = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark", "Part", VT(0.3,0.3,0.2),false) | |
| 1410 | MakeForm(Bump,"Ball") | |
| 1411 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1412 | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Part", VT(0.4,0,0.4),false) | |
| 1413 | MakeForm(BottomLaser,"Cyl") | |
| 1414 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) |
| 1414 | + | |
| 1415 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1415 | + | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Part", VT(0,0.5,0.5),false) |
| 1416 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1417 | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Part", VT(0,0.5,0.5),false) | |
| 1418 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
| |
| 1419 | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Part", VT(0,0.5,0.5),false) | |
| 1420 | - | local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character) |
| 1420 | + | |
| 1421 | - | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
|
| 1421 | + | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Part", VT(0,0.56,0.5),false) |
| 1422 | - | NEEDGYRO = false |
| 1422 | + | |
| 1423 | - | if HIT then |
| 1423 | + | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Part", VT(0,0.56,0.5),false) |
| 1424 | - | local NEEDLE = IT("Model",Effects)
|
| 1424 | + | |
| 1425 | - | local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false) |
| 1425 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Part", VT(0,0.25,0.5),false) |
| 1426 | - | MakeForm(BASE,"Cyl") |
| 1426 | + | |
| 1427 | - | BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0) |
| 1427 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Part", VT(0,0.3,0.5),false) |
| 1428 | - | weldBetween(BASE,HIT) |
| 1428 | + | |
| 1429 | - | local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false) |
| 1429 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Part", VT(1.4,0,1.4),false) |
| 1430 | - | MakeForm(FLUID,"Cyl") |
| 1430 | + | |
| 1431 | - | FLUID.CFrame = BASE.CFrame |
| 1431 | + | |
| 1432 | - | weldBetween(BASE,FLUID) |
| 1432 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Part", VT(1.4,0,1.4),false) |
| 1433 | - | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false) |
| 1433 | + | |
| 1434 | - | PART.CFrame = BASE.CFrame*CF(0,0.4,0) |
| 1434 | + | |
| 1435 | - | weldBetween(BASE,PART) |
| 1435 | + | local Sphere = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark", "Part", VT(0.3,1.6,0.7),false) |
| 1436 | - | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false) |
| 1436 | + | |
| 1437 | - | PART.CFrame = BASE.CFrame*CF(0,-0.35,0) |
| 1437 | + | |
| 1438 | - | weldBetween(BASE,PART) |
| 1438 | + | |
| 1439 | - | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false) |
| 1439 | + | |
| 1440 | - | PART.CFrame = BASE.CFrame*CF(0,-0.4,0) |
| 1440 | + | |
| 1441 | - | weldBetween(BASE,PART) |
| 1441 | + | |
| 1442 | - | Debris:AddItem(NEEDLE,7) |
| 1442 | + | |
| 1443 | - | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
|
| 1443 | + | |
| 1444 | - | local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
|
| 1444 | + | |
| 1445 | - | coroutine.resume(coroutine.create(function() |
| 1445 | + | |
| 1446 | - | for i = 1, 500 do |
| 1446 | + | |
| 1447 | - | HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5 |
| 1447 | + | |
| 1448 | - | if HUMAN.Health == 0 then |
| 1448 | + | |
| 1449 | - | break |
| 1449 | + | |
| 1450 | ||
| 1451 | - | Swait(2) |
| 1451 | + | |
| 1452 | ATTACK = true | |
| 1453 | - | if HUMAN.Health == 0 then |
| 1453 | + | |
| 1454 | - | local CHILD = HUMAN.Parent |
| 1454 | + | |
| 1455 | - | if CHILD:FindFirstChild("Torso") then
|
| 1455 | + | |
| 1456 | - | CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
|
| 1456 | + | |
| 1457 | - | Ragdoll(CHILD,Torso,true) |
| 1457 | + | |
| 1458 | - | elseif CHILD:FindFirstChild("UpperTorso") then
|
| 1458 | + | |
| 1459 | - | R15Ragdoll(CHILD,true) |
| 1459 | + | |
| 1460 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1461 | ||
| 1462 | - | end)) |
| 1462 | + | |
| 1463 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
| 1464 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
| 1465 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
| 1466 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
| 1467 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
| 1468 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) |
| 1468 | + | |
| 1469 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1469 | + | |
| 1470 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1471 | --\\=================================// | |
| 1472 | ||
| 1473 | ||
| 1474 | function TurretCannon() | |
| 1475 | ATTACK = true | |
| 1476 | Rooted = false | |
| 1477 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1478 | Swait() | |
| 1479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1483 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1485 | end | |
| 1486 | Rooted = true | |
| 1487 | local TURRETS = {RightArm}
| |
| 1488 | local soundeffect = IT("Sound",Torso)
| |
| 1489 | soundeffect.SoundId = "rbxassetid://337638956" | |
| 1490 | soundeffect.Looped = true | |
| 1491 | soundeffect.Volume = 1 | |
| 1492 | soundeffect.Playing = true | |
| 1493 | repeat | |
| 1494 | Swait() | |
| 1495 | turnto(Mouse.Hit.p) | |
| 1496 | local TURRET = TURRETS[MRANDOM(1,#TURRETS)] | |
| 1497 | MagicSphere(VT(0,0,0),7,TURRET.CFrame*CF(0,-1,0),"Dark green",VT(0.3,0.3,0.3),0) | |
| 1498 | local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Dark green", "Bullet", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false) | |
| 1499 | BULLET.CFrame = CF(TURRET.CFrame*CF(0,-2,0).p,Mouse.Hit.p) | |
| 1500 | local bv = Instance.new("BodyVelocity")
| |
| 1501 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1502 | bv.velocity = CF(TURRET.Position,Mouse.Hit.p).lookVector*300 | |
| 1503 | bv.Parent = BULLET | |
| 1504 | bv.Name = "PROJECTILEVELOCITY" | |
| 1505 | MakeForm(BULLET,"Ball") | |
| 1506 | local BOO = BULLET.Touched:Connect(function(hit) | |
| 1507 | dealdamage(hit,5,8,5,false,2,3) | |
| 1508 | end) | |
| 1509 | table.insert(Effects2,{BULLET,"Disappear",0.02,1,0,0,2})
| |
| 1510 | until KEYHOLD == false | |
| 1511 | soundeffect:remove() | |
| 1512 | ATTACK = false | |
| 1513 | Rooted = false | |
| 1514 | end | |
| 1515 | ||
| 1516 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 1517 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1518 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 1519 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1520 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 1521 | BODYPOSITION.P = 2000 | |
| 1522 | BODYPOSITION.D = 100 | |
| 1523 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1524 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1525 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1526 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1527 | BILLBOARDGUI.Adornee = STATPART | |
| 1528 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1529 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1530 | BILLBOARDGUI.AlwaysOnTop = true | |
| 1531 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1532 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1533 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1534 | TEXTLABEL.Text = TEXT | |
| 1535 | TEXTLABEL.Font = "SciFi" | |
| 1536 | TEXTLABEL.FontSize="Size42" | |
| 1537 | TEXTLABEL.TextColor3 = COLOR | |
| 1538 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 1539 | TEXTLABEL.TextScaled = true | |
| 1540 | TEXTLABEL.TextWrapped = true | |
| 1541 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1542 | if LABELTYPE == "Normal" then | |
| 1543 | for i = 1, 20 do | |
| 1544 | Swait() | |
| 1545 | STATPART.Position = STATPART.Position + VT(0, (10-i)/10 ,0) | |
| 1546 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20) | |
| 1547 | end | |
| 1548 | elseif LABELTYPE == "Debuff" then | |
| 1549 | for i = 1, 20 do | |
| 1550 | Swait() | |
| 1551 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 1552 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20) | |
| 1553 | end | |
| 1554 | elseif LABELTYPE == "Shock" then | |
| 1555 | local ORIGIN = STATPART.Position | |
| 1556 | for i = 1, 20 do | |
| 1557 | Swait() | |
| 1558 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 1559 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20) | |
| 1560 | end | |
| 1561 | end | |
| 1562 | THEPART.Parent = nil | |
| 1563 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1564 | end | |
| 1565 | ||
| 1566 | ||
| 1567 | function Bloodbath() | |
| 1568 | local HASSTARTED = false | |
| 1569 | local target = nil | |
| 1570 | local targettorso = nil | |
| 1571 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1572 | if Mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 1573 | target = Mouse.Target.Parent.Humanoid | |
| 1574 | targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 1575 | end | |
| 1576 | end | |
| 1577 | if target ~= nil then | |
| 1578 | CreateSound("305685800", Head, 10, 1)
| |
| 1579 | targettorso.Anchored = true | |
| 1580 | HASSTARTED = true | |
| 1581 | ATTACK = true | |
| 1582 | Rooted = true | |
| 1583 | CastWarpOutlines(Character) | |
| 1584 | RootPart.CFrame = targettorso.CFrame * CF(0,0,2) | |
| 1585 | coroutine.resume(coroutine.create(function() | |
| 1586 | Swait(10*100) | |
| 1587 | if HASSTARTED == true then | |
| 1588 | ATTACK = false | |
| 1589 | Rooted = false | |
| 1590 | UNANCHOR = true | |
| 1591 | end | |
| 1592 | end)) | |
| 1593 | UNANCHOR = false | |
| 1594 | RootPart.Anchored = true | |
| 1595 | coroutine.resume(coroutine.create(function() | |
| 1596 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1597 | Swait() | |
| 1598 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed) | |
| 1599 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed) | |
| 1600 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
| 1601 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
| 1602 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 1603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 1604 | end | |
| 1605 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1606 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed) | |
| 1607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed) | |
| 1608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1610 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1612 | end | |
| 1613 | getbloody(targettorso,25) | |
| 1614 | Swait(5) | |
| 1615 | targettorso:remove() | |
| 1616 | Swait(15) | |
| 1617 | ATTACK = false | |
| 1618 | Rooted = false | |
| 1619 | HASSTARTED = false | |
| 1620 | UNANCHOR = true | |
| 1621 | end)) | |
| 1622 | end | |
| 1623 | end | |
| 1624 | ||
| 1625 | function Warp() | |
| 1626 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) | |
| 1627 | if HITFLOOR then | |
| 1628 | CharacterFade(C3(0.5,0,0),50) | |
| 1629 | HITPOS = HITPOS + VT(0,3.5,0) | |
| 1630 | local POS = RootPart.Position | |
| 1631 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
| 1632 | CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false) | |
| 1633 | end | |
| 1634 | end | |
| 1635 | ||
| 1636 | function Dash() | |
| 1637 | ATTACK = true | |
| 1638 | Rooted = true | |
| 1639 | local SOUND = CreateSound(1165167610, Torso, 1, 1, true) | |
| 1640 | local LOOP = 0 | |
| 1641 | repeat | |
| 1642 | LOOP = LOOP + 1 | |
| 1643 | Swait() | |
| 1644 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace) | |
| 1645 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character) | |
| 1646 | if HITFLOOR then | |
| 1647 | CharacterFade(C3(0.5,0,0),35) | |
| 1648 | HITPOS = HITPOS + VT(0,3.5,0) | |
| 1649 | local POS = RootPart.Position | |
| 1650 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
| 1651 | RootPart.Velocity = VT(0,0,0) | |
| 1652 | RootPart.RotVelocity = VT(0,0,0) | |
| 1653 | end | |
| 1654 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1658 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1660 | until KEYHOLD == false | |
| 1661 | coroutine.resume(coroutine.create(function() | |
| 1662 | for i = 1, 20 do | |
| 1663 | Swait() | |
| 1664 | SOUND.Volume = SOUND.Volume - 1/20 | |
| 1665 | end | |
| 1666 | SOUND:remove() | |
| 1667 | end)) | |
| 1668 | if LOOP > 50 then | |
| 1669 | CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false) | |
| 1670 | for i = 1, 100 do | |
| 1671 | Swait() | |
| 1672 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3) | |
| 1673 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1674 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1675 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1676 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1677 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1678 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1679 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1680 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1681 | end | |
| 1682 | end | |
| 1683 | ATTACK = false | |
| 1684 | Rooted = false | |
| 1685 | end | |
| 1686 | ||
| 1687 | function LimbRip() | |
| 1688 | ATTACK = true | |
| 1689 | Rooted = false | |
| 1690 | local TARGET = nil | |
| 1691 | local ROOT = nil | |
| 1692 | local HUMAN = nil | |
| 1693 | local DIST = 4 | |
| 1694 | Speed = 12 | |
| 1695 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1696 | Swait() | |
| 1697 | local CHILDREN = workspace:GetDescendants() | |
| 1698 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 1698 | + | |
| 1699 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1700 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1701 | if HUM then | |
| 1702 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1703 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 1703 | + | |
| 1704 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
| 1705 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
| 1706 | ROOT = TORSO | |
| 1707 | HUMAN = HUM | |
| 1708 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1709 | end | |
| 1710 | end | |
| 1711 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1711 | + | |
| 1712 | end | |
| 1713 | end | |
| 1714 | if ROOT then | |
| 1715 | break | |
| 1716 | end | |
| 1717 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1718 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1719 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1720 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1721 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1721 | + | |
| 1722 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1723 | end | |
| 1724 | Speed = 16 | |
| 1725 | if ROOT then | |
| 1726 | CreateSound(305685800,Torso,5,1.3,false) | |
| 1727 | Rooted = true | |
| 1728 | local GORED = false | |
| 1729 | coroutine.resume(coroutine.create(function() | |
| 1730 | repeat | |
| 1731 | Swait() | |
| 1732 | ROOT.Anchored = true | |
| 1733 | until GORED == true | |
| 1734 | ROOT.Anchored = false | |
| 1735 | end)) | |
| 1736 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25) | |
| 1737 | if TARGET.Name == "Torso" then | |
| 1738 | - | sick.SoundId = "rbxassetid://1696854181" |
| 1738 | + | |
| 1739 | local LARM = TARGET.Parent:FindFirstChild("Left Arm")
| |
| 1740 | if RARM and LARM then | |
| 1741 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1742 | Swait() | |
| 1743 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1747 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1749 | end | |
| 1750 | for _, c in pairs(TARGET.Parent:GetDescendants()) do | |
| 1751 | if c:IsA("JointInstance") then
| |
| 1752 | if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then | |
| 1753 | c:remove() | |
| 1754 | end | |
| 1755 | end | |
| 1756 | end | |
| 1757 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
| 1758 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1759 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1760 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1761 | Swait() | |
| 1762 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1766 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1768 | end | |
| 1769 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1770 | Swait() | |
| 1771 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1772 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1773 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1774 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1775 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
| 1776 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1777 | end | |
| 1778 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1779 | Swait() | |
| 1780 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1781 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1782 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1783 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1784 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 1785 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1786 | end | |
| 1787 | GORED = true | |
| 1788 | Ragdoll(TARGET.Parent,Torso) | |
| 1789 | if ROOT.Name ~= "Torso" then | |
| 1790 | ROOT:remove() | |
| 1791 | end | |
| 1792 | local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1793 | local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1794 | local bv = Instance.new("BodyVelocity",TARGET)
| |
| 1795 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1796 | bv.velocity = TARGET.CFrame.lookVector*75 | |
| 1797 | Debris:AddItem(bv,0.05) | |
| 1798 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
| 1799 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1800 | Swait() | |
| 1801 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1802 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1803 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1804 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1805 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 1806 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1807 | end | |
| 1808 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1809 | Swait() | |
| 1810 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 1813 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
| 1814 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1815 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1816 | end | |
| 1817 | local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
| 1818 | HITBOX.CFrame = RARM.CFrame | |
| 1819 | HITBOX.CanCollide = true | |
| 1820 | weldBetween(RARM,HITBOX) | |
| 1821 | local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
| 1822 | HITBOX.CFrame = LARM.CFrame | |
| 1823 | HITBOX.CanCollide = true | |
| 1824 | weldBetween(LARM,HITBOX) | |
| 1825 | RGRAB:remove() | |
| 1826 | LGRAB:remove() | |
| 1827 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1828 | Swait() | |
| 1829 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1833 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1835 | end | |
| 1836 | end | |
| 1837 | elseif TARGET.Name == "UpperTorso" then | |
| 1838 | if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
| |
| 1839 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1840 | Swait() | |
| 1841 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1842 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1843 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1844 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1845 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1846 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1847 | end | |
| 1848 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
| 1849 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1850 | local BLADE = true | |
| 1851 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
| |
| 1852 | coroutine.resume(coroutine.create(function() | |
| 1853 | repeat | |
| 1854 | Swait() | |
| 1855 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
| 1856 | until BLADE == false | |
| 1857 | SAWBLADE:remove() | |
| 1858 | end)) | |
| 1859 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
| 1860 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1861 | Swait() | |
| 1862 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1863 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1864 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1865 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1866 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1867 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1868 | end | |
| 1869 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1870 | Swait() | |
| 1871 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1875 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1877 | end | |
| 1878 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
| 1879 | TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
| |
| 1880 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1881 | Swait() | |
| 1882 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
| 1883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
| 1884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1886 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1888 | end | |
| 1889 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1890 | Swait() | |
| 1891 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
| 1892 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
| 1893 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1894 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1895 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1896 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1897 | end | |
| 1898 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
| 1899 | TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
| |
| 1900 | BLADE = false | |
| 1901 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1902 | Swait() | |
| 1903 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1904 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1905 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1906 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1907 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
| 1908 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1909 | end | |
| 1910 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1911 | Swait() | |
| 1912 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1913 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1914 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1915 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1916 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 1917 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1918 | end | |
| 1919 | GORED = true | |
| 1920 | TARGET.Parent:BreakJoints() | |
| 1921 | R15Ragdoll(TARGET.Parent) | |
| 1922 | if ROOT.Name ~= "Torso" then | |
| 1923 | ROOT:remove() | |
| 1924 | end | |
| 1925 | local bv = Instance.new("BodyVelocity",TARGET)
| |
| 1926 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1927 | bv.velocity = TARGET.CFrame.lookVector*75 | |
| 1928 | Debris:AddItem(bv,0.05) | |
| 1929 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
| 1930 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1931 | Swait() | |
| 1932 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1933 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1934 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1935 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1936 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 1937 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1938 | end | |
| 1939 | end | |
| 1940 | end | |
| 1941 | end | |
| 1942 | ATTACK = false | |
| 1943 | Rooted = false | |
| 1944 | end | |
| 1945 | ||
| 1946 | function ScrewThis() | |
| 1947 | ATTACK = true | |
| 1948 | Rooted = true | |
| 1949 | local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false) | |
| 1950 | SCREW.CanCollide = true | |
| 1951 | local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1952 | CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
| |
| 1953 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1954 | Swait() | |
| 1955 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1956 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1957 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1958 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1959 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1960 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1961 | end | |
| 1962 | SCREW.Transparency = 0 | |
| 1963 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1964 | Swait() | |
| 1965 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1969 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1970 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1971 | end | |
| 1972 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1973 | Swait() | |
| 1974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1980 | end | |
| 1981 | for i = 1, 3 do | |
| 1982 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1983 | Swait() | |
| 1984 | WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0)) | |
| 1985 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1986 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1987 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1988 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1989 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1990 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1991 | end | |
| 1992 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1993 | Swait() | |
| 1994 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1995 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1996 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1998 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1999 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2000 | end | |
| 2001 | end | |
| 2002 | if MRANDOM(1, 5) == 1 then | |
| 2003 | DUST:Emit(25) | |
| 2004 | WELD:remove() | |
| 2005 | CreateSound(328460122, RightArm, 3, 1, false) | |
| 2006 | SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65 | |
| 2007 | Debris:AddItem(SCREW,6) | |
| 2008 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2009 | Swait() | |
| 2010 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2011 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2014 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2016 | end | |
| 2017 | for i = 1, 3 do | |
| 2018 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 2019 | Swait() | |
| 2020 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2021 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2022 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2023 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2024 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2025 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2026 | end | |
| 2027 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 2028 | Swait() | |
| 2029 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2030 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2031 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2032 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2033 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2034 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2035 | end | |
| 2036 | end | |
| 2037 | else | |
| 2038 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2039 | Swait() | |
| 2040 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 2042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2046 | end | |
| 2047 | WELD:remove() | |
| 2048 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 2049 | Swait() | |
| 2050 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2051 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 2052 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2053 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2054 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2055 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2056 | end | |
| 2057 | Debris:AddItem(SCREW,6) | |
| 2058 | end | |
| 2059 | ATTACK = false | |
| 2060 | Rooted = false | |
| 2061 | end | |
| 2062 | ||
| 2063 | --//=================================\\ | |
| 2064 | --|| ASSIGN THINGS TO KEYS | |
| 2065 | --\\=================================// | |
| 2066 | ||
| 2067 | function MouseDown(Mouse) | |
| 2068 | if ATTACK == false then | |
| 2069 | end | |
| 2070 | end | |
| 2071 | ||
| 2072 | function MouseUp(Mouse) | |
| 2073 | HOLD = false | |
| 2074 | end | |
| 2075 | ||
| 2076 | function KeyDown(Key) | |
| 2077 | KEYHOLD = true | |
| 2078 | if Key == "z" and ATTACK == false then | |
| 2079 | Warp() | |
| 2080 | end | |
| 2081 | ||
| 2082 | if Key == "b" and ATTACK == false then | |
| 2083 | Dash() | |
| 2084 | end | |
| 2085 | ||
| 2086 | if Key == "f" and ATTACK == false then | |
| 2087 | BANSLAM() | |
| 2088 | end | |
| 2089 | ||
| 2090 | if Key == "c" and ATTACK == false then | |
| 2091 | LimbRip() | |
| 2092 | end | |
| 2093 | ||
| 2094 | if Key == "v" and ATTACK == false then | |
| 2095 | Buzzsaw() | |
| 2096 | end | |
| 2097 | ||
| 2098 | if Key == "e" and ATTACK == false then | |
| 2099 | ReeeEEEEEE() | |
| 2100 | end | |
| 2101 | ||
| 2102 | if Key == "q" and ATTACK == false then | |
| 2103 | Bloodbath() | |
| 2104 | end | |
| 2105 | ||
| 2106 | if Key == "x" and ATTACK == false then | |
| 2107 | Needle() | |
| 2108 | end | |
| 2109 | ||
| 2110 | if Key == "r" and ATTACK == false then | |
| 2111 | TurretCannon() | |
| 2112 | end | |
| 2113 | ||
| 2114 | if Key == "t" and ATTACK == false then | |
| 2115 | ScrewThis() | |
| 2116 | end | |
| 2117 | end | |
| 2118 | ||
| 2119 | function KeyUp(Key) | |
| 2120 | KEYHOLD = false | |
| 2121 | end | |
| 2122 | ||
| 2123 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2124 | MouseDown(NEWKEY) | |
| 2125 | end) | |
| 2126 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2127 | MouseUp(NEWKEY) | |
| 2128 | end) | |
| 2129 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2130 | KeyDown(NEWKEY) | |
| 2131 | end) | |
| 2132 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2133 | KeyUp(NEWKEY) | |
| 2134 | end) | |
| 2135 | ||
| 2136 | --//=================================\\ | |
| 2137 | --\\=================================// | |
| 2138 | ||
| 2139 | function AntiTimeStop() | |
| 2140 | for _, c in pairs(Character:GetChildren()) do | |
| 2141 | if c:IsA("BasePart") then
| |
| 2142 | c.Anchored = false | |
| 2143 | end | |
| 2144 | end | |
| 2145 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2146 | if c:IsA("BasePart") then
| |
| 2147 | c.Anchored = false | |
| 2148 | end | |
| 2149 | end | |
| 2150 | end | |
| 2151 | ||
| 2152 | --//=================================\\ | |
| 2153 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2154 | --\\=================================// | |
| 2155 | ||
| 2156 | Humanoid.Changed:connect(function(Jump) | |
| 2157 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2158 | Humanoid.Jump = false | |
| 2159 | end | |
| 2160 | end) | |
| 2161 | ||
| 2162 | local sick = IT("Sound")
| |
| 2163 | ||
| 2164 | while true do | |
| 2165 | Swait() | |
| 2166 | script.Parent = WEAPONGUI | |
| 2167 | ANIMATE.Parent = nil | |
| 2168 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2169 | v:Stop(); | |
| 2170 | end | |
| 2171 | SINE = SINE + CHANGE | |
| 2172 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2173 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2174 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2175 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2176 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2177 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2178 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2179 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2180 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2181 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2182 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2183 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2184 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2185 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2186 | end | |
| 2187 | if HITFLOOR == nil then | |
| 2188 | ANIM = "Midair" | |
| 2189 | if ATTACK == false then | |
| 2190 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2196 | end | |
| 2197 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2198 | ANIM = "Idle" | |
| 2199 | if ATTACK == false then | |
| 2200 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2201 | if VALUE1 == false then | |
| 2202 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2203 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2204 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2205 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2206 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2207 | if VALUE1 == false and MRANDOM(1,200) == 1 then | |
| 2208 | VALUE1 = true | |
| 2209 | for i = 1, 25 do | |
| 2210 | Swait() | |
| 2211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed) | |
| 2212 | end | |
| 2213 | VALUE1 = false | |
| 2214 | end | |
| 2215 | end | |
| 2216 | end | |
| 2217 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2218 | ANIM = "Walk" | |
| 2219 | if ATTACK == false then | |
| 2220 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 2221 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 2222 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
| 2223 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
| 2224 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2226 | end | |
| 2227 | end | |
| 2228 | if Head:FindFirstChild("face") then
| |
| 2229 | Head.face.Texture = "http://www.roblox.com/asset/?id=120463437" | |
| 2230 | end | |
| 2231 | ||
| 2232 | sick.SoundId = "rbxassetid://720316845" | |
| 2233 | sick.Looped = true | |
| 2234 | sick.Pitch = 1 | |
| 2235 | sick.Volume = 2 | |
| 2236 | sick.Playing = true | |
| 2237 | sick.Parent = Effects | |
| 2238 | AntiTimeStop() | |
| 2239 | if Rooted == false then | |
| 2240 | Disable_Jump = false | |
| 2241 | Humanoid.WalkSpeed = Speed | |
| 2242 | elseif Rooted == true then | |
| 2243 | Disable_Jump = true | |
| 2244 | Humanoid.WalkSpeed = 0 | |
| 2245 | end | |
| 2246 | end | |
| 2247 | ||
| 2248 | --//=================================\\ | |
| 2249 | --\\=================================// | |
| 2250 | ||
| 2251 | --//====================================================\\-- | |
| 2252 | --|| END OF SCRIPT | |
| 2253 | --\\====================================================//-- |