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1 | ||
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,game,owner = owner,game | |
6 | local RealPlayer = Player | |
7 | do | |
8 | print("FE Compatibility code by Mokiros") | |
9 | local rp = RealPlayer | |
10 | script.Parent = rp.Character | |
11 | ||
12 | --RemoteEvent for communicating | |
13 | local Event = Instance.new("RemoteEvent") | |
14 | Event.Name = "UserInput_Event" | |
15 | ||
16 | --Fake event to make stuff like Mouse.KeyDown work | |
17 | local function fakeEvent() | |
18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
19 | t.connect = t.Connect | |
20 | return t | |
21 | end | |
22 | ||
23 | --Creating fake input objects with fake variables | |
24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
28 | end} | |
29 | --Merged 2 functions into one by checking amount of arguments | |
30 | CAS.UnbindAction = CAS.BindAction | |
31 | ||
32 | --This function will trigger the events that have been :Connect()'ed | |
33 | local function te(self,ev,...) | |
34 | local t = m[ev] | |
35 | if t and t._fakeEvent then | |
36 | for _,f in pairs(t.Functions) do | |
37 | f(...) | |
38 | end | |
39 | end | |
40 | end | |
41 | m.TrigEvent = te | |
42 | UIS.TrigEvent = te | |
43 | ||
44 | Event.OnServerEvent:Connect(function(plr,io) | |
45 | if plr~=rp then return end | |
46 | m.Target = io.Target | |
47 | m.Hit = io.Hit | |
48 | if not io.isMouse then | |
49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | ||
68 | local Mouse = Player:GetMouse() | |
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | ||
78 | local h,t | |
79 | --Give the server mouse data 30 times every second, but only if the values changed | |
80 | --If player is not moving their mouse, client won't fire events | |
81 | while wait(1/30) do | |
82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
83 | h,t=Mouse.Hit,Mouse.Target | |
84 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
85 | end | |
86 | end]==],Player.Character) | |
87 | ||
88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
89 | --Real game object | |
90 | local _rg = game | |
91 | ||
92 | --Metatable for fake service | |
93 | local fsmt = { | |
94 | __index = function(self,k) | |
95 | local s = rawget(self,"_RealService") | |
96 | if s then return s[k] end | |
97 | end, | |
98 | __newindex = function(self,k,v) | |
99 | local s = rawget(self,"_RealService") | |
100 | if s then s[k]=v end | |
101 | end, | |
102 | __call = function(self,...) | |
103 | local s = rawget(self,"_RealService") | |
104 | if s then return s(...) end | |
105 | end | |
106 | } | |
107 | local function FakeService(t,RealService) | |
108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
109 | return setmetatable(t,fsmt) | |
110 | end | |
111 | ||
112 | --Fake game object | |
113 | local g = { | |
114 | GetService = function(self,s) | |
115 | return self[s] | |
116 | end, | |
117 | Players = FakeService({ | |
118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
119 | },"Players"), | |
120 | UserInputService = FakeService(UIS,"UserInputService"), | |
121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
122 | } | |
123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
124 | g.service = g.GetService | |
125 | ||
126 | g.RunService = FakeService({ | |
127 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
128 | BindToRenderStep = function(self,name,_,fun) | |
129 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
130 | end, | |
131 | UnbindFromRenderStep = function(self,name) | |
132 | self._btrs[name]:Disconnect() | |
133 | end, | |
134 | },"RunService") | |
135 | ||
136 | setmetatable(g,{ | |
137 | __index=function(self,s) | |
138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
140 | end, | |
141 | __newindex = fsmt.__newindex, | |
142 | __call = fsmt.__call | |
143 | }) | |
144 | --Changing owner to fake player object to support owner:GetMouse() | |
145 | game,owner = g,g.Players.LocalPlayer | |
146 | end | |
147 | ||
148 | --Converted with ttyyuu12345's model to script plugin v4 | |
149 | function sandbox(var,func) | |
150 | local env = getfenv(func) | |
151 | local newenv = setmetatable({},{ | |
152 | __index = function(self,k) | |
153 | if k=="script" then | |
154 | return var | |
155 | else | |
156 | return env[k] | |
157 | end | |
158 | end, | |
159 | }) | |
160 | setfenv(func,newenv) | |
161 | return func | |
162 | end | |
163 | ||
164 | --//====================================================\\-- | |
165 | --|| CREATED BY SHACKLUSTER | |
166 | --\\====================================================//-- | |
167 | ||
168 | wait(0.2) | |
169 | ||
170 | Player = game:GetService("Players").LocalPlayer | |
171 | PlayerGui = Player.PlayerGui | |
172 | Cam = workspace.CurrentCamera | |
173 | Backpack = Player.Backpack | |
174 | Character = Player.Character | |
175 | Humanoid = Character.Humanoid | |
176 | Mouse = Player:GetMouse() | |
177 | RootPart = Character["HumanoidRootPart"] | |
178 | Torso = Character["Torso"] | |
179 | Head = Character["Head"] | |
180 | RightArm = Character["Right Arm"] | |
181 | LeftArm = Character["Left Arm"] | |
182 | RightLeg = Character["Right Leg"] | |
183 | LeftLeg = Character["Left Leg"] | |
184 | RootJoint = RootPart["RootJoint"] | |
185 | Neck = Torso["Neck"] | |
186 | RightShoulder = Torso["Right Shoulder"] | |
187 | LeftShoulder = Torso["Left Shoulder"] | |
188 | RightHip = Torso["Right Hip"] | |
189 | LeftHip = Torso["Left Hip"] | |
190 | local sick = Instance.new("Sound",Torso) | |
191 | sick.SoundId = "rbxassetid://1472377455" | |
192 | sick.Looped = true | |
193 | sick.Pitch = 1 | |
194 | sick.Volume = 1 | |
195 | sick:Play() | |
196 | ||
197 | IT = Instance.new | |
198 | CF = CFrame.new | |
199 | VT = Vector3.new | |
200 | RAD = math.rad | |
201 | C3 = Color3.new | |
202 | UD2 = UDim2.new | |
203 | BRICKC = BrickColor.new | |
204 | ANGLES = CFrame.Angles | |
205 | EULER = CFrame.fromEulerAnglesXYZ | |
206 | COS = math.cos | |
207 | ACOS = math.acos | |
208 | SIN = math.sin | |
209 | ASIN = math.asin | |
210 | ABS = math.abs | |
211 | MRANDOM = math.random | |
212 | FLOOR = math.floor | |
213 | ||
214 | --//=================================\\ | |
215 | --|| USEFUL VALUES | |
216 | --\\=================================// | |
217 | ||
218 | Animation_Speed = 3 | |
219 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
220 | local Speed = 12 | |
221 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
222 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
223 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
224 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
225 | local DAMAGEMULTIPLIER = 1 | |
226 | local ANIM = "Idle" | |
227 | local ATTACK = false | |
228 | local EQUIPPED = false | |
229 | local HOLD = false | |
230 | local COMBO = 1 | |
231 | local Rooted = false | |
232 | local SINE = 0 | |
233 | local KEYHOLD = false | |
234 | local CHANGE = 2 / Animation_Speed | |
235 | local WALKINGANIM = false | |
236 | local VALUE1 = false | |
237 | local VALUE2 = false | |
238 | local ROBLOXIDLEANIMATION = IT("Animation") | |
239 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
240 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
241 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
242 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
243 | WEAPONGUI.Name = "Weapon GUI" | |
244 | local Effects = IT("Folder", Character) | |
245 | Effects.Name = "Effects" | |
246 | local ANIMATOR = Humanoid.Animator | |
247 | local ANIMATE = Character.Animate | |
248 | local UNANCHOR = true | |
249 | local WHITELIST = {} | |
250 | local TAUNT = false | |
251 | local OFFSET = 0 | |
252 | local FULL = false | |
253 | ||
254 | --//=================================\\ | |
255 | --\\=================================// | |
256 | ||
257 | ||
258 | --//=================================\\ | |
259 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
260 | --\\=================================// | |
261 | ||
262 | ArtificialHB = Instance.new("BindableEvent", script) | |
263 | ArtificialHB.Name = "ArtificialHB" | |
264 | ||
265 | script:WaitForChild("ArtificialHB") | |
266 | ||
267 | frame = Frame_Speed | |
268 | tf = 0 | |
269 | allowframeloss = false | |
270 | tossremainder = false | |
271 | lastframe = tick() | |
272 | script.ArtificialHB:Fire() | |
273 | ||
274 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
275 | tf = tf + s | |
276 | if tf >= frame then | |
277 | if allowframeloss then | |
278 | script.ArtificialHB:Fire() | |
279 | lastframe = tick() | |
280 | else | |
281 | for i = 1, math.floor(tf / frame) do | |
282 | script.ArtificialHB:Fire() | |
283 | end | |
284 | lastframe = tick() | |
285 | end | |
286 | if tossremainder then | |
287 | tf = 0 | |
288 | else | |
289 | tf = tf - frame * math.floor(tf / frame) | |
290 | end | |
291 | end | |
292 | end) | |
293 | ||
294 | --//=================================\\ | |
295 | --\\=================================// | |
296 | ||
297 | --//=================================\\ | |
298 | --|| SOME FUNCTIONS | |
299 | --\\=================================// | |
300 | ||
301 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
302 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
303 | end | |
304 | ||
305 | function PositiveAngle(NUMBER) | |
306 | if NUMBER >= 0 then | |
307 | NUMBER = 0 | |
308 | end | |
309 | return NUMBER | |
310 | end | |
311 | ||
312 | function NegativeAngle(NUMBER) | |
313 | if NUMBER <= 0 then | |
314 | NUMBER = 0 | |
315 | end | |
316 | return NUMBER | |
317 | end | |
318 | ||
319 | function Swait(NUMBER) | |
320 | if NUMBER == 0 or NUMBER == nil then | |
321 | ArtificialHB.Event:wait() | |
322 | else | |
323 | for i = 1, NUMBER do | |
324 | ArtificialHB.Event:wait() | |
325 | end | |
326 | end | |
327 | end | |
328 | ||
329 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
330 | local NEWMESH = IT(MESH) | |
331 | if MESH == "SpecialMesh" then | |
332 | NEWMESH.MeshType = MESHTYPE | |
333 | if MESHID ~= "nil" and MESHID ~= "" then | |
334 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
335 | end | |
336 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
337 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
338 | end | |
339 | end | |
340 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
341 | NEWMESH.Scale = SCALE | |
342 | NEWMESH.Parent = PARENT | |
343 | return NEWMESH | |
344 | end | |
345 | ||
346 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
347 | local NEWPART = IT("Part") | |
348 | NEWPART.formFactor = FORMFACTOR | |
349 | NEWPART.Reflectance = REFLECTANCE | |
350 | NEWPART.Transparency = TRANSPARENCY | |
351 | NEWPART.CanCollide = false | |
352 | NEWPART.Locked = true | |
353 | NEWPART.Anchored = true | |
354 | if ANCHOR == false then | |
355 | NEWPART.Anchored = false | |
356 | end | |
357 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
358 | NEWPART.Name = NAME | |
359 | NEWPART.Size = SIZE | |
360 | NEWPART.Position = Torso.Position | |
361 | NEWPART.Material = MATERIAL | |
362 | NEWPART:BreakJoints() | |
363 | NEWPART.Parent = PARENT | |
364 | return NEWPART | |
365 | end | |
366 | ||
367 | local function weldBetween(a, b) | |
368 | local weldd = Instance.new("ManualWeld") | |
369 | weldd.Part0 = a | |
370 | weldd.Part1 = b | |
371 | weldd.C0 = CFrame.new() | |
372 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
373 | weldd.Parent = a | |
374 | return weldd | |
375 | end | |
376 | ||
377 | ||
378 | function QuaternionFromCFrame(cf) | |
379 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
380 | local trace = m00 + m11 + m22 | |
381 | if trace > 0 then | |
382 | local s = math.sqrt(1 + trace) | |
383 | local recip = 0.5 / s | |
384 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
385 | else | |
386 | local i = 0 | |
387 | if m11 > m00 then | |
388 | i = 1 | |
389 | end | |
390 | if m22 > (i == 0 and m00 or m11) then | |
391 | i = 2 | |
392 | end | |
393 | if i == 0 then | |
394 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
395 | local recip = 0.5 / s | |
396 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
397 | elseif i == 1 then | |
398 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
399 | local recip = 0.5 / s | |
400 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
401 | elseif i == 2 then | |
402 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
403 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
404 | end | |
405 | end | |
406 | end | |
407 | ||
408 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
409 | local xs, ys, zs = x + x, y + y, z + z | |
410 | local wx, wy, wz = w * xs, w * ys, w * zs | |
411 | local xx = x * xs | |
412 | local xy = x * ys | |
413 | local xz = x * zs | |
414 | local yy = y * ys | |
415 | local yz = y * zs | |
416 | local zz = z * zs | |
417 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
418 | end | |
419 | ||
420 | function QuaternionSlerp(a, b, t) | |
421 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
422 | local startInterp, finishInterp; | |
423 | if cosTheta >= 0.0001 then | |
424 | if (1 - cosTheta) > 0.0001 then | |
425 | local theta = ACOS(cosTheta) | |
426 | local invSinTheta = 1 / SIN(theta) | |
427 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
428 | finishInterp = SIN(t * theta) * invSinTheta | |
429 | else | |
430 | startInterp = 1 - t | |
431 | finishInterp = t | |
432 | end | |
433 | else | |
434 | if (1 + cosTheta) > 0.0001 then | |
435 | local theta = ACOS(-cosTheta) | |
436 | local invSinTheta = 1 / SIN(theta) | |
437 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
438 | finishInterp = SIN(t * theta) * invSinTheta | |
439 | else | |
440 | startInterp = t - 1 | |
441 | finishInterp = t | |
442 | end | |
443 | end | |
444 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
445 | end | |
446 | ||
447 | function Clerp(a, b, t) | |
448 | local qa = {QuaternionFromCFrame(a)} | |
449 | local qb = {QuaternionFromCFrame(b)} | |
450 | local ax, ay, az = a.x, a.y, a.z | |
451 | local bx, by, bz = b.x, b.y, b.z | |
452 | local _t = 1 - t | |
453 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
454 | end | |
455 | ||
456 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
457 | local frame = IT("Frame") | |
458 | frame.BackgroundTransparency = TRANSPARENCY | |
459 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
460 | frame.Position = POSITION | |
461 | frame.Size = SIZE | |
462 | frame.BackgroundColor3 = COLOR | |
463 | frame.BorderColor3 = BORDERCOLOR | |
464 | frame.Name = NAME | |
465 | frame.Parent = PARENT | |
466 | return frame | |
467 | end | |
468 | ||
469 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
470 | local label = IT("TextLabel") | |
471 | label.BackgroundTransparency = 1 | |
472 | label.Size = UD2(1, 0, 1, 0) | |
473 | label.Position = UD2(0, 0, 0, 0) | |
474 | label.TextColor3 = TEXTCOLOR | |
475 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
476 | label.TextTransparency = TRANSPARENCY | |
477 | label.FontSize = TEXTFONTSIZE | |
478 | label.Font = TEXTFONT | |
479 | label.BorderSizePixel = BORDERSIZEPIXEL | |
480 | label.TextScaled = false | |
481 | label.Text = TEXT | |
482 | label.Name = NAME | |
483 | label.Parent = PARENT | |
484 | return label | |
485 | end | |
486 | ||
487 | function NoOutlines(PART) | |
488 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
489 | end | |
490 | ||
491 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
492 | local NEWWELD = IT(TYPE) | |
493 | NEWWELD.Part0 = PART0 | |
494 | NEWWELD.Part1 = PART1 | |
495 | NEWWELD.C0 = C0 | |
496 | NEWWELD.C1 = C1 | |
497 | NEWWELD.Parent = PARENT | |
498 | return NEWWELD | |
499 | end | |
500 | ||
501 | local S = IT("Sound") | |
502 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
503 | local NEWSOUND = nil | |
504 | coroutine.resume(coroutine.create(function() | |
505 | NEWSOUND = S:Clone() | |
506 | NEWSOUND.Parent = PARENT | |
507 | NEWSOUND.Volume = VOLUME | |
508 | NEWSOUND.Pitch = PITCH | |
509 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
510 | NEWSOUND:play() | |
511 | if DOESLOOP == true then | |
512 | NEWSOUND.Looped = true | |
513 | else | |
514 | repeat wait(1) until NEWSOUND.Playing == false | |
515 | NEWSOUND:remove() | |
516 | end | |
517 | end)) | |
518 | return NEWSOUND | |
519 | end | |
520 | ||
521 | function CFrameFromTopBack(at, top, back) | |
522 | local right = top:Cross(back) | |
523 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
524 | end | |
525 | ||
526 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
527 | function WACKYEFFECT(Table) | |
528 | local TYPE = (Table.EffectType or "Sphere") | |
529 | local SIZE = (Table.Size or VT(1,1,1)) | |
530 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
531 | local TRANSPARENCY = (Table.Transparency or 0) | |
532 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
533 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
534 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
535 | local ROTATION1 = (Table.RotationX or 0) | |
536 | local ROTATION2 = (Table.RotationY or 0) | |
537 | local ROTATION3 = (Table.RotationZ or 0) | |
538 | local MATERIAL = (Table.Material or "Neon") | |
539 | local COLOR = (Table.Color or C3(1,1,1)) | |
540 | local TIME = (Table.Time or 45) | |
541 | local SOUNDID = (Table.SoundID or nil) | |
542 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
543 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
544 | coroutine.resume(coroutine.create(function() | |
545 | local PLAYSSOUND = false | |
546 | local SOUND = nil | |
547 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
548 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
549 | PLAYSSOUND = true | |
550 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
551 | end | |
552 | EFFECT.Color = COLOR | |
553 | local MSH = nil | |
554 | if TYPE == "Sphere" then | |
555 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
556 | elseif TYPE == "Block" then | |
557 | MSH = IT("BlockMesh",EFFECT) | |
558 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
559 | elseif TYPE == "Wave" then | |
560 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
561 | elseif TYPE == "Ring" then | |
562 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
563 | elseif TYPE == "Slash" then | |
564 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
565 | elseif TYPE == "Round Slash" then | |
566 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
567 | elseif TYPE == "Swirl" then | |
568 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
569 | elseif TYPE == "Skull" then | |
570 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
571 | elseif TYPE == "Crystal" then | |
572 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
573 | end | |
574 | if MSH ~= nil then | |
575 | local MOVESPEED = nil | |
576 | if MOVEDIRECTION ~= nil then | |
577 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
578 | end | |
579 | local GROWTH = SIZE - ENDSIZE | |
580 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
581 | if TYPE == "Block" then | |
582 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
583 | else | |
584 | EFFECT.CFrame = CFRAME | |
585 | end | |
586 | for LOOP = 1, TIME+1 do | |
587 | Swait() | |
588 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
589 | if TYPE == "Wave" then | |
590 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
591 | end | |
592 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
593 | if TYPE == "Block" then | |
594 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
595 | else | |
596 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
597 | end | |
598 | if MOVEDIRECTION ~= nil then | |
599 | local ORI = EFFECT.Orientation | |
600 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
601 | EFFECT.Orientation = ORI | |
602 | end | |
603 | end | |
604 | if PLAYSSOUND == false then | |
605 | EFFECT:remove() | |
606 | else | |
607 | SOUND.Stopped:Connect(function() | |
608 | EFFECT:remove() | |
609 | end) | |
610 | end | |
611 | else | |
612 | if PLAYSSOUND == false then | |
613 | EFFECT:remove() | |
614 | else | |
615 | repeat Swait() until SOUND.Playing == false | |
616 | EFFECT:remove() | |
617 | end | |
618 | end | |
619 | end)) | |
620 | end | |
621 | ||
622 | function MakeForm(PART,TYPE) | |
623 | if TYPE == "Cyl" then | |
624 | local MSH = IT("CylinderMesh",PART) | |
625 | elseif TYPE == "Ball" then | |
626 | local MSH = IT("SpecialMesh",PART) | |
627 | MSH.MeshType = "Sphere" | |
628 | elseif TYPE == "Wedge" then | |
629 | local MSH = IT("SpecialMesh",PART) | |
630 | MSH.MeshType = "Wedge" | |
631 | end | |
632 | end | |
633 | ||
634 | Debris = game:GetService("Debris") | |
635 | ||
636 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
637 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
638 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
639 | end | |
640 | ||
641 | local EyeSizes={ | |
642 | NumberSequenceKeypoint.new(0,1,0), | |
643 | NumberSequenceKeypoint.new(1,0,0) | |
644 | } | |
645 | local EyeTrans={ | |
646 | NumberSequenceKeypoint.new(0,0.8,0), | |
647 | NumberSequenceKeypoint.new(1,1,0) | |
648 | } | |
649 | local PE=Instance.new("ParticleEmitter",nil) | |
650 | PE.LightEmission=.8 | |
651 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
652 | PE.Size=NumberSequence.new(EyeSizes) | |
653 | PE.Transparency=NumberSequence.new(EyeTrans) | |
654 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
655 | PE.Rotation=NumberRange.new(0,360) | |
656 | PE.Rate=999 | |
657 | PE.VelocitySpread = 10000 | |
658 | PE.Acceleration = Vector3.new(0,0,0) | |
659 | PE.Drag = 5 | |
660 | PE.Speed = NumberRange.new(0,0,0) | |
661 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
662 | PE.ZOffset = -0 | |
663 | PE.Name = "PE" | |
664 | PE.Enabled = false | |
665 | ||
666 | function particles(art) | |
667 | local PARTICLES = PE:Clone() | |
668 | PARTICLES.Parent = art | |
669 | end | |
670 | ||
671 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
672 | if FLOOR ~= nil then | |
673 | coroutine.resume(coroutine.create(function() | |
674 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
675 | PART.CFrame = CF(POSITION) | |
676 | for i = 1, 45 do | |
677 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
678 | RingPiece.Material = FLOOR.Material | |
679 | RingPiece.Color = FLOOR.Color | |
680 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
681 | Debris:AddItem(RingPiece,SWAIT) | |
682 | end | |
683 | PART:remove() | |
684 | end)) | |
685 | end | |
686 | end | |
687 | ||
688 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
689 | if FLOOR ~= nil then | |
690 | for i = 1, AMOUNT do | |
691 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
692 | DEBREE.Material = FLOOR.Material | |
693 | DEBREE.Color = FLOOR.Color | |
694 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
695 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
696 | coroutine.resume(coroutine.create(function() | |
697 | Swait(15) | |
698 | DEBREE.Parent = workspace | |
699 | DEBREE.CanCollide = true | |
700 | Debris:AddItem(DEBREE,SWAIT) | |
701 | end)) | |
702 | end | |
703 | end | |
704 | end | |
705 | ||
706 | --//=================================\\ | |
707 | --|| WEAPON CREATION | |
708 | --\\=================================// | |
709 | ||
710 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
711 | PRT.Color = C3(0,0,0) | |
712 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
713 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
714 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
715 | PRT.Color = C3(0,0,0) | |
716 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
717 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
718 | for i = 1, 16 do | |
719 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
720 | FACE.Color = C3(0,0,0) | |
721 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
722 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
723 | end | |
724 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
725 | MakeForm(EYE,"Ball") | |
726 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
727 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
728 | MakeForm(EYE2,"Ball") | |
729 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
730 | local LASTPART = Head | |
731 | for i = 1, 20 do | |
732 | local MATH = (1-(i/25)) | |
733 | if LASTPART == Head then | |
734 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
735 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
736 | LASTPART = Horn | |
737 | Horn.Color = C3((i*3-3)/255,0,0) | |
738 | else | |
739 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
740 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
741 | LASTPART = Horn | |
742 | Horn.Color = C3((i*3-3)/255,0,0) | |
743 | end | |
744 | end | |
745 | local LASTPART = Head | |
746 | for i = 1, 20 do | |
747 | local MATH = (1-(i/25)) | |
748 | if LASTPART == Head then | |
749 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
750 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
751 | LASTPART = Horn | |
752 | Horn.Color = C3((i*3-3)/255,0,0) | |
753 | else | |
754 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
755 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
756 | LASTPART = Horn | |
757 | Horn.Color = C3((i*3-3)/255,0,0) | |
758 | end | |
759 | end | |
760 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
761 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
762 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
763 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
764 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
765 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
766 | ||
767 | local BODY = {} | |
768 | ||
769 | for _, c in pairs(Character:GetDescendants()) do | |
770 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
771 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
772 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
773 | end | |
774 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
775 | elseif c:IsA("JointInstance") then | |
776 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
777 | end | |
778 | end | |
779 | ||
780 | for e = 1, #BODY do | |
781 | if BODY[e] ~= nil then | |
782 | local STUFF = BODY[e] | |
783 | local PART = STUFF[1] | |
784 | local PARENT = STUFF[2] | |
785 | local MATERIAL = STUFF[3] | |
786 | local COLOR = STUFF[4] | |
787 | local TRANSPARENCY = STUFF[5] | |
788 | if PART.ClassName == "Part" and PART ~= RootPart then | |
789 | PART.Material = MATERIAL | |
790 | PART.Color = COLOR | |
791 | PART.Transparency = TRANSPARENCY | |
792 | end | |
793 | PART.AncestryChanged:Connect(function() | |
794 | PART.Parent = PARENT | |
795 | end) | |
796 | end | |
797 | end | |
798 | ||
799 | function refit() | |
800 | Character.Parent = workspace | |
801 | for e = 1, #BODY do | |
802 | if BODY[e] ~= nil then | |
803 | local STUFF = BODY[e] | |
804 | local PART = STUFF[1] | |
805 | local PARENT = STUFF[2] | |
806 | local MATERIAL = STUFF[3] | |
807 | local COLOR = STUFF[4] | |
808 | local TRANSPARENCY = STUFF[5] | |
809 | if PART.ClassName == "Part" and PART ~= RootPart then | |
810 | PART.Material = MATERIAL | |
811 | PART.Color = COLOR | |
812 | PART.Transparency = TRANSPARENCY | |
813 | end | |
814 | if PART.Parent ~= PARENT then | |
815 | Humanoid:remove() | |
816 | PART.Parent = PARENT | |
817 | Humanoid = IT("Humanoid",Character) | |
818 | end | |
819 | end | |
820 | end | |
821 | end | |
822 | ||
823 | local SKILLTEXTCOLOR = C3(0,0,0) | |
824 | local SKILLFONT = "Antique" | |
825 | local SKILLTEXTSIZE = 7 | |
826 | ||
827 | Humanoid.Died:connect(function() | |
828 | refit() | |
829 | end) | |
830 | ||
831 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
832 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
833 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
834 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
835 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
836 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
837 | ||
838 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
839 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
840 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3") | |
841 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Meteor Shower", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4") | |
842 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5") | |
843 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Equivalent Pain", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6") | |
844 | ||
845 | function Blink() | |
846 | coroutine.resume(coroutine.create(function() | |
847 | if EYE ~= nil then | |
848 | for i = 1, 5 do | |
849 | Swait() | |
850 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
851 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
852 | end | |
853 | for i = 1, 7 do | |
854 | Swait() | |
855 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
856 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
857 | end | |
858 | EYE.Mesh.Scale = VT(1,1,1) | |
859 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
860 | end | |
861 | end)) | |
862 | end | |
863 | ||
864 | --//=================================\\ | |
865 | --|| DAMAGE FUNCTIONS | |
866 | --\\=================================// | |
867 | ||
868 | function StatLabel(CFRAME, TEXT, COLOR) | |
869 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
870 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
871 | local BODYGYRO = IT("BodyGyro", STATPART) | |
872 | game:GetService("Debris"):AddItem(STATPART ,5) | |
873 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
874 | BILLBOARDGUI.Adornee = STATPART | |
875 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
876 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
877 | BILLBOARDGUI.AlwaysOnTop = false | |
878 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
879 | TEXTLABEL.BackgroundTransparency = 1 | |
880 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
881 | TEXTLABEL.Text = TEXT | |
882 | TEXTLABEL.Font = SKILLFONT | |
883 | TEXTLABEL.FontSize="Size42" | |
884 | TEXTLABEL.TextColor3 = COLOR | |
885 | TEXTLABEL.TextStrokeTransparency = 0 | |
886 | TEXTLABEL.TextScaled = true | |
887 | TEXTLABEL.TextWrapped = true | |
888 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
889 | for i = 1, 50 do | |
890 | Swait() | |
891 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
892 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
893 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
894 | end | |
895 | THEPART.Parent = nil | |
896 | end),STATPART, TEXTLABEL) | |
897 | end | |
898 | ||
899 | --//=================================\\ | |
900 | --|| DAMAGING | |
901 | --\\=================================// | |
902 | ||
903 | function KillChildren(v) | |
904 | v:BreakJoints() | |
905 | for _, c in pairs(v:GetChildren()) do | |
906 | if c:IsA("BasePart") then | |
907 | if c.Transparency < 1 then | |
908 | if c:FindFirstChildOfClass("Decal") then | |
909 | c:FindFirstChildOfClass("Decal"):remove() | |
910 | end | |
911 | particles(c) | |
912 | c.PE.Enabled = true | |
913 | c.Parent = Effects | |
914 | c.CanCollide = false | |
915 | c.Material = "Neon" | |
916 | c.Color = C3(1,0,0) | |
917 | c.Transparency = 1 | |
918 | local grav = Instance.new("BodyPosition",c) | |
919 | grav.P = 20000 | |
920 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
921 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
922 | grav.Name = "GravityForce" | |
923 | coroutine.resume(coroutine.create(function() | |
924 | for i = 1, 20 do | |
925 | Swait() | |
926 | c.Transparency = c.Transparency + 1/20 | |
927 | end | |
928 | c.PE.Enabled = false | |
929 | Debris:AddItem(c,2) | |
930 | end)) | |
931 | end | |
932 | end | |
933 | end | |
934 | end | |
935 | ||
936 | function ApplyAoE(POSITION,RANGE) | |
937 | local CHILDREN = workspace:GetDescendants() | |
938 | for index, CHILD in pairs(CHILDREN) do | |
939 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
940 | local LISTED = false | |
941 | for LIST = 1, #WHITELIST do | |
942 | if WHITELIST[LIST] ~= nil then | |
943 | if CHILD.Name == WHITELIST[LIST] then | |
944 | LISTED = true | |
945 | end | |
946 | end | |
947 | end | |
948 | if LISTED == false then | |
949 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
950 | if HUM then | |
951 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
952 | if TORSO then | |
953 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
954 | KillChildren(CHILD) | |
955 | end | |
956 | end | |
957 | end | |
958 | end | |
959 | end | |
960 | end | |
961 | end | |
962 | ||
963 | --//=================================\\ | |
964 | --|| ATTACK FUNCTIONS AND STUFF | |
965 | --\\=================================// | |
966 | ||
967 | function Click() | |
968 | ATTACK = true | |
969 | Rooted = false | |
970 | local HIT = nil | |
971 | OFFSET = -45 | |
972 | for i=0, 1, 0.1 / Animation_Speed do | |
973 | Swait() | |
974 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
975 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
976 | end | |
977 | OFFSET = 45 | |
978 | local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false) | |
979 | PUNCH.CanCollide = true | |
980 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0)) | |
981 | TAUNT = true | |
982 | local TOUCH = PUNCH.Touched:Connect(function(hit) | |
983 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
984 | HIT = hit.Parent | |
985 | end | |
986 | end) | |
987 | for i=0, 0.3, 0.1 / Animation_Speed do | |
988 | Swait() | |
989 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) | |
990 | if HIT ~= nil then | |
991 | break | |
992 | end | |
993 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
994 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
996 | end | |
997 | PUNCH:remove() | |
998 | TOUCH:disconnect() | |
999 | if HIT ~= nil then | |
1000 | for _, c in pairs(HIT:GetChildren()) do | |
1001 | if c:IsA("BasePart") then | |
1002 | c.Anchored = true | |
1003 | end | |
1004 | end | |
1005 | Rooted = true | |
1006 | CreateSound(649634100, Torso, 10, 0.8) | |
1007 | CreateSound(1368573150, RightArm, 3, 1.5) | |
1008 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1009 | Swait() | |
1010 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1011 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed) | |
1012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1014 | end | |
1015 | for _, c in pairs(HIT:GetChildren()) do | |
1016 | if c:IsA("BasePart") then | |
1017 | c.Anchored = false | |
1018 | end | |
1019 | end | |
1020 | KillChildren(HIT) | |
1021 | end | |
1022 | OFFSET = 0 | |
1023 | ATTACK = false | |
1024 | Rooted = false | |
1025 | TAUNT = false | |
1026 | end | |
1027 | ||
1028 | function Whitelist() | |
1029 | if Mouse.Target ~= nil then | |
1030 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1031 | if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then | |
1032 | table.insert(WHITELIST,Mouse.Target.Parent.Name) | |
1033 | end | |
1034 | end | |
1035 | end | |
1036 | end | |
1037 | ||
1038 | function Clear_Whitelist() | |
1039 | if Mouse.Target ~= nil then | |
1040 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1041 | for LIST = 1, #WHITELIST do | |
1042 | if WHITELIST[LIST] ~= nil then | |
1043 | if Mouse.Target.Parent.Name == WHITELIST[LIST] then | |
1044 | table.remove(WHITELIST,LIST) | |
1045 | for _, c in pairs(Cam:GetChildren()) do | |
1046 | if c.Name == Mouse.Target.Parent.Name then | |
1047 | c:remove() | |
1048 | end | |
1049 | end | |
1050 | end | |
1051 | end | |
1052 | end | |
1053 | end | |
1054 | end | |
1055 | end | |
1056 | ||
1057 | function SpawnSmite(POS) | |
1058 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
1059 | local EMITPOS = HITPOS | |
1060 | if HITFLOOR ~= nil then | |
1061 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1062 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1063 | EMITPOS = HITPOS | |
1064 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1065 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1066 | EMITPOS = HITPOS | |
1067 | end | |
1068 | end | |
1069 | if HITFLOOR ~= nil then | |
1070 | ApplyAoE(EMITPOS,10) | |
1071 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1072 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1073 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1074 | for i = 1, 5 do | |
1075 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
1076 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1077 | end | |
1078 | end | |
1079 | end | |
1080 | ||
1081 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
1082 | coroutine.resume(coroutine.create(function() | |
1083 | local METEOR = IT("Model",Effects) | |
1084 | METEOR.Name = "Meteorite" | |
1085 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1086 | METEOR.PrimaryPart = CENTER | |
1087 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1088 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1089 | for i = 1, 15 do | |
1090 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
1091 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1092 | end | |
1093 | if ISDEBREE ~= true then | |
1094 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1095 | else | |
1096 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1097 | end | |
1098 | local IMPACT = false | |
1099 | CreateSound(463593339, CENTER, 10, 0.6) | |
1100 | if SIZE >= 3.5 then | |
1101 | for i = 1, MRANDOM(3,7) do | |
1102 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
1103 | end | |
1104 | end | |
1105 | for i = 1, 200 do | |
1106 | Swait() | |
1107 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
1108 | if HITFLOOR == nil then | |
1109 | local ORI = CENTER.Orientation | |
1110 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1111 | else | |
1112 | if HITFLOOR.Anchored == true then | |
1113 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
1114 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
1115 | end | |
1116 | IMPACT = true | |
1117 | break | |
1118 | end | |
1119 | end | |
1120 | if IMPACT == true then | |
1121 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1122 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
1123 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1124 | ApplyAoE(CENTER.Position,30*SIZE) | |
1125 | end | |
1126 | METEOR:remove() | |
1127 | end)) | |
1128 | end | |
1129 | ||
1130 | function Smite() | |
1131 | ATTACK = true | |
1132 | Rooted = false | |
1133 | CreateSound(1368573150, RightArm, 3, 1.5) | |
1134 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1135 | Swait() | |
1136 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1137 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1138 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1139 | end | |
1140 | local POWER = 0 | |
1141 | repeat | |
1142 | Swait() | |
1143 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1144 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1145 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1146 | POWER = POWER + 0.5 | |
1147 | if POWER >= 85 then | |
1148 | POWER = 85 | |
1149 | end | |
1150 | until KEYHOLD == false | |
1151 | if POWER < 0.6 then | |
1152 | SpawnSmite(Mouse.Hit.p) | |
1153 | else | |
1154 | if POWER < 15 then | |
1155 | POWER = 15 | |
1156 | end | |
1157 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
1158 | end | |
1159 | ATTACK = false | |
1160 | Rooted = false | |
1161 | end | |
1162 | ||
1163 | function Meteor_Shower() | |
1164 | ATTACK = true | |
1165 | Rooted = false | |
1166 | CreateSound(1368573150, RightArm, 3, 0.8) | |
1167 | CreateSound(649634100, Torso, 10, 0.8) | |
1168 | for i=0, 1.2, 0.1 / Animation_Speed do | |
1169 | Swait() | |
1170 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1171 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1172 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1173 | end | |
1174 | local POS = Mouse.Hit.p | |
1175 | CreateSound(463593339, Effects, 3, 1) | |
1176 | coroutine.resume(coroutine.create(function() | |
1177 | for i = 1, 35 do | |
1178 | wait(MRANDOM(5,150)/100) | |
1179 | SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10) | |
1180 | end | |
1181 | end)) | |
1182 | ATTACK = false | |
1183 | Rooted = false | |
1184 | end | |
1185 | ||
1186 | function Taunt() | |
1187 | ATTACK = true | |
1188 | Rooted = false | |
1189 | TAUNT = true | |
1190 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1191 | Swait() | |
1192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1195 | end | |
1196 | for i=0, 3, 0.1 / Animation_Speed do | |
1197 | Swait() | |
1198 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1199 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1200 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1201 | end | |
1202 | CreateSound(363808674, Torso, 10, 1.3) | |
1203 | for i=0, 1, 0.1 / Animation_Speed do | |
1204 | Swait() | |
1205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
1206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
1207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1208 | end | |
1209 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1210 | CreateSound(649634100, Torso, 10, 0.8) | |
1211 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1212 | Swait() | |
1213 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1214 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1215 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1216 | end | |
1217 | ATTACK = false | |
1218 | Rooted = false | |
1219 | TAUNT = false | |
1220 | end | |
1221 | ||
1222 | function Teleport() | |
1223 | ATTACK = true | |
1224 | Rooted = false | |
1225 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1226 | Swait() | |
1227 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1228 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1229 | end | |
1230 | for e = 1, #BODY do | |
1231 | if BODY[e] ~= nil then | |
1232 | local STUFF = BODY[e] | |
1233 | local PART = STUFF[1] | |
1234 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
1235 | local PRT = PART:Clone() | |
1236 | PRT.Anchored = true | |
1237 | PRT.CanCollide = false | |
1238 | PRT.Material = "Neon" | |
1239 | PRT.Color = C3(1,0,0) | |
1240 | PRT.Name = "WarpEffect" | |
1241 | PRT.Parent = Effects | |
1242 | PRT.CFrame = PART.CFrame | |
1243 | PRT:BreakJoints() | |
1244 | if PRT:FindFirstChildOfClass("Sound") then | |
1245 | PRT:FindFirstChildOfClass("Sound"):remove() | |
1246 | end | |
1247 | if PRT:FindFirstChildOfClass("Decal") then | |
1248 | PRT:FindFirstChildOfClass("Decal"):remove() | |
1249 | end | |
1250 | coroutine.resume(coroutine.create(function() | |
1251 | for i = 1, 100 do | |
1252 | Swait() | |
1253 | PRT.Transparency = PRT.Transparency + 1/100 | |
1254 | end | |
1255 | PRT:remove() | |
1256 | end)) | |
1257 | end | |
1258 | end | |
1259 | end | |
1260 | CreateSound(217767125, Torso, 10, 1) | |
1261 | local POS = RootPart.Orientation | |
1262 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
1263 | RootPart.Orientation = POS | |
1264 | RootJoint.Parent = RootPart | |
1265 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1266 | Swait() | |
1267 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1268 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1269 | end | |
1270 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1271 | Swait() | |
1272 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1273 | end | |
1274 | ATTACK = false | |
1275 | Rooted = false | |
1276 | end | |
1277 | ||
1278 | function Equivalent_Pain() | |
1279 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1280 | if HITFLOOR then | |
1281 | ATTACK = true | |
1282 | Rooted = true | |
1283 | FULL = true | |
1284 | local GYRO = IT("BodyGyro",RootPart) | |
1285 | GYRO.D = 25 | |
1286 | GYRO.P = 20000 | |
1287 | GYRO.MaxTorque = VT(0,math.huge,0) | |
1288 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1289 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1290 | Swait() | |
1291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1295 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1296 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed) | |
1297 | end | |
1298 | GYRO:remove() | |
1299 | CreateSound(12222200, RightArm, 10, 1) | |
1300 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1301 | Swait() | |
1302 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
1303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1306 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1308 | end | |
1309 | CreateSound(289842971, RightArm, 10, 1) | |
1310 | coroutine.resume(coroutine.create(function() | |
1311 | local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character) | |
1312 | local ECHO = POS | |
1313 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1314 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1315 | ECHO = POS | |
1316 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1317 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1318 | ECHO = POS | |
1319 | end | |
1320 | if ECHO.Y == HITPOS.Y then | |
1321 | local DISTANCE = (HITPOS - ECHO).Magnitude/3 | |
1322 | local CFRAME = CF(HITPOS,ECHO) | |
1323 | local RANGE = math.ceil(DISTANCE) | |
1324 | for i = 1, RANGE-1 do | |
1325 | Swait(3) | |
1326 | local A = CFRAME*CF(0,0,-i*3) | |
1327 | ApplyAoE(A.p,4) | |
1328 | CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65) | |
1329 | end | |
1330 | local SIZE = 3 | |
1331 | local POS = CFRAME*CF(0,0,-RANGE*3).p | |
1332 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10}) | |
1333 | WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10}) | |
1334 | WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10}) | |
1335 | for i = 1, 9 do | |
1336 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
1337 | end | |
1338 | for i = 1, 9 do | |
1339 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
1340 | end | |
1341 | ApplyAoE(POS,30*SIZE) | |
1342 | CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5) | |
1343 | CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5) | |
1344 | end | |
1345 | end)) | |
1346 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1347 | Swait() | |
1348 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
1349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1354 | end | |
1355 | FULL = false | |
1356 | ATTACK = false | |
1357 | Rooted = false | |
1358 | end | |
1359 | end | |
1360 | ||
1361 | --//=================================\\ | |
1362 | --|| ASSIGN THINGS TO KEYS | |
1363 | --\\=================================// | |
1364 | ||
1365 | function MouseDown(Mouse) | |
1366 | if ATTACK == false then | |
1367 | Click() | |
1368 | end | |
1369 | end | |
1370 | ||
1371 | function MouseUp(Mouse) | |
1372 | HOLD = false | |
1373 | end | |
1374 | ||
1375 | function KeyDown(Key) | |
1376 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1377 | KEYHOLD = true | |
1378 | if Key == "z" and ATTACK == false then | |
1379 | Whitelist() | |
1380 | end | |
1381 | ||
1382 | if Key == "b" and ATTACK == false then | |
1383 | Clear_Whitelist() | |
1384 | end | |
1385 | ||
1386 | if Key == "c" and ATTACK == false then | |
1387 | Smite() | |
1388 | end | |
1389 | ||
1390 | if Key == "x" and ATTACK == false then | |
1391 | Meteor_Shower() | |
1392 | end | |
1393 | ||
1394 | if Key == "t" and ATTACK == false then | |
1395 | Taunt() | |
1396 | end | |
1397 | ||
1398 | if Key == "q" and ATTACK == false then | |
1399 | Teleport() | |
1400 | end | |
1401 | ||
1402 | if Key == "p" and ATTACK == false then | |
1403 | Equivalent_Pain() | |
1404 | end | |
1405 | end | |
1406 | end | |
1407 | ||
1408 | function KeyUp(Key) | |
1409 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1410 | KEYHOLD = false | |
1411 | end | |
1412 | end | |
1413 | ||
1414 | Mouse.Button1Down:connect(function(NEWKEY) | |
1415 | MouseDown(NEWKEY) | |
1416 | end) | |
1417 | Mouse.Button1Up:connect(function(NEWKEY) | |
1418 | MouseUp(NEWKEY) | |
1419 | end) | |
1420 | Mouse.KeyDown:connect(function(NEWKEY) | |
1421 | KeyDown(NEWKEY) | |
1422 | end) | |
1423 | Mouse.KeyUp:connect(function(NEWKEY) | |
1424 | KeyUp(NEWKEY) | |
1425 | end) | |
1426 | ||
1427 | --//=================================\\ | |
1428 | --\\=================================// | |
1429 | ||
1430 | ||
1431 | function unanchor() | |
1432 | if UNANCHOR == true then | |
1433 | g = Character:GetChildren() | |
1434 | for i = 1, #g do | |
1435 | if g[i].ClassName == "Part" then | |
1436 | g[i].Anchored = false | |
1437 | end | |
1438 | end | |
1439 | end | |
1440 | end | |
1441 | ||
1442 | ||
1443 | --//=================================\\ | |
1444 | --|| WRAP THE WHOLE SCRIPT UP | |
1445 | --\\=================================// | |
1446 | ||
1447 | Humanoid.Changed:connect(function(Jump) | |
1448 | if Jump == "Jump" and (Disable_Jump == true) then | |
1449 | Humanoid.Jump = false | |
1450 | end | |
1451 | end) | |
1452 | ||
1453 | local BLINKLOOP = 0 | |
1454 | script.Parent = WEAPONGUI | |
1455 | ANIMATE.Parent = nil | |
1456 | ||
1457 | while true do | |
1458 | Swait() | |
1459 | if Humanoid then | |
1460 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1461 | IDLEANIMATION:Play() | |
1462 | end | |
1463 | SINE = SINE + CHANGE*2 | |
1464 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1465 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1466 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1467 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
1468 | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1469 | HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1470 | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1471 | if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then | |
1472 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1473 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1474 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
1475 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
1476 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then | |
1477 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1478 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1479 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1480 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1481 | end | |
1482 | if FULL == false then | |
1483 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1484 | ANIM = "Jump" | |
1485 | if ATTACK == false then | |
1486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1487 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1488 | end | |
1489 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1490 | if TAUNT == false then | |
1491 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1492 | end | |
1493 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1495 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1496 | ANIM = "Fall" | |
1497 | if ATTACK == false then | |
1498 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1499 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1500 | end | |
1501 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed) | |
1502 | if TAUNT == false then | |
1503 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1504 | end | |
1505 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
1506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1507 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1508 | ANIM = "Idle" | |
1509 | if ATTACK == false then | |
1510 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1511 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1512 | end | |
1513 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
1514 | if TAUNT == false then | |
1515 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1516 | end | |
1517 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
1518 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
1519 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1520 | ANIM = "Walk" | |
1521 | if ATTACK == false then | |
1522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
1523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1524 | end | |
1525 | if TAUNT == false then | |
1526 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1527 | end | |
1528 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
1529 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1530 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1531 | end | |
1532 | end | |
1533 | unanchor() | |
1534 | Humanoid.MaxHealth = "inf" | |
1535 | Humanoid.Health = "inf" | |
1536 | if Rooted == false then | |
1537 | Disable_Jump = false | |
1538 | Humanoid.WalkSpeed = Speed | |
1539 | elseif Rooted == true then | |
1540 | Disable_Jump = true | |
1541 | Humanoid.WalkSpeed = 0 | |
1542 | end | |
1543 | sick.Volume = 2 | |
1544 | sick.Pitch = 1 | |
1545 | sick.Playing = true | |
1546 | sick.Parent = Torso | |
1547 | Humanoid.Name = MRANDOM(100000000,999999999) | |
1548 | Humanoid.PlatformStand = false | |
1549 | for _, c in pairs(Cam:GetChildren()) do | |
1550 | if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then | |
1551 | c:remove() | |
1552 | end | |
1553 | end | |
1554 | for LIST = 1, #WHITELIST do | |
1555 | if WHITELIST[LIST] ~= nil then | |
1556 | local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST]) | |
1557 | if CHARACTER then | |
1558 | if Cam:FindFirstChild(WHITELIST[LIST]) == nil then | |
1559 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
1560 | if TORSO then | |
1561 | CreateSound(201858045, Cam, 3, 1) | |
1562 | local GUI = Instance.new("BillboardGui",Cam) | |
1563 | GUI.Name = WHITELIST[LIST] | |
1564 | GUI.Size = UDim2.new(5,0,5,0) | |
1565 | GUI.Adornee = TORSO | |
1566 | local GUI2 = IT("ImageLabel",GUI) | |
1567 | GUI2.BackgroundTransparency = 1 | |
1568 | GUI2.BorderSizePixel = 0 | |
1569 | GUI2.ImageTransparency = 1 | |
1570 | GUI2.Size = UDim2.new(1,0,1,0) | |
1571 | GUI2.SizeConstraint = "RelativeYY" | |
1572 | GUI.AlwaysOnTop = true | |
1573 | GUI2.Image = "http://www.roblox.com/asset/?id=142164463" | |
1574 | end | |
1575 | else | |
1576 | local GUI = Cam:FindFirstChild(WHITELIST[LIST]) | |
1577 | if GUI.ImageLabel.ImageTransparency <= 1 then | |
1578 | GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03 | |
1579 | end | |
1580 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
1581 | if TORSO then | |
1582 | GUI.Adornee = TORSO | |
1583 | end | |
1584 | end | |
1585 | else | |
1586 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
1587 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
1588 | end | |
1589 | end | |
1590 | else | |
1591 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
1592 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
1593 | end | |
1594 | table.remove(WHITELIST,LIST) | |
1595 | end | |
1596 | end | |
1597 | if Character:FindFirstChildOfClass("Accessory") then | |
1598 | Character:FindFirstChildOfClass("Accessory"):remove() | |
1599 | elseif Character:FindFirstChildOfClass("Hat") then | |
1600 | Character:FindFirstChildOfClass("Hat"):remove() | |
1601 | end | |
1602 | if Head:FindFirstChild("face") then | |
1603 | Head.face.Texture = "rbxassetid://403870689" | |
1604 | end | |
1605 | BLINKLOOP = BLINKLOOP + 1 | |
1606 | if BLINKLOOP >=650 then | |
1607 | BLINKLOOP = 0 | |
1608 | Blink() | |
1609 | end | |
1610 | Humanoid.DisplayDistanceType = "None" | |
1611 | Humanoid.PlatformStand = false | |
1612 | refit() | |
1613 | for _, c in pairs(Torso:GetChildren()) do | |
1614 | if c:IsA("JointInstance") or c.ClassName == "Sound" then | |
1615 | else | |
1616 | c:remove() | |
1617 | end | |
1618 | end | |
1619 | end | |
1620 | ||
1621 | --//=================================\\ | |
1622 | --\\=================================// | |
1623 | ||
1624 | ||
1625 | ||
1626 | ||
1627 | ||
1628 | --//====================================================\\-- | |
1629 | --|| END OF SCRIPT | |
1630 | --\\====================================================//-- |