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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | local h,t | |
| 87 | --Give the server mouse data every second frame, but only if the values changed | |
| 88 | --If player is not moving their mouse, client won't fire events | |
| 89 | local HB = game:GetService("RunService").Heartbeat
| |
| 90 | while true do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | --Wait 2 frames | |
| 96 | for i=1,2 do | |
| 97 | HB:Wait() | |
| 98 | end | |
| 99 | end]==],script) | |
| 100 | ||
| 101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 102 | --Real game object | |
| 103 | local RealGame = game | |
| 104 | ||
| 105 | --Metatable for fake service | |
| 106 | local FakeService_Metatable = {
| |
| 107 | __index = function(self,k) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then | |
| 110 | return typeof(s[k])=="function" | |
| 111 | and function(_,...)return s[k](s,...)end or s[k] | |
| 112 | end | |
| 113 | end, | |
| 114 | __newindex = function(self,k,v) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then s[k]=v end | |
| 117 | end | |
| 118 | } | |
| 119 | local function FakeService(t,RealService) | |
| 120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,FakeService_Metatable) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local FakeGame = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return rawget(self,s) or RealGame:GetService(s) | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | RunService = FakeService({
| |
| 135 | _btrs = {},
| |
| 136 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | } | |
| 145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 146 | FakeGame.service = FakeGame.GetService | |
| 147 | FakeService(FakeGame,game) | |
| 148 | --Changing owner to fake player object to support owner:GetMouse() | |
| 149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 150 | end | |
| 151 | ||
| 152 | local Player, Character, Mouse = game:service("Players").LocalPlayer, game:GetService("Players").LocalPlayer.Character, game:GetService("Players").LocalPlayer:GetMouse();
| |
| 153 | local Torso = Character:FindFirstChild("Torso")
| |
| 154 | local rootPart = Character:FindFirstChild("HumanoidRootPart")
| |
| 155 | local Humanoid = Character:FindFirstChild("Humanoid")
| |
| 156 | local Head = Character:FindFirstChild("Head")
| |
| 157 | local Right_Arm = Character:FindFirstChild("Right Arm")
| |
| 158 | local Left_Arm = Character:FindFirstChild("Left Arm")
| |
| 159 | local Right_Leg = Character:FindFirstChild("Right Leg")
| |
| 160 | local Left_Leg = Character:FindFirstChild("Left Leg")
| |
| 161 | local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
| |
| 162 | local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
| |
| 163 | local Right_Hip = Torso:FindFirstChild("Right Hip")
| |
| 164 | local Left_Hip = Torso:FindFirstChild("Left Hip")
| |
| 165 | local Neck = Torso:FindFirstChild("Neck")
| |
| 166 | local rootPart = Character:FindFirstChild("HumanoidRootPart")
| |
| 167 | local rootJoint = rootPart:FindFirstChild("RootJoint")
| |
| 168 | local CurrentIdle = "Idling1" | |
| 169 | local Degree = 0.0175438596491228 | |
| 170 | local Camera = workspace.CurrentCamera | |
| 171 | local canremove = false | |
| 172 | local debounce = false | |
| 173 | local Size = 1 | |
| 174 | dabbing = false | |
| 175 | _G.SongName = math.random(1,9025232) | |
| 176 | sin = math.sin | |
| 177 | Right_Leg.FormFactor = "Custom"; | |
| 178 | Left_Leg.FormFactor = "Custom"; | |
| 179 | rootPart.Archivable = true; | |
| 180 | rootJoint.Archivable = true; | |
| 181 | c_new = CFrame.new; | |
| 182 | c_angles = CFrame.Angles; | |
| 183 | i_new = Instance.new | |
| 184 | Humanoid:ClearAllChildren(); | |
| 185 | local isAttacking = false | |
| 186 | local isSprinting = false | |
| 187 | local Animations = false | |
| 188 | local Angle = 0 | |
| 189 | local Axis = 0 | |
| 190 | local angleSpeed = 1 | |
| 191 | local axisSpeed = angleSpeed | |
| 192 | local currentAnim | |
| 193 | local levetatingheight = 3 | |
| 194 | local WalkType = "Ground" | |
| 195 | local holding = false | |
| 196 | isFalling = false | |
| 197 | local val2 = 1 | |
| 198 | local val3 = 1 | |
| 199 | local Sitting = false | |
| 200 | Jp = Humanoid.JumpPower*Size | |
| 201 | ws = 16*Size/2 | |
| 202 | val = 1 | |
| 203 | local deb = false | |
| 204 | drink = false | |
| 205 | local deb2 = false | |
| 206 | local deb3 = false | |
| 207 | local deb5 = false | |
| 208 | local deb6 = false | |
| 209 | local Punch2 = false | |
| 210 | local Punch1 = false | |
| 211 | local Raising = false | |
| 212 | local Stomping = false | |
| 213 | local Grabbing = false | |
| 214 | crawl = false | |
| 215 | local valz = false | |
| 216 | Character.Health:Destroy() | |
| 217 | local Shielding = false | |
| 218 | local Clap = false | |
| 219 | local combo = 1 | |
| 220 | local Charge1 = false | |
| 221 | local Charge2 = false | |
| 222 | Mouse.KeyDown:connect(function(key) | |
| 223 | if key:byte() == 48 then | |
| 224 | isSprinting = true | |
| 225 | end | |
| 226 | ||
| 227 | Mouse.KeyUp:connect(function(key2) | |
| 228 | if key:byte() == 48 then | |
| 229 | isSprinting = false | |
| 230 | end | |
| 231 | end) | |
| 232 | end) | |
| 233 | ||
| 234 | ||
| 235 | Mouse.KeyDown:connect(function(key) | |
| 236 | if key == "f" and Animations == false then | |
| 237 | Charge = true | |
| 238 | Animations = true | |
| 239 | wait(1) | |
| 240 | Charge = false | |
| 241 | Animations = false | |
| 242 | end | |
| 243 | end) | |
| 244 | ||
| 245 | local z = -8 | |
| 246 | local Finger = false | |
| 247 | local Finger2 = false | |
| 248 | Mouse.Button1Down:connect(function() | |
| 249 | if combo == 1 and Animations == false then | |
| 250 | Finger = true | |
| 251 | Animations = true | |
| 252 | local audio = Instance.new("Sound", Left_Arm)
| |
| 253 | audio.SoundId = "rbxassetid://242076158" | |
| 254 | audio.Volume = 4 | |
| 255 | audio:Play() | |
| 256 | wait(0.4) | |
| 257 | local ray = Ray.new(Left_Arm.CFrame.p, (Mouse.Hit.p - Left_Arm.CFrame.p).unit * 300) | |
| 258 | local part, position = workspace:FindPartOnRay(ray, Character, false, true) | |
| 259 | ||
| 260 | local beam = Instance.new("Part", Character)
| |
| 261 | --beam.BrickColor = BrickColor.new("Bright red")
| |
| 262 | beam.FormFactor = "Custom" | |
| 263 | beam.Material = "Neon" | |
| 264 | --beam.Transparency = 0.25 | |
| 265 | beam.Anchored = true | |
| 266 | beam.Locked = true | |
| 267 | beam.CanCollide = false | |
| 268 | game:GetService("Debris"):AddItem(beam, 0.6)
| |
| 269 | ||
| 270 | local distance = (Left_Arm.CFrame.p - position).magnitude | |
| 271 | beam.Size = Vector3.new(0.4*Size,0.4*Size, distance) | |
| 272 | beam.CFrame = CFrame.new(Left_Arm.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0,0,math.random(1,360)) | |
| 273 | spawn(function() | |
| 274 | for i = 0,1,0.08 do | |
| 275 | beam.Transparency = i*2 | |
| 276 | beam.Size = beam.Size+Vector3.new(1,1,0)*Size | |
| 277 | wait() | |
| 278 | end | |
| 279 | end) | |
| 280 | spawn(function() | |
| 281 | local p = Instance.new("Part", Character)
| |
| 282 | local audio2 = Instance.new("Sound", p)
| |
| 283 | audio2.SoundId = "rbxassetid://287142895" | |
| 284 | audio2.Volume = 4 | |
| 285 | audio2:Play() | |
| 286 | p.TopSurface = 0 | |
| 287 | p.BottomSurface = 0 | |
| 288 | p.CFrame = beam.CFrame*CFrame.new(0,0, -beam.Size.Z/2) | |
| 289 | p.Anchored = true | |
| 290 | p.Material = "Neon" | |
| 291 | p.CanCollide = false | |
| 292 | game.Debris:AddItem(p, 0.6) | |
| 293 | for i,v in pairs(game.Workspace:GetChildren()) do | |
| 294 | torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 295 | if torso and (torso.Position - p.Position).magnitude <= 15*Size/2 and torso.Parent.Name ~= Character.Name then | |
| 296 | torso.Parent.Humanoid:TakeDamage(math.random(10,30)*Size) | |
| 297 | -- torso.Parent.Humanoid.PlatformStand = true | |
| 298 | end | |
| 299 | end | |
| 300 | for i = 0,1,0.05 do | |
| 301 | p.Size = p.Size + Vector3.new(1.5,1.5,1.5)*Size | |
| 302 | p.Transparency = i*2 | |
| 303 | wait() | |
| 304 | end | |
| 305 | end) | |
| 306 | ||
| 307 | Finger = false | |
| 308 | Animations = false | |
| 309 | combo = combo+1 | |
| 310 | elseif combo == 2 and Animations == false then | |
| 311 | Finger2 = true | |
| 312 | Animations = true | |
| 313 | local audio = Instance.new("Sound", Right_Arm)
| |
| 314 | audio.SoundId = "rbxassetid://242076158" | |
| 315 | audio.Volume = 4 | |
| 316 | audio:Play() | |
| 317 | wait(0.4) | |
| 318 | local ray = Ray.new(Right_Arm.CFrame.p, (Mouse.Hit.p - Right_Arm.CFrame.p).unit * 300) | |
| 319 | local part, position = workspace:FindPartOnRay(ray, Character, false, true) | |
| 320 | ||
| 321 | local beam = Instance.new("Part", Character)
| |
| 322 | --beam.BrickColor = BrickColor.new("Bright red")
| |
| 323 | beam.FormFactor = "Custom" | |
| 324 | beam.Material = "Neon" | |
| 325 | --beam.Transparency = 0.25 | |
| 326 | beam.Anchored = true | |
| 327 | beam.Locked = true | |
| 328 | beam.CanCollide = false | |
| 329 | game:GetService("Debris"):AddItem(beam, 0.6)
| |
| 330 | local distance = (Right_Arm.CFrame.p - position).magnitude | |
| 331 | beam.Size = Vector3.new(0.4*Size,0.4*Size, distance) | |
| 332 | beam.CFrame = CFrame.new(Right_Arm.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0,0,math.random(1,360)) | |
| 333 | spawn(function() | |
| 334 | for i = 0,1,0.08 do | |
| 335 | beam.Transparency = i*2 | |
| 336 | beam.Size = beam.Size+Vector3.new(1,1,0)*Size | |
| 337 | wait() | |
| 338 | end | |
| 339 | end) | |
| 340 | spawn(function() | |
| 341 | local p = Instance.new("Part", Character)
| |
| 342 | local audio2 = Instance.new("Sound", p)
| |
| 343 | audio2.SoundId = "rbxassetid://287142895" | |
| 344 | audio2.Volume = 4 | |
| 345 | audio2:Play() | |
| 346 | p.TopSurface = 0 | |
| 347 | p.BottomSurface = 0 | |
| 348 | p.CFrame = beam.CFrame*CFrame.new(0,0, -beam.Size.Z/2) | |
| 349 | p.Anchored = true | |
| 350 | p.Material = "Neon" | |
| 351 | p.CanCollide = false | |
| 352 | game.Debris:AddItem(p, 0.6) | |
| 353 | ||
| 354 | for i,v in pairs(game.Workspace:GetChildren()) do | |
| 355 | torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 356 | if torso and (torso.Position - p.Position).magnitude <= 15*Size and torso.Parent.Name ~= Character.Name then | |
| 357 | torso.Parent.Humanoid:TakeDamage(math.random(10,20)*Size) | |
| 358 | -- torso.Parent.Humanoid.PlatformStand = true | |
| 359 | end | |
| 360 | end | |
| 361 | for i = 0,1,0.05 do | |
| 362 | p.Size = p.Size + Vector3.new(1.5,1.5,1.5)*Size | |
| 363 | p.Transparency = i*2 | |
| 364 | wait() | |
| 365 | end | |
| 366 | end) | |
| 367 | ||
| 368 | Finger2 = false | |
| 369 | Animations = false | |
| 370 | combo = combo+1 | |
| 371 | elseif combo == 3 and Animations == false then | |
| 372 | Finger = true | |
| 373 | Animations = true | |
| 374 | local audio = Instance.new("Sound", Left_Arm)
| |
| 375 | audio.SoundId = "rbxassetid://242076158" | |
| 376 | audio.Volume = 4 | |
| 377 | audio:Play() | |
| 378 | wait(0.4) | |
| 379 | for i = 1,3 do | |
| 380 | ||
| 381 | z = z+(i*2.6) | |
| 382 | b = z*Size | |
| 383 | local ray = Ray.new(Head.CFrame.p, (Mouse.Hit.p - Head.CFrame.p+Vector3.new(b,2,0)).unit * 300) | |
| 384 | local part, position = workspace:FindPartOnRay(ray, Character, false, true) | |
| 385 | ||
| 386 | local beam = Instance.new("Part", Character)
| |
| 387 | --beam.BrickColor = BrickColor.new("Bright red")
| |
| 388 | beam.FormFactor = "Custom" | |
| 389 | beam.Material = "Neon" | |
| 390 | --beam.Transparency = 0.25 | |
| 391 | beam.Anchored = true | |
| 392 | beam.Locked = true | |
| 393 | beam.CanCollide = false | |
| 394 | game:GetService("Debris"):AddItem(beam, 0.6)
| |
| 395 | ||
| 396 | local distance = (Head.CFrame.p - position).magnitude | |
| 397 | beam.Size = Vector3.new(0.4*Size,0.4*Size, distance) | |
| 398 | beam.CFrame = CFrame.new(Head.CFrame.p+Vector3.new(b,2,0), position) * CFrame.new(Head.CFrame.p+Vector3.new(b,2,0), 0, -distance / 2) * CFrame.Angles(0,0,math.random(1,360)) | |
| 399 | spawn(function() | |
| 400 | for i = 0,1,0.08 do | |
| 401 | beam.Transparency = i*2 | |
| 402 | beam.Size = beam.Size+Vector3.new(1,1,0)*Size | |
| 403 | wait() | |
| 404 | end | |
| 405 | end) | |
| 406 | spawn(function() | |
| 407 | local p = Instance.new("Part", Character)
| |
| 408 | local audio2 = Instance.new("Sound", p)
| |
| 409 | audio2.SoundId = "rbxassetid://287142895" | |
| 410 | audio2.Volume = 4 | |
| 411 | audio2:Play() | |
| 412 | p.TopSurface = 0 | |
| 413 | p.BottomSurface = 0 | |
| 414 | p.CFrame = beam.CFrame*CFrame.new(0,0, -beam.Size.Z/2) | |
| 415 | p.Anchored = true | |
| 416 | p.Material = "Neon" | |
| 417 | p.CanCollide = false | |
| 418 | game.Debris:AddItem(p, 0.6) | |
| 419 | ||
| 420 | for i,v in pairs(game.Workspace:GetChildren()) do | |
| 421 | torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 422 | if torso and (torso.Position - p.Position).magnitude <= 15*Size/2 and torso.Parent.Name ~= Character.Name then | |
| 423 | torso.Parent.Humanoid:TakeDamage(math.random(10,20)*Size) | |
| 424 | -- torso.Parent.Humanoid.PlatformStand = true | |
| 425 | end | |
| 426 | end | |
| 427 | for i = 0,1,0.05 do | |
| 428 | p.Size = p.Size + Vector3.new(1.5,1.5,1.5)*Size | |
| 429 | p.Transparency = i*2 | |
| 430 | wait() | |
| 431 | end | |
| 432 | end) | |
| 433 | end | |
| 434 | z = -8 | |
| 435 | Finger = false | |
| 436 | Animations = false | |
| 437 | combo = combo+1 | |
| 438 | elseif combo == 4 then | |
| 439 | Finger2 = true | |
| 440 | Animations = true | |
| 441 | local audio = Instance.new("Sound", Right_Arm)
| |
| 442 | audio.SoundId = "rbxassetid://242076158" | |
| 443 | audio.Volume = 4 | |
| 444 | audio:Play() | |
| 445 | wait(0.4) | |
| 446 | for i = 1,15 do | |
| 447 | --Vector3.new(math.random(-20,20),math.random(20,30),0) | |
| 448 | local ray = Ray.new(Head.CFrame.p, (Mouse.Hit.p - Head.CFrame.p).unit * 300) | |
| 449 | local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {Character})
| |
| 450 | ||
| 451 | local beam = Instance.new("Part", Character)
| |
| 452 | --beam.BrickColor = BrickColor.new("Bright red")
| |
| 453 | beam.FormFactor = "Custom" | |
| 454 | beam.Material = "Neon" | |
| 455 | beam.Name = "beem" | |
| 456 | --beam.Transparency = 0.25 | |
| 457 | beam.Anchored = true | |
| 458 | beam.Locked = true | |
| 459 | beam.CanCollide = false | |
| 460 | game:GetService("Debris"):AddItem(beam, 0.6)
| |
| 461 | local distance = (Head.CFrame.p+Vector3.new(math.random(-20,20),math.random(5,30),0) - position).magnitude | |
| 462 | beam.Size = Vector3.new(0.4*Size,0.4*Size, distance) | |
| 463 | beam.CFrame = CFrame.new(Head.CFrame.p+Vector3.new(math.random(-40,40),math.random(7,50),0) , position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0,0,math.random(1,360)) | |
| 464 | spawn(function() | |
| 465 | for i = 0,1,0.08 do | |
| 466 | beam.Transparency = i*2 | |
| 467 | beam.Size = beam.Size+Vector3.new(1,1,0)*Size | |
| 468 | wait() | |
| 469 | end | |
| 470 | end) | |
| 471 | spawn(function() | |
| 472 | local p = Instance.new("Part", Character)
| |
| 473 | local audio2 = Instance.new("Sound", p)
| |
| 474 | audio2.SoundId = "rbxassetid://287142895" | |
| 475 | audio2.Volume = 4 | |
| 476 | audio2:Play() | |
| 477 | p.TopSurface = 0 | |
| 478 | p.BottomSurface = 0 | |
| 479 | p.CFrame = beam.CFrame*CFrame.new(0,0, -beam.Size.Z/2) | |
| 480 | p.Anchored = true | |
| 481 | p.Material = "Neon" | |
| 482 | p.CanCollide = false | |
| 483 | game.Debris:AddItem(p, 0.9) | |
| 484 | ||
| 485 | for i,v in pairs(game.Workspace:GetChildren()) do | |
| 486 | torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 487 | if torso and (torso.Position - p.Position).magnitude <= 15*Size and torso.Parent.Name ~= Character.Name then | |
| 488 | torso.Parent.Humanoid:TakeDamage(math.random(10,20)*Size) | |
| 489 | -- torso.Parent.Humanoid.PlatformStand = true | |
| 490 | end | |
| 491 | end | |
| 492 | for i = 0,1,0.05 do | |
| 493 | p.Size = p.Size + Vector3.new(1.5,1.5,1.5)*Size | |
| 494 | p.Transparency = i*2 | |
| 495 | wait() | |
| 496 | end | |
| 497 | end) | |
| 498 | wait() | |
| 499 | end | |
| 500 | ||
| 501 | Finger2 = false | |
| 502 | Animations = false | |
| 503 | combo = combo+1 | |
| 504 | elseif combo == 5 then | |
| 505 | Finger2 = true | |
| 506 | Animations = true | |
| 507 | local audio = Instance.new("Sound", Right_Arm)
| |
| 508 | audio.SoundId = "rbxassetid://242076158" | |
| 509 | audio.Volume = 4 | |
| 510 | audio:Play() | |
| 511 | wait(0.4) | |
| 512 | for i = 1,5 do | |
| 513 | --Vector3.new(math.random(-20,20),math.random(20,30),0) | |
| 514 | local ray = Ray.new(Vector3.new(math.random(-20,20),20,math.random(-20,20)), (Vector3.new(math.random(-20,20),20,math.random(-20,20)) - Head.CFrame.p).unit * 300) | |
| 515 | local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {Character})
| |
| 516 | ||
| 517 | local beam = Instance.new("Part", Character)
| |
| 518 | --beam.BrickColor = BrickColor.new("Bright red")
| |
| 519 | beam.FormFactor = "Custom" | |
| 520 | beam.Material = "Neon" | |
| 521 | beam.Name = "beem" | |
| 522 | --beam.Transparency = 0.25 | |
| 523 | beam.Anchored = true | |
| 524 | beam.Locked = true | |
| 525 | beam.CanCollide = false | |
| 526 | game:GetService("Debris"):AddItem(beam, 0.6)
| |
| 527 | local distance = (Vector3.new(math.random(-20,20),20,math.random(-20,20)) - position).magnitude | |
| 528 | beam.Size = Vector3.new(0.4*Size,0.4*Size, distance) | |
| 529 | beam.CFrame = CFrame.new(Vector3.new(math.random(-20,20),20,math.random(-20,20)) , position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0,0,math.random(1,360)) | |
| 530 | spawn(function() | |
| 531 | for i = 0,1,0.08 do | |
| 532 | beam.Transparency = i*2 | |
| 533 | beam.Size = beam.Size+Vector3.new(1,1,0)*Size | |
| 534 | wait() | |
| 535 | end | |
| 536 | end) | |
| 537 | spawn(function() | |
| 538 | local p = Instance.new("Part", Character)
| |
| 539 | local audio2 = Instance.new("Sound", p)
| |
| 540 | audio2.SoundId = "rbxassetid://287142895" | |
| 541 | audio2.Volume = 4 | |
| 542 | audio2:Play() | |
| 543 | p.TopSurface = 0 | |
| 544 | p.BottomSurface = 0 | |
| 545 | p.CFrame = beam.CFrame*CFrame.new(0,0, -beam.Size.Z/2) | |
| 546 | p.Anchored = true | |
| 547 | p.Material = "Neon" | |
| 548 | p.CanCollide = false | |
| 549 | game.Debris:AddItem(p, 0.9) | |
| 550 | ||
| 551 | for i,v in pairs(game.Workspace:GetChildren()) do | |
| 552 | torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 553 | if torso and (torso.Position - p.Position).magnitude <= 15*Size and torso.Parent.Name ~= Character.Name then | |
| 554 | torso.Parent.Humanoid:TakeDamage(math.random(10,20)*Size) | |
| 555 | -- torso.Parent.Humanoid.PlatformStand = true | |
| 556 | end | |
| 557 | end | |
| 558 | for i = 0,1,0.05 do | |
| 559 | p.Size = p.Size + Vector3.new(1.5,1.5,1.5)*Size | |
| 560 | p.Transparency = i*2 | |
| 561 | wait() | |
| 562 | end | |
| 563 | end) | |
| 564 | wait() | |
| 565 | end | |
| 566 | ||
| 567 | Finger2 = false | |
| 568 | Animations = false | |
| 569 | combo = 1 | |
| 570 | end | |
| 571 | end) | |
| 572 | ||
| 573 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 574 | wld = Instance.new("Weld", wp1)
| |
| 575 | wld.Part0 = wp0 | |
| 576 | wld.Part1 = wp1 | |
| 577 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 578 | return wld | |
| 579 | end | |
| 580 | ||
| 581 | function noOutline(part) | |
| 582 | Part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 583 | end | |
| 584 | ||
| 585 | local function Part(Color, Material, Transparency,Shape, Size, CFrame,CanCollide,Anchored,parent) | |
| 586 | local partie = i_new("Part",parent)
| |
| 587 | partie.BrickColor = BrickColor.new(Color) | |
| 588 | partie.Material = Material | |
| 589 | partie.Shape = Shape | |
| 590 | partie.Transparency = Transparency | |
| 591 | partie.Size = Size | |
| 592 | partie.CFrame = CFrame | |
| 593 | partie.CanCollide = CanCollide | |
| 594 | partie.Anchored = Anchored | |
| 595 | return partie | |
| 596 | end | |
| 597 | ||
| 598 | ||
| 599 | ||
| 600 | function swait(num) | |
| 601 | if num == 0 or num == nil then | |
| 602 | game:GetService("RunService").RenderStepped:wait()
| |
| 603 | else | |
| 604 | for i = 0, num do | |
| 605 | game:GetService("RunService").RenderStepped:wait()
| |
| 606 | end | |
| 607 | end | |
| 608 | end | |
| 609 | ||
| 610 | Humanoid.FreeFalling:connect(function(falling) | |
| 611 | if falling then | |
| 612 | isFalling = true | |
| 613 | elseif not falling then | |
| 614 | isFalling = false | |
| 615 | end | |
| 616 | end) | |
| 617 | ||
| 618 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 619 | local mesh = i_new(Mesh) | |
| 620 | mesh.Parent = part | |
| 621 | if Mesh == "SpecialMesh" then | |
| 622 | mesh.MeshType = meshtype | |
| 623 | mesh.MeshId = meshid | |
| 624 | end | |
| 625 | mesh.Offset = offset | |
| 626 | mesh.Scale = scale | |
| 627 | return mesh | |
| 628 | end | |
| 629 | ||
| 630 | ||
| 631 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position, Direction, MaxDistance, IgnoreDescendants | |
| 632 | return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 633 | end | |
| 634 | ||
| 635 | function QuaternionFromCFrame(cf) | |
| 636 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 637 | local trace = m00 + m11 + m22 | |
| 638 | if trace > 0 then | |
| 639 | local s = math.sqrt(1 + trace) | |
| 640 | local recip = 0.5/s | |
| 641 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 642 | else | |
| 643 | local i = 0 | |
| 644 | if m11 > m00 then | |
| 645 | i = 1 | |
| 646 | end | |
| 647 | if m22 > (i == 0 and m00 or m11) then | |
| 648 | i = 2 | |
| 649 | end | |
| 650 | if i == 0 then | |
| 651 | local s = math.sqrt(m00-m11-m22+1) | |
| 652 | local recip = 0.5/s | |
| 653 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 654 | elseif i == 1 then | |
| 655 | local s = math.sqrt(m11-m22-m00+1) | |
| 656 | local recip = 0.5/s | |
| 657 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 658 | elseif i == 2 then | |
| 659 | local s = math.sqrt(m22-m00-m11+1) | |
| 660 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 661 | end | |
| 662 | end | |
| 663 | end | |
| 664 | ||
| 665 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 666 | local xs, ys, zs = x + x, y + y, z + z | |
| 667 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 668 | local xx = x*xs | |
| 669 | local xy = x*ys | |
| 670 | local xz = x*zs | |
| 671 | local yy = y*ys | |
| 672 | local yz = y*zs | |
| 673 | local zz = z*zs | |
| 674 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 675 | end | |
| 676 | ||
| 677 | function QuaternionSlerp(a, b, t) | |
| 678 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 679 | local startInterp, finishInterp; | |
| 680 | if cosTheta >= 0.0001 then | |
| 681 | if (1 - cosTheta) > 0.0001 then | |
| 682 | local theta = math.acos(cosTheta) | |
| 683 | local invSinTheta = 1/math.sin(theta) | |
| 684 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 685 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 686 | else | |
| 687 | startInterp = 1-t | |
| 688 | finishInterp = t | |
| 689 | end | |
| 690 | else | |
| 691 | if (1+cosTheta) > 0.0001 then | |
| 692 | local theta = math.acos(-cosTheta) | |
| 693 | local invSinTheta = 1/math.sin(theta) | |
| 694 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 695 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 696 | else | |
| 697 | startInterp = t-1 | |
| 698 | finishInterp = t | |
| 699 | end | |
| 700 | end | |
| 701 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 702 | end | |
| 703 | ||
| 704 | function clerp(a, b, t) | |
| 705 | local qa = {QuaternionFromCFrame(a)}
| |
| 706 | local qb = {QuaternionFromCFrame(b)}
| |
| 707 | local ax, ay, az = a.x, a.y, a.z | |
| 708 | local bx, by, bz = b.x, b.y, b.z | |
| 709 | local _t = 1-t | |
| 710 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 711 | end | |
| 712 | ||
| 713 | ||
| 714 | wait() | |
| 715 | function bigger (char, S) | |
| 716 | tor = char.Torso | |
| 717 | larm = char["Left Arm"] | |
| 718 | rarm = char["Right Arm"] | |
| 719 | lleg = char["Left Leg"] | |
| 720 | rleg = char["Right Leg"] | |
| 721 | head = char.Head | |
| 722 | root = char.HumanoidRootPart | |
| 723 | hum = char.Humanoid | |
| 724 | ||
| 725 | tor.Size = tor.Size*S | |
| 726 | larm.Size = larm.Size*S | |
| 727 | rarm.Size = rarm.Size*S | |
| 728 | lleg.Size = lleg.Size*S | |
| 729 | rleg.Size = rleg.Size*S | |
| 730 | root.Size = root.Size*S | |
| 731 | hum.HipHeight = hum.HipHeight*S | |
| 732 | hum.JumpPower = hum.JumpPower*S/1.1 | |
| 733 | head.Mesh.Scale = head.Mesh.Scale*S | |
| 734 | hum.MaxHealth = 500*S | |
| 735 | print(hum.MaxHealth) | |
| 736 | ||
| 737 | local scale = S | |
| 738 | scale = scale^-1 | |
| 739 | function scaleCF(cf, n) | |
| 740 | local comp = {cf:components()}
| |
| 741 | local matrix = {}
| |
| 742 | for i = 4, #comp do | |
| 743 | matrix[i-3] = comp[i] | |
| 744 | end | |
| 745 | return CFrame.new(comp[1]/n, comp[2]/n, comp[3]/n, unpack(matrix))end | |
| 746 | --[[for _, v in pairs(Character.Head:GetChildren()) do | |
| 747 | if v:IsA("Attachment") then
| |
| 748 | v.Position = v.Position / scale | |
| 749 | elseif v:IsA("SpecialMesh") and v.Parent. then
| |
| 750 | v.Scale = v.Scale / scale | |
| 751 | v.Offset = v.Offset / scale | |
| 752 | end | |
| 753 | end--]] | |
| 754 | for _, a in pairs(Character:GetChildren()) do | |
| 755 | if a:IsA("Accoutrement") then
| |
| 756 | for _, v in pairs(a.Handle:GetChildren()) do | |
| 757 | if v:IsA("Weld") then
| |
| 758 | v.C0 = scaleCF(v.C0, scale) | |
| 759 | v.C1 = scaleCF(v.C1, scale) | |
| 760 | elseif v:IsA("Attachment") then
| |
| 761 | v.Position = v.Position / scale | |
| 762 | elseif v:IsA("SpecialMesh") and v.Parent.Name ~= "Head" then
| |
| 763 | v.Scale = v.Scale / scale | |
| 764 | v.Offset = v.Offset / scale | |
| 765 | end | |
| 766 | end | |
| 767 | end | |
| 768 | end | |
| 769 | ||
| 770 | ||
| 771 | LA_Weld = newWeld(Torso, Left_Arm, -1.5*S, 0.5*S, 0) | |
| 772 | Left_Arm.Weld.C1 = CFrame.new(0, 0.5*S, 0) | |
| 773 | RA_Weld = newWeld(Torso, Right_Arm, 1.5*S, 0.5*S, 0) | |
| 774 | Right_Arm.Weld.C1 = CFrame.new(0, 0.5*S, 0) | |
| 775 | LL_Weld = newWeld(Torso, Left_Leg, -0.5*S, -1*S, 0) | |
| 776 | Left_Leg.Weld.C1 = CFrame.new(0, 1*S, 0) -- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0.15) | |
| 777 | RL_Weld = newWeld(Torso, Right_Leg, 0.5*S, -1*S, 0) | |
| 778 | Right_Leg.Weld.C1 = CFrame.new(0, 1*S, 0) -- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0.15) | |
| 779 | Torso_Weld = newWeld(rootPart, Torso, 0, -1*S, 0) | |
| 780 | Torso.Weld.C1 = CFrame.new(0, -1*S, 0) | |
| 781 | Head_Weld = newWeld(Torso, Head, 0, 1.5*S, 0) | |
| 782 | end | |
| 783 | ||
| 784 | bigger(Character, Size) | |
| 785 | ||
| 786 | sine = 0 | |
| 787 | change = 1 | |
| 788 | ||
| 789 | --[[ | |
| 790 | m2 = Instance.new("SpecialMesh", Right_Arm)
| |
| 791 | m2.MeshId = "http://www.roblox.com/asset/?id=32328563" | |
| 792 | --32328397m2.TextureId = "http://www.roblox.com/asset/?id=21465353" | |
| 793 | m2.Scale = Vector3.new(1.2,1.2,1.2)*Size | |
| 794 | ||
| 795 | m3 = Instance.new("SpecialMesh", Left_Arm)
| |
| 796 | m3.MeshId = "http://www.roblox.com/asset/?id=32328397" | |
| 797 | --m3.TextureId = "http://www.roblox.com/asset/?id=21465353" | |
| 798 | m3.Scale = Vector3.new(1.2,1.2,1.2)*Size | |
| 799 | ||
| 800 | --]] | |
| 801 | spawn(function() | |
| 802 | ||
| 803 | while wait(1.5) do | |
| 804 | spawn(function() | |
| 805 | while wait(5) do | |
| 806 | _G.currentHealth = Humanoid.Health | |
| 807 | end | |
| 808 | end) | |
| 809 | if Humanoid.Health >= _G.currentHealth then | |
| 810 | Humanoid.Health = Humanoid.Health+Humanoid.MaxHealth/30 | |
| 811 | end | |
| 812 | end | |
| 813 | end) | |
| 814 | ||
| 815 | ||
| 816 | game:GetService("RunService").Stepped:connect(function()
| |
| 817 | Camera.CameraSubject = Torso | |
| 818 | Angle = (Angle % 100) + angleSpeed/10 | |
| 819 | Axis = (Axis % 100) + axisSpeed/10 | |
| 820 | walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude | |
| 821 | jumpVel = Torso.Velocity.Y | |
| 822 | sine = change + sine | |
| 823 | ||
| 824 | if (Humanoid.Jump) and jumpVel > 1 then | |
| 825 | currentAnim = "Jumping" | |
| 826 | elseif walkingMagnitude < 2 then | |
| 827 | currentAnim = "Idling" | |
| 828 | elseif isSprinting == true then | |
| 829 | currentAnim = "Sprinting" | |
| 830 | elseif walkingMagnitude > 2 then | |
| 831 | isSprinting = false | |
| 832 | currentAnim = "Walking" | |
| 833 | elseif isAttacking == true then | |
| 834 | currentAnim = "Attacking" | |
| 835 | end | |
| 836 | ||
| 837 | ||
| 838 | if currentAnim == "Jumping" and Animations == false then | |
| 839 | angleSpeed = 2 | |
| 840 | axisSpeed = 2 | |
| 841 | change = 0.5 | |
| 842 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.5*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.15) | |
| 843 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, 0.5*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 844 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15) | |
| 845 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(5)), 0.15) | |
| 846 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 847 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0) * c_angles(math.rad(9), math.rad(0), math.rad(0)), 0.15) | |
| 848 | ||
| 849 | ||
| 850 | elseif isFalling == true and Animations == false then | |
| 851 | angleSpeed = 2 | |
| 852 | axisSpeed = 2 | |
| 853 | change = 0.5 | |
| 854 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.5*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(50)), 0.15) | |
| 855 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, 0.5*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-50)), 0.15) | |
| 856 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, -0.5*Size) * c_angles(math.rad(-20), math.rad(0), math.rad(-0)), 0.15) | |
| 857 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size, -0.5*Size) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 858 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 859 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15) | |
| 860 | ||
| 861 | elseif currentAnim == "Idling" and Animations == false then | |
| 862 | angleSpeed = 1 | |
| 863 | axisSpeed = 1 | |
| 864 | change = 0.5 | |
| 865 | ||
| 866 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2*Size, 0.3*Size+-0.02*math.sin(tick()),0.2*Size) * c_angles(math.rad(-40), math.rad(0), math.rad(-40)), 0.15) | |
| 867 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2*Size, 0.3*Size+-0.05*math.sin(tick()/1.5),0.2*Size) * c_angles(math.rad(-40), math.rad(0), math.rad(40)), 0.15) | |
| 868 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size-0.05*math.asin(math.cos(tick()*1.5)), 0) * c_angles(math.rad(0),math.rad(15),math.rad(-5)), 0.15) | |
| 869 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size-0.05*math.asin(math.cos(tick()*1.5)), 0)* c_angles(math.rad(0),math.rad(-15),math.rad(5)), 0.15) | |
| 870 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0*Size, -0.9*Size+0.05*math.asin(math.cos(tick()*1.5)), 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 871 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0) * c_angles(math.rad(0), math.rad(-10), math.rad(0)), 0.15) | |
| 872 | ||
| 873 | ||
| 874 | ||
| 875 | elseif currentAnim == "Sprinting" and Animations == false then | |
| 876 | angleSpeed = 1 | |
| 877 | axisSpeed = 1 | |
| 878 | Humanoid.WalkSpeed = 42*Size | |
| 879 | ||
| 880 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2*Size, 0.35*Size,0.2*Size) * c_angles(math.rad(-40), math.rad(0), math.rad(-40)), 0.15) | |
| 881 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2*Size, 0.35*Size,0.2*Size) * c_angles(math.rad(-40), math.rad(0), math.rad(40)), 0.15) | |
| 882 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -0.8*Size+(math.cos(sine/2)/2)*Size, -0.1*Size+(math.sin(sine/2)*0.8)/2) * c_angles(math.sin(sine/2)*1.6,math.rad(0), -math.sin(rootPart.RotVelocity.y/20)/3), 0.15) | |
| 883 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -0.8*Size+(-math.cos(sine/2)/2)*Size, -0.1*Size+(-math.sin(sine/2)*0.8)/2)* c_angles(-math.sin(sine/2)*1.6,math.rad(0), -math.sin(rootPart.RotVelocity.y/20)/3), 0.15) | |
| 884 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0*Size, -1*Size+math.sin(sine/2)/5, 0*Size) * c_angles(math.rad(-25), math.sin(sine/2)/8, math.sin(rootPart.RotVelocity.y/20)/3), 0.15) | |
| 885 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0) * c_angles(math.rad(17), math.rad(0), math.rad(0)), 0.15) | |
| 886 | ||
| 887 | ||
| 888 | elseif currentAnim == "Walking" and Animations == false then | |
| 889 | angleSpeed = 1 | |
| 890 | axisSpeed = 1 | |
| 891 | change = 0.6 | |
| 892 | Humanoid.WalkSpeed = 3.5*Size | |
| 893 | ||
| 894 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.5*Size,0) * c_angles(-math.rad(-50), math.rad(0), math.rad(10)), 0.15) | |
| 895 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, (0.4+-math.asin(math.cos(sine/8.5))/8.5)*Size, (-0.2+-math.asin(math.cos(sine/8.5))/3.4)*Size) * c_angles(math.asin(math.cos(sine/8.5))*0.4, math.rad(0), math.rad(-5)), 0.15) | |
| 896 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -0.8*Size+(math.cos(sine/6)/6)*Size, -0.1*Size+(math.sin(sine*5)*0.9)/6) * c_angles(math.sin(sine/6)*0.5,-math.sin(sine/5)/8, -math.sin(rootPart.RotVelocity.y/20)/3), 0.15) | |
| 897 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -0.8*Size+(-math.cos(sine/6)/6)*Size, -0.1*Size+(-math.sin(sine*5)*0.9)/6)* c_angles(-math.sin(sine/6)*0.5,-math.sin(sine/5)/8, -math.sin(rootPart.RotVelocity.y/20)/3), 0.15) | |
| 898 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0*Size, -1*Size+math.sin(sine/4)/6, 0*Size) * c_angles(math.rad(-5), math.rad(0)+math.sin(sine/5)/8, math.sin(rootPart.RotVelocity.y/20)/3), 0.15) | |
| 899 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0) * c_angles(0, math.rad(0), math.rad(0)), 0.15) | |
| 900 | ||
| 901 | elseif Finger == true and walkingMagnitude < 2 then | |
| 902 | ||
| 903 | ||
| 904 | -- First Punch (All C1, Lasts 3 Frames) | |
| 905 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2*Size, 0.35*Size, 0.2*Size) * c_angles(math.rad(-40), math.rad(0), math.rad(-40)), 0.5) | |
| 906 | ||
| 907 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, .5*Size, 0*Size) * c_angles(math.rad(170), math.rad(0), math.rad(0)), 0.5) | |
| 908 | ||
| 909 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5) | |
| 910 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(-10), math.rad(0), math.rad(10)), 0.5) | |
| 911 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 912 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.35) | |
| 913 | ||
| 914 | elseif Finger2 == true and walkingMagnitude < 2 then | |
| 915 | ||
| 916 | -- First Punch (All C1, Lasts 3 Frames) | |
| 917 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.5*Size, 0*Size) * c_angles(math.rad(170), math.rad(0), math.rad(0)), 0.5) | |
| 918 | ||
| 919 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2*Size, .35*Size, 0.2*Size) * c_angles(math.rad(-40), math.rad(0), math.rad(40)), 0.5) | |
| 920 | ||
| 921 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5) | |
| 922 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -1*Size, 0*Size) * c_angles(math.rad(-10), math.rad(0), math.rad(10)), 0.5) | |
| 923 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 924 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0*Size) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.35) | |
| 925 | elseif Finger2 == true and walkingMagnitude > 2 then | |
| 926 | ||
| 927 | ||
| 928 | -- First Punch (All C1, Lasts 3 Frames) | |
| 929 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5*Size, 0.5*Size, 0*Size) * c_angles(math.rad(170), math.rad(0), math.rad(0)), 0.5) | |
| 930 | ||
| 931 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2*Size, .35*Size, 0.2*Size) * c_angles(math.rad(-40), math.rad(0), math.rad(40)), 0.5) | |
| 932 | ||
| 933 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -0.8*Size+(math.cos(sine/3)/4)*Size, -0.2*Size+(math.sin(sine/3)*0.7)/2) * c_angles(math.sin(sine/3)*0.95,math.rad(0), -math.sin(rootPart.RotVelocity.y/20)/3), 0.15) | |
| 934 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -0.8*Size+(-math.cos(sine/3)/4)*Size, -0.2*Size+(-math.sin(sine/3)*0.7)/2)* c_angles(-math.sin(sine/3)*0.95,math.rad(0), -math.sin(rootPart.RotVelocity.y/20)/3), 0.15) | |
| 935 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0*Size, -1*Size+math.sin(sine/2)/3, 0*Size) * c_angles(math.rad(0), math.rad(0)+math.sin(sine/2)/8, math.sin(rootPart.RotVelocity.y/20)/3), 0.15) | |
| 936 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 937 | ||
| 938 | elseif Finger == true and walkingMagnitude > 2 then | |
| 939 | ||
| 940 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2*Size, 0.35*Size, 0.2*Size) * c_angles(math.rad(-40), math.rad(0), math.rad(-40)), 0.5) | |
| 941 | ||
| 942 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5*Size, .5*Size, 0*Size) * c_angles(math.rad(170), math.rad(0), math.rad(0)), 0.5) | |
| 943 | ||
| 944 | ||
| 945 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5*Size, -0.8*Size+(math.cos(sine/3)/4)*Size, -0.2*Size+(math.sin(sine/3)*0.7)/2) * c_angles(math.sin(sine/3)*0.95,math.rad(0), -math.sin(rootPart.RotVelocity.y/20)/3), 0.15) | |
| 946 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5*Size, -0.8*Size+(-math.cos(sine/3)/4)*Size, -0.2*Size+(-math.sin(sine/3)*0.7)/2)* c_angles(-math.sin(sine/3)*0.95,math.rad(0), -math.sin(rootPart.RotVelocity.y/20)/3), 0.15) | |
| 947 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0*Size, -1*Size+math.sin(sine/2)/3, 0*Size) * c_angles(math.rad(0), math.rad(0)+math.sin(sine/2)/8, math.sin(rootPart.RotVelocity.y/20)/3), 0.15) | |
| 948 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5*Size, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 949 | ||
| 950 | end | |
| 951 | end) |