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if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("Script by: supermarinete");InternalData = {}
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do
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	model = Instance.new("Model")
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	model.Parent = game.Workspace
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	model.Name = "Button"
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	part = Instance.new("Part")
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	part.Parent = model
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	part.Position = Vector3.new(28.965, 2.588, 10.93)
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	part.Size = Vector3.new(17.93, 0.75, 17.86)
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	part.Anchored = true
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	part2 = Instance.new("Part")
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	part2.Anchored = true
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	part2.Size = Vector3.new(11.74, 0.31, 14.23)
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	part2.Position = Vector3.new(29.06, 3.118, 11.035)
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	part2.Parent = model
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	part2.BrickColor = BrickColor.new("Really red")
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	part3 = Instance.new("Part")
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	part3.Anchored = true
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	part3.Position = Vector3.new(29.159, 5.558, 18.92)
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	part3.Size = Vector3.new(1.65, 4.57, 0.31)
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	part3.Parent = model
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	part4 = Instance.new("Part")
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	part4.Anchored = true
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	part4.BrickColor = BrickColor.new("Burnt Sienna")
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	part4.Size = Vector3.new(1.65, 4.57, 0.31)
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	part4.Position = Vector3.new(29.159, 5.558, 18.92)
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	part4.Parent = model
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	part5 = Instance.new("Part")
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	part5.Parent = model
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	part5.Anchored = true
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	part5.BrickColor = BrickColor.new("Burnt Sienna")
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	part5.Size = Vector3.new(8.47, 4.57, 0.31)
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	part5.Position = Vector3.new(29.259, 10.128, 18.92)
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	Surface = Instance.new("SurfaceGui")
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	Surface.Parent = part5
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	textla = Instance.new("TextLabel")
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	textla.Parent = Surface
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	textla.Text = "DON'T PRESS THE BUTTON!"
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	textla.TextScaled = true
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	textla.Size = UDim2.new(1,0,1,0)
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	textla.BackgroundTransparency = 1
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	part2.Touched:Connect(function(meltdown)
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		model.Parent = game.Lighting
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		sound = Instance.new("Sound")
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		sound.Name = "MELTDOWN"
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		sound.Volume = 10
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		sound.Parent = game.Lighting
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		sound.SoundId = "rbxassetid://1129870837"
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		sound.Looped = true
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		sound.Playing = true
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		model2 = Instance.new("Part")
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		model2.Anchored = true
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		model2.Orientation = Vector3.new(0, -85, 0)
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		model2.Size = Vector3.new(164.54, 73.22, 2)
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		model2.Position = Vector3.new(12.509, 113.9, 13.213)
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		model2.Parent = game.Workspace
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		surface2 = Instance.new("SurfaceGui")
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		surface2.Parent = model2
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		textla2 = Instance.new("TextLabel")
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		textla2.Parent = surface2
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		textla2.Size = UDim2.new(1,0,1,0)
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		textla2.Position = UDim2.new(0,0,0,0)
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		textla2.Visible = true
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		textla2.Text = "You press the self-destruct button."
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		textla2.TextScaled = true
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		wait(7)
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		textla2.Text = "Self-destruct in | minute"
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		wait(4)
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		model2:Destroy()
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        wait(60)
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		print("boom")
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		nuke = Instance.new("Part")
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		nuke.Parent = game.Workspace
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		nuke.Shape = "Ball"
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		nuke.Anchored = true
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		nuke.Position = Vector3.new(-20.706, -11.019, 23.91)
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		nuke.BrickColor = BrickColor.new("New Yeller")
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		nuke.Touched:Connect(onTouched)
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		while true do
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			wait(0.01)
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			nuke.Size = nuke.Size + Vector3.new(3, 3, 3)
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		end
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	end)
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	function onTouched(DED)
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		local humanoid = DED.Parent:FindFirstChild("Humanoid") 
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	    if (humanoid ~= nil) then	-- if a humanoid exists, then
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		humanoid.Health = 0	-- damage the humanoid
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	end
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end
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end