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1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
1 | + | |
2 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
2 | + | |
3 | - | local RealPlayer = Player |
3 | + | |
4 | - | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end |
4 | + | |
5 | ||
6 | ||
7 | ||
8 | Player = game:GetService("Players").LocalPlayer | |
9 | PlayerGui = Player.PlayerGui | |
10 | Cam = workspace.CurrentCamera | |
11 | Backpack = Player.Backpack | |
12 | Character = Player.Character | |
13 | Humanoid = Character.Humanoid | |
14 | Mouse = Player:GetMouse() | |
15 | RootPart = Character["HumanoidRootPart"] | |
16 | Torso = Character["Torso"] | |
17 | Head = Character["Head"] | |
18 | RightArm = Character["Right Arm"] | |
19 | LeftArm = Character["Left Arm"] | |
20 | RightLeg = Character["Right Leg"] | |
21 | LeftLeg = Character["Left Leg"] | |
22 | RootJoint = RootPart["RootJoint"] | |
23 | Neck = Torso["Neck"] | |
24 | RightShoulder = Torso["Right Shoulder"] | |
25 | LeftShoulder = Torso["Left Shoulder"] | |
26 | RightHip = Torso["Right Hip"] | |
27 | LeftHip = Torso["Left Hip"] | |
28 | local sick = Instance.new("Sound",Character) | |
29 | sick.SoundId = "rbxassetid://1110421128" | |
30 | sick.Looped = true | |
31 | sick.Pitch = 1 | |
32 | sick.Volume = 3 | |
33 | sick:Play() | |
34 | local target = nil | |
35 | ||
36 | IT = Instance.new | |
37 | CF = CFrame.new | |
38 | VT = Vector3.new | |
39 | RAD = math.rad | |
40 | C3 = Color3.new | |
41 | UD2 = UDim2.new | |
42 | BRICKC = BrickColor.new | |
43 | ANGLES = CFrame.Angles | |
44 | EULER = CFrame.fromEulerAnglesXYZ | |
45 | COS = math.cos | |
46 | ACOS = math.acos | |
47 | SIN = math.sin | |
48 | ASIN = math.asin | |
49 | ABS = math.abs | |
50 | MRANDOM = math.random | |
51 | FLOOR = math.floor | |
52 | ||
53 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
54 | local NEWMESH = IT(MESH) | |
55 | if MESH == "SpecialMesh" then | |
56 | NEWMESH.MeshType = MESHTYPE | |
57 | if MESHID ~= "nil" and MESHID ~= "" then | |
58 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
59 | end | |
60 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
61 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
62 | end | |
63 | end | |
64 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
65 | NEWMESH.Scale = SCALE | |
66 | NEWMESH.Parent = PARENT | |
67 | return NEWMESH | |
68 | end | |
69 | ||
70 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
71 | local NEWPART = IT("Part") | |
72 | NEWPART.formFactor = FORMFACTOR | |
73 | NEWPART.Reflectance = REFLECTANCE | |
74 | NEWPART.Transparency = TRANSPARENCY | |
75 | NEWPART.CanCollide = false | |
76 | NEWPART.Locked = true | |
77 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
78 | NEWPART.Name = NAME | |
79 | NEWPART.Size = SIZE | |
80 | NEWPART.Position = Torso.Position | |
81 | NEWPART.Material = MATERIAL | |
82 | NEWPART:BreakJoints() | |
83 | NEWPART.Parent = PARENT | |
84 | return NEWPART | |
85 | end | |
86 | ||
87 | ||
88 | --//=================================\\ | |
89 | --|| CUSTOMIZATION | |
90 | --\\=================================// | |
91 | ||
92 | Class_Name = "Template" | |
93 | Weapon_Name = "Add-ons" | |
94 | ||
95 | Custom_Colors = { | |
96 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
97 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
98 | ||
99 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
100 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
101 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
102 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
103 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
104 | ||
105 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
106 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
107 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
108 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
109 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
110 | } | |
111 | ||
112 | ||
113 | Player_Size = 1 --Size of the player. | |
114 | Animation_Speed = 1 | |
115 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
116 | ||
117 | local Speed = 75 | |
118 | local Effects2 = {} | |
119 | ||
120 | --//=================================\\ | |
121 | --|| END OF CUSTOMIZATION | |
122 | --\\=================================// | |
123 | ||
124 | local function weldBetween(a, b) | |
125 | local weldd = Instance.new("ManualWeld") | |
126 | weldd.Part0 = a | |
127 | weldd.Part1 = b | |
128 | weldd.C0 = CFrame.new() | |
129 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
130 | weldd.Parent = a | |
131 | return weldd | |
132 | end | |
133 | ||
134 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
135 | local acs = Instance.new("Part") | |
136 | acs.CanCollide = false | |
137 | acs.Anchored = false | |
138 | acs.Size = Vector3.new(0,0,0) | |
139 | acs.CFrame = attachmentpart.CFrame | |
140 | acs.Parent = Character | |
141 | acs.BrickColor = color | |
142 | local meshs = Instance.new("SpecialMesh") | |
143 | meshs.MeshId = mesh | |
144 | meshs.TextureId = texture | |
145 | meshs.Parent = acs | |
146 | meshs.Scale = scale | |
147 | meshs.Offset = offset | |
148 | weldBetween(attachmentpart,acs) | |
149 | end | |
150 | ||
151 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
152 | if TYPE == "Gem" then | |
153 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
154 | acs.Anchored = false | |
155 | acs.CanCollide = false | |
156 | acs.CFrame = PART.CFrame | |
157 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
158 | weldBetween(PART,acs) | |
159 | elseif TYPE == "Skull" then | |
160 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
161 | acs.Anchored = false | |
162 | acs.CanCollide = false | |
163 | acs.CFrame = PART.CFrame | |
164 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
165 | weldBetween(PART,acs) | |
166 | elseif TYPE == "Eye" then | |
167 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
168 | acs.Anchored = false | |
169 | acs.CanCollide = false | |
170 | acs.CFrame = PART.CFrame | |
171 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
172 | weldBetween(PART,acs) | |
173 | end | |
174 | end | |
175 | ||
176 | --//=================================\\ | |
177 | --|| USEFUL VALUES | |
178 | --\\=================================// | |
179 | ||
180 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
181 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
182 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
183 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
184 | local CO1 = 0 | |
185 | local CO2 = 0 | |
186 | local CO3 = 0 | |
187 | local CO4 = 0 | |
188 | local CHANGEDEFENSE = 0 | |
189 | local CHANGEDAMAGE = 0 | |
190 | local CHANGEMOVEMENT = 0 | |
191 | local ANIM = "Idle" | |
192 | local ATTACK = false | |
193 | local EQUIPPED = false | |
194 | local HOLD = false | |
195 | local COMBO = 1 | |
196 | local LASTPOINT = nil | |
197 | local BLCF = nil | |
198 | local SCFR = nil | |
199 | local STAGGERHITANIM = false | |
200 | local STAGGERANIM = false | |
201 | local STUNANIM = false | |
202 | local CRITCHANCENUMBER = 0 | |
203 | local IDLENUMBER = 0 | |
204 | local DONUMBER = 0 | |
205 | local HANDIDLE = false | |
206 | local SINE = 0 | |
207 | local CHANGE = 2 / Animation_Speed | |
208 | local WALKINGANIM = false | |
209 | local WALK = 0 | |
210 | local DISABLEJUMPING = false | |
211 | local HASBEENBLOCKED = false | |
212 | local STUNDELAYNUMBER = 0 | |
213 | local MANADELAYNUMBER = 0 | |
214 | local SECONDARYMANADELAYNUMBER = 0 | |
215 | local ROBLOXIDLEANIMATION = IT("Animation") | |
216 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
217 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
218 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
219 | local WEAPONGUI = IT("ScreenGui", nil) | |
220 | WEAPONGUI.Name = "Weapon GUI" | |
221 | local WEAPONTOOL = IT("HopperBin", nil) | |
222 | WEAPONTOOL.Name = Weapon_Name | |
223 | local Weapon = IT("Model") | |
224 | Weapon.Name = Weapon_Name | |
225 | local Effects = IT("Folder", Weapon) | |
226 | Effects.Name = "Effects" | |
227 | local ANIMATOR = Humanoid.Animator | |
228 | local ANIMATE = Character.Animate | |
229 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
230 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
231 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
232 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
233 | local UNANCHOR = true | |
234 | ||
235 | --//=================================\\ | |
236 | --\\=================================// | |
237 | ||
238 | --//=================================\\ | |
239 | --|| STATS | |
240 | --\\=================================// | |
241 | ||
242 | if Character:FindFirstChild("Stats") ~= nil then | |
243 | Character:FindFirstChild("Stats").Parent = nil | |
244 | end | |
245 | ||
246 | local Stats = IT("Folder", nil) | |
247 | Stats.Name = "Stats" | |
248 | local ChangeStat = IT("Folder", Stats) | |
249 | ChangeStat.Name = "ChangeStat" | |
250 | local Defense = IT("NumberValue", Stats) | |
251 | Defense.Name = "Defense" | |
252 | Defense.Value = 1 | |
253 | local Movement = IT("NumberValue", Stats) | |
254 | Movement.Name = "Movement" | |
255 | Movement.Value = 1 | |
256 | local Damage = IT("NumberValue", Stats) | |
257 | Damage.Name = "Damage" | |
258 | Damage.Value = 1 | |
259 | local Mana = IT("NumberValue", Stats) | |
260 | Mana.Name = "Mana" | |
261 | Mana.Value = 0 | |
262 | local SecondaryMana = IT("NumberValue", Stats) | |
263 | SecondaryMana.Name = "SecondaryMana" | |
264 | SecondaryMana.Value = 0 | |
265 | local CanCrit = IT("BoolValue", Stats) | |
266 | CanCrit.Name = "CanCrit" | |
267 | CanCrit.Value = false | |
268 | local CritChance = IT("NumberValue", Stats) | |
269 | CritChance.Name = "CritChance" | |
270 | CritChance.Value = 20 | |
271 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
272 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
273 | CanPenetrateArmor.Value = false | |
274 | local AntiTeamKill = IT("BoolValue", Stats) | |
275 | AntiTeamKill.Name = "AntiTeamKill" | |
276 | AntiTeamKill.Value = false | |
277 | local Rooted = IT("BoolValue", Stats) | |
278 | Rooted.Name = "Rooted" | |
279 | Rooted.Value = false | |
280 | local Block = IT("BoolValue", Stats) | |
281 | Block.Name = "Block" | |
282 | Block.Value = false | |
283 | local RecentEnemy = IT("ObjectValue", Stats) | |
284 | RecentEnemy.Name = "RecentEnemy" | |
285 | RecentEnemy.Value = nil | |
286 | local StaggerHit = IT("BoolValue", Stats) | |
287 | StaggerHit.Name = "StaggerHit" | |
288 | StaggerHit.Value = false | |
289 | local Stagger = IT("BoolValue", Stats) | |
290 | Stagger.Name = "Stagger" | |
291 | Stagger.Value = false | |
292 | local Stun = IT("BoolValue", Stats) | |
293 | Stun.Name = "Stun" | |
294 | Stun.Value = false | |
295 | local StunValue = IT("NumberValue", Stats) | |
296 | StunValue.Name = "StunValue" | |
297 | StunValue.Value = 0 | |
298 | ||
299 | ||
300 | --//=================================\\ | |
301 | --\\=================================// | |
302 | ||
303 | ||
304 | abss = Instance.new("BillboardGui") | |
305 | abss.Size = UDim2.new(10,0,10,0) | |
306 | abss.Enabled = false | |
307 | abss.AlwaysOnTop = true | |
308 | img2 = Instance.new("ImageLabel",abss) | |
309 | img2.Position = UDim2.new(0.35,0,0.35,0) | |
310 | img2.Size = UDim2.new(0.3,0,0.3,0) | |
311 | img2.Image = "rbxassetid://108413215" | |
312 | img2.BackgroundTransparency = 1 | |
313 | img2.ImageColor3 = Color3.new(1,1,1) | |
314 | ||
315 | local boop = nil | |
316 | ||
317 | ||
318 | --//=================================\\ | |
319 | --|| DEBUFFS / BUFFS | |
320 | --\\=================================// | |
321 | ||
322 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
323 | DEFENSECHANGE1.Name = "ChangeDefense" | |
324 | DEFENSECHANGE1.Value = 0 | |
325 | ||
326 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
327 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
328 | MOVEMENTCHANGE1.Value = 0 | |
329 | ||
330 | --//=================================\\ | |
331 | --\\=================================// | |
332 | ||
333 | ||
334 | ||
335 | ||
336 | ||
337 | --//=================================\\ | |
338 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
339 | --\\=================================// | |
340 | ||
341 | ArtificialHB = Instance.new("BindableEvent", script) | |
342 | ArtificialHB.Name = "ArtificialHB" | |
343 | ||
344 | script:WaitForChild("ArtificialHB") | |
345 | ||
346 | frame = Frame_Speed | |
347 | tf = 0 | |
348 | allowframeloss = false | |
349 | tossremainder = false | |
350 | lastframe = tick() | |
351 | script.ArtificialHB:Fire() | |
352 | ||
353 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
354 | tf = tf + s | |
355 | if tf >= frame then | |
356 | if allowframeloss then | |
357 | script.ArtificialHB:Fire() | |
358 | lastframe = tick() | |
359 | else | |
360 | for i = 1, math.floor(tf / frame) do | |
361 | script.ArtificialHB:Fire() | |
362 | end | |
363 | lastframe = tick() | |
364 | end | |
365 | if tossremainder then | |
366 | tf = 0 | |
367 | else | |
368 | tf = tf - frame * math.floor(tf / frame) | |
369 | end | |
370 | end | |
371 | end) | |
372 | ||
373 | --//=================================\\ | |
374 | --\\=================================// | |
375 | ||
376 | ||
377 | ||
378 | ||
379 | ||
380 | --//=================================\\ | |
381 | --|| SOME FUNCTIONS | |
382 | --\\=================================// | |
383 | ||
384 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
385 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
386 | end | |
387 | ||
388 | function PositiveAngle(NUMBER) | |
389 | if NUMBER >= 0 then | |
390 | NUMBER = 0 | |
391 | end | |
392 | return NUMBER | |
393 | end | |
394 | ||
395 | function NegativeAngle(NUMBER) | |
396 | if NUMBER <= 0 then | |
397 | NUMBER = 0 | |
398 | end | |
399 | return NUMBER | |
400 | end | |
401 | ||
402 | function Swait(NUMBER) | |
403 | if NUMBER == 0 or NUMBER == nil then | |
404 | ArtificialHB.Event:wait() | |
405 | else | |
406 | for i = 1, NUMBER do | |
407 | ArtificialHB.Event:wait() | |
408 | end | |
409 | end | |
410 | end | |
411 | ||
412 | function QuaternionFromCFrame(cf) | |
413 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
414 | local trace = m00 + m11 + m22 | |
415 | if trace > 0 then | |
416 | local s = math.sqrt(1 + trace) | |
417 | local recip = 0.5 / s | |
418 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
419 | else | |
420 | local i = 0 | |
421 | if m11 > m00 then | |
422 | i = 1 | |
423 | end | |
424 | if m22 > (i == 0 and m00 or m11) then | |
425 | i = 2 | |
426 | end | |
427 | if i == 0 then | |
428 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
429 | local recip = 0.5 / s | |
430 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
431 | elseif i == 1 then | |
432 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
433 | local recip = 0.5 / s | |
434 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
435 | elseif i == 2 then | |
436 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
437 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
438 | end | |
439 | end | |
440 | end | |
441 | ||
442 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
443 | local xs, ys, zs = x + x, y + y, z + z | |
444 | local wx, wy, wz = w * xs, w * ys, w * zs | |
445 | local xx = x * xs | |
446 | local xy = x * ys | |
447 | local xz = x * zs | |
448 | local yy = y * ys | |
449 | local yz = y * zs | |
450 | local zz = z * zs | |
451 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
452 | end | |
453 | ||
454 | function QuaternionSlerp(a, b, t) | |
455 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
456 | local startInterp, finishInterp; | |
457 | if cosTheta >= 0.0001 then | |
458 | if (1 - cosTheta) > 0.0001 then | |
459 | local theta = ACOS(cosTheta) | |
460 | local invSinTheta = 1 / SIN(theta) | |
461 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
462 | finishInterp = SIN(t * theta) * invSinTheta | |
463 | else | |
464 | startInterp = 1 - t | |
465 | finishInterp = t | |
466 | end | |
467 | else | |
468 | if (1 + cosTheta) > 0.0001 then | |
469 | local theta = ACOS(-cosTheta) | |
470 | local invSinTheta = 1 / SIN(theta) | |
471 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
472 | finishInterp = SIN(t * theta) * invSinTheta | |
473 | else | |
474 | startInterp = t - 1 | |
475 | finishInterp = t | |
476 | end | |
477 | end | |
478 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
479 | end | |
480 | ||
481 | function Clerp(a, b, t) | |
482 | local qa = {QuaternionFromCFrame(a)} | |
483 | local qb = {QuaternionFromCFrame(b)} | |
484 | local ax, ay, az = a.x, a.y, a.z | |
485 | local bx, by, bz = b.x, b.y, b.z | |
486 | local _t = 1 - t | |
487 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
488 | end | |
489 | ||
490 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
491 | local frame = IT("Frame") | |
492 | frame.BackgroundTransparency = TRANSPARENCY | |
493 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
494 | frame.Position = POSITION | |
495 | frame.Size = SIZE | |
496 | frame.BackgroundColor3 = COLOR | |
497 | frame.BorderColor3 = BORDERCOLOR | |
498 | frame.Name = NAME | |
499 | frame.Parent = PARENT | |
500 | return frame | |
501 | end | |
502 | ||
503 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
504 | local label = IT("TextLabel") | |
505 | label.BackgroundTransparency = 1 | |
506 | label.Size = UD2(1, 0, 1, 0) | |
507 | label.Position = UD2(0, 0, 0, 0) | |
508 | label.TextColor3 = C3(255, 255, 255) | |
509 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
510 | label.TextTransparency = TRANSPARENCY | |
511 | label.FontSize = TEXTFONTSIZE | |
512 | label.Font = TEXTFONT | |
513 | label.BorderSizePixel = BORDERSIZEPIXEL | |
514 | label.TextScaled = true | |
515 | label.Text = TEXT | |
516 | label.Name = NAME | |
517 | label.Parent = PARENT | |
518 | return label | |
519 | end | |
520 | ||
521 | function NoOutlines(PART) | |
522 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
523 | end | |
524 | ||
525 | ||
526 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
527 | local NEWWELD = IT(TYPE) | |
528 | NEWWELD.Part0 = PART0 | |
529 | NEWWELD.Part1 = PART1 | |
530 | NEWWELD.C0 = C0 | |
531 | NEWWELD.C1 = C1 | |
532 | NEWWELD.Parent = PARENT | |
533 | return NEWWELD | |
534 | end | |
535 | ||
536 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
537 | coroutine.resume(coroutine.create(function() | |
538 | local NEWSOUND = IT("Sound", PARENT) | |
539 | NEWSOUND.Volume = VOLUME | |
540 | NEWSOUND.Pitch = PITCH | |
541 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
542 | Swait() | |
543 | NEWSOUND:play() | |
544 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
545 | end)) | |
546 | end | |
547 | ||
548 | function CFrameFromTopBack(at, top, back) | |
549 | local right = top:Cross(back) | |
550 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
551 | end | |
552 | ||
553 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
554 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
555 | local CURRENTPOSITION = POSITION1 | |
556 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET} | |
557 | coroutine.resume(coroutine.create(function() | |
558 | for i = 1, MULTIPLIERTIME do | |
559 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
560 | LIGHTNINGPART.Anchored = true | |
561 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
562 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
563 | if MULTIPLIERTIME == i then | |
564 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
565 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
566 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
567 | else | |
568 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
569 | end | |
570 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
571 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
572 | coroutine.resume(coroutine.create(function() | |
573 | while LIGHTNINGPART.Transparency ~= 1 do | |
574 | --local StartTransparency = tra | |
575 | for i=0, 1, LASTINGTIME do | |
576 | Swait() | |
577 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
578 | end | |
579 | end | |
580 | end)) | |
581 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
582 | end | |
583 | end)) | |
584 | end | |
585 | ||
586 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
587 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
588 | EFFECTPART.Anchored = true | |
589 | EFFECTPART.CFrame = CFRAME | |
590 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
591 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
592 | coroutine.resume(coroutine.create(function(PART, MESH) | |
593 | for i = 0, 1, delay do | |
594 | Swait() | |
595 | PART.CFrame = PART.CFrame * ROTATION | |
596 | PART.Transparency = i | |
597 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
598 | end | |
599 | PART.Parent = nil | |
600 | end), EFFECTPART, EFFECTMESH) | |
601 | end | |
602 | ||
603 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
604 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
605 | EFFECTPART.Anchored = true | |
606 | EFFECTPART.CFrame = CFRAME | |
607 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
608 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
609 | coroutine.resume(coroutine.create(function(PART, MESH) | |
610 | for i = 0, 1, delay do | |
611 | Swait() | |
612 | PART.CFrame = PART.CFrame * ROTATION | |
613 | PART.Transparency = i | |
614 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
615 | end | |
616 | PART.Parent = nil | |
617 | end), EFFECTPART, EFFECTMESH) | |
618 | end | |
619 | ||
620 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
621 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
622 | EFFECTPART.Anchored = true | |
623 | EFFECTPART.CFrame = CFRAME | |
624 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
625 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
626 | coroutine.resume(coroutine.create(function(PART, MESH) | |
627 | for i = 0, 1, delay do | |
628 | Swait() | |
629 | PART.CFrame = PART.CFrame * ROTATION | |
630 | PART.Transparency = i | |
631 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
632 | end | |
633 | PART.Parent = nil | |
634 | end), EFFECTPART, EFFECTMESH) | |
635 | end | |
636 | ||
637 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
638 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
639 | EFFECTPART.Anchored = true | |
640 | EFFECTPART.CFrame = CFRAME | |
641 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
642 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
643 | coroutine.resume(coroutine.create(function(PART, MESH) | |
644 | for i = 0, 1, delay do | |
645 | Swait() | |
646 | PART.CFrame = PART.CFrame * ROTATION | |
647 | PART.Transparency = i | |
648 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
649 | end | |
650 | PART.Parent = nil | |
651 | end), EFFECTPART, EFFECTMESH) | |
652 | end | |
653 | ||
654 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
655 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
656 | EFFECTPART.Anchored = true | |
657 | EFFECTPART.CFrame = CFRAME | |
658 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
659 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
660 | coroutine.resume(coroutine.create(function(PART, MESH) | |
661 | for i = 0, 1, delay do | |
662 | Swait() | |
663 | PART.CFrame = PART.CFrame * ROTATION | |
664 | PART.Transparency = i | |
665 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
666 | end | |
667 | PART.Parent = nil | |
668 | end), EFFECTPART, EFFECTMESH) | |
669 | end | |
670 | ||
671 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
672 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
673 | EFFECTPART.Anchored = true | |
674 | EFFECTPART.CFrame = CFRAME | |
675 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size)) | |
676 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
677 | coroutine.resume(coroutine.create(function(PART, MESH) | |
678 | for i = 0, 1, delay do | |
679 | Swait() | |
680 | PART.CFrame = PART.CFrame * ROTATION | |
681 | PART.Transparency = i | |
682 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
683 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
684 | end | |
685 | PART.Parent = nil | |
686 | end), EFFECTPART, EFFECTMESH) | |
687 | end | |
688 | ||
689 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
690 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
691 | EFFECTPART.Anchored = true | |
692 | EFFECTPART.CFrame = CFRAME | |
693 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
694 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
695 | coroutine.resume(coroutine.create(function(PART, MESH) | |
696 | for i = 0, 1, delay do | |
697 | Swait() | |
698 | PART.CFrame = PART.CFrame * ROTATION | |
699 | PART.Transparency = i | |
700 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
701 | end | |
702 | PART.Parent = nil | |
703 | end), EFFECTPART, EFFECTMESH) | |
704 | end | |
705 | ||
706 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
707 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
708 | EFFECTPART.Anchored = true | |
709 | EFFECTPART.CFrame = CFRAME | |
710 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
711 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
712 | coroutine.resume(coroutine.create(function(PART, MESH) | |
713 | for i = 0, 1, delay do | |
714 | Swait() | |
715 | PART.CFrame = PART.CFrame * ROTATION | |
716 | PART.Transparency = i | |
717 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
718 | end | |
719 | PART.Parent = nil | |
720 | end), EFFECTPART, EFFECTMESH) | |
721 | end | |
722 | ||
723 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
724 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
725 | EFFECTPART.Anchored = true | |
726 | EFFECTPART.CFrame = CFRAME | |
727 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
728 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
729 | coroutine.resume(coroutine.create(function(PART, MESH) | |
730 | for i = 0, 1, delay do | |
731 | Swait() | |
732 | PART.CFrame = PART.CFrame * ROTATION | |
733 | PART.Transparency = i | |
734 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
735 | end | |
736 | PART.Parent = nil | |
737 | end), EFFECTPART, EFFECTMESH) | |
738 | end | |
739 | ||
740 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
741 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
742 | EFFECTPART.Anchored = true | |
743 | EFFECTPART.CFrame = CFRAME | |
744 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
745 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
746 | coroutine.resume(coroutine.create(function(PART, MESH) | |
747 | for i = 0, 1, delay do | |
748 | Swait() | |
749 | PART.CFrame = PART.CFrame * ROTATION | |
750 | PART.Transparency = i | |
751 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
752 | end | |
753 | PART.Parent = nil | |
754 | end), EFFECTPART, EFFECTMESH) | |
755 | end | |
756 | ||
757 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
758 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
759 | EFFECTPART.Anchored = true | |
760 | EFFECTPART.CFrame = CFRAME | |
761 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
762 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
763 | coroutine.resume(coroutine.create(function(PART, MESH) | |
764 | for i = 0, 1, delay do | |
765 | Swait() | |
766 | PART.CFrame = PART.CFrame * ROTATION | |
767 | PART.Transparency = i | |
768 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
769 | end | |
770 | PART.Parent = nil | |
771 | end), EFFECTPART, EFFECTMESH) | |
772 | end | |
773 | ||
774 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
775 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
776 | EFFECTPART.Anchored = true | |
777 | EFFECTPART.CFrame = CFRAME | |
778 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
779 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
780 | coroutine.resume(coroutine.create(function(PART, MESH) | |
781 | for i = 0, 1, delay do | |
782 | Swait() | |
783 | PART.CFrame = PART.CFrame * ROTATION | |
784 | PART.Transparency = i | |
785 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
786 | end | |
787 | PART.Parent = nil | |
788 | end), EFFECTPART, EFFECTMESH) | |
789 | end | |
790 | ||
791 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
792 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
793 | EFFECTPART.Anchored = true | |
794 | EFFECTPART.CFrame = CFRAME | |
795 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
796 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
797 | coroutine.resume(coroutine.create(function(PART, MESH) | |
798 | for i = 0, 1, delay do | |
799 | Swait() | |
800 | PART.CFrame = PART.CFrame * ROTATION | |
801 | PART.Transparency = i | |
802 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
803 | end | |
804 | PART.Parent = nil | |
805 | end), EFFECTPART, EFFECTMESH) | |
806 | end | |
807 | ||
808 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
809 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
810 | EFFECTPART.Anchored = true | |
811 | EFFECTPART.CFrame = CFRAME | |
812 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size) | |
813 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
814 | local XVALUE = MRANDOM() | |
815 | local YVALUE = MRANDOM() | |
816 | local ZVALUE = MRANDOM() | |
817 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
818 | for i = 0, 1, delay do | |
819 | Swait() | |
820 | PART.CFrame = PART.CFrame * ROTATION | |
821 | PART.Transparency = i | |
822 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
823 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
824 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
825 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
826 | end | |
827 | PART.Parent = nil | |
828 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
829 | end | |
830 | ||
831 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
832 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
833 | if MAGNITUDECFRAME > (1 / 100) then | |
834 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
835 | EFFECTPART.Anchored = true | |
836 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
837 | local THEMESHTYPE = "BlockMesh" | |
838 | if MESHTYPE == "Cylinder" then | |
839 | THEMESHTYPE = "CylinderMesh" | |
840 | end | |
841 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
842 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
843 | coroutine.resume(coroutine.create(function(PART, MESH) | |
844 | for i = 0, 1, delay do | |
845 | Swait() | |
846 | PART.CFrame = PART.CFrame * ROTATION | |
847 | PART.Transparency = i | |
848 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
849 | end | |
850 | PART.Parent = nil | |
851 | end), EFFECTPART, EFFECTMESH) | |
852 | end | |
853 | end | |
854 | ||
855 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
856 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
857 | EFFECTPART.Anchored = true | |
858 | EFFECTPART.CFrame = CFRAME | |
859 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0)) | |
860 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
861 | local THELASTPOINT = CFRAME | |
862 | coroutine.resume(coroutine.create(function(PART) | |
863 | for i = 1, DURATION do | |
864 | Swait() | |
865 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
866 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
867 | THELASTPOINT = PART.CFrame | |
868 | end | |
869 | PART.Parent = nil | |
870 | end), EFFECTPART) | |
871 | end | |
872 | ||
873 | --local list={} | |
874 | function Triangle(Color, Material, a, b, c, delay) | |
875 | local edge1 = (c - a):Dot((b - a).unit) | |
876 | local edge2 = (a - b):Dot((c - b).unit) | |
877 | local edge3 = (b - c):Dot((a - c).unit) | |
878 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
879 | a, b, c=a, b, c | |
880 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
881 | a, b, c=b, c, a | |
882 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
883 | a, b, c=c, a, b | |
884 | else | |
885 | assert(false, "unreachable") | |
886 | end | |
887 | local len1 = (c - a):Dot((b - a).unit) | |
888 | local len2 = (b - a).magnitude - len1 | |
889 | local width = (a + (b - a).unit * len1 - c).magnitude | |
890 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
891 | if len1 > 1 / 100 then | |
892 | local sz = VT(0.2, width, len1) | |
893 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
894 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0)) | |
895 | w1.Anchored = true | |
896 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
897 | coroutine.resume(coroutine.create(function() | |
898 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
899 | Swait() | |
900 | w1.Transparency = i | |
901 | end | |
902 | w1.Parent = nil | |
903 | end)) | |
904 | game:GetService("Debris"):AddItem(w1, 10) | |
905 | --table.insert(list, w1) | |
906 | end | |
907 | if len2 > 1 / 100 then | |
908 | local sz = VT(0.2, width, len2) | |
909 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
910 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0)) | |
911 | w2.Anchored = true | |
912 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
913 | coroutine.resume(coroutine.create(function() | |
914 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
915 | Swait() | |
916 | w2.Transparency = i | |
917 | end | |
918 | w2.Parent = nil | |
919 | end)) | |
920 | game:GetService("Debris"):AddItem(w2, 10) | |
921 | --table.insert(list, w2) | |
922 | end | |
923 | --return unpack(list) | |
924 | end | |
925 | ||
926 | --[[Usage: | |
927 | local Pos = Part | |
928 | local Offset = Part.CFrame * CF(0, 0, 0) | |
929 | local Color = "Institutional white" | |
930 | local Material = "Neon" | |
931 | local TheDelay = 0.01 | |
932 | local Height = 4 | |
933 | BLCF = Offset | |
934 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
935 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
936 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
937 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
938 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
939 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
940 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
941 | SCFR = BLCF | |
942 | elseif not SCFR then | |
943 | SCFR = BLCF | |
944 | end | |
945 | -- | |
946 | BLCF = nil | |
947 | SCFR = nil | |
948 | --]] | |
949 | ||
950 | --//=================================\\ | |
951 | --\\=================================// | |
952 | ||
953 | ||
954 | --//=================================\\ | |
955 | --|| WEAPON CREATION | |
956 | --\\=================================// | |
957 | ||
958 | if Player_Size ~= 1 then | |
959 | for _, v in pairs (Weapon:GetChildren()) do | |
960 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
961 | local p1 = v.Part1 | |
962 | v.Part1 = nil | |
963 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
964 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
965 | v.Part1 = p1 | |
966 | elseif v.ClassName == "Part" then | |
967 | for _, b in pairs (v:GetChildren()) do | |
968 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
969 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
970 | end | |
971 | end | |
972 | end | |
973 | end | |
974 | end | |
975 | ||
976 | for _, c in pairs(Weapon:GetChildren()) do | |
977 | if c.ClassName == "Part" then | |
978 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
979 | end | |
980 | end | |
981 | ||
982 | Weapon.Parent = Character | |
983 | ||
984 | Humanoid.Died:connect(function() | |
985 | ATTACK = true | |
986 | end) | |
987 | ||
988 | print(Class_Name.." loaded.") | |
989 | ||
990 | --//=================================\\ | |
991 | --\\=================================// | |
992 | ||
993 | ||
994 | ||
995 | ||
996 | ||
997 | --//=================================\\ | |
998 | --|| DAMAGE FUNCTIONS | |
999 | --\\=================================// | |
1000 | ||
1001 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1002 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1003 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1004 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1005 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1006 | BODYPOSITION.P = 2000 | |
1007 | BODYPOSITION.D = 100 | |
1008 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1009 | if LABELTYPE == "Normal" then | |
1010 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1011 | elseif LABELTYPE == "Debuff" then | |
1012 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1013 | elseif LABELTYPE == "Interruption" then | |
1014 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1015 | end | |
1016 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1017 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1018 | BILLBOARDGUI.Adornee = STATPART | |
1019 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1020 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1021 | BILLBOARDGUI.AlwaysOnTop = false | |
1022 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1023 | TEXTLABEL.BackgroundTransparency = 1 | |
1024 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1025 | TEXTLABEL.Text = TEXT | |
1026 | TEXTLABEL.Font = "SciFi" | |
1027 | TEXTLABEL.FontSize="Size42" | |
1028 | TEXTLABEL.TextColor3 = COLOR | |
1029 | TEXTLABEL.TextStrokeTransparency = 1 | |
1030 | TEXTLABEL.TextScaled = true | |
1031 | TEXTLABEL.TextWrapped = true | |
1032 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1033 | wait(0.2) | |
1034 | for i=1, 5 do | |
1035 | wait() | |
1036 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1037 | end | |
1038 | wait(1.2) | |
1039 | for i=1, 5 do | |
1040 | wait() | |
1041 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1042 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1043 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1044 | end | |
1045 | THEPART.Parent = nil | |
1046 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1047 | end | |
1048 | ||
1049 | ||
1050 | --//=================================\\ | |
1051 | --|| DAMAGING | |
1052 | --\\=================================// | |
1053 | ||
1054 | ||
1055 | ||
1056 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
1057 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
1058 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1059 | local dmg = math.random(min,max) | |
1060 | if humanoid.Health > 0 then | |
1061 | if beserk == true then | |
1062 | humanoid.Health = 0 | |
1063 | else | |
1064 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
1065 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
1066 | if math.random(1,100) < critrate+1 then | |
1067 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
1068 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1069 | else | |
1070 | humanoid.Health = humanoid.Health - dmg | |
1071 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0)) | |
1072 | end | |
1073 | local defence = Instance.new("BoolValue",hit.Parent) | |
1074 | defence.Name = ("HitBy"..Player.Name) | |
1075 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1076 | end | |
1077 | end | |
1078 | end | |
1079 | end | |
1080 | ||
1081 | function killnearest(position,range,maxstrength) | |
1082 | for i,v in ipairs(workspace:GetChildren()) do | |
1083 | local body = v:GetChildren() | |
1084 | for part = 1, #body do | |
1085 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1086 | if(body[part].Position - position).Magnitude < range then | |
1087 | if v.ClassName == "Model" then | |
1088 | v:BreakJoints() | |
1089 | end | |
1090 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1091 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1092 | end | |
1093 | end | |
1094 | end | |
1095 | if v.ClassName == "Part" then | |
1096 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1097 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1098 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1099 | end | |
1100 | end | |
1101 | end | |
1102 | end | |
1103 | ||
1104 | --//=================================\\ | |
1105 | --|| ATTACK FUNCTIONS AND STUFF | |
1106 | --\\=================================// | |
1107 | ||
1108 | function choosetarget() | |
1109 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1110 | target = Mouse.Target.Parent | |
1111 | if boop ~= nil then | |
1112 | boop:remove() | |
1113 | end | |
1114 | local targettorso = target:FindFirstChild("Torso") or target:FindFirstChild("UpperTorso") | |
1115 | if targettorso ~= nil then | |
1116 | boop = IT("Part",Effects) | |
1117 | boop.Size = VT(0,0,0) | |
1118 | boop.CanCollide = false | |
1119 | boop.Transparency = 1 | |
1120 | boop.CFrame = targettorso.CFrame * CF(0,-0.75,0.8) | |
1121 | weldBetween(targettorso,boop) | |
1122 | local gui = abss:Clone() | |
1123 | gui.Parent = boop | |
1124 | gui.AlwaysOnTop = false | |
1125 | gui.Enabled = true | |
1126 | else | |
1127 | target = nil | |
1128 | end | |
1129 | end | |
1130 | end | |
1131 | ||
1132 | function assgrab() | |
1133 | if target ~= nil then | |
1134 | local targettorso = target:FindFirstChild("Torso") or target:FindFirstChild("UpperTorso") | |
1135 | if targettorso ~= nil then | |
1136 | ATTACK = true | |
1137 | targettorso.Anchored = true | |
1138 | Rooted = true | |
1139 | CreateSound("889222890", Head, 10, 1) | |
1140 | RootPart.CFrame = targettorso.CFrame * CF(0,0,3) | |
1141 | Swait(100) | |
1142 | if target ~= nil and targettorso ~= nil then | |
1143 | for i = 1, 3 do | |
1144 | CreateSound("948494432", targettorso, 10, 1) | |
1145 | Swait(5) | |
1146 | end | |
1147 | if target ~= nil and targettorso ~= nil then | |
1148 | Swait(15) | |
1149 | RootPart.CFrame = targettorso.CFrame * CF(0,0,1.5) | |
1150 | Swait(20) | |
1151 | RootPart.CFrame = targettorso.CFrame * CF(0,0,3) | |
1152 | ATTACK = false | |
1153 | Rooted = false | |
1154 | targettorso.Anchored = false | |
1155 | local bomb = IT("Part",target) | |
1156 | bomb.Size = VT(0,0,0) | |
1157 | bomb.CFrame = boop.CFrame | |
1158 | bomb.CanCollide = false | |
1159 | local mesh = IT("SpecialMesh",bomb) | |
1160 | mesh.MeshType = "FileMesh" | |
1161 | mesh.MeshId = "rbxasset://fonts/timebomb.mesh" | |
1162 | mesh.TextureId = "rbxasset://textures/bombtex.png" | |
1163 | weldBetween(targettorso,bomb) | |
1164 | CreateSound("138931042", targettorso, 10, 4) | |
1165 | Swait(150) | |
1166 | target:BreakJoints() | |
1167 | local boom = Instance.new("Explosion",workspace) | |
1168 | boom.Position = targettorso.Position | |
1169 | CreateSound("691216625", targettorso, 50, 1) | |
1170 | target = nil | |
1171 | else | |
1172 | Rooted = false | |
1173 | ATTACK = false | |
1174 | end | |
1175 | else | |
1176 | Rooted = false | |
1177 | ATTACK = false | |
1178 | end | |
1179 | end | |
1180 | end | |
1181 | end | |
1182 | ||
1183 | function slash() | |
1184 | ATTACK = true | |
1185 | Rooted = true | |
1186 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1187 | --Swait() | |
1188 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1189 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1190 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1191 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1192 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1193 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1194 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1195 | end | |
1196 | local bomb = IT("Part",Effects) | |
1197 | bomb.Size = VT(0,0,0) | |
1198 | bomb.CFrame = RightArm.CFrame * CF(1.6,-1.2,0) * ANGLES(RAD(-90),RAD(0),RAD(-90)) | |
1199 | bomb.CanCollide = false | |
1200 | bomb.Color = C3(123/255, 0, 123/255) | |
1201 | local mesh = IT("SpecialMesh",bomb) | |
1202 | mesh.MeshType = "FileMesh" | |
1203 | mesh.Scale = VT(2,2,2) | |
1204 | mesh.MeshId = "http://www.roblox.com/asset?id=156092238" | |
1205 | weldBetween(RightArm,bomb) | |
1206 | Swait(10) | |
1207 | CreateSound("615910787", Torso, 5, MRANDOM(7, 12) / 10) | |
1208 | Swait(5) | |
1209 | for i = 1, 15 do | |
1210 | killnearest(bomb.Position,6,150) | |
1211 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-3) | |
1212 | end | |
1213 | killnearest(bomb.Position,6,150) | |
1214 | for i=0, 1, 0.1 / Animation_Speed do | |
1215 | --Swait() | |
1216 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(25)), 0.4 / Animation_Speed) | |
1217 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.2 / Animation_Speed) | |
1218 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1219 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1220 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1221 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1222 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1223 | end | |
1224 | Swait(25) | |
1225 | bomb:remove() | |
1226 | ATTACK = false | |
1227 | Rooted = false | |
1228 | end | |
1229 | ||
1230 | function hurr() | |
1231 | if target ~= nil then | |
1232 | local targettorso = target:FindFirstChild("Torso") or target:FindFirstChild("UpperTorso") | |
1233 | if targettorso ~= nil then | |
1234 | Rooted = true | |
1235 | ATTACK = true | |
1236 | RootPart.CFrame = targettorso.CFrame * CF(0,0,3) | |
1237 | for i = 1, 15 do | |
1238 | Swait(3) | |
1239 | RootPart.CFrame = targettorso.CFrame * CF(0,0,1) | |
1240 | Swait(3) | |
1241 | RootPart.CFrame = targettorso.CFrame * CF(0,0,3) | |
1242 | end | |
1243 | CreateSound("173137001", Head, 5, 1) | |
1244 | target:BreakJoints() | |
1245 | target = nil | |
1246 | Rooted = false | |
1247 | ATTACK = false | |
1248 | end | |
1249 | end | |
1250 | end | |
1251 | ||
1252 | function beam(from,size) | |
1253 | local sphere = Instance.new("Part",Effects) | |
1254 | sphere.Size = VT(size*2,size*2,size*2) | |
1255 | sphere.Material = "Neon" | |
1256 | sphere.Shape = "Ball" | |
1257 | sphere.Name = "Waft" | |
1258 | sphere.Anchored = true | |
1259 | sphere.Color = C3(80/255, 109/255, 84/255) | |
1260 | sphere.CFrame = RootPart.CFrame * CF(0,0.5,-from) | |
1261 | sphere.CanCollide = false | |
1262 | local hit = sphere.Touched:connect(function(hit) | |
1263 | dealdamage(hit,0,0,0,true,0,0) | |
1264 | end) | |
1265 | --table.insert(Effects2,{Lazor,"Disappear",0.01,0.03,0,0.03,1}) | |
1266 | table.insert(Effects2,{sphere,"Disappear",0.01,0.03,0,0.03,1}) | |
1267 | end | |
1268 | ||
1269 | function turnto(position) | |
1270 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1271 | end | |
1272 | ||
1273 | function FARTLAZOR() | |
1274 | Rooted = true | |
1275 | ATTACK = true | |
1276 | for i=0, 2, 0.1 / Animation_Speed do | |
1277 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.15 / Animation_Speed) | |
1278 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1279 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1280 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1281 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1282 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1283 | end | |
1284 | for i = 1, 25 do | |
1285 | Swait() | |
1286 | turnto(Mouse.Hit.p) | |
1287 | end | |
1288 | CreateSound("131314452", Effects, 10, 1) | |
1289 | beam(50,50) | |
1290 | Swait(50) | |
1291 | ATTACK = false | |
1292 | Rooted = false | |
1293 | end | |
1294 | ||
1295 | --//=================================\\ | |
1296 | --|| ASSIGN THINGS TO KEYS | |
1297 | --\\=================================// | |
1298 | ||
1299 | Humanoid.Changed:connect(function(Jump) | |
1300 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1301 | Humanoid.Jump = false | |
1302 | end | |
1303 | end) | |
1304 | ||
1305 | function MouseDown(Mouse) | |
1306 | if ATTACK == false then | |
1307 | choosetarget() | |
1308 | end | |
1309 | end | |
1310 | ||
1311 | function MouseUp(Mouse) | |
1312 | HOLD = false | |
1313 | end | |
1314 | ||
1315 | function KeyDown(Key) | |
1316 | if Key == "e" and ATTACK == false then | |
1317 | assgrab() | |
1318 | end | |
1319 | if Key == "g" and ATTACK == false then | |
1320 | slash() | |
1321 | end | |
1322 | if Key == "x" and ATTACK == false then | |
1323 | FARTLAZOR() | |
1324 | end | |
1325 | if Key == "f" and ATTACK == false then | |
1326 | hurr() | |
1327 | end | |
1328 | end | |
1329 | ||
1330 | function KeyUp(Key) | |
1331 | end | |
1332 | ||
1333 | Mouse.Button1Down:connect(function(NEWKEY) | |
1334 | MouseDown(NEWKEY) | |
1335 | end) | |
1336 | Mouse.Button1Up:connect(function(NEWKEY) | |
1337 | MouseUp(NEWKEY) | |
1338 | end) | |
1339 | Mouse.KeyDown:connect(function(NEWKEY) | |
1340 | KeyDown(NEWKEY) | |
1341 | end) | |
1342 | Mouse.KeyUp:connect(function(NEWKEY) | |
1343 | KeyUp(NEWKEY) | |
1344 | end) | |
1345 | ||
1346 | --//=================================\\ | |
1347 | --\\=================================// | |
1348 | ||
1349 | ||
1350 | function unanchor() | |
1351 | if UNANCHOR == true then | |
1352 | g = Character:GetChildren() | |
1353 | for i = 1, #g do | |
1354 | if g[i].ClassName == "Part" then | |
1355 | g[i].Anchored = false | |
1356 | end | |
1357 | end | |
1358 | end | |
1359 | end | |
1360 | ||
1361 | ||
1362 | --//=================================\\ | |
1363 | --|| WRAP THE WHOLE SCRIPT UP | |
1364 | --\\=================================// | |
1365 | ||
1366 | Humanoid.Changed:connect(function(Jump) | |
1367 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1368 | Humanoid.Jump = false | |
1369 | end | |
1370 | end) | |
1371 | Rooted = true | |
1372 | ANIMATE.Parent = nil | |
1373 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1374 | IDLEANIMATION:Play() | |
1375 | Swait() | |
1376 | Rooted = false | |
1377 | ||
1378 | local loop = 0 | |
1379 | ||
1380 | while true do | |
1381 | Swait() | |
1382 | SINE = SINE + CHANGE | |
1383 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1384 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1385 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1386 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1387 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1388 | if ATTACK == false then | |
1389 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1390 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1391 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1392 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1393 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1394 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1395 | end | |
1396 | if #Effects2>0 then | |
1397 | for e=1,#Effects2 do | |
1398 | if Effects2[e]~=nil then | |
1399 | local Thing=Effects2[e] | |
1400 | if Thing~=nil then | |
1401 | local Part=Thing[1] | |
1402 | local Mode=Thing[2] | |
1403 | local Delay=Thing[3] | |
1404 | local IncX=Thing[4] | |
1405 | local IncY=Thing[5] | |
1406 | local IncZ=Thing[6] | |
1407 | local Part2=Thing[8] | |
1408 | if Thing[1].Transparency<=1 then | |
1409 | if Thing[2]=="Block1" then | |
1410 | Thing[1].CFrame=Part2.CFrame | |
1411 | Mesh=Thing[1].Mesh | |
1412 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1413 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1414 | elseif Thing[2]=="Cylinder" then | |
1415 | Mesh=Thing[1].Mesh | |
1416 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1417 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1418 | elseif Thing[2]=="Blood" then | |
1419 | Mesh=Thing[7] | |
1420 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1421 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1422 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1423 | elseif Thing[2]=="Elec" then | |
1424 | Mesh=Thing[1].Mesh | |
1425 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1426 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1427 | elseif Thing[2]=="Disappear" then | |
1428 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1429 | end | |
1430 | else | |
1431 | Part.Parent=nil | |
1432 | table.remove(Effects2,e) | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | end | |
1437 | end | |
1438 | unanchor() | |
1439 | Humanoid.MaxHealth = "inf" | |
1440 | Humanoid.Health = "inf" | |
1441 | if Rooted == false then | |
1442 | Disable_Jump = false | |
1443 | Humanoid.WalkSpeed = Speed | |
1444 | elseif Rooted == true then | |
1445 | Disable_Jump = true | |
1446 | Humanoid.WalkSpeed = 0 | |
1447 | end | |
1448 | if target ~= nil then | |
1449 | loop = loop + 1 | |
1450 | if loop == 35 then | |
1451 | if target:FindFirstChild("HumanoidRootPart") then | |
1452 | CreateSound("161164363", target.HumanoidRootPart, 10, 1.1) | |
1453 | end | |
1454 | loop = 0 | |
1455 | end | |
1456 | end | |
1457 | end | |
1458 | ||
1459 | --//=================================\\ | |
1460 | --\\=================================// | |
1461 | ||
1462 | ||
1463 | ||
1464 | ||
1465 | ||
1466 | --//====================================================\\-- | |
1467 | --|| END OF SCRIPT | |
1468 | --\\====================================================//-- |