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| 1 | - | |
| 1 | + | |
| 2 | {
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| 3 | obj = level.CreateGameObject(). | |
| 4 | {
| |
| 5 | name = "Player", | |
| 6 | id = null, | |
| 7 | localPosition = vec3(0,0,0), | |
| 8 | }; | |
| 9 | rsrc = obj.AddResource( "test", 2 ). | |
| 10 | {
| |
| 11 | "type" = 1, | |
| 12 | "enabled" = true, | |
| 13 | "hasShadows" = true, | |
| 14 | "color" = vec3(0.372549, 0.564475, 1), | |
| 15 | "intensity" = 5.476, | |
| 16 | "range" = 3.204, | |
| 17 | "power" = 1.332, | |
| 18 | "localMatrix" = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0.846, 1), | |
| 19 | "matrixMode" = 0, | |
| 20 | "cookieTexture" = "", | |
| 21 | "isStatic" = false, | |
| 22 | }; | |
| 23 | bhvr = obj.AddBehavior( "chr", "TSCharacter" ). | |
| 24 | {
| |
| 25 | }; | |
| 26 | bhvr = obj.AddBehavior( "ctrl_player", "TSPlayerController" ). | |
| 27 | {
| |
| 28 | }; | |
| 29 | return obj; | |
| 30 | } |