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| 1 | - | DayZ Optimization/Tweak Paste Last Updated 6/27/12 |
| 1 | + | DayZ Optimization/Tweak Paste Last Updated 6/27/12 |
| 2 | ||
| 3 | These are raw pastes (not edited) from threads and such, so anything referring to images (obviously) isn't here. I've posted the link to a couple screenshots (before/after on the second guide) for reference. | |
| 4 | ||
| 5 | -------------------------------------------------------------------------------------------------------- | |
| 6 | ||
| 7 | Original Optimization Guide (credit to an anon): | |
| 8 | ||
| 9 | I hope somebody reads this and thinks it's useful ;_; | |
| 10 | If you want your game to be a LOT smoother: | |
| 11 | Make sure "Video Memory" in Video Options is set to Default, not Very High. Very High = 512MB VRAM, while Default detects your video card's full VRAM. | |
| 12 | Nvidia users: Go in your control panel, in the profile for Arma 2 OA, set the following: | |
| 13 | ||
| 14 | Ambient Occlusion - Off | |
| 15 | Anisotropic Filtering - Application controlled | |
| 16 | AntiAliasing Gamma Correction - On | |
| 17 | AntiAliasing Mode - Application controlled | |
| 18 | AntiAliasing Setting - Application controlled | |
| 19 | AntiAliasing Transparency - Off | |
| 20 | Maximum Pre-Rendered Frames - 0 | |
| 21 | Multi-Display/GPU Accelaration - Single Display | |
| 22 | Performance Mode | |
| 23 | Power Management Mode - Prefer Maximum Performance | |
| 24 | Texture Filtering Sample Optimization - On | |
| 25 | Texture Filtering Negative LOD Bias - Allow | |
| 26 | Texture Filtering Quality - High Performance | |
| 27 | Texture Filtering Trilinear Optimization - On | |
| 28 | Threaded Optimization - Auto | |
| 29 | Triple Buffering - Off | |
| 30 | Vertical Sync - Off | |
| 31 | ||
| 32 | ATI Users: Just find the equivalent in your control panel | |
| 33 | Now go to My Documents/ArmA 2, open up the file called "<profilename>.ArmA2OAProfile" Change these lines to the following: shadingQuality=0 fovTop=0.975 fovLeft=1.55999999 mouseSmoothing=1 | |
| 34 | Enjoy zero mouse lag, higher FPS, and being able to see more. | |
| 35 | ||
| 36 | -------------------------------------------------------------------------------------------------------- | |
| 37 | ||
| 38 | Making DayZ Look/Perform Better (also credit to an anon): | |
| 39 | ||
| 40 | I've spent some time going through arma 2's config files and video settings, to get the game working smoothly with good graphics. | |
| 41 | ||
| 42 | just using high settings rapes your fps, but there's a very good compromise you can reach | |
| 43 | ||
| 44 | for the record, my specs are: i7 920 4ghz, hd6950, 8gb ram, SSD | |
| 45 | ||
| 46 | this is the game on playable settings: shitty AA, awful shadows, etc, etc | |
| 47 | ||
| 48 | >cont'd | |
| 49 | ||
| 50 | And this is the game on my settings, with 40-70fps. Good AA, good shadows, good foliage. So, here's how you do it: | |
| 51 | ||
| 52 | in my documents\ARMA2OA.cfg, set the following: | |
| 53 | ||
| 54 | AToC=6; | |
| 55 | PPAA=1; | |
| 56 | PPAA_Level=1; | |
| 57 | ||
| 58 | AToC controls anti-aliasing on foliage. setting it to 6 disables AA on grass, which gives you a massive performance boost. the PPAA commands enable a very light, basic FXAA, which gives you back AA on the grass, and finishes off other details in-game. Combining FXAA + normal AA = more fps, looks better. | |
| 59 | ||
| 60 | Then, use the following settings in-game: | |
| 61 | ||
| 62 | Anti-Aliasing: HIGH. low and normal look worse and don't improve your performance | |
| 63 | Video Memory: default. this makes it use all your vram | |
| 64 | Object detail: very low to normal. I recommend low. this setting will always rape your fps, so go easy on it. it pretty much only affects grass. | |
| 65 | ||
| 66 | shadows: this one is important. look at the two screenshots, and notice how the trees actually cast shadows when I have this set to high. when it's on normals, trees just cast a square block as their shadow. it looks awful. one of the biggest visual improvements you can make. set it to high | |
| 67 | ||
| 68 | post-processing: low. setting it to normal adds SSAO, which also kills performance | |
| 69 | ||
| 70 | Before: http://s8.postimage.org/jri4xhvbn/2012_06_27_00019.jpg | |
| 71 | ||
| 72 | After: http://s17.postimage.org/vs5gx7ut9/2012_06_27_00020.jpg | |
| 73 | ||
| 74 | -------------------------------------------------------------------------------------------------------- | |
| 75 | ||
| 76 | How to adjust your FoV (aka, how to cure ArmA2 tunnel vision!) (http://www.reddit.com/r/dayz/comments/ug6wu/how_to_adjust_your_fov_aka_how_to_cure_arma2/): | |
| 77 | ||
| 78 | Hi r/DayZ - I'm sure many of you have noticed that the default FoV in ArmA 2 is pretty damn narrow. You can sort of solve this by double tapping numpad "-", but that doesn't work with weapons with scopes, and in my opinion is TOO wide of an FoV, which results in weird fisheyeing and a lower framerate. Yesterday I finally overcame my laziness and decided to manually tweak my FoV, and was annoyed by how I couldn't find a comprehensive guide. So I pieced together what I could, and figured I'd share it with reddit. ArmA2 uses a "vertical FoV" system, like Bad Company 2, which puts an additional hurdle in the process of adjusting your FoV. In addition, it uses radians! So, here's what you do: | |
| 79 | 1) Go to My Documents/ArmA 2/ and open up USERNAME.ArmA2OAProfile in notepad. Scroll to the very bottom and you'll see two values, fovTop and fovLeft. | |
| 80 | 2) Calculate what vertical FoV corresponds to your desired horizontal FoV using this calculator. Make sure the "resolution" information is correct! | |
| 81 | 3) Take that number, go to Google, and search "X degrees in radians" to convert it. It should be a small number, between .5 and 1.5 in all likelihood. Round it off at the hundredths - I hear ArmA will chop off any digits after that anyway. | |
| 82 | 4) Enter that value as fovTop in notepad. | |
| 83 | 5) Using a calculator, divide that number by the second number in your aspect ratio - in my case, 16:10, so I divide it by 10. Then multiply it by the first number, in my case 16. Now enter that number for fovLeft, and round it the same way (leaving only 2 digits after the decimal point). | |
| 84 | Boom! Load up ArmA 2 and witness how much more you can see. I also encourage you to bind a thumb button to the Freelook command, as it also helps with situational awareness. I'm a stickler for Hardcore servers, but many of my friends couldn't bear the lack of third person until I walked them through this. Now they feel totally aware of their surroundings, and we don't have to worry about campers using 3rd person to look around/over cover. | |
| 85 | I hope I helped, and please let me know if I did anything wrong. I'm a Computer Science / Game Design student and even I am confused by ArmA's convoluted FoV system. |