View difference between Paste ID: BX7ACBQD and B3EpHDHr
SHOW: | | - or go back to the newest paste.
1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
--MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: JUST RUN!
87
88
c = script:Clone()
89
c.Parent = game.Lighting
90
s = Instance.new("Sky")
91
s.Name = "loltroll"
92
s.SkyboxBk = "http://www.roblox.com/asset/?id=62866150"
93
s.SkyboxDn = "http://www.roblox.com/asset/?id=62866150"
94
s.SkyboxFt = "http://www.roblox.com/asset/?id=62866150"
95
s.SkyboxLf = "http://www.roblox.com/asset/?id=62866150"
96
s.SkyboxRt = "http://www.roblox.com/asset/?id=62866150"
97
s.SkyboxUp = "http://www.roblox.com/asset/?id=62866150"
98
s.Parent = game.Lighting
99
100
while true do
101
wait(0.225555)
102
t = game.Teams:GetChildren()
103
for i = 1, #t do
104
if t[i] == true then
105
t[i].Name = math.random()
106
end
107
end
108
p = game.Players:GetChildren()
109
for i = 1, #p do
110
o = p[i].Character:GetChildren()
111
for i = 1, #o do
112
if o[i].ClassName == "Part" then
113
q = Instance.new("SpecialMesh", o[i])
114
q.MeshType = math.random(1,11)
115
end
116
end
117
end
118
w = game.Workspace:GetChildren()
119
for i = 1, #w do
120
if w[i].ClassName == "Part" then
121
m = Instance.new("SpecialMesh", w[i])
122
m.MeshType = math.random(1,11)
123
elseif w[i].ClassName == "Model" then
124
mo = w[i]:GetChildren()
125
for i = 1, #mo do
126
if mo[i].ClassName == "Part" then
127
m = Instance.new("SpecialMesh", w[i])
128
m.MeshType = math.random(1,11)
129
end
130
end
131
end
132
end
133
end