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| 1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
| |
| 2 | do | |
| 3 | script.Parent = owner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | self.Connections[Bind] = true | |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | while wait(1/30) do | |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | end | |
| 63 | end | |
| 64 | ]],owner.Character) | |
| 65 | end | |
| 66 | RealGame = game;game = setmetatable({},{
| |
| 67 | __index = function (self,Index) | |
| 68 | local Sandbox = function (Thing) | |
| 69 | if Thing:IsA("Player") then
| |
| 70 | local RealPlayer = Thing | |
| 71 | return setmetatable({},{
| |
| 72 | __index = function (self,Index) | |
| 73 | local Type = type(RealPlayer[Index]) | |
| 74 | if Type == "function" then | |
| 75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 76 | return function (self)return InternalData["Mouse"] end | |
| 77 | end | |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | end | |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
| |
| 141 | ||
| 142 | Player = game:GetService("Players").LocalPlayer
| |
| 143 | PlayerGui = Player.PlayerGui | |
| 144 | Cam = workspace.CurrentCamera | |
| 145 | Backpack = Player.Backpack | |
| 146 | Character = Player.Character | |
| 147 | Humanoid = Character.Humanoid | |
| 148 | Mouse = Player:GetMouse() | |
| 149 | RootPart = Character["HumanoidRootPart"] | |
| 150 | SIZE = 1 | |
| 151 | local SINE = 0 | |
| 152 | IT = Instance.new | |
| 153 | CF = CFrame.new | |
| 154 | VT = Vector3.new | |
| 155 | RAD = math.rad | |
| 156 | C3 = Color3.new | |
| 157 | UD2 = UDim2.new | |
| 158 | BRICKC = BrickColor.new | |
| 159 | ANGLES = CFrame.Angles | |
| 160 | EULER = CFrame.fromEulerAnglesXYZ | |
| 161 | COS = math.cos | |
| 162 | ACOS = math.acos | |
| 163 | SIN = math.sin | |
| 164 | ASIN = math.asin | |
| 165 | ABS = math.abs | |
| 166 | MRANDOM = math.random | |
| 167 | FLOOR = math.floor | |
| 168 | ||
| 169 | --[[ | |
| 170 | local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
| |
| 171 | vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5 | |
| 172 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 173 | --]] | |
| 174 | --Credit To Rufus14 | |
| 175 | --I just edit it a bit ^_^ | |
| 176 | mouse = game.Players.LocalPlayer:GetMouse() | |
| 177 | function ragdoll() | |
| 178 | game.Players.LocalPlayer.Character.Archivable = true | |
| 179 | clone = game.Players.LocalPlayer.Character:Clone() | |
| 180 | clone.Parent = workspace | |
| 181 | for i,v in pairs(clone:GetChildren()) do | |
| 182 | if v.ClassName == "Script" or v.ClassName == "LocalScript" then | |
| 183 | v:destroy() | |
| 184 | end | |
| 185 | for i,p in pairs(v:GetChildren()) do | |
| 186 | if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then | |
| 187 | p:destroy() | |
| 188 | end | |
| 189 | end | |
| 190 | end | |
| 191 | for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
| 192 | if t.ClassName == "Accessory" or t.ClassName == "ForceField" then | |
| 193 | t:destroy() | |
| 194 | end | |
| 195 | end | |
| 196 | vel = Instance.new("BodyVelocity", clone.Torso)
| |
| 197 | vel.Velocity = clone.Torso.CFrame.lookVector * -5 | |
| 198 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 199 | clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608" | |
| 200 | using = false | |
| 201 | hit = Instance.new("Sound", clone.Torso)
| |
| 202 | hit.SoundId = "rbxassetid://260430060" | |
| 203 | hit.Volume = 5 | |
| 204 | hit1 = Instance.new("Sound", clone.Torso)
| |
| 205 | hit1.SoundId = "rbxassetid://138087186" | |
| 206 | hit1.Volume = 5 | |
| 207 | hit2 = Instance.new("Sound", clone.Torso)
| |
| 208 | hit2.SoundId = "rbxassetid://131237241" | |
| 209 | hit2.Volume = 5 | |
| 210 | hit3 = Instance.new("Sound", clone.Torso)
| |
| 211 | hit3.SoundId = "rbxassetid://278062209" | |
| 212 | hit3.Volume = 5 | |
| 213 | hit3.TimePosition = 0.33 | |
| 214 | ded = Instance.new("Sound", clone.Torso)
| |
| 215 | ded.SoundId = "rbxassetid://163154423" | |
| 216 | ded.Volume = 5 | |
| 217 | local leftarm = clone:findFirstChild("Left Arm")
| |
| 218 | local rightrm = clone:findFirstChild("Right Arm")
| |
| 219 | local leftleg = clone:findFirstChild("Left Leg")
| |
| 220 | local rightleg = clone:findFirstChild("Right Leg")
| |
| 221 | local head = clone:findFirstChild("Head")
| |
| 222 | local welding = Instance.new("Weld", clone.Torso)
| |
| 223 | welding.Part0 = clone.Torso | |
| 224 | welding.Part1 = head | |
| 225 | welding.C0 = welding.C0 * CFrame.new(0,1.5,0) | |
| 226 | for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
| 227 | if g.ClassName == "Part" then | |
| 228 | g:destroy() | |
| 229 | end | |
| 230 | end | |
| 231 | for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
| 232 | if h.ClassName == "Accesory" then | |
| 233 | h:destroy() | |
| 234 | end | |
| 235 | end | |
| 236 | game.Workspace.CurrentCamera.CameraSubject = head | |
| 237 | if leftleg ~= nil then | |
| 238 | local glue = Instance.new("Glue", clone.Torso)
| |
| 239 | glue.Part0 = clone.Torso | |
| 240 | glue.Part1 = leftleg | |
| 241 | glue.Name = "Left leg" | |
| 242 | local collider = Instance.new("Part", leftleg)
| |
| 243 | collider.Position = Vector3.new(0,999,0) | |
| 244 | collider.Size = Vector3.new(1.7, 1, 1) | |
| 245 | collider.Shape = "Cylinder" | |
| 246 | local weld = Instance.new("Weld", collider)
| |
| 247 | weld.Part0 = leftleg | |
| 248 | weld.Part1 = collider | |
| 249 | weld.C0 = CFrame.Angles(0, 0, 80) | |
| 250 | collider.TopSurface = "Smooth" | |
| 251 | collider.BottomSurface = "Smooth" | |
| 252 | collider.formFactor = "Symmetric" | |
| 253 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 254 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 255 | collider.Transparency = 1 | |
| 256 | end | |
| 257 | ------------ | |
| 258 | if rightleg ~= nil then | |
| 259 | local glue1 = Instance.new("Glue", clone.Torso)
| |
| 260 | glue1.Part0 = clone.Torso | |
| 261 | glue1.Part1 = rightleg | |
| 262 | glue1.Name = "Right leg" | |
| 263 | local collider1 = Instance.new("Part", rightleg)
| |
| 264 | collider1.Position = Vector3.new(0,999,0) | |
| 265 | collider1.Size = Vector3.new(1.7, 1, 1) | |
| 266 | collider1.Shape = "Cylinder" | |
| 267 | local weld1 = Instance.new("Weld", collider1)
| |
| 268 | weld1.Part0 = rightleg | |
| 269 | weld1.Part1 = collider1 | |
| 270 | weld1.C0 = CFrame.Angles(0, 0, 80) | |
| 271 | collider1.TopSurface = "Smooth" | |
| 272 | collider1.BottomSurface = "Smooth" | |
| 273 | collider1.formFactor = "Symmetric" | |
| 274 | glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 275 | glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 276 | collider1.Transparency = 1 | |
| 277 | end | |
| 278 | ------------ | |
| 279 | if rightrm ~= nil then | |
| 280 | local glue11 = Instance.new("Glue", clone.Torso)
| |
| 281 | glue11.Part0 = clone.Torso | |
| 282 | glue11.Part1 = rightrm | |
| 283 | glue11.Name = "Right shoulder" | |
| 284 | local collider11 = Instance.new("Part", rightrm)
| |
| 285 | collider11.Position = Vector3.new(0,9999,0) | |
| 286 | collider11.Size = Vector3.new(1.8,1,1) | |
| 287 | collider11.Shape = "Cylinder" | |
| 288 | local weld11 = Instance.new("Weld", collider11)
| |
| 289 | weld11.Part0 = rightrm | |
| 290 | weld11.Part1 = collider11 | |
| 291 | weld11.C0 = CFrame.Angles(0, 0, 80) | |
| 292 | collider11.TopSurface = "Smooth" | |
| 293 | collider11.BottomSurface = "Smooth" | |
| 294 | collider11.formFactor = "Symmetric" | |
| 295 | glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 296 | glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 297 | collider11.Transparency = 1 | |
| 298 | end | |
| 299 | ------------ | |
| 300 | if leftarm ~= nil then | |
| 301 | local glue111 = Instance.new("Glue", clone.Torso)
| |
| 302 | glue111.Part0 = clone.Torso | |
| 303 | glue111.Part1 = leftarm | |
| 304 | glue111.Name = "Left shoulder" | |
| 305 | local collider111 = Instance.new("Part", leftarm)
| |
| 306 | collider111.Position = Vector3.new(0,9999,0) | |
| 307 | collider111.Size = Vector3.new(1.8,1,1) | |
| 308 | collider111.Shape = "Cylinder" | |
| 309 | local weld111 = Instance.new("Weld", collider111)
| |
| 310 | weld111.Part0 = leftarm | |
| 311 | weld111.Part1 = collider111 | |
| 312 | weld111.C0 = CFrame.Angles(0, 0, 80) | |
| 313 | collider111.TopSurface = "Smooth" | |
| 314 | collider111.BottomSurface = "Smooth" | |
| 315 | collider111.formFactor = "Symmetric" | |
| 316 | glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 317 | glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 318 | collider111.Transparency = 1 | |
| 319 | ---------------- | |
| 320 | sensoring = Instance.new("Part", clone.Torso)
| |
| 321 | sensoring.Size = Vector3.new(1.2,1.1,0.8) | |
| 322 | sensoring.CanCollide = false | |
| 323 | sensoring.Position = clone.Torso.Position | |
| 324 | local welder = Instance.new("Weld", sensoring)
| |
| 325 | welder.Part0 = clone.Torso | |
| 326 | welder.Part1 = sensoring | |
| 327 | welder.C0 = welder.C0 * CFrame.new(0,0,1.05) | |
| 328 | sensoring.Transparency = 1 | |
| 329 | ----------------- | |
| 330 | sensoring1 = Instance.new("Part", clone.Torso)
| |
| 331 | sensoring1.Size = Vector3.new(1.2,1.1,0.8) | |
| 332 | sensoring1.CanCollide = false | |
| 333 | sensoring1.Position = clone.Torso.Position | |
| 334 | local welder1 = Instance.new("Weld", sensoring)
| |
| 335 | welder1.Part0 = clone.Torso | |
| 336 | welder1.Part1 = sensoring1 | |
| 337 | welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) | |
| 338 | sensoring1.Transparency = 1 | |
| 339 | end | |
| 340 | clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)" | |
| 341 | ded:Play() | |
| 342 | vel:destroy() | |
| 343 | wait(0.5) | |
| 344 | local function touch() | |
| 345 | if not using then | |
| 346 | using = true | |
| 347 | local Math = math.random(1,4) | |
| 348 | if Math == 1 then | |
| 349 | hit:Play() | |
| 350 | end | |
| 351 | if Math == 2 then | |
| 352 | hit1:Play() | |
| 353 | end | |
| 354 | if Math == 3 then | |
| 355 | hit2:Play() | |
| 356 | end | |
| 357 | if Math == 4 then | |
| 358 | hit3:Play() | |
| 359 | end | |
| 360 | wait(0.1) | |
| 361 | using = false | |
| 362 | end | |
| 363 | end | |
| 364 | sensoring.Touched:connect(touch) | |
| 365 | sensoring1.Touched:connect(touch) | |
| 366 | wait(4.47) | |
| 367 | hit1.Volume = 0 | |
| 368 | hit2.Volume = 0 | |
| 369 | hit3.Volume = 0 | |
| 370 | hit.Volume = 0 | |
| 371 | end | |
| 372 | ||
| 373 | game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll) | |
| 374 | ||
| 375 | --di ent | |
| 376 | --------------------------------------- | |
| 377 | local insanityface={"1895698679"}
| |
| 378 | local sine=0 | |
| 379 | Animation_Speed = 1.5 | |
| 380 | local CHANGE = 2 / Animation_Speed | |
| 381 | ----------------------- | |
| 382 | --[[ Name : WAOV2.2 ]]-- | |
| 383 | ------------------------------------------------------- | |
| 384 | --A script By makhail07, 2003boobear and XXUNORIBOASXX. | |
| 385 | ||
| 386 | --Discord Creterisk#2958 <- makhail07's discord | |
| 387 | ||
| 388 | --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION | |
| 389 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
| 390 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
| 391 | --YOU FUCKING SKIDS, | |
| 392 | --For Those who log/decompile this, If you sell or trade this, | |
| 393 | --and I find out who you are, i will take massive action. | |
| 394 | --:b: | |
| 395 | ------------------------------------------------------- | |
| 396 | ||
| 397 | local FavIDs = {
| |
| 398 | 340106355, --Nefl Crystals | |
| 399 | 927529620, --Dimension | |
| 400 | 876981900, --Fantasy | |
| 401 | 398987889, --Ordinary Days | |
| 402 | 1117396305, --Oh wait, it's you. | |
| 403 | 885996042, --Action Winter Journey | |
| 404 | 919231299, --Sprawling Idiot Effigy | |
| 405 | 743466274, --Good Day Sunshine | |
| 406 | 727411183, --Knife Fight | |
| 407 | 1402748531, --The Earth Is Counting On You! | |
| 408 | 595230126 --Robot Language | |
| 409 | } | |
| 410 | ||
| 411 | ||
| 412 | ||
| 413 | --The reality of my life isn't real but a Universe -Creterisk | |
| 414 | --All people can be nice, Even if you don't think so. -2003boobear | |
| 415 | --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX | |
| 416 | wait() | |
| 417 | local plr = game:service'Players'.LocalPlayer | |
| 418 | local char = plr.Character | |
| 419 | local hum = char.Humanoid | |
| 420 | local hed = char.Head | |
| 421 | local root = char.HumanoidRootPart | |
| 422 | local rootj = root.RootJoint | |
| 423 | local tors = char.Torso | |
| 424 | local ra = char["Right Arm"] | |
| 425 | local la = char["Left Arm"] | |
| 426 | local rl = char["Right Leg"] | |
| 427 | local ll = char["Left Leg"] | |
| 428 | local neck = tors["Neck"] | |
| 429 | local mouse = plr:GetMouse() | |
| 430 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 431 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 432 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 433 | local maincolor = BrickColor.new("Dark green")
| |
| 434 | exploitable = true | |
| 435 | local Player = game.Players.localPlayer | |
| 436 | local Character = Player.Character | |
| 437 | local Humanoid = Character.Humanoid | |
| 438 | local Mouse = Player:GetMouse() | |
| 439 | local LeftArm = Character["Left Arm"] | |
| 440 | local RightArm = Character["Right Arm"] | |
| 441 | local LeftLeg = Character["Left Leg"] | |
| 442 | local RightLeg = Character["Right Leg"] | |
| 443 | local Head = Character.Head | |
| 444 | local Torso = Character.Torso | |
| 445 | ------------------------------------------------------- | |
| 446 | --Start Whitelist and Invincibility-- | |
| 447 | ------------------------------------------------------- | |
| 448 | ff = Instance.new("ForceField",char)
| |
| 449 | ff.Visible = false | |
| 450 | hum.Name = "Base" | |
| 451 | hum.MaxHealth = 1.0E298 | |
| 452 | hum.Health = 1.0E298 | |
| 453 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
| |
| 454 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
| 455 | hum.MaxHealth = 1.0E298 | |
| 456 | hum.Health = 1.0E298 | |
| 457 | end | |
| 458 | end) | |
| 459 | ------------------------------------------------------- | |
| 460 | --End Whitelist and Invincibility-- | |
| 461 | ------------------------------------------------------- | |
| 462 | local Hair = Instance.new("Part", char)
| |
| 463 | Hair.Name = "Hair" | |
| 464 | Hair.CanCollide = false | |
| 465 | Hair.BrickColor = BrickColor.new("Institutional white")
| |
| 466 | Hair.Transparency = 0 | |
| 467 | Hair.Material = "Plastic" | |
| 468 | Hair.Size = Vector3.new(1, 1, 2) | |
| 469 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
| 470 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
| 471 | ||
| 472 | local Weld = Instance.new("Weld", Hair)
| |
| 473 | Weld.Part0 = hed | |
| 474 | Weld.Part1 = Hair | |
| 475 | Weld.C1 = CFrame.new(0, -.6, 0) | |
| 476 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 477 | ||
| 478 | local M2 = Instance.new("SpecialMesh")
| |
| 479 | M2.Parent = Hair | |
| 480 | M2.MeshId = "http://www.roblox.com/asset/?id=13640868" | |
| 481 | M2.TextureId = "rbxassetid://1487870465" | |
| 482 | M2.Scale = Vector3.new(1, 1, 1) | |
| 483 | ------------------------------------------------------- | |
| 484 | for i,v in pairs(char:children()) do | |
| 485 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
| |
| 486 | v:Remove() | |
| 487 | end | |
| 488 | end | |
| 489 | shirt = Instance.new("Shirt", char)
| |
| 490 | shirt.Name = "Shirt" | |
| 491 | pants = Instance.new("Pants", char)
| |
| 492 | pants.Name = "Pants" | |
| 493 | char.Shirt.ShirtTemplate = "rbxassetid://1644672705" | |
| 494 | char.Pants.PantsTemplate = "rbxassetid://1898105243" | |
| 495 | ------------------------------------------------------- | |
| 496 | -------------- | |
| 497 | ||
| 498 | warn("WhAT ANOTHER ONE V2.1 IS FINALLY HERE!")
| |
| 499 | ||
| 500 | warn("I hope you enjoy.")
| |
| 501 | ||
| 502 | warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
| |
| 503 | ||
| 504 | warn("Edited by saba1520")
| |
| 505 | ||
| 506 | ------------------------------------------------------- | |
| 507 | --Start Good Stuff-- | |
| 508 | ------------------------------------------------------- | |
| 509 | cam = game.Workspace.CurrentCamera | |
| 510 | CF = CFrame.new | |
| 511 | VT = Vector3.new | |
| 512 | angles = CFrame.Angles | |
| 513 | attack = false | |
| 514 | Euler = CFrame.fromEulerAnglesXYZ | |
| 515 | Rad = math.rad | |
| 516 | IT = Instance.new | |
| 517 | BrickC = BrickColor.new | |
| 518 | Cos = math.cos | |
| 519 | COS = math.cos | |
| 520 | Acos = math.acos | |
| 521 | Sin = math.sin | |
| 522 | Asin = math.asin | |
| 523 | Abs = math.abs | |
| 524 | Mrandom = math.random | |
| 525 | Floor = math.floor | |
| 526 | ------------------------------------------------------- | |
| 527 | --End Good Stuff-- | |
| 528 | ------------------------------------------------------- | |
| 529 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 530 | RSH, LSH = nil, nil | |
| 531 | RW = Instance.new("Weld")
| |
| 532 | LW = Instance.new("Weld")
| |
| 533 | RH = tors["Right Hip"] | |
| 534 | LH = tors["Left Hip"] | |
| 535 | RSH = tors["Right Shoulder"] | |
| 536 | LSH = tors["Left Shoulder"] | |
| 537 | RSH.Parent = nil | |
| 538 | LSH.Parent = nil | |
| 539 | RW.Name = "RW" | |
| 540 | RW.Part0 = tors | |
| 541 | RW.C0 = CF(1.5, 0.5, 0) | |
| 542 | RW.C1 = CF(0, 0.5, 0) | |
| 543 | RW.Part1 = ra | |
| 544 | RW.Parent = tors | |
| 545 | LW.Name = "LW" | |
| 546 | LW.Part0 = tors | |
| 547 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 548 | LW.C1 = CF(0, 0.5, 0) | |
| 549 | LW.Part1 = la | |
| 550 | LW.Parent = tors | |
| 551 | Effects = {}
| |
| 552 | ------------------------------------------------------- | |
| 553 | --Start HeartBeat-- | |
| 554 | ------------------------------------------------------- | |
| 555 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 556 | ArtificialHB.Name = "Heartbeat" | |
| 557 | script:WaitForChild("Heartbeat")
| |
| 558 | ||
| 559 | frame = 1 / 60 | |
| 560 | tf = 0 | |
| 561 | allowframeloss = false | |
| 562 | tossremainder = false | |
| 563 | ||
| 564 | ||
| 565 | lastframe = tick() | |
| 566 | script.Heartbeat:Fire() | |
| 567 | ||
| 568 | ||
| 569 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 570 | tf = tf + s | |
| 571 | if tf >= frame then | |
| 572 | if allowframeloss then | |
| 573 | script.Heartbeat:Fire() | |
| 574 | lastframe = tick() | |
| 575 | else | |
| 576 | for i = 1, math.floor(tf / frame) do | |
| 577 | script.Heartbeat:Fire() | |
| 578 | end | |
| 579 | lastframe = tick() | |
| 580 | end | |
| 581 | if tossremainder then | |
| 582 | tf = 0 | |
| 583 | else | |
| 584 | tf = tf - frame * math.floor(tf / frame) | |
| 585 | end | |
| 586 | end | |
| 587 | end) | |
| 588 | ------------------------------------------------------- | |
| 589 | --End HeartBeat-- | |
| 590 | ------------------------------------------------------- | |
| 591 | ||
| 592 | local ohno = Instance.new("Sound")
| |
| 593 | ohno.Parent = hed | |
| 594 | ohno.Volume = 10 | |
| 595 | ohno.Pitch = 1 | |
| 596 | ohno.Looped = true | |
| 597 | ||
| 598 | local bass = Instance.new("Sound") --why
| |
| 599 | bass.Parent = hed | |
| 600 | bass.Volume = 7 | |
| 601 | bass.Pitch = 1 | |
| 602 | bass.SoundId = "http://www.roblox.com/asset/?id=1087356234" | |
| 603 | bass.Looped = true | |
| 604 | ||
| 605 | meme = Instance.new("Sound", hed)
| |
| 606 | meme.SoundId = "http://www.roblox.com/asset/?id=291151190" | |
| 607 | meme.Volume = 10 | |
| 608 | meme.Pitch = 1 | |
| 609 | meme.Looped = true | |
| 610 | meme.TimePosition = 1 | |
| 611 | ||
| 612 | TAUNT = Instance.new("Sound", tors)
| |
| 613 | TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137" | |
| 614 | TAUNT.Volume = 10 | |
| 615 | TAUNT.Pitch = 1 | |
| 616 | TAUNT.Looped = false | |
| 617 | TAUNT.TimePosition = 0.12 | |
| 618 | ||
| 619 | TAUNT2 = Instance.new("Sound", tors)
| |
| 620 | TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118" | |
| 621 | TAUNT2.Volume = 10 | |
| 622 | TAUNT2.Pitch = 1 | |
| 623 | TAUNT2.Looped = false | |
| 624 | TAUNT2.TimePosition = 0.12 | |
| 625 | ||
| 626 | chargeup = Instance.new("Sound", hed)
| |
| 627 | chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541" | |
| 628 | chargeup.Volume = 10 | |
| 629 | chargeup.Pitch = 1 | |
| 630 | chargeup.Looped = true | |
| 631 | chargeup.TimePosition = 1 | |
| 632 | ||
| 633 | BTAUNT = Instance.new("Sound", tors)
| |
| 634 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263" | |
| 635 | BTAUNT.Volume = 10 | |
| 636 | BTAUNT.Pitch = 1 | |
| 637 | BTAUNT.Looped = false | |
| 638 | BTAUNT.TimePosition = 0.2 | |
| 639 | ||
| 640 | NOTAUNT = Instance.new("Sound", tors)
| |
| 641 | NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940" | |
| 642 | NOTAUNT.Volume = 10 | |
| 643 | NOTAUNT.Pitch = 1 | |
| 644 | NOTAUNT.Looped = false | |
| 645 | NOTAUNT.TimePosition = 0.2 | |
| 646 | ||
| 647 | NOSOUND = Instance.new("Sound", tors)
| |
| 648 | NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578" | |
| 649 | NOSOUND.Volume = 10 | |
| 650 | NOSOUND.Pitch = 1 | |
| 651 | NOSOUND.Looped = false | |
| 652 | NOSOUND.TimePosition = 0.2 | |
| 653 | ||
| 654 | ITAUNT = Instance.new("Sound", tors)
| |
| 655 | ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698" | |
| 656 | ITAUNT.Volume = 50 | |
| 657 | ITAUNT.Pitch = 1 | |
| 658 | ITAUNT.Looped = false | |
| 659 | ITAUNT.TimePosition = 0 | |
| 660 | ||
| 661 | BATAUNT = Instance.new("Sound", tors)
| |
| 662 | BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715" | |
| 663 | BATAUNT.Volume = 10 | |
| 664 | BATAUNT.Pitch = 1 | |
| 665 | BATAUNT.Looped = false | |
| 666 | BATAUNT.TimePosition = 0 | |
| 667 | ||
| 668 | pop = Instance.new("Sound", tors)
| |
| 669 | pop.SoundId = "http://www.roblox.com/asset/?id=1460707372" | |
| 670 | pop.Volume = 10 | |
| 671 | pop.Pitch = 1 | |
| 672 | pop.Looped = false | |
| 673 | pop.TimePosition = 0 | |
| 674 | ||
| 675 | STAUNT = Instance.new("Sound", tors)
| |
| 676 | STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940" | |
| 677 | STAUNT.Volume = 10 | |
| 678 | STAUNT.Pitch = 1 | |
| 679 | STAUNT.Looped = false | |
| 680 | STAUNT.TimePosition = 0.05 | |
| 681 | ||
| 682 | DTAUNT = Instance.new("Sound", tors)
| |
| 683 | DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677" | |
| 684 | DTAUNT.Volume = 10 | |
| 685 | DTAUNT.Pitch = 1 | |
| 686 | DTAUNT.Looped = false | |
| 687 | DTAUNT.TimePosition = 0 | |
| 688 | ||
| 689 | sex = Instance.new("Sound", tors)
| |
| 690 | sex.SoundId = "http://www.roblox.com/asset/?id=300208779" | |
| 691 | sex.Volume = 10 | |
| 692 | sex.Pitch = 1 | |
| 693 | sex.Looped = false | |
| 694 | sex.TimePosition = 0 | |
| 695 | ||
| 696 | so = Instance.new("Sound", tors)
| |
| 697 | so.SoundId = "http://www.roblox.com/asset/?id=449394892" | |
| 698 | so.Volume = 10 | |
| 699 | so.Pitch = 1 | |
| 700 | so.Looped = false | |
| 701 | so.TimePosition = 0 | |
| 702 | ||
| 703 | LAZOR = Instance.new("Sound", ra)
| |
| 704 | LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045" | |
| 705 | LAZOR.Volume = 10 | |
| 706 | LAZOR.Pitch = 0.7 | |
| 707 | LAZOR.Looped = false | |
| 708 | LAZOR.TimePosition = 0 | |
| 709 | ||
| 710 | WTF = Instance.new("Sound", tors)
| |
| 711 | WTF.SoundId = "http://www.roblox.com/asset/?id=135017578" | |
| 712 | WTF.Volume = 10 | |
| 713 | WTF.Pitch = 1 | |
| 714 | WTF.Looped = false | |
| 715 | WTF.TimePosition = 0 | |
| 716 | ||
| 717 | MERKIO = Instance.new("Sound", tors) --why
| |
| 718 | MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899" | |
| 719 | MERKIO.Volume = 5467543465 | |
| 720 | MERKIO.Pitch = 1 | |
| 721 | MERKIO.Looped = false | |
| 722 | MERKIO.TimePosition = 0 | |
| 723 | ||
| 724 | Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
| |
| 725 | Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642" | |
| 726 | Cause_Im_having_a_good_time_having_a_good_time.Volume = 10 | |
| 727 | Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1 | |
| 728 | Cause_Im_having_a_good_time_having_a_good_time.Looped = false | |
| 729 | Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3 | |
| 730 | ||
| 731 | ------------------------------------------------------- | |
| 732 | --Start Important Functions-- | |
| 733 | ------------------------------------------------------- | |
| 734 | function MakeForm(PART,TYPE) | |
| 735 | if TYPE == "Cyl" then | |
| 736 | local MSH = IT("CylinderMesh",PART)
| |
| 737 | elseif TYPE == "Ball" then | |
| 738 | local MSH = IT("SpecialMesh",PART)
| |
| 739 | MSH.MeshType = "Sphere" | |
| 740 | elseif TYPE == "Wedge" then | |
| 741 | local MSH = IT("SpecialMesh",PART)
| |
| 742 | MSH.MeshType = "Wedge" | |
| 743 | end | |
| 744 | end | |
| 745 | ||
| 746 | function chatfunc(text, color) | |
| 747 | local chat = coroutine.wrap(function() | |
| 748 | if char:FindFirstChild("TalkingBillBoard") ~= nil then
| |
| 749 | char:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 750 | end | |
| 751 | local naeeym2 = Instance.new("BillboardGui", char)
| |
| 752 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
| 753 | naeeym2.StudsOffset = Vector3.new(0, 5, 0) | |
| 754 | naeeym2.Adornee = hed | |
| 755 | naeeym2.Name = "TalkingBillBoard" | |
| 756 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 757 | tecks2.BackgroundTransparency = 1 | |
| 758 | tecks2.BorderSizePixel = 0 | |
| 759 | tecks2.Text = "" | |
| 760 | tecks2.Font = "SciFi" | |
| 761 | tecks2.TextSize = 30 | |
| 762 | tecks2.TextStrokeTransparency = 0 | |
| 763 | tecks2.TextColor3 = color | |
| 764 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 765 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 766 | local tecks3 = Instance.new("TextLabel", naeeym2)
| |
| 767 | tecks3.BackgroundTransparency = 1 | |
| 768 | tecks3.BorderSizePixel = 0 | |
| 769 | tecks3.Text = "" | |
| 770 | tecks3.Font = "SciFi" | |
| 771 | tecks3.TextSize = 30 | |
| 772 | tecks3.TextStrokeTransparency = 0 | |
| 773 | tecks3.TextColor3 = Color3.new(0, 0, 0) | |
| 774 | tecks3.TextStrokeColor3 = color | |
| 775 | tecks3.Size = UDim2.new(1, 0, 0.5, 0) | |
| 776 | coroutine.resume(coroutine.create(function() | |
| 777 | while true do | |
| 778 | swait(1) | |
| 779 | tecks2.TextColor3 = BrickColor.random().Color | |
| 780 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
| 781 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
| 782 | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
| 783 | tecks2.Rotation = math.random(-5, 5) | |
| 784 | tecks3.Rotation = math.random(-5, 5) | |
| 785 | end | |
| 786 | end)) | |
| 787 | for i = 1, string.len(text) do | |
| 788 | CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
| |
| 789 | tecks2.Text = string.sub(text, 1, i) | |
| 790 | tecks3.Text = string.sub(text, 1, i) | |
| 791 | swait(1) | |
| 792 | end | |
| 793 | wait(1) | |
| 794 | local randomrot = math.random(1, 2) | |
| 795 | if randomrot == 1 then | |
| 796 | for i = 1, 50 do | |
| 797 | swait() | |
| 798 | tecks2.Rotation = tecks2.Rotation - 0.75 | |
| 799 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 800 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 801 | tecks3.Rotation = tecks2.Rotation + 0.75 | |
| 802 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 803 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 804 | end | |
| 805 | elseif randomrot == 2 then | |
| 806 | for i = 1, 50 do | |
| 807 | swait() | |
| 808 | tecks2.Rotation = tecks2.Rotation + 0.75 | |
| 809 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 810 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 811 | tecks3.Rotation = tecks2.Rotation - 0.75 | |
| 812 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 813 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 814 | end | |
| 815 | end | |
| 816 | naeeym2:Destroy() | |
| 817 | end) | |
| 818 | chat() | |
| 819 | end | |
| 820 | ||
| 821 | function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
| 822 | local type = type | |
| 823 | local rng = Instance.new("Part", char)
| |
| 824 | rng.Anchored = true | |
| 825 | rng.BrickColor = color | |
| 826 | rng.CanCollide = false | |
| 827 | rng.FormFactor = 3 | |
| 828 | rng.Name = "Ring" | |
| 829 | rng.Material = "Neon" | |
| 830 | rng.Size = Vector3.new(1, 1, 1) | |
| 831 | rng.Transparency = 0 | |
| 832 | rng.TopSurface = 0 | |
| 833 | rng.BottomSurface = 0 | |
| 834 | rng.CFrame = pos | |
| 835 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 836 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 837 | rngm.MeshType = "Sphere" | |
| 838 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 839 | local scaler2 = 1 | |
| 840 | local speeder = FastSpeed | |
| 841 | if type == "Add" then | |
| 842 | scaler2 = 1 * value | |
| 843 | elseif type == "Divide" then | |
| 844 | scaler2 = 1 / value | |
| 845 | end | |
| 846 | coroutine.resume(coroutine.create(function() | |
| 847 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 848 | swait() | |
| 849 | if type == "Add" then | |
| 850 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 851 | elseif type == "Divide" then | |
| 852 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 853 | end | |
| 854 | rng.BrickColor = BrickColor.random() | |
| 855 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 856 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 857 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 858 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 859 | end | |
| 860 | rng:Destroy() | |
| 861 | end)) | |
| 862 | end | |
| 863 | ||
| 864 | function SoulSteal(dude) | |
| 865 | if dude.Name ~= char then | |
| 866 | local bgf = IT("BodyGyro", dude.Head)
| |
| 867 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 868 | local val = IT("BoolValue", dude)
| |
| 869 | val.Name = "IsHit" | |
| 870 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 871 | local soulst = coroutine.wrap(function() | |
| 872 | local soul = Instance.new("Part",dude)
| |
| 873 | soul.Size = Vector3.new(1,1,1) | |
| 874 | soul.CanCollide = false | |
| 875 | soul.Anchored = false | |
| 876 | soul.Position = torso.Position | |
| 877 | soul.Transparency = 1 | |
| 878 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 879 | PartEmmit1.LightEmission = 1 | |
| 880 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 881 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 882 | PartEmmit1.Rate = 250 | |
| 883 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 884 | PartEmmit1.Size = NumberSequence.new({
| |
| 885 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 886 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 887 | }) | |
| 888 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 889 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 890 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 891 | }) | |
| 892 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 893 | PartEmmit1.VelocitySpread = 30000 | |
| 894 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 895 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 896 | local BodPoss = IT("BodyPosition", soul)
| |
| 897 | BodPoss.P = 3000 | |
| 898 | BodPoss.D = 1000 | |
| 899 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 900 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 901 | wait(1.6) | |
| 902 | soul.Touched:connect(function(hit) | |
| 903 | if hit.Parent == char then | |
| 904 | soul:Destroy() | |
| 905 | end | |
| 906 | end) | |
| 907 | wait(1.2) | |
| 908 | while soul do | |
| 909 | swait() | |
| 910 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 911 | BodPoss.Position = tors.Position | |
| 912 | end | |
| 913 | end) | |
| 914 | soulst() | |
| 915 | end | |
| 916 | end | |
| 917 | function FaceMouse() | |
| 918 | local Cam = workspace.CurrentCamera | |
| 919 | return {
| |
| 920 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 921 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 922 | } | |
| 923 | end | |
| 924 | ||
| 925 | function Clerp(a, b, t) | |
| 926 | local qa = {QuaternionFromCFrame(a)}
| |
| 927 | local qb = {QuaternionFromCFrame(b)}
| |
| 928 | local ax, ay, az = a.x, a.y, a.z | |
| 929 | local bx, by, bz = b.x, b.y, b.z | |
| 930 | local _t = 1 - t | |
| 931 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 932 | end | |
| 933 | ||
| 934 | function Eviscerate(dude) | |
| 935 | if dude.Name ~= char then | |
| 936 | local bgf = IT("BodyGyro", dude.Head)
| |
| 937 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 938 | local val = IT("BoolValue", dude)
| |
| 939 | val.Name = "IsHit" | |
| 940 | local ds = coroutine.wrap(function() | |
| 941 | dude:WaitForChild("Head"):BreakJoints()
| |
| 942 | wait(0.5) | |
| 943 | target = nil | |
| 944 | coroutine.resume(coroutine.create(function() | |
| 945 | for i, v in pairs(dude:GetChildren()) do | |
| 946 | if v:IsA("Accessory") then
| |
| 947 | v:Destroy() | |
| 948 | end | |
| 949 | if v:IsA("Humanoid") then
| |
| 950 | v:Destroy() | |
| 951 | end | |
| 952 | if v:IsA("CharacterMesh") then
| |
| 953 | v:Destroy() | |
| 954 | end | |
| 955 | if v:IsA("Model") then
| |
| 956 | v:Destroy() | |
| 957 | end | |
| 958 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 959 | for x, o in pairs(v:GetChildren()) do | |
| 960 | if o:IsA("Decal") then
| |
| 961 | o:Destroy() | |
| 962 | end | |
| 963 | end | |
| 964 | coroutine.resume(coroutine.create(function() | |
| 965 | v.Material = "Neon" | |
| 966 | v.CanCollide = false | |
| 967 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 968 | PartEmmit1.LightEmission = 1 | |
| 969 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 970 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 971 | PartEmmit1.Rate = 150 | |
| 972 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 973 | PartEmmit1.Size = NumberSequence.new({
| |
| 974 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 975 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 976 | }) | |
| 977 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 978 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 979 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 980 | }) | |
| 981 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 982 | PartEmmit1.VelocitySpread = 30000 | |
| 983 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 984 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 985 | local BodPoss = IT("BodyPosition", v)
| |
| 986 | BodPoss.P = 3000 | |
| 987 | BodPoss.D = 1000 | |
| 988 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 989 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 990 | v.Color = maincolor.Color | |
| 991 | coroutine.resume(coroutine.create(function() | |
| 992 | for i = 0, 49 do | |
| 993 | swait(1) | |
| 994 | v.Transparency = v.Transparency + 0.08 | |
| 995 | end | |
| 996 | wait(0.5) | |
| 997 | PartEmmit1.Enabled = false | |
| 998 | wait(3) | |
| 999 | v:Destroy() | |
| 1000 | dude:Destroy() | |
| 1001 | end)) | |
| 1002 | end)) | |
| 1003 | end | |
| 1004 | end | |
| 1005 | end)) | |
| 1006 | end) | |
| 1007 | ds() | |
| 1008 | end | |
| 1009 | end | |
| 1010 | ||
| 1011 | function killnearest(position,range,maxstrength) | |
| 1012 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1013 | local body = v:GetChildren() | |
| 1014 | for part = 1, #body do | |
| 1015 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1016 | if(body[part].Position - position).Magnitude < range then | |
| 1017 | if v.ClassName == "Model" then | |
| 1018 | v:BreakJoints() | |
| 1019 | end | |
| 1020 | table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1021 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1022 | end | |
| 1023 | end | |
| 1024 | end | |
| 1025 | if v.ClassName == "Part" then | |
| 1026 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1027 | table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1028 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1029 | end | |
| 1030 | end | |
| 1031 | end | |
| 1032 | end | |
| 1033 | ||
| 1034 | ||
| 1035 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1036 | local NEWPART = IT("Part")
| |
| 1037 | NEWPART.formFactor = FORMFACTOR | |
| 1038 | NEWPART.Reflectance = REFLECTANCE | |
| 1039 | NEWPART.Transparency = TRANSPARENCY | |
| 1040 | NEWPART.CanCollide = false | |
| 1041 | NEWPART.Locked = true | |
| 1042 | NEWPART.Anchored = true | |
| 1043 | if ANCHOR == false then | |
| 1044 | NEWPART.Anchored = false | |
| 1045 | end | |
| 1046 | NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR)) | |
| 1047 | NEWPART.Name = NAME | |
| 1048 | NEWPART.Size = SIZE | |
| 1049 | NEWPART.Position = Torso.Position | |
| 1050 | NEWPART.Material = MATERIAL | |
| 1051 | NEWPART:BreakJoints() | |
| 1052 | NEWPART.Parent = PARENT | |
| 1053 | return NEWPART | |
| 1054 | end | |
| 1055 | ||
| 1056 | local joyemoji = Instance.new('ParticleEmitter', tors)
| |
| 1057 | joyemoji.VelocitySpread = 2000 | |
| 1058 | joyemoji.Lifetime = NumberRange.new(1) | |
| 1059 | joyemoji.Speed = NumberRange.new(40) | |
| 1060 | joy= {}
| |
| 1061 | for i=0, 19 do | |
| 1062 | joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 1063 | end | |
| 1064 | joyemoji.Size = NumberSequence.new(joy) | |
| 1065 | joyemoji.Rate = 0 | |
| 1066 | joyemoji.LockedToPart = false | |
| 1067 | joyemoji.LightEmission = 0 | |
| 1068 | joyemoji.Texture = "rbxassetid://1176402123" | |
| 1069 | joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
| |
| 1070 | ||
| 1071 | local LIT = Instance.new('ParticleEmitter', tors)
| |
| 1072 | LIT.VelocitySpread = 2000 | |
| 1073 | LIT.Lifetime = NumberRange.new(1) | |
| 1074 | LIT.Speed = NumberRange.new(45) | |
| 1075 | nani= {}
| |
| 1076 | for i=0, 19 do | |
| 1077 | nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 1078 | end | |
| 1079 | LIT.Size = NumberSequence.new(nani) | |
| 1080 | LIT.Rate = 0 | |
| 1081 | LIT.LockedToPart = false | |
| 1082 | LIT.LightEmission = 0 | |
| 1083 | LIT.Texture = "rbxassetid://1492670151" | |
| 1084 | LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
| |
| 1085 | ||
| 1086 | local ok = Instance.new('ParticleEmitter', tors)
| |
| 1087 | ok.VelocitySpread = 2000 | |
| 1088 | ok.Lifetime = NumberRange.new(1) | |
| 1089 | ok.Speed = NumberRange.new(50) | |
| 1090 | cool= {}
| |
| 1091 | for i=0, 19 do | |
| 1092 | cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 1093 | end | |
| 1094 | ok.Size = NumberSequence.new(cool) | |
| 1095 | ok.Rate = 0 | |
| 1096 | ok.LockedToPart = false | |
| 1097 | ok.LightEmission = 0 | |
| 1098 | ok.Texture = "rbxassetid://636768448" | |
| 1099 | ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
| |
| 1100 | ||
| 1101 | local toast = Instance.new('ParticleEmitter', tors)
| |
| 1102 | toast.VelocitySpread = 2000 | |
| 1103 | toast.Lifetime = NumberRange.new(1) | |
| 1104 | toast.Speed = NumberRange.new(60) | |
| 1105 | toasterstoasttoast= {}
| |
| 1106 | for i=0, 19 do | |
| 1107 | toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 1108 | end | |
| 1109 | toast.Size = NumberSequence.new(toasterstoasttoast) | |
| 1110 | toast.Rate = 0 | |
| 1111 | toast.LockedToPart = false | |
| 1112 | toast.LightEmission = 0 | |
| 1113 | toast.Texture = "rbxassetid://436096230" | |
| 1114 | toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
| |
| 1115 | ||
| 1116 | function WhatHuh() | |
| 1117 | attack = true | |
| 1118 | hum.WalkSpeed = 1.01 | |
| 1119 | CreateSound("130766865", hed, 10, 1)
| |
| 1120 | Character.Head.face.Texture = "rbxassetid://276732672" | |
| 1121 | for i = 0,4,0.1 do | |
| 1122 | swait() | |
| 1123 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 1124 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3) | |
| 1125 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1126 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1127 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
| 1128 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
| 1129 | end | |
| 1130 | for i = 0,6.7,0.1 do | |
| 1131 | swait() | |
| 1132 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 1133 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3) | |
| 1134 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1135 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1136 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
| 1137 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
| 1138 | end | |
| 1139 | for i = 0,8.1,0.1 do | |
| 1140 | swait() | |
| 1141 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 1142 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3) | |
| 1143 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1144 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1145 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
| 1146 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
| 1147 | end | |
| 1148 | for i = 0,1,0.1 do | |
| 1149 | swait() | |
| 1150 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 1151 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3) | |
| 1152 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1153 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1154 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
| 1155 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
| 1156 | end | |
| 1157 | for i = 0,1,0.1 do | |
| 1158 | swait() | |
| 1159 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 1160 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3) | |
| 1161 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1162 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1163 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
| 1164 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
| 1165 | end | |
| 1166 | for i = 0,4,0.1 do | |
| 1167 | swait() | |
| 1168 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 1169 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3) | |
| 1170 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1171 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1172 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
| 1173 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
| 1174 | end | |
| 1175 | attack = false | |
| 1176 | Character.Head.face.Texture = "rbxassetid://620619801" | |
| 1177 | hum.WalkSpeed = 16 | |
| 1178 | end | |
| 1179 | ||
| 1180 | function EndMySufferingV3() --why | |
| 1181 | attack = true | |
| 1182 | hum.WalkSpeed = 1.01 | |
| 1183 | Character.Head.face.Texture = "rbxassetid://202210455" | |
| 1184 | local A = math.random(1,5) | |
| 1185 | if A == 1 then | |
| 1186 | meme.SoundId = "rbxassetid://295810519" | |
| 1187 | end | |
| 1188 | if A == 2 then | |
| 1189 | meme.SoundId = "rbxassetid://1124778077" | |
| 1190 | end | |
| 1191 | if A == 3 then | |
| 1192 | meme.SoundId = "rbxassetid://464157070" | |
| 1193 | end | |
| 1194 | if A == 4 then | |
| 1195 | meme.SoundId = "rbxassetid://146334595" | |
| 1196 | end | |
| 1197 | if A == 5 then | |
| 1198 | meme.SoundId = "rbxassetid://145536915" | |
| 1199 | end | |
| 1200 | meme:Play() | |
| 1201 | bass:Play() | |
| 1202 | joyemoji.Rate = 70 | |
| 1203 | LIT.Rate = 70 | |
| 1204 | ok.Rate = 70 | |
| 1205 | toast.Rate = 70 | |
| 1206 | ||
| 1207 | for i = 0,50,0.1 do | |
| 1208 | swait() | |
| 1209 | CameraEnshaking(1, 10) | |
| 1210 | bass.Parent = hed | |
| 1211 | meme.Parent = hed | |
| 1212 | rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15) | |
| 1213 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3) | |
| 1214 | RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1215 | LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15) | |
| 1216 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1) | |
| 1217 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1) | |
| 1218 | end | |
| 1219 | bass:Stop() | |
| 1220 | meme:Stop() | |
| 1221 | joyemoji.Rate = 0 | |
| 1222 | LIT.Rate = 0 | |
| 1223 | ok.Rate = 0 | |
| 1224 | toast.Rate = 0 | |
| 1225 | Character.Head.face.Texture = "rbxassetid://620619801" | |
| 1226 | attack = false | |
| 1227 | hum.WalkSpeed = 16 | |
| 1228 | end | |
| 1229 | ||
| 1230 | function slap() | |
| 1231 | attack = true | |
| 1232 | hum.WalkSpeed = 1.01 | |
| 1233 | local icri = CreateSound("1205111204", hed, 10, 1)
| |
| 1234 | swait(165) | |
| 1235 | local FRAME = tors.CFrame | |
| 1236 | repeat | |
| 1237 | swait() | |
| 1238 | Character.Head.face.Texture = "rbxassetid://582931093" | |
| 1239 | CameraEnshaking(1, 10) | |
| 1240 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1241 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1242 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1243 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 1244 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
| 1245 | tors.CFrame = FRAME * CF(0,1,0) | |
| 1246 | swait() | |
| 1247 | tors.CFrame = FRAME | |
| 1248 | until icri.Playing == false | |
| 1249 | Character.Head.face.Texture = "rbxassetid://620619801" | |
| 1250 | attack = false | |
| 1251 | hum.WalkSpeed = 16 | |
| 1252 | end | |
| 1253 | ||
| 1254 | function EndMySufferingV2() | |
| 1255 | attack = true | |
| 1256 | for i = 0,6,0.1 do | |
| 1257 | swait() | |
| 1258 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 1259 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1260 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1261 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1262 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1) | |
| 1263 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1) | |
| 1264 | end | |
| 1265 | CreateSound("1093102664", hed, 10, 1)
| |
| 1266 | CameraEnshaking(3, 8) | |
| 1267 | for i = 0,2,0.1 do | |
| 1268 | swait() | |
| 1269 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15) | |
| 1270 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4) | |
| 1271 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1272 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1273 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4) | |
| 1274 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4) | |
| 1275 | end | |
| 1276 | hum.MaxHealth = 0 | |
| 1277 | ragdoll(char) | |
| 1278 | CreateSound("135488453", hed, 5, 1)
| |
| 1279 | error("Seems like you just died.")
| |
| 1280 | end | |
| 1281 | ||
| 1282 | function Clerp(a, b, t) | |
| 1283 | local qa = {
| |
| 1284 | QuaternionFromCFrame(a) | |
| 1285 | } | |
| 1286 | local qb = {
| |
| 1287 | QuaternionFromCFrame(b) | |
| 1288 | } | |
| 1289 | local ax, ay, az = a.x, a.y, a.z | |
| 1290 | local bx, by, bz = b.x, b.y, b.z | |
| 1291 | local _t = 1 - t | |
| 1292 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1293 | end | |
| 1294 | ||
| 1295 | function Swait(NUMBER) | |
| 1296 | if NUMBER == 0 or NUMBER == nil then | |
| 1297 | ArtificialHB.Event:wait() | |
| 1298 | else | |
| 1299 | for i = 1, NUMBER do | |
| 1300 | ArtificialHB.Event:wait() | |
| 1301 | end | |
| 1302 | end | |
| 1303 | end | |
| 1304 | ||
| 1305 | function swait(num) | |
| 1306 | if num == 0 or num == nil then | |
| 1307 | game:service("RunService").Stepped:wait(0)
| |
| 1308 | else | |
| 1309 | for i = 0, num do | |
| 1310 | game:service("RunService").Stepped:wait(0)
| |
| 1311 | end | |
| 1312 | end | |
| 1313 | end | |
| 1314 | function thread(f) | |
| 1315 | coroutine.resume(coroutine.create(f)) | |
| 1316 | end | |
| 1317 | function clerp(a, b, t) | |
| 1318 | local qa = {
| |
| 1319 | QuaternionFromCFrame(a) | |
| 1320 | } | |
| 1321 | local qb = {
| |
| 1322 | QuaternionFromCFrame(b) | |
| 1323 | } | |
| 1324 | local ax, ay, az = a.x, a.y, a.z | |
| 1325 | local bx, by, bz = b.x, b.y, b.z | |
| 1326 | local _t = 1 - t | |
| 1327 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1328 | end | |
| 1329 | function ShockWave(Part, cframe1, cframe2, Damage, Size) | |
| 1330 | coroutine.resume(coroutine.create(function() | |
| 1331 | local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5)) | |
| 1332 | wave.Anchored = true | |
| 1333 | wave.CFrame = Part.CFrame * cframe1 | |
| 1334 | local Msh = Create("SpecialMesh"){
| |
| 1335 | Parent = wave, | |
| 1336 | MeshType = "Sphere" | |
| 1337 | } | |
| 1338 | Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
| |
| 1339 | for i = 0, 1, 0.2 do | |
| 1340 | wait() | |
| 1341 | local dir = wave.CFrame.lookVector * -1 | |
| 1342 | local pos = rayCast(wave.Position, dir, 5, Character) | |
| 1343 | wave.CFrame = wave.CFrame * cframe2 | |
| 1344 | table.insert(Effects, {
| |
| 1345 | wave, | |
| 1346 | "Sphere", | |
| 1347 | 0.01, | |
| 1348 | .03, | |
| 1349 | .03, | |
| 1350 | .03, | |
| 1351 | }) | |
| 1352 | end | |
| 1353 | end)) | |
| 1354 | end | |
| 1355 | ||
| 1356 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1357 | MakeForm(RightHole,"Cyl") | |
| 1358 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1359 | MakeForm(LeftHole,"Cyl") | |
| 1360 | ||
| 1361 | function getbloody(victim,amount) | |
| 1362 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 1363 | PART.CFrame = victim.CFrame | |
| 1364 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1365 | Debris:AddItem(PART,5) | |
| 1366 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1367 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1368 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1369 | local prtcl = asd:Clone() | |
| 1370 | prtcl.Parent = PART | |
| 1371 | prtcl:Emit(amount*10) | |
| 1372 | end | |
| 1373 | ||
| 1374 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
| 1375 | local type = type | |
| 1376 | local rng = Instance.new("Part", char)
| |
| 1377 | rng.Anchored = true | |
| 1378 | rng.BrickColor = color | |
| 1379 | rng.CanCollide = false | |
| 1380 | rng.FormFactor = 3 | |
| 1381 | rng.Name = "Ring" | |
| 1382 | rng.Material = "Neon" | |
| 1383 | rng.Size = Vector3.new(1, 1, 1) | |
| 1384 | rng.Transparency = 0 | |
| 1385 | rng.TopSurface = 0 | |
| 1386 | rng.BottomSurface = 0 | |
| 1387 | rng.CFrame = pos | |
| 1388 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 1389 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1390 | rngm.MeshType = "Brick" | |
| 1391 | rngm.Scale = VT(x1,y1,z1) | |
| 1392 | if rainbowmode == true then | |
| 1393 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1394 | end | |
| 1395 | local scaler2 = 1 | |
| 1396 | local speeder = FastSpeed/10 | |
| 1397 | if type == "Add" then | |
| 1398 | scaler2 = 1*value | |
| 1399 | elseif type == "Divide" then | |
| 1400 | scaler2 = 1/value | |
| 1401 | end | |
| 1402 | coroutine.resume(coroutine.create(function() | |
| 1403 | for i = 0,10/bonuspeed,0.1 do | |
| 1404 | swait() | |
| 1405 | if type == "Add" then | |
| 1406 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1407 | elseif type == "Divide" then | |
| 1408 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1409 | end | |
| 1410 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
| 1411 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 1412 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1413 | end | |
| 1414 | rng:Destroy() | |
| 1415 | end)) | |
| 1416 | end | |
| 1417 | New = function(Object, Parent, Name, Data) | |
| 1418 | local Object = Instance.new(Object) | |
| 1419 | for Index, Value in pairs(Data or {}) do
| |
| 1420 | Object[Index] = Value | |
| 1421 | end | |
| 1422 | Object.Parent = Parent | |
| 1423 | Object.Name = Name | |
| 1424 | return Object | |
| 1425 | end | |
| 1426 | function QuaternionFromCFrame(cf) | |
| 1427 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1428 | local trace = m00 + m11 + m22 | |
| 1429 | if trace > 0 then | |
| 1430 | local s = math.sqrt(1 + trace) | |
| 1431 | local recip = 0.5 / s | |
| 1432 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1433 | else | |
| 1434 | local i = 0 | |
| 1435 | if m00 < m11 then | |
| 1436 | i = 1 | |
| 1437 | end | |
| 1438 | if m22 > (i == 0 and m00 or m11) then | |
| 1439 | i = 2 | |
| 1440 | end | |
| 1441 | if i == 0 then | |
| 1442 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1443 | local recip = 0.5 / s | |
| 1444 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1445 | elseif i == 1 then | |
| 1446 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1447 | local recip = 0.5 / s | |
| 1448 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1449 | elseif i == 2 then | |
| 1450 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1451 | local recip = 0.5 / s | |
| 1452 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1453 | end | |
| 1454 | end | |
| 1455 | end | |
| 1456 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1457 | local xs, ys, zs = x + x, y + y, z + z | |
| 1458 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1459 | local xx = x * xs | |
| 1460 | local xy = x * ys | |
| 1461 | local xz = x * zs | |
| 1462 | local yy = y * ys | |
| 1463 | local yz = y * zs | |
| 1464 | local zz = z * zs | |
| 1465 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1466 | end | |
| 1467 | ||
| 1468 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1469 | function WACKYEFFECT(Table) | |
| 1470 | local TYPE = (Table.EffectType or "Sphere") | |
| 1471 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1472 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1473 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1474 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1475 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1476 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1477 | local ROTATION1 = (Table.RotationX or 0) | |
| 1478 | local ROTATION2 = (Table.RotationY or 0) | |
| 1479 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1480 | local MATERIAL = (Table.Material or "Neon") | |
| 1481 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1482 | local TIME = (Table.Time or 45) | |
| 1483 | local SOUNDID = (Table.SoundID or nil) | |
| 1484 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1485 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1486 | coroutine.resume(coroutine.create(function() | |
| 1487 | local PLAYSSOUND = false | |
| 1488 | local SOUND = nil | |
| 1489 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1490 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1491 | PLAYSSOUND = true | |
| 1492 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1493 | end | |
| 1494 | EFFECT.Color = COLOR | |
| 1495 | local MSH = nil | |
| 1496 | if TYPE == "Sphere" then | |
| 1497 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1498 | elseif TYPE == "Block" then | |
| 1499 | MSH = IT("BlockMesh",EFFECT)
| |
| 1500 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1501 | elseif TYPE == "Wave" then | |
| 1502 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1503 | elseif TYPE == "Ring" then | |
| 1504 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1505 | elseif TYPE == "Slash" then | |
| 1506 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1507 | elseif TYPE == "Round Slash" then | |
| 1508 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1509 | elseif TYPE == "Swirl" then | |
| 1510 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1511 | elseif TYPE == "Skull" then | |
| 1512 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1513 | elseif TYPE == "Crystal" then | |
| 1514 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1515 | end | |
| 1516 | if MSH ~= nil then | |
| 1517 | local MOVESPEED = nil | |
| 1518 | if MOVEDIRECTION ~= nil then | |
| 1519 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1520 | end | |
| 1521 | local GROWTH = SIZE - ENDSIZE | |
| 1522 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1523 | if TYPE == "Block" then | |
| 1524 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1525 | else | |
| 1526 | EFFECT.CFrame = CFRAME | |
| 1527 | end | |
| 1528 | for LOOP = 1, TIME+1 do | |
| 1529 | Swait() | |
| 1530 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1531 | if TYPE == "Wave" then | |
| 1532 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1533 | end | |
| 1534 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1535 | if TYPE == "Block" then | |
| 1536 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1537 | else | |
| 1538 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1539 | end | |
| 1540 | if MOVEDIRECTION ~= nil then | |
| 1541 | local ORI = EFFECT.Orientation | |
| 1542 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1543 | EFFECT.Orientation = ORI | |
| 1544 | end | |
| 1545 | end | |
| 1546 | if PLAYSSOUND == false then | |
| 1547 | EFFECT:remove() | |
| 1548 | else | |
| 1549 | repeat Swait() until SOUND.Playing == false | |
| 1550 | EFFECT:remove() | |
| 1551 | end | |
| 1552 | else | |
| 1553 | if PLAYSSOUND == false then | |
| 1554 | EFFECT:remove() | |
| 1555 | else | |
| 1556 | repeat Swait() until SOUND.Playing == false | |
| 1557 | EFFECT:remove() | |
| 1558 | end | |
| 1559 | end | |
| 1560 | end)) | |
| 1561 | end | |
| 1562 | ||
| 1563 | ||
| 1564 | function QuaternionSlerp(a, b, t) | |
| 1565 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1566 | local startInterp, finishInterp | |
| 1567 | if cosTheta >= 1.0E-4 then | |
| 1568 | if 1 - cosTheta > 1.0E-4 then | |
| 1569 | local theta = math.acos(cosTheta) | |
| 1570 | local invSinTheta = 1 / Sin(theta) | |
| 1571 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 1572 | finishInterp = Sin(t * theta) * invSinTheta | |
| 1573 | else | |
| 1574 | startInterp = 1 - t | |
| 1575 | finishInterp = t | |
| 1576 | end | |
| 1577 | elseif 1 + cosTheta > 1.0E-4 then | |
| 1578 | local theta = math.acos(-cosTheta) | |
| 1579 | local invSinTheta = 1 / Sin(theta) | |
| 1580 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 1581 | finishInterp = Sin(t * theta) * invSinTheta | |
| 1582 | else | |
| 1583 | startInterp = t - 1 | |
| 1584 | finishInterp = t | |
| 1585 | end | |
| 1586 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1587 | end | |
| 1588 | function rayCast(Position, Direction, Range, Ignore) | |
| 1589 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 1590 | end | |
| 1591 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 1592 | local Create = RbxUtility.Create | |
| 1593 | ||
| 1594 | ------------------------------------------------------- | |
| 1595 | --Start Damage Function-- | |
| 1596 | ------------------------------------------------------- | |
| 1597 | function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
| 1598 | local type = type | |
| 1599 | local rng = Instance.new("Part", char)
| |
| 1600 | rng.Anchored = true | |
| 1601 | rng.BrickColor = color | |
| 1602 | rng.CanCollide = false | |
| 1603 | rng.FormFactor = 3 | |
| 1604 | rng.Name = "Ring" | |
| 1605 | rng.Material = "Neon" | |
| 1606 | rng.Size = Vector3.new(1, 1, 1) | |
| 1607 | rng.Transparency = 0 | |
| 1608 | rng.TopSurface = 0 | |
| 1609 | rng.BottomSurface = 0 | |
| 1610 | rng.CFrame = pos | |
| 1611 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1612 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1613 | rngm.MeshType = "Sphere" | |
| 1614 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1615 | local scaler2 = 1 | |
| 1616 | local speeder = FastSpeed | |
| 1617 | if type == "Add" then | |
| 1618 | scaler2 = 1 * value | |
| 1619 | elseif type == "Divide" then | |
| 1620 | scaler2 = 1 / value | |
| 1621 | end | |
| 1622 | coroutine.resume(coroutine.create(function() | |
| 1623 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1624 | swait() | |
| 1625 | if type == "Add" then | |
| 1626 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1627 | elseif type == "Divide" then | |
| 1628 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1629 | end | |
| 1630 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1631 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1632 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1633 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1634 | end | |
| 1635 | rng:Destroy() | |
| 1636 | end)) | |
| 1637 | end | |
| 1638 | ----------------------------- | |
| 1639 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 1640 | if hit.Parent == nil then | |
| 1641 | return | |
| 1642 | end | |
| 1643 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1644 | for _, v in pairs(hit.Parent:children()) do | |
| 1645 | if v:IsA("Humanoid") then
| |
| 1646 | h = v | |
| 1647 | end | |
| 1648 | end | |
| 1649 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 1650 | ||
| 1651 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 1652 | end | |
| 1653 | ||
| 1654 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1655 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 1656 | if hit.Parent.DebounceHit.Value == true then | |
| 1657 | return | |
| 1658 | end | |
| 1659 | end | |
| 1660 | if insta == true then | |
| 1661 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 1662 | end | |
| 1663 | local c = Create("ObjectValue"){
| |
| 1664 | Name = "creator", | |
| 1665 | Value = game:service("Players").LocalPlayer,
| |
| 1666 | Parent = h, | |
| 1667 | } | |
| 1668 | game:GetService("Debris"):AddItem(c, .5)
| |
| 1669 | if HitSound ~= nil and HitPitch ~= nil then | |
| 1670 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 1671 | end | |
| 1672 | local Damage = math.random(minim, maxim) | |
| 1673 | local blocked = false | |
| 1674 | local block = hit.Parent:findFirstChild("Block")
| |
| 1675 | if block ~= nil then | |
| 1676 | if block.className == "IntValue" then | |
| 1677 | if block.Value > 0 then | |
| 1678 | blocked = true | |
| 1679 | block.Value = block.Value - 1 | |
| 1680 | print(block.Value) | |
| 1681 | end | |
| 1682 | end | |
| 1683 | end | |
| 1684 | if blocked == false then | |
| 1685 | h.Health = h.Health - Damage | |
| 1686 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 1687 | else | |
| 1688 | h.Health = h.Health - (Damage / 2) | |
| 1689 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 1690 | end | |
| 1691 | if Type == "Knockdown" then | |
| 1692 | local hum = hit.Parent.Humanoid | |
| 1693 | hum.PlatformStand = true | |
| 1694 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1695 | swait(1) | |
| 1696 | HHumanoid.PlatformStand = false | |
| 1697 | end), hum) | |
| 1698 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 1699 | local bodvol = Create("BodyVelocity"){
| |
| 1700 | velocity = angle * knockback, | |
| 1701 | P = 5000, | |
| 1702 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 1703 | Parent = hit, | |
| 1704 | } | |
| 1705 | local rl = Create("BodyAngularVelocity"){
| |
| 1706 | P = 3000, | |
| 1707 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 1708 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 1709 | Parent = hit, | |
| 1710 | } | |
| 1711 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 1712 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 1713 | elseif Type == "Random Guy" then | |
| 1714 | local vp = Create("BodyVelocity"){
| |
| 1715 | P = 500, | |
| 1716 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 1717 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 1718 | } | |
| 1719 | if knockback > 0 then | |
| 1720 | vp.Parent = hit.Parent.Torso | |
| 1721 | end | |
| 1722 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 1723 | elseif Type == "Up" then | |
| 1724 | local bodyVelocity = Create("BodyVelocity"){
| |
| 1725 | velocity = Vector3.new(0, 20, 0), | |
| 1726 | P = 5000, | |
| 1727 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 1728 | Parent = hit, | |
| 1729 | } | |
| 1730 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 1731 | elseif Type == "DarkUp" then | |
| 1732 | coroutine.resume(coroutine.create(function() | |
| 1733 | for i = 0, 1, 0.1 do | |
| 1734 | swait() | |
| 1735 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 1736 | end | |
| 1737 | end)) | |
| 1738 | local bodyVelocity = Create("BodyVelocity"){
| |
| 1739 | velocity = Vector3.new(0, 20, 0), | |
| 1740 | P = 5000, | |
| 1741 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 1742 | Parent = hit, | |
| 1743 | } | |
| 1744 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 1745 | elseif Type == "Snare" then | |
| 1746 | local bp = Create("BodyPosition"){
| |
| 1747 | P = 2000, | |
| 1748 | D = 100, | |
| 1749 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1750 | position = hit.Parent.Torso.Position, | |
| 1751 | Parent = hit.Parent.Torso, | |
| 1752 | } | |
| 1753 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1754 | elseif Type == "Freeze" then | |
| 1755 | local BodPos = Create("BodyPosition"){
| |
| 1756 | P = 50000, | |
| 1757 | D = 1000, | |
| 1758 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1759 | position = hit.Parent.Torso.Position, | |
| 1760 | Parent = hit.Parent.Torso, | |
| 1761 | } | |
| 1762 | local BodGy = Create("BodyGyro") {
| |
| 1763 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 1764 | P = 20e+003, | |
| 1765 | Parent = hit.Parent.Torso, | |
| 1766 | cframe = hit.Parent.Torso.CFrame, | |
| 1767 | } | |
| 1768 | hit.Parent.Torso.Anchored = true | |
| 1769 | coroutine.resume(coroutine.create(function(Part) | |
| 1770 | swait(1.5) | |
| 1771 | Part.Anchored = false | |
| 1772 | end), hit.Parent.Torso) | |
| 1773 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 1774 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 1775 | end | |
| 1776 | local debounce = Create("BoolValue"){
| |
| 1777 | Name = "DebounceHit", | |
| 1778 | Parent = hit.Parent, | |
| 1779 | Value = true, | |
| 1780 | } | |
| 1781 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 1782 | c = Create("ObjectValue"){
| |
| 1783 | Name = "creator", | |
| 1784 | Value = Player, | |
| 1785 | Parent = h, | |
| 1786 | } | |
| 1787 | game:GetService("Debris"):AddItem(c, .5)
| |
| 1788 | end | |
| 1789 | end | |
| 1790 | ------------------------------------------------------- | |
| 1791 | --End Damage Function-- | |
| 1792 | ------------------------------------------------------- | |
| 1793 | ||
| 1794 | ------------------------------------------------------- | |
| 1795 | --Start Damage Function Customization-- | |
| 1796 | ------------------------------------------------------- | |
| 1797 | function ShowDamage(Pos, Text, Time, Color) | |
| 1798 | local Rate = (1 / 30) | |
| 1799 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 1800 | local Text = (Text or "") | |
| 1801 | local Time = (Time or 2) | |
| 1802 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 1803 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 1804 | EffectPart.Anchored = true | |
| 1805 | local BillboardGui = Create("BillboardGui"){
| |
| 1806 | Size = UDim2.new(3, 0, 3, 0), | |
| 1807 | Adornee = EffectPart, | |
| 1808 | Parent = EffectPart, | |
| 1809 | } | |
| 1810 | local TextLabel = Create("TextLabel"){
| |
| 1811 | BackgroundTransparency = 1, | |
| 1812 | Size = UDim2.new(1, 0, 1, 0), | |
| 1813 | Text = Text, | |
| 1814 | Font = "Bodoni", | |
| 1815 | TextColor3 = Color, | |
| 1816 | TextScaled = true, | |
| 1817 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 1818 | Parent = BillboardGui, | |
| 1819 | } | |
| 1820 | game.Debris:AddItem(EffectPart, (Time)) | |
| 1821 | EffectPart.Parent = game:GetService("Workspace")
| |
| 1822 | delay(0, function() | |
| 1823 | local Frames = (Time / Rate) | |
| 1824 | for Frame = 1, Frames do | |
| 1825 | wait(Rate) | |
| 1826 | local Percent = (Frame / Frames) | |
| 1827 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 1828 | TextLabel.TextTransparency = Percent | |
| 1829 | end | |
| 1830 | if EffectPart and EffectPart.Parent then | |
| 1831 | EffectPart:Destroy() | |
| 1832 | end | |
| 1833 | end) | |
| 1834 | end | |
| 1835 | ------------------------------------------------------- | |
| 1836 | --End Damage Function Customization-- | |
| 1837 | ------------------------------------------------------- | |
| 1838 | ||
| 1839 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 1840 | for _, c in pairs(workspace:children()) do | |
| 1841 | local hum = c:findFirstChild("Humanoid")
| |
| 1842 | if hum ~= nil then | |
| 1843 | local head = c:findFirstChild("Head")
| |
| 1844 | if head ~= nil then | |
| 1845 | local targ = head.Position - Part.Position | |
| 1846 | local mag = targ.magnitude | |
| 1847 | if magni >= mag and c.Name ~= plr.Name then | |
| 1848 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 1849 | end | |
| 1850 | end | |
| 1851 | end | |
| 1852 | end | |
| 1853 | end | |
| 1854 | ||
| 1855 | ||
| 1856 | CFuncs = {
| |
| 1857 | Part = {
| |
| 1858 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1859 | local Part = Create("Part")({
| |
| 1860 | Parent = Parent, | |
| 1861 | Reflectance = Reflectance, | |
| 1862 | Transparency = Transparency, | |
| 1863 | CanCollide = false, | |
| 1864 | Locked = true, | |
| 1865 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1866 | Name = Name, | |
| 1867 | Size = Size, | |
| 1868 | Material = Material | |
| 1869 | }) | |
| 1870 | RemoveOutlines(Part) | |
| 1871 | return Part | |
| 1872 | end | |
| 1873 | }, | |
| 1874 | Mesh = {
| |
| 1875 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1876 | local Msh = Create(Mesh)({
| |
| 1877 | Parent = Part, | |
| 1878 | Offset = OffSet, | |
| 1879 | Scale = Scale | |
| 1880 | }) | |
| 1881 | if Mesh == "SpecialMesh" then | |
| 1882 | Msh.MeshType = MeshType | |
| 1883 | Msh.MeshId = MeshId | |
| 1884 | end | |
| 1885 | return Msh | |
| 1886 | end | |
| 1887 | }, | |
| 1888 | Mesh = {
| |
| 1889 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1890 | local Msh = Create(Mesh)({
| |
| 1891 | Parent = Part, | |
| 1892 | Offset = OffSet, | |
| 1893 | Scale = Scale | |
| 1894 | }) | |
| 1895 | if Mesh == "SpecialMesh" then | |
| 1896 | Msh.MeshType = MeshType | |
| 1897 | Msh.MeshId = MeshId | |
| 1898 | end | |
| 1899 | return Msh | |
| 1900 | end | |
| 1901 | }, | |
| 1902 | Weld = {
| |
| 1903 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 1904 | local Weld = Create("Weld")({
| |
| 1905 | Parent = Parent, | |
| 1906 | Part0 = Part0, | |
| 1907 | Part1 = Part1, | |
| 1908 | C0 = C0, | |
| 1909 | C1 = C1 | |
| 1910 | }) | |
| 1911 | return Weld | |
| 1912 | end | |
| 1913 | }, | |
| 1914 | Sound = {
| |
| 1915 | Create = function(id, par, vol, pit) | |
| 1916 | coroutine.resume(coroutine.create(function() | |
| 1917 | local S = Create("Sound")({
| |
| 1918 | Volume = vol, | |
| 1919 | Pitch = pit or 1, | |
| 1920 | SoundId = id, | |
| 1921 | Parent = par or workspace | |
| 1922 | }) | |
| 1923 | wait() | |
| 1924 | S:play() | |
| 1925 | game:GetService("Debris"):AddItem(S, 6)
| |
| 1926 | end)) | |
| 1927 | end | |
| 1928 | }, | |
| 1929 | ParticleEmitter = {
| |
| 1930 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 1931 | local fp = Create("ParticleEmitter")({
| |
| 1932 | Parent = Parent, | |
| 1933 | Color = ColorSequence.new(Color1, Color2), | |
| 1934 | LightEmission = LightEmission, | |
| 1935 | Size = Size, | |
| 1936 | Texture = Texture, | |
| 1937 | Transparency = Transparency, | |
| 1938 | ZOffset = ZOffset, | |
| 1939 | Acceleration = Accel, | |
| 1940 | Drag = Drag, | |
| 1941 | LockedToPart = LockedToPart, | |
| 1942 | VelocityInheritance = VelocityInheritance, | |
| 1943 | EmissionDirection = EmissionDirection, | |
| 1944 | Enabled = Enabled, | |
| 1945 | Lifetime = LifeTime, | |
| 1946 | Rate = Rate, | |
| 1947 | Rotation = Rotation, | |
| 1948 | RotSpeed = RotSpeed, | |
| 1949 | Speed = Speed, | |
| 1950 | VelocitySpread = VelocitySpread | |
| 1951 | }) | |
| 1952 | return fp | |
| 1953 | end | |
| 1954 | } | |
| 1955 | } | |
| 1956 | function RemoveOutlines(part) | |
| 1957 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1958 | end | |
| 1959 | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1960 | local Part = Create("Part")({
| |
| 1961 | formFactor = FormFactor, | |
| 1962 | Parent = Parent, | |
| 1963 | Reflectance = Reflectance, | |
| 1964 | Transparency = Transparency, | |
| 1965 | CanCollide = false, | |
| 1966 | Locked = true, | |
| 1967 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1968 | Name = Name, | |
| 1969 | Size = Size, | |
| 1970 | Material = Material | |
| 1971 | }) | |
| 1972 | RemoveOutlines(Part) | |
| 1973 | return Part | |
| 1974 | end | |
| 1975 | function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1976 | local Msh = Create(Mesh)({
| |
| 1977 | Parent = Part, | |
| 1978 | Offset = OffSet, | |
| 1979 | Scale = Scale | |
| 1980 | }) | |
| 1981 | if Mesh == "SpecialMesh" then | |
| 1982 | Msh.MeshType = MeshType | |
| 1983 | Msh.MeshId = MeshId | |
| 1984 | end | |
| 1985 | return Msh | |
| 1986 | end | |
| 1987 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 1988 | local Weld = Create("Weld")({
| |
| 1989 | Parent = Parent, | |
| 1990 | Part0 = Part0, | |
| 1991 | Part1 = Part1, | |
| 1992 | C0 = C0, | |
| 1993 | C1 = C1 | |
| 1994 | }) | |
| 1995 | return Weld | |
| 1996 | end | |
| 1997 | ||
| 1998 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1999 | local NEWWELD = IT(TYPE) | |
| 2000 | NEWWELD.Part0 = PART0 | |
| 2001 | NEWWELD.Part1 = PART1 | |
| 2002 | NEWWELD.C0 = C0 | |
| 2003 | NEWWELD.C1 = C1 | |
| 2004 | NEWWELD.Parent = PARENT | |
| 2005 | return NEWWELD | |
| 2006 | end | |
| 2007 | ||
| 2008 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
| |
| 2009 | ||
| 2010 | ------------------------------------------------------- | |
| 2011 | --Start Effect Function-- | |
| 2012 | ------------------------------------------------------- | |
| 2013 | EffectModel = Instance.new("Model", char)
| |
| 2014 | Effects = {
| |
| 2015 | Block = {
| |
| 2016 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2017 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2018 | prt.Anchored = true | |
| 2019 | prt.CFrame = cframe | |
| 2020 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2021 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2022 | if Type == 1 or Type == nil then | |
| 2023 | table.insert(Effects, {
| |
| 2024 | prt, | |
| 2025 | "Block1", | |
| 2026 | delay, | |
| 2027 | x3, | |
| 2028 | y3, | |
| 2029 | z3, | |
| 2030 | msh | |
| 2031 | }) | |
| 2032 | elseif Type == 2 then | |
| 2033 | table.insert(Effects, {
| |
| 2034 | prt, | |
| 2035 | "Block2", | |
| 2036 | delay, | |
| 2037 | x3, | |
| 2038 | y3, | |
| 2039 | z3, | |
| 2040 | msh | |
| 2041 | }) | |
| 2042 | else | |
| 2043 | table.insert(Effects, {
| |
| 2044 | prt, | |
| 2045 | "Block3", | |
| 2046 | delay, | |
| 2047 | x3, | |
| 2048 | y3, | |
| 2049 | z3, | |
| 2050 | msh | |
| 2051 | }) | |
| 2052 | end | |
| 2053 | end | |
| 2054 | }, | |
| 2055 | Sphere = {
| |
| 2056 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2057 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2058 | prt.Anchored = true | |
| 2059 | prt.CFrame = cframe | |
| 2060 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2061 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2062 | table.insert(Effects, {
| |
| 2063 | prt, | |
| 2064 | "Cylinder", | |
| 2065 | delay, | |
| 2066 | x3, | |
| 2067 | y3, | |
| 2068 | z3, | |
| 2069 | msh | |
| 2070 | }) | |
| 2071 | end | |
| 2072 | }, | |
| 2073 | Cylinder = {
| |
| 2074 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2075 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2076 | prt.Anchored = true | |
| 2077 | prt.CFrame = cframe | |
| 2078 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2079 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2080 | table.insert(Effects, {
| |
| 2081 | prt, | |
| 2082 | "Cylinder", | |
| 2083 | delay, | |
| 2084 | x3, | |
| 2085 | y3, | |
| 2086 | z3, | |
| 2087 | msh | |
| 2088 | }) | |
| 2089 | end | |
| 2090 | }, | |
| 2091 | Wave = {
| |
| 2092 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2093 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2094 | prt.Anchored = true | |
| 2095 | prt.CFrame = cframe | |
| 2096 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 2097 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2098 | table.insert(Effects, {
| |
| 2099 | prt, | |
| 2100 | "Cylinder", | |
| 2101 | delay, | |
| 2102 | x3 / 60, | |
| 2103 | y3 / 60, | |
| 2104 | z3 / 60, | |
| 2105 | msh | |
| 2106 | }) | |
| 2107 | end | |
| 2108 | }, | |
| 2109 | Ring = {
| |
| 2110 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2111 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2112 | prt.Anchored = true | |
| 2113 | prt.CFrame = cframe | |
| 2114 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2115 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2116 | table.insert(Effects, {
| |
| 2117 | prt, | |
| 2118 | "Cylinder", | |
| 2119 | delay, | |
| 2120 | x3, | |
| 2121 | y3, | |
| 2122 | z3, | |
| 2123 | msh | |
| 2124 | }) | |
| 2125 | end | |
| 2126 | }, | |
| 2127 | Break = {
| |
| 2128 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 2129 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2130 | prt.Anchored = true | |
| 2131 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2132 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2133 | local num = math.random(10, 50) / 1000 | |
| 2134 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2135 | table.insert(Effects, {
| |
| 2136 | prt, | |
| 2137 | "Shatter", | |
| 2138 | num, | |
| 2139 | prt.CFrame, | |
| 2140 | math.random() - math.random(), | |
| 2141 | 0, | |
| 2142 | math.random(50, 100) / 100 | |
| 2143 | }) | |
| 2144 | end | |
| 2145 | }, | |
| 2146 | Spiral = {
| |
| 2147 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2148 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2149 | prt.Anchored = true | |
| 2150 | prt.CFrame = cframe | |
| 2151 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2152 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2153 | table.insert(Effects, {
| |
| 2154 | prt, | |
| 2155 | "Cylinder", | |
| 2156 | delay, | |
| 2157 | x3, | |
| 2158 | y3, | |
| 2159 | z3, | |
| 2160 | msh | |
| 2161 | }) | |
| 2162 | end | |
| 2163 | }, | |
| 2164 | Push = {
| |
| 2165 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2166 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2167 | prt.Anchored = true | |
| 2168 | prt.CFrame = cframe | |
| 2169 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2170 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2171 | table.insert(Effects, {
| |
| 2172 | prt, | |
| 2173 | "Cylinder", | |
| 2174 | delay, | |
| 2175 | x3, | |
| 2176 | y3, | |
| 2177 | z3, | |
| 2178 | msh | |
| 2179 | }) | |
| 2180 | end | |
| 2181 | } | |
| 2182 | } | |
| 2183 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 2184 | local fp = IT("Part")
| |
| 2185 | fp.formFactor = formfactor | |
| 2186 | fp.Parent = parent | |
| 2187 | fp.Reflectance = reflectance | |
| 2188 | fp.Transparency = transparency | |
| 2189 | fp.CanCollide = false | |
| 2190 | fp.Locked = true | |
| 2191 | fp.BrickColor = brickcolor | |
| 2192 | fp.Name = name | |
| 2193 | fp.Size = size | |
| 2194 | fp.Position = tors.Position | |
| 2195 | RemoveOutlines(fp) | |
| 2196 | fp.Material = "Neon" | |
| 2197 | fp:BreakJoints() | |
| 2198 | return fp | |
| 2199 | end | |
| 2200 | ||
| 2201 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 2202 | local mesh = IT(Mesh) | |
| 2203 | mesh.Parent = part | |
| 2204 | if Mesh == "SpecialMesh" then | |
| 2205 | mesh.MeshType = meshtype | |
| 2206 | if meshid ~= "nil" then | |
| 2207 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 2208 | end | |
| 2209 | end | |
| 2210 | mesh.Offset = offset | |
| 2211 | mesh.Scale = scale | |
| 2212 | return mesh | |
| 2213 | end | |
| 2214 | ||
| 2215 | function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 2216 | local type = type | |
| 2217 | local rng = Instance.new("Part", char)
| |
| 2218 | rng.Anchored = true | |
| 2219 | rng.BrickColor = color | |
| 2220 | rng.CanCollide = false | |
| 2221 | rng.FormFactor = 3 | |
| 2222 | rng.Name = "Ring" | |
| 2223 | rng.Material = "Neon" | |
| 2224 | rng.Size = Vector3.new(1, 1, 1) | |
| 2225 | rng.Transparency = 1 | |
| 2226 | rng.TopSurface = 0 | |
| 2227 | rng.BottomSurface = 0 | |
| 2228 | rng.CFrame = pos | |
| 2229 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 2230 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2231 | rngm.MeshType = MType | |
| 2232 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 2233 | local scaler2 = 1 | |
| 2234 | local speeder = FastSpeed | |
| 2235 | if type == "Add" then | |
| 2236 | scaler2 = 1 * value | |
| 2237 | elseif type == "Divide" then | |
| 2238 | scaler2 = 1 / value | |
| 2239 | end | |
| 2240 | coroutine.resume(coroutine.create(function() | |
| 2241 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 2242 | swait() | |
| 2243 | if type == "Add" then | |
| 2244 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 2245 | elseif type == "Divide" then | |
| 2246 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 2247 | end | |
| 2248 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 2249 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 2250 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
| 2251 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 2252 | end | |
| 2253 | rng:Destroy() | |
| 2254 | end)) | |
| 2255 | end | |
| 2256 | ||
| 2257 | function Cryo_Freeze() | |
| 2258 | attack = true | |
| 2259 | for i = 0,5.2,0.03 do | |
| 2260 | swait() | |
| 2261 | Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2262 | Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2263 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2264 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2265 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2266 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2267 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2268 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2269 | end | |
| 2270 | CreateSound("331666100", tors, 10, 1)
| |
| 2271 | Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
| |
| 2272 | for i = 1,3,0.1 do | |
| 2273 | hum.WalkSpeed = 0.10 | |
| 2274 | MagniDamage(tors, 400, 1, 10, 0, "Normal") | |
| 2275 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2276 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 2277 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 2278 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2279 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 2280 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 2281 | end | |
| 2282 | for i = 1,10,0.1 do | |
| 2283 | swait(10) | |
| 2284 | hum.WalkSpeed = 0.10 | |
| 2285 | MagniDamage(tors, 400, 1, 1, 0, "Normal") | |
| 2286 | Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
| |
| 2287 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2288 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 2289 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 2290 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2291 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 2292 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 2293 | end | |
| 2294 | wait(.6) | |
| 2295 | attack = false | |
| 2296 | end | |
| 2297 | ||
| 2298 | function Painful_Stomp2() | |
| 2299 | attack = true | |
| 2300 | for i = 0,5.2,0.1 do | |
| 2301 | swait() | |
| 2302 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2303 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2304 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2305 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2306 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2307 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2308 | end | |
| 2309 | CreateSound("331666100", char, 10, 1)
| |
| 2310 | Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
| |
| 2311 | Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
| |
| 2312 | Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
| |
| 2313 | Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
| |
| 2314 | Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
| |
| 2315 | Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
| |
| 2316 | Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
| |
| 2317 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 2318 | if v:FindFirstChild("Head") then
| |
| 2319 | Eviscerate(v) | |
| 2320 | end | |
| 2321 | end | |
| 2322 | coroutine.resume(coroutine.create(function() | |
| 2323 | for i = 0,2.8,0.1 do | |
| 2324 | swait() | |
| 2325 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 2326 | end | |
| 2327 | for i = 0,1.8,0.1 do | |
| 2328 | swait() | |
| 2329 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 2330 | end | |
| 2331 | end)) | |
| 2332 | for i = 0,3.7,0.1 do | |
| 2333 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 2334 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2335 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
| 2336 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
| 2337 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2338 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2339 | end | |
| 2340 | wait(.6) | |
| 2341 | attack = false | |
| 2342 | end | |
| 2343 | ||
| 2344 | function Painful_Stomp() | |
| 2345 | attack = true | |
| 2346 | for i = 0,5.2,0.1 do | |
| 2347 | swait() | |
| 2348 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2349 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2350 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2351 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2352 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2353 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2354 | end | |
| 2355 | CreateSound("331666100", char, 10, 1)
| |
| 2356 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 2357 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 2358 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 2359 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 2360 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
| 2361 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
| 2362 | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
| 2363 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 2364 | if v:FindFirstChild("Head") then
| |
| 2365 | Eviscerate(v) | |
| 2366 | end | |
| 2367 | end | |
| 2368 | coroutine.resume(coroutine.create(function() | |
| 2369 | for i = 0,2.8,0.1 do | |
| 2370 | swait() | |
| 2371 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 2372 | end | |
| 2373 | for i = 0,1.8,0.1 do | |
| 2374 | swait() | |
| 2375 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 2376 | end | |
| 2377 | end)) | |
| 2378 | for i = 0,3.7,0.1 do | |
| 2379 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 2380 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2381 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
| 2382 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
| 2383 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2384 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2385 | end | |
| 2386 | wait(.6) | |
| 2387 | attack = false | |
| 2388 | end | |
| 2389 | ||
| 2390 | function HAAAAA() --HTGJHYG | |
| 2391 | attack = true | |
| 2392 | hum.WalkSpeed = 0.30 | |
| 2393 | CreateSound("794081034", hed, 10, 1)
| |
| 2394 | Character.Head.face.Texture = "rbxassetid://396389196" | |
| 2395 | for i = 0,2,0.1 do | |
| 2396 | swait() | |
| 2397 | CameraEnshaking(1, 2) | |
| 2398 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2399 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3) | |
| 2400 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2401 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2402 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1) | |
| 2403 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1) | |
| 2404 | end | |
| 2405 | for i = 0,14.7,0.1 do | |
| 2406 | swait() | |
| 2407 | CameraEnshaking(1, 3) | |
| 2408 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15) | |
| 2409 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3) | |
| 2410 | RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15) | |
| 2411 | LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15) | |
| 2412 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1) | |
| 2413 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1) | |
| 2414 | end | |
| 2415 | attack = false | |
| 2416 | Character.Head.face.Texture = "rbxassetid://620619801" | |
| 2417 | hum.WalkSpeed = 16 | |
| 2418 | end | |
| 2419 | ||
| 2420 | function Hell_From_Above() | |
| 2421 | local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 2422 | attack = true | |
| 2423 | hum.WalkSpeed = 3.01 | |
| 2424 | for i = 0,6.3,0.1 do | |
| 2425 | swait() | |
| 2426 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2427 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2428 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2429 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2430 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2431 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2432 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2433 | end | |
| 2434 | CreateSound("142070127", tors, 10, 1)
| |
| 2435 | Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
| |
| 2436 | Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
| |
| 2437 | Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
| |
| 2438 | Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
| |
| 2439 | for i = 0,3.8,0.1 do | |
| 2440 | swait() | |
| 2441 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2442 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2443 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2444 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2445 | RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2446 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2447 | end | |
| 2448 | CreateSound("224339201", tors, 10, 0.5)
| |
| 2449 | for i = 1, 3 do | |
| 2450 | MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp") | |
| 2451 | UhhhhThing.CFrame = mouse.Hit | |
| 2452 | Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
| |
| 2453 | Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
| |
| 2454 | end | |
| 2455 | UhhhhThing:Destroy() | |
| 2456 | attack = false | |
| 2457 | hum.WalkSpeed = 16 | |
| 2458 | end | |
| 2459 | ||
| 2460 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 2461 | local type = type | |
| 2462 | local rng = Instance.new("Part", char)
| |
| 2463 | rng.Anchored = true | |
| 2464 | rng.BrickColor = color | |
| 2465 | rng.CanCollide = false | |
| 2466 | rng.FormFactor = 3 | |
| 2467 | rng.Name = "Ring" | |
| 2468 | rng.Material = "Neon" | |
| 2469 | rng.Size = Vector3.new(1, 1, 1) | |
| 2470 | rng.Transparency = 0 | |
| 2471 | rng.TopSurface = 0 | |
| 2472 | rng.BottomSurface = 0 | |
| 2473 | rng.CFrame = pos | |
| 2474 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2475 | rngm.MeshType = MType | |
| 2476 | rngm.Scale = scale | |
| 2477 | local scaler2 = 1 | |
| 2478 | if type == "Add" then | |
| 2479 | scaler2 = 1 * value | |
| 2480 | elseif type == "Divide" then | |
| 2481 | scaler2 = 1 / value | |
| 2482 | end | |
| 2483 | coroutine.resume(coroutine.create(function() | |
| 2484 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 2485 | swait() | |
| 2486 | if type == "Add" then | |
| 2487 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 2488 | elseif type == "Divide" then | |
| 2489 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 2490 | end | |
| 2491 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 2492 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 2493 | end | |
| 2494 | rng:Destroy() | |
| 2495 | end)) | |
| 2496 | end | |
| 2497 | ||
| 2498 | function Eviscerate(dude) | |
| 2499 | if dude.Name ~= char then | |
| 2500 | local bgf = IT("BodyGyro", dude.Head)
| |
| 2501 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 2502 | local val = IT("BoolValue", dude)
| |
| 2503 | val.Name = "IsHit" | |
| 2504 | local ds = coroutine.wrap(function() | |
| 2505 | dude:WaitForChild("Head"):BreakJoints()
| |
| 2506 | wait(0.5) | |
| 2507 | target = nil | |
| 2508 | coroutine.resume(coroutine.create(function() | |
| 2509 | for i, v in pairs(dude:GetChildren()) do | |
| 2510 | if v:IsA("Accessory") then
| |
| 2511 | v:Destroy() | |
| 2512 | end | |
| 2513 | if v:IsA("Humanoid") then
| |
| 2514 | v:Destroy() | |
| 2515 | end | |
| 2516 | if v:IsA("CharacterMesh") then
| |
| 2517 | v:Destroy() | |
| 2518 | end | |
| 2519 | if v:IsA("Model") then
| |
| 2520 | v:Destroy() | |
| 2521 | end | |
| 2522 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 2523 | for x, o in pairs(v:GetChildren()) do | |
| 2524 | if o:IsA("Decal") then
| |
| 2525 | o:Destroy() | |
| 2526 | end | |
| 2527 | end | |
| 2528 | coroutine.resume(coroutine.create(function() | |
| 2529 | v.Material = "Neon" | |
| 2530 | v.CanCollide = false | |
| 2531 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 2532 | PartEmmit1.LightEmission = 1 | |
| 2533 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 2534 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 2535 | PartEmmit1.Rate = 150 | |
| 2536 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 2537 | PartEmmit1.Size = NumberSequence.new({
| |
| 2538 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 2539 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 2540 | }) | |
| 2541 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 2542 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 2543 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 2544 | }) | |
| 2545 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 2546 | PartEmmit1.VelocitySpread = 30000 | |
| 2547 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 2548 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 2549 | local BodPoss = IT("BodyPosition", v)
| |
| 2550 | BodPoss.P = 3000 | |
| 2551 | BodPoss.D = 1000 | |
| 2552 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 2553 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 2554 | v.Color = maincolor.Color | |
| 2555 | coroutine.resume(coroutine.create(function() | |
| 2556 | for i = 0, 49 do | |
| 2557 | swait(1) | |
| 2558 | v.Transparency = v.Transparency + 0.08 | |
| 2559 | end | |
| 2560 | wait(0.5) | |
| 2561 | PartEmmit1.Enabled = false | |
| 2562 | wait(3) | |
| 2563 | v:Destroy() | |
| 2564 | dude:Destroy() | |
| 2565 | end)) | |
| 2566 | end)) | |
| 2567 | end | |
| 2568 | end | |
| 2569 | end)) | |
| 2570 | end) | |
| 2571 | ds() | |
| 2572 | end | |
| 2573 | end | |
| 2574 | ||
| 2575 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 2576 | if SinglePlayer then | |
| 2577 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 2578 | end | |
| 2579 | local List = {}
| |
| 2580 | for i, v in pairs(workspace:GetChildren()) do | |
| 2581 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 2582 | table.insert(List, v) | |
| 2583 | end | |
| 2584 | end | |
| 2585 | return List | |
| 2586 | end | |
| 2587 | ||
| 2588 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 2589 | local type = type | |
| 2590 | local rng = Instance.new("Part", char)
| |
| 2591 | rng.Anchored = true | |
| 2592 | rng.BrickColor = color | |
| 2593 | rng.CanCollide = false | |
| 2594 | rng.FormFactor = 3 | |
| 2595 | rng.Name = "Ring" | |
| 2596 | rng.Material = "Neon" | |
| 2597 | rng.Size = Vector3.new(1, 1, 1) | |
| 2598 | rng.Transparency = 0 | |
| 2599 | rng.TopSurface = 0 | |
| 2600 | rng.BottomSurface = 0 | |
| 2601 | rng.CFrame = pos | |
| 2602 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 2603 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2604 | rngm.MeshType = MType | |
| 2605 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 2606 | local scaler2 = 1 | |
| 2607 | local speeder = FastSpeed | |
| 2608 | if type == "Add" then | |
| 2609 | scaler2 = 1 * value | |
| 2610 | elseif type == "Divide" then | |
| 2611 | scaler2 = 1 / value | |
| 2612 | end | |
| 2613 | coroutine.resume(coroutine.create(function() | |
| 2614 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 2615 | swait() | |
| 2616 | if type == "Add" then | |
| 2617 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 2618 | elseif type == "Divide" then | |
| 2619 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 2620 | end | |
| 2621 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 2622 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 2623 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 2624 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 2625 | end | |
| 2626 | rng:Destroy() | |
| 2627 | end)) | |
| 2628 | end | |
| 2629 | ||
| 2630 | function SoulSteal(dude) | |
| 2631 | if dude.Name ~= char then | |
| 2632 | local bgf = IT("BodyGyro", dude.Head)
| |
| 2633 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 2634 | local val = IT("BoolValue", dude)
| |
| 2635 | val.Name = "IsHit" | |
| 2636 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 2637 | local soulst = coroutine.wrap(function() | |
| 2638 | local soul = Instance.new("Part",dude)
| |
| 2639 | soul.Size = Vector3.new(1,1,1) | |
| 2640 | soul.CanCollide = false | |
| 2641 | soul.Anchored = false | |
| 2642 | soul.Position = torso.Position | |
| 2643 | soul.Transparency = 1 | |
| 2644 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 2645 | PartEmmit1.LightEmission = 1 | |
| 2646 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 2647 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 2648 | PartEmmit1.Rate = 250 | |
| 2649 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 2650 | PartEmmit1.Size = NumberSequence.new({
| |
| 2651 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 2652 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 2653 | }) | |
| 2654 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 2655 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 2656 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 2657 | }) | |
| 2658 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 2659 | PartEmmit1.VelocitySpread = 30000 | |
| 2660 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 2661 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 2662 | local BodPoss = IT("BodyPosition", soul)
| |
| 2663 | BodPoss.P = 3000 | |
| 2664 | BodPoss.D = 1000 | |
| 2665 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 2666 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 2667 | wait(1.6) | |
| 2668 | soul.Touched:connect(function(hit) | |
| 2669 | if hit.Parent == char then | |
| 2670 | soul:Destroy() | |
| 2671 | end | |
| 2672 | end) | |
| 2673 | wait(1.2) | |
| 2674 | while soul do | |
| 2675 | swait() | |
| 2676 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 2677 | BodPoss.Position = tors.Position | |
| 2678 | end | |
| 2679 | end) | |
| 2680 | soulst() | |
| 2681 | end | |
| 2682 | end | |
| 2683 | function FaceMouse() | |
| 2684 | local Cam = workspace.CurrentCamera | |
| 2685 | return {
| |
| 2686 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 2687 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 2688 | } | |
| 2689 | end | |
| 2690 | ------------------------------------------------------- | |
| 2691 | --End Effect Function-- | |
| 2692 | ------------------------------------------------------- | |
| 2693 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 2694 | local NSound = nil | |
| 2695 | coroutine.resume(coroutine.create(function() | |
| 2696 | NSound = IT("Sound", PARENT)
| |
| 2697 | NSound.Volume = VOLUME | |
| 2698 | NSound.Pitch = PITCH | |
| 2699 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 2700 | swait() | |
| 2701 | NSound:play() | |
| 2702 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 2703 | end)) | |
| 2704 | return NSound | |
| 2705 | end | |
| 2706 | function CameraEnshaking(Length, Intensity) | |
| 2707 | coroutine.resume(coroutine.create(function() | |
| 2708 | local intensity = 1 * Intensity | |
| 2709 | local rotM = 0.01 * Intensity | |
| 2710 | for i = 0, Length, 0.1 do | |
| 2711 | swait() | |
| 2712 | intensity = intensity - 0.05 * Intensity / Length | |
| 2713 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 2714 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 2715 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 2716 | end | |
| 2717 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 2718 | end)) | |
| 2719 | end | |
| 2720 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
| 2721 | local Hitboxpart = Instance.new("Part", EffectModel)
| |
| 2722 | RemoveOutlines(Hitboxpart) | |
| 2723 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
| 2724 | Hitboxpart.CanCollide = false | |
| 2725 | Hitboxpart.Transparency = 1 | |
| 2726 | Hitboxpart.Anchored = true | |
| 2727 | Hitboxpart.CFrame = Pose | |
| 2728 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
| |
| 2729 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
| 2730 | end | |
| 2731 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2732 | local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2733 | prt.Anchored = true | |
| 2734 | prt.CFrame = cframe | |
| 2735 | local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2736 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2737 | if Type == 1 or Type == nil then | |
| 2738 | table.insert(Effects, {
| |
| 2739 | prt, | |
| 2740 | "Block1", | |
| 2741 | delay, | |
| 2742 | x3, | |
| 2743 | y3, | |
| 2744 | z3, | |
| 2745 | msh | |
| 2746 | }) | |
| 2747 | elseif Type == 2 then | |
| 2748 | table.insert(Effects, {
| |
| 2749 | prt, | |
| 2750 | "Block2", | |
| 2751 | delay, | |
| 2752 | x3, | |
| 2753 | y3, | |
| 2754 | z3, | |
| 2755 | msh | |
| 2756 | }) | |
| 2757 | elseif Type == 3 then | |
| 2758 | table.insert(Effects, {
| |
| 2759 | prt, | |
| 2760 | "Block3", | |
| 2761 | delay, | |
| 2762 | x3, | |
| 2763 | y3, | |
| 2764 | z3, | |
| 2765 | msh | |
| 2766 | }) | |
| 2767 | end | |
| 2768 | end | |
| 2769 | ||
| 2770 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 2771 | local Part = Create("Part"){
| |
| 2772 | Parent = Parent, | |
| 2773 | Reflectance = Reflectance, | |
| 2774 | Transparency = Transparency, | |
| 2775 | CanCollide = false, | |
| 2776 | Locked = true, | |
| 2777 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 2778 | Name = Name, | |
| 2779 | Size = Size, | |
| 2780 | Material = Material, | |
| 2781 | } | |
| 2782 | RemoveOutlines(Part) | |
| 2783 | return Part | |
| 2784 | end | |
| 2785 | ||
| 2786 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2787 | local Msh = Create(Mesh){
| |
| 2788 | Parent = Part, | |
| 2789 | Offset = OffSet, | |
| 2790 | Scale = Scale, | |
| 2791 | } | |
| 2792 | if Mesh == "SpecialMesh" then | |
| 2793 | Msh.MeshType = MeshType | |
| 2794 | Msh.MeshId = MeshId | |
| 2795 | end | |
| 2796 | return Msh | |
| 2797 | end | |
| 2798 | ||
| 2799 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2800 | local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 2801 | prt.Anchored = true | |
| 2802 | prt.CFrame = cframe | |
| 2803 | local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
| |
| 2804 | game:GetService("Debris"):AddItem(prt,2)
| |
| 2805 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
| 2806 | for i=0,1,delay do | |
| 2807 | swait() | |
| 2808 | Part.Transparency=i | |
| 2809 | Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3) | |
| 2810 | end | |
| 2811 | Part.Parent=nil | |
| 2812 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
| 2813 | end | |
| 2814 | ------------------------------------------------------- | |
| 2815 | --End Important Functions-- | |
| 2816 | ------------------------------------------------------- | |
| 2817 | ||
| 2818 | ||
| 2819 | ||
| 2820 | --[[ | |
| 2821 | Thanks for using Build-To-Lua by jarredbcv. | |
| 2822 | ]]-- | |
| 2823 | ||
| 2824 | New = function(Object, Parent, Name, Data) | |
| 2825 | local Object = Instance.new(Object) | |
| 2826 | for Index, Value in pairs(Data or {}) do
| |
| 2827 | Object[Index] = Value | |
| 2828 | end | |
| 2829 | Object.Parent = Parent | |
| 2830 | Object.Name = Name | |
| 2831 | return Object | |
| 2832 | end | |
| 2833 | ||
| 2834 | Gaunty = New("Model",char,"Gaunty",{})
| |
| 2835 | Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2836 | Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 2837 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2838 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2839 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2840 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2841 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2842 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2843 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2844 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2845 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2846 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2847 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2848 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2849 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2850 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2851 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2852 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2853 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2854 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 2855 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2856 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2857 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 2858 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2859 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2860 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 2861 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2862 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2863 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 2864 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2865 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2866 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 2867 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2868 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2869 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 2870 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2871 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2872 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2873 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2874 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2875 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2876 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2877 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2878 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2879 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2880 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2881 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2882 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2883 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2884 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2885 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2886 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2887 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2888 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2889 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2890 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2891 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2892 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2893 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2894 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2895 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2896 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2897 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2898 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2899 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2900 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2901 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2902 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2903 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2904 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2905 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2906 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2907 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2908 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2909 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2910 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2911 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2912 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2913 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2914 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2915 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2916 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2917 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2918 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2919 | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2920 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2921 | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2922 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2923 | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2924 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2925 | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 2926 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2927 | Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 2928 | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 2929 | ||
| 2930 | ||
| 2931 | NewInstance = function(instance,parent,properties) | |
| 2932 | local inst = Instance.new(instance,parent) | |
| 2933 | if(properties)then | |
| 2934 | for i,v in next, properties do | |
| 2935 | pcall(function() inst[i] = v end) | |
| 2936 | end | |
| 2937 | end | |
| 2938 | return inst; | |
| 2939 | end | |
| 2940 | ||
| 2941 | local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
| |
| 2942 | local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
| |
| 2943 | ||
| 2944 | for _,v in next, Gaunty:children() do | |
| 2945 | v.CanCollide = false | |
| 2946 | end | |
| 2947 | local all, last = {}, nil
| |
| 2948 | ArmourParts = {}
| |
| 2949 | NeonParts = {}
| |
| 2950 | function scan(p) | |
| 2951 | for _, v in pairs(p:GetChildren()) do | |
| 2952 | if v:IsA("BasePart") then
| |
| 2953 | if v.BrickColor == BrickColor.new("Black") then
| |
| 2954 | table.insert(ArmourParts, v) | |
| 2955 | end | |
| 2956 | if v.BrickColor == BrickColor.new("Institutional white") then
| |
| 2957 | table.insert(NeonParts, v) | |
| 2958 | end | |
| 2959 | if last then | |
| 2960 | local w = Instance.new("Weld")
| |
| 2961 | w.Part0, w.Part1 = last, v | |
| 2962 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
| 2963 | w.Parent = last | |
| 2964 | end | |
| 2965 | table.insert(all, v) | |
| 2966 | last = v | |
| 2967 | end | |
| 2968 | scan(v) | |
| 2969 | end | |
| 2970 | end | |
| 2971 | scan(Gaunty) | |
| 2972 | local all2, last2 = {}, nil
| |
| 2973 | ArmourParts2 = {}
| |
| 2974 | NeonParts2 = {}
| |
| 2975 | ------------------------------------------------------- | |
| 2976 | --Start Customization-- | |
| 2977 | ------------------------------------------------------- | |
| 2978 | ||
| 2979 | --------------------------------------------- | |
| 2980 | local Player_Size = 1 | |
| 2981 | if Player_Size ~= 1 then | |
| 2982 | root.Size = root.Size * Player_Size | |
| 2983 | tors.Size = tors.Size * Player_Size | |
| 2984 | hed.Size = hed.Size * Player_Size | |
| 2985 | ra.Size = ra.Size * Player_Size | |
| 2986 | la.Size = la.Size * Player_Size | |
| 2987 | rl.Size = rl.Size * Player_Size | |
| 2988 | ll.Size = ll.Size * Player_Size | |
| 2989 | ---------------------------------------------------------------------------------- | |
| 2990 | rootj.Parent = root | |
| 2991 | neck.Parent = tors | |
| 2992 | RW.Parent = tors | |
| 2993 | LW.Parent = tors | |
| 2994 | RH.Parent = tors | |
| 2995 | LH.Parent = tors | |
| 2996 | ---------------------------------------------------------------------------------- | |
| 2997 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2998 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2999 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3000 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 3001 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 3002 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 3003 | ---------------------------------------------------------------------------------- | |
| 3004 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3005 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3006 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3007 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3008 | --hat.Parent = Character | |
| 3009 | end | |
| 3010 | ---------------------------------------------------------------------------------- | |
| 3011 | local SONG = 1117396305 | |
| 3012 | local SONG2 = 0 | |
| 3013 | local Music = Instance.new("Sound",tors)
| |
| 3014 | Music.Volume = 2.5 | |
| 3015 | Music.Looped = true | |
| 3016 | Music.Pitch = 1 --Pitcher | |
| 3017 | ---------------------------------------------------------------------------------- | |
| 3018 | local equipped = false | |
| 3019 | local idle = 0 | |
| 3020 | local change = 1 | |
| 3021 | local val = 0 | |
| 3022 | local toim = 0 | |
| 3023 | local idleanim = 0.4 | |
| 3024 | local sine = 0 | |
| 3025 | local Mode = 1 | |
| 3026 | ---------------------------------------------------------------------------------- | |
| 3027 | hum.WalkSpeed = 16 | |
| 3028 | hum.JumpPower = 57 | |
| 3029 | hum.Animator.Parent = nil | |
| 3030 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143" | |
| 3031 | local naeeym2 = IT("BillboardGui",char)
| |
| 3032 | naeeym2.AlwaysOnTop = true | |
| 3033 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 3034 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 3035 | naeeym2.MaxDistance = 75 | |
| 3036 | naeeym2.Adornee = hed | |
| 3037 | naeeym2.Name = "Name" | |
| 3038 | --naeeym2.PlayerToHideFrom = Player | |
| 3039 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 3040 | tecks2.BackgroundTransparency = 1 | |
| 3041 | tecks2.TextScaled = true | |
| 3042 | tecks2.BorderSizePixel = 0 | |
| 3043 | tecks2.Text = "Random Guy" | |
| 3044 | tecks2.Font = "Fantasy" | |
| 3045 | tecks2.TextSize = 30 | |
| 3046 | tecks2.TextStrokeTransparency = 0 | |
| 3047 | tecks2.TextColor3 = Color3.fromRGB(255,255,255) | |
| 3048 | tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255) | |
| 3049 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 3050 | tecks2.Parent = naeeym2 | |
| 3051 | ------------------------------------------------------- | |
| 3052 | --End Customization-- | |
| 3053 | ------------------------------------------------------- | |
| 3054 | ||
| 3055 | ----------------------------------------------------- | |
| 3056 | --Start Attacks N Stuff-- | |
| 3057 | ------------------------------------------------------- | |
| 3058 | function resetmode() | |
| 3059 | tecks2.Text = "Random Guy" | |
| 3060 | tecks2.TextColor3 = Color3.fromRGB(255,255,255) | |
| 3061 | tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255) | |
| 3062 | for i, v in pairs(ArmourParts) do | |
| 3063 | v.BrickColor = BrickColor.new("Black")
| |
| 3064 | v.Material = "Neon" | |
| 3065 | v.Transparency = 0 | |
| 3066 | end | |
| 3067 | for i, v in pairs(NeonParts) do | |
| 3068 | maincolor = BrickColor.new("Dark stone grey")
| |
| 3069 | v.BrickColor = maincolor | |
| 3070 | v.Material = "Neon" | |
| 3071 | v.Transparency = 0 | |
| 3072 | end | |
| 3073 | Mode = 1 | |
| 3074 | SONG = 1117396305 | |
| 3075 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143" | |
| 3076 | end | |
| 3077 | ||
| 3078 | function Taunt2() | |
| 3079 | attack = true | |
| 3080 | hum.WalkSpeed = 0 | |
| 3081 | TAUNT2:Play() | |
| 3082 | repeat | |
| 3083 | swait() | |
| 3084 | TAUNT.Parent = tors | |
| 3085 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
| 3086 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) | |
| 3087 | RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 3088 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 3089 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) | |
| 3090 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1) | |
| 3091 | until TAUNT2.Playing == false | |
| 3092 | attack = false | |
| 3093 | hum.WalkSpeed = 16 | |
| 3094 | end | |
| 3095 | ||
| 3096 | function Taunt() | |
| 3097 | attack = true | |
| 3098 | hum.WalkSpeed = 0 | |
| 3099 | TAUNT:Play() | |
| 3100 | repeat | |
| 3101 | swait() | |
| 3102 | TAUNT.Parent = tors | |
| 3103 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
| 3104 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) | |
| 3105 | RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 3106 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 3107 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) | |
| 3108 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1) | |
| 3109 | until TAUNT.Playing == false | |
| 3110 | attack = false | |
| 3111 | hum.WalkSpeed = 16 | |
| 3112 | end | |
| 3113 | function attackone() | |
| 3114 | attack = true | |
| 3115 | hum.WalkSpeed = 3.01 | |
| 3116 | for i = 0, 1.7, 0.1 do | |
| 3117 | swait() | |
| 3118 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
| 3119 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
| 3120 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) | |
| 3121 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
| 3122 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) | |
| 3123 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 3124 | end | |
| 3125 | Cso("203426541", ra, 10, 1)
| |
| 3126 | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy") | |
| 3127 | CameraEnshaking(2, 5) | |
| 3128 | for i = 0, 1.4, 0.1 do | |
| 3129 | swait() | |
| 3130 | BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
| 3131 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
| 3132 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
| 3133 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
| 3134 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
| 3135 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
| 3136 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 3137 | end | |
| 3138 | hum.WalkSpeed = 16 | |
| 3139 | attack = false | |
| 3140 | end | |
| 3141 | ||
| 3142 | ||
| 3143 | ||
| 3144 | function attacktwo() | |
| 3145 | attack = true | |
| 3146 | hum.WalkSpeed = 3.01 | |
| 3147 | for i = 0, 1.7, 0.1 do | |
| 3148 | swait() | |
| 3149 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 3150 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
| 3151 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
| 3152 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
| 3153 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
| 3154 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
| 3155 | end | |
| 3156 | Cso("203426541", rl, 10, 1)
| |
| 3157 | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy") | |
| 3158 | CameraEnshaking(2, 3) | |
| 3159 | for i = 0, 1.4, 0.1 do | |
| 3160 | swait() | |
| 3161 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 3162 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
| 3163 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
| 3164 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
| 3165 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
| 3166 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
| 3167 | end | |
| 3168 | hum.WalkSpeed = 16 | |
| 3169 | attack = false | |
| 3170 | end | |
| 3171 | function attackthree() | |
| 3172 | attack = true | |
| 3173 | hum.WalkSpeed = 3.01 | |
| 3174 | for i = 0, 1.4, 0.1 do | |
| 3175 | swait() | |
| 3176 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 3177 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3178 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
| 3179 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
| 3180 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
| 3181 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
| 3182 | end | |
| 3183 | Cso("203426541", hed, 10, 1)
| |
| 3184 | for i = 0, 1.7, 0.1 do | |
| 3185 | swait() | |
| 3186 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 3187 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3188 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
| 3189 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
| 3190 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
| 3191 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
| 3192 | end | |
| 3193 | CameraEnshaking(2, 8) | |
| 3194 | Cso("260435136", hed, 10, .9)
| |
| 3195 | BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1) | |
| 3196 | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
| |
| 3197 | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy") | |
| 3198 | for i = 0, 1.8, 0.1 do | |
| 3199 | swait() | |
| 3200 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2) | |
| 3201 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
| 3202 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2) | |
| 3203 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2) | |
| 3204 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2) | |
| 3205 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2) | |
| 3206 | end | |
| 3207 | hum.WalkSpeed = 16 | |
| 3208 | attack = false | |
| 3209 | end | |
| 3210 | ||
| 3211 | function somuchcancerwhy() --o no | |
| 3212 | attack = true | |
| 3213 | hum.WalkSpeed = 0.10 | |
| 3214 | Character.Head.face.Texture = "rbxassetid://315074049" | |
| 3215 | local A = math.random(1,13) | |
| 3216 | if A == 1 then | |
| 3217 | ohno.SoundId = "rbxassetid://295810519" | |
| 3218 | ohno.TimePosition = 1 | |
| 3219 | end | |
| 3220 | if A == 2 then | |
| 3221 | ohno.SoundId = "rbxassetid://488472970" | |
| 3222 | ohno.TimePosition = 2 | |
| 3223 | end | |
| 3224 | if A == 3 then | |
| 3225 | ohno.SoundId = "rbxassetid://917045199" | |
| 3226 | ohno.TimePosition = 3 | |
| 3227 | end | |
| 3228 | if A == 4 then | |
| 3229 | ohno.SoundId = "rbxassetid://324205173" | |
| 3230 | ohno.TimePosition = 1 | |
| 3231 | end | |
| 3232 | if A == 5 then | |
| 3233 | ohno.SoundId = "rbxassetid://376134741" | |
| 3234 | ohno.TimePosition = 8 | |
| 3235 | end | |
| 3236 | if A == 6 then | |
| 3237 | ohno.SoundId = "rbxassetid://164147183" | |
| 3238 | ohno.TimePosition = 0 | |
| 3239 | end | |
| 3240 | if A == 7 then | |
| 3241 | ohno.SoundId = "rbxassetid://825526716" | |
| 3242 | ohno.TimePosition = 1 | |
| 3243 | end | |
| 3244 | if A == 8 then | |
| 3245 | ohno.SoundId = "rbxassetid://185460366" | |
| 3246 | ohno.TimePosition = 0 | |
| 3247 | end | |
| 3248 | if A == 9 then | |
| 3249 | ohno.SoundId = "rbxassetid://273319633" | |
| 3250 | ohno.TimePosition = 1 | |
| 3251 | end | |
| 3252 | if A == 10 then | |
| 3253 | ohno.SoundId = "rbxassetid://506212392" | |
| 3254 | ohno.TimePosition = 2 | |
| 3255 | end | |
| 3256 | if A == 11 then | |
| 3257 | ohno.SoundId = "rbxassetid://708297448" | |
| 3258 | ohno.TimePosition = 4 | |
| 3259 | end | |
| 3260 | if A == 12 then | |
| 3261 | ohno.SoundId = "rbxassetid://497199103" | |
| 3262 | ohno.TimePosition = 9 | |
| 3263 | end | |
| 3264 | if A == 13 then | |
| 3265 | ohno.SoundId = "rbxassetid://152833989" | |
| 3266 | ohno.TimePosition = 1 | |
| 3267 | end | |
| 3268 | ohno:Play() | |
| 3269 | for i = 0,100,0.1 do | |
| 3270 | swait() | |
| 3271 | CameraEnshaking(2, 3) | |
| 3272 | ohno.Parent = hed | |
| 3273 | char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 3274 | end | |
| 3275 | attack = false | |
| 3276 | ohno:Stop() | |
| 3277 | Character.Head.face.Texture = "rbxassetid://620619801" | |
| 3278 | hum.WalkSpeed = 16 | |
| 3279 | end | |
| 3280 | ||
| 3281 | function Power_Burst() | |
| 3282 | hum.WalkSpeed = 4 | |
| 3283 | attack = true | |
| 3284 | Cso("163619849", Handle, 10, 1.35)
| |
| 3285 | for i = 0,4.3,0.1 do | |
| 3286 | swait() | |
| 3287 | PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) | |
| 3288 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 3289 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 3290 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3291 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3292 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3293 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3294 | end | |
| 3295 | CameraEnshaking(2.5, 20) | |
| 3296 | Cso("539294959", Handle, 10, .9)
| |
| 3297 | BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
| 3298 | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
| |
| 3299 | HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy") | |
| 3300 | for i = 0,3,0.1 do | |
| 3301 | swait() | |
| 3302 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 3303 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 3304 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3305 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3306 | RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3307 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3308 | end | |
| 3309 | hum.WalkSpeed = 16 | |
| 3310 | attack = false | |
| 3311 | end | |
| 3312 | ||
| 3313 | function Eruption2() | |
| 3314 | attack = true | |
| 3315 | hum.WalkSpeed = 2 | |
| 3316 | hum.JumpPower = 0 | |
| 3317 | for i = 0,7,0.1 do | |
| 3318 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal") | |
| 3319 | swait() | |
| 3320 | Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3321 | Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3322 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 3323 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3324 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3325 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3326 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 3327 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) | |
| 3328 | end | |
| 3329 | CreateSound("144699494", tors, 10, 1)
| |
| 3330 | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
| |
| 3331 | Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
| |
| 3332 | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
| |
| 3333 | Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
| |
| 3334 | MagniDamage(tors, 30, 40, 75, 7, "DarkUp") | |
| 3335 | coroutine.resume(coroutine.create(function() | |
| 3336 | for i = 0,1.8,0.1 do | |
| 3337 | swait() | |
| 3338 | hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)) | |
| 3339 | end | |
| 3340 | for i = 0,1.8,0.1 do | |
| 3341 | swait() | |
| 3342 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 3343 | end | |
| 3344 | end)) | |
| 3345 | local vel2 = Instance.new("BodyVelocity",tors)
| |
| 3346 | vel2.Velocity = Vector3.new(0,55,0) | |
| 3347 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
| 3348 | for i = 0,4,0.1 do | |
| 3349 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal") | |
| 3350 | swait() | |
| 3351 | Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3352 | Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3353 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 3354 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3355 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3356 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3357 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 3358 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) | |
| 3359 | end | |
| 3360 | hum.WalkSpeed = 16 | |
| 3361 | vel2:Destroy() | |
| 3362 | hum.JumpPower = 50 | |
| 3363 | attack = false | |
| 3364 | end | |
| 3365 | ||
| 3366 | function Magic_Bombs() | |
| 3367 | attack = true | |
| 3368 | hum.WalkSpeed = 0 | |
| 3369 | local GYRO = IT("BodyGyro",root)
| |
| 3370 | GYRO.D = 100 | |
| 3371 | GYRO.P = 2000 | |
| 3372 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3373 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3374 | for i = 0,3.6,0.1 do | |
| 3375 | swait() | |
| 3376 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 3377 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3378 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3379 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3380 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 3381 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 3382 | end | |
| 3383 | CameraEnshaking(1, 6) | |
| 3384 | GYRO:Destroy() | |
| 3385 | Cso("588734356", Handle, 10, 1.05)
| |
| 3386 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 3387 | BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 3388 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy") | |
| 3389 | for i = 0,2,0.1 do | |
| 3390 | swait() | |
| 3391 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 3392 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3393 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3394 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3395 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 3396 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 3397 | end | |
| 3398 | local GYRO = IT("BodyGyro",root)
| |
| 3399 | GYRO.D = 100 | |
| 3400 | GYRO.P = 2000 | |
| 3401 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3402 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3403 | for i = 0,2.4,0.1 do | |
| 3404 | swait() | |
| 3405 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 3406 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3407 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3408 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3409 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 3410 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 3411 | end | |
| 3412 | GYRO:Destroy() | |
| 3413 | CameraEnshaking(1, 6) | |
| 3414 | Cso("588734356", Handle, 10, 1.05)
| |
| 3415 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 3416 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 3417 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy") | |
| 3418 | for i = 0,2,0.1 do | |
| 3419 | swait() | |
| 3420 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 3421 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3422 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3423 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3424 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 3425 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 3426 | end | |
| 3427 | local GYRO = IT("BodyGyro",root)
| |
| 3428 | GYRO.D = 100 | |
| 3429 | GYRO.P = 2000 | |
| 3430 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3431 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3432 | for i = 0,2.4,0.1 do | |
| 3433 | swait() | |
| 3434 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 3435 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3436 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3437 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3438 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 3439 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 3440 | end | |
| 3441 | GYRO:Destroy() | |
| 3442 | CameraEnshaking(1, 6) | |
| 3443 | Cso("588734356", Handle, 10, 1.05)
| |
| 3444 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 3445 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 3446 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy") | |
| 3447 | for i = 0,2,0.1 do | |
| 3448 | swait() | |
| 3449 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 3450 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3451 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3452 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3453 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 3454 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 3455 | end | |
| 3456 | attack = false | |
| 3457 | hum.WalkSpeed = 16 | |
| 3458 | end | |
| 3459 | ||
| 3460 | function Dangerous_Field() | |
| 3461 | attack = true | |
| 3462 | hum.WalkSpeed = 0 | |
| 3463 | for i = 0,10,0.1 do | |
| 3464 | swait() | |
| 3465 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
| 3466 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3467 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
| 3468 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3469 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
| 3470 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
| 3471 | CameraEnshaking(1, 7) | |
| 3472 | Cso("588734356", Handle, 10, 1.2)
| |
| 3473 | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
| 3474 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
| |
| 3475 | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy") | |
| 3476 | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy") | |
| 3477 | end | |
| 3478 | attack = false | |
| 3479 | hum.WalkSpeed = 16 | |
| 3480 | end | |
| 3481 | function Field() | |
| 3482 | attack = true | |
| 3483 | hum.WalkSpeed = 0 | |
| 3484 | for i = 0,10,0.1 do | |
| 3485 | swait() | |
| 3486 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
| 3487 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3488 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
| 3489 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3490 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
| 3491 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
| 3492 | CameraEnshaking(1, 7) | |
| 3493 | Cso("588734356", Handle, 10, 1.2)
| |
| 3494 | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
| 3495 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
| |
| 3496 | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy") | |
| 3497 | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy") | |
| 3498 | end | |
| 3499 | attack = false | |
| 3500 | hum.WalkSpeed = 16 | |
| 3501 | end | |
| 3502 | function Shockwave() | |
| 3503 | attack = true | |
| 3504 | hum.WalkSpeed = 0 | |
| 3505 | for i = 0,4,0.1 do | |
| 3506 | swait() | |
| 3507 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 3508 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3509 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 3510 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 3511 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3512 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3513 | end | |
| 3514 | coroutine.resume(coroutine.create(function() | |
| 3515 | BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3516 | BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3517 | BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3518 | HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 3519 | HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 3520 | HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 3521 | CameraEnshaking(1, 7) | |
| 3522 | wait(0.05) | |
| 3523 | BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3524 | BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3525 | BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3526 | HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare") | |
| 3527 | HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3528 | HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3529 | CameraEnshaking(1, 7) | |
| 3530 | wait(0.05) | |
| 3531 | BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3532 | BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3533 | BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3534 | HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3535 | HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3536 | HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3537 | CameraEnshaking(1, 7) | |
| 3538 | wait(0.05) | |
| 3539 | BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3540 | BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3541 | BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3542 | HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3543 | HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3544 | HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3545 | CameraEnshaking(1, 7) | |
| 3546 | wait(0.05) | |
| 3547 | BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3548 | BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3549 | BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3550 | HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3551 | HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3552 | HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3553 | CameraEnshaking(1, 7) | |
| 3554 | wait(0.05) | |
| 3555 | BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3556 | BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3557 | BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3558 | HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3559 | HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3560 | HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 3561 | CameraEnshaking(1, 7) | |
| 3562 | end)) | |
| 3563 | Cso("440145223", Handle, 10, 1.05)
| |
| 3564 | for i = 1,7,0.1 do | |
| 3565 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 3566 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 3567 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 3568 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 3569 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 3570 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 3571 | end | |
| 3572 | wait(.6) | |
| 3573 | hum.WalkSpeed = 16 | |
| 3574 | attack = false | |
| 3575 | end | |
| 3576 | function Pulse() | |
| 3577 | attack = true | |
| 3578 | hum.WalkSpeed = 0 | |
| 3579 | local GYRO = IT("BodyGyro",root)
| |
| 3580 | GYRO.D = 100 | |
| 3581 | GYRO.P = 2000 | |
| 3582 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3583 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3584 | for i = 0,4,0.1 do | |
| 3585 | swait() | |
| 3586 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 3587 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 3588 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3589 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3590 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3591 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3592 | end | |
| 3593 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3594 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze") | |
| 3595 | CameraEnshaking(1, 25) | |
| 3596 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3597 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3598 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3599 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3600 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3601 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3602 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3603 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3604 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3605 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3606 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3607 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3608 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3609 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3610 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3611 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3612 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3613 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3614 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3615 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3616 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 3617 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 3618 | Cso("440145223", Handle, 10, 1.05)
| |
| 3619 | GYRO:Destroy() | |
| 3620 | for i = 1,2,0.1 do | |
| 3621 | swait() | |
| 3622 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0) | |
| 3623 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 3624 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 3625 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3626 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3627 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3628 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3629 | end | |
| 3630 | hum.WalkSpeed = 16 | |
| 3631 | attack = false | |
| 3632 | end | |
| 3633 | ||
| 3634 | function Technobeam() | |
| 3635 | attack = true | |
| 3636 | hum.WalkSpeed = 3.01 | |
| 3637 | for i = 0, 4, 0.1 do | |
| 3638 | swait() | |
| 3639 | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) | |
| 3640 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2) | |
| 3641 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
| 3642 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
| 3643 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
| 3644 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
| 3645 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
| 3646 | end | |
| 3647 | for i = 0, 2, 0.1 do | |
| 3648 | swait() | |
| 3649 | hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0) | |
| 3650 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2) | |
| 3651 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2) | |
| 3652 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2) | |
| 3653 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2) | |
| 3654 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
| 3655 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
| 3656 | end | |
| 3657 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
| 3658 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
| 3659 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
| 3660 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
| 3661 | CameraEnshaking(4, 5) | |
| 3662 | Cso("206049428", char, 10, 1)
| |
| 3663 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
| 3664 | if v:FindFirstChild("Head") then
| |
| 3665 | Eviscerate(v) | |
| 3666 | end | |
| 3667 | end | |
| 3668 | for i = 0, 2, 0.1 do | |
| 3669 | swait() | |
| 3670 | hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) | |
| 3671 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2) | |
| 3672 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
| 3673 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
| 3674 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
| 3675 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
| 3676 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
| 3677 | end | |
| 3678 | hum.WalkSpeed = 16 | |
| 3679 | attack = false | |
| 3680 | end | |
| 3681 | ||
| 3682 | function LAZER() | |
| 3683 | attack = true | |
| 3684 | hum.WalkSpeed = 0.03 | |
| 3685 | for i = 0,4,0.1 do | |
| 3686 | swait() | |
| 3687 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 3688 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 3689 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3690 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3691 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3692 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3693 | end | |
| 3694 | LAZOR:Play() | |
| 3695 | local GYRO = IT("BodyGyro",root)
| |
| 3696 | GYRO.D = 100 | |
| 3697 | GYRO.P = 2000 | |
| 3698 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3699 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3700 | repeat | |
| 3701 | swait(2) | |
| 3702 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0) | |
| 3703 | PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0) | |
| 3704 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3705 | LAZOR.Parent = ra | |
| 3706 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3707 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze") | |
| 3708 | CameraEnshaking(1, 7) | |
| 3709 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3710 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3711 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3712 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3713 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3714 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3715 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3716 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3717 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3718 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3719 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3720 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3721 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3722 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3723 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3724 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3725 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3726 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3727 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3728 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3729 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3730 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3731 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3732 | HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3733 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3734 | HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3735 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3736 | HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3737 | until LAZOR.Playing == false | |
| 3738 | GYRO:Destroy() | |
| 3739 | hum.WalkSpeed = 16 | |
| 3740 | attack = false | |
| 3741 | end | |
| 3742 | function new() | |
| 3743 | attack = true | |
| 3744 | hum.WalkSpeed = 0.03 | |
| 3745 | for i = 0,4,0.1 do | |
| 3746 | swait() | |
| 3747 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 3748 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 3749 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3750 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3751 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3752 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3753 | end | |
| 3754 | LAZOR:Play() | |
| 3755 | local GYRO = IT("BodyGyro",root)
| |
| 3756 | GYRO.D = 100 | |
| 3757 | GYRO.P = 2000 | |
| 3758 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3759 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3760 | repeat | |
| 3761 | swait(2) | |
| 3762 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0) | |
| 3763 | PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0) | |
| 3764 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3765 | LAZOR.Parent = ra | |
| 3766 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3767 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze") | |
| 3768 | CameraEnshaking(1, 7) | |
| 3769 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3770 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3771 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3772 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3773 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3774 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3775 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3776 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3777 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3778 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3779 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3780 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3781 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3782 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3783 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3784 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3785 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3786 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3787 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3788 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3789 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3790 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3791 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3792 | HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3793 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3794 | HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3795 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 3796 | HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 3797 | until LAZOR.Playing == false | |
| 3798 | GYRO:Destroy() | |
| 3799 | hum.WalkSpeed = 16 | |
| 3800 | attack = false | |
| 3801 | end | |
| 3802 | function Spirit_Beam() | |
| 3803 | attack = true | |
| 3804 | hum.WalkSpeed = 0 | |
| 3805 | local GYRO = IT("BodyGyro",root)
| |
| 3806 | GYRO.D = 100 | |
| 3807 | GYRO.P = 2000 | |
| 3808 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3809 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3810 | for i = 0,5,0.1 do | |
| 3811 | swait() | |
| 3812 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 3813 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 3814 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3815 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 3816 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 3817 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3818 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3819 | end | |
| 3820 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
| |
| 3821 | HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy") | |
| 3822 | BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 3823 | local beam = Instance.new("Part", workspace)
| |
| 3824 | beam.BrickColor = BrickColor.new("Fog")
| |
| 3825 | beam.FormFactor = "Custom" | |
| 3826 | beam.Material = "Neon" | |
| 3827 | beam.Transparency = 0.5 | |
| 3828 | beam.Anchored = true | |
| 3829 | beam.Locked = true | |
| 3830 | beam.CanCollide = false | |
| 3831 | local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude | |
| 3832 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
| 3833 | beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
| 3834 | game:GetService("Debris"):AddItem(beam, 0.14)
| |
| 3835 | local sound = Instance.new('Sound',Handle)
| |
| 3836 | sound.SoundId = 'rbxassetid://588697948' | |
| 3837 | sound.Volume = 7 | |
| 3838 | sound.EmitterSize = 40 | |
| 3839 | sound.MaxDistance = 450 | |
| 3840 | sound:Play() | |
| 3841 | game:GetService("Debris"):AddItem(beam, sound.TimeLength)
| |
| 3842 | GYRO:Destroy() | |
| 3843 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3844 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3845 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3846 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3847 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3848 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3849 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3850 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3851 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3852 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3853 | wait(0.3) | |
| 3854 | attack = false | |
| 3855 | hum.WalkSpeed = 16 | |
| 3856 | ref:Destroy() | |
| 3857 | end | |
| 3858 | function Distort() | |
| 3859 | attack = true | |
| 3860 | hum.WalkSpeed = 0 | |
| 3861 | local pos = root.Position | |
| 3862 | root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) | |
| 3863 | Cso("261227592", tors, 10, 0.85)
| |
| 3864 | for i = 1,2.5,0.1 do | |
| 3865 | swait() | |
| 3866 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 3867 | end | |
| 3868 | attack = false | |
| 3869 | hum.WalkSpeed = 8 | |
| 3870 | end | |
| 3871 | function Ancient_Rage() | |
| 3872 | attack = true | |
| 3873 | hum.WalkSpeed = 4 | |
| 3874 | Cso("135017578", tors, 10, 1.05)
| |
| 3875 | for i = 1,14,0.1 do | |
| 3876 | swait() | |
| 3877 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 3878 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 3879 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3880 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3881 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3882 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3883 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
| 3884 | if v:FindFirstChild("Head") then
| |
| 3885 | Eviscerate(v) | |
| 3886 | end | |
| 3887 | end | |
| 3888 | end | |
| 3889 | attack = false | |
| 3890 | hum.WalkSpeed = 16 | |
| 3891 | end | |
| 3892 | function Ancient_Ragu() | |
| 3893 | attack = true | |
| 3894 | hum.WalkSpeed = 4 | |
| 3895 | Cso("1028044973", tors, 10, 1.05)
| |
| 3896 | for i = 1,14,0.1 do | |
| 3897 | swait() | |
| 3898 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 3899 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 3900 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3901 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3902 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3903 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3904 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
| 3905 | if v:FindFirstChild("Head") then
| |
| 3906 | Eviscerate(v) | |
| 3907 | end | |
| 3908 | end | |
| 3909 | end | |
| 3910 | attack = false | |
| 3911 | hum.WalkSpeed = 16 | |
| 3912 | end | |
| 3913 | function TTTTTTTTTTGaunt() | |
| 3914 | attack = true | |
| 3915 | hum.WalkSpeed = 0 | |
| 3916 | sex:Play() | |
| 3917 | repeat | |
| 3918 | swait() | |
| 3919 | sex.Parent = tors | |
| 3920 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 3921 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
| 3922 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 3923 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 3924 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 3925 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 3926 | until sex.Playing == false | |
| 3927 | attack = false | |
| 3928 | hum.WalkSpeed = 16 | |
| 3929 | end | |
| 3930 | function TTTTTTTTTTTaunt() | |
| 3931 | attack = true | |
| 3932 | hum.WalkSpeed = 0 | |
| 3933 | DTAUNT:Play() | |
| 3934 | repeat | |
| 3935 | swait() | |
| 3936 | DTAUNT.Parent = tors | |
| 3937 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 3938 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
| 3939 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 3940 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 3941 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 3942 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 3943 | until DTAUNT.Playing == false | |
| 3944 | attack = false | |
| 3945 | hum.WalkSpeed = 16 | |
| 3946 | end | |
| 3947 | ||
| 3948 | function Multi_Bombs() | |
| 3949 | attack = true | |
| 3950 | hum.WalkSpeed = 3.01 | |
| 3951 | for i = 0,3,0.1 do | |
| 3952 | swait() | |
| 3953 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3954 | Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3955 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 3956 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3957 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 3958 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 3959 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3960 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3961 | end | |
| 3962 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 3963 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 3964 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 3965 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 3966 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 3967 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 3968 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3969 | CreateSound("142070127", tors, 10, 1)
| |
| 3970 | MagniDamage(tors, 17, 15, 35, 10, "Normal") | |
| 3971 | for i = 0,1,0.1 do | |
| 3972 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 3973 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3974 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 3975 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 3976 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3977 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3978 | end | |
| 3979 | for i = 0,2,0.1 do | |
| 3980 | swait() | |
| 3981 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3982 | Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3983 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 3984 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3985 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 3986 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 3987 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3988 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3989 | end | |
| 3990 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 3991 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 3992 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 3993 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 3994 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 3995 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 3996 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3997 | CreateSound("142070127", tors, 10, 1)
| |
| 3998 | MagniDamage(tors, 17, 15, 35, 10, "Normal") | |
| 3999 | for i = 0,1,0.1 do | |
| 4000 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4001 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4002 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4003 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4004 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4005 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4006 | end | |
| 4007 | for i = 0,2,0.1 do | |
| 4008 | swait() | |
| 4009 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4010 | Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4011 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4012 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4013 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4014 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 4015 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4016 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4017 | end | |
| 4018 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 4019 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 4020 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 4021 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 4022 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 4023 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 4024 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4025 | CreateSound("142070127", tors, 10, 1)
| |
| 4026 | MagniDamage(tors, 17, 15, 35, 10, "Normal") | |
| 4027 | for i = 0,1,0.1 do | |
| 4028 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4029 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4030 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4031 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4032 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4033 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4034 | end | |
| 4035 | wait(.6) | |
| 4036 | attack = false | |
| 4037 | hum.WalkSpeed = 16 | |
| 4038 | end | |
| 4039 | ||
| 4040 | function Universal_Crush() | |
| 4041 | attack = true | |
| 4042 | for i = 0,5.2,0.05 do | |
| 4043 | swait() | |
| 4044 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4045 | Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4046 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4047 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4048 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 4049 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 4050 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4051 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4052 | end | |
| 4053 | CreateSound("331666100", tors, 10, 1)
| |
| 4054 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
| |
| 4055 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
| |
| 4056 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
| |
| 4057 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
| |
| 4058 | MagniDamage(tors, 170, 80, 175, 15, "DarkUp") | |
| 4059 | coroutine.resume(coroutine.create(function() | |
| 4060 | for i = 0,1.8,0.1 do | |
| 4061 | swait() | |
| 4062 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 4063 | end | |
| 4064 | for i = 0,1.8,0.1 do | |
| 4065 | swait() | |
| 4066 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 4067 | end | |
| 4068 | end)) | |
| 4069 | for i = 1,4.7,0.1 do | |
| 4070 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 4071 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 4072 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 4073 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 4074 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 4075 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 4076 | end | |
| 4077 | wait(.6) | |
| 4078 | attack = false | |
| 4079 | end | |
| 4080 | ||
| 4081 | function HAAH() | |
| 4082 | attack = true | |
| 4083 | hum.WalkSpeed = 0 | |
| 4084 | Cso("300208779", hed, 10, 1)
| |
| 4085 | for i = 0,9,0.1 do | |
| 4086 | swait() | |
| 4087 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
| 4088 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
| 4089 | if Mrandom(1,15) == 1 then | |
| 4090 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 4091 | end | |
| 4092 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
| 4093 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
| 4094 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 4095 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 4096 | end | |
| 4097 | attack = false | |
| 4098 | hum.WalkSpeed = 16 | |
| 4099 | end | |
| 4100 | function again() | |
| 4101 | attack = true | |
| 4102 | hum.WalkSpeed = 0 | |
| 4103 | ITAUNT:Play() | |
| 4104 | repeat | |
| 4105 | swait() | |
| 4106 | ITAUNT.Parent = tors | |
| 4107 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
| 4108 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 4109 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
| 4110 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 4111 | RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4112 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4113 | until ITAUNT.Playing == false | |
| 4114 | attack = false | |
| 4115 | hum.WalkSpeed = 16 | |
| 4116 | end | |
| 4117 | function LunarSpin() | |
| 4118 | attack = true | |
| 4119 | hum.WalkSpeed = 0 | |
| 4120 | for i = 0,17,0.05 do | |
| 4121 | CameraEnshaking(1, 5) | |
| 4122 | MagniDamage(tors, 47, 2, 5, 0, "Random Guy") | |
| 4123 | Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
| |
| 4124 | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4125 | swait() | |
| 4126 | PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0) | |
| 4127 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 4128 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4129 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4130 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4131 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 4132 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
| 4133 | end | |
| 4134 | hum.WalkSpeed = 16 | |
| 4135 | attack = false | |
| 4136 | end | |
| 4137 | function Decapitate() | |
| 4138 | local target = nil | |
| 4139 | local targettorso = nil | |
| 4140 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 4141 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 4142 | target = mouse.Target.Parent.Humanoid | |
| 4143 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 4144 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 4145 | end | |
| 4146 | end | |
| 4147 | if target ~= nil then | |
| 4148 | targettorso.Anchored = true | |
| 4149 | attack = true | |
| 4150 | hum.WalkSpeed = 0 | |
| 4151 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
| 4152 | for i = 0,4.2,0.1 do | |
| 4153 | swait() | |
| 4154 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
| 4155 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
| 4156 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 4157 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 4158 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
| 4159 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 4160 | end | |
| 4161 | local ModelHead01 = New("Model", char, "", {})
| |
| 4162 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
| |
| 4163 | local Head01 = targethead:Clone() | |
| 4164 | targethead.Transparency = 1 | |
| 4165 | Head01.Parent = ModelHead01 | |
| 4166 | local weldHead01 = Instance.new("Weld")
| |
| 4167 | weldHead01.Parent = Head01 | |
| 4168 | weldHead01.Part0 = targethead | |
| 4169 | weldHead01.Part1 = Head01 | |
| 4170 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
| 4171 | targethead.face:Remove() | |
| 4172 | weldHead01.Part0 = ra | |
| 4173 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 4174 | targettorso:BreakJoints() | |
| 4175 | CreateSound("314390675", targettorso, 5, .7)
| |
| 4176 | for i = 0,3.2,0.1 do | |
| 4177 | swait() | |
| 4178 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 4179 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 4180 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 4181 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
| 4182 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
| 4183 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 4184 | end | |
| 4185 | for i = 0,4.2,0.1 do | |
| 4186 | swait() | |
| 4187 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
| 4188 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
| 4189 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 4190 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 4191 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
| 4192 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 4193 | end | |
| 4194 | CreateSound("541909763", targettorso, 5, .8)
| |
| 4195 | weldHead01:Destroy() | |
| 4196 | Head01.CanCollide = true | |
| 4197 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 4198 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 4199 | P = 5000, | |
| 4200 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4201 | Parent = Head01 | |
| 4202 | }) | |
| 4203 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 4204 | for i = 0,6.2,0.1 do | |
| 4205 | swait() | |
| 4206 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
| 4207 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
| 4208 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 4209 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 4210 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
| 4211 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 4212 | end | |
| 4213 | targettorso.Anchored = false | |
| 4214 | attack = false | |
| 4215 | hum.WalkSpeed = 16 | |
| 4216 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
| 4217 | end | |
| 4218 | end | |
| 4219 | function BalanceSpin() | |
| 4220 | attack = true | |
| 4221 | hum.WalkSpeed = 2 | |
| 4222 | for i = 0,17,0.07 do | |
| 4223 | CameraEnshaking(1, 5) | |
| 4224 | MagniDamage(tors, 30, 7, 11, 0, "Random Guy") | |
| 4225 | swait() | |
| 4226 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
| 4227 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
| |
| 4228 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
| 4229 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 4230 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4231 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4232 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4233 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 4234 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
| 4235 | end | |
| 4236 | hum.WalkSpeed = 16 | |
| 4237 | attack = false | |
| 4238 | end | |
| 4239 | ||
| 4240 | function lolik() | |
| 4241 | attack = true | |
| 4242 | hum.WalkSpeed = 0 | |
| 4243 | pop:Play() | |
| 4244 | repeat | |
| 4245 | pop.Parent = tors | |
| 4246 | swait() | |
| 4247 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
| 4248 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
| 4249 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
| 4250 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
| 4251 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 4252 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
| 4253 | until pop.Playing == false | |
| 4254 | attack = false | |
| 4255 | hum.WalkSpeed = 16 | |
| 4256 | end | |
| 4257 | ||
| 4258 | function BARK() | |
| 4259 | attack = true | |
| 4260 | hum.WalkSpeed = 0 | |
| 4261 | BATAUNT:Play() | |
| 4262 | repeat | |
| 4263 | BATAUNT.Parent = tors | |
| 4264 | swait() | |
| 4265 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
| 4266 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
| 4267 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
| 4268 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
| 4269 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 4270 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
| 4271 | until BATAUNT.Playing == false | |
| 4272 | attack = false | |
| 4273 | hum.WalkSpeed = 16 | |
| 4274 | end | |
| 4275 | ||
| 4276 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 4277 | local NSound = nil | |
| 4278 | coroutine.resume(coroutine.create(function() | |
| 4279 | NSound = Instance.new("Sound", PARENT)
| |
| 4280 | NSound.Volume = VOLUME | |
| 4281 | NSound.Pitch = PITCH | |
| 4282 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 4283 | swait() | |
| 4284 | NSound:play() | |
| 4285 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 4286 | end)) | |
| 4287 | return NSound | |
| 4288 | end | |
| 4289 | function nope() | |
| 4290 | attack = true | |
| 4291 | hum.WalkSpeed = 0 | |
| 4292 | NOTAUNT:Play() | |
| 4293 | repeat | |
| 4294 | NOTAUNT.Parent = tors | |
| 4295 | swait() | |
| 4296 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
| 4297 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
| 4298 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
| 4299 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
| 4300 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 4301 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
| 4302 | until NOTAUNT.Playing == false | |
| 4303 | attack = false | |
| 4304 | hum.WalkSpeed = 16 | |
| 4305 | end | |
| 4306 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 4307 | local NSound = nil | |
| 4308 | coroutine.resume(coroutine.create(function() | |
| 4309 | NSound = Instance.new("Sound", PARENT)
| |
| 4310 | NSound.Volume = VOLUME | |
| 4311 | NSound.Pitch = PITCH | |
| 4312 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 4313 | swait() | |
| 4314 | NSound:play() | |
| 4315 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 4316 | end)) | |
| 4317 | return NSound | |
| 4318 | end | |
| 4319 | function Anime_Splosion() | |
| 4320 | attack = true | |
| 4321 | for i = 0,2,0.05 do | |
| 4322 | swait() | |
| 4323 | Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4324 | Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4325 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4326 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4327 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 4328 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 4329 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4330 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4331 | end | |
| 4332 | CreateSound("331666100", tors, 10, 1)
| |
| 4333 | Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
| |
| 4334 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
| 4335 | CameraEnshaking(1.5, 10) | |
| 4336 | for i = 1,2,0.1 do | |
| 4337 | swait() | |
| 4338 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 4339 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 4340 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 4341 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
| 4342 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
| 4343 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
| 4344 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
| 4345 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
| 4346 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
| 4347 | end | |
| 4348 | wait(.6) | |
| 4349 | attack = false | |
| 4350 | end | |
| 4351 | corrupted = false | |
| 4352 | function Bark_Splosion() | |
| 4353 | attack = true | |
| 4354 | for i = 0,2,0.05 do | |
| 4355 | swait() | |
| 4356 | Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4357 | Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4358 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4359 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4360 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 4361 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 4362 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4363 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4364 | end | |
| 4365 | CreateSound("331666100", tors, 10, 1)
| |
| 4366 | Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
| |
| 4367 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
| 4368 | CameraEnshaking(1.5, 10) | |
| 4369 | for i = 1,2,0.1 do | |
| 4370 | swait() | |
| 4371 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 4372 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 4373 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 4374 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
| 4375 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
| 4376 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
| 4377 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
| 4378 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
| 4379 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
| 4380 | end | |
| 4381 | wait(.6) | |
| 4382 | attack = false | |
| 4383 | end | |
| 4384 | corrupted = false | |
| 4385 | function Pixel_Corrupt() | |
| 4386 | attack = true | |
| 4387 | corrupted = true | |
| 4388 | for i = 0,3,0.05 do | |
| 4389 | swait() | |
| 4390 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
| 4391 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
| 4392 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
| 4393 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
| 4394 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
| 4395 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
| 4396 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4397 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4398 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 4399 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 4400 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4401 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4402 | end | |
| 4403 | refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
| |
| 4404 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy") | |
| 4405 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1) | |
| 4406 | CreateSound("331666100", refa, 10, 1)
| |
| 4407 | CameraEnshaking(1.5, 10) | |
| 4408 | coroutine.resume(coroutine.create(function() | |
| 4409 | for i = 1,20,0.1 do | |
| 4410 | swait(5) | |
| 4411 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 4412 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 4413 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 4414 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 4415 | CreateSound("331666100", refa, 10, 1)
| |
| 4416 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1) | |
| 4417 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy") | |
| 4418 | end | |
| 4419 | refa:Destroy() | |
| 4420 | corrupted = false | |
| 4421 | end)) | |
| 4422 | for i = 1,2.5,0.1 do | |
| 4423 | swait() | |
| 4424 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4) | |
| 4425 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6) | |
| 4426 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4) | |
| 4427 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4) | |
| 4428 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3) | |
| 4429 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3) | |
| 4430 | end | |
| 4431 | wait(.3) | |
| 4432 | attack = false | |
| 4433 | end | |
| 4434 | ||
| 4435 | function FearMe() | |
| 4436 | attack = true | |
| 4437 | hum.WalkSpeed = 0 | |
| 4438 | so:Play() | |
| 4439 | repeat | |
| 4440 | swait() | |
| 4441 | so.Parent = tors | |
| 4442 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 4443 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
| 4444 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 4445 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 4446 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 4447 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 4448 | until so.Playing == false | |
| 4449 | attack = false | |
| 4450 | hum.WalkSpeed = 16 | |
| 4451 | end | |
| 4452 | ||
| 4453 | function heregoes() | |
| 4454 | attack = true | |
| 4455 | hum.WalkSpeed = 0 | |
| 4456 | Cso("134978657", hed, 10, 1)
| |
| 4457 | for i = 0,9,0.1 do | |
| 4458 | swait() | |
| 4459 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
| 4460 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
| 4461 | if Mrandom(1,15) == 1 then | |
| 4462 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 4463 | end | |
| 4464 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
| 4465 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
| 4466 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 4467 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 4468 | end | |
| 4469 | attack = false | |
| 4470 | hum.WalkSpeed = 16 | |
| 4471 | end | |
| 4472 | function again() | |
| 4473 | attack = true | |
| 4474 | hum.WalkSpeed = 0 | |
| 4475 | ITAUNT:Play() | |
| 4476 | repeat | |
| 4477 | swait() | |
| 4478 | ITAUNT.Parent = tors | |
| 4479 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
| 4480 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 4481 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
| 4482 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 4483 | RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4484 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4485 | until ITAUNT.Playing == false | |
| 4486 | attack = false | |
| 4487 | hum.WalkSpeed = 16 | |
| 4488 | end | |
| 4489 | ||
| 4490 | function thing() | |
| 4491 | attack = true | |
| 4492 | timetofly = false | |
| 4493 | hum.WalkSpeed = 0.05 | |
| 4494 | Character.Head.face.Texture = "rbxassetid://705269463" | |
| 4495 | Cause_Im_having_a_good_time_having_a_good_time:Play() | |
| 4496 | Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3 | |
| 4497 | Humanoid.JumpPower = 0 | |
| 4498 | for i = 0,300,0.1 do --thatsalongtime | |
| 4499 | swait() | |
| 4500 | CameraEnshaking(1, 7) | |
| 4501 | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown") | |
| 4502 | Cause_Im_having_a_good_time_having_a_good_time.Parent = hed | |
| 4503 | root.Velocity = root.CFrame.lookVector * 225 | |
| 4504 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4505 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3) | |
| 4506 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 4507 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 4508 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1) | |
| 4509 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1) | |
| 4510 | end | |
| 4511 | Cause_Im_having_a_good_time_having_a_good_time:Stop() | |
| 4512 | attack = false | |
| 4513 | Humanoid.JumpPower = 50 | |
| 4514 | Character.Head.face.Texture = "rbxassetid://620619801" | |
| 4515 | hum.WalkSpeed = 16 | |
| 4516 | wait(45) | |
| 4517 | timetofly = true | |
| 4518 | warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
| |
| 4519 | end | |
| 4520 | ||
| 4521 | function DANCEFORME() | |
| 4522 | attack = true | |
| 4523 | Character.Head.face.Texture = "rbxassetid://183225545" | |
| 4524 | MERKIO:Play() | |
| 4525 | repeat | |
| 4526 | for i = 0,0.7,0.2 do | |
| 4527 | swait() | |
| 4528 | MERKIO.Parent = tors | |
| 4529 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8) | |
| 4530 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9) | |
| 4531 | RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
| 4532 | LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
| 4533 | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77) | |
| 4534 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67) | |
| 4535 | end | |
| 4536 | for i = 0,0.7,0.2 do | |
| 4537 | swait() | |
| 4538 | MERKIO.Parent = tors | |
| 4539 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8) | |
| 4540 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9) | |
| 4541 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
| 4542 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
| 4543 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7) | |
| 4544 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7) | |
| 4545 | end | |
| 4546 | until MERKIO.Playing == false | |
| 4547 | MERKIO:Stop() | |
| 4548 | Character.Head.face.Texture = "rbxassetid://620619801" | |
| 4549 | attack = false | |
| 4550 | hum.WalkSpeed = 16 | |
| 4551 | end | |
| 4552 | ||
| 4553 | function HAA55() --ik | |
| 4554 | attack = true | |
| 4555 | hum.WalkSpeed = 1.01 | |
| 4556 | Character.Head.face.Texture = "rbxassetid://111523405" | |
| 4557 | CreateSound("1395854043", hed, 10, 1)
| |
| 4558 | for i = 0,14,0.1 do | |
| 4559 | swait() | |
| 4560 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4561 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4562 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4563 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4564 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1) | |
| 4565 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1) | |
| 4566 | end | |
| 4567 | attack = false | |
| 4568 | Character.Head.face.Texture = "rbxassetid://620619801" | |
| 4569 | hum.WalkSpeed = 16 | |
| 4570 | end | |
| 4571 | ||
| 4572 | function DistortThem() | |
| 4573 | CanUse = false | |
| 4574 | local HIT = tors.Touched:Connect(function(hit) | |
| 4575 | Kill(hit.Parent) | |
| 4576 | end) | |
| 4577 | for i = 1, 350 do | |
| 4578 | swait() | |
| 4579 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1) | |
| 4580 | CreateSound("333430981", hed, 1.5, 1)
| |
| 4581 | RA.Parent = ra | |
| 4582 | LA.Parent = la | |
| 4583 | FT.Parent = tors | |
| 4584 | RL.Parent = rl | |
| 4585 | LL.Parent = ll | |
| 4586 | for _,v in next, char:GetDescendants() do | |
| 4587 | if(v:IsA'DataModelMesh')then | |
| 4588 | v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100) | |
| 4589 | end | |
| 4590 | end | |
| 4591 | end | |
| 4592 | FT.Parent = nil | |
| 4593 | RA.Parent = nil | |
| 4594 | LA.Parent = nil | |
| 4595 | RL.Parent = nil | |
| 4596 | LL.Parent = nil | |
| 4597 | for _,v in next, char:GetDescendants() do | |
| 4598 | if(v:IsA'DataModelMesh')then | |
| 4599 | v.Offset = Vector3.new(0,0,0) | |
| 4600 | end | |
| 4601 | end | |
| 4602 | HIT:Disconnect() | |
| 4603 | wait(3.5) | |
| 4604 | CanUse = true | |
| 4605 | end | |
| 4606 | ||
| 4607 | function un_fun() | |
| 4608 | attack = true | |
| 4609 | hum.WalkSpeed = 0 | |
| 4610 | BTAUNT:Play() | |
| 4611 | repeat | |
| 4612 | swait() | |
| 4613 | BTAUNT.Parent = tors | |
| 4614 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
| 4615 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
| 4616 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
| 4617 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
| 4618 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) | |
| 4619 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 4620 | until BTAUNT.Playing == false | |
| 4621 | attack = false | |
| 4622 | hum.WalkSpeed = 16 | |
| 4623 | end | |
| 4624 | function thisisit() | |
| 4625 | attack = true | |
| 4626 | hum.WalkSpeed = 0 | |
| 4627 | STAUNT:Play() | |
| 4628 | repeat | |
| 4629 | swait() | |
| 4630 | STAUNT.Parent = tors | |
| 4631 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4632 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 4633 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 4634 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 4635 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
| 4636 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
| 4637 | until STAUNT.Playing == false | |
| 4638 | attack = false | |
| 4639 | hum.WalkSpeed = 16 | |
| 4640 | end | |
| 4641 | function PENIS() | |
| 4642 | attack = true | |
| 4643 | hum.WalkSpeed = 0 | |
| 4644 | NOSOUND:Play() | |
| 4645 | repeat | |
| 4646 | swait() | |
| 4647 | NOSOUND.Parent = tors | |
| 4648 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4649 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 4650 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 4651 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 4652 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
| 4653 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
| 4654 | until NOSOUND.Playing == false | |
| 4655 | attack = false | |
| 4656 | hum.WalkSpeed = 16 | |
| 4657 | end | |
| 4658 | function Exploit() | |
| 4659 | exploitable = false | |
| 4660 | Cso("907332670", tors, 10, 1.05)
| |
| 4661 | coroutine.resume(coroutine.create(function() | |
| 4662 | for i = 1,20,0.1 do | |
| 4663 | swait() | |
| 4664 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
| 4665 | end | |
| 4666 | Cso("12222030", tors, 10, 1.05)
| |
| 4667 | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
| 4668 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
| 4669 | if v:FindFirstChild("Head") then
| |
| 4670 | Eviscerate(v) | |
| 4671 | SoulSteal(v) | |
| 4672 | end | |
| 4673 | end | |
| 4674 | wait(15) | |
| 4675 | exploitable = true | |
| 4676 | end)) | |
| 4677 | end | |
| 4678 | function wutdefaq() | |
| 4679 | attack = true | |
| 4680 | hum.WalkSpeed = 0 | |
| 4681 | WTF:Play() | |
| 4682 | repeat | |
| 4683 | swait() | |
| 4684 | WTF.Parent = tors | |
| 4685 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4686 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 4687 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 4688 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 4689 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
| 4690 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
| 4691 | until STAUNT.Playing == false | |
| 4692 | attack = false | |
| 4693 | hum.WalkSpeed = 16 | |
| 4694 | end | |
| 4695 | function Exploit() | |
| 4696 | exploitable = false | |
| 4697 | Cso("135017578", tors, 10, 1.05)
| |
| 4698 | coroutine.resume(coroutine.create(function() | |
| 4699 | for i = 1,20,0.1 do | |
| 4700 | swait() | |
| 4701 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
| 4702 | end | |
| 4703 | Cso("160718677", tors, 10, 1.05)
| |
| 4704 | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
| 4705 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
| 4706 | if v:FindFirstChild("Head") then
| |
| 4707 | Eviscerate(v) | |
| 4708 | SoulSteal(v) | |
| 4709 | end | |
| 4710 | end | |
| 4711 | wait(15) | |
| 4712 | exploitable = true | |
| 4713 | end)) | |
| 4714 | end | |
| 4715 | function ASCENTION() | |
| 4716 | attack = true | |
| 4717 | hum.WalkSpeed = 0 | |
| 4718 | Cso("987502413", tors, 10, 1.05)
| |
| 4719 | local vel2 = Instance.new("BodyVelocity",tors)
| |
| 4720 | vel2.Velocity = Vector3.new(0,30,0) | |
| 4721 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
| 4722 | for i = 0,20,0.1 do | |
| 4723 | HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy") | |
| 4724 | swait() | |
| 4725 | BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 4726 | BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 4727 | CameraEnshaking(1, 4) | |
| 4728 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 4729 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4730 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4731 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4732 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 4733 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
| 4734 | end | |
| 4735 | hum.WalkSpeed = 16 | |
| 4736 | vel2:Destroy() | |
| 4737 | attack = false | |
| 4738 | end | |
| 4739 | ||
| 4740 | function Taunt1() | |
| 4741 | attack = true | |
| 4742 | hum.WalkSpeed = 3.01 | |
| 4743 | Cso("1535994137", hed, 10, 1)
| |
| 4744 | for i = 0, 9, 0.1 do | |
| 4745 | swait() | |
| 4746 | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1) | |
| 4747 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1) | |
| 4748 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1) | |
| 4749 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
| 4750 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
| 4751 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2) | |
| 4752 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2) | |
| 4753 | end | |
| 4754 | hum.WalkSpeed = 16 | |
| 4755 | attack = false | |
| 4756 | end | |
| 4757 | ||
| 4758 | function Destruction() | |
| 4759 | attack = true | |
| 4760 | local Ring1 = Instance.new("Part", char)
| |
| 4761 | Ring1.Anchored = true | |
| 4762 | Ring1.BrickColor = maincolor | |
| 4763 | Ring1.CanCollide = false | |
| 4764 | Ring1.FormFactor = 3 | |
| 4765 | Ring1.Name = "Ring" | |
| 4766 | Ring1.Material = "Neon" | |
| 4767 | Ring1.Size = Vector3.new(1, 0.05, 1) | |
| 4768 | Ring1.Transparency = 1 | |
| 4769 | Ring1.TopSurface = 0 | |
| 4770 | Ring1.BottomSurface = 0 | |
| 4771 | local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
| |
| 4772 | Ring1Mesh.MeshType = "Brick" | |
| 4773 | Ring1Mesh.Name = "SizeMesh" | |
| 4774 | Ring1Mesh.Scale = Vector3.new(0, 1, 0) | |
| 4775 | local InnerRing1 = Ring1:Clone() | |
| 4776 | InnerRing1.Parent = char | |
| 4777 | InnerRing1.Transparency = 0 | |
| 4778 | InnerRing1.BrickColor = BrickColor.new("New Yeller")
| |
| 4779 | InnerRing1.Size = Vector3.new(1, 1, 1) | |
| 4780 | local InnerRing1Mesh = InnerRing1.SizeMesh | |
| 4781 | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) | |
| 4782 | InnerRing1Mesh.MeshType = "Sphere" | |
| 4783 | Ring1:Destroy() | |
| 4784 | for i = 0, 5, 0.1 do | |
| 4785 | swait() | |
| 4786 | SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0) | |
| 4787 | SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
| |
| 4788 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15) | |
| 4789 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4790 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
| 4791 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
| 4792 | RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1) | |
| 4793 | LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1) | |
| 4794 | root.CFrame = FaceMouse()[1] | |
| 4795 | end | |
| 4796 | InnerRing1.Transparency = 1 | |
| 4797 | InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5 | |
| 4798 | CreateSound("294188875", char, 2.3, 1)
| |
| 4799 | local a = IT("Part", char)
| |
| 4800 | a.Name = "Direction" | |
| 4801 | a.Anchored = true | |
| 4802 | a.BrickColor = maincolor | |
| 4803 | a.Material = "Neon" | |
| 4804 | a.Transparency = 0 | |
| 4805 | a.Shape = "Cylinder" | |
| 4806 | a.CanCollide = false | |
| 4807 | local a2 = IT("Part", char)
| |
| 4808 | a2.Name = "Direction" | |
| 4809 | a2.Anchored = true | |
| 4810 | a2.BrickColor = maincolor | |
| 4811 | a2.Color = maincolor.Color | |
| 4812 | a2.Material = "Neon" | |
| 4813 | a2.Transparency = 0.5 | |
| 4814 | a2.Shape = "Cylinder" | |
| 4815 | a2.CanCollide = false | |
| 4816 | local ba = IT("Part", char)
| |
| 4817 | ba.Name = "HitDirect" | |
| 4818 | ba.Anchored = true | |
| 4819 | ba.BrickColor = maincolor | |
| 4820 | ba.Material = "Neon" | |
| 4821 | ba.Transparency = 1 | |
| 4822 | ba.CanCollide = false | |
| 4823 | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
| 4824 | local ignore = char | |
| 4825 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 4826 | a.BottomSurface = 10 | |
| 4827 | a.TopSurface = 10 | |
| 4828 | a2.BottomSurface = 10 | |
| 4829 | a2.TopSurface = 10 | |
| 4830 | local distance = (InnerRing1.CFrame.p - position).magnitude | |
| 4831 | a.Size = Vector3.new(distance, 1, 1) | |
| 4832 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 4833 | a2.Size = Vector3.new(distance, 1, 1) | |
| 4834 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 4835 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
| 4836 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
| 4837 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
| 4838 | game:GetService("Debris"):AddItem(a, 20)
| |
| 4839 | game:GetService("Debris"):AddItem(a2, 20)
| |
| 4840 | game:GetService("Debris"):AddItem(ba, 20)
| |
| 4841 | local msh = Instance.new("SpecialMesh", a)
| |
| 4842 | msh.MeshType = "Sphere" | |
| 4843 | msh.Scale = Vector3.new(1, 25, 25) | |
| 4844 | local msh2 = Instance.new("SpecialMesh", a2)
| |
| 4845 | msh2.MeshType = "Sphere" | |
| 4846 | msh2.Scale = Vector3.new(1, 30, 30) | |
| 4847 | for i = 0, 10, 0.1 do | |
| 4848 | swait() | |
| 4849 | root.CFrame = FaceMouse()[1] | |
| 4850 | hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1)) | |
| 4851 | a2.Color = maincolor.Color | |
| 4852 | InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
| 4853 | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
| 4854 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 4855 | distance = (InnerRing1.CFrame.p - position).magnitude | |
| 4856 | a.Size = Vector3.new(distance, 1, 1) | |
| 4857 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 4858 | a2.Size = Vector3.new(distance, 1, 1) | |
| 4859 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 4860 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
| 4861 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
| 4862 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
| 4863 | msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25) | |
| 4864 | msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3) | |
| 4865 | SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0) | |
| 4866 | SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0) | |
| 4867 | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do | |
| 4868 | if v:FindFirstChild("Head") then
| |
| 4869 | Eviscerate(v) | |
| 4870 | SoulSteal(v) | |
| 4871 | end | |
| 4872 | end | |
| 4873 | end | |
| 4874 | a:Destroy() | |
| 4875 | a2:Destroy() | |
| 4876 | ba:Destroy() | |
| 4877 | InnerRing1:Destroy() | |
| 4878 | attack = false | |
| 4879 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 4880 | end | |
| 4881 | ||
| 4882 | function GIMME_THOSE() | |
| 4883 | attack = true | |
| 4884 | chatfunc("BURN....", BrickColor.random().Color)
| |
| 4885 | for i = 0,5.2,0.1 do | |
| 4886 | swait() | |
| 4887 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4888 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4889 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 4890 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 4891 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4892 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4893 | end | |
| 4894 | chatfunc("IN....", BrickColor.random().Color)
| |
| 4895 | wait(2) | |
| 4896 | CreateSound("331666100", char, 10, 1)
| |
| 4897 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4898 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4899 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4900 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4901 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
| 4902 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
| 4903 | chatfunc("HELL!!!!!", BrickColor.random().Color)
| |
| 4904 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 4905 | if v:FindFirstChild("Head") then
| |
| 4906 | Eviscerate(v) | |
| 4907 | SoulSteal(v) | |
| 4908 | end | |
| 4909 | end | |
| 4910 | coroutine.resume(coroutine.create(function() | |
| 4911 | for i = 0,2.8,0.1 do | |
| 4912 | swait() | |
| 4913 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 4914 | end | |
| 4915 | for i = 0,1.8,0.1 do | |
| 4916 | swait() | |
| 4917 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 4918 | end | |
| 4919 | end)) | |
| 4920 | for i = 0,3.7,0.1 do | |
| 4921 | SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
| 4922 | SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
| 4923 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 4924 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4925 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
| 4926 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
| 4927 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4928 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4929 | end | |
| 4930 | wait(.6) | |
| 4931 | CreateSound("907332997", hed, 10, 1)
| |
| 4932 | attack = false | |
| 4933 | end | |
| 4934 | ||
| 4935 | function Eruption() | |
| 4936 | attack = true | |
| 4937 | hum.WalkSpeed = 2 | |
| 4938 | hum.JumpPower = 0 | |
| 4939 | for i = 0,7,0.1 do | |
| 4940 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal") | |
| 4941 | swait() | |
| 4942 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4943 | Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4944 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 4945 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4946 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4947 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4948 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 4949 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) | |
| 4950 | end | |
| 4951 | CreateSound("144699494", tors, 10, 1)
| |
| 4952 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
| |
| 4953 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
| |
| 4954 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
| |
| 4955 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
| |
| 4956 | MagniDamage(tors, 30, 40, 75, 7, "DarkUp") | |
| 4957 | coroutine.resume(coroutine.create(function() | |
| 4958 | for i = 0,1.8,0.1 do | |
| 4959 | swait() | |
| 4960 | hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)) | |
| 4961 | end | |
| 4962 | for i = 0,1.8,0.1 do | |
| 4963 | swait() | |
| 4964 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 4965 | end | |
| 4966 | end)) | |
| 4967 | local vel2 = Instance.new("BodyVelocity",tors)
| |
| 4968 | vel2.Velocity = Vector3.new(0,55,0) | |
| 4969 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
| 4970 | for i = 0,4,0.1 do | |
| 4971 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal") | |
| 4972 | swait() | |
| 4973 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4974 | Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4975 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 4976 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4977 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4978 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4979 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 4980 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) | |
| 4981 | end | |
| 4982 | hum.WalkSpeed = 16 | |
| 4983 | vel2:Destroy() | |
| 4984 | hum.JumpPower = 50 | |
| 4985 | attack = false | |
| 4986 | end | |
| 4987 | ||
| 4988 | function Solar_Flare2() | |
| 4989 | attack = true | |
| 4990 | hum.WalkSpeed = 2 | |
| 4991 | hum.JumpPower = 75 | |
| 4992 | hum.Jump = true | |
| 4993 | wait(0.4) | |
| 4994 | CreateSound("144699494", tors, 10, 1)
| |
| 4995 | hum.JumpPower = 0 | |
| 4996 | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
| |
| 4997 | Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
| |
| 4998 | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
| |
| 4999 | for i = 0,20,0.1 do | |
| 5000 | root.Velocity = root.CFrame.lookVector * 60 | |
| 5001 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze") | |
| 5002 | swait() | |
| 5003 | Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
| |
| 5004 | Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
| |
| 5005 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 5006 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 5007 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 5008 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 5009 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 5010 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
| 5011 | end | |
| 5012 | hum.WalkSpeed = 16 | |
| 5013 | hum.JumpPower = 50 | |
| 5014 | attack = false | |
| 5015 | end | |
| 5016 | ||
| 5017 | function Solar_Flare() | |
| 5018 | attack = true | |
| 5019 | hum.WalkSpeed = 2 | |
| 5020 | hum.JumpPower = 75 | |
| 5021 | hum.Jump = true | |
| 5022 | wait(0.4) | |
| 5023 | CreateSound("144699494", tors, 10, 1)
| |
| 5024 | hum.JumpPower = 0 | |
| 5025 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
| |
| 5026 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
| |
| 5027 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
| |
| 5028 | for i = 0,20,0.1 do | |
| 5029 | root.Velocity = root.CFrame.lookVector * 60 | |
| 5030 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze") | |
| 5031 | swait() | |
| 5032 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
| |
| 5033 | Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
| |
| 5034 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 5035 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 5036 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 5037 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 5038 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 5039 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
| 5040 | end | |
| 5041 | hum.WalkSpeed = 16 | |
| 5042 | hum.JumpPower = 50 | |
| 5043 | attack = false | |
| 5044 | end | |
| 5045 | ||
| 5046 | ||
| 5047 | function GEtOuT() | |
| 5048 | attack = true | |
| 5049 | hum.WalkSpeed = 2.01 | |
| 5050 | CreateSound("749031341", hed, 10, 1)
| |
| 5051 | for i = 0,2,0.1 do | |
| 5052 | swait() | |
| 5053 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15) | |
| 5054 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 5055 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15) | |
| 5056 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15) | |
| 5057 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1) | |
| 5058 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1) | |
| 5059 | end | |
| 5060 | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown") | |
| 5061 | for i = 0,4,0.1 do | |
| 5062 | swait() | |
| 5063 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15) | |
| 5064 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 5065 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15) | |
| 5066 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15) | |
| 5067 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1) | |
| 5068 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1) | |
| 5069 | end | |
| 5070 | local Blobby = Instance.new("Part", char)
| |
| 5071 | Blobby.Name = "Blob" | |
| 5072 | Blobby.CanCollide = false | |
| 5073 | Blobby.BrickColor = BrickColor.new("Really black")
| |
| 5074 | Blobby.Transparency = 0 | |
| 5075 | Blobby.Material = "Plastic" | |
| 5076 | Blobby.Size = Vector3.new(1, 1, 2) | |
| 5077 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
| 5078 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
| 5079 | ||
| 5080 | local Weld = Instance.new("Weld", Blobby)
| |
| 5081 | Weld.Part0 = ra | |
| 5082 | Weld.Part1 = Blobby | |
| 5083 | Weld.C1 = CFrame.new(0, -.3, 1.4) | |
| 5084 | Weld.C0 = CFrame.Angles(math.rad(-90),0,0) | |
| 5085 | ||
| 5086 | local M2 = Instance.new("SpecialMesh")
| |
| 5087 | M2.Parent = Blobby | |
| 5088 | M2.MeshId = "http://www.roblox.com/asset/?id=491267221" | |
| 5089 | M2.TextureId = "http://www.roblox.com/asset/?id=491267267" | |
| 5090 | M2.Scale = Vector3.new(0.65, 0.65, 0.65) | |
| 5091 | for i = 0,6,0.1 do | |
| 5092 | swait() | |
| 5093 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 5094 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 5095 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 5096 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 5097 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1) | |
| 5098 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 5099 | end | |
| 5100 | Blobby.Transparency = 1 | |
| 5101 | Blobby:Destroy() | |
| 5102 | attack = false | |
| 5103 | hum.WalkSpeed = 16 | |
| 5104 | end | |
| 5105 | ||
| 5106 | ------------------------------------------------------- | |
| 5107 | --End Attacks N Stuff-- | |
| 5108 | ------------------------------------------------------- | |
| 5109 | Sprinting = false | |
| 5110 | mouse.KeyDown:connect(function(key) | |
| 5111 | if string.byte(key) == 48 and attack == false and Mode ~= 10 then | |
| 5112 | Swing = 2 | |
| 5113 | hum.WalkSpeed = 38.82 | |
| 5114 | Sprinting = true | |
| 5115 | end | |
| 5116 | end) | |
| 5117 | mouse.KeyUp:connect(function(key) | |
| 5118 | if string.byte(key) == 48 and attack == false then | |
| 5119 | Swing = 1 | |
| 5120 | Sprinting = false | |
| 5121 | hum.WalkSpeed = 16 | |
| 5122 | end | |
| 5123 | end) | |
| 5124 | mouse.KeyDown:connect(function(key) | |
| 5125 | if attack == false then | |
| 5126 | if key == 'q' and Mode == 1 then | |
| 5127 | Power_Burst() | |
| 5128 | elseif key == '1' and Mode ~= 2 then | |
| 5129 | Mode = 2 | |
| 5130 | SONG = 1134753329 | |
| 5131 | tecks2.Text = "Ink" | |
| 5132 | tecks2.TextColor3 = Color3.fromRGB(17, 17, 17) | |
| 5133 | tecks2.TextStrokeColor3 = Color3.fromRGB(17, 17, 17) | |
| 5134 | for i, v in pairs(ArmourParts) do | |
| 5135 | v.BrickColor = BrickColor.new("Really black")
| |
| 5136 | v.Material = "Metal" | |
| 5137 | v.Transparency = 0 | |
| 5138 | end | |
| 5139 | for i, v in pairs(NeonParts) do | |
| 5140 | maincolor = BrickColor.new("Really black")
| |
| 5141 | v.BrickColor = maincolor | |
| 5142 | v.Material = "Metal" | |
| 5143 | v.Transparency = 0 | |
| 5144 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534" | |
| 5145 | end | |
| 5146 | elseif key == '1' and Mode == 2 then | |
| 5147 | resetmode() | |
| 5148 | elseif key == 't' and Mode == 1 then | |
| 5149 | Taunt() | |
| 5150 | elseif key == 'q' and Mode == 2 then | |
| 5151 | Magic_Bombs() | |
| 5152 | elseif key == 'e' and Mode == 2 then | |
| 5153 | Dangerous_Field() | |
| 5154 | elseif key == 't' and Mode == 2 then | |
| 5155 | HAAH() | |
| 5156 | end | |
| 5157 | --------------------------------------------------------------------- | |
| 5158 | if key == 'm' and Mode == 1 then | |
| 5159 | Mode = pIXELATED | |
| 5160 | SONG = 853518668 | |
| 5161 | tecks2.Text = "LEGO" | |
| 5162 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
| 5163 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0) | |
| 5164 | for i, v in pairs(ArmourParts) do | |
| 5165 | v.BrickColor = BrickColor.new("Really blue")
| |
| 5166 | v.Material = "Neon" | |
| 5167 | v.Transparency = 0 | |
| 5168 | end | |
| 5169 | for i, v in pairs(NeonParts) do | |
| 5170 | maincolor = BrickColor.new("Really red")
| |
| 5171 | v.BrickColor = maincolor | |
| 5172 | v.Material = "Neon" | |
| 5173 | v.Transparency = 0 | |
| 5174 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333" | |
| 5175 | end | |
| 5176 | elseif key == 'm' and Mode == pIXELATED then | |
| 5177 | resetmode() | |
| 5178 | elseif key == 'q' and Mode == pIXELATED and corrupted == false then | |
| 5179 | Pixel_Corrupt() | |
| 5180 | end | |
| 5181 | --------------------------------------------------------------------- | |
| 5182 | if key == '2' and Mode ~= 3 then | |
| 5183 | Mode = 3 | |
| 5184 | SONG = 1579308042 | |
| 5185 | tecks2.Text = "FrostBite_COLD" | |
| 5186 | tecks2.TextColor3 = Color3.fromRGB(18, 238, 212) | |
| 5187 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255) | |
| 5188 | for i, v in pairs(ArmourParts) do | |
| 5189 | v.BrickColor = BrickColor.new("Black")
| |
| 5190 | v.Material = "Neon" | |
| 5191 | v.Transparency = 0 | |
| 5192 | end | |
| 5193 | for i, v in pairs(NeonParts) do | |
| 5194 | maincolor = BrickColor.new("Teal")
| |
| 5195 | v.BrickColor = maincolor | |
| 5196 | v.Material = "Neon" | |
| 5197 | v.Transparency = 0 | |
| 5198 | char.Head.face.Texture = "rbxassetid://684884589" | |
| 5199 | end | |
| 5200 | elseif key == '2' and Mode == 3 then | |
| 5201 | resetmode() | |
| 5202 | elseif key == 't' and Mode == 3 then | |
| 5203 | un_fun() | |
| 5204 | elseif key == 'q' and Mode == 3 then | |
| 5205 | Shockwave() | |
| 5206 | end | |
| 5207 | --------------------------------------------------------------------- | |
| 5208 | if key == 'n' and Mode == 9 then | |
| 5209 | Mode = 1555 | |
| 5210 | SONG = 1131624146 | |
| 5211 | tecks2.Text = "Hanoki" | |
| 5212 | tecks2.TextColor3 = Color3.fromRGB(255,0,255) | |
| 5213 | tecks2.TextStrokeColor3 = Color3.fromRGB(248, 248, 248) | |
| 5214 | for i, v in pairs(ArmourParts) do | |
| 5215 | v.BrickColor = BrickColor.new("Really black")
| |
| 5216 | v.Material = "Neon" | |
| 5217 | v.Transparency = 0 | |
| 5218 | end | |
| 5219 | for i, v in pairs(NeonParts) do | |
| 5220 | maincolor = BrickColor.new("Hot pink")
| |
| 5221 | v.BrickColor = maincolor | |
| 5222 | v.Material = "Neon" | |
| 5223 | v.Transparency = 0 | |
| 5224 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959" | |
| 5225 | end | |
| 5226 | elseif key == 'k' and Mode == 1555 then | |
| 5227 | resetmode() | |
| 5228 | elseif key == 'y' and Mode == 1555 then | |
| 5229 | Field() | |
| 5230 | elseif key == 't' and Mode == 1555 then | |
| 5231 | lolik() | |
| 5232 | elseif key == 'q' and Mode == 1555 then | |
| 5233 | Pixel_Corrupt() | |
| 5234 | elseif key == 'f' and Mode == 1555 then | |
| 5235 | Anime_Splosion() | |
| 5236 | elseif key == 'z' and Mode == 1555 then | |
| 5237 | Cryo_Freeze() | |
| 5238 | elseif key == 'x' and Mode == 1555 then | |
| 5239 | Painful_Stomp2() | |
| 5240 | end | |
| 5241 | --------------------------------------------------------------------- | |
| 5242 | if key == 'm' and Mode == 2 then | |
| 5243 | Mode = 56565 | |
| 5244 | SONG = 407749940 | |
| 5245 | tecks2.Text = "Solar Sun" | |
| 5246 | tecks2.TextColor3 = Color3.fromRGB(222,255,0) | |
| 5247 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0) | |
| 5248 | for i, v in pairs(ArmourParts) do | |
| 5249 | v.BrickColor = BrickColor.new("Really black")
| |
| 5250 | v.Material = "Neon" | |
| 5251 | v.Transparency = 0 | |
| 5252 | end | |
| 5253 | for i, v in pairs(NeonParts) do | |
| 5254 | maincolor = BrickColor.new("New Yeller")
| |
| 5255 | v.BrickColor = maincolor | |
| 5256 | v.Material = "Neon" | |
| 5257 | v.Transparency = 0 | |
| 5258 | char.Head.face.Texture = "rbxassetid://63761389" | |
| 5259 | end | |
| 5260 | elseif key == 't' and Mode == 56565 then | |
| 5261 | Taunt2() | |
| 5262 | elseif key == 'c' and Mode == 56565 then | |
| 5263 | Eruption2() | |
| 5264 | elseif key == 'x' and Mode == 56565 then | |
| 5265 | Solar_Flare2() | |
| 5266 | elseif key == 'z' and Mode == 56565 then | |
| 5267 | Painful_Stomp() | |
| 5268 | end | |
| 5269 | --------------------------------------------------------------------- | |
| 5270 | if key == 'm' and Mode == 6 then | |
| 5271 | Mode = 1800 | |
| 5272 | SONG = 1118967006 | |
| 5273 | tecks2.Text = "Forbidden Hope" | |
| 5274 | tecks2.TextColor3 = Color3.fromRGB(17, 17, 17) | |
| 5275 | tecks2.TextStrokeColor3 = Color3.fromRGB(248, 248, 248) | |
| 5276 | for i, v in pairs(ArmourParts) do | |
| 5277 | v.BrickColor = BrickColor.new("Really black")
| |
| 5278 | v.Material = "Neon" | |
| 5279 | v.Transparency = 0 | |
| 5280 | end | |
| 5281 | for i, v in pairs(NeonParts) do | |
| 5282 | maincolor = BrickColor.new("Institutional white")
| |
| 5283 | v.BrickColor = maincolor | |
| 5284 | v.Material = "Neon" | |
| 5285 | v.Transparency = 0 | |
| 5286 | end | |
| 5287 | char.Head.face.Texture = "rbxassetid://500190569" | |
| 5288 | elseif key == 't' and Mode == 1800 then | |
| 5289 | TTTTTTTTTTGaunt() | |
| 5290 | elseif key == 'l' and Mode == 1800 then | |
| 5291 | resetmode() | |
| 5292 | elseif key == 'q' and Mode == 1800 and exploitable == true then | |
| 5293 | Exploit() | |
| 5294 | elseif key == 'y' and Mode == 1800 then | |
| 5295 | Ancient_Rage() | |
| 5296 | elseif key == 'r' and Mode == 1800 then | |
| 5297 | Distort() | |
| 5298 | elseif key == 'g' and Mode == 1800 then | |
| 5299 | Hell_From_Above() | |
| 5300 | elseif key == 'h' and Mode == 1800 then | |
| 5301 | Universal_Crush() | |
| 5302 | elseif key == 'j' and Mode == 1800 then | |
| 5303 | Multi_Bombs() | |
| 5304 | elseif key == 'z' and Mode == 1800 then | |
| 5305 | Eruption() | |
| 5306 | elseif key == 'x' and Mode == 1800 then | |
| 5307 | Solar_Flare() | |
| 5308 | end | |
| 5309 | --------------------------------------------------------------------- | |
| 5310 | if key == '3' and Mode ~= 4 then | |
| 5311 | Mode = 4 | |
| 5312 | SONG = 595800581 | |
| 5313 | tecks2.Text = "Divinity" | |
| 5314 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
| 5315 | tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48) | |
| 5316 | for i, v in pairs(ArmourParts) do | |
| 5317 | v.BrickColor = BrickColor.new("Black")
| |
| 5318 | v.Material = "Neon" | |
| 5319 | v.Transparency = 0 | |
| 5320 | end | |
| 5321 | for i, v in pairs(NeonParts) do | |
| 5322 | maincolor = BrickColor.new("Bright yellow")
| |
| 5323 | v.BrickColor = maincolor | |
| 5324 | v.Material = "Neon" | |
| 5325 | v.Transparency = 0 | |
| 5326 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268" | |
| 5327 | end | |
| 5328 | elseif key == '3' and Mode == 4 then | |
| 5329 | resetmode() | |
| 5330 | elseif key == 't' and Mode == 4 then | |
| 5331 | again() | |
| 5332 | elseif key == 'q' and Mode == 4 then | |
| 5333 | Pulse() | |
| 5334 | end | |
| 5335 | --------------------------------------------------------------------- | |
| 5336 | if key == 'm' and Mode == 4 then | |
| 5337 | attack = true | |
| 5338 | SONG = 1881895904 | |
| 5339 | hum.WalkSpeed = 0 | |
| 5340 | for i = 1,20,0.1 do | |
| 5341 | swait() | |
| 5342 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
| 5343 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
| 5344 | RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
| 5345 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
| 5346 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05) | |
| 5347 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05) | |
| 5348 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
| 5349 | end | |
| 5350 | hum.WalkSpeed = 16 | |
| 5351 | attack = false | |
| 5352 | Mode = 100 | |
| 5353 | tecks2.Text = "Returned Divinity" | |
| 5354 | tecks2.TextColor3 = Color3.fromRGB(255, 176, 0) | |
| 5355 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0) | |
| 5356 | Cso("743499393", tors, 10, 1.05)
| |
| 5357 | BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
| |
| 5358 | BlockEffect(BrickC("Deep Orange"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
| |
| 5359 | for i, v in pairs(ArmourParts) do | |
| 5360 | v.BrickColor = BrickColor.new("New Yeller")
| |
| 5361 | v.Material = "Neon" | |
| 5362 | v.Transparency = 0.2 | |
| 5363 | end | |
| 5364 | for i, v in pairs(NeonParts) do | |
| 5365 | maincolor = BrickColor.new("Deep orange")
| |
| 5366 | v.BrickColor = maincolor | |
| 5367 | v.Material = "Neon" | |
| 5368 | v.Transparency = 0.5 | |
| 5369 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268" | |
| 5370 | end | |
| 5371 | elseif key == 'm' and Mode == 100 then | |
| 5372 | resetmode() | |
| 5373 | elseif key == 'q' and Mode == 100 then | |
| 5374 | LAZER() | |
| 5375 | end | |
| 5376 | --------------------------------------------------------------------- | |
| 5377 | if key == '4' and Mode ~= 5 then | |
| 5378 | Mode = 5 | |
| 5379 | SONG = 170282324 | |
| 5380 | tecks2.Text = "Blue Cyber Monarch" | |
| 5381 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
| 5382 | tecks2.TextStrokeColor3 = Color3.fromRGB(0,0,255) | |
| 5383 | for i, v in pairs(ArmourParts) do | |
| 5384 | v.BrickColor = BrickColor.new("Black")
| |
| 5385 | v.Material = "Neon" | |
| 5386 | v.Transparency = 0 | |
| 5387 | end | |
| 5388 | for i, v in pairs(NeonParts) do | |
| 5389 | maincolor = BrickColor.new("Really blue")
| |
| 5390 | v.BrickColor = maincolor | |
| 5391 | v.Material = "Neon" | |
| 5392 | v.Transparency = 0 | |
| 5393 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178" | |
| 5394 | end | |
| 5395 | elseif key == '4' and Mode == 5 then | |
| 5396 | resetmode() | |
| 5397 | elseif key == 'q' and Mode == 5 and exploitable == true then | |
| 5398 | Exploit() | |
| 5399 | elseif key == 't' and Mode == 5 then | |
| 5400 | PENIS() | |
| 5401 | end | |
| 5402 | --------------------------------------------------------------------- | |
| 5403 | if key == '5' and Mode ~= 6 then | |
| 5404 | Mode = 6 | |
| 5405 | SONG = 158964012 | |
| 5406 | tecks2.Text = "Virus_BR" | |
| 5407 | tecks2.TextColor3 = Color3.fromRGB(255, 0, 0) | |
| 5408 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0) | |
| 5409 | for i, v in pairs(ArmourParts) do | |
| 5410 | v.BrickColor = BrickColor.new("Black")
| |
| 5411 | v.Material = "Metal" | |
| 5412 | v.Transparency = 0 | |
| 5413 | end | |
| 5414 | for i, v in pairs(NeonParts) do | |
| 5415 | maincolor = BrickColor.new("Really red")
| |
| 5416 | v.BrickColor = maincolor | |
| 5417 | v.Material = "Neon" | |
| 5418 | v.Transparency = 0 | |
| 5419 | char.Head.face.Texture = "rbxassetid://1327813409" | |
| 5420 | end | |
| 5421 | elseif key == '5' and Mode == 6 then | |
| 5422 | resetmode() | |
| 5423 | elseif key == 'q' and Mode == 6 then | |
| 5424 | Distort() | |
| 5425 | elseif key == 'e' and Mode == 6 then | |
| 5426 | Ancient_Rage() | |
| 5427 | elseif key == 't' and Mode == 6 then | |
| 5428 | TTTTTTTTTTTaunt() | |
| 5429 | end | |
| 5430 | --------------------------------------------------------------------- | |
| 5431 | if key == '6' and Mode ~= 7 then | |
| 5432 | Mode = 7 | |
| 5433 | SONG = 1498602682 | |
| 5434 | tecks2.Text = "Gabe The Dog" | |
| 5435 | tecks2.TextColor3 = Color3.fromRGB(248, 248, 248) | |
| 5436 | tecks2.TextStrokeColor3 = Color3.fromRGB(248, 248, 248) | |
| 5437 | for i, v in pairs(ArmourParts) do | |
| 5438 | v.BrickColor = BrickColor.new("Institutional white")
| |
| 5439 | v.Material = "Neon" | |
| 5440 | v.Transparency = 0 | |
| 5441 | end | |
| 5442 | for i, v in pairs(NeonParts) do | |
| 5443 | maincolor = BrickColor.new("Institutional white")
| |
| 5444 | v.BrickColor = maincolor | |
| 5445 | v.Material = "Neon" | |
| 5446 | v.Transparency = 0 | |
| 5447 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049" | |
| 5448 | end | |
| 5449 | elseif key == '6' and Mode == 7 then | |
| 5450 | resetmode() | |
| 5451 | elseif key == 't' and Mode == 7 then | |
| 5452 | BARK() | |
| 5453 | elseif key == 'q' and Mode == 7 then | |
| 5454 | Bark_Splosion() | |
| 5455 | end | |
| 5456 | if key == 'm' and Mode == 7 then | |
| 5457 | SONG = 1498602682 | |
| 5458 | attack = true | |
| 5459 | hum.WalkSpeed = 0 | |
| 5460 | for i = 0,10,0.08 do | |
| 5461 | swait() | |
| 5462 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15) | |
| 5463 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 5464 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 5465 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 5466 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 5467 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 5468 | end | |
| 5469 | attack = false | |
| 5470 | hum.WalkSpeed = 16 | |
| 5471 | Mode = 50 | |
| 5472 | BlockEffect(BrickC("Institutional white"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
| |
| 5473 | tecks2.Text = "Barking Gabe" | |
| 5474 | tecks2.TextColor3 = Color3.fromRGB(248, 248, 248) | |
| 5475 | tecks2.TextStrokeColor3 = Color3.fromRGB(248, 248, 248) | |
| 5476 | for i, v in pairs(ArmourParts) do | |
| 5477 | v.BrickColor = BrickColor.new("Institutional white")
| |
| 5478 | v.Material = "Neon" | |
| 5479 | v.Transparency = 0 | |
| 5480 | end | |
| 5481 | for i, v in pairs(NeonParts) do | |
| 5482 | maincolor = BrickColor.new("Institutional white")
| |
| 5483 | v.BrickColor = maincolor | |
| 5484 | v.Material = "Neon" | |
| 5485 | v.Transparency = 0 | |
| 5486 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280" | |
| 5487 | end | |
| 5488 | elseif key == 'm' and Mode == 50 then | |
| 5489 | resetmode() | |
| 5490 | elseif key == 'q' and Mode == 50 then | |
| 5491 | ASCENTION() | |
| 5492 | elseif key == 't' and Mode == 50 then | |
| 5493 | nope() | |
| 5494 | elseif key == 'y' and Mode == 50 then | |
| 5495 | EndMySufferingV2() | |
| 5496 | end | |
| 5497 | --------------------------------------------------------------------- | |
| 5498 | if key == 'n' and Mode == 7 then | |
| 5499 | Mode = 6666 | |
| 5500 | SONG = 1564751175 | |
| 5501 | tecks2.Text = "MEME GUY" | |
| 5502 | BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
| |
| 5503 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 255) | |
| 5504 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255) | |
| 5505 | for i, v in pairs(ArmourParts) do | |
| 5506 | v.BrickColor = BrickColor.new("Hot pink")
| |
| 5507 | v.Material = "Neon" | |
| 5508 | v.Transparency = 0 | |
| 5509 | end | |
| 5510 | for i, v in pairs(NeonParts) do | |
| 5511 | maincolor = BrickColor.new("Dark blue")
| |
| 5512 | v.BrickColor = maincolor | |
| 5513 | v.Material = "Neon" | |
| 5514 | v.Transparency = 0 | |
| 5515 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801" | |
| 5516 | end | |
| 5517 | elseif key == 'y' and Mode == 6666 then | |
| 5518 | somuchcancerwhy() | |
| 5519 | elseif key == 'r' and Mode == 6666 then | |
| 5520 | HAA55() | |
| 5521 | elseif key == 't' and Mode == 6666 then | |
| 5522 | EndMySufferingV3() | |
| 5523 | elseif key == 'f' and Mode == 6666 then | |
| 5524 | WhatHuh() | |
| 5525 | elseif key == 'g' and Mode == 6666 then | |
| 5526 | slap() | |
| 5527 | elseif key == 'h' and Mode == 6666 then | |
| 5528 | HAAAAA() | |
| 5529 | elseif key == 'j' and Mode == 6666 then | |
| 5530 | DANCEFORME() | |
| 5531 | elseif key == 'm' and Mode == 6666 then | |
| 5532 | thing() | |
| 5533 | elseif key == 'z' and Mode == 6666 then | |
| 5534 | GEtOut() | |
| 5535 | end | |
| 5536 | --------------------------------------------------------------------- | |
| 5537 | if key == 'm' and Mode == 3 then | |
| 5538 | Mode = 8888 | |
| 5539 | SONG = 1752290765 | |
| 5540 | tecks2.Text = "Curse" | |
| 5541 | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
| |
| 5542 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
| 5543 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 5544 | for i, v in pairs(ArmourParts) do | |
| 5545 | v.BrickColor = BrickColor.new("Really black")
| |
| 5546 | v.Material = "Neon" | |
| 5547 | v.Transparency = 0 | |
| 5548 | end | |
| 5549 | for i, v in pairs(NeonParts) do | |
| 5550 | maincolor = BrickColor.new("Really red")
| |
| 5551 | v.BrickColor = maincolor | |
| 5552 | v.Material = "Neon" | |
| 5553 | v.Transparency = 0 | |
| 5554 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679" | |
| 5555 | end | |
| 5556 | elseif key == 'r' and Mode == 8888 then | |
| 5557 | Technobeam() | |
| 5558 | elseif key == 't' and Mode == 8888 then | |
| 5559 | Taunt1() | |
| 5560 | elseif key == 'y' and Mode == 8888 then | |
| 5561 | Destruction() | |
| 5562 | end | |
| 5563 | -------------------------------------------------------- | |
| 5564 | if key == 'm' and Mode == 5 then | |
| 5565 | Mode = 7777 | |
| 5566 | SONG = 919231299 | |
| 5567 | tecks2.Text = "Breaking Curse" | |
| 5568 | BlockEffect(BrickC("Dark indigo"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
| |
| 5569 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
| 5570 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89) | |
| 5571 | for i, v in pairs(ArmourParts) do | |
| 5572 | v.BrickColor = BrickColor.new("Royal purple")
| |
| 5573 | v.Material = "Neon" | |
| 5574 | v.Transparency = 0 | |
| 5575 | end | |
| 5576 | for i, v in pairs(NeonParts) do | |
| 5577 | maincolor = BrickColor.new("Dark indigo")
| |
| 5578 | v.BrickColor = maincolor | |
| 5579 | v.Material = "Neon" | |
| 5580 | v.Transparency = 0 | |
| 5581 | char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)] | |
| 5582 | end | |
| 5583 | elseif key == 'y' and Mode == 7777 then | |
| 5584 | Painful_Stomp() | |
| 5585 | elseif key == 't' and Mode == 7777 then | |
| 5586 | FearMe() | |
| 5587 | elseif key == 'r' and Mode == 7777 then | |
| 5588 | GIMME_THOSE() | |
| 5589 | end | |
| 5590 | -------------------------------------------------------- | |
| 5591 | if key == 'm' and Mode == 8 then | |
| 5592 | Mode = 25 | |
| 5593 | SONG = 1564523997 | |
| 5594 | tecks2.Text = "Moon" | |
| 5595 | BlockEffect(BrickC("Lapis"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
| |
| 5596 | tecks2.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 5597 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 32, 96) | |
| 5598 | for i, v in pairs(ArmourParts) do | |
| 5599 | v.BrickColor = BrickColor.new("Institutional white")
| |
| 5600 | v.Material = "Neon" | |
| 5601 | v.Transparency = 0.7 | |
| 5602 | end | |
| 5603 | for i, v in pairs(NeonParts) do | |
| 5604 | maincolor = BrickColor.new("Dark blue")
| |
| 5605 | v.BrickColor = maincolor | |
| 5606 | v.Material = "Neon" | |
| 5607 | v.Transparency = 0.5 | |
| 5608 | char.Head.face.Texture = "rbxassetid://582800686" | |
| 5609 | end | |
| 5610 | elseif key == 'm' and Mode == 25 then | |
| 5611 | resetmode() | |
| 5612 | elseif key == 't' and Mode == 25 then | |
| 5613 | thisisit() | |
| 5614 | elseif key == 'q' and Mode == 25 then | |
| 5615 | Spirit_Beam() | |
| 5616 | end | |
| 5617 | --------------------------------------------------------------------- | |
| 5618 | if key == '7' and Mode ~= 8 then | |
| 5619 | Mode = 8 | |
| 5620 | SONG = 207375545 | |
| 5621 | tecks2.Text = "Cool Purity" | |
| 5622 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
| 5623 | tecks2.TextStrokeColor3 = Color3.fromRGB(18, 238, 212) | |
| 5624 | for i, v in pairs(ArmourParts) do | |
| 5625 | v.BrickColor = BrickColor.new("Toothpaste")
| |
| 5626 | v.Material = "Neon" | |
| 5627 | v.Transparency = 0 | |
| 5628 | end | |
| 5629 | for i, v in pairs(NeonParts) do | |
| 5630 | maincolor = BrickColor.new("Teal")
| |
| 5631 | v.BrickColor = maincolor | |
| 5632 | v.Material = "Neon" | |
| 5633 | v.Transparency = 0 | |
| 5634 | char.Head.face.Texture = "rbxassetid://940658856" | |
| 5635 | end | |
| 5636 | elseif key == '7' and Mode == 8 then | |
| 5637 | resetmode() | |
| 5638 | elseif key == 'q' and Mode == 8 then | |
| 5639 | LunarSpin() | |
| 5640 | end | |
| 5641 | --------------------------------------------------------------------- | |
| 5642 | if key == '8' and Mode ~= 9 then | |
| 5643 | Mode = 9 | |
| 5644 | SONG = 563062677 | |
| 5645 | tecks2.Text = "Begone" | |
| 5646 | tecks2.TextColor3 = Color3.new(17, 17, 17) | |
| 5647 | tecks2.TextStrokeColor3 = Color3.new(17, 17, 17) | |
| 5648 | for i, v in pairs(ArmourParts) do | |
| 5649 | v.BrickColor = BrickColor.new("Really black")
| |
| 5650 | v.Material = "Neon" | |
| 5651 | v.Transparency = 0 | |
| 5652 | end | |
| 5653 | for i, v in pairs(NeonParts) do | |
| 5654 | maincolor = BrickColor.new("Really black")
| |
| 5655 | v.BrickColor = maincolor | |
| 5656 | v.Material = "Neon" | |
| 5657 | v.Transparency = 0 | |
| 5658 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601" | |
| 5659 | end | |
| 5660 | elseif key == '8' and Mode == 9 then | |
| 5661 | resetmode() | |
| 5662 | elseif key == 't' and Mode == 9 then | |
| 5663 | heregoes() | |
| 5664 | elseif key == 'q' and Mode == 9 then | |
| 5665 | BalanceSpin() | |
| 5666 | elseif key == 'y' and Mode == 9 then | |
| 5667 | Ancient_Ragu() | |
| 5668 | end | |
| 5669 | --------------------------------------------------------------------------- | |
| 5670 | if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then | |
| 5671 | Mode = 10 | |
| 5672 | SONG = 623662713 | |
| 5673 | local A = math.random(1,4) | |
| 5674 | if A == 1 then | |
| 5675 | SONG = 623662713 | |
| 5676 | elseif A == 2 then | |
| 5677 | SONG = 943961217 | |
| 5678 | elseif A == 3 then | |
| 5679 | SONG = 623662713 | |
| 5680 | elseif A == 4 then | |
| 5681 | SONG = 919231299 | |
| 5682 | end | |
| 5683 | tecks2.Text = "Insanity_BR" | |
| 5684 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 5685 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 5686 | for i, v in pairs(ArmourParts) do | |
| 5687 | v.BrickColor = BrickColor.random() | |
| 5688 | v.Material = "Neon" | |
| 5689 | v.Transparency = 0 | |
| 5690 | end | |
| 5691 | for i, v in pairs(NeonParts) do | |
| 5692 | maincolor = BrickColor.random() | |
| 5693 | v.BrickColor = maincolor | |
| 5694 | v.Material = "Neon" | |
| 5695 | v.Transparency = 0 | |
| 5696 | char.Head.face.Texture = "rbxassetid://1327813409" | |
| 5697 | end | |
| 5698 | elseif key == 'm' and Mode == 10 then | |
| 5699 | resetmode() | |
| 5700 | elseif key == 'q' and Mode == 10 then | |
| 5701 | Decapitate() | |
| 5702 | elseif key == 't' and Mode == 10 then | |
| 5703 | wutdefaq() | |
| 5704 | elseif key == 'y' and Mode == 10 then | |
| 5705 | Painful_Stomp() | |
| 5706 | end | |
| 5707 | end | |
| 5708 | end) | |
| 5709 | local Combo = 1 | |
| 5710 | mouse.Button1Down:connect(function(key) | |
| 5711 | if attack == false then | |
| 5712 | if Combo == 1 then | |
| 5713 | Combo = 2 | |
| 5714 | attackone() | |
| 5715 | elseif Combo == 2 then | |
| 5716 | Combo = 3 | |
| 5717 | attacktwo() | |
| 5718 | elseif Combo == 3 then | |
| 5719 | Combo = 1 | |
| 5720 | attackthree() | |
| 5721 | end | |
| 5722 | end | |
| 5723 | end) | |
| 5724 | ||
| 5725 | ||
| 5726 | ||
| 5727 | ||
| 5728 | ||
| 5729 | ||
| 5730 | ------------------------------------------------------- | |
| 5731 | --Start Animations-- | |
| 5732 | ------------------------------------------------------- | |
| 5733 | while true do | |
| 5734 | swait() | |
| 5735 | sine = sine + change | |
| 5736 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 5737 | local velderp = root.Velocity.y | |
| 5738 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 5739 | if equipped == true or equipped == false then | |
| 5740 | if attack == false then | |
| 5741 | idle = idle + 1 | |
| 5742 | else | |
| 5743 | idle = 0 | |
| 5744 | end | |
| 5745 | if Mode == 5 then | |
| 5746 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 5747 | end | |
| 5748 | ||
| 5749 | if Mode == 56565 then | |
| 5750 | sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0) | |
| 5751 | end | |
| 5752 | if Mode == 25 then | |
| 5753 | PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0) | |
| 5754 | end | |
| 5755 | if Mode == 100 then | |
| 5756 | PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0) | |
| 5757 | MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere") | |
| 5758 | end | |
| 5759 | if Mode == 7 then | |
| 5760 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
| 5761 | end | |
| 5762 | if Mode == 7777 then | |
| 5763 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 5764 | end | |
| 5765 | if Mode == 8888 then | |
| 5766 | PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0) | |
| 5767 | tecks2.TextColor3 = maincolor.Color | |
| 5768 | tecks2.TextStrokeColor3 = maincolor.Color | |
| 5769 | for i, v in pairs(ArmourParts) do | |
| 5770 | v.BrickColor = BrickColor.new("Black")
| |
| 5771 | v.Material = "Neon" | |
| 5772 | v.Transparency = 0 | |
| 5773 | end | |
| 5774 | for i, v in pairs(NeonParts) do | |
| 5775 | maincolor = BrickColor.new("Really red")
| |
| 5776 | v.BrickColor = maincolor | |
| 5777 | v.Material = "Neon" | |
| 5778 | v.Transparency = 0 | |
| 5779 | end | |
| 5780 | end | |
| 5781 | if Mode == 10 then | |
| 5782 | PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0) | |
| 5783 | tecks2.TextColor3 = maincolor.Color | |
| 5784 | tecks2.TextStrokeColor3 = maincolor.Color | |
| 5785 | for i, v in pairs(ArmourParts) do | |
| 5786 | v.BrickColor = BrickColor.random() | |
| 5787 | v.Material = "Glass" | |
| 5788 | v.Transparency = 0 | |
| 5789 | end | |
| 5790 | for i, v in pairs(NeonParts) do | |
| 5791 | maincolor = BrickColor.random() | |
| 5792 | v.BrickColor = maincolor | |
| 5793 | v.Material = "Neon" | |
| 5794 | v.Transparency = 0 | |
| 5795 | end | |
| 5796 | end | |
| 5797 | if Mode == 6 then | |
| 5798 | local A = math.random(1,15) | |
| 5799 | if A == 1 then | |
| 5800 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
| 5801 | if A == 2 then | |
| 5802 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 5803 | end | |
| 5804 | end | |
| 5805 | end | |
| 5806 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 5807 | Anim = "Jump" | |
| 5808 | if attack == false then | |
| 5809 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) | |
| 5810 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 5811 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
| 5812 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
| 5813 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
| 5814 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
| 5815 | end | |
| 5816 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 5817 | Anim = "Fall" | |
| 5818 | if attack == false then | |
| 5819 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) | |
| 5820 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 5821 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
| 5822 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
| 5823 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) | |
| 5824 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) | |
| 5825 | end | |
| 5826 | elseif torvel < 1 and hitfloor ~= nil then | |
| 5827 | Anim = "Idle" | |
| 5828 | change = 1 | |
| 5829 | if attack == false then | |
| 5830 | if Mode == 1 then --Normal | |
| 5831 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
| 5832 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 5833 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
| 5834 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
| 5835 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 5836 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 5837 | elseif Mode == 8888 then --idk | |
| 5838 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
| 5839 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
| 5840 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 5841 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 5842 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
| 5843 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
| 5844 | elseif Mode == 56565 then --idk | |
| 5845 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
| 5846 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
| 5847 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15) | |
| 5848 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15) | |
| 5849 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1) | |
| 5850 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1) | |
| 5851 | elseif Mode == pIXELATED then --PIXELATED | |
| 5852 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08) | |
| 5853 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08) | |
| 5854 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08) | |
| 5855 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08) | |
| 5856 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08) | |
| 5857 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08) | |
| 5858 | elseif Mode == 50 then --ASCENDED | |
| 5859 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 5860 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 5861 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5862 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5863 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
| 5864 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
| 5865 | elseif Mode == 7777 then --NOTHING SPECIAL | |
| 5866 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15) | |
| 5867 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
| 5868 | if Mrandom(1,15) == 1 then | |
| 5869 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 5870 | end | |
| 5871 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15) | |
| 5872 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15) | |
| 5873 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
| 5874 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
| 5875 | elseif Mode == 6666 then --MEMER | |
| 5876 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 5877 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 5878 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 5879 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 5880 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
| 5881 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
| 5882 | elseif Mode == 2 then --Machinery | |
| 5883 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08) | |
| 5884 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08) | |
| 5885 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
| 5886 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
| 5887 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08) | |
| 5888 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08) | |
| 5889 | elseif Mode == 3 then --ICE | |
| 5890 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
| 5891 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
| 5892 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
| 5893 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
| 5894 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08) | |
| 5895 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08) | |
| 5896 | elseif Mode == 4 then --Infused | |
| 5897 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) | |
| 5898 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
| 5899 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 5900 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
| 5901 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1) | |
| 5902 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) | |
| 5903 | elseif Mode == 5 then --Cybernetic | |
| 5904 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 5905 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 5906 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 5907 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 5908 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
| 5909 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
| 5910 | elseif Mode == 25 then --Spiritual | |
| 5911 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) | |
| 5912 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
| 5913 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 5914 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
| 5915 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1) | |
| 5916 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) | |
| 5917 | elseif Mode == 6 then --Controlled Beyond Recognition | |
| 5918 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 5919 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 5920 | if Mrandom(1,15) == 1 then | |
| 5921 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 5922 | end | |
| 5923 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15) | |
| 5924 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 5925 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
| 5926 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
| 5927 | elseif Mode == 1800 then --demon | |
| 5928 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1) | |
| 5929 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1) | |
| 5930 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1) | |
| 5931 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1) | |
| 5932 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1) | |
| 5933 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1) | |
| 5934 | elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg | |
| 5935 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
| 5936 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
| 5937 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 5938 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 5939 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
| 5940 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 5941 | elseif Mode == 1555 then --anime | |
| 5942 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
| 5943 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 5944 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
| 5945 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
| 5946 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 5947 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 5948 | elseif Mode == 100 then --Overclocked | |
| 5949 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
| 5950 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
| 5951 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 5952 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 5953 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
| 5954 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 5955 | elseif Mode == 8 then --Lunarist | |
| 5956 | MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick") | |
| 5957 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 5958 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 5959 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5960 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 5961 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08) | |
| 5962 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 5963 | elseif Mode == 10 then --INSANITY | |
| 5964 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 5965 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3) | |
| 5966 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) | |
| 5967 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) | |
| 5968 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
| 5969 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
| 5970 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15) | |
| 5971 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15) | |
| 5972 | end | |
| 5973 | end | |
| 5974 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 5975 | Anim = "Walk" | |
| 5976 | change = 1.1 | |
| 5977 | if attack == false then | |
| 5978 | if Mode == 6 then | |
| 5979 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) | |
| 5980 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 5981 | if Mrandom(1,15) == 1 then | |
| 5982 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 5983 | end | |
| 5984 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5985 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5986 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
| 5987 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
| 5988 | elseif Mode == 1 then --Normal | |
| 5989 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 5990 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 5991 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5992 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5993 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
| 5994 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
| 5995 | elseif Mode == 7777 then --NORTHING SPECIAL | |
| 5996 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15) | |
| 5997 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 5998 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15) | |
| 5999 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15) | |
| 6000 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1) | |
| 6001 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1) | |
| 6002 | elseif Mode == 4 then --Infused | |
| 6003 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15) | |
| 6004 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 6005 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 6006 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 6007 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) | |
| 6008 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) | |
| 6009 | elseif Mode == 56565 then --idk | |
| 6010 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 6011 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 6012 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 6013 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 6014 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
| 6015 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
| 6016 | elseif Mode == 8888 then --ik | |
| 6017 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 6018 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 6019 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 6020 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 6021 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1) | |
| 6022 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1) | |
| 6023 | elseif Mode == 1555 then --anime | |
| 6024 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 6025 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 6026 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 6027 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 6028 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
| 6029 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
| 6030 | elseif Mode == 6666 then | |
| 6031 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15) | |
| 6032 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 6033 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
| 6034 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
| 6035 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1) | |
| 6036 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1) | |
| 6037 | elseif Mode == 1800 then | |
| 6038 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 6039 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 6040 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
| 6041 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
| 6042 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 6043 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 6044 | elseif Mode == 5 then | |
| 6045 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 6046 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 6047 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
| 6048 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
| 6049 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 6050 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 6051 | elseif Mode == 25 then | |
| 6052 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 6053 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 6054 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
| 6055 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
| 6056 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 6057 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 6058 | elseif Mode == 100 then | |
| 6059 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
| 6060 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 6061 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 6062 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 6063 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
| 6064 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 6065 | elseif Mode == 10 then | |
| 6066 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1) | |
| 6067 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
| 6068 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3) | |
| 6069 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15) | |
| 6070 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15) | |
| 6071 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1) | |
| 6072 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1) | |
| 6073 | elseif Mode == 8 then | |
| 6074 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
| 6075 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 6076 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) | |
| 6077 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) | |
| 6078 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
| 6079 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 6080 | elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then | |
| 6081 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 6082 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 6083 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 6084 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 6085 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 6086 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 6087 | end | |
| 6088 | end | |
| 6089 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 6090 | Anim = "Sprint" | |
| 6091 | change = 1.35 | |
| 6092 | if attack == false then | |
| 6093 | if Mode == 5 then | |
| 6094 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 6095 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 6096 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
| 6097 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
| 6098 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 6099 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 6100 | elseif Mode == 56565 then | |
| 6101 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 6102 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 6103 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 6104 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 6105 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 6106 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
| 6107 | elseif Mode == 4 then | |
| 6108 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 6109 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 6110 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15) | |
| 6111 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15) | |
| 6112 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) | |
| 6113 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) | |
| 6114 | elseif Mode == 1 then | |
| 6115 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 6116 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 6117 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
| 6118 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
| 6119 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 6120 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 6121 | elseif Mode == 25 or Mode == 10 then | |
| 6122 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 6123 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 6124 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
| 6125 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
| 6126 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 6127 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 6128 | elseif Mode ~= 5 then | |
| 6129 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 6130 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 6131 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 6132 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 6133 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
| 6134 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
| 6135 | end | |
| 6136 | end | |
| 6137 | end | |
| 6138 | end | |
| 6139 | Music.SoundId = "rbxassetid://"..SONG | |
| 6140 | Music.Looped = true | |
| 6141 | Music.Pitch = 1 | |
| 6142 | Music.Volume = 2.5 | |
| 6143 | Music.Parent = tors | |
| 6144 | Music:Resume() | |
| 6145 | if 0 < #Effects then | |
| 6146 | for e = 1, #Effects do | |
| 6147 | if Effects[e] ~= nil then | |
| 6148 | local Thing = Effects[e] | |
| 6149 | if Thing ~= nil then | |
| 6150 | local Part = Thing[1] | |
| 6151 | local Mode = Thing[2] | |
| 6152 | local Delay = Thing[3] | |
| 6153 | local IncX = Thing[4] | |
| 6154 | local IncY = Thing[5] | |
| 6155 | local IncZ = Thing[6] | |
| 6156 | if 1 >= Thing[1].Transparency then | |
| 6157 | if Thing[2] == "Block1" then | |
| 6158 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 6159 | local Mesh = Thing[1].Mesh | |
| 6160 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 6161 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 6162 | elseif Thing[2] == "Block2" then | |
| 6163 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 6164 | local Mesh = Thing[7] | |
| 6165 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 6166 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 6167 | elseif Thing[2] == "Block3" then | |
| 6168 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 6169 | local Mesh = Thing[7] | |
| 6170 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 6171 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 6172 | elseif Thing[2] == "Cylinder" then | |
| 6173 | local Mesh = Thing[1].Mesh | |
| 6174 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 6175 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 6176 | elseif Thing[2] == "Blood" then | |
| 6177 | local Mesh = Thing[7] | |
| 6178 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 6179 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 6180 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 6181 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
| 6182 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 6183 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 6184 | elseif Thing[2] == "Disappear" then | |
| 6185 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 6186 | elseif Thing[2] == "Shatter" then | |
| 6187 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 6188 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 6189 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 6190 | Thing[6] = Thing[6] + Thing[5] | |
| 6191 | end | |
| 6192 | else | |
| 6193 | Part.Parent = nil | |
| 6194 | table.remove(Effects, e) | |
| 6195 | end | |
| 6196 | end | |
| 6197 | end | |
| 6198 | end | |
| 6199 | end | |
| 6200 | end | |
| 6201 | ------------------------------------------------------- | |
| 6202 | --End Animations And Script-- | |
| 6203 | ------------------------------------------------------- |