SHOW:
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- or go back to the newest paste.
| 1 | ||
| 2 | local Check = false -- true: Do not show items the player can't buy, false: show all vendor items in the list, even if the player does not have the mats. | |
| 3 | -- Set NPC entry at the bottom! | |
| 4 | - | -- {GivenItem, ReqItem1, ReqItem2, ... ReqItemN}
|
| 4 | + | |
| 5 | - | {25, 35},
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| 5 | + | |
| 6 | - | {25, 36},
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| 6 | + | |
| 7 | - | {25, 37},
|
| 7 | + | |
| 8 | - | {25, 38},
|
| 8 | + | -- {{GivenItem, Amount}, {ReqItem1, Amount}, {ReqItem2, Amount}, ... {ReqItemN, Amount}}
|
| 9 | - | {25, 39},
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| 9 | + | {{25, 1}, {35, 1}},
|
| 10 | - | {25, 40}, -- Testing paging with item entry 40
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| 10 | + | {{25, 1}, {36, 1}},
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| 11 | - | {25, 40},
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| 11 | + | {{25, 1}, {37, 1}},
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| 12 | - | {25, 40},
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| 12 | + | {{25, 1}, {38, 1}},
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| 13 | - | {25, 40},
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| 13 | + | {{25, 1}, {39, 1}},
|
| 14 | - | {25, 40},
|
| 14 | + | {{25, 2}, {40, 3}, {38, 1}, {39, 1}, {36, 4}}, -- Testing multiple req items
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| 15 | - | {25, 40},
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| 15 | + | {{25, 1}, {40, 1}},
|
| 16 | - | {25, 40},
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| 16 | + | {{25, 1}, {40, 1}},
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| 17 | - | {25, 40},
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| 17 | + | {{25, 1}, {40, 1}},
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| 18 | - | {25, 40},
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| 18 | + | {{25, 1}, {40, 1}},
|
| 19 | - | {25, 40},
|
| 19 | + | {{25, 1}, {40, 1}},
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| 20 | - | {25, 40},
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| 20 | + | {{25, 1}, {40, 1}},
|
| 21 | - | {25, 40},
|
| 21 | + | {{25, 1}, {40, 1}},
|
| 22 | - | {25, 40},
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| 22 | + | {{25, 1}, {40, 1}},
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| 23 | - | {25, 40},
|
| 23 | + | {{25, 1}, {40, 1}},
|
| 24 | - | {25, 40},
|
| 24 | + | {{25, 1}, {40, 1}},
|
| 25 | - | {25, 40},
|
| 25 | + | {{25, 1}, {40, 1}},
|
| 26 | - | {25, 40},
|
| 26 | + | {{25, 1}, {40, 1}},
|
| 27 | - | {25, 40},
|
| 27 | + | {{25, 1}, {40, 1}},
|
| 28 | - | {25, 40},
|
| 28 | + | {{25, 1}, {40, 1}},
|
| 29 | - | {25, 40},
|
| 29 | + | {{25, 1}, {40, 1}},
|
| 30 | - | {25, 40},
|
| 30 | + | {{25, 1}, {40, 1}},
|
| 31 | - | {25, 40},
|
| 31 | + | {{25, 1}, {40, 1}},
|
| 32 | - | {25, 40},
|
| 32 | + | {{25, 1}, {40, 1}},
|
| 33 | - | {25, 40},
|
| 33 | + | {{25, 1}, {40, 1}},
|
| 34 | - | {25, 40},
|
| 34 | + | {{25, 1}, {40, 1}},
|
| 35 | - | {25, 40},
|
| 35 | + | {{25, 1}, {40, 1}},
|
| 36 | - | {25, 40},
|
| 36 | + | {{25, 1}, {40, 1}},
|
| 37 | - | {25, 40},
|
| 37 | + | {{25, 1}, {40, 1}},
|
| 38 | - | {25, 40},
|
| 38 | + | {{25, 1}, {40, 1}},
|
| 39 | - | {25, 40},
|
| 39 | + | {{25, 1}, {40, 1}},
|
| 40 | - | {25, 40},
|
| 40 | + | {{25, 1}, {40, 1}},
|
| 41 | - | {25, 40},
|
| 41 | + | {{25, 1}, {40, 1}},
|
| 42 | - | {25, 40},
|
| 42 | + | {{25, 1}, {40, 1}},
|
| 43 | - | {25, 40},
|
| 43 | + | {{25, 1}, {40, 1}},
|
| 44 | - | {25, 40},
|
| 44 | + | {{25, 1}, {40, 1}},
|
| 45 | - | {25, 40},
|
| 45 | + | {{25, 1}, {40, 1}},
|
| 46 | - | {25, 40},
|
| 46 | + | {{25, 1}, {40, 1}},
|
| 47 | - | {25, 40},
|
| 47 | + | {{25, 1}, {40, 1}},
|
| 48 | - | {25, 40},
|
| 48 | + | {{25, 1}, {40, 1}},
|
| 49 | - | {25, 40},
|
| 49 | + | {{25, 1}, {40, 1}},
|
| 50 | - | {35, 40}, -- Testing vendor with item entry 35
|
| 50 | + | {{25, 1}, {40, 1}},
|
| 51 | {{25, 1}, {40, 1}},
| |
| 52 | {{25, 1}, {40, 1}},
| |
| 53 | {{25, 1}, {40, 1}},
| |
| 54 | {{35, 2}, {40, 1}}, -- Testing vendor with item entry 35
| |
| 55 | } | |
| 56 | ||
| 57 | T.Page = {}
| |
| 58 | T.Buy = {}
| |
| 59 | T.Options = 20 | |
| 60 | local X = 10 | |
| 61 | ||
| 62 | function T.Count(Page) | |
| 63 | if(not Page or Page < 1) then | |
| 64 | return 1 | |
| 65 | else | |
| 66 | return (Page*T.Options) | |
| 67 | end | |
| 68 | end | |
| 69 | ||
| 70 | function T.Max(Count, LData) | |
| 71 | if(LData - Count >= T.Options) then | |
| 72 | return Count+T.Options-1, true | |
| 73 | else | |
| 74 | return LData, false | |
| 75 | end | |
| 76 | end | |
| 77 | ||
| 78 | - | if(not pPlayer:HasItem(v[i])) then |
| 78 | + | function T.Name(Entry) |
| 79 | return WorldDBQuery("SELECT Name1 FROM items WHERE entry = "..Entry):GetColumn(0):GetString()
| |
| 80 | end | |
| 81 | ||
| 82 | function T.Hello(pUnit, event, pPlayer) | |
| 83 | local Items = {}
| |
| 84 | - | Items[#Items+1] = {k,v[1]}
|
| 84 | + | |
| 85 | local Add = true | |
| 86 | for i = 2, #v do | |
| 87 | if(Check and (not pPlayer:HasItem(v[i][1]) or pPlayer:GetItemCount(v[i][1]) < v[i][2])) then | |
| 88 | Add = false | |
| 89 | break | |
| 90 | end | |
| 91 | end | |
| 92 | if(Add) then | |
| 93 | Items[#Items+1] = {k, v[1][1], v[1][2]}
| |
| 94 | end | |
| 95 | end | |
| 96 | local str = tostring(pPlayer) | |
| 97 | if(not T.Page[str] or T.Page[str] < 0) then | |
| 98 | T.Page[str] = 0 | |
| 99 | end | |
| 100 | local Page = T.Page[str] | |
| 101 | local Count = T.Count(Page) | |
| 102 | - | pUnit:GossipMenuAddItem(6, "Preview page's items", X, 0, '', 0) |
| 102 | + | |
| 103 | pUnit:GossipCreateMenu(100, pPlayer, 0) | |
| 104 | - | local Name = WorldDBQuery("SELECT Name1 FROM items WHERE entry = "..Items[k][2]):GetColumn(0):GetString()
|
| 104 | + | |
| 105 | - | pUnit:GossipMenuAddItem(0, Name, X+Items[k][1], 0, 'NOTE! You will lose the items required to buy this item.', 0) |
| 105 | + | |
| 106 | end | |
| 107 | if(Page > 0) then | |
| 108 | pUnit:GossipMenuAddItem(7, "Previous page", 4, 0, '', 0) | |
| 109 | end | |
| 110 | pUnit:GossipMenuAddItem(4, "Refresh", 1, 0, '', 0) | |
| 111 | pUnit:GossipMenuAddItem(1, "Preview page's items", X, 0, '', 0) | |
| 112 | for k = Count, Max do | |
| 113 | local Amount = "" | |
| 114 | if(Items[k][3] > 1) then | |
| 115 | Amount = Items[k][3].." " | |
| 116 | end | |
| 117 | local Name = T.Name(Items[k][2]) | |
| 118 | pUnit:GossipMenuAddItem(3, Amount..Name, X+Items[k][1], 0, '', 0) | |
| 119 | end | |
| 120 | pUnit:GossipSendMenu(pPlayer) | |
| 121 | end | |
| 122 | ||
| 123 | - | if(not pPlayer:HasItem(v[i])) then |
| 123 | + | |
| 124 | local str = tostring(pPlayer) | |
| 125 | if(intid == 3) then | |
| 126 | T.Page[str] = T.Page[str] + 1 | |
| 127 | elseif(intid == 4) then | |
| 128 | T.Page[str] = T.Page[str] - 1 | |
| 129 | - | Items[#Items+1] = v[1] |
| 129 | + | elseif(intid == 5) then |
| 130 | T.Select(pUnit, 666, pPlayer, id, T.Buy[str], code) | |
| 131 | return | |
| 132 | elseif(intid == X) then | |
| 133 | pPlayer:GossipComplete() | |
| 134 | pUnit:VendorRemoveAllItems() | |
| 135 | local Items = {}
| |
| 136 | for k,v in ipairs(T.Items) do | |
| 137 | local Add = true | |
| 138 | for i = 2, #v do | |
| 139 | if(Check and (not pPlayer:HasItem(v[i][1]) or pPlayer:GetItemCount(v[i][1]) < v[i][2])) then | |
| 140 | Add = false | |
| 141 | - | local intid = intid-X |
| 141 | + | |
| 142 | end | |
| 143 | - | for i = 2, #T.Items[intid] do |
| 143 | + | |
| 144 | - | if(not pPlayer:HasItem(T.Items[intid][i])) then |
| 144 | + | |
| 145 | Items[#Items+1] = v[1][1] | |
| 146 | end | |
| 147 | end | |
| 148 | local Page = T.Page[str] | |
| 149 | local Count = T.Count(Page) | |
| 150 | - | if(pPlayer:AddItem(T.Items[intid][1], 1)) then |
| 150 | + | |
| 151 | - | for i = 2, #T.Items[intid] do |
| 151 | + | |
| 152 | - | pPlayer:RemoveItem(T.Items[intid][i], 1) |
| 152 | + | |
| 153 | end | |
| 154 | pPlayer:SendVendorWindow(pUnit) | |
| 155 | - | pPlayer:SendAreaTriggerMessage("Your inventory is full")
|
| 155 | + | |
| 156 | elseif(T.Items[intid-X]) then | |
| 157 | if(event ~= 666) then | |
| 158 | - | pPlayer:SendAreaTriggerMessage("You do not have the required items")
|
| 158 | + | T.Buy[str] = intid |
| 159 | pPlayer:SendBroadcastMessage("You need these items to purchase:")
| |
| 160 | for i = 2, #T.Items[intid-X] do | |
| 161 | local Name = T.Name(T.Items[intid-X][i][1]) | |
| 162 | pPlayer:SendBroadcastMessage(T.Items[intid-X][i][2].." \124cff00B0E4\124Hitem:"..T.Items[intid-X][i][1]..":0:0:0:0:0:0:0:0\124h["..Name.."]\124h\124r") | |
| 163 | end | |
| 164 | local Name = T.Name(T.Items[intid-X][1][1]) | |
| 165 | pUnit:GossipCreateMenu(100, pPlayer, 0) | |
| 166 | pUnit:GossipMenuAddItem(1, "Buy "..T.Items[intid-X][1][2].." "..Name, 5, 0, "Buying "..T.Items[intid-X][1][2].." "..Name.."!", 0) | |
| 167 | pUnit:GossipMenuAddItem(6, "Show price", intid, 0, '', 0) | |
| 168 | pUnit:GossipMenuAddItem(7, "Back..", 1, 0, '', 0) | |
| 169 | pUnit:GossipSendMenu(pPlayer) | |
| 170 | return | |
| 171 | else | |
| 172 | local intid = intid-X | |
| 173 | local Add = true | |
| 174 | for i = 2, #T.Items[intid] do | |
| 175 | if(not pPlayer:HasItem(T.Items[intid][i][1]) or pPlayer:GetItemCount(T.Items[intid][i][1]) < T.Items[intid][i][2]) then | |
| 176 | Add = false | |
| 177 | break | |
| 178 | end | |
| 179 | end | |
| 180 | if(Add) then | |
| 181 | local Done = 0 | |
| 182 | for k = 1, T.Items[intid][1][2] do | |
| 183 | if(pPlayer:AddItem(T.Items[intid][1][1], 1)) then | |
| 184 | Done = Done + 1 | |
| 185 | else | |
| 186 | pPlayer:RemoveItem(T.Items[intid][1][1], Done) | |
| 187 | pPlayer:SendAreaTriggerMessage("Your inventory is too full")
| |
| 188 | break | |
| 189 | end | |
| 190 | end | |
| 191 | if(Done == T.Items[intid][1][2]) then | |
| 192 | for i = 2, #T.Items[intid] do | |
| 193 | pPlayer:RemoveItem(T.Items[intid][i][1], T.Items[intid][i][2]) | |
| 194 | end | |
| 195 | else | |
| 196 | T.Select(pUnit, 0, pPlayer, id, intid+X, code) | |
| 197 | return | |
| 198 | end | |
| 199 | else | |
| 200 | pPlayer:SendAreaTriggerMessage("You do not have the required items")
| |
| 201 | if(not Check) then | |
| 202 | T.Select(pUnit, 0, pPlayer, id, intid+X, code) | |
| 203 | return | |
| 204 | end | |
| 205 | end | |
| 206 | end | |
| 207 | end | |
| 208 | T.Hello(pUnit, event, pPlayer) | |
| 209 | end | |
| 210 | ||
| 211 | local ID = 180001 -- NPC entry | |
| 212 | RegisterUnitGossipEvent(ID, 1, T.Hello) | |
| 213 | RegisterUnitGossipEvent(ID, 2, T.Select) |