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| 1 | #if defined _pnscallback_included | |
| 2 | #endinput | |
| 3 | #endif | |
| 4 | #define _pnscallback_included | |
| 5 | ||
| 6 | - | #tryinclude <a_samp> |
| 6 | + | |
| 7 | ||
| 8 | new Float:_pns_vehicleHealth[MAX_VEHICLES] = {1000.0,...};
| |
| 9 | ||
| 10 | new _pns_t; | |
| 11 | ||
| 12 | forward OnVehicleRepair(playerid, vehicleid); | |
| 13 | ||
| 14 | public OnGameModeInit() | |
| 15 | {
| |
| 16 | _pns_t = SetTimer("@_pns_Timer", 100, true);
| |
| 17 | print("\n======================================\n");
| |
| 18 | print("<-> PNS Callback by HydranT_ geladen");
| |
| 19 | print("\n======================================\n");
| |
| 20 | return CallLocalFunction("_OnGameModeInit", "");
| |
| 21 | } | |
| 22 | ||
| 23 | #if defined _OnGameModeInit | |
| 24 | forward _OnGameModeInit(); | |
| 25 | #endif | |
| 26 | ||
| 27 | #if defined _ALS_OnGameModeInit | |
| 28 | #undef OnGameModeInit | |
| 29 | #else | |
| 30 | #define _ALS_OnGameModeInit | |
| 31 | #endif | |
| 32 | #define OnGameModeInit _OnGameModeInit | |
| 33 | ||
| 34 | public OnGameModeExit() | |
| 35 | {
| |
| 36 | KillTimer(_pns_t); | |
| 37 | return CallLocalFunction("_OnGameModeExit", "");
| |
| 38 | } | |
| 39 | ||
| 40 | #if defined _OnGameModeExit | |
| 41 | forward _OnGameModeExit(); | |
| 42 | #endif | |
| 43 | ||
| 44 | #if defined _ALS_OnGameModeExit | |
| 45 | #undef OnGameModeExit | |
| 46 | #else | |
| 47 | #define _ALS_OnGameModeExit | |
| 48 | #endif | |
| 49 | #define OnGameModeExit _OnGameModeExit | |
| 50 | ||
| 51 | public OnVehicleSpawn(vehicleid) | |
| 52 | {
| |
| 53 | _pns_vehicleHealth[vehicleid] = 1000.0; | |
| 54 | return CallLocalFunction("_OnVehicleSpawn", "i", vehicleid);
| |
| 55 | } | |
| 56 | ||
| 57 | #if defined _OnVehicleSpawn | |
| 58 | forward _OnVehicleSpawn(); | |
| 59 | #endif | |
| 60 | ||
| 61 | #if defined _ALS_OnVehicleSpawn | |
| 62 | #undef OnVehicleSpawn | |
| 63 | #else | |
| 64 | #define _ALS_OnVehicleSpawn | |
| 65 | #endif | |
| 66 | #define OnVehicleSpawn _OnVehicleSpawn | |
| 67 | ||
| 68 | @_pns_Timer(); @_pns_Timer() {
| |
| 69 | new i=0, id=INVALID_VEHICLE_ID, Float:vHp=0.0; | |
| 70 | for(; i < MAX_PLAYERS; i++) {
| |
| 71 | if(!IsPlayerConnected(i)) continue; | |
| 72 | if(!IsPlayerInAnyVehicle(i)) continue; | |
| 73 | if(GetPlayerState(i) != PLAYER_STATE_DRIVER) continue; | |
| 74 | id = GetPlayerVehicleID(i); | |
| 75 | if(id == INVALID_VEHICLE_ID) continue; | |
| 76 | GetVehicleHealth(id, vHp); | |
| 77 | if(vHp <= _pns_vehicleHealth[id]) {
| |
| 78 | _pns_vehicleHealth[id] = vHp; | |
| 79 | continue; | |
| 80 | } | |
| 81 | _pns_vehicleHealth[id] = vHp; | |
| 82 | if(vHp != 1000.0) continue; | |
| 83 | CallLocalFunction("OnVehicleRepair", "ii", i, id);
| |
| 84 | } | |
| 85 | } |