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public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ )
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{
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	new Float:x, Float:y, Float:z;
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	GetPlayerPos(playerid, x, y, z);
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	//Desync weapon IDs that don't fire bullets
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	if (weaponid < 22 || weaponid > 38) 
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		return 0;		
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	if(!(-20000.0 <= x <= 20000.0) || !(-20000.0 <= y <= 20000.0) || !(-20000.0 <= z <= 20000.0)) 
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	//Desync shots with Z pos out of bounds
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	if(!(-20000.0 <= z <= 20000.0)) 
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    		return 0;	
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	return 1;
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}