SHOW:
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- or go back to the newest paste.
| 1 | Get Some Work Done (Cred)-> Replaces Go Under The Knife | |
| 2 | ||
| 3 | 10+: Your doc does good work. Your cyberware is installed, and installed well. Add a beneficial tag to your cyberware. | |
| 4 | 7-9: The cyberware is installed without a hitch. | |
| 5 | 6-: The cyberware is installed without a hitch, but there is some kind of social consequence. Work with the GM to determine what it is. | |
| 6 | ||
| 7 | - | Scavenger Gunplay: |
| 7 | + | Advance: Scavenger Gunplay |
| 8 | You are an expert at using whatever weapons fall into your grasp, and losing a weapon just makes you less predictable. | |
| 9 | You may find a new weapon at the beginning of a Mix It Up action, based on the fiction. | |
| 10 | When you lose a weapon or the weapon is destroyed as a result of a Move, you may either increase the Harm of your next successful Mix It Up by 1, or reduce your next Harm taken by 1. |