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| 1 | --[[ | |
| 2 | Herex's Mechanic Gauntlets | |
| 3 | Heyo, Fen's first 2014 script. If ever you want details of Herex, who he is, and his backstory, | |
| 4 | just message me. | |
| 5 | ]] | |
| 6 | Player = game:GetService("Players").LocalPlayer
| |
| 7 | Character = Player.Character | |
| 8 | PlayerGui = Player.PlayerGui | |
| 9 | Backpack = Player.Backpack | |
| 10 | Torso = Character.Torso | |
| 11 | Head = Character.Head | |
| 12 | Humanoid = Character.Humanoid | |
| 13 | LeftArm = Character["Left Arm"] | |
| 14 | LeftLeg = Character["Left Leg"] | |
| 15 | RightArm = Character["Right Arm"] | |
| 16 | RightLeg = Character["Right Leg"] | |
| 17 | LS = Torso["Left Shoulder"] | |
| 18 | LH = Torso["Left Hip"] | |
| 19 | RS = Torso["Right Shoulder"] | |
| 20 | RH = Torso["Right Hip"] | |
| 21 | Neck = Torso.Neck | |
| 22 | it=Instance.new | |
| 23 | vt=Vector3.new | |
| 24 | cf=CFrame.new | |
| 25 | euler=CFrame.fromEulerAnglesXYZ | |
| 26 | angles=CFrame.Angles | |
| 27 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 28 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 29 | RootPart=Character.HumanoidRootPart | |
| 30 | RootJoint=RootPart.RootJoint | |
| 31 | RootCF=euler(-1.57,0,3.14) | |
| 32 | attack = false | |
| 33 | attackdebounce = false | |
| 34 | MMouse=nil | |
| 35 | combo=0 | |
| 36 | Mode="Normal" | |
| 37 | throwcube=false | |
| 38 | --player | |
| 39 | player = nil | |
| 40 | --save shoulders | |
| 41 | RSH, LSH = nil, nil | |
| 42 | --welds | |
| 43 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 44 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 45 | local AnimJoints = {}
| |
| 46 | table.insert(AnimJoints,RW) | |
| 47 | table.insert(AnimJoints,LW) | |
| 48 | ||
| 49 | ||
| 50 | if Character:findFirstChild("Mechanic Gauntlets",true) ~= nil then
| |
| 51 | Character:findFirstChild("Mechanic Gauntlets",true).Parent = nil
| |
| 52 | end | |
| 53 | ||
| 54 | ||
| 55 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 56 | local fp = it("Part")
| |
| 57 | fp.formFactor = formfactor | |
| 58 | fp.Parent = parent | |
| 59 | fp.Reflectance = reflectance | |
| 60 | fp.Transparency = transparency | |
| 61 | fp.CanCollide = false | |
| 62 | fp.Locked=true | |
| 63 | fp.BrickColor = brickcolor | |
| 64 | fp.Name = name | |
| 65 | fp.Size = size | |
| 66 | fp.Position = Torso.Position | |
| 67 | fp.BottomSurface="Smooth" | |
| 68 | fp.TopSurface="Smooth" | |
| 69 | fp:BreakJoints() | |
| 70 | return fp | |
| 71 | end | |
| 72 | ||
| 73 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 74 | local mesh = it(Mesh) | |
| 75 | mesh.Parent = part | |
| 76 | if Mesh=="SpecialMesh" then | |
| 77 | mesh.MeshType = meshtype | |
| 78 | mesh.MeshId = meshid | |
| 79 | end | |
| 80 | mesh.Offset=offset | |
| 81 | mesh.Scale=scale | |
| 82 | return mesh | |
| 83 | end | |
| 84 | ||
| 85 | function weld(parent,part0,part1,c0) | |
| 86 | local weld = it("Weld")
| |
| 87 | weld.Parent = parent | |
| 88 | weld.Part0 = part0 | |
| 89 | weld.Part1 = part1 | |
| 90 | weld.C0 = c0 | |
| 91 | return weld | |
| 92 | end | |
| 93 | ||
| 94 | function SetWeld(weld, i, loops, origpos,origangle, nextpos,nextangle,smooth) | |
| 95 | smooth = smooth or 1 | |
| 96 | local obj | |
| 97 | for i, v in pairs(AnimJoints) do | |
| 98 | if v[1] == weld then | |
| 99 | obj = v | |
| 100 | break | |
| 101 | end | |
| 102 | end | |
| 103 | if not obj then | |
| 104 | obj = {weld,NV}
| |
| 105 | table.insert(AnimJoints,obj) | |
| 106 | end | |
| 107 | ||
| 108 | local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops | |
| 109 | ||
| 110 | local tox,toy,toz = 0,0,0 | |
| 111 | tox = math.abs(origangle.x - nextangle.x) *perc | |
| 112 | toy = math.abs(origangle.y - nextangle.y) *perc | |
| 113 | toz = math.abs(origangle.z - nextangle.z) *perc | |
| 114 | tox = (origangle.x > nextangle.x and -tox) or tox | |
| 115 | toy = (origangle.y > nextangle.y and -toy) or toy | |
| 116 | toz = (origangle.z > nextangle.z and -toz) or toz | |
| 117 | ||
| 118 | local tox2,toy2,toz2 = 0,0,0 | |
| 119 | tox2 = math.abs(origpos.x - nextpos.x) *perc | |
| 120 | toy2 = math.abs(origpos.y - nextpos.y) *perc | |
| 121 | toz2 = math.abs(origpos.z - nextpos.z) *perc | |
| 122 | tox2 = (origpos.x > nextpos.x and -tox2) or tox2 | |
| 123 | toy2 = (origpos.y > nextpos.y and -toy2) or toy2 | |
| 124 | toz2 = (origpos.z > nextpos.z and -toz2) or toz2 | |
| 125 | ||
| 126 | obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) | |
| 127 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
| 128 | end | |
| 129 | ||
| 130 | local Hitbox=part(3,nil,0,0,BrickColor.new("Really black"),"Hitbox",vt(1,1,1))
| |
| 131 | Hitbox.Anchored=true | |
| 132 | Hitbox.Transparency=1 | |
| 133 | local modelzorz = Instance.new("Model")
| |
| 134 | modelzorz.Parent = Character | |
| 135 | modelzorz.Name = "Mechanic Gauntlets" | |
| 136 | ||
| 137 | --[[LEFT GAUNTLET]]-- | |
| 138 | local Lprt1=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Left Part1",vt(1,1,1))
| |
| 139 | local Lprt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part3",vt(1,1,1))
| |
| 140 | local Lprt5=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part5",vt(1,1,1))
| |
| 141 | local Lprt6=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part6",vt(1,1,1))
| |
| 142 | local Lprt7=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Left Part7",vt(1,1,1))
| |
| 143 | local Lprt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Left Part8",vt(1,1,1))
| |
| 144 | local Lprt9=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part9",vt(1,1,1))
| |
| 145 | local Lprt10=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part10",vt(1,1,1))
| |
| 146 | local Lprt11=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part11",vt(1,1,1))
| |
| 147 | ||
| 148 | Lmsh1=mesh("BlockMesh",Lprt1,"","",vt(0,0,0),vt(1.03,1,1.03))
| |
| 149 | Lmsh3=mesh("BlockMesh",Lprt3,"","",vt(0,0,0),vt(0.1,1.05,1.06))
| |
| 150 | Lmsh5=mesh("BlockMesh",Lprt5,"","",vt(0,0,0),vt(1.025,2,0.2))
| |
| 151 | Lmsh6=mesh("BlockMesh",Lprt6,"","",vt(0,0,0),vt(0.2,2,1.025))
| |
| 152 | Lmsh7=mesh("CylinderMesh",Lprt7,"","",vt(0,0,0),vt(0.4,0.2,0.4))
| |
| 153 | Lmsh8=mesh("CylinderMesh",Lprt8,"","",vt(0,0,0),vt(0.3,0.21,0.3))
| |
| 154 | Lmsh9=mesh("SpecialMesh",Lprt9,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.17,0.17,0.1))
| |
| 155 | Lmsh10=mesh("SpecialMesh",Lprt10,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.07,0.07,0.1))
| |
| 156 | Lmsh11=mesh("BlockMesh",Lprt11,"","",vt(0,0,0),vt(0.15,0.02,0.02))
| |
| 157 | ||
| 158 | local Lwld1=weld(Lprt1,Lprt1,LeftArm,euler(0,0,0)*cf(0,0.51,0)) | |
| 159 | local Lwld3=weld(Lprt3,Lprt3,Lprt1,euler(0,0,0)*cf(0.3,0,0)) | |
| 160 | local Lwld5=weld(Lprt5,Lprt5,Lprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
| 161 | local Lwld6=weld(Lprt6,Lprt6,Lprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
| 162 | local Lwld7=weld(Lprt7,Lprt7,Lprt1,euler(0,0,1.57)*cf(0.45,-1.2,0)) | |
| 163 | local Lwld8=weld(Lprt8,Lprt8,Lprt7,euler(0,0,0)*cf(0,0,0)) | |
| 164 | local Lwld9=weld(Lprt9,Lprt9,Lprt7,euler(1.57,0,0)*cf(-0.02,0.1,0)) | |
| 165 | local Lwld10=weld(Lprt10,Lprt10,Lprt7,euler(1.57,0,0)*cf(0,0.1,0)) | |
| 166 | local Lwld11=weld(Lprt11,Lprt11,Lprt7,euler(0,0,0)*cf(0.07,0.1,0)) | |
| 167 | ||
| 168 | numb=0.4 | |
| 169 | for i=1,4 do | |
| 170 | local Lprt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part2",vt(1,1,1))
| |
| 171 | Lmsh2=mesh("BlockMesh",Lprt2,"","",vt(0,0,0),vt(1.06,1.05,0.1))
| |
| 172 | local Lwld2=weld(Lprt2,Lprt2,Lprt1,euler(0,0,0)*cf(0,0,numb)) | |
| 173 | local Lprt4=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Left Part4",vt(1,1,1))
| |
| 174 | Lmsh4=mesh("SpecialMesh",Lprt4,"Wedge","",vt(0,0,0),vt(0.09,0.1,0.3))
| |
| 175 | local Lwld4=weld(Lprt4,Lprt4,Lprt2,euler(1.57,-1.57,0)*cf(0.54,0.5,0)) | |
| 176 | numb=numb-0.275 | |
| 177 | end | |
| 178 | ||
| 179 | numb=0 | |
| 180 | for i=1,4 do | |
| 181 | local Lprt7=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Left Part7",vt(1,1,1))
| |
| 182 | Lmsh7=mesh("SpecialMesh",Lprt7,"Wedge","",vt(0,0,0),vt(0.2,0.1,0.3))
| |
| 183 | local Lwld7=weld(Lprt7,Lprt7,Lprt1,euler(1.57,0,3.14)*cf(0,-0.5,0.54)*euler(0,numb,0)) | |
| 184 | numb=numb+1.57 | |
| 185 | end | |
| 186 | ||
| 187 | --[[RIGHT GAUNTLET]]-- | |
| 188 | local Rprt1=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Right Part1",vt(1,1,1))
| |
| 189 | local Rprt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part3",vt(1,1,1))
| |
| 190 | local Rprt5=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part5",vt(1,1,1))
| |
| 191 | local Rprt6=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part6",vt(1,1,1))
| |
| 192 | local Rprt7=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Right Part7",vt(1,1,1))
| |
| 193 | local Rprt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Right Part8",vt(1,1,1))
| |
| 194 | local Rprt9=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part9",vt(1,1,1))
| |
| 195 | local Rprt10=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part10",vt(1,1,1))
| |
| 196 | local Rprt11=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part11",vt(1,1,1))
| |
| 197 | ||
| 198 | Rmsh1=mesh("BlockMesh",Rprt1,"","",vt(0,0,0),vt(1.03,1,1.03))
| |
| 199 | Rmsh3=mesh("BlockMesh",Rprt3,"","",vt(0,0,0),vt(0.1,1.05,1.06))
| |
| 200 | Rmsh5=mesh("BlockMesh",Rprt5,"","",vt(0,0,0),vt(1.025,2,0.2))
| |
| 201 | Rmsh6=mesh("BlockMesh",Rprt6,"","",vt(0,0,0),vt(0.2,2,1.025))
| |
| 202 | Rmsh7=mesh("CylinderMesh",Rprt7,"","",vt(0,0,0),vt(0.4,0.2,0.4))
| |
| 203 | Rmsh8=mesh("CylinderMesh",Rprt8,"","",vt(0,0,0),vt(0.3,0.21,0.3))
| |
| 204 | Rmsh9=mesh("SpecialMesh",Rprt9,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.17,0.17,0.1))
| |
| 205 | Rmsh10=mesh("SpecialMesh",Rprt10,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.07,0.07,0.1))
| |
| 206 | Rmsh11=mesh("BlockMesh",Rprt11,"","",vt(0,0,0),vt(0.15,0.02,0.02))
| |
| 207 | ||
| 208 | local Rwld1=weld(Rprt1,Rprt1,RightArm,euler(0,3.14,0)*cf(0,0.51,0)) | |
| 209 | local Rwld3=weld(Rprt3,Rprt3,Rprt1,euler(0,0,0)*cf(0.3,0,0)) | |
| 210 | local Rwld5=weld(Rprt5,Rprt5,Rprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
| 211 | local Rwld6=weld(Rprt6,Rprt6,Rprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
| 212 | local Rwld7=weld(Rprt7,Rprt7,Rprt1,euler(0,0,1.57)*cf(0.45,-1.2,0)) | |
| 213 | local Rwld8=weld(Rprt8,Rprt8,Rprt7,euler(0,0,0)*cf(0,0,0)) | |
| 214 | local Rwld9=weld(Rprt9,Rprt9,Rprt7,euler(1.57,0,0)*cf(-0.02,0.1,0)) | |
| 215 | local Rwld10=weld(Rprt10,Rprt10,Rprt7,euler(1.57,0,0)*cf(0,0.1,0)) | |
| 216 | local Rwld11=weld(Rprt11,Rprt11,Rprt7,euler(0,0,0)*cf(0.07,0.1,0)) | |
| 217 | ||
| 218 | numb=0.4 | |
| 219 | for i=1,4 do | |
| 220 | local Rprt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part2",vt(1,1,1))
| |
| 221 | Rmsh2=mesh("BlockMesh",Rprt2,"","",vt(0,0,0),vt(1.06,1.05,0.1))
| |
| 222 | local Rwld2=weld(Rprt2,Rprt2,Rprt1,euler(0,0,0)*cf(0,0,numb)) | |
| 223 | local Rprt4=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Right Part4",vt(1,1,1))
| |
| 224 | Rmsh4=mesh("SpecialMesh",Rprt4,"Wedge","",vt(0,0,0),vt(0.09,0.1,0.3))
| |
| 225 | local Rwld4=weld(Rprt4,Rprt4,Rprt2,euler(1.57,-1.57,0)*cf(0.54,0.5,0)) | |
| 226 | numb=numb-0.275 | |
| 227 | end | |
| 228 | ||
| 229 | numb=0 | |
| 230 | for i=1,4 do | |
| 231 | local Rprt7=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Right Part7",vt(1,1,1))
| |
| 232 | Rmsh7=mesh("SpecialMesh",Rprt7,"Wedge","",vt(0,0,0),vt(0.2,0.1,0.3))
| |
| 233 | local Rwld7=weld(Rprt7,Rprt7,Rprt1,euler(1.57,0,3.14)*cf(0,-0.5,0.54)*euler(0,numb,0)) | |
| 234 | numb=numb+1.57 | |
| 235 | end | |
| 236 | ||
| 237 | if (script.Parent.className ~= "HopperBin") then | |
| 238 | Tool = Instance.new("HopperBin")
| |
| 239 | Tool.Parent = Backpack | |
| 240 | Tool.Name = "Mechanic Gauntlets" | |
| 241 | script.Parent = Tool | |
| 242 | end | |
| 243 | Bin = script.Parent | |
| 244 | ||
| 245 | local Bg = it("BodyGyro")
| |
| 246 | Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 247 | Bg.P = 20e+003 | |
| 248 | Bg.Parent = nil | |
| 249 | ||
| 250 | so = function(id,par,vol,pit) | |
| 251 | coroutine.resume(coroutine.create(function() | |
| 252 | local sou = Instance.new("Sound",par or workspace)
| |
| 253 | sou.Volume=vol | |
| 254 | sou.Pitch=pit or 1 | |
| 255 | sou.SoundId=id | |
| 256 | wait() | |
| 257 | sou:play() | |
| 258 | wait(6) | |
| 259 | sou:Remove() | |
| 260 | end)) | |
| 261 | end | |
| 262 | ||
| 263 | function hideanim() | |
| 264 | equipped=false | |
| 265 | end | |
| 266 | ||
| 267 | function equipanim() | |
| 268 | equipped=true | |
| 269 | Neck.C0=necko | |
| 270 | for i = 0,1,0.1 do | |
| 271 | wait() | |
| 272 | LW.C0=cf(-1.5,0.5,0)*euler(0.2*i,1.57*i,0) | |
| 273 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 274 | RW.C0=cf(1.5,0.5,0)*euler(0.1*i,0,-0.2*i) | |
| 275 | end | |
| 276 | end | |
| 277 | ||
| 278 | function attackone() | |
| 279 | attack=true | |
| 280 | local armprt=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
| |
| 281 | armprt.Transparency=1 | |
| 282 | local armprtwld=weld(armprt,armprt,LeftArm,euler(0,0,0)*cf(0,1,0)) | |
| 283 | for i=0,1,0.2 do | |
| 284 | wait() | |
| 285 | ElecEffect(armprt.CFrame,1,1,1) | |
| 286 | RootJoint.C0=RootCF*euler(0,0,0.2*i) | |
| 287 | LW.C0=cf(-1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+.2,1.57,0) | |
| 288 | LW.C1=cf(0, 0.5, 0)*euler(-0.2-0.4*i,0,0) | |
| 289 | RW.C0=cf(1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+.1,0,-0.2+0.8*i) | |
| 290 | end | |
| 291 | local boom=part(3,workspace,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
| |
| 292 | boom.Transparency=1 | |
| 293 | boom.Anchored=true | |
| 294 | boom.CFrame=Head.CFrame*cf(0,-1,-4) | |
| 295 | so("http://www.roblox.com/asset/?id=153092315",boom,1,0.5)
| |
| 296 | for i=0,1,0.2 do | |
| 297 | wait() | |
| 298 | ElecEffect(armprt.CFrame,1,1,1) | |
| 299 | Neck.C0=necko*euler(0,0,0.6*i) | |
| 300 | RootJoint.C0=RootCF*euler(0,0,0.2-0.8*i) | |
| 301 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57,0) | |
| 302 | LW.C1=cf(0, 0.5, 0)*euler(-0.6+0.2*i,0,0) | |
| 303 | RW.C0=cf(1.5,0.5,0)*euler(0.1,0,0.6) | |
| 304 | end | |
| 305 | boommsh=mesh("SpecialMesh",boom,"Sphere","",vt(0,0,0),vt(2.5,2.5,2.5))
| |
| 306 | boom.Transparency=0.5 | |
| 307 | boom.Anchored=true | |
| 308 | boom.CFrame=Head.CFrame*cf(0,-1,-4) | |
| 309 | Hitbox.Parent=workspace | |
| 310 | Hitbox.CFrame=boom.CFrame | |
| 311 | - | con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,1,5,0) end) |
| 311 | + | con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,100000,50000000,90000000) end) |
| 312 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 313 | while Part.Parent~=nil do | |
| 314 | wait() | |
| 315 | derp=math.random() | |
| 316 | Mesh.Scale=vt(2.5+derp,2.5+derp,2.5+derp) | |
| 317 | ElecEffect(Part.CFrame,2,2,2) | |
| 318 | MagicBlock(BrickColor.new("Really black"),Part.CFrame,1,1,1,0.1,0.1,0.1)
| |
| 319 | Hitbox.CFrame=boom.CFrame*cf(math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random()) | |
| 320 | end | |
| 321 | end),boom,boommsh) | |
| 322 | for i=0,1,0.2 do | |
| 323 | wait() | |
| 324 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,1.57,0) | |
| 325 | LW.C1=cf(0, 0.5, 0)*euler(-0.4+0.1*i,0,0) | |
| 326 | end | |
| 327 | coroutine.resume(coroutine.create(function(Part1,Part2,Part3,Con) | |
| 328 | wait(2) | |
| 329 | Con:disconnect() | |
| 330 | Part2.Parent=nil | |
| 331 | Part3.Parent=nil | |
| 332 | Part1.Parent=nil | |
| 333 | wait(1) | |
| 334 | end),Hitbox,boom,armprt,con1) | |
| 335 | --[[Hitbox.Parent=nil | |
| 336 | con1:disconnect() | |
| 337 | boom.Parent=nil | |
| 338 | armprt.Parent=nil]] | |
| 339 | attack=false | |
| 340 | end | |
| 341 | ||
| 342 | function attacktwo() | |
| 343 | attack=true | |
| 344 | for i=0,1,0.2 do | |
| 345 | wait() | |
| 346 | Neck.C0=necko*euler(0,0,0.6-0.6*i) | |
| 347 | RootJoint.C0=RootCF*euler(0,0,-0.6+0.6*i) | |
| 348 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,1.57-1.57*i,0) | |
| 349 | LW.C1=cf(0, 0.5, 0)*euler(-0.3+0.3*i,0,0) | |
| 350 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,0.6-0.6*i) | |
| 351 | end | |
| 352 | local boom=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
| |
| 353 | boom.Transparency=0.5 | |
| 354 | boommsh=mesh("SpecialMesh",boom,"Sphere","",vt(0,0,0),vt(0,0,0))
| |
| 355 | local boomwld=weld(boom,boom,Head,euler(0,0,0)*cf(0,1,4)) | |
| 356 | con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,5,10,20) end) | |
| 357 | for i=0,1,0.2 do | |
| 358 | wait() | |
| 359 | ElecEffect(boom.CFrame,3,3,3) | |
| 360 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.1*i) | |
| 361 | RW.C0=cf(1.5,0.5,0)*euler(1.57,0,-0.1*i) | |
| 362 | boommsh.Scale=vt(0.5*(i*3),0.5*(i*3),0.5*(i*3)) | |
| 363 | Hitbox.CFrame=boom.CFrame | |
| 364 | end | |
| 365 | con1:disconnect() | |
| 366 | boomwld.Parent=nil | |
| 367 | boom.Anchored=true | |
| 368 | coroutine.resume(coroutine.create(function(Part) | |
| 369 | local c=game.Workspace:GetChildren() | |
| 370 | for i=1,#c do | |
| 371 | local hum=c[i]:findFirstChild("Humanoid")
| |
| 372 | if hum~=nil and hum.Health~=0 then | |
| 373 | local head=c[i]:findFirstChild("Head")
| |
| 374 | if head~=nil then | |
| 375 | local targ=head.Position - Part.Position | |
| 376 | local mag=targ.magnitude | |
| 377 | if mag<=10 and c[i].Name~=Player.Name then | |
| 378 | attackdebounce=false | |
| 379 | - | Damagefunc1(head,10,20,70) |
| 379 | + | Damagefunc1(head,100000,2000000,700000) |
| 380 | end | |
| 381 | end | |
| 382 | end | |
| 383 | end | |
| 384 | so("http://www.roblox.com/asset/?id=2974249",Part,1,1)
| |
| 385 | so("http://www.roblox.com/asset/?id=1369158",Part,1,2)
| |
| 386 | numb=0 | |
| 387 | for i=0,20 do | |
| 388 | wait() | |
| 389 | MagicBlock(BrickColor.new("Really black"),Part.CFrame,0.5,0.5,0.5,1,1,1)
| |
| 390 | if numb>=8 then | |
| 391 | MagicRing(BrickColor.new("Really black"),Part.CFrame,1,1,1,math.random(-50,50),math.random(-50,50),math.random(-50,50),0.5,0.5,0.5)
| |
| 392 | numb=0 | |
| 393 | end | |
| 394 | numb=numb+1 | |
| 395 | end | |
| 396 | end),boom) | |
| 397 | for i=0,1,0.2 do | |
| 398 | wait() | |
| 399 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.1-0.7*i) | |
| 400 | RW.C0=cf(1.5,0.5,0)*euler(1.57,0,-0.1+0.7*i) | |
| 401 | end | |
| 402 | wait(0.2) | |
| 403 | boom.Parent=nil | |
| 404 | attack=false | |
| 405 | end | |
| 406 | ||
| 407 | function attackthree() | |
| 408 | attack=true | |
| 409 | for i=0,1,0.1 do | |
| 410 | wait() | |
| 411 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i,0,-0.6) | |
| 412 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i,0,0.6) | |
| 413 | end | |
| 414 | so("http://www.roblox.com/asset/?id=153092348",Torso,1,1)
| |
| 415 | vel=Instance.new("BodyVelocity")
| |
| 416 | vel.Parent=RootPart | |
| 417 | vel.maxForce=vt(4e+005,4e+005,4e+005)*1 | |
| 418 | vel.velocity=Head.CFrame.lookVector*50 | |
| 419 | ArmHit=false | |
| 420 | armcon=RightArm.Touched:connect(function(hit) | |
| 421 | if hit~=nil and hit.Parent:findFirstChild("Humanoid")~=nil and ArmHit==false then
| |
| 422 | armcon:disconnect() | |
| 423 | vel.Parent=nil | |
| 424 | ArmHit=true | |
| 425 | print("HITTED")
| |
| 426 | - | Damagefunc1(hit,10,30,20) |
| 426 | + | Damagefunc1(hit,100000,30000000,20000000) |
| 427 | MagicBlock(BrickColor.new("Really black"),hit.CFrame*cf(0,-1,0),0.5,0.5,0.5,1,1,1)
| |
| 428 | for i=1,3 do | |
| 429 | Lightning(hit.Position,hit.Position+vt(math.random(-10,10),math.random(-10,10),math.random(-10,10)),5,1,"Really black",0.3,0.1,0.5) | |
| 430 | end | |
| 431 | so("http://www.roblox.com/asset/?id=153092334",Torso,1,1)
| |
| 432 | for i=0,1,0.2 do | |
| 433 | wait() | |
| 434 | Neck.C0=necko*euler(0,0,-1+2*i) | |
| 435 | RootJoint.C0=RootCF*euler(0,0,1-2*i) | |
| 436 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.6) | |
| 437 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.77*i,0,1) | |
| 438 | end | |
| 439 | wait(0.4) | |
| 440 | if Anim=="Idle" then | |
| 441 | for i=0,1,0.1 do | |
| 442 | wait() | |
| 443 | Neck.C0=necko*euler(0,0,1-1*i) | |
| 444 | RootJoint.C0=RootCF*euler(0,0,-1+1*i) | |
| 445 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57*i,-0.6+0.6*i) | |
| 446 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 447 | RW.C0=cf(1.5,0.5,0)*euler(-0.2+0.3*i,0,1-1.2*i) | |
| 448 | end | |
| 449 | end | |
| 450 | end | |
| 451 | end) | |
| 452 | for i=0,1,0.2 do | |
| 453 | wait() | |
| 454 | MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(0,-2.5,0),0.5,0.5,0.5,0.6,0.6,0.6)
| |
| 455 | Neck.C0=necko*euler(0,0,-1*i) | |
| 456 | RootJoint.C0=RootCF*euler(0,0,1*i) | |
| 457 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i,0,-0.6) | |
| 458 | RW.C0=cf(1.5,0.5,0)*euler(1.57*i,0,0.6+0.4*i) | |
| 459 | end | |
| 460 | for i=0,1,0.1 do | |
| 461 | wait() | |
| 462 | MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(0,-2.5,0),0.5,0.5,0.5,0.6,0.6,0.6)
| |
| 463 | end | |
| 464 | vel.Parent=nil | |
| 465 | wait(0.5) | |
| 466 | if ArmHit==false then | |
| 467 | armcon:disconnect() | |
| 468 | if Anim=="Idle" then | |
| 469 | for i=0,1,0.1 do | |
| 470 | wait() | |
| 471 | Neck.C0=necko*euler(0,0,-1+1*i) | |
| 472 | RootJoint.C0=RootCF*euler(0,0,1-1*i) | |
| 473 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57*i,-0.6+0.6*i) | |
| 474 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 475 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1-1.2*i) | |
| 476 | end | |
| 477 | end | |
| 478 | end | |
| 479 | attack=false | |
| 480 | end | |
| 481 | ||
| 482 | function Electra() | |
| 483 | attack=true | |
| 484 | Mode="Electra" | |
| 485 | Anim="Switching" | |
| 486 | for i=0,1,0.1 do | |
| 487 | wait() | |
| 488 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.4*i,1.57-1.57*i,-0.2*i) | |
| 489 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 490 | RW.C0=cf(1.5,0.5,0)*euler(0.1-0.3*i,0,-0.2+0.4*i) | |
| 491 | RootJoint.C0=RootCF*cf(0,2*i,0)*euler(0,0,0) | |
| 492 | end | |
| 493 | wait(1) | |
| 494 | attack=false | |
| 495 | end | |
| 496 | ||
| 497 | function Normal() | |
| 498 | attack=true | |
| 499 | Mode="Normal" | |
| 500 | RootJoint.C0=RootCF | |
| 501 | wait(1) | |
| 502 | attack=false | |
| 503 | end | |
| 504 | ||
| 505 | function MakeCube() | |
| 506 | attack=true | |
| 507 | for i=0,1,0.1 do | |
| 508 | wait() | |
| 509 | MagicBlock(BrickColor.new("Really black"),Torso.CFrame*cf(0,0.5,-2),0.5,0.5,0.5,0.3,0.3,0.3)
| |
| 510 | ElecEffect(Torso.CFrame*cf(0,0.5,-2),1,1,1) | |
| 511 | Neck.C0=necko*euler(0.1*i,0,0) | |
| 512 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.27*i,1.57-1.57*i,0.4*i) | |
| 513 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 514 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.37*i,0,-0.2-0.2*i) | |
| 515 | end | |
| 516 | numb=2 | |
| 517 | for i=0,1,0.1 do | |
| 518 | MagicBlock(BrickColor.new("Really black"),Torso.CFrame*cf(0,0.5,-2),0.5,0.5,0.5,0.3,0.3,0.3)
| |
| 519 | ElecEffect(Torso.CFrame*cf(0,0.5,-2),1,1,1) | |
| 520 | Neck.C0=necko*euler(0.1+0.1*(i*numb),0,0) | |
| 521 | LW.C0=cf(-1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,0.4+0.1*(i*numb)) | |
| 522 | RW.C0=cf(1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,-0.4-0.1*(i*numb)) | |
| 523 | numb=numb-0.1 | |
| 524 | wait() | |
| 525 | end | |
| 526 | NewCube() | |
| 527 | wait(0.5) | |
| 528 | for i=0,1,0.1 do | |
| 529 | wait() | |
| 530 | Neck.C0=necko*euler(0.2-0.2*i,0,0) | |
| 531 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.37*i,1.57*i,0.5-0.5*i) | |
| 532 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 533 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,-0.5+0.3*i) | |
| 534 | end | |
| 535 | Neck.C0=necko | |
| 536 | attack=false | |
| 537 | end | |
| 538 | ||
| 539 | function GetCube() | |
| 540 | if MMouse.Target~=nil and MMouse.Target.Name=="Cube Vertex2" and MMouse.Target.Parent:findFirstChild("Cube Vertex1")~=nil then
| |
| 541 | attack=true | |
| 542 | throwcube=false | |
| 543 | print("GOT CUBE")
| |
| 544 | mainpart=MMouse.Target | |
| 545 | coroutine.resume(coroutine.create(function(Model) | |
| 546 | while holdz==true do | |
| 547 | wait() | |
| 548 | Model["Cube Vertex1"].CFrame=Torso.CFrame*cf(0,0.5,-2) | |
| 549 | end | |
| 550 | end),mainpart.Parent) | |
| 551 | for i=0,1,0.1 do | |
| 552 | wait() | |
| 553 | ElecEffect(mainpart.CFrame,1,1,1) | |
| 554 | Neck.C0=necko*euler(0.1*i,0,0) | |
| 555 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.27*i,1.57-1.57*i,0.4*i) | |
| 556 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 557 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.37*i,0,-0.2-0.2*i) | |
| 558 | end | |
| 559 | while holdz==true do | |
| 560 | wait() | |
| 561 | ElecEffect(mainpart.CFrame,1,1,1) | |
| 562 | end | |
| 563 | if throwcube==false then | |
| 564 | for i=0,1,0.1 do | |
| 565 | wait() | |
| 566 | Neck.C0=necko*euler(0.1-0.1*i,0,0) | |
| 567 | LW.C0=cf(-1.5,0.5,0)*euler(1.47-1.27*i,1.57*i,0.4-0.4*i) | |
| 568 | LW.C1=cf(0, 0.5, 0)*euler(0.2*i,0,0) | |
| 569 | RW.C0=cf(1.5,0.5,0)*euler(1.47-1.37*i,0,-0.4+0.4*i) | |
| 570 | end | |
| 571 | end | |
| 572 | attack=false | |
| 573 | end | |
| 574 | end | |
| 575 | ||
| 576 | function ThrowCube() | |
| 577 | attack=true | |
| 578 | Main=mainpart.Parent["Cube Vertex1"] | |
| 579 | --[[CF=Main.CFrame | |
| 580 | for i=0,20 do | |
| 581 | wait() | |
| 582 | Main.CFrame=CF*cf(0,0,-i) | |
| 583 | end | |
| 584 | numb=1 | |
| 585 | for i=0,1,0.1 do | |
| 586 | wait() | |
| 587 | Main.CFrame=CF*cf(0,0,-20-10*(i*numb)) | |
| 588 | numb=numb-0.05 | |
| 589 | end]] | |
| 590 | wait() | |
| 591 | Main.CFrame=CFrame.new(MMouse.Hit.p)*cf(math.random(-1,1),math.random(0,1),math.random(-1,1)) | |
| 592 | attack=false | |
| 593 | end | |
| 594 | ||
| 595 | function GatherCubes() | |
| 596 | attack=true | |
| 597 | c=workspace:children() | |
| 598 | for i=1,#c do | |
| 599 | if c[i].Name=="Cube" then | |
| 600 | rand1=math.random(-5,5) | |
| 601 | rand2=math.random(0,5) | |
| 602 | rand3=math.random(-5,5) | |
| 603 | coroutine.resume(coroutine.create(function(Model,Rand1,Rand2,Rand3) | |
| 604 | while holdx==true do | |
| 605 | wait() | |
| 606 | Model["Cube Vertex1"].CFrame=Torso.CFrame*cf(Rand1,Rand2,Rand3) | |
| 607 | ElecEffect(Model["Cube Vertex2"].CFrame,1,1,1) | |
| 608 | end | |
| 609 | end),c[i],rand1,rand2,rand3) | |
| 610 | end | |
| 611 | end | |
| 612 | for i=0,1,0.1 do | |
| 613 | wait() | |
| 614 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57-1.57*i,-1.57*i) | |
| 615 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 616 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,-0.2+1.77*i) | |
| 617 | end | |
| 618 | while holdx==true do | |
| 619 | wait() | |
| 620 | end | |
| 621 | attack=false | |
| 622 | end | |
| 623 | ||
| 624 | function ThrowCube2() | |
| 625 | wait() | |
| 626 | if MMouse.Target~=nil then | |
| 627 | TargetHit=MMouse.Target | |
| 628 | if TargetHit.Anchored==false then | |
| 629 | c=workspace:children() | |
| 630 | for i=1,#c do | |
| 631 | coroutine.resume(coroutine.create(function(Model) | |
| 632 | if Model.Name=="Cube" then | |
| 633 | while attack==false do | |
| 634 | wait(0.1) | |
| 635 | MainPrt=Model["Cube Vertex1"] | |
| 636 | MainPrt.CFrame=TargetHit.CFrame*cf(math.random(-2,2),math.random(-2,2),math.random(-2,2)) | |
| 637 | end | |
| 638 | end | |
| 639 | end),c[i]) | |
| 640 | end | |
| 641 | else | |
| 642 | c=workspace:children() | |
| 643 | for i=1,#c do | |
| 644 | if c[i].Name=="Cube" then | |
| 645 | CubModel=c[i] | |
| 646 | MainPrt=CubModel["Cube Vertex1"] | |
| 647 | MainPrt.CFrame=CFrame.new(MMouse.Hit.p)*cf(math.random(-5,5),math.random(0,5),math.random(-5,5)) | |
| 648 | end | |
| 649 | end | |
| 650 | end | |
| 651 | end | |
| 652 | end | |
| 653 | ||
| 654 | function TeleCube() | |
| 655 | if MMouse.Target~=nil and MMouse.Target.Name=="Cube Vertex2" and MMouse.Target.Parent:findFirstChild("Cube Vertex1")~=nil then
| |
| 656 | attack=true | |
| 657 | MainPart=MMouse.Target | |
| 658 | so("http://www.roblox.com/asset/?id=2101137",Torso,0.7,1)
| |
| 659 | for i=0,1,0.1 do | |
| 660 | wait() | |
| 661 | ElecEffect(MainPart.CFrame,1,1,1) | |
| 662 | ElecEffect(Torso.CFrame,4,2,4) | |
| 663 | Neck.C0=necko*euler(0,0,1.57*i) | |
| 664 | RootJoint.C0=RootCF*euler(0,0,-1.57*i) | |
| 665 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57-1.57*i,-1.57*i) | |
| 666 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 667 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,-0.2+1.77*i) | |
| 668 | end | |
| 669 | for i=0,1,0.1 do | |
| 670 | wait() | |
| 671 | ElecEffect(MainPart.CFrame,1,1,1) | |
| 672 | ElecEffect(Torso.CFrame,4,2,4) | |
| 673 | end | |
| 674 | for i=1,2 do | |
| 675 | MagicBlock(BrickColor.new("Really black"),Torso.CFrame,0.5,0.5,0.5,2,2,2)
| |
| 676 | end | |
| 677 | so("http://roblox.com/asset/?id=2101144",Torso,1,2)
| |
| 678 | Torso.CFrame=MainPart.CFrame | |
| 679 | for i=1,2 do | |
| 680 | MagicBlock(BrickColor.new("Really black"),Torso.CFrame,0.5,0.5,0.5,2,2,2)
| |
| 681 | end | |
| 682 | Neck.C0=necko | |
| 683 | RootJoint.C0=RootCF | |
| 684 | attack=false | |
| 685 | end | |
| 686 | end | |
| 687 | ||
| 688 | function Apocalypse() | |
| 689 | attack=true | |
| 690 | c=workspace:children() | |
| 691 | for i=1,#c do | |
| 692 | if c[i].Name=="Cube" then | |
| 693 | so("http://www.roblox.com/asset/?id=2974249",c[i]["Cube Vertex2"],1,1)
| |
| 694 | coroutine.resume(coroutine.create(function(Model) | |
| 695 | while Model.Parent~=nil do | |
| 696 | MagicBlock(BrickColor.new("Really black"),Model["Cube Vertex2"].CFrame,0.5,0.5,0.5,0.5,0.5,0.5)
| |
| 697 | wait() | |
| 698 | end | |
| 699 | end),c[i]) | |
| 700 | end | |
| 701 | end | |
| 702 | for i=0,1,0.2 do | |
| 703 | wait() | |
| 704 | LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(0.2+0.2*i,1.57-1.57*i,0.6*i) | |
| 705 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 706 | RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(0.1+0.3*i,0,-0.2-0.4*i) | |
| 707 | end | |
| 708 | numb=2 | |
| 709 | for i=0,1,0.1 do | |
| 710 | wait() | |
| 711 | Neck.C0=necko*euler(0.1*(i*numb),0,0) | |
| 712 | LW.C0=cf(-1,0.5,-0.5)*euler(0.4+0.2*(i*numb),0,0.6+0.4*(i*numb)) | |
| 713 | RW.C0=cf(1,0.5,-0.5)*euler(0.4+0.2*(i*numb),0,-0.6-0.4*(i*numb)) | |
| 714 | numb=numb-0.1 | |
| 715 | end | |
| 716 | c3=workspace:children() | |
| 717 | for i=1,#c3 do | |
| 718 | if c3[i].Name=="Cube" then | |
| 719 | CubeMod=c3[i] | |
| 720 | for i=1,2 do | |
| 721 | MagicRing(BrickColor.new("Really black"),CubeMod["Cube Vertex2"].CFrame,1,1,1,math.random(-50,50),math.random(-50,50),math.random(-50,50),3,3,0.5)
| |
| 722 | end | |
| 723 | for i=1,3 do | |
| 724 | Lightning(CubeMod["Cube Vertex2"].Position,CubeMod["Cube Vertex2"].Position+vt(math.random(-10,10),math.random(-10,10),math.random(-10,10)),5,1,"Really black",0.3,0.1,0.8) | |
| 725 | end | |
| 726 | MagicCircle(BrickColor.new("Blue"),CubeMod["Cube Vertex2"].CFrame,1,1,1,3,3,3,0.05)
| |
| 727 | local c2=game.Workspace:GetChildren() | |
| 728 | for i=1,#c2 do | |
| 729 | local hum=c2[i]:findFirstChild("Humanoid")
| |
| 730 | if hum~=nil and hum.Health~=0 then | |
| 731 | local head=c2[i]:findFirstChild("Head")
| |
| 732 | if head~=nil then | |
| 733 | local targ=head.Position - CubeMod["Cube Vertex2"].Position | |
| 734 | local mag=targ.magnitude | |
| 735 | if mag<=15 and c2[i].Name~=Player.Name then | |
| 736 | attackdebounce=false | |
| 737 | - | Damagefunc1(head,10,20,0) |
| 737 | + | Damagefunc1(head,10000,200000,90000) |
| 738 | end | |
| 739 | end | |
| 740 | end | |
| 741 | end | |
| 742 | local cubesoundprt=part(3,workspace,0,1,BrickColor.new("Really black"),"Cube Sound Part",vt(1,1,1))
| |
| 743 | cubesoundprt.Anchored=true | |
| 744 | cubesoundprt.CFrame=CubeMod["Cube Vertex2"].CFrame | |
| 745 | game.Debris:AddItem(cubesoundprt,3) | |
| 746 | --so("http://www.roblox.com/asset/?id=2974249",Part,1,1)
| |
| 747 | so("http://www.roblox.com/asset/?id=1369158",cubesoundprt,1,2)
| |
| 748 | CubeMod:Destroy() | |
| 749 | end | |
| 750 | end | |
| 751 | for i=0,1,0.2 do | |
| 752 | wait() | |
| 753 | Neck.C0=necko*euler(0.1+0.05*i,0,0) | |
| 754 | LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(0.6+0.87*i,0,1-2.47*i) | |
| 755 | RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(0.6+0.87*i,0,-1+2.47*i) | |
| 756 | end | |
| 757 | numb=2 | |
| 758 | for i=0,1,0.1 do | |
| 759 | wait() | |
| 760 | Neck.C0=necko*euler(0.15+0.05*i,0,0) | |
| 761 | LW.C0=cf(-1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,-1.47-0.1*(i*numb)) | |
| 762 | RW.C0=cf(1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,1.47+0.1*(i*numb)) | |
| 763 | numb=numb-0.1 | |
| 764 | end | |
| 765 | for i=0,1,0.1 do | |
| 766 | wait() | |
| 767 | Neck.C0=necko*euler(0.2-0.2*i,0,0) | |
| 768 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.37*i,1.57*i,-1.57+1.57*i) | |
| 769 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 770 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1.57-1.37*i) | |
| 771 | end | |
| 772 | attack=false | |
| 773 | end | |
| 774 | ||
| 775 | function Turbine() | |
| 776 | if MMouse.Target~=nil and MMouse.Target.Name=="Cube Vertex2" and MMouse.Target.Parent:findFirstChild("Cube Vertex1")~=nil then
| |
| 777 | BoomCube=MMouse.Target | |
| 778 | TargetPart=BoomCube.Parent["Cube Vertex1"] | |
| 779 | attack=true | |
| 780 | bg=Instance.new("BodyGyro")
| |
| 781 | bg.maxTorque = vt(0,math.huge,0) | |
| 782 | bg.P = 3000 | |
| 783 | bg.cframe = cf(RootPart.Position,BoomCube.Position) | |
| 784 | bg.Parent = RootPart | |
| 785 | so("http://www.roblox.com/asset/?id=2101137",BoomCube,1,1)
| |
| 786 | for i=0,1,0.2 do | |
| 787 | wait() | |
| 788 | Neck.C0=necko*euler(0,0,1*i) | |
| 789 | RootJoint.C0=RootCF*euler(0,0,-1*i) | |
| 790 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57-1.57*i,-1*i) | |
| 791 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 792 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,-0.2+1.77*i) | |
| 793 | Lightning(LeftArm.Position,BoomCube.Position,5,1,"Really black",0.3,0.1,0.1) | |
| 794 | end | |
| 795 | for i=1,10 do | |
| 796 | wait() | |
| 797 | Lightning(LeftArm.Position,BoomCube.Position,5,1,"Really black",0.3,0.1,0.1) | |
| 798 | end | |
| 799 | for i=1,2 do | |
| 800 | MagicBlock(BrickColor.new("Really black"),BoomCube.CFrame,0.5,0.5,0.5,2,2,2)
| |
| 801 | end | |
| 802 | MagicCircle(BrickColor.new("Blue"),BoomCube.CFrame,1,1,1,2,2,2,0.08)
| |
| 803 | so("http://www.roblox.com/asset/?id=2697431",BoomCube,1,0.2)
| |
| 804 | local c2=game.Workspace:GetChildren() | |
| 805 | for i=1,#c2 do | |
| 806 | local hum=c2[i]:findFirstChild("Humanoid")
| |
| 807 | if hum~=nil and hum.Health~=0 then | |
| 808 | local head=c2[i]:findFirstChild("Head")
| |
| 809 | if head~=nil then | |
| 810 | local targ=head.Position - BoomCube.Position | |
| 811 | local mag=targ.magnitude | |
| 812 | if mag<=12 and c2[i].Name~=Player.Name then | |
| 813 | attackdebounce=false | |
| 814 | - | Damagefunc2(head,10,20,0,BoomCube) |
| 814 | + | Damagefunc2(head,10000,200000,1000000,BoomCube) |
| 815 | end | |
| 816 | end | |
| 817 | end | |
| 818 | end | |
| 819 | TargetPart.CFrame=LeftArm.CFrame*cf(0,-3,0) | |
| 820 | wait(0.5) | |
| 821 | for i=0,1,0.1 do | |
| 822 | wait() | |
| 823 | Neck.C0=necko*euler(0,0,1-1*i) | |
| 824 | RootJoint.C0=RootCF*euler(0,0,-1+1*i) | |
| 825 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.37*i,1.57*i,-1+1*i) | |
| 826 | LW.C1=cf(0, 0.5, 0)*euler(0.2*i,0,0) | |
| 827 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1.57-1.77*i) | |
| 828 | end | |
| 829 | bg.Parent=nil | |
| 830 | attack=false | |
| 831 | end | |
| 832 | end | |
| 833 | ||
| 834 | function NewCube() | |
| 835 | Cube=Instance.new("Model")
| |
| 836 | Cube.Parent=workspace | |
| 837 | Cube.Name="Cube" | |
| 838 | local cubevertex=part(3,Cube,0,0.6,BrickColor.new("Really black"),"Cube Vertex1",vt(1,1,1))
| |
| 839 | cubevertex.Anchored=true | |
| 840 | cubevertex.CFrame=Torso.CFrame*cf(0,0.5,-2) | |
| 841 | cubevertexmsh=mesh("SpecialMesh",cubevertex,"Sphere","",vt(0,0,0),vt(0.3,0.3,0.3))
| |
| 842 | local cube=part(3,Cube,0,0.2,BrickColor.new("Really black"),"Cube Vertex2",vt(1.5,1.5,1.5))
| |
| 843 | cube.CFrame=Torso.CFrame | |
| 844 | cubemsh=mesh("BlockMesh",cube,"","",vt(0,0,0),vt(0.4,0.4,0.4))
| |
| 845 | cubemsh=mesh("SpecialMesh",cube,"Sphere","",vt(0,0,0),vt(0.2,0.2,0.2))
| |
| 846 | local actualcube=part(3,Cube,0,0.3,BrickColor.new("Navy blue"),"Cube",vt(1,1,1))
| |
| 847 | actualcube.CFrame=Torso.CFrame | |
| 848 | --actualcubemsh=mesh("SpecialMesh",actualcube,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4))
| |
| 849 | actualcubemsh=mesh("BlockMesh",actualcube,"","",vt(0,0,0),vt(0.7,0.7,0.7))
| |
| 850 | local cubewld=weld(actualcube,actualcube,cube,cf(0,0,0)) | |
| 851 | coroutine.resume(coroutine.create(function(Part,Model) | |
| 852 | while Part.Parent~=nil do | |
| 853 | wait() | |
| 854 | end | |
| 855 | Model.Parent=nil | |
| 856 | end),actualcube,Cube) | |
| 857 | local spark=Instance.new("Sparkles")
| |
| 858 | spark.Parent=cube | |
| 859 | spark.Color=Color3.new(0,0,255) | |
| 860 | spark.Enabled=true | |
| 861 | light=Instance.new("PointLight")
| |
| 862 | light.Brightness=.8 | |
| 863 | light.Color=Color3.new(.2,.2,255) | |
| 864 | light.Range=10 | |
| 865 | light.Parent=cube | |
| 866 | coroutine.resume(coroutine.create(function(Part,Weld) | |
| 867 | numb1=0 | |
| 868 | numb2=0 | |
| 869 | numb3=0 | |
| 870 | while Part.Parent~=nil do | |
| 871 | wait() | |
| 872 | Weld.C0=Weld.C0*angles(numb1,numb2,numb3) | |
| 873 | numb1=math.pi/math.random(10,20) | |
| 874 | numb2=math.pi/math.random(20,30) | |
| 875 | numb3=math.pi/math.random(20,30) | |
| 876 | end | |
| 877 | end),actualcube,cubewld) | |
| 878 | prop=Instance.new("RocketPropulsion")
| |
| 879 | prop.MaxSpeed=5000 | |
| 880 | prop.CartoonFactor=0 | |
| 881 | prop.MaxThrust=10000 | |
| 882 | prop.Parent=cube | |
| 883 | prop.Target=cubevertex | |
| 884 | prop.ThrustD=1.5 | |
| 885 | prop.TurnD=0 | |
| 886 | prop.TurnP=0 | |
| 887 | print(prop.ThrustD) | |
| 888 | prop:Fire() | |
| 889 | end | |
| 890 | ||
| 891 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 892 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 893 | end | |
| 894 | ||
| 895 | function Lightning(p0,p1,tym,ofs,col,th,tra,last) | |
| 896 | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
| |
| 897 | for i=1,tym do | |
| 898 | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
| |
| 899 | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
| 900 | light1=Instance.new("PointLight")
| |
| 901 | light1.Brightness=.8 | |
| 902 | light1.Color=Color3.new(.2,255,.2) | |
| 903 | light1.Range=8 | |
| 904 | light1.Parent=li | |
| 905 | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz | |
| 906 | if tym == i then | |
| 907 | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) | |
| 908 | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) | |
| 909 | else | |
| 910 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) | |
| 911 | end | |
| 912 | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last) | |
| 913 | end | |
| 914 | end | |
| 915 | ||
| 916 | function ElecEffect(cff,x,y,z) | |
| 917 | local prt=part(3,workspace,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
| |
| 918 | prt.Anchored=true | |
| 919 | xval=math.random() | |
| 920 | yval=math.random() | |
| 921 | zval=math.random() | |
| 922 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
| |
| 923 | coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal) | |
| 924 | Part.CFrame=Frame*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) | |
| 925 | for i=1,8 do | |
| 926 | wait() | |
| 927 | xvaal=xvaal-0.1 | |
| 928 | yvaal=yvaal-0.1 | |
| 929 | zvaal=zvaal-0.1 | |
| 930 | Mesh.Scale=vt(xvaal,yvaal,zvaal) | |
| 931 | Part.Transparency=Part.Transparency+0.09 | |
| 932 | end | |
| 933 | Part.Parent=nil | |
| 934 | end),prt,msh,cff,xval,yval,zval) | |
| 935 | end | |
| 936 | ||
| 937 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
| 938 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 939 | prt.Anchored=true | |
| 940 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 941 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 942 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 943 | for i=0,1,0.1 do | |
| 944 | wait() | |
| 945 | Part.CFrame=Part.CFrame | |
| 946 | Part.Transparency=i | |
| 947 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 948 | end | |
| 949 | Part.Parent=nil | |
| 950 | end),prt,msh) | |
| 951 | end | |
| 952 | ||
| 953 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 954 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 955 | prt.Anchored=true | |
| 956 | prt.CFrame=cframe | |
| 957 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 958 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 959 | for i=0,1,delay do | |
| 960 | wait() | |
| 961 | Part.CFrame=Part.CFrame | |
| 962 | Part.Transparency=i | |
| 963 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 964 | end | |
| 965 | Part.Parent=nil | |
| 966 | end),prt,msh) | |
| 967 | end | |
| 968 | ||
| 969 | function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3) | |
| 970 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 971 | prt.Anchored=true | |
| 972 | prt.CFrame=cframe*euler(x2,y2,z2) | |
| 973 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
| |
| 974 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 975 | for i=0,1,0.03 do | |
| 976 | wait() | |
| 977 | Part.CFrame=Part.CFrame | |
| 978 | Part.Transparency=i | |
| 979 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 980 | end | |
| 981 | Part.Parent=nil | |
| 982 | end),prt,msh) | |
| 983 | end | |
| 984 | ||
| 985 | so = function(id,par,vol,pit) | |
| 986 | coroutine.resume(coroutine.create(function() | |
| 987 | local sou = Instance.new("Sound",par or workspace)
| |
| 988 | sou.Volume=vol | |
| 989 | sou.Pitch=pit or 1 | |
| 990 | sou.SoundId=id | |
| 991 | wait() | |
| 992 | sou:play() | |
| 993 | wait(6) | |
| 994 | sou:Remove() | |
| 995 | end)) | |
| 996 | end | |
| 997 | ||
| 998 | function findNearestTorso(pos) | |
| 999 | local list = game:service("Workspace"):children()
| |
| 1000 | local torso = nil | |
| 1001 | local dist = 50 | |
| 1002 | local temp = nil | |
| 1003 | local human = nil | |
| 1004 | local temp2 = nil | |
| 1005 | for x = 1, #list do | |
| 1006 | temp2 = list[x] | |
| 1007 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then | |
| 1008 | temp = temp2:findFirstChild("Torso")
| |
| 1009 | human = temp2:findFirstChild("Humanoid")
| |
| 1010 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1011 | if (temp.Position - pos).magnitude < dist then | |
| 1012 | torso = temp | |
| 1013 | dist = (temp.Position - pos).magnitude | |
| 1014 | end | |
| 1015 | end | |
| 1016 | end | |
| 1017 | end | |
| 1018 | return torso | |
| 1019 | end | |
| 1020 | ||
| 1021 | Damagefunc1=function(hit,minim,maxim,Knockback) | |
| 1022 | if hit.Parent==nil then | |
| 1023 | return | |
| 1024 | end | |
| 1025 | CPlayer=Bin | |
| 1026 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1027 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1028 | if attackdebounce == false then | |
| 1029 | attackdebounce = true | |
| 1030 | coroutine.resume(coroutine.create(function() | |
| 1031 | wait(0.2) | |
| 1032 | attackdebounce = false | |
| 1033 | end)) | |
| 1034 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1035 | return | |
| 1036 | end]] | |
| 1037 | -- hs(hit,1.2) | |
| 1038 | c=Instance.new("ObjectValue")
| |
| 1039 | c.Name="creator" | |
| 1040 | c.Value=game:service("Players").LocalPlayer
| |
| 1041 | c.Parent=h | |
| 1042 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1043 | Damage=math.random(minim,maxim) | |
| 1044 | -- h:TakeDamage(Damage) | |
| 1045 | blocked=false | |
| 1046 | block=hit.Parent:findFirstChild("Block")
| |
| 1047 | if block~=nil then | |
| 1048 | print("herp")
| |
| 1049 | if block.Value>0 then | |
| 1050 | blocked=true | |
| 1051 | block.Value=block.Value-1 | |
| 1052 | print(block.Value) | |
| 1053 | end | |
| 1054 | end | |
| 1055 | if blocked==false then | |
| 1056 | -- h:TakeDamage(Damage) | |
| 1057 | h.Health=h.Health-Damage | |
| 1058 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
| 1059 | else | |
| 1060 | h.Health=h.Health-(Damage/2) | |
| 1061 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Navy blue"))
| |
| 1062 | end | |
| 1063 | vp=Instance.new("BodyVelocity")
| |
| 1064 | vp.P=500 | |
| 1065 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1066 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 1067 | - | vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 |
| 1067 | + | vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/99999999999.05000000000000000000 |
| 1068 | if Knockback>0 then | |
| 1069 | vp.Parent=hit.Parent.Torso | |
| 1070 | end | |
| 1071 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 1072 | c=Instance.new("ObjectValue")
| |
| 1073 | c.Name="creator" | |
| 1074 | c.Value=Player | |
| 1075 | c.Parent=h | |
| 1076 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1077 | CRIT=false | |
| 1078 | hitDeb=true | |
| 1079 | AttackPos=6 | |
| 1080 | end | |
| 1081 | end | |
| 1082 | end | |
| 1083 | ||
| 1084 | Damagefunc2=function(hit,minim,maxim,Knockback,MainPart) | |
| 1085 | if hit.Parent==nil then | |
| 1086 | return | |
| 1087 | end | |
| 1088 | CPlayer=Bin | |
| 1089 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1090 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1091 | if attackdebounce == false then | |
| 1092 | attackdebounce = true | |
| 1093 | coroutine.resume(coroutine.create(function() | |
| 1094 | wait(0.2) | |
| 1095 | attackdebounce = false | |
| 1096 | end)) | |
| 1097 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1098 | return | |
| 1099 | end]] | |
| 1100 | -- hs(hit,1.2) | |
| 1101 | c=Instance.new("ObjectValue")
| |
| 1102 | c.Name="creator" | |
| 1103 | c.Value=game:service("Players").LocalPlayer
| |
| 1104 | c.Parent=h | |
| 1105 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1106 | Damage=math.random(minim,maxim) | |
| 1107 | -- h:TakeDamage(Damage) | |
| 1108 | blocked=false | |
| 1109 | block=hit.Parent:findFirstChild("Block")
| |
| 1110 | if block~=nil then | |
| 1111 | print("herp")
| |
| 1112 | if block.Value>0 then | |
| 1113 | blocked=true | |
| 1114 | block.Value=block.Value-1 | |
| 1115 | print(block.Value) | |
| 1116 | end | |
| 1117 | end | |
| 1118 | if blocked==false then | |
| 1119 | -- h:TakeDamage(Damage) | |
| 1120 | h.Health=h.Health-Damage | |
| 1121 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
| 1122 | else | |
| 1123 | h.Health=h.Health-(Damage/2) | |
| 1124 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Navy blue"))
| |
| 1125 | end | |
| 1126 | newpos2=MainPart.Position | |
| 1127 | local angle = (hit.Position-(newpos2+Vector3.new(0,-3,0))).unit | |
| 1128 | print(angle) | |
| 1129 | hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 1130 | rl=Instance.new("BodyAngularVelocity")
| |
| 1131 | rl.P=3000 | |
| 1132 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1133 | rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 1134 | rl.Parent=hit | |
| 1135 | game:GetService("Debris"):AddItem(rl,1)
| |
| 1136 | --end | |
| 1137 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 1138 | bodyVelocity.velocity=angle*40+Vector3.new(0,35,0) | |
| 1139 | bodyVelocity.P=5000 | |
| 1140 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1141 | bodyVelocity.Parent=hit | |
| 1142 | game:GetService("Debris"):AddItem(bodyVelocity,.7)
| |
| 1143 | c=Instance.new("ObjectValue")
| |
| 1144 | c.Name="creator" | |
| 1145 | c.Value=Player | |
| 1146 | c.Parent=h | |
| 1147 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1148 | CRIT=false | |
| 1149 | hitDeb=true | |
| 1150 | AttackPos=6 | |
| 1151 | end | |
| 1152 | end | |
| 1153 | end | |
| 1154 | ||
| 1155 | showDamage=function(Char,Dealt,du,Color) | |
| 1156 | m=Instance.new("Model")
| |
| 1157 | m.Name=tostring(Dealt) | |
| 1158 | h=Instance.new("Humanoid")
| |
| 1159 | h.Health=0 | |
| 1160 | h.MaxHealth=0 | |
| 1161 | h.Parent=m | |
| 1162 | c=Instance.new("Part")
| |
| 1163 | c.Transparency=0 | |
| 1164 | c.BrickColor=Color | |
| 1165 | c.Name="Head" | |
| 1166 | c.TopSurface=0 | |
| 1167 | c.BottomSurface=0 | |
| 1168 | c.formFactor="Plate" | |
| 1169 | c.Size=Vector3.new(1,.4,1) | |
| 1170 | ms=Instance.new("CylinderMesh")
| |
| 1171 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 1172 | if CRIT==true then | |
| 1173 | ms.Scale=Vector3.new(1,1.25,1) | |
| 1174 | end | |
| 1175 | ms.Parent=c | |
| 1176 | c.Reflectance=0 | |
| 1177 | Instance.new("BodyGyro").Parent=c
| |
| 1178 | c.Parent=m | |
| 1179 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1180 | f=Instance.new("BodyPosition")
| |
| 1181 | f.P=2000 | |
| 1182 | f.D=100 | |
| 1183 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1184 | f.position=c.Position+Vector3.new(0,3,0) | |
| 1185 | f.Parent=c | |
| 1186 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 1187 | c.CanCollide=false | |
| 1188 | m.Parent=workspace | |
| 1189 | c.CanCollide=false | |
| 1190 | end | |
| 1191 | ||
| 1192 | function ob1d(mouse) | |
| 1193 | if holdz==true then | |
| 1194 | throwcube=true | |
| 1195 | holdz=false | |
| 1196 | ThrowCube() | |
| 1197 | return end | |
| 1198 | if holdx==true then | |
| 1199 | throwcube=true | |
| 1200 | holdx=false | |
| 1201 | ThrowCube2() | |
| 1202 | return end | |
| 1203 | if attack == true then return end | |
| 1204 | hold=true | |
| 1205 | if combo==0 then | |
| 1206 | combo=1 | |
| 1207 | attackone() | |
| 1208 | elseif combo==1 then | |
| 1209 | combo=2 | |
| 1210 | attacktwo() | |
| 1211 | elseif combo==2 then | |
| 1212 | combo=3 | |
| 1213 | attackthree() | |
| 1214 | end | |
| 1215 | coroutine.resume(coroutine.create(function() | |
| 1216 | wait(0.5) | |
| 1217 | if attack==false then | |
| 1218 | combo=0 | |
| 1219 | Neck.C0=necko | |
| 1220 | RootJoint.C0=RootCF | |
| 1221 | LW.C0=cf(-1.5,0.5,0)*euler(0.2,1.57,0) | |
| 1222 | LW.C1=cf(0, 0.5, 0)*euler(-0.2,0,0) | |
| 1223 | RW.C0=cf(1.5,0.5,0)*euler(0.1,0,-0.2) | |
| 1224 | end | |
| 1225 | end)) | |
| 1226 | end | |
| 1227 | ||
| 1228 | function ob1u(mouse) | |
| 1229 | hold = false | |
| 1230 | end | |
| 1231 | ||
| 1232 | buttonhold = false | |
| 1233 | holdz=false | |
| 1234 | holdx=false | |
| 1235 | ||
| 1236 | eul=0 | |
| 1237 | function key(key) | |
| 1238 | if attack == true then return end | |
| 1239 | --[[if key=="f" then | |
| 1240 | if Mode=="Normal" then | |
| 1241 | Electra() | |
| 1242 | elseif Mode=="Electra" then | |
| 1243 | Normal() | |
| 1244 | end | |
| 1245 | end]] | |
| 1246 | if key=="q" then | |
| 1247 | Apocalypse() | |
| 1248 | end | |
| 1249 | if key=="e" then | |
| 1250 | Turbine() | |
| 1251 | end | |
| 1252 | if key=="f" then | |
| 1253 | MakeCube() | |
| 1254 | end | |
| 1255 | if key=="z" then | |
| 1256 | holdz=true | |
| 1257 | GetCube() | |
| 1258 | end | |
| 1259 | if key=="x" then | |
| 1260 | holdx=true | |
| 1261 | GatherCubes() | |
| 1262 | end | |
| 1263 | if key=="c" then | |
| 1264 | TeleCube() | |
| 1265 | end | |
| 1266 | end | |
| 1267 | ||
| 1268 | function key2(key) | |
| 1269 | if key=="z" then | |
| 1270 | holdz=false | |
| 1271 | end | |
| 1272 | if key=="x" then | |
| 1273 | holdx=false | |
| 1274 | end | |
| 1275 | end | |
| 1276 | ||
| 1277 | function s(mouse) | |
| 1278 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 1279 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 1280 | mouse.KeyDown:connect(key) | |
| 1281 | mouse.KeyUp:connect(key2) | |
| 1282 | unsheathed = true | |
| 1283 | player = Player | |
| 1284 | ch = Character | |
| 1285 | MMouse = mouse | |
| 1286 | RSH = ch.Torso["Right Shoulder"] | |
| 1287 | LSH = ch.Torso["Left Shoulder"] | |
| 1288 | -- | |
| 1289 | RSH.Parent = nil | |
| 1290 | LSH.Parent = nil | |
| 1291 | -- | |
| 1292 | RW.Part0 = ch.Torso | |
| 1293 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 1294 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 1295 | RW.Part1 = ch["Right Arm"] | |
| 1296 | RW.Parent = ch.Torso | |
| 1297 | --_G.R = RW | |
| 1298 | -- | |
| 1299 | LW.Part0 = ch.Torso | |
| 1300 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 1301 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 1302 | LW.Part1 = ch["Left Arm"] | |
| 1303 | LW.Parent = ch.Torso | |
| 1304 | --_G.L = LW | |
| 1305 | -- | |
| 1306 | equipanim() | |
| 1307 | end | |
| 1308 | ||
| 1309 | function ds(mouse) | |
| 1310 | hideanim() | |
| 1311 | wait(0) | |
| 1312 | RW.Parent = nil | |
| 1313 | LW.Parent = nil | |
| 1314 | RSH.Parent = player.Character.Torso | |
| 1315 | LSH.Parent = player.Character.Torso | |
| 1316 | end | |
| 1317 | ||
| 1318 | Bin.Selected:connect(s) | |
| 1319 | Bin.Deselected:connect(ds) | |
| 1320 | Humanoid.Died:connect(function() | |
| 1321 | c=workspace:children() | |
| 1322 | for i=1,#c do | |
| 1323 | if c[i].Name=="Cube" then | |
| 1324 | c[i]:Remove() | |
| 1325 | end | |
| 1326 | end | |
| 1327 | end) | |
| 1328 | --[[function onRunning(speed) | |
| 1329 | if attack==true then return end | |
| 1330 | if speed>0 then | |
| 1331 | walking = true | |
| 1332 | for i = 0,1,0.1 do | |
| 1333 | wait() | |
| 1334 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.4*i,1.57,0) | |
| 1335 | end | |
| 1336 | else | |
| 1337 | walking = false | |
| 1338 | for i = 0,1,0.1 do | |
| 1339 | wait() | |
| 1340 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57,0) | |
| 1341 | end | |
| 1342 | end | |
| 1343 | end | |
| 1344 | Character.Humanoid.Running:connect(onRunning) ]] | |
| 1345 | Anim="Idle" | |
| 1346 | walkoffset1=0 | |
| 1347 | walkoffset2=0 | |
| 1348 | Switching=false | |
| 1349 | while true do | |
| 1350 | wait() | |
| 1351 | if Mode=="Normal" then | |
| 1352 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1353 | if RootPart.Velocity.y > 2 then | |
| 1354 | if Anim~="Jump" then | |
| 1355 | Anim="Jump" | |
| 1356 | coroutine.resume(coroutine.create(function() | |
| 1357 | for i=0,1,0.2 do | |
| 1358 | wait() | |
| 1359 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.6*i,1.57-1.57*i,0) | |
| 1360 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 1361 | RW.C0=cf(1.5,0.5,0)*euler(0.1-0.1*i,0,-0.2) | |
| 1362 | end | |
| 1363 | end)) | |
| 1364 | end | |
| 1365 | elseif RootPart.Velocity.y < -2 then | |
| 1366 | if Anim~="Fall" then | |
| 1367 | Anim="Fall" | |
| 1368 | coroutine.resume(coroutine.create(function() | |
| 1369 | for i=0,1,0.2 do | |
| 1370 | wait() | |
| 1371 | LW.C0=cf(-1.5,0.5,0)*euler(-0.4+2.8*i,0,0) | |
| 1372 | RW.C0=cf(1.5,0.5,0)*euler(0,0,-0.2) | |
| 1373 | end | |
| 1374 | end)) | |
| 1375 | end | |
| 1376 | elseif torvel < 1 then | |
| 1377 | if Anim~="Idle" then | |
| 1378 | Anim="Idle" | |
| 1379 | coroutine.resume(coroutine.create(function() | |
| 1380 | wait(0.1) | |
| 1381 | while Switching==true do | |
| 1382 | wait() | |
| 1383 | end | |
| 1384 | while Anim=="Idle" do | |
| 1385 | for i = 0,1,0.02 do | |
| 1386 | if Anim=="Idle" and attack==false then | |
| 1387 | wait() | |
| 1388 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.1*i,1.57-0.05*i,0) | |
| 1389 | RW.C0=cf(1.5,0.5-0.1*i,0)*euler(0.1+0.1*i,0,-0.2) | |
| 1390 | end | |
| 1391 | end | |
| 1392 | for i = 0,1,0.02 do | |
| 1393 | if Anim=="Idle" and attack==false then | |
| 1394 | wait() | |
| 1395 | LW.C0=cf(-1.5,0.5,0)*euler(0.1+0.1*i,1.52+0.05*i,0) | |
| 1396 | RW.C0=cf(1.5,0.4+0.1*i,0)*euler(0.2-0.1*i,0,-0.2) | |
| 1397 | end | |
| 1398 | end | |
| 1399 | wait(0) | |
| 1400 | end | |
| 1401 | if Anim=="Walk" and attack==false then | |
| 1402 | print("Switch to Walk")
| |
| 1403 | Switching=true | |
| 1404 | walkoffset1=0 | |
| 1405 | walkoffset2=0 | |
| 1406 | for i=0,1,0.15 do | |
| 1407 | wait() | |
| 1408 | walkoffset1=0.2+0.8*i | |
| 1409 | walkoffset2=0.1-0.9*i | |
| 1410 | LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,1.57-1.57*i,0) | |
| 1411 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 1412 | RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,-0.2+0.2*i) | |
| 1413 | end | |
| 1414 | Switching=false | |
| 1415 | elseif Anim=="Run" and attack==false then | |
| 1416 | print("Switch to Run")
| |
| 1417 | Switching=true | |
| 1418 | for i=0,1,0.1 do | |
| 1419 | wait() | |
| 1420 | if Anim=="Run" and attack==false then | |
| 1421 | print("runnin")
| |
| 1422 | RootJoint.C0=RootCF*euler(0.5*i,0,0) | |
| 1423 | Neck.C0=necko*euler(-0.3*i,0,0) | |
| 1424 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-1.2*i,1.57-1.57*i,0) | |
| 1425 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 1426 | RW.C0=cf(1.5,0.5,0)*euler(0.1-1.1*i,0,-0.2+0.2*i) | |
| 1427 | end | |
| 1428 | end | |
| 1429 | Switching=false | |
| 1430 | end | |
| 1431 | end)) | |
| 1432 | end | |
| 1433 | elseif torvel < 19 then | |
| 1434 | if Anim~="Walk" then | |
| 1435 | Anim="Walk" | |
| 1436 | coroutine.resume(coroutine.create(function() | |
| 1437 | wait(0.1) | |
| 1438 | while Switching==true do | |
| 1439 | wait() | |
| 1440 | end | |
| 1441 | while Anim=="Walk" do | |
| 1442 | for i=0,1,0.15 do | |
| 1443 | if Anim=="Walk" and attack==false then | |
| 1444 | wait() | |
| 1445 | walkoffset1=1-2*i | |
| 1446 | walkoffset2=-1+2*i | |
| 1447 | LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,0,0) | |
| 1448 | RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,0) | |
| 1449 | end | |
| 1450 | end | |
| 1451 | for i=0,1,0.15 do | |
| 1452 | if Anim=="Walk" and attack==false then | |
| 1453 | wait() | |
| 1454 | walkoffset1=-1+2*i | |
| 1455 | walkoffset2=1-2*i | |
| 1456 | LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,0,0) | |
| 1457 | RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,0) | |
| 1458 | end | |
| 1459 | end | |
| 1460 | wait(0) | |
| 1461 | end | |
| 1462 | if Anim=="Idle" and attack==false then | |
| 1463 | print("Switch to Idle")
| |
| 1464 | Switching=true | |
| 1465 | for i=0,1,0.1 do | |
| 1466 | wait() | |
| 1467 | if Anim=="Idle" and attack==false then | |
| 1468 | LW.C0=cf(-1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+(0.2*i),1.57*i,0) | |
| 1469 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 1470 | RW.C0=cf(1.5,0.5,0)*euler((walkoffset2-walkoffset2*i)+(0.1*i),0,-0.2*i) | |
| 1471 | end | |
| 1472 | end | |
| 1473 | walkoffset1=0 | |
| 1474 | walkoffset2=0 | |
| 1475 | Switching=false | |
| 1476 | end | |
| 1477 | end)) | |
| 1478 | end | |
| 1479 | elseif torvel >= 30 then | |
| 1480 | if Anim~="Run" then | |
| 1481 | Anim="Run" | |
| 1482 | coroutine.resume(coroutine.create(function() | |
| 1483 | while Anim=="Run" do | |
| 1484 | wait() | |
| 1485 | if Anim=="Run" and attack==false then | |
| 1486 | LW.C0=cf(-1.5,0.5,0)*euler(-1,0,0) | |
| 1487 | LW.C1=cf(0, 0.5, 0)*euler(0,0,0) | |
| 1488 | RW.C0=cf(1.5,0.5,0)*euler(-1,0,0) | |
| 1489 | end | |
| 1490 | end | |
| 1491 | if Anim=="Idle" and attack==false then | |
| 1492 | print("Switch to Idle")
| |
| 1493 | Switching=true | |
| 1494 | for i=0,1,0.1 do | |
| 1495 | wait() | |
| 1496 | RootJoint.C0=RootCF*euler(0.5-0.5*i,0,0) | |
| 1497 | Neck.C0=necko*euler(-0.3+0.3*i,0,0) | |
| 1498 | LW.C0=cf(-1.5,0.5,0)*euler(-1+1.2*i,1.57*i,0) | |
| 1499 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 1500 | RW.C0=cf(1.5,0.5,0)*euler(-1+1.1*i,0,-0.2*i) | |
| 1501 | end | |
| 1502 | Switching=false | |
| 1503 | end | |
| 1504 | end)) | |
| 1505 | end | |
| 1506 | end | |
| 1507 | elseif Mode=="Electra" then | |
| 1508 | end | |
| 1509 | end | |
| 1510 | print("Mechanic Gauntlets loaded.")
| |
| 1511 | ||
| 1512 | --[[ | |
| 1513 | Copyrighted (C) Fenrier 2014 | |
| 1514 | ]] |