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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by pizzacruster")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ----------------------------- | |
| 145 | ||
| 146 | --V for antideath V-- | |
| 147 | Player = owner | |
| 148 | PlayerGui = Player.PlayerGui | |
| 149 | Cam = workspace.CurrentCamera | |
| 150 | Backpack = Player.Backpack | |
| 151 | Character = Player.Character | |
| 152 | Humanoid = Character.Humanoid | |
| 153 | Mouse = Player:GetMouse() | |
| 154 | RootPart = Character["HumanoidRootPart"] | |
| 155 | Torso = Character["Torso"] | |
| 156 | Head = Character["Head"] | |
| 157 | RightArm = Character["Right Arm"] | |
| 158 | LeftArm = Character["Left Arm"] | |
| 159 | RightLeg = Character["Right Leg"] | |
| 160 | LeftLeg = Character["Left Leg"] | |
| 161 | RootJoint = RootPart["RootJoint"] | |
| 162 | Neck = Torso["Neck"] | |
| 163 | RightShoulder = Torso["Right Shoulder"] | |
| 164 | LeftShoulder = Torso["Left Shoulder"] | |
| 165 | RightHip = Torso["Right Hip"] | |
| 166 | LeftHip = Torso["Left Hip"] | |
| 167 | --End for antideath-- | |
| 168 | ||
| 169 | local plr = owner | |
| 170 | local char = plr.Character | |
| 171 | local hum = char.Humanoid | |
| 172 | local hed = char.Head | |
| 173 | local Character = plr.Character | |
| 174 | local Torso = Character.Torso | |
| 175 | local root = char.HumanoidRootPart | |
| 176 | local rootj = root.RootJoint | |
| 177 | local tors = char.Torso | |
| 178 | local ra = char["Right Arm"] | |
| 179 | local la = char["Left Arm"] | |
| 180 | local rl = char["Right Leg"] | |
| 181 | local ll = char["Left Leg"] | |
| 182 | local neck = tors["Neck"] | |
| 183 | local mouse = plr:GetMouse() | |
| 184 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 185 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 186 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 187 | local maincolor = BrickColor.new("Dark green")
| |
| 188 | exploitable = true | |
| 189 | combo=1 | |
| 190 | sin=0 | |
| 191 | cha=1 | |
| 192 | choice=1 | |
| 193 | lal=1 | |
| 194 | lal2=1 | |
| 195 | haa=nil | |
| 196 | aaa=false | |
| 197 | unleashed=false | |
| 198 | local Player = game:GetService("Players").LocalPlayer
| |
| 199 | local Character = Player.Character | |
| 200 | local Humanoid = Character.Humanoid | |
| 201 | local Mouse = Player:GetMouse() | |
| 202 | local LeftArm = Character["Left Arm"] | |
| 203 | local RightArm = Character["Right Arm"] | |
| 204 | local LeftLeg = Character["Left Leg"] | |
| 205 | local RightLeg = Character["Right Leg"] | |
| 206 | local Head = Character.Head | |
| 207 | local Torso = Character.Torso | |
| 208 | ------------------------------------------------------- | |
| 209 | --Start Whitelist and Invincibility-- | |
| 210 | ------------------------------------------------------- | |
| 211 | ff = Instance.new("ForceField",char)
| |
| 212 | ff.Visible = false | |
| 213 | hum.Name = "Base" | |
| 214 | hum.MaxHealth = 1.0E298 | |
| 215 | hum.Health = 1.0E298 | |
| 216 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
| |
| 217 | if hum.Health > 0 and hum.Health < inf then | |
| 218 | hum.MaxHealth = inf | |
| 219 | hum.Health = inf | |
| 220 | end | |
| 221 | end) | |
| 222 | IT = Instance.new | |
| 223 | ------------------------------------------------------- | |
| 224 | --End Whitelist and Invincibility-- | |
| 225 | ------------------------------------------------------- | |
| 226 | ||
| 227 | ------------------------------------------------------- | |
| 228 | --Start Good Stuff-- | |
| 229 | ------------------------------------------------------- | |
| 230 | cam = game.Workspace.CurrentCamera | |
| 231 | CF = CFrame.new | |
| 232 | VT = Vector3.new | |
| 233 | angles = CFrame.Angles | |
| 234 | attack = false | |
| 235 | Euler = CFrame.fromEulerAnglesXYZ | |
| 236 | Rad = math.rad | |
| 237 | IT = Instance.new | |
| 238 | BrickC = BrickColor.new | |
| 239 | Cos = math.cos | |
| 240 | Acos = math.acos | |
| 241 | Sin = math.sin | |
| 242 | Asin = math.asin | |
| 243 | Abs = math.abs | |
| 244 | Mrandom = math.random | |
| 245 | Floor = math.floor | |
| 246 | cf = CFrame.new | |
| 247 | ------------------------------------------------------- | |
| 248 | --End Good Stuff-- | |
| 249 | ------------------------------------------------------- | |
| 250 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 251 | RSH, LSH = nil, nil | |
| 252 | RW = Instance.new("Weld")
| |
| 253 | LW = Instance.new("Weld")
| |
| 254 | RH = tors["Right Hip"] | |
| 255 | LH = tors["Left Hip"] | |
| 256 | RSH = tors["Right Shoulder"] | |
| 257 | LSH = tors["Left Shoulder"] | |
| 258 | RSH.Parent = nil | |
| 259 | LSH.Parent = nil | |
| 260 | RW.Name = "RW" | |
| 261 | RW.Part0 = tors | |
| 262 | RW.C0 = CF(1.5, 0.5, 0) | |
| 263 | RW.C1 = CF(0, 0.5, 0) | |
| 264 | RW.Part1 = ra | |
| 265 | RW.Parent = tors | |
| 266 | LW.Name = "LW" | |
| 267 | LW.Part0 = tors | |
| 268 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 269 | LW.C1 = CF(0, 0.5, 0) | |
| 270 | LW.Part1 = la | |
| 271 | LW.Parent = tors | |
| 272 | Effects = {}
| |
| 273 | ------------------------------------------------------- | |
| 274 | --Start HeartBeat-- | |
| 275 | ------------------------------------------------------- | |
| 276 | Player_Size = 1 --Size of the player. | |
| 277 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 278 | ArtificialHB.Name = "Heartbeat" | |
| 279 | script:WaitForChild("Heartbeat")
| |
| 280 | ||
| 281 | frame = 1 / 60 | |
| 282 | tf = 0 | |
| 283 | allowframeloss = false | |
| 284 | tossremainder = false | |
| 285 | ||
| 286 | ||
| 287 | lastframe = tick() | |
| 288 | script.Heartbeat:Fire() | |
| 289 | ||
| 290 | ||
| 291 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 292 | tf = tf + s | |
| 293 | if tf >= frame then | |
| 294 | if allowframeloss then | |
| 295 | script.Heartbeat:Fire() | |
| 296 | lastframe = tick() | |
| 297 | else | |
| 298 | for i = 1, math.floor(tf / frame) do | |
| 299 | script.Heartbeat:Fire() | |
| 300 | end | |
| 301 | lastframe = tick() | |
| 302 | end | |
| 303 | if tossremainder then | |
| 304 | tf = 0 | |
| 305 | else | |
| 306 | tf = tf - frame * math.floor(tf / frame) | |
| 307 | end | |
| 308 | end | |
| 309 | end) | |
| 310 | ||
| 311 | function Eviscerate(dude) | |
| 312 | if dude.Name ~= char then | |
| 313 | local bgf = IT("BodyGyro", dude.Head)
| |
| 314 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 315 | local val = IT("BoolValue", dude)
| |
| 316 | val.Name = "IsHit" | |
| 317 | local ds = coroutine.wrap(function() | |
| 318 | dude:WaitForChild("Head"):BreakJoints()
| |
| 319 | wait(0.5) | |
| 320 | target = nil | |
| 321 | coroutine.resume(coroutine.create(function() | |
| 322 | for i, v in pairs(dude:GetChildren()) do | |
| 323 | if v:IsA("Accessory") then
| |
| 324 | v:Destroy() | |
| 325 | end | |
| 326 | if v:IsA("Humanoid") then
| |
| 327 | v:Destroy() | |
| 328 | end | |
| 329 | if v:IsA("CharacterMesh") then
| |
| 330 | v:Destroy() | |
| 331 | end | |
| 332 | if v:IsA("Model") then
| |
| 333 | v:Destroy() | |
| 334 | end | |
| 335 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 336 | for x, o in pairs(v:GetChildren()) do | |
| 337 | if o:IsA("Decal") then
| |
| 338 | o:Destroy() | |
| 339 | end | |
| 340 | end | |
| 341 | coroutine.resume(coroutine.create(function() | |
| 342 | v.Material = "Neon" | |
| 343 | v.CanCollide = false | |
| 344 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 345 | PartEmmit1.LightEmission = 1 | |
| 346 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 347 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 348 | PartEmmit1.Rate = 150 | |
| 349 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 350 | PartEmmit1.Size = NumberSequence.new({
| |
| 351 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 352 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 353 | }) | |
| 354 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 355 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 356 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 357 | }) | |
| 358 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 359 | PartEmmit1.VelocitySpread = 30000 | |
| 360 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 361 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 362 | local BodPoss = IT("BodyPosition", v)
| |
| 363 | BodPoss.P = 3000 | |
| 364 | BodPoss.D = 1000 | |
| 365 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 366 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 367 | v.Color = maincolor.Color | |
| 368 | coroutine.resume(coroutine.create(function() | |
| 369 | for i = 0, 49 do | |
| 370 | swait(1) | |
| 371 | v.Transparency = v.Transparency + 0.08 | |
| 372 | end | |
| 373 | wait(0.5) | |
| 374 | PartEmmit1.Enabled = false | |
| 375 | wait(3) | |
| 376 | v:Destroy() | |
| 377 | dude:Destroy() | |
| 378 | end)) | |
| 379 | end)) | |
| 380 | end | |
| 381 | end | |
| 382 | end)) | |
| 383 | end) | |
| 384 | ds() | |
| 385 | end | |
| 386 | end | |
| 387 | ||
| 388 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 389 | local type = type | |
| 390 | local rng = Instance.new("Part", char)
| |
| 391 | rng.Anchored = true | |
| 392 | rng.BrickColor = color | |
| 393 | rng.CanCollide = false | |
| 394 | rng.FormFactor = 3 | |
| 395 | rng.Name = "Ring" | |
| 396 | rng.Material = "Neon" | |
| 397 | rng.Size = Vector3.new(1, 1, 1) | |
| 398 | rng.Transparency = 0 | |
| 399 | rng.TopSurface = 0 | |
| 400 | rng.BottomSurface = 0 | |
| 401 | rng.CFrame = pos | |
| 402 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 403 | rngm.MeshType = MType | |
| 404 | rngm.Scale = scale | |
| 405 | local scaler2 = 1 | |
| 406 | if type == "Add" then | |
| 407 | scaler2 = 1 * value | |
| 408 | elseif type == "Divide" then | |
| 409 | scaler2 = 1 / value | |
| 410 | end | |
| 411 | coroutine.resume(coroutine.create(function() | |
| 412 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 413 | swait() | |
| 414 | if type == "Add" then | |
| 415 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 416 | elseif type == "Divide" then | |
| 417 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 418 | end | |
| 419 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 420 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 421 | end | |
| 422 | rng:Destroy() | |
| 423 | end)) | |
| 424 | end | |
| 425 | ||
| 426 | ||
| 427 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 428 | if SinglePlayer then | |
| 429 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 430 | end | |
| 431 | local List = {}
| |
| 432 | for i, v in pairs(workspace:GetChildren()) do | |
| 433 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 434 | table.insert(List, v) | |
| 435 | end | |
| 436 | end | |
| 437 | return List | |
| 438 | end | |
| 439 | ||
| 440 | function CameraEnshaking(Length, Intensity) | |
| 441 | coroutine.resume(coroutine.create(function() | |
| 442 | local intensity = 1 * Intensity | |
| 443 | local rotM = 0.01 * Intensity | |
| 444 | for i = 0, Length, 0.1 do | |
| 445 | swait() | |
| 446 | intensity = intensity - 0.05 * Intensity / Length | |
| 447 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 448 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 449 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 450 | end | |
| 451 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 452 | end)) | |
| 453 | end | |
| 454 | ||
| 455 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 456 | local NSound = nil | |
| 457 | coroutine.resume(coroutine.create(function() | |
| 458 | NSound = IT("Sound", PARENT)
| |
| 459 | NSound.Volume = VOLUME | |
| 460 | NSound.Pitch = PITCH | |
| 461 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 462 | swait() | |
| 463 | NSound:play() | |
| 464 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 465 | end)) | |
| 466 | return NSound | |
| 467 | end | |
| 468 | ||
| 469 | function sun_is_a_deadly_laser() | |
| 470 | attack = true | |
| 471 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
| 472 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
| 473 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
| 474 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
| 475 | CameraEnshaking(4, 5) | |
| 476 | Cso("811841430", char, 10, 1)
| |
| 477 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
| 478 | if v:FindFirstChild("Head") then
| |
| 479 | Eviscerate(v) | |
| 480 | end | |
| 481 | end | |
| 482 | attack = false | |
| 483 | end | |
| 484 | ||
| 485 | function ohshitimangry() | |
| 486 | attack = true | |
| 487 | angery = true | |
| 488 | MoreTaunts = true | |
| 489 | attack = false | |
| 490 | end | |
| 491 | ||
| 492 | function swait(num) | |
| 493 | if num == 0 or num == nil then | |
| 494 | game:service("RunService").Stepped:wait(0)
| |
| 495 | else | |
| 496 | for i = 0, num do | |
| 497 | game:service("RunService").Stepped:wait(0)
| |
| 498 | end | |
| 499 | end | |
| 500 | end | |
| 501 | ||
| 502 | local sine=0 | |
| 503 | local change = 1 | |
| 504 | local Player_Size = 1 | |
| 505 | if Player_Size ~= 1 then | |
| 506 | root.Size = root.Size * Player_Size | |
| 507 | tors.Size = tors.Size * Player_Size | |
| 508 | hed.Size = hed.Size * Player_Size | |
| 509 | ra.Size = ra.Size * Player_Size | |
| 510 | la.Size = la.Size * Player_Size | |
| 511 | rl.Size = rl.Size * Player_Size | |
| 512 | ll.Size = ll.Size * Player_Size | |
| 513 | ---------------------------------------------------------------------------------- | |
| 514 | rootj.Parent = root | |
| 515 | neck.Parent = tors | |
| 516 | RW.Parent = tors | |
| 517 | LW.Parent = tors | |
| 518 | RH.Parent = tors | |
| 519 | LH.Parent = tors | |
| 520 | ---------------------------------------------------------------------------------- | |
| 521 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 522 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 523 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 524 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 525 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 526 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 527 | ---------------------------------------------------------------------------------- | |
| 528 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 529 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 530 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 531 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 532 | --hat.Parent = Character | |
| 533 | end | |
| 534 | ---------------------------------------------------------------------------------- | |
| 535 | local SONG = 131395300 | |
| 536 | local SONG2 = 131395300 | |
| 537 | local Music = Instance.new("Sound",tors)
| |
| 538 | Music.Volume = 2.5 | |
| 539 | Music.Looped = true | |
| 540 | Music.Pitch = 1 --Pitcher | |
| 541 | ---------------------------------------------------------------------------------- | |
| 542 | local equipped = false | |
| 543 | local idle = 0 | |
| 544 | local change = 1 | |
| 545 | local val = 0 | |
| 546 | local toim = 0 | |
| 547 | local idleanim = 0.4 | |
| 548 | local sine = 0 | |
| 549 | --------------------------------------------------------------- | |
| 550 | function clerp(a, b, t) | |
| 551 | local qa = {
| |
| 552 | QuaternionFromCFrame(a) | |
| 553 | } | |
| 554 | local qb = {
| |
| 555 | QuaternionFromCFrame(b) | |
| 556 | } | |
| 557 | local ax, ay, az = a.x, a.y, a.z | |
| 558 | local bx, by, bz = b.x, b.y, b.z | |
| 559 | local _t = 1 - t | |
| 560 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 561 | end | |
| 562 | ||
| 563 | function swait(num) | |
| 564 | if num == 0 or num == nil then | |
| 565 | game:service("RunService").Stepped:wait(0)
| |
| 566 | else | |
| 567 | for i = 0, num do | |
| 568 | game:service("RunService").Stepped:wait(0)
| |
| 569 | end | |
| 570 | end | |
| 571 | end | |
| 572 | ||
| 573 | function QuaternionFromCFrame(cf) | |
| 574 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 575 | local trace = m00 + m11 + m22 | |
| 576 | if trace > 0 then | |
| 577 | local s = math.sqrt(1 + trace) | |
| 578 | local recip = 0.5 / s | |
| 579 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 580 | else | |
| 581 | local i = 0 | |
| 582 | if m00 < m11 then | |
| 583 | i = 1 | |
| 584 | end | |
| 585 | if m22 > (i == 0 and m00 or m11) then | |
| 586 | i = 2 | |
| 587 | end | |
| 588 | if i == 0 then | |
| 589 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 590 | local recip = 0.5 / s | |
| 591 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 592 | elseif i == 1 then | |
| 593 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 594 | local recip = 0.5 / s | |
| 595 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 596 | elseif i == 2 then | |
| 597 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 598 | local recip = 0.5 / s | |
| 599 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 600 | end | |
| 601 | end | |
| 602 | end | |
| 603 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 604 | local xs, ys, zs = x + x, y + y, z + z | |
| 605 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 606 | local xx = x * xs | |
| 607 | local xy = x * ys | |
| 608 | local xz = x * zs | |
| 609 | local yy = y * ys | |
| 610 | local yz = y * zs | |
| 611 | local zz = z * zs | |
| 612 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 613 | end | |
| 614 | ||
| 615 | function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 616 | local NEWPART = IT("Part")
| |
| 617 | NEWPART.formFactor = FORMFACTOR | |
| 618 | NEWPART.Reflectance = REFLECTANCE | |
| 619 | NEWPART.Transparency = TRANSPARENCY | |
| 620 | NEWPART.CanCollide = false | |
| 621 | NEWPART.Locked = true | |
| 622 | NEWPART.Anchored = true | |
| 623 | if ANCHOR == false then | |
| 624 | NEWPART.Anchored = false | |
| 625 | end | |
| 626 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 627 | NEWPART.Name = NAME | |
| 628 | NEWPART.Size = SIZE | |
| 629 | NEWPART.Position = Torso.Position | |
| 630 | NEWPART.Material = MATERIAL | |
| 631 | NEWPART:BreakJoints() | |
| 632 | NEWPART.Parent = PARENT | |
| 633 | return NEWPART | |
| 634 | end | |
| 635 | ||
| 636 | function MakeForm(PART,TYPE) | |
| 637 | if TYPE == "Cyl" then | |
| 638 | local MSH = IT("CylinderMesh",PART)
| |
| 639 | elseif TYPE == "Ball" then | |
| 640 | local MSH = IT("SpecialMesh",PART)
| |
| 641 | MSH.MeshType = "Sphere" | |
| 642 | elseif TYPE == "Wedge" then | |
| 643 | local MSH = IT("SpecialMesh",PART)
| |
| 644 | MSH.MeshType = "Wedge" | |
| 645 | end | |
| 646 | end | |
| 647 | ||
| 648 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 649 | local NEWWELD = IT(TYPE) | |
| 650 | NEWWELD.Part0 = PART0 | |
| 651 | NEWWELD.Part1 = PART1 | |
| 652 | NEWWELD.C0 = C0 | |
| 653 | NEWWELD.C1 = C1 | |
| 654 | NEWWELD.Parent = PARENT | |
| 655 | return NEWWELD | |
| 656 | end | |
| 657 | ||
| 658 | local Drink = "onebearnakedwoman" | |
| 659 | ||
| 660 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 661 | ||
| 662 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 663 | ArtificialHB.Name = "ArtificialHB" | |
| 664 | ||
| 665 | script:WaitForChild("ArtificialHB")
| |
| 666 | ||
| 667 | frame = Frame_Speed | |
| 668 | tf = 0 | |
| 669 | allowframeloss = false | |
| 670 | tossremainder = false | |
| 671 | lastframe = tick() | |
| 672 | script.ArtificialHB:Fire() | |
| 673 | ||
| 674 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 675 | tf = tf + s | |
| 676 | if tf >= frame then | |
| 677 | if allowframeloss then | |
| 678 | script.ArtificialHB:Fire() | |
| 679 | lastframe = tick() | |
| 680 | else | |
| 681 | for i = 1, math.floor(tf / frame) do | |
| 682 | script.ArtificialHB:Fire() | |
| 683 | end | |
| 684 | lastframe = tick() | |
| 685 | end | |
| 686 | if tossremainder then | |
| 687 | tf = 0 | |
| 688 | else | |
| 689 | tf = tf - frame * math.floor(tf / frame) | |
| 690 | end | |
| 691 | end | |
| 692 | end) | |
| 693 | ||
| 694 | ||
| 695 | function Swait(NUMBER) | |
| 696 | if NUMBER == 0 or NUMBER == nil then | |
| 697 | ArtificialHB.Event:wait() | |
| 698 | else | |
| 699 | for i = 1, NUMBER do | |
| 700 | ArtificialHB.Event:wait() | |
| 701 | end | |
| 702 | end | |
| 703 | end | |
| 704 | -------------------- | |
| 705 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 706 | local Create = RbxUtility.Create | |
| 707 | ---------------------------- | |
| 708 | function QuaternionSlerp(a, b, t) | |
| 709 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 710 | local startInterp, finishInterp | |
| 711 | if cosTheta >= 1.0E-4 then | |
| 712 | if 1 - cosTheta > 1.0E-4 then | |
| 713 | local theta = math.acos(cosTheta) | |
| 714 | local invSinTheta = 1 / Sin(theta) | |
| 715 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 716 | finishInterp = Sin(t * theta) * invSinTheta | |
| 717 | else | |
| 718 | startInterp = 1 - t | |
| 719 | finishInterp = t | |
| 720 | end | |
| 721 | elseif 1 + cosTheta > 1.0E-4 then | |
| 722 | local theta = math.acos(-cosTheta) | |
| 723 | local invSinTheta = 1 / Sin(theta) | |
| 724 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 725 | finishInterp = Sin(t * theta) * invSinTheta | |
| 726 | else | |
| 727 | startInterp = t - 1 | |
| 728 | finishInterp = t | |
| 729 | end | |
| 730 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 731 | end | |
| 732 | --------------------------------------------------------------- | |
| 733 | local naeeym2 = Instance.new("BillboardGui",char)
| |
| 734 | naeeym2.AlwaysOnTop = true | |
| 735 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 736 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 737 | naeeym2.Adornee = hed | |
| 738 | naeeym2.Name = "Name" | |
| 739 | ||
| 740 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 741 | tecks2.BackgroundTransparency = 1 | |
| 742 | tecks2.TextScaled = true | |
| 743 | tecks2.BorderSizePixel = 0 | |
| 744 | tecks2.Text = "" | |
| 745 | tecks2.Font = "Antique" | |
| 746 | tecks2.TextSize = 30 | |
| 747 | tecks2.TextStrokeTransparency = 0 | |
| 748 | tecks2.TextColor3 = BrickColor.new('Crimson').Color
| |
| 749 | tecks2.TextStrokeColor3 = BrickColor.new('Crimson').Color
| |
| 750 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 751 | tecks2.Parent = naeeym2 | |
| 752 | textfag = tecks2 | |
| 753 | tecks2.Text = "By: MasterPiece9876" | |
| 754 | wait(2) | |
| 755 | tecks2.Text = "Slight edit by: pizzacruster my friend" | |
| 756 | wait(1) | |
| 757 | tecks2.Text = "Do NOT leak or you are in serious trouble." | |
| 758 | wait(5) | |
| 759 | tecks2.Text = "AWAKE! MY TRUE POWER!" | |
| 760 | wait(2) | |
| 761 | - | tecks2.Text = "Illuminati, the evil god" |
| 761 | + | tecks2.Text = "Neon, The Brother Of God Slayer" |
| 762 | coroutine.resume(coroutine.create(function() | |
| 763 | while textfag ~= nil do | |
| 764 | swait() | |
| 765 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 766 | textfag.Rotation = math.random(-3,3) | |
| 767 | end | |
| 768 | end)) | |
| 769 | -------------------------------------------------- | |
| 770 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 771 | local NEWWELD = IT(TYPE) | |
| 772 | NEWWELD.Part0 = PART0 | |
| 773 | NEWWELD.Part1 = PART1 | |
| 774 | NEWWELD.C0 = C0 | |
| 775 | NEWWELD.C1 = C1 | |
| 776 | NEWWELD.Parent = PARENT | |
| 777 | return NEWWELD | |
| 778 | end | |
| 779 | ||
| 780 | function MakeForm(PART,TYPE) | |
| 781 | if TYPE == "Cyl" then | |
| 782 | local MSH = IT("CylinderMesh",PART)
| |
| 783 | elseif TYPE == "Ball" then | |
| 784 | local MSH = IT("SpecialMesh",PART)
| |
| 785 | MSH.MeshType = "Sphere" | |
| 786 | elseif TYPE == "Wedge" then | |
| 787 | local MSH = IT("SpecialMesh",PART)
| |
| 788 | MSH.MeshType = "Wedge" | |
| 789 | end | |
| 790 | end | |
| 791 | -------------------------- | |
| 792 | IT = Instance.new | |
| 793 | CF = CFrame.new | |
| 794 | VT = Vector3.new | |
| 795 | RAD = math.rad | |
| 796 | C3 = Color3.new | |
| 797 | UD2 = UDim2.new | |
| 798 | BRICKC = BrickColor.new | |
| 799 | ANGLES = CFrame.Angles | |
| 800 | EULER = CFrame.fromEulerAnglesXYZ | |
| 801 | COS = math.cos | |
| 802 | ACOS = math.acos | |
| 803 | SIN = math.sin | |
| 804 | ASIN = math.asin | |
| 805 | ABS = math.abs | |
| 806 | MRANDOM = math.random | |
| 807 | FLOOR = math.floor | |
| 808 | -------------------------------------------------------- | |
| 809 | if hed:FindFirstChild("face") then
| |
| 810 | hed.face:remove() | |
| 811 | end | |
| 812 | shirt = Instance.new("Shirt", char)
| |
| 813 | shirt.Name = "Shirt" | |
| 814 | pants = Instance.new("Pants", char)
| |
| 815 | pants.Name = "Pants" | |
| 816 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537" | |
| 817 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689" | |
| 818 | local BC = char["Body Colors"] | |
| 819 | BC.HeadColor = BrickColor.new("Crimson")
| |
| 820 | BC.LeftArmColor = BrickColor.new("Crimson")
| |
| 821 | BC.LeftLegColor = BrickColor.new("Crimson")
| |
| 822 | BC.RightArmColor = BrickColor.new("Crimson")
| |
| 823 | BC.RightLegColor = BrickColor.new("Crimson")
| |
| 824 | BC.TorsoColor = BrickColor.new("Crimson")
| |
| 825 | --------------------------------------------------------------- | |
| 826 | local Weapon = IT("Model")
| |
| 827 | ------------------------------------ | |
| 828 | local function weldBetween(a, b) | |
| 829 | local weldd = Instance.new("ManualWeld")
| |
| 830 | weldd.Part0 = a | |
| 831 | weldd.Part1 = b | |
| 832 | weldd.C0 = CFrame.new() | |
| 833 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 834 | weldd.Parent = a | |
| 835 | return weldd | |
| 836 | end | |
| 837 | --------------------- | |
| 838 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
| 839 | local particle = nil | |
| 840 | coroutine.resume(coroutine.create(function(PART) | |
| 841 | particle = PE:Clone() | |
| 842 | Swait() | |
| 843 | particle.Rate = 999 | |
| 844 | particle.Parent = art | |
| 845 | particle.Acceleration = accel | |
| 846 | if type == "Fire" then | |
| 847 | local EyeSizes={
| |
| 848 | NumberSequenceKeypoint.new(0,size,size/2), | |
| 849 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
| 850 | } | |
| 851 | particle.Size = NumberSequence.new(EyeSizes) | |
| 852 | elseif type == "Smoke" then | |
| 853 | local EyeSizes={
| |
| 854 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 855 | NumberSequenceKeypoint.new(1,5,0.5) | |
| 856 | } | |
| 857 | particle.Size = NumberSequence.new(EyeSizes) | |
| 858 | elseif type == "Solid" then | |
| 859 | local EyeSizes={
| |
| 860 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 861 | NumberSequenceKeypoint.new(1,0.5,0) | |
| 862 | } | |
| 863 | particle.Size = NumberSequence.new(EyeSizes) | |
| 864 | end | |
| 865 | particle.Lifetime=NumberRange.new(lifetime) | |
| 866 | particle.Drag = drag | |
| 867 | if locked == true then | |
| 868 | particle.LockedToPart = true | |
| 869 | end | |
| 870 | particle.Speed = NumberRange.new(speed,speed,speed) | |
| 871 | particle.Texture = "http://www.roblox.com/asset/?id=296874871" | |
| 872 | particle.Enabled = isenabledbydefault | |
| 873 | particle.Color = Color3.new(1,0,0) | |
| 874 | end)) | |
| 875 | return particle | |
| 876 | end | |
| 877 | ------------------------- | |
| 878 | for i = 1, 15 do | |
| 879 | local FACE = CreatePart2(3, Character, "Neon", 0, 0+(i-1)/15.2, "Earth Green", "FaceGradient", VT(1.01,0.58,1.01),false) | |
| 880 | FACE.Color = C3(0,0,0) | |
| 881 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 882 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
| |
| 883 | end | |
| 884 | --------------------------------- | |
| 885 | local Eye = CreatePart2(3, Character, "Neon", 0, 0, "Crimson", "Eye", VT(0.6,0.1,1)/2,false) | |
| 886 | MakeForm(Eye,"Ball") | |
| 887 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 888 | local Eye = CreatePart2(3, Character, "Neon", 0, 0, "Earth Green", "Eye", VT(0.6,0.1,1)/2,false) | |
| 889 | MakeForm(Eye,"Ball") | |
| 890 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 891 | local Eye = CreatePart2(3, Character, "Neon", 0, 0, "Crimson", "Eye", VT(0.1,1,1)/2,false) | |
| 892 | MakeForm(Eye,"Ball") | |
| 893 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 894 | local Eye = CreatePart2(3, Character, "Neon", 0, 0, "Earth Green", "Eye", VT(0.1,1,1)/2,false) | |
| 895 | MakeForm(Eye,"Ball") | |
| 896 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 897 | -------------------------------------------- | |
| 898 | BTAUNT = Instance.new("Sound", tors)
| |
| 899 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=160212768" | |
| 900 | BTAUNT.Volume = 10 | |
| 901 | BTAUNT.Pitch = 1 | |
| 902 | BTAUNT.Looped = false | |
| 903 | BTAUNT.TimePosition = 0.2 | |
| 904 | ------------------------------------------- | |
| 905 | Instance["ParticleEmitter"] = {
| |
| 906 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 907 | local fp = Create("ParticleEmitter"){
| |
| 908 | Parent = Parent, | |
| 909 | Color = ColorSequence.new(Color1, Color2), | |
| 910 | LightEmission = LightEmission, | |
| 911 | Size = Size, | |
| 912 | Texture = Texture, | |
| 913 | Transparency = Transparency, | |
| 914 | ZOffset = ZOffset, | |
| 915 | Acceleration = Accel, | |
| 916 | Drag = Drag, | |
| 917 | LockedToPart = LockedToPart, | |
| 918 | VelocityInheritance = VelocityInheritance, | |
| 919 | EmissionDirection = EmissionDirection, | |
| 920 | Enabled = Enabled, | |
| 921 | Lifetime = LifeTime, | |
| 922 | Rate = Rate, | |
| 923 | Rotation = Rotation, | |
| 924 | RotSpeed = RotSpeed, | |
| 925 | Speed = Speed, | |
| 926 | VelocitySpread = VelocitySpread, | |
| 927 | } | |
| 928 | return fp | |
| 929 | end; | |
| 930 | }; | |
| 931 | ||
| 932 | CreateTemplate = {
| |
| 933 | ||
| 934 | }; | |
| 935 | ||
| 936 | ||
| 937 | wait(1) | |
| 938 | ------------------------------------------------------------------------------------ | |
| 939 | local Character = game.Players.LocalPlayer.Character --game.Workspace.fefio92142 | |
| 940 | ||
| 941 | ||
| 942 | ------------------------------------------------------------------------------------- | |
| 943 | ------------------------------------------------------------------------------------- | |
| 944 | ||
| 945 | local Color = 39, 70, 45 | |
| 946 | ||
| 947 | local Num = 0.5 | |
| 948 | ||
| 949 | local Num2 = 4 -------------Mods:1,4,8,10,15,20------------------------------------- | |
| 950 | local Size = 0.8 | |
| 951 | local Rate = 300 | |
| 952 | ------------------------------------------------------------------------------------- | |
| 953 | local Player = game:GetService("Players").LocalPlayer
| |
| 954 | local Character = Player.Character | |
| 955 | Torso = Character:WaitForChild'Torso' | |
| 956 | ||
| 957 | local Wing1 = Instance.new("Part",Character)
| |
| 958 | Wing1.FormFactor = Enum.FormFactor.Custom | |
| 959 | Wing1.Size = Vector3.new(.2, .2, .2) | |
| 960 | Wing1.Name = "WIng_1" | |
| 961 | ||
| 962 | local fire = Instance.new("ParticleEmitter", Wing1)
| |
| 963 | fire.VelocitySpread = 0 | |
| 964 | fire.Lifetime = NumberRange.new(2) | |
| 965 | fire.Acceleration = Vector3.new(0, 2, 2) | |
| 966 | fire.RotSpeed = NumberRange.new(10) | |
| 967 | fire.Rate = Rate | |
| 968 | fire.Rotation = NumberRange.new(151515) | |
| 969 | fire.Name = "Fire" | |
| 970 | fire.LightEmission = 0.78 | |
| 971 | fire.LockedToPart = true | |
| 972 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 973 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
| 974 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
| |
| 975 | ||
| 976 | local Wing2 = Wing1:Clone() | |
| 977 | Wing2.Parent = Torso | |
| 978 | local x,y,z = 0,-1,-6 | |
| 979 | ||
| 980 | Wld = function(a,b,cf) | |
| 981 | local Weld = Instance.new('Weld',a)
| |
| 982 | Weld.Part0 = a | |
| 983 | Weld.Part1 = b | |
| 984 | Weld.C1 = cf | |
| 985 | return Weld | |
| 986 | end | |
| 987 | ||
| 988 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90))) | |
| 989 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90))) | |
| 990 | ||
| 991 | ||
| 992 | game:GetService("RunService").Stepped:connect(function()
| |
| 993 | --z = 6+math.sin(tick()*2) | |
| 994 | y = -1+math.sin(tick()*Num)*Num2 | |
| 995 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
| 996 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
| 997 | end) | |
| 998 | ------------------------------------------------------------------------------------------------ | |
| 999 | local Player = game:GetService("Players").LocalPlayer
| |
| 1000 | local Character = Player.Character | |
| 1001 | Torso = Character:WaitForChild'Torso' | |
| 1002 | ||
| 1003 | local Wing1 = Instance.new("Part",Character)
| |
| 1004 | Wing1.FormFactor = Enum.FormFactor.Custom | |
| 1005 | Wing1.Size = Vector3.new(.2, .2, .2) | |
| 1006 | Wing1.Name = "WIng_1" | |
| 1007 | ||
| 1008 | local fire = Instance.new("ParticleEmitter", Wing1)
| |
| 1009 | fire.VelocitySpread = 0 | |
| 1010 | fire.Lifetime = NumberRange.new(2.5) | |
| 1011 | fire.Acceleration = Vector3.new(0, 4, 4) | |
| 1012 | fire.RotSpeed = NumberRange.new(10) | |
| 1013 | fire.Rate = Rate | |
| 1014 | fire.Rotation = NumberRange.new(151515) | |
| 1015 | fire.Name = "Fire" | |
| 1016 | fire.LightEmission = 0.78 | |
| 1017 | fire.LockedToPart = true | |
| 1018 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 1019 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
| 1020 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
| |
| 1021 | ||
| 1022 | local Wing2 = Wing1:Clone() | |
| 1023 | Wing2.Parent = Torso | |
| 1024 | local x,y,z = 0,-1,-6 | |
| 1025 | ||
| 1026 | Wld = function(a,b,cf) | |
| 1027 | local Weld = Instance.new('Weld',a)
| |
| 1028 | Weld.Part0 = a | |
| 1029 | Weld.Part1 = b | |
| 1030 | Weld.C1 = cf | |
| 1031 | return Weld | |
| 1032 | end | |
| 1033 | ||
| 1034 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90))) | |
| 1035 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90))) | |
| 1036 | ||
| 1037 | print("Loaded")
| |
| 1038 | ||
| 1039 | game:GetService("RunService").Stepped:connect(function()
| |
| 1040 | --z = 6+math.sin(tick()*2) | |
| 1041 | y = -1+math.sin(tick()*Num)*Num2 | |
| 1042 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
| 1043 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
| 1044 | end) | |
| 1045 | ||
| 1046 | ------------------------------------------------------------------------------------------------ | |
| 1047 | local Player = game:GetService("Players").LocalPlayer
| |
| 1048 | local Character = Player.Character | |
| 1049 | Torso = Character:WaitForChild'Torso' | |
| 1050 | ||
| 1051 | local Wing1 = Instance.new("Part",Character)
| |
| 1052 | Wing1.FormFactor = Enum.FormFactor.Custom | |
| 1053 | Wing1.Size = Vector3.new(.2, .2, .2) | |
| 1054 | Wing1.Name = "WIng_1" | |
| 1055 | ||
| 1056 | local fire = Instance.new("ParticleEmitter", Wing1)
| |
| 1057 | fire.VelocitySpread = 0 | |
| 1058 | fire.Lifetime = NumberRange.new(2.8) | |
| 1059 | fire.Acceleration = Vector3.new(0, 4, 4) | |
| 1060 | fire.RotSpeed = NumberRange.new(10) | |
| 1061 | fire.Rate = Rate | |
| 1062 | fire.Rotation = NumberRange.new(151515) | |
| 1063 | fire.Name = "Fire" | |
| 1064 | fire.LightEmission = 0.78 | |
| 1065 | fire.LockedToPart = true | |
| 1066 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 1067 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
| 1068 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
| |
| 1069 | ||
| 1070 | local Wing2 = Wing1:Clone() | |
| 1071 | Wing2.Parent = Torso | |
| 1072 | local x,y,z = 0,-1,-6 | |
| 1073 | ||
| 1074 | Wld = function(a,b,cf) | |
| 1075 | local Weld = Instance.new('Weld',a)
| |
| 1076 | Weld.Part0 = a | |
| 1077 | Weld.Part1 = b | |
| 1078 | Weld.C1 = cf | |
| 1079 | return Weld | |
| 1080 | end | |
| 1081 | ||
| 1082 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90))) | |
| 1083 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90))) | |
| 1084 | ||
| 1085 | print("Loaded")
| |
| 1086 | ||
| 1087 | game:GetService("RunService").Stepped:connect(function()
| |
| 1088 | --z = 6+math.sin(tick()*2) | |
| 1089 | y = -1+math.sin(tick()*Num)*Num2 | |
| 1090 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
| 1091 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
| 1092 | end) | |
| 1093 | ||
| 1094 | ------------------------------------------------------------------------------------------------ | |
| 1095 | local Player = game:GetService("Players").LocalPlayer
| |
| 1096 | local Character = Player.Character | |
| 1097 | Torso = Character:WaitForChild'Torso' | |
| 1098 | ||
| 1099 | local Wing1 = Instance.new("Part",Character)
| |
| 1100 | Wing1.FormFactor = Enum.FormFactor.Custom | |
| 1101 | Wing1.Size = Vector3.new(.2, .2, .2) | |
| 1102 | Wing1.Name = "WIng_1" | |
| 1103 | ||
| 1104 | local fire = Instance.new("ParticleEmitter", Wing1)
| |
| 1105 | fire.VelocitySpread = 0 | |
| 1106 | fire.Lifetime = NumberRange.new(3) | |
| 1107 | fire.Acceleration = Vector3.new(0, 4, 4) | |
| 1108 | fire.RotSpeed = NumberRange.new(10) | |
| 1109 | fire.Rate = Rate | |
| 1110 | fire.Rotation = NumberRange.new(151515) | |
| 1111 | fire.Name = "Fire" | |
| 1112 | fire.LightEmission = 0.78 | |
| 1113 | fire.LockedToPart = true | |
| 1114 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 1115 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
| 1116 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
| |
| 1117 | ||
| 1118 | local Wing2 = Wing1:Clone() | |
| 1119 | Wing2.Parent = Torso | |
| 1120 | local x,y,z = 0,-1,-6 | |
| 1121 | ||
| 1122 | Wld = function(a,b,cf) | |
| 1123 | local Weld = Instance.new('Weld',a)
| |
| 1124 | Weld.Part0 = a | |
| 1125 | Weld.Part1 = b | |
| 1126 | Weld.C1 = cf | |
| 1127 | return Weld | |
| 1128 | end | |
| 1129 | ||
| 1130 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90))) | |
| 1131 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90))) | |
| 1132 | ||
| 1133 | print("Loaded")
| |
| 1134 | ||
| 1135 | game:GetService("RunService").Stepped:connect(function()
| |
| 1136 | --z = 6+math.sin(tick()*2) | |
| 1137 | y = -1+math.sin(tick()*Num)*Num2 | |
| 1138 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
| 1139 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
| 1140 | end) | |
| 1141 | ||
| 1142 | ------------------------------------------------------------------------------------------------ | |
| 1143 | local Player = game:GetService("Players").LocalPlayer
| |
| 1144 | local Character = Player.Character | |
| 1145 | Torso = Character:WaitForChild'Torso' | |
| 1146 | ||
| 1147 | local Wing1 = Instance.new("Part",Character)
| |
| 1148 | Wing1.FormFactor = Enum.FormFactor.Custom | |
| 1149 | Wing1.Size = Vector3.new(.2, .2, .2) | |
| 1150 | Wing1.Name = "WIng_1" | |
| 1151 | ||
| 1152 | local fire = Instance.new("ParticleEmitter", Wing1)
| |
| 1153 | fire.VelocitySpread = 0 | |
| 1154 | fire.Lifetime = NumberRange.new(3.1) | |
| 1155 | fire.Acceleration = Vector3.new(0, 4, 4) | |
| 1156 | fire.RotSpeed = NumberRange.new(10) | |
| 1157 | fire.Rate = Rate | |
| 1158 | fire.Rotation = NumberRange.new(151515) | |
| 1159 | fire.Name = "Fire" | |
| 1160 | fire.LightEmission = 0.78 | |
| 1161 | fire.LockedToPart = true | |
| 1162 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 1163 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
| 1164 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
| |
| 1165 | ||
| 1166 | local Wing2 = Wing1:Clone() | |
| 1167 | Wing2.Parent = Torso | |
| 1168 | local x,y,z = 0,-1,-6 | |
| 1169 | ||
| 1170 | Wld = function(a,b,cf) | |
| 1171 | local Weld = Instance.new('Weld',a)
| |
| 1172 | Weld.Part0 = a | |
| 1173 | Weld.Part1 = b | |
| 1174 | Weld.C1 = cf | |
| 1175 | return Weld | |
| 1176 | end | |
| 1177 | ||
| 1178 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90))) | |
| 1179 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90))) | |
| 1180 | ||
| 1181 | print("Loaded")
| |
| 1182 | ||
| 1183 | game:GetService("RunService").Stepped:connect(function()
| |
| 1184 | --z = 6+math.sin(tick()*2) | |
| 1185 | y = -1+math.sin(tick()*Num)*Num2 | |
| 1186 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
| 1187 | Wing2.Fire.Acceleration = Vector3.new(x,y,z) | |
| 1188 | end) | |
| 1189 | ----------------------------------- | |
| 1190 | Animation_Speed = 3 | |
| 1191 | ----------------------------------- | |
| 1192 | function Taunt() | |
| 1193 | attack = true | |
| 1194 | hum.WalkSpeed = 0 | |
| 1195 | BTAUNT:Play() | |
| 1196 | repeat | |
| 1197 | swait() | |
| 1198 | BTAUNT.Parent = tors | |
| 1199 | rootj.C0 = clerp(rootj.C0,RootCF * CF(0, 0, -0.03 + 0.05 * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(-35)), 0.1) | |
| 1200 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 12)), Rad(0), Rad(35)), 0.1) | |
| 1201 | RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1) | |
| 1202 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.5 + 0.05 * Sin(sine / 12), -0.3) * angles(Rad(90), Rad(0), Rad(-35)), 0.1) | |
| 1203 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * Cos(sine / 12), 0) * angles(Rad(0), Rad(95), Rad(0)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1) | |
| 1204 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * Cos(sine / 12), 0) * angles(Rad(0), Rad(-55), Rad(0)) * angles(Rad(-12), Rad(0), Rad(0)), 0.1) | |
| 1205 | until BTAUNT.Playing == false | |
| 1206 | attack = false | |
| 1207 | hum.WalkSpeed = 16 | |
| 1208 | end | |
| 1209 | function welp() | |
| 1210 | attack = true | |
| 1211 | SONG = 131395300 | |
| 1212 | attack = false | |
| 1213 | end | |
| 1214 | function welp2() | |
| 1215 | attack = true | |
| 1216 | SONG = 334652386 | |
| 1217 | attack = false | |
| 1218 | end | |
| 1219 | function welp3() | |
| 1220 | attack = true | |
| 1221 | SONG = 2567685582 | |
| 1222 | attack = false | |
| 1223 | end | |
| 1224 | ------------------------------------------- | |
| 1225 | MoreTaunts = false | |
| 1226 | ||
| 1227 | mouse.Button1Down:connect(function(key) | |
| 1228 | if attack == false then | |
| 1229 | sun_is_a_deadly_laser() | |
| 1230 | end | |
| 1231 | end) | |
| 1232 | mouse.KeyDown:connect(function(key) | |
| 1233 | if attack == false then | |
| 1234 | if key == "t" then | |
| 1235 | Taunt() | |
| 1236 | elseif key == "z" then | |
| 1237 | welp() | |
| 1238 | elseif key == "x" then | |
| 1239 | welp2() | |
| 1240 | elseif key == "c" then | |
| 1241 | welp3() | |
| 1242 | end | |
| 1243 | end | |
| 1244 | end) | |
| 1245 | ||
| 1246 | ||
| 1247 | function rayCast(Position, Direction, Range, Ignore) | |
| 1248 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 1249 | end | |
| 1250 | ||
| 1251 | local GodMode = {}
| |
| 1252 | ||
| 1253 | for _, c in pairs(Character:GetDescendants()) do | |
| 1254 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1255 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1256 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1257 | end | |
| 1258 | table.insert(GodMode,{c,c.Parent,c.Material,c.Transparency})
| |
| 1259 | elseif c:IsA("JointInstance") then
| |
| 1260 | table.insert(GodMode,{c,c.Parent,nil,nil,nil})
| |
| 1261 | end | |
| 1262 | end | |
| 1263 | ||
| 1264 | for e = 1, #GodMode do | |
| 1265 | if GodMode[e] ~= nil then | |
| 1266 | local STUFF = GodMode[e] | |
| 1267 | local PART = STUFF[1] | |
| 1268 | local PARENT = STUFF[2] | |
| 1269 | local MATERIAL = STUFF[3] | |
| 1270 | local COLOR = STUFF[4] | |
| 1271 | local TRANSPARENCY = STUFF[5] | |
| 1272 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1273 | PART.Material = MATERIAL | |
| 1274 | ||
| 1275 | PART.Transparency = TRANSPARENCY | |
| 1276 | end | |
| 1277 | PART.AncestryChanged:Connect(function() | |
| 1278 | PART.Parent = PARENT | |
| 1279 | end) | |
| 1280 | end | |
| 1281 | end | |
| 1282 | ||
| 1283 | function RestoreAllBodyParts() | |
| 1284 | Character.Parent = workspace | |
| 1285 | for e = 1, #GodMode do | |
| 1286 | if GodMode[e] ~= nil then | |
| 1287 | local STUFF = GodMode[e] | |
| 1288 | local PART = STUFF[1] | |
| 1289 | local PARENT = STUFF[2] | |
| 1290 | local MATERIAL = STUFF[3] | |
| 1291 | local TRANSPARENCY = STUFF[5] | |
| 1292 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1293 | PART.Material = MATERIAL | |
| 1294 | --- Restore() | |
| 1295 | --- Also Regen All Effects | |
| 1296 | --- Get full script Regen | |
| 1297 | --- Procceed with Restore function | |
| 1298 | PART.Transparency = TRANSPARENCY | |
| 1299 | end | |
| 1300 | if PART.Parent ~= PARENT then | |
| 1301 | Humanoid:remove() | |
| 1302 | Humanoid:restore() | |
| 1303 | PART.Parent = PARENT | |
| 1304 | PART.Parent:restore() | |
| 1305 | Humanoid = IT("Humanoid",Character)
| |
| 1306 | end | |
| 1307 | end | |
| 1308 | end | |
| 1309 | end | |
| 1310 | ||
| 1311 | ||
| 1312 | function AntiDeath() | |
| 1313 | Character.Parent = workspace | |
| 1314 | for e = 1, #GodMode do | |
| 1315 | if GodMode[e] ~= nil then | |
| 1316 | local STUFF = GodMode[e] | |
| 1317 | local PART = STUFF[1] | |
| 1318 | local PARENT = STUFF[2] | |
| 1319 | local MATERIAL = STUFF[3] | |
| 1320 | local COLOR = STUFF[4] | |
| 1321 | local TRANSPARENCY = STUFF[5] | |
| 1322 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1323 | PART.Material = MATERIAL | |
| 1324 | ||
| 1325 | PART.Transparency = TRANSPARENCY | |
| 1326 | end | |
| 1327 | if PART.Parent ~= PARENT then | |
| 1328 | Humanoid:remove() | |
| 1329 | PART.Parent = PARENT | |
| 1330 | Humanoid = IT("Humanoid",Character)
| |
| 1331 | end | |
| 1332 | end | |
| 1333 | end | |
| 1334 | end | |
| 1335 | ||
| 1336 | ||
| 1337 | Humanoid.Died:connect(function() | |
| 1338 | AntiDeath() | |
| 1339 | RestoreAllBodyParts() | |
| 1340 | Humanoid.MaxHealth = inf | |
| 1341 | Humanoid.Health = inf | |
| 1342 | end) | |
| 1343 | ||
| 1344 | ------------------------------------------------------- | |
| 1345 | --Start Animations-- | |
| 1346 | ------------------------------------------------------- | |
| 1347 | local equipped = false | |
| 1348 | local idle = 0 | |
| 1349 | local change = 1 | |
| 1350 | local val = 0 | |
| 1351 | local toim = 0 | |
| 1352 | local idleanim = 0.4 | |
| 1353 | hum.Animator.Parent = nil | |
| 1354 | while true do | |
| 1355 | swait() | |
| 1356 | AntiDeath() | |
| 1357 | RestoreAllBodyParts() | |
| 1358 | sine = sine + change | |
| 1359 | Music.Parent = char | |
| 1360 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1361 | local velderp = root.Velocity.y | |
| 1362 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
| 1363 | if equipped == true or equipped == false then | |
| 1364 | if attack == false then | |
| 1365 | idle = idle + 1 | |
| 1366 | else | |
| 1367 | idle = 0 | |
| 1368 | end | |
| 1369 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 1370 | Anim = "Jump" | |
| 1371 | if attack == false then | |
| 1372 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
| 1373 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1374 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1375 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1376 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1377 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1378 | end | |
| 1379 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 1380 | Anim = "Fall" | |
| 1381 | if attack == false then | |
| 1382 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
| 1383 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1384 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 1385 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 1386 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1387 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1388 | end | |
| 1389 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1390 | Anim = "Idle" | |
| 1391 | change = 1 | |
| 1392 | if attack == false then | |
| 1393 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 1394 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
| 1395 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 1396 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 1397 | RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1) | |
| 1398 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1399 | end | |
| 1400 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
| 1401 | Anim = "Walk" | |
| 1402 | change = 1 | |
| 1403 | if attack == false then | |
| 1404 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 1405 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
| 1406 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1407 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1408 | RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1) | |
| 1409 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1410 | end | |
| 1411 | end | |
| 1412 | end | |
| 1413 | Music.SoundId = "rbxassetid://"..SONG | |
| 1414 | Music.Looped = true | |
| 1415 | Music.Pitch = 1 | |
| 1416 | Music.Volume = 3 | |
| 1417 | Music.Parent = tors | |
| 1418 | Music:Resume() | |
| 1419 | if 0 < #Effects then | |
| 1420 | for e = 1, #Effects do | |
| 1421 | if Effects[e] ~= nil then | |
| 1422 | local Thing = Effects[e] | |
| 1423 | if Thing ~= nil then | |
| 1424 | local Part = Thing[1] | |
| 1425 | local Mode = Thing[2] | |
| 1426 | local Delay = Thing[3] | |
| 1427 | local IncX = Thing[4] | |
| 1428 | local IncY = Thing[5] | |
| 1429 | local IncZ = Thing[6] | |
| 1430 | if 1 >= Thing[1].Transparency then | |
| 1431 | if Thing[2] == "Block1" then | |
| 1432 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1433 | local Mesh = Thing[1].Mesh | |
| 1434 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1435 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1436 | elseif Thing[2] == "Block2" then | |
| 1437 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 1438 | local Mesh = Thing[7] | |
| 1439 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1440 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1441 | elseif Thing[2] == "Block3" then | |
| 1442 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 1443 | local Mesh = Thing[7] | |
| 1444 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1445 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1446 | elseif Thing[2] == "Cylinder" then | |
| 1447 | local Mesh = Thing[1].Mesh | |
| 1448 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1449 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1450 | elseif Thing[2] == "Blood" then | |
| 1451 | local Mesh = Thing[7] | |
| 1452 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1453 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1454 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1455 | elseif Thing[2] == "Elec" then | |
| 1456 | local Mesh = Thing[1].Mesh | |
| 1457 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1458 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1459 | elseif Thing[2] == "Disappear" then | |
| 1460 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1461 | elseif Thing[2] == "Shatter" then | |
| 1462 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1463 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1464 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1465 | Thing[6] = Thing[6] + Thing[5] | |
| 1466 | end | |
| 1467 | else | |
| 1468 | Part.Parent = nil | |
| 1469 | table.remove(Effects, e) | |
| 1470 | end | |
| 1471 | end | |
| 1472 | end | |
| 1473 | end | |
| 1474 | end | |
| 1475 | AntiDeath() | |
| 1476 | RestoreAllBodyParts() | |
| 1477 | end | |
| 1478 | ------------------------------------------------------- | |
| 1479 | --End Animations And Script-- | |
| 1480 | ------------------------------------------------------- |