SHOW:
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- or go back to the newest paste.
| 1 | local remote = NS ([==[ | |
| 2 | local plr = owner | |
| 3 | print('Local User is '..plr.Name)
| |
| 4 | print('CoffeeCopter Loaded')
| |
| 5 | print([[ | |
| 6 | I honestly, don't know why I made this, | |
| 7 | but it's a simple script, so I don't really care much about it. | |
| 8 | ||
| 9 | Controls : | |
| 10 | T - Taunt ( Random Sentences ) | |
| 11 | Q - Sitt | |
| 12 | Click - Sipp | |
| 13 | ]]) | |
| 14 | local char = plr.Character | |
| 15 | local hum = char:FindFirstChildOfClass'Humanoid' | |
| 16 | local hed = char.Head | |
| 17 | local root = char:FindFirstChild'HumanoidRootPart' | |
| 18 | local rootj = root.RootJoint | |
| 19 | local tors = char.Torso | |
| 20 | local ra = char["Right Arm"] | |
| 21 | local la = char["Left Arm"] | |
| 22 | local rl = char["Right Leg"] | |
| 23 | local ll = char["Left Leg"] | |
| 24 | local neck = tors["Neck"] | |
| 25 | local mouse = plr:GetMouse() | |
| 26 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 27 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 28 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 29 | local maincolor = BrickColor.new("Institutional white")
| |
| 30 | ------------------------------------------------------- | |
| 31 | --Start Good Stuff-- | |
| 32 | ------------------------------------------------------- | |
| 33 | cam = game.Workspace.CurrentCamera | |
| 34 | CF = CFrame.new | |
| 35 | angles = CFrame.Angles | |
| 36 | attack = false | |
| 37 | Euler = CFrame.fromEulerAnglesXYZ | |
| 38 | Rad = math.rad | |
| 39 | IT = Instance.new | |
| 40 | BrickC = BrickColor.new | |
| 41 | Cos = math.cos | |
| 42 | Acos = math.acos | |
| 43 | Sin = math.sin | |
| 44 | Asin = math.asin | |
| 45 | Abs = math.abs | |
| 46 | Mrandom = math.random | |
| 47 | Floor = math.floor | |
| 48 | ------------------------------------------------------- | |
| 49 | --End Good Stuff-- | |
| 50 | ------------------------------------------------------- | |
| 51 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 52 | RSH, LSH = nil, nil | |
| 53 | RW = Instance.new("Weld")
| |
| 54 | LW = Instance.new("Weld")
| |
| 55 | RH = tors["Right Hip"] | |
| 56 | LH = tors["Left Hip"] | |
| 57 | RSH = tors["Right Shoulder"] | |
| 58 | LSH = tors["Left Shoulder"] | |
| 59 | RSH.Parent = nil | |
| 60 | LSH.Parent = nil | |
| 61 | RW.Name = "RW" | |
| 62 | RW.Part0 = tors | |
| 63 | RW.C0 = CF(1.5, 0.5, 0) | |
| 64 | RW.C1 = CF(0, 0.5, 0) | |
| 65 | RW.Part1 = ra | |
| 66 | RW.Parent = tors | |
| 67 | LW.Name = "LW" | |
| 68 | LW.Part0 = tors | |
| 69 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 70 | LW.C1 = CF(0, 0.5, 0) | |
| 71 | LW.Part1 = la | |
| 72 | LW.Parent = tors | |
| 73 | Effects = {}
| |
| 74 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 75 | local wld = Instance.new("Weld", wp1)
| |
| 76 | wld.Part0 = wp0 | |
| 77 | wld.Part1 = wp1 | |
| 78 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 79 | end | |
| 80 | newWeld(tors, ll, -0.5, -1, 0) | |
| 81 | ll.Weld.C1 = CFrame.new(0, 1, 0) | |
| 82 | newWeld(tors, rl, 0.5, -1, 0) | |
| 83 | rl.Weld.C1 = CFrame.new(0, 1, 0) | |
| 84 | ------------------------------------------------------- | |
| 85 | --Start HeartBeat-- | |
| 86 | ------------------------------------------------------- | |
| 87 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 88 | ArtificialHB.Name = "Heartbeat" | |
| 89 | script:WaitForChild("Heartbeat")
| |
| 90 | ||
| 91 | frame = 1 / 60 | |
| 92 | tf = 0 | |
| 93 | allowframeloss = false | |
| 94 | tossremainder = false | |
| 95 | ||
| 96 | ||
| 97 | lastframe = tick() | |
| 98 | script.Heartbeat:Fire() | |
| 99 | ||
| 100 | ||
| 101 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 102 | tf = tf + s | |
| 103 | if tf >= frame then | |
| 104 | if allowframeloss then | |
| 105 | script.Heartbeat:Fire() | |
| 106 | lastframe = tick() | |
| 107 | else | |
| 108 | for i = 1, math.floor(tf / frame) do | |
| 109 | script.Heartbeat:Fire() | |
| 110 | end | |
| 111 | lastframe = tick() | |
| 112 | end | |
| 113 | if tossremainder then | |
| 114 | tf = 0 | |
| 115 | else | |
| 116 | tf = tf - frame * math.floor(tf / frame) | |
| 117 | end | |
| 118 | end | |
| 119 | end) | |
| 120 | ------------------------------------------------------- | |
| 121 | --End HeartBeat-- | |
| 122 | ------------------------------------------------------- | |
| 123 | ||
| 124 | ------------------------------------------------------- | |
| 125 | --Start Important Functions-- | |
| 126 | ------------------------------------------------------- | |
| 127 | function swait(num) | |
| 128 | if num == 0 or num == nil then | |
| 129 | game:service("RunService").Stepped:wait(0)
| |
| 130 | else | |
| 131 | for i = 0, num do | |
| 132 | game:service("RunService").Stepped:wait(0)
| |
| 133 | end | |
| 134 | end | |
| 135 | end | |
| 136 | function thread(f) | |
| 137 | coroutine.resume(coroutine.create(f)) | |
| 138 | end | |
| 139 | function clerp(a, b, t) | |
| 140 | local qa = {
| |
| 141 | QuaternionFromCFrame(a) | |
| 142 | } | |
| 143 | local qb = {
| |
| 144 | QuaternionFromCFrame(b) | |
| 145 | } | |
| 146 | local ax, ay, az = a.x, a.y, a.z | |
| 147 | local bx, by, bz = b.x, b.y, b.z | |
| 148 | local _t = 1 - t | |
| 149 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 150 | end | |
| 151 | function QuaternionFromCFrame(cf) | |
| 152 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 153 | local trace = m00 + m11 + m22 | |
| 154 | if trace > 0 then | |
| 155 | local s = math.sqrt(1 + trace) | |
| 156 | local recip = 0.5 / s | |
| 157 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 158 | else | |
| 159 | local i = 0 | |
| 160 | if m00 < m11 then | |
| 161 | i = 1 | |
| 162 | end | |
| 163 | if m22 > (i == 0 and m00 or m11) then | |
| 164 | i = 2 | |
| 165 | end | |
| 166 | if i == 0 then | |
| 167 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 168 | local recip = 0.5 / s | |
| 169 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 170 | elseif i == 1 then | |
| 171 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 172 | local recip = 0.5 / s | |
| 173 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 174 | elseif i == 2 then | |
| 175 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 176 | local recip = 0.5 / s | |
| 177 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 178 | end | |
| 179 | end | |
| 180 | end | |
| 181 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 182 | local xs, ys, zs = x + x, y + y, z + z | |
| 183 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 184 | local xx = x * xs | |
| 185 | local xy = x * ys | |
| 186 | local xz = x * zs | |
| 187 | local yy = y * ys | |
| 188 | local yz = y * zs | |
| 189 | local zz = z * zs | |
| 190 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 191 | end | |
| 192 | function QuaternionSlerp(a, b, t) | |
| 193 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 194 | local startInterp, finishInterp | |
| 195 | if cosTheta >= 1.0E-4 then | |
| 196 | if 1 - cosTheta > 1.0E-4 then | |
| 197 | local theta = math.acos(cosTheta) | |
| 198 | local invSinTheta = 1 / Sin(theta) | |
| 199 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 200 | finishInterp = Sin(t * theta) * invSinTheta | |
| 201 | else | |
| 202 | startInterp = 1 - t | |
| 203 | finishInterp = t | |
| 204 | end | |
| 205 | elseif 1 + cosTheta > 1.0E-4 then | |
| 206 | local theta = math.acos(-cosTheta) | |
| 207 | local invSinTheta = 1 / Sin(theta) | |
| 208 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 209 | finishInterp = Sin(t * theta) * invSinTheta | |
| 210 | else | |
| 211 | startInterp = t - 1 | |
| 212 | finishInterp = t | |
| 213 | end | |
| 214 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 215 | end | |
| 216 | function rayCast(Position, Direction, Range, Ignore) | |
| 217 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 218 | end | |
| 219 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 220 | local Create = RbxUtility.Create | |
| 221 | ||
| 222 | ------------------------------------------------------- | |
| 223 | --Start Damage Function-- | |
| 224 | ------------------------------------------------------- | |
| 225 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 226 | if hit.Parent == nil then | |
| 227 | return | |
| 228 | end | |
| 229 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 230 | for _, v in pairs(hit.Parent:children()) do | |
| 231 | if v:IsA("Humanoid") then
| |
| 232 | h = v | |
| 233 | end | |
| 234 | end | |
| 235 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 236 | ||
| 237 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 238 | end | |
| 239 | ||
| 240 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 241 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 242 | if hit.Parent.DebounceHit.Value == true then | |
| 243 | return | |
| 244 | end | |
| 245 | end | |
| 246 | if insta == true then | |
| 247 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 248 | end | |
| 249 | local c = Create("ObjectValue"){
| |
| 250 | Name = "creator", | |
| 251 | Value = game:service("Players").LocalPlayer,
| |
| 252 | Parent = h, | |
| 253 | } | |
| 254 | game:GetService("Debris"):AddItem(c, .5)
| |
| 255 | if HitSound ~= nil and HitPitch ~= nil then | |
| 256 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 257 | end | |
| 258 | local Damage = math.random(minim, maxim) | |
| 259 | local blocked = false | |
| 260 | local block = hit.Parent:findFirstChild("Block")
| |
| 261 | if block ~= nil then | |
| 262 | if block.className == "IntValue" then | |
| 263 | if block.Value > 0 then | |
| 264 | blocked = true | |
| 265 | block.Value = block.Value - 1 | |
| 266 | print(block.Value) | |
| 267 | end | |
| 268 | end | |
| 269 | end | |
| 270 | if blocked == false then | |
| 271 | h.Health = h.Health - Damage | |
| 272 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 273 | else | |
| 274 | h.Health = h.Health - (Damage / 2) | |
| 275 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 276 | end | |
| 277 | if Type == "Knockdown" then | |
| 278 | local hum = hit.Parent.Humanoid | |
| 279 | hum.PlatformStand = true | |
| 280 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 281 | swait(1) | |
| 282 | HHumanoid.PlatformStand = false | |
| 283 | end), hum) | |
| 284 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 285 | local bodvol = Create("BodyVelocity"){
| |
| 286 | velocity = angle * knockback, | |
| 287 | P = 5000, | |
| 288 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 289 | Parent = hit, | |
| 290 | } | |
| 291 | local rl = Create("BodyAngularVelocity"){
| |
| 292 | P = 3000, | |
| 293 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 294 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 295 | Parent = hit, | |
| 296 | } | |
| 297 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 298 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 299 | elseif Type == "Normal" then | |
| 300 | local vp = Create("BodyVelocity"){
| |
| 301 | P = 500, | |
| 302 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 303 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 304 | } | |
| 305 | if knockback > 0 then | |
| 306 | vp.Parent = hit.Parent.Torso | |
| 307 | end | |
| 308 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 309 | elseif Type == "Up" then | |
| 310 | local bodyVelocity = Create("BodyVelocity"){
| |
| 311 | velocity = Vector3.new(0, 20, 0), | |
| 312 | P = 5000, | |
| 313 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 314 | Parent = hit, | |
| 315 | } | |
| 316 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 317 | elseif Type == "DarkUp" then | |
| 318 | coroutine.resume(coroutine.create(function() | |
| 319 | for i = 0, 1, 0.1 do | |
| 320 | swait() | |
| 321 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 322 | end | |
| 323 | end)) | |
| 324 | local bodyVelocity = Create("BodyVelocity"){
| |
| 325 | velocity = Vector3.new(0, 20, 0), | |
| 326 | P = 5000, | |
| 327 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 328 | Parent = hit, | |
| 329 | } | |
| 330 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 331 | elseif Type == "Snare" then | |
| 332 | local bp = Create("BodyPosition"){
| |
| 333 | P = 2000, | |
| 334 | D = 100, | |
| 335 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 336 | position = hit.Parent.Torso.Position, | |
| 337 | Parent = hit.Parent.Torso, | |
| 338 | } | |
| 339 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 340 | elseif Type == "Freeze" then | |
| 341 | local BodPos = Create("BodyPosition"){
| |
| 342 | P = 50000, | |
| 343 | D = 1000, | |
| 344 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 345 | position = hit.Parent.Torso.Position, | |
| 346 | Parent = hit.Parent.Torso, | |
| 347 | } | |
| 348 | local BodGy = Create("BodyGyro") {
| |
| 349 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 350 | P = 20e+003, | |
| 351 | Parent = hit.Parent.Torso, | |
| 352 | cframe = hit.Parent.Torso.CFrame, | |
| 353 | } | |
| 354 | hit.Parent.Torso.Anchored = true | |
| 355 | coroutine.resume(coroutine.create(function(Part) | |
| 356 | swait(1.5) | |
| 357 | Part.Anchored = false | |
| 358 | end), hit.Parent.Torso) | |
| 359 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 360 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 361 | end | |
| 362 | local debounce = Create("BoolValue"){
| |
| 363 | Name = "DebounceHit", | |
| 364 | Parent = hit.Parent, | |
| 365 | Value = true, | |
| 366 | } | |
| 367 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 368 | c = Create("ObjectValue"){
| |
| 369 | Name = "creator", | |
| 370 | Value = Player, | |
| 371 | Parent = h, | |
| 372 | } | |
| 373 | game:GetService("Debris"):AddItem(c, .5)
| |
| 374 | end | |
| 375 | end | |
| 376 | ------------------------------------------------------- | |
| 377 | --End Damage Function-- | |
| 378 | ------------------------------------------------------- | |
| 379 | ||
| 380 | ------------------------------------------------------- | |
| 381 | --Start Damage Function Customization-- | |
| 382 | ------------------------------------------------------- | |
| 383 | function ShowDamage(Pos, Text, Time, Color) | |
| 384 | local Rate = (1 / 30) | |
| 385 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 386 | local Text = (Text or "") | |
| 387 | local Time = (Time or 2) | |
| 388 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 389 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 390 | EffectPart.Anchored = true | |
| 391 | local BillboardGui = Create("BillboardGui"){
| |
| 392 | Size = UDim2.new(3, 0, 3, 0), | |
| 393 | Adornee = EffectPart, | |
| 394 | Parent = EffectPart, | |
| 395 | } | |
| 396 | local TextLabel = Create("TextLabel"){
| |
| 397 | BackgroundTransparency = 1, | |
| 398 | Size = UDim2.new(1, 0, 1, 0), | |
| 399 | Text = Text, | |
| 400 | Font = "Bodoni", | |
| 401 | TextColor3 = Color, | |
| 402 | TextScaled = true, | |
| 403 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 404 | Parent = BillboardGui, | |
| 405 | } | |
| 406 | game.Debris:AddItem(EffectPart, (Time)) | |
| 407 | EffectPart.Parent = game:GetService("Workspace")
| |
| 408 | delay(0, function() | |
| 409 | local Frames = (Time / Rate) | |
| 410 | for Frame = 1, Frames do | |
| 411 | wait(Rate) | |
| 412 | local Percent = (Frame / Frames) | |
| 413 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 414 | TextLabel.TextTransparency = Percent | |
| 415 | end | |
| 416 | if EffectPart and EffectPart.Parent then | |
| 417 | EffectPart:Destroy() | |
| 418 | end | |
| 419 | end) | |
| 420 | end | |
| 421 | ------------------------------------------------------- | |
| 422 | --End Damage Function Customization-- | |
| 423 | ------------------------------------------------------- | |
| 424 | ||
| 425 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 426 | for _, c in pairs(workspace:children()) do | |
| 427 | local hum = c:findFirstChild("Humanoid")
| |
| 428 | if hum ~= nil then | |
| 429 | local head = c:findFirstChild("Head")
| |
| 430 | if head ~= nil then | |
| 431 | local targ = head.Position - Part.Position | |
| 432 | local mag = targ.magnitude | |
| 433 | if magni >= mag and c.Name ~= plr.Name then | |
| 434 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 435 | end | |
| 436 | end | |
| 437 | end | |
| 438 | end | |
| 439 | end | |
| 440 | ||
| 441 | ||
| 442 | CFuncs = {
| |
| 443 | Part = {
| |
| 444 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 445 | local Part = Create("Part")({
| |
| 446 | Parent = Parent, | |
| 447 | Reflectance = Reflectance, | |
| 448 | Transparency = Transparency, | |
| 449 | CanCollide = false, | |
| 450 | Locked = true, | |
| 451 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 452 | Name = Name, | |
| 453 | Size = Size, | |
| 454 | Material = Material | |
| 455 | }) | |
| 456 | RemoveOutlines(Part) | |
| 457 | return Part | |
| 458 | end | |
| 459 | }, | |
| 460 | Mesh = {
| |
| 461 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 462 | local Msh = Create(Mesh)({
| |
| 463 | Parent = Part, | |
| 464 | Offset = OffSet, | |
| 465 | Scale = Scale | |
| 466 | }) | |
| 467 | if Mesh == "SpecialMesh" then | |
| 468 | Msh.MeshType = MeshType | |
| 469 | Msh.MeshId = MeshId | |
| 470 | end | |
| 471 | return Msh | |
| 472 | end | |
| 473 | }, | |
| 474 | Mesh = {
| |
| 475 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 476 | local Msh = Create(Mesh)({
| |
| 477 | Parent = Part, | |
| 478 | Offset = OffSet, | |
| 479 | Scale = Scale | |
| 480 | }) | |
| 481 | if Mesh == "SpecialMesh" then | |
| 482 | Msh.MeshType = MeshType | |
| 483 | Msh.MeshId = MeshId | |
| 484 | end | |
| 485 | return Msh | |
| 486 | end | |
| 487 | }, | |
| 488 | Weld = {
| |
| 489 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 490 | local Weld = Create("Weld")({
| |
| 491 | Parent = Parent, | |
| 492 | Part0 = Part0, | |
| 493 | Part1 = Part1, | |
| 494 | C0 = C0, | |
| 495 | C1 = C1 | |
| 496 | }) | |
| 497 | return Weld | |
| 498 | end | |
| 499 | }, | |
| 500 | Sound = {
| |
| 501 | Create = function(id, par, vol, pit) | |
| 502 | coroutine.resume(coroutine.create(function() | |
| 503 | local S = Create("Sound")({
| |
| 504 | Volume = vol, | |
| 505 | Pitch = pit or 1, | |
| 506 | SoundId = id, | |
| 507 | Parent = par or workspace | |
| 508 | }) | |
| 509 | wait() | |
| 510 | S:play() | |
| 511 | game:GetService("Debris"):AddItem(S, 6)
| |
| 512 | end)) | |
| 513 | end | |
| 514 | }, | |
| 515 | ParticleEmitter = {
| |
| 516 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 517 | local fp = Create("ParticleEmitter")({
| |
| 518 | Parent = Parent, | |
| 519 | Color = ColorSequence.new(Color1, Color2), | |
| 520 | LightEmission = LightEmission, | |
| 521 | Size = Size, | |
| 522 | Texture = Texture, | |
| 523 | Transparency = Transparency, | |
| 524 | ZOffset = ZOffset, | |
| 525 | Acceleration = Accel, | |
| 526 | Drag = Drag, | |
| 527 | LockedToPart = LockedToPart, | |
| 528 | VelocityInheritance = VelocityInheritance, | |
| 529 | EmissionDirection = EmissionDirection, | |
| 530 | Enabled = Enabled, | |
| 531 | Lifetime = LifeTime, | |
| 532 | Rate = Rate, | |
| 533 | Rotation = Rotation, | |
| 534 | RotSpeed = RotSpeed, | |
| 535 | Speed = Speed, | |
| 536 | VelocitySpread = VelocitySpread | |
| 537 | }) | |
| 538 | return fp | |
| 539 | end | |
| 540 | } | |
| 541 | } | |
| 542 | function RemoveOutlines(part) | |
| 543 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 544 | end | |
| 545 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 546 | local Part = Create("Part")({
| |
| 547 | formFactor = FormFactor, | |
| 548 | Parent = Parent, | |
| 549 | Reflectance = Reflectance, | |
| 550 | Transparency = Transparency, | |
| 551 | CanCollide = false, | |
| 552 | Locked = true, | |
| 553 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 554 | Name = Name, | |
| 555 | Size = Size, | |
| 556 | Material = Material | |
| 557 | }) | |
| 558 | RemoveOutlines(Part) | |
| 559 | return Part | |
| 560 | end | |
| 561 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 562 | local Msh = Create(Mesh)({
| |
| 563 | Parent = Part, | |
| 564 | Offset = OffSet, | |
| 565 | Scale = Scale | |
| 566 | }) | |
| 567 | if Mesh == "SpecialMesh" then | |
| 568 | Msh.MeshType = MeshType | |
| 569 | Msh.MeshId = MeshId | |
| 570 | end | |
| 571 | return Msh | |
| 572 | end | |
| 573 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 574 | local Weld = Create("Weld")({
| |
| 575 | Parent = Parent, | |
| 576 | Part0 = Part0, | |
| 577 | Part1 = Part1, | |
| 578 | C0 = C0, | |
| 579 | C1 = C1 | |
| 580 | }) | |
| 581 | return Weld | |
| 582 | end | |
| 583 | ||
| 584 | ||
| 585 | ------------------------------------------------------- | |
| 586 | --Start Effect Function-- | |
| 587 | ------------------------------------------------------- | |
| 588 | EffectModel = Instance.new("Model", char)
| |
| 589 | Effects = {
| |
| 590 | Block = {
| |
| 591 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 592 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 593 | prt.Anchored = true | |
| 594 | prt.CFrame = cframe | |
| 595 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 596 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 597 | if Type == 1 or Type == nil then | |
| 598 | table.insert(Effects, {
| |
| 599 | prt, | |
| 600 | "Block1", | |
| 601 | delay, | |
| 602 | x3, | |
| 603 | y3, | |
| 604 | z3, | |
| 605 | msh | |
| 606 | }) | |
| 607 | elseif Type == 2 then | |
| 608 | table.insert(Effects, {
| |
| 609 | prt, | |
| 610 | "Block2", | |
| 611 | delay, | |
| 612 | x3, | |
| 613 | y3, | |
| 614 | z3, | |
| 615 | msh | |
| 616 | }) | |
| 617 | else | |
| 618 | table.insert(Effects, {
| |
| 619 | prt, | |
| 620 | "Block3", | |
| 621 | delay, | |
| 622 | x3, | |
| 623 | y3, | |
| 624 | z3, | |
| 625 | msh | |
| 626 | }) | |
| 627 | end | |
| 628 | end | |
| 629 | }, | |
| 630 | Sphere = {
| |
| 631 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 632 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 633 | prt.Anchored = true | |
| 634 | prt.CFrame = cframe | |
| 635 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 636 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 637 | table.insert(Effects, {
| |
| 638 | prt, | |
| 639 | "Cylinder", | |
| 640 | delay, | |
| 641 | x3, | |
| 642 | y3, | |
| 643 | z3, | |
| 644 | msh | |
| 645 | }) | |
| 646 | end | |
| 647 | }, | |
| 648 | Cylinder = {
| |
| 649 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 650 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 651 | prt.Anchored = true | |
| 652 | prt.CFrame = cframe | |
| 653 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 654 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 655 | table.insert(Effects, {
| |
| 656 | prt, | |
| 657 | "Cylinder", | |
| 658 | delay, | |
| 659 | x3, | |
| 660 | y3, | |
| 661 | z3, | |
| 662 | msh | |
| 663 | }) | |
| 664 | end | |
| 665 | }, | |
| 666 | Wave = {
| |
| 667 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 668 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 669 | prt.Anchored = true | |
| 670 | prt.CFrame = cframe | |
| 671 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 672 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 673 | table.insert(Effects, {
| |
| 674 | prt, | |
| 675 | "Cylinder", | |
| 676 | delay, | |
| 677 | x3 / 60, | |
| 678 | y3 / 60, | |
| 679 | z3 / 60, | |
| 680 | msh | |
| 681 | }) | |
| 682 | end | |
| 683 | }, | |
| 684 | Ring = {
| |
| 685 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 686 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 687 | prt.Anchored = true | |
| 688 | prt.CFrame = cframe | |
| 689 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 690 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 691 | table.insert(Effects, {
| |
| 692 | prt, | |
| 693 | "Cylinder", | |
| 694 | delay, | |
| 695 | x3, | |
| 696 | y3, | |
| 697 | z3, | |
| 698 | msh | |
| 699 | }) | |
| 700 | end | |
| 701 | }, | |
| 702 | Break = {
| |
| 703 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 704 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 705 | prt.Anchored = true | |
| 706 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 707 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 708 | local num = math.random(10, 50) / 1000 | |
| 709 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 710 | table.insert(Effects, {
| |
| 711 | prt, | |
| 712 | "Shatter", | |
| 713 | num, | |
| 714 | prt.CFrame, | |
| 715 | math.random() - math.random(), | |
| 716 | 0, | |
| 717 | math.random(50, 100) / 100 | |
| 718 | }) | |
| 719 | end | |
| 720 | }, | |
| 721 | Spiral = {
| |
| 722 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 723 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 724 | prt.Anchored = true | |
| 725 | prt.CFrame = cframe | |
| 726 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 727 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 728 | table.insert(Effects, {
| |
| 729 | prt, | |
| 730 | "Cylinder", | |
| 731 | delay, | |
| 732 | x3, | |
| 733 | y3, | |
| 734 | z3, | |
| 735 | msh | |
| 736 | }) | |
| 737 | end | |
| 738 | }, | |
| 739 | Push = {
| |
| 740 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 741 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 742 | prt.Anchored = true | |
| 743 | prt.CFrame = cframe | |
| 744 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 745 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 746 | table.insert(Effects, {
| |
| 747 | prt, | |
| 748 | "Cylinder", | |
| 749 | delay, | |
| 750 | x3, | |
| 751 | y3, | |
| 752 | z3, | |
| 753 | msh | |
| 754 | }) | |
| 755 | end | |
| 756 | } | |
| 757 | } | |
| 758 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 759 | local fp = IT("Part")
| |
| 760 | fp.formFactor = formfactor | |
| 761 | fp.Parent = parent | |
| 762 | fp.Reflectance = reflectance | |
| 763 | fp.Transparency = transparency | |
| 764 | fp.CanCollide = false | |
| 765 | fp.Locked = true | |
| 766 | fp.BrickColor = brickcolor | |
| 767 | fp.Name = name | |
| 768 | fp.Size = size | |
| 769 | fp.Position = tors.Position | |
| 770 | RemoveOutlines(fp) | |
| 771 | fp.Material = "SmoothPlastic" | |
| 772 | fp:BreakJoints() | |
| 773 | return fp | |
| 774 | end | |
| 775 | ||
| 776 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 777 | local mesh = IT(Mesh) | |
| 778 | mesh.Parent = part | |
| 779 | if Mesh == "SpecialMesh" then | |
| 780 | mesh.MeshType = meshtype | |
| 781 | if meshid ~= "nil" then | |
| 782 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 783 | end | |
| 784 | end | |
| 785 | mesh.Offset = offset | |
| 786 | mesh.Scale = scale | |
| 787 | return mesh | |
| 788 | end | |
| 789 | ||
| 790 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 791 | local type = type | |
| 792 | local rng = Instance.new("Part", char)
| |
| 793 | rng.Anchored = true | |
| 794 | rng.BrickColor = color | |
| 795 | rng.CanCollide = false | |
| 796 | rng.FormFactor = 3 | |
| 797 | rng.Name = "Ring" | |
| 798 | rng.Material = "Neon" | |
| 799 | rng.Size = Vector3.new(1, 1, 1) | |
| 800 | rng.Transparency = 0 | |
| 801 | rng.TopSurface = 0 | |
| 802 | rng.BottomSurface = 0 | |
| 803 | rng.CFrame = pos | |
| 804 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 805 | rngm.MeshType = MType | |
| 806 | rngm.Scale = scale | |
| 807 | local scaler2 = 1 | |
| 808 | if type == "Add" then | |
| 809 | scaler2 = 1 * value | |
| 810 | elseif type == "Divide" then | |
| 811 | scaler2 = 1 / value | |
| 812 | end | |
| 813 | coroutine.resume(coroutine.create(function() | |
| 814 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 815 | swait() | |
| 816 | if type == "Add" then | |
| 817 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 818 | elseif type == "Divide" then | |
| 819 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 820 | end | |
| 821 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 822 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 823 | end | |
| 824 | rng:Destroy() | |
| 825 | end)) | |
| 826 | end | |
| 827 | ||
| 828 | function Eviscerate(dude) | |
| 829 | if dude.Name ~= char then | |
| 830 | local bgf = IT("BodyGyro", dude.Head)
| |
| 831 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 832 | local val = IT("BoolValue", dude)
| |
| 833 | val.Name = "IsHit" | |
| 834 | local ds = coroutine.wrap(function() | |
| 835 | dude:WaitForChild("Head"):BreakJoints()
| |
| 836 | wait(0.5) | |
| 837 | target = nil | |
| 838 | coroutine.resume(coroutine.create(function() | |
| 839 | for i, v in pairs(dude:GetChildren()) do | |
| 840 | if v:IsA("Accessory") then
| |
| 841 | v:Destroy() | |
| 842 | end | |
| 843 | if v:IsA("Humanoid") then
| |
| 844 | v:Destroy() | |
| 845 | end | |
| 846 | if v:IsA("CharacterMesh") then
| |
| 847 | v:Destroy() | |
| 848 | end | |
| 849 | if v:IsA("Model") then
| |
| 850 | v:Destroy() | |
| 851 | end | |
| 852 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 853 | for x, o in pairs(v:GetChildren()) do | |
| 854 | if o:IsA("Decal") then
| |
| 855 | o:Destroy() | |
| 856 | end | |
| 857 | end | |
| 858 | coroutine.resume(coroutine.create(function() | |
| 859 | v.Material = "Neon" | |
| 860 | v.CanCollide = false | |
| 861 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 862 | PartEmmit1.LightEmission = 1 | |
| 863 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 864 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 865 | PartEmmit1.Rate = 150 | |
| 866 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 867 | PartEmmit1.Size = NumberSequence.new({
| |
| 868 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 869 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 870 | }) | |
| 871 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 872 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 873 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 874 | }) | |
| 875 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 876 | PartEmmit1.VelocitySpread = 30000 | |
| 877 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 878 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 879 | local BodPoss = IT("BodyPosition", v)
| |
| 880 | BodPoss.P = 3000 | |
| 881 | BodPoss.D = 1000 | |
| 882 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 883 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 884 | v.Color = maincolor.Color | |
| 885 | coroutine.resume(coroutine.create(function() | |
| 886 | for i = 0, 49 do | |
| 887 | swait(1) | |
| 888 | v.Transparency = v.Transparency + 0.08 | |
| 889 | end | |
| 890 | wait(0.5) | |
| 891 | PartEmmit1.Enabled = false | |
| 892 | wait(3) | |
| 893 | v:Destroy() | |
| 894 | dude:Destroy() | |
| 895 | end)) | |
| 896 | end)) | |
| 897 | end | |
| 898 | end | |
| 899 | end)) | |
| 900 | end) | |
| 901 | ds() | |
| 902 | end | |
| 903 | end | |
| 904 | ||
| 905 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 906 | if SinglePlayer then | |
| 907 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 908 | end | |
| 909 | local List = {}
| |
| 910 | for i, v in pairs(workspace:GetChildren()) do | |
| 911 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 912 | table.insert(List, v) | |
| 913 | end | |
| 914 | end | |
| 915 | return List | |
| 916 | end | |
| 917 | ||
| 918 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 919 | local type = type | |
| 920 | local rng = Instance.new("Part", char)
| |
| 921 | rng.Anchored = true | |
| 922 | rng.BrickColor = color | |
| 923 | rng.CanCollide = false | |
| 924 | rng.FormFactor = 3 | |
| 925 | rng.Name = "Ring" | |
| 926 | rng.Material = "Neon" | |
| 927 | rng.Size = Vector3.new(1, 1, 1) | |
| 928 | rng.Transparency = 0 | |
| 929 | rng.TopSurface = 0 | |
| 930 | rng.BottomSurface = 0 | |
| 931 | rng.CFrame = pos | |
| 932 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 933 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 934 | rngm.MeshType = MType | |
| 935 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 936 | local scaler2 = 1 | |
| 937 | local speeder = FastSpeed | |
| 938 | if type == "Add" then | |
| 939 | scaler2 = 1 * value | |
| 940 | elseif type == "Divide" then | |
| 941 | scaler2 = 1 / value | |
| 942 | end | |
| 943 | coroutine.resume(coroutine.create(function() | |
| 944 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 945 | swait() | |
| 946 | if type == "Add" then | |
| 947 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 948 | elseif type == "Divide" then | |
| 949 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 950 | end | |
| 951 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 952 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 953 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 954 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 955 | end | |
| 956 | rng:Destroy() | |
| 957 | end)) | |
| 958 | end | |
| 959 | ||
| 960 | function SoulSteal(dude) | |
| 961 | if dude.Name ~= char then | |
| 962 | local bgf = IT("BodyGyro", dude.Head)
| |
| 963 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 964 | local val = IT("BoolValue", dude)
| |
| 965 | val.Name = "IsHit" | |
| 966 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 967 | local soulst = coroutine.wrap(function() | |
| 968 | local soul = Instance.new("Part",dude)
| |
| 969 | soul.Size = Vector3.new(1,1,1) | |
| 970 | soul.CanCollide = false | |
| 971 | soul.Anchored = false | |
| 972 | soul.Position = torso.Position | |
| 973 | soul.Transparency = 1 | |
| 974 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 975 | PartEmmit1.LightEmission = 1 | |
| 976 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 977 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 978 | PartEmmit1.Rate = 250 | |
| 979 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 980 | PartEmmit1.Size = NumberSequence.new({
| |
| 981 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 982 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 983 | }) | |
| 984 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 985 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 986 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 987 | }) | |
| 988 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 989 | PartEmmit1.VelocitySpread = 30000 | |
| 990 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 991 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 992 | local BodPoss = IT("BodyPosition", soul)
| |
| 993 | BodPoss.P = 3000 | |
| 994 | BodPoss.D = 1000 | |
| 995 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 996 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 997 | wait(1.6) | |
| 998 | soul.Touched:connect(function(hit) | |
| 999 | if hit.Parent == char then | |
| 1000 | soul:Destroy() | |
| 1001 | end | |
| 1002 | end) | |
| 1003 | wait(1.2) | |
| 1004 | while soul do | |
| 1005 | swait() | |
| 1006 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1007 | BodPoss.Position = tors.Position | |
| 1008 | end | |
| 1009 | end) | |
| 1010 | soulst() | |
| 1011 | end | |
| 1012 | end | |
| 1013 | function FaceMouse() | |
| 1014 | local Cam = workspace.CurrentCamera | |
| 1015 | return {
| |
| 1016 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1017 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1018 | } | |
| 1019 | end | |
| 1020 | Effects = {
| |
| 1021 | Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor) | |
| 1022 | local p = Instance.new("Part",EffectModel)
| |
| 1023 | p.BrickColor = BrickColor.new(colour) | |
| 1024 | p.Size = partsize | |
| 1025 | p.Anchored = true | |
| 1026 | p.CanCollide = false | |
| 1027 | p.Material = matr | |
| 1028 | p.CFrame = cf | |
| 1029 | if inverse == true then | |
| 1030 | p.Transparency = 1 | |
| 1031 | else | |
| 1032 | p.Transparency = 0 | |
| 1033 | end | |
| 1034 | local m = Instance.new("BlockMesh",p)
| |
| 1035 | m.Scale = meshstart | |
| 1036 | coroutine.wrap(function() | |
| 1037 | for i = 0, 1, factor do | |
| 1038 | swait() | |
| 1039 | if inverse == true then | |
| 1040 | p.Transparency = 1-i | |
| 1041 | else | |
| 1042 | p.Transparency = i | |
| 1043 | end | |
| 1044 | m.Scale = m.Scale + meshadd | |
| 1045 | if spin == true then | |
| 1046 | p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1047 | end | |
| 1048 | end | |
| 1049 | p:Destroy() | |
| 1050 | end)() | |
| 1051 | return p | |
| 1052 | end, | |
| 1053 | Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
| 1054 | local p = Instance.new("Part",EffectModel)
| |
| 1055 | p.BrickColor = BrickColor.new(colour) | |
| 1056 | p.Size = partsize | |
| 1057 | p.Anchored = true | |
| 1058 | p.CanCollide = false | |
| 1059 | p.Material = matr | |
| 1060 | p.CFrame = cf | |
| 1061 | if inverse == true then | |
| 1062 | p.Transparency = 1 | |
| 1063 | else | |
| 1064 | p.Transparency = 0 | |
| 1065 | end | |
| 1066 | local m = Instance.new("SpecialMesh",p)
| |
| 1067 | m.MeshType = "Sphere" | |
| 1068 | m.Scale = meshstart | |
| 1069 | coroutine.wrap(function() | |
| 1070 | for i=0,1,factor do | |
| 1071 | swait() | |
| 1072 | if inverse == true then | |
| 1073 | p.Transparency = 1-i | |
| 1074 | else | |
| 1075 | p.Transparency = i | |
| 1076 | end | |
| 1077 | m.Scale = m.Scale + meshadd | |
| 1078 | end | |
| 1079 | p:Destroy() | |
| 1080 | end)() | |
| 1081 | return p | |
| 1082 | end, | |
| 1083 | ||
| 1084 | Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
| 1085 | local p = Instance.new("Part",EffectModel)
| |
| 1086 | p.BrickColor = BrickColor.new(colour) | |
| 1087 | p.Size = partsize | |
| 1088 | p.Anchored = true | |
| 1089 | p.CanCollide = false | |
| 1090 | p.Material = matr | |
| 1091 | p.CFrame = cf | |
| 1092 | if inverse == true then | |
| 1093 | p.Transparency = 1 | |
| 1094 | else | |
| 1095 | p.Transparency = 0 | |
| 1096 | end | |
| 1097 | local m = Instance.new("CylinderMesh",p)
| |
| 1098 | m.Scale = meshstart | |
| 1099 | coroutine.wrap(function() | |
| 1100 | for i=0,1,factor do | |
| 1101 | swait() | |
| 1102 | if inverse == true then | |
| 1103 | p.Transparency = 1-i | |
| 1104 | else | |
| 1105 | p.Transparency = i | |
| 1106 | end | |
| 1107 | m.Scale = m.Scale + meshadd | |
| 1108 | end | |
| 1109 | p:Destroy() | |
| 1110 | end)() | |
| 1111 | return p | |
| 1112 | end, | |
| 1113 | ||
| 1114 | Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor) | |
| 1115 | local p = Instance.new("Part",EffectModel)
| |
| 1116 | p.BrickColor = BrickColor.new(colour) | |
| 1117 | p.Size = Vector3.new() | |
| 1118 | p.Anchored = true | |
| 1119 | p.CanCollide = false | |
| 1120 | p.CFrame = cf | |
| 1121 | if inverse == true then | |
| 1122 | p.Transparency = 1 | |
| 1123 | else | |
| 1124 | p.Transparency = 0 | |
| 1125 | end | |
| 1126 | local m = Instance.new("SpecialMesh",p)
| |
| 1127 | m.MeshId = "rbxassetid://20329976" | |
| 1128 | m.Scale = meshstart | |
| 1129 | coroutine.wrap(function() | |
| 1130 | for i=0,1,factor do | |
| 1131 | swait() | |
| 1132 | if inverse == true then | |
| 1133 | p.Transparency = 1-i | |
| 1134 | else | |
| 1135 | p.Transparency = i | |
| 1136 | end | |
| 1137 | m.Scale = m.Scale + meshadd | |
| 1138 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
| 1139 | end | |
| 1140 | p:Destroy() | |
| 1141 | end)() | |
| 1142 | return p | |
| 1143 | end, | |
| 1144 | ||
| 1145 | Ring = function(cf,meshstart,meshadd,colour,inverse,factor) | |
| 1146 | local p = Instance.new("Part",EffectModel)
| |
| 1147 | p.BrickColor = BrickColor.new(colour) | |
| 1148 | p.Size = Vector3.new() | |
| 1149 | p.Anchored = true | |
| 1150 | p.CanCollide = false | |
| 1151 | p.CFrame = cf | |
| 1152 | if inverse == true then | |
| 1153 | p.Transparency = 1 | |
| 1154 | else | |
| 1155 | p.Transparency = 0 | |
| 1156 | end | |
| 1157 | local m = Instance.new("SpecialMesh",p)
| |
| 1158 | m.MeshId = "rbxassetid://3270017" | |
| 1159 | m.Scale = meshstart | |
| 1160 | coroutine.wrap(function() | |
| 1161 | for i=0,1,factor do | |
| 1162 | swait() | |
| 1163 | if inverse == true then | |
| 1164 | p.Transparency = 1-i | |
| 1165 | else | |
| 1166 | p.Transparency = i | |
| 1167 | end | |
| 1168 | m.Scale = m.Scale + meshadd | |
| 1169 | end | |
| 1170 | p:Destroy() | |
| 1171 | end)() | |
| 1172 | return p | |
| 1173 | end, | |
| 1174 | ||
| 1175 | Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor) | |
| 1176 | local p = Instance.new("Part",EffectModel)
| |
| 1177 | p.BrickColor = BrickColor.new(colour) | |
| 1178 | p.Size = Vector3.new() | |
| 1179 | p.Anchored = true | |
| 1180 | p.CanCollide = false | |
| 1181 | p.CFrame = cf | |
| 1182 | if inverse == true then | |
| 1183 | p.Transparency = 1 | |
| 1184 | else | |
| 1185 | p.Transparency = 0 | |
| 1186 | end | |
| 1187 | local m = Instance.new("SpecialMesh",p)
| |
| 1188 | m.MeshId = meshid | |
| 1189 | m.TextureId = textid | |
| 1190 | m.Scale = meshstart | |
| 1191 | coroutine.wrap(function() | |
| 1192 | for i=0,1,factor do | |
| 1193 | swait() | |
| 1194 | if inverse == true then | |
| 1195 | p.Transparency = 1-i | |
| 1196 | else | |
| 1197 | p.Transparency = i | |
| 1198 | end | |
| 1199 | m.Scale = m.Scale + meshadd | |
| 1200 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
| 1201 | end | |
| 1202 | p:Destroy() | |
| 1203 | end)() | |
| 1204 | return p | |
| 1205 | end, | |
| 1206 | ||
| 1207 | Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor) | |
| 1208 | local p = Instance.new("Part",EffectModel)
| |
| 1209 | p.BrickColor = BrickColor.new(colour) | |
| 1210 | p.Size = partsize | |
| 1211 | p.Anchored = true | |
| 1212 | p.CanCollide = false | |
| 1213 | p.Material = matr | |
| 1214 | p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
| 1215 | if inverse == true then | |
| 1216 | p.Transparency = 1 | |
| 1217 | else | |
| 1218 | p.Transparency = 0 | |
| 1219 | end | |
| 1220 | local m = Instance.new("SpecialMesh",p)
| |
| 1221 | m.MeshType = "Sphere" | |
| 1222 | m.Scale = meshstart | |
| 1223 | coroutine.wrap(function() | |
| 1224 | for i=0,1,factor do | |
| 1225 | swait() | |
| 1226 | if inverse == true then | |
| 1227 | p.Transparency = 1-i | |
| 1228 | else | |
| 1229 | p.Transparency = i | |
| 1230 | end | |
| 1231 | m.Scale = m.Scale + meshadd | |
| 1232 | p.CFrame = p.CFrame * CFrame.new(0,move,0) | |
| 1233 | end | |
| 1234 | p:Destroy() | |
| 1235 | end)() | |
| 1236 | return p | |
| 1237 | end, | |
| 1238 | ||
| 1239 | } | |
| 1240 | ------------------------------------------------------- | |
| 1241 | --End Effect Function-- | |
| 1242 | ------------------------------------------------------- | |
| 1243 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1244 | local NSound = nil | |
| 1245 | coroutine.resume(coroutine.create(function() | |
| 1246 | NSound = IT("Sound", PARENT)
| |
| 1247 | NSound.Volume = VOLUME | |
| 1248 | NSound.Pitch = PITCH | |
| 1249 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1250 | swait() | |
| 1251 | NSound:play() | |
| 1252 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1253 | end)) | |
| 1254 | return NSound | |
| 1255 | end | |
| 1256 | function CamShake(Length, Intensity) | |
| 1257 | coroutine.resume(coroutine.create(function() | |
| 1258 | local intensity = 1 * Intensity | |
| 1259 | local rotM = 0.01 * Intensity | |
| 1260 | for i = 0, Length, 0.1 do | |
| 1261 | swait() | |
| 1262 | intensity = intensity - 0.05 * Intensity / Length | |
| 1263 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1264 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1265 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1266 | end | |
| 1267 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1268 | end)) | |
| 1269 | end | |
| 1270 | NewInstance = function(instance,parent,properties) | |
| 1271 | local inst = Instance.new(instance) | |
| 1272 | inst.Parent = parent | |
| 1273 | if(properties)then | |
| 1274 | for i,v in next, properties do | |
| 1275 | pcall(function() inst[i] = v end) | |
| 1276 | end | |
| 1277 | end | |
| 1278 | return inst; | |
| 1279 | end | |
| 1280 | hum.MaxHealth = 1.0E298 | |
| 1281 | hum.Health = 1.0E298 | |
| 1282 | game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
| |
| 1283 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
| 1284 | hum.MaxHealth = 1.0E298 | |
| 1285 | hum.Health = 1.0E298 | |
| 1286 | end | |
| 1287 | end) | |
| 1288 | function chatfunc(text, color) | |
| 1289 | local chat = coroutine.wrap(function() | |
| 1290 | if char:FindFirstChild("TalkingBillBoard") ~= nil then
| |
| 1291 | char:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1292 | end | |
| 1293 | local naeeym2 = Instance.new("BillboardGui", char)
| |
| 1294 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
| 1295 | naeeym2.StudsOffset = Vector3.new(0, 1.5, 0) | |
| 1296 | naeeym2.Adornee = hed | |
| 1297 | naeeym2.Name = "TalkingBillBoard" | |
| 1298 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 1299 | tecks2.BackgroundTransparency = 1 | |
| 1300 | tecks2.BorderSizePixel = 0 | |
| 1301 | tecks2.Text = "" | |
| 1302 | tecks2.Font = "Fantasy" | |
| 1303 | tecks2.TextSize = 30 | |
| 1304 | tecks2.TextStrokeTransparency = 0 | |
| 1305 | tecks2.TextColor3 = color | |
| 1306 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 1307 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 1308 | for i = 1, string.len(text) do | |
| 1309 | CFuncs.Sound.Create("rbxassetid://418252437", hed, 1, Mrandom(8,12)/15)
| |
| 1310 | tecks2.Text = string.sub(text, 1, i) | |
| 1311 | swait(1) | |
| 1312 | end | |
| 1313 | wait(1) | |
| 1314 | naeeym2:Destroy() | |
| 1315 | end) | |
| 1316 | chat() | |
| 1317 | end | |
| 1318 | New = function(Object, Parent, Name, Data) | |
| 1319 | local Object = Instance.new(Object) | |
| 1320 | for Index, Value in pairs(Data or {}) do
| |
| 1321 | Object[Index] = Value | |
| 1322 | end | |
| 1323 | Object.Parent = Parent | |
| 1324 | Object.Name = Name | |
| 1325 | return Object | |
| 1326 | end | |
| 1327 | ||
| 1328 | Cupo = New("Model",char,"Cupo",{})
| |
| 1329 | Handle = New("Part",Cupo,"Handle",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.232986, 1.05098712, -175.132965, -2.66358597e-06, 0.50003612, -0.866004288, 0.999999762, 3.72325388e-08, -3.4009206e-06, -2.13981866e-06, -0.866004527, -0.500036418),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1330 | Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
| |
| 1331 | Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.482986, 1.05098701, -174.699982, 0.866004169, -0.500036061, 4.80877497e-06, 3.40900579e-06, -4.61425361e-06, -0.999999642, 0.500036597, 0.866004586, -1.59157071e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1332 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 6),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
| |
| 1333 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.866004348, 3.3928352e-06, 0.500036359, -0.500036299, -4.34130516e-06, 0.866004407, 4.95926542e-06, -0.999999881, -1.81985979e-06),C1 = CFrame.new(-1.1920929e-07, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
| |
| 1334 | Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 0.75998807, -174.699982, 0.500036061, -4.80877497e-06, 0.866004169, 4.61425361e-06, 0.999999642, 3.40900579e-06, -0.866004586, 1.59157071e-06, 0.500036597),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1335 | Mesh = New("CylinderMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.200000003, 0),Scale = Vector3.new(1, 0.100000001, 1),})
| |
| 1336 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(-0.290999115, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
| |
| 1337 | - | Coffee = New("Part",Cupo,"Coffee",{BrickColor = BrickColor.new("Reddish brown"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 1.15998101, -174.699982, 0.500036299, -4.95926542e-06, 0.866004348, 4.34130516e-06, 0.999999881, 3.3928352e-06, -0.866004407, 1.81985979e-06, 0.500036359),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.411765, 0.25098, 0.156863),})
|
| 1337 | + | Coffee = New("Part",Cupo,"Coffee",{BrickColor = BrickColor.new("Bright green"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 1.15998101, -174.699982, 0.500036299, -4.95926542e-06, 0.866004348, 4.34130516e-06, 0.999999881, 3.3928352e-06, -0.866004407, 1.81985979e-06, 0.500036359),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.411765, 0.25098, 0.156863),})
|
| 1338 | Mesh = New("CylinderMesh",Coffee,"Mesh",{Scale = Vector3.new(1, 1.20000005, 1),})
| |
| 1339 | mot = New("Motor",Coffee,"mot",{Part0 = Coffee,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(0.108993888, -0.499977112, -1.52587891e-05, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
| |
| 1340 | ||
| 1341 | local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CFrame.new(0, -1.1, -0.1) * CFrame.Angles(Rad(0), Rad(90), Rad(0))})
| |
| 1342 | ||
| 1343 | ------------------------------------------------------- | |
| 1344 | --End Important Functions-- | |
| 1345 | ------------------------------------------------------- | |
| 1346 | ||
| 1347 | ||
| 1348 | ------------------------------------------------------- | |
| 1349 | --Start Customization-- | |
| 1350 | ------------------------------------------------------- | |
| 1351 | local Player_Size = 1 | |
| 1352 | if Player_Size ~= 1 then | |
| 1353 | root.Size = root.Size * Player_Size | |
| 1354 | tors.Size = tors.Size * Player_Size | |
| 1355 | hed.Size = hed.Size * Player_Size | |
| 1356 | ra.Size = ra.Size * Player_Size | |
| 1357 | la.Size = la.Size * Player_Size | |
| 1358 | rl.Size = rl.Size * Player_Size | |
| 1359 | ll.Size = ll.Size * Player_Size | |
| 1360 | ---------------------------------------------------------------------------------- | |
| 1361 | rootj.Parent = root | |
| 1362 | neck.Parent = tors | |
| 1363 | RW.Parent = tors | |
| 1364 | LW.Parent = tors | |
| 1365 | RH.Parent = tors | |
| 1366 | LH.Parent = tors | |
| 1367 | ---------------------------------------------------------------------------------- | |
| 1368 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1369 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1370 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1371 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 1372 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 1373 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 1374 | ---------------------------------------------------------------------------------- | |
| 1375 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1376 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1377 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1378 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1379 | --hat.Parent = Character | |
| 1380 | end | |
| 1381 | ---------------------------------------------------------------------------------- | |
| 1382 | local SONG = 1128536404 | |
| 1383 | local SONG2 = 0 | |
| 1384 | local Music = Instance.new("Sound",tors)
| |
| 1385 | Music.Volume = 2.5 | |
| 1386 | Music.Looped = true | |
| 1387 | Music.Pitch = 1 --Pitcher | |
| 1388 | ---------------------------------------------------------------------------------- | |
| 1389 | local equipped = false | |
| 1390 | local idle = 0 | |
| 1391 | local change = 1 | |
| 1392 | local val = 0 | |
| 1393 | local toim = 0 | |
| 1394 | local idleanim = 0.4 | |
| 1395 | local sine = 0 | |
| 1396 | local Sit = 1 | |
| 1397 | local WasAir = false | |
| 1398 | local InAir = false | |
| 1399 | local LandTick = 0 | |
| 1400 | local movelegs = false | |
| 1401 | local FF = Instance.new("ForceField",char)
| |
| 1402 | FF.Visible = false | |
| 1403 | local Speed = 16 | |
| 1404 | local Sitt = false | |
| 1405 | local VALUE1 = false | |
| 1406 | ---------------------------------------------------------------------------------- | |
| 1407 | hum.JumpPower = 55 | |
| 1408 | hum.Animator.Parent = nil | |
| 1409 | ------------------------------------------------------- | |
| 1410 | --End Customization-- | |
| 1411 | ------------------------------------------------------- | |
| 1412 | ||
| 1413 | ||
| 1414 | ------------------------------------------------------- | |
| 1415 | --Start Attacks N Stuff-- | |
| 1416 | ------------------------------------------------------- | |
| 1417 | function AttackTemplate() | |
| 1418 | attack = true | |
| 1419 | for i = 0, 2, 0.1 do | |
| 1420 | swait() | |
| 1421 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1422 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1423 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1424 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1425 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 1426 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1427 | end | |
| 1428 | attack = false | |
| 1429 | end | |
| 1430 | function Taunt() | |
| 1431 | attack = true | |
| 1432 | movelegs = true | |
| 1433 | Speed = 12 | |
| 1434 | local Chatty = Mrandom(1,5) | |
| 1435 | if Chatty == 1 then | |
| 1436 | chatfunc("Why do I have to deal with this stupidity.", maincolor.Color)
| |
| 1437 | elseif Chatty == 2 then | |
| 1438 | chatfunc("At this point, I'll take a cup of die.", maincolor.Color)
| |
| 1439 | elseif Chatty == 3 then | |
| 1440 | chatfunc("God forbid.", maincolor.Color)
| |
| 1441 | elseif Chatty == 4 then | |
| 1442 | chatfunc("You're such a nuisance.", maincolor.Color)
| |
| 1443 | elseif Chatty == 5 then | |
| 1444 | chatfunc("*Sigh*", maincolor.Color)
| |
| 1445 | end | |
| 1446 | if Chatty ~= 5 then | |
| 1447 | for i = 0, 9, 0.1 do | |
| 1448 | swait() | |
| 1449 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
| 1450 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(10 - 5 * Cos(sine / 3))), 0.1) | |
| 1451 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1452 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1453 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
| 1454 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1455 | end | |
| 1456 | else | |
| 1457 | for i = 0, 9, 0.1 do | |
| 1458 | swait() | |
| 1459 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1) | |
| 1460 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
| 1461 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1) | |
| 1462 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1) | |
| 1463 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
| 1464 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1465 | end | |
| 1466 | end | |
| 1467 | movelegs = false | |
| 1468 | attack = false | |
| 1469 | Speed = 16 | |
| 1470 | end | |
| 1471 | function Sippy() | |
| 1472 | attack = true | |
| 1473 | Speed = 0 | |
| 1474 | local Sip = Cso("1420260652", hed, 1.2, 1)
| |
| 1475 | swait() | |
| 1476 | repeat | |
| 1477 | swait() | |
| 1478 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
| 1479 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 5 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
| 1480 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1481 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1482 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.4 + 0.05 * Sin(sine / 20)* Player_Size, 0.1* Player_Size) * angles(Rad(125), Rad(0), Rad(-45)), 0.1) | |
| 1483 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1) | |
| 1484 | until Sip.Playing == false | |
| 1485 | Speed = 16 | |
| 1486 | attack = false | |
| 1487 | end | |
| 1488 | function SittyBoi() | |
| 1489 | attack = true | |
| 1490 | Sitt = true | |
| 1491 | Speed = 0 | |
| 1492 | repeat | |
| 1493 | swait() | |
| 1494 | for i = 0, 1, 0.1 do | |
| 1495 | swait() | |
| 1496 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1) | |
| 1497 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1498 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1) | |
| 1499 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1) | |
| 1500 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
| 1501 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1) | |
| 1502 | end | |
| 1503 | until Sitt == false | |
| 1504 | attack = false | |
| 1505 | Speed = 16 | |
| 1506 | end | |
| 1507 | ------------------------------------------------------- | |
| 1508 | --End Attacks N Stuff-- | |
| 1509 | ------------------------------------------------------- | |
| 1510 | mouse.Button1Down:connect(function(key) | |
| 1511 | if attack == false then | |
| 1512 | Sippy() | |
| 1513 | end | |
| 1514 | end) | |
| 1515 | mouse.KeyDown:connect(function(key) | |
| 1516 | if (VALUE1 == false and attack == false) or Sitt == true then | |
| 1517 | if key == "q" then | |
| 1518 | if Sitt == false then | |
| 1519 | SittyBoi() | |
| 1520 | elseif Sitt == true then | |
| 1521 | Sitt = false | |
| 1522 | end | |
| 1523 | end | |
| 1524 | end | |
| 1525 | if attack == false then | |
| 1526 | if key == "t" then | |
| 1527 | Taunt() | |
| 1528 | end | |
| 1529 | end | |
| 1530 | end) | |
| 1531 | ||
| 1532 | ||
| 1533 | ||
| 1534 | ||
| 1535 | ||
| 1536 | ||
| 1537 | ||
| 1538 | ||
| 1539 | ------------------------------------------------------- | |
| 1540 | --Start Animations-- | |
| 1541 | ------------------------------------------------------- | |
| 1542 | print("By Makhail07")
| |
| 1543 | while true do | |
| 1544 | swait() | |
| 1545 | sine = sine + change | |
| 1546 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1547 | local velderp = root.Velocity.y | |
| 1548 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 1549 | if equipped == true or equipped == false then | |
| 1550 | if attack == false then | |
| 1551 | idle = idle + 1 | |
| 1552 | else | |
| 1553 | idle = 0 | |
| 1554 | end | |
| 1555 | local Landed = false | |
| 1556 | if(hitfloor)then | |
| 1557 | WasAir = false | |
| 1558 | else | |
| 1559 | WasAir = true | |
| 1560 | end | |
| 1561 | if(WasAir == false)then | |
| 1562 | if(InAir == true)then | |
| 1563 | LandTick = time() | |
| 1564 | Landed = true | |
| 1565 | end | |
| 1566 | end | |
| 1567 | if(time()-LandTick < .3)then | |
| 1568 | Landed = true | |
| 1569 | end | |
| 1570 | if(hitfloor)then | |
| 1571 | InAir = false | |
| 1572 | else | |
| 1573 | InAir = true | |
| 1574 | end | |
| 1575 | local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) | |
| 1576 | local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
| 1577 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
| 1578 | if(State == 'Jump')then | |
| 1579 | hum.JumpPower = 55 | |
| 1580 | if attack == false then | |
| 1581 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1) | |
| 1582 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1583 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
| 1584 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
| 1585 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1586 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1587 | end | |
| 1588 | elseif(State == 'Fall')then | |
| 1589 | if attack == false then | |
| 1590 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 1591 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1592 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 1593 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 1594 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1595 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1596 | end | |
| 1597 | elseif(State == 'Land')then | |
| 1598 | hum.JumpPower = 0 | |
| 1599 | if attack == false then | |
| 1600 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 1601 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1602 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15) | |
| 1603 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15) | |
| 1604 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1605 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1606 | end | |
| 1607 | elseif(State == 'Idle')then | |
| 1608 | change = 0.90 | |
| 1609 | if attack == false then | |
| 1610 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1) | |
| 1611 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(7 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
| 1612 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1) | |
| 1613 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1) | |
| 1614 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
| 1615 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1) | |
| 1616 | end | |
| 1617 | elseif(State == 'Walk')then | |
| 1618 | change = 0.76 | |
| 1619 | hum.JumpPower = 55 | |
| 1620 | if attack == false then | |
| 1621 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1) | |
| 1622 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1) | |
| 1623 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1624 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1625 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / WALKSPEEDVALUE)), Rad(-30 + 5 * Sin(sine / WALKSPEEDVALUE))), 0.1) | |
| 1626 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Sin(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-45 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-10) + root.RotVelocity.Y / -75), 0.1) | |
| 1627 | elseif attack == true and movelegs == true then | |
| 1628 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1629 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1630 | end | |
| 1631 | end | |
| 1632 | end | |
| 1633 | hum.Name = "HUM" | |
| 1634 | hum.WalkSpeed = Speed | |
| 1635 | Music.SoundId = "rbxassetid://"..SONG | |
| 1636 | Music.Looped = true | |
| 1637 | Music.Pitch = 1 | |
| 1638 | Music.Volume = 1.5 | |
| 1639 | Music.Parent = tors | |
| 1640 | Music.Playing = true | |
| 1641 | if 0 < #Effects then | |
| 1642 | for e = 1, #Effects do | |
| 1643 | if Effects[e] ~= nil then | |
| 1644 | local Thing = Effects[e] | |
| 1645 | if Thing ~= nil then | |
| 1646 | local Part = Thing[1] | |
| 1647 | local Mode = Thing[2] | |
| 1648 | local Delay = Thing[3] | |
| 1649 | local IncX = Thing[4] | |
| 1650 | local IncY = Thing[5] | |
| 1651 | local IncZ = Thing[6] | |
| 1652 | if 1 >= Thing[1].Transparency then | |
| 1653 | if Thing[2] == "Block1" then | |
| 1654 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1655 | local Mesh = Thing[1].Mesh | |
| 1656 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1657 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1658 | elseif Thing[2] == "Block2" then | |
| 1659 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 1660 | local Mesh = Thing[7] | |
| 1661 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1662 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1663 | elseif Thing[2] == "Block3" then | |
| 1664 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 1665 | local Mesh = Thing[7] | |
| 1666 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1667 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1668 | elseif Thing[2] == "Cylinder" then | |
| 1669 | local Mesh = Thing[1].Mesh | |
| 1670 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1671 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1672 | elseif Thing[2] == "Blood" then | |
| 1673 | local Mesh = Thing[7] | |
| 1674 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1675 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1676 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1677 | elseif Thing[2] == "Elec" then | |
| 1678 | local Mesh = Thing[1].Mesh | |
| 1679 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1680 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1681 | elseif Thing[2] == "Disappear" then | |
| 1682 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1683 | elseif Thing[2] == "Shatter" then | |
| 1684 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1685 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1686 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1687 | Thing[6] = Thing[6] + Thing[5] | |
| 1688 | end | |
| 1689 | else | |
| 1690 | Part.Parent = nil | |
| 1691 | table.remove(Effects, e) | |
| 1692 | end | |
| 1693 | end | |
| 1694 | end | |
| 1695 | end | |
| 1696 | end | |
| 1697 | end | |
| 1698 | ]==], owner.Character):WaitForChild 'ServerRemote'; | |
| 1699 | ||
| 1700 | mouse = owner:GetMouse (); | |
| 1701 | ||
| 1702 | mouse.KeyDown:connect(function(k) | |
| 1703 | k = k:lower() | |
| 1704 | ||
| 1705 | remote:InvokeServer (1, k); | |
| 1706 | end) | |
| 1707 | ||
| 1708 | mouse.Button1Down:connect(function() | |
| 1709 | remote:InvokeServer (2); | |
| 1710 | end) | |
| 1711 | ||
| 1712 | remote.OnClientInvoke = function (request, ...) | |
| 1713 | if (request == 1) then | |
| 1714 | return mouse.Hit.p; | |
| 1715 | end; | |
| 1716 | end; |