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| 1 | player = game:service("Players").LocalPlayer
| |
| 2 | char = player.Character | |
| 3 | fdown = false | |
| 4 | rdown = false | |
| 5 | qdown = false | |
| 6 | suit = Instance.new("Model", char)
| |
| 7 | suit.Name = "Suit" | |
| 8 | --[[ | |
| 9 | for i,v in pairs(char:GetChildren()) do | |
| 10 | if v.Name ~= "Head" and v.className == "Part" then | |
| 11 | local bp = Instance.new("Part", suit)
| |
| 12 | bp.Name = v.Name | |
| 13 | bp.TopSurface = "Smooth" | |
| 14 | bp.BottomSurface = "Smooth" | |
| 15 | bp.CanCollide = false | |
| 16 | bp.FormFactor = "Custom" | |
| 17 | bp.Size = v.Size | |
| 18 | bp.Material = "Grass" | |
| 19 | local bw = Instance.new("Motor6D", bp)
| |
| 20 | bw.Part1 = bp | |
| 21 | bw.Part0 = v | |
| 22 | end | |
| 23 | end | |
| 24 | ]] | |
| 25 | hb = Instance.new("HopperBin", player.Backpack)
| |
| 26 | hb.Name = "Magic" | |
| 27 | function fkey() | |
| 28 | local ps = Instance.new("Part", workspace)
| |
| 29 | ps.Name = "MagicPart" | |
| 30 | ps.TopSurface = "Smooth" | |
| 31 | ps.BottomSurface = "Smooth" | |
| 32 | - | ps.BrickColor = BrickColor.new("Dark green")
|
| 32 | + | ps.BrickColor = BrickColor.new("Toothpaste")
|
| 33 | - | ps.Material = "Grass" |
| 33 | + | ps.Material = "Ice" |
| 34 | ps.FormFactor = "Custom" | |
| 35 | ps.Size = Vector3.new(6, 0.2, 6) | |
| 36 | ps.Anchored = true | |
| 37 | ps.CFrame = char.Torso.CFrame*CFrame.new(0, -3, 0) | |
| 38 | local i = 0 | |
| 39 | while fdown == true do | |
| 40 | wait(0.03) | |
| 41 | i = i + 1 | |
| 42 | ps.CFrame = ps.CFrame*CFrame.new(0, 0.1, 0) | |
| 43 | local ts = ps.CFrame | |
| 44 | ps.Size = Vector3.new(6, i*0.2, 6) | |
| 45 | ps.CFrame = ts | |
| 46 | end | |
| 47 | coroutine.resume(coroutine.create(function() | |
| 48 | wait(40) | |
| 49 | ps:remove() | |
| 50 | end)) | |
| 51 | end | |
| 52 | function rkey() | |
| 53 | local ps = Instance.new("Part", workspace)
| |
| 54 | ps.Name = "MagicPart" | |
| 55 | ps.TopSurface = "Smooth" | |
| 56 | ps.BottomSurface = "Smooth" | |
| 57 | - | ps.BrickColor = BrickColor.new("Dark green")
|
| 57 | + | ps.BrickColor = BrickColor.new("Toothpaste")
|
| 58 | - | ps.Material = "Grass" |
| 58 | + | ps.Material = "Ice" |
| 59 | ps.FormFactor = "Custom" | |
| 60 | ps.Size = Vector3.new(6, 0.2, 6) | |
| 61 | ps.Anchored = true | |
| 62 | ps.CFrame = char.Torso.CFrame*CFrame.new(0, -6, -6)*CFrame.Angles(-10, 0, 0) | |
| 63 | local i = 0 | |
| 64 | while rdown == true do | |
| 65 | wait(0.03) | |
| 66 | i = i + 1 | |
| 67 | ps.CFrame = ps.CFrame*CFrame.new(0, -0.1, 0) | |
| 68 | local ts = ps.CFrame | |
| 69 | ps.Size = Vector3.new(6, i*0.2, 6) | |
| 70 | ps.CFrame = ts | |
| 71 | end | |
| 72 | coroutine.resume(coroutine.create(function() | |
| 73 | wait(40) | |
| 74 | ps:remove() | |
| 75 | end)) | |
| 76 | end | |
| 77 | function tkey() | |
| 78 | local ps = Instance.new("Part", workspace)
| |
| 79 | ps.Name = "MagicPart" | |
| 80 | ps.TopSurface = "Smooth" | |
| 81 | ps.BottomSurface = "Smooth" | |
| 82 | - | ps.BrickColor = BrickColor.new("Dark green")
|
| 82 | + | ps.BrickColor = BrickColor.new("Toothpaste")
|
| 83 | - | ps.Material = "Grass" |
| 83 | + | ps.Material = "Ice" |
| 84 | ps.FormFactor = "Custom" | |
| 85 | ps.Size = Vector3.new(40, 30, 6) | |
| 86 | ps.Anchored = true | |
| 87 | ps.CFrame = char.Torso.CFrame*CFrame.new(0, 8, -15)*CFrame.Angles(-10, 0, 0) | |
| 88 | coroutine.resume(coroutine.create(function() | |
| 89 | wait(40) | |
| 90 | ps:remove() | |
| 91 | end)) | |
| 92 | for i = 1, 300 do | |
| 93 | wait() | |
| 94 | ps.CFrame = ps.CFrame*CFrame.new(0, -0.4, 0.7) | |
| 95 | end | |
| 96 | end | |
| 97 | function ykey() | |
| 98 | local ps = Instance.new("Part", workspace)
| |
| 99 | ps.Name = "MagicPart" | |
| 100 | ps.TopSurface = "Smooth" | |
| 101 | ps.BottomSurface = "Smooth" | |
| 102 | - | ps.BrickColor = BrickColor.new("Dark green")
|
| 102 | + | ps.BrickColor = BrickColor.new("Toothpaste")
|
| 103 | - | ps.Material = "Grass" |
| 103 | + | ps.Material = "Ice" |
| 104 | ps.FormFactor = "Custom" | |
| 105 | ps.Size = Vector3.new(40, 30, 6) | |
| 106 | ps.Anchored = true | |
| 107 | ps.CFrame = char.Torso.CFrame*CFrame.new(0, 8, -15)*CFrame.Angles(-10, 0, 0) | |
| 108 | coroutine.resume(coroutine.create(function() | |
| 109 | wait(40) | |
| 110 | ps:remove() | |
| 111 | end)) | |
| 112 | end | |
| 113 | function ukey() | |
| 114 | for i = 1, 40 do | |
| 115 | local ps = Instance.new("Part", workspace)
| |
| 116 | ps.Name = "MagicPart" | |
| 117 | ps.TopSurface = "Smooth" | |
| 118 | ps.BottomSurface = "Smooth" | |
| 119 | - | ps.BrickColor = BrickColor.new("Dark green")
|
| 119 | + | ps.BrickColor = BrickColor.new("Toothpaste")
|
| 120 | - | ps.Material = "Grass" |
| 120 | + | ps.Material = "Ice" |
| 121 | ps.FormFactor = "Custom" | |
| 122 | ps.Size = Vector3.new(40, 30, 6) | |
| 123 | ps.Anchored = true | |
| 124 | ps.CFrame = char.Torso.CFrame*CFrame.Angles(0, i*5, 0) | |
| 125 | ps.CFrame = ps.CFrame*CFrame.Angles(-10, 0, 0) | |
| 126 | coroutine.resume(coroutine.create(function() | |
| 127 | wait(40) | |
| 128 | ps:remove() | |
| 129 | end)) | |
| 130 | coroutine.resume(coroutine.create(function() | |
| 131 | for i = 1, 300 do | |
| 132 | wait() | |
| 133 | ps.CFrame = ps.CFrame*CFrame.new(0, -0.4, 0.7) | |
| 134 | end | |
| 135 | end)) | |
| 136 | end | |
| 137 | end | |
| 138 | function qkey() | |
| 139 | while qdown == true do | |
| 140 | wait(0.03) | |
| 141 | local ps = Instance.new("Part", workspace)
| |
| 142 | ps.Name = "MagicPart" | |
| 143 | ps.TopSurface = "Smooth" | |
| 144 | ps.BottomSurface = "Smooth" | |
| 145 | - | ps.BrickColor = BrickColor.new("Dark green")
|
| 145 | + | ps.BrickColor = BrickColor.new("Toothpaste")
|
| 146 | - | ps.Material = "Grass" |
| 146 | + | ps.Material = "Ice" |
| 147 | ps.FormFactor = "Custom" | |
| 148 | ps.Size = Vector3.new(6, 0.2, 6) | |
| 149 | ps.Anchored = true | |
| 150 | ps.CFrame = char.Torso.CFrame*CFrame.new(0, -3, 0) | |
| 151 | end | |
| 152 | coroutine.resume(coroutine.create(function() | |
| 153 | wait(40) | |
| 154 | ps:remove() | |
| 155 | end)) | |
| 156 | end | |
| 157 | hb.Selected:connect(function(mouse) | |
| 158 | mouse.KeyUp:connect(function(key) | |
| 159 | if key == "f" then | |
| 160 | fdown = false | |
| 161 | elseif key == "r" then | |
| 162 | rdown = false | |
| 163 | end | |
| 164 | end) | |
| 165 | mouse.KeyDown:connect(function(key) | |
| 166 | if key == "f" then | |
| 167 | fdown = true | |
| 168 | fkey() | |
| 169 | elseif key == "r" then | |
| 170 | rdown = true | |
| 171 | rkey() | |
| 172 | elseif key == "t" then | |
| 173 | tkey() | |
| 174 | elseif key == "u" then | |
| 175 | ukey() | |
| 176 | elseif key == "y" then | |
| 177 | ykey() | |
| 178 | elseif key == "q" then | |
| 179 | if qdown == false then | |
| 180 | qdown = true | |
| 181 | qkey() | |
| 182 | else | |
| 183 | qdown = false | |
| 184 | end | |
| 185 | end | |
| 186 | end) | |
| 187 | end) |