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1-
Population: [78.9] [+5.5/turn]
1+
Population: [82.8] [+5.9/turn]
2
Food: [Above Average]
3-
Raw Currency: [75.6][+12.2/turn] 
3+
Raw Currency: [88.2][+12.6/turn] 
4
Legitimacy: [Very Good]
5
Culture: [1]
6
Industry: [5]
7
Unique Buildings: 
8
[Announcer's Control Room; The Titan Dome], 
9
[Elwayan Titan Dome Sector] 
10
[Pierre, South Dakota to [City])(+.4/pop/turn]
11
[Bismark, North Dakota] to [City])(+.2/pop/turn)
12
[Des Moines, Iowa] fixed  (+.3/pop/turn)
13
(Weapons Factory 4/8)
14
windmills [+.6 Electricity], 
15
Giftshop [Currency], 
16
concession hall [Food]
17
Vehicle factory  (Electricity:-.4/turn; Scrap -.4/turn; Ruined Cars:-.4/turn; Cars: +.4/turn)
18
[Damaged Autofoundry]
19
The locker room (school) 
20
Really very nice embassy (clankers) 
21
22
Defenses: Concrete Perimeter Wall [Small]
23
 
24
Military Units: NFC Offensive Line [6x]; 1st Fan Company [2x] [INF]
25
1 NFC APC [x3][Mech][Slow], 2 Elwayan APCs [3x]
26
1 Mobilized Fan Company [x13][Inf]
27
 
28
Resources/Quantity:
29
Weapons:
30-
[Ammo:8.8+.2/turn]
30+
[Ammo:9.0+.2/turn]
31-
[Small Arms:6.2+.2/turn]
31+
[Small Arms:6.4+.2/turn]
32-
[Heavy Arms:4.5+.1/turn]
32+
[Heavy Arms:4.6+.1/turn]
33
Vehicles:
34-
[Fuel:23.3+.7/turn]
34+
[Fuel:24.0+.7/turn]
35
[APCs:2]
36
[Ruined APCs:4]
37-
[Cars:12.2 +.4/turn]
37+
[Cars:12.6 +.4/turn]
38
[Ruined Cars: .8+-0.0/turn]
39
[Solar Drones: 5]
40-
[RVs:6.6+.2/turn]
40+
[RVs:6.8+.2/turn]
41
[Mothballed M1A1:3]
42
[Captured Chinese Warframe:1]
43-
[Civilian Helicopters:3]
43+
44-
[mothballed F16s:2]
44+
45
Raw:
46
[Copper:2]
47
[Scrap:16.9+.3]
48
[Electricity:3.2+.2/turn]
49-
[Scrap:16.6+.3]
49+
[Steel:19.2+.5/turn]
50-
[Electricity:3+.2/turn]
50+
[Corn:14.5+.5/turn]
51-
[Steel:18.7+.5/turn]
51+
52-
[Corn:14+.5/turn]
52+
53
Construction:
54
[Tools IV]
55
[Infrastructure II]
56
[Power II]
57
[Mechanics I]
58
[Industry I]
59
[Cybernetics II 4/13]
60
[Power Armor I] 
61
62
63
Military:
64
[Militias III]
65
[Reorganization/Upgrades I]
66
[Urban Warfare: 5/8]
67
[Urban Warfare I]
68-
 [Civil Defense I]
68+
[Civil Defense I]
69
[Infantry Tactics I]
70
71
Gov/Civ:
72
[Bureaucracy II]
73
[Pioneering IV]
74
[Propaganda I]
75
[Heating I]
76
[Espionage I]
77
78
Research:
79-
[Empiricism II: 4/12]
79+
80
[Empiricism II]
81
 
82
Trade Routes: 
83
Clankers [Small:+2 currency/turn]
84
Territory: [I dunno I will count by hand later]
85
Bonuses: [generated by GM]
86
 
87
1. The Titan Dome: The Titan Dome is extremely big. So big, in fact, that you can reroll additions and revisions to it once (if a roll is below 50) because there's just so much space! This includes constructions, revisions, and defenses. Great.
88
 
89
2. Fanboy Hordes: You have a generally easier time recruiting fan units. Every time you roll above 80, you gain an additional bonus to the units recruited.
90
91
3. Die Hard: You manage to beat and club your way to the Titan Dome somehow, and that has made your people exceedingly brave. All of your units are fearless and get a general bonus to irregular warfare.
92
 
93
Eccentricities:
94
 
95
1. Hooligan Culture: During riots or civil unrest you must roll 1d100 per turn to see what the rioters are doing. It might be really bad or it might be really good. Maybe.