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runservice = game:GetService("RunService")
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owner = game:GetService("Players").Lucas_YT111 --change to your name here
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local Char = owner.Character
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local Part1 = Instance.new("Part", Char.HumanoidRootPart)
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local Hat = Instance.new("Part", Char.HumanoidRootPart)
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SpecialMesh2 = Instance.new("SpecialMesh")
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local lleg = Instance.new("Part", Char.HumanoidRootPart)
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local rleg = Instance.new("Part", Char.HumanoidRootPart)
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local lfoot = Instance.new("Part", Char.HumanoidRootPart)
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local rfoot = Instance.new("Part", Char.HumanoidRootPart)
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local lhand = Instance.new("Part", Char.HumanoidRootPart)
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local rhand = Instance.new("Part", Char.HumanoidRootPart)
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Part1.Size = Vector3.new(20, 2, 2)
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local Ball = Part1
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Hat.Rotation = Char.PrimaryPart.Rotation
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Ball.Rotation = Char.PrimaryPart.Rotation
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Part1.BottomSurface = Enum.SurfaceType.Smooth
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Part1.BrickColor = BrickColor.new("Bright yellow")
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lleg:BreakJoints()
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rleg:BreakJoints()
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lfoot:BreakJoints()
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rfoot:BreakJoints()
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lhand:BreakJoints()
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rhand:BreakJoints()
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Part1.Size = Vector3.new(2, 2, 2)
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rleg.Size = Vector3.new(0.8, 1.75, 0.8)
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lleg.Size = Vector3.new(0.8, 1.75, 0.8)
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rhand.Size = Vector3.new(0.8, 0.8, 0.8)
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lhand.Size = Vector3.new(0.8, 0.8, 0.8)
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rfoot.Size = Vector3.new(0.9, 0.5, 1.10)
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Hat.Position = Vector3.new(0, 250, 0)
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lfoot.Size = Vector3.new(0.9, 0.5, 1.10)
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wait(0.1)
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local Weld = Instance.new("WeldConstraint")
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Weld.Parent = Ball
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rleg.Rotation = Char.PrimaryPart.Rotation
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lleg.Rotation = Char.PrimaryPart.Rotation
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rhand.Rotation = Char.PrimaryPart.Rotation
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lhand.Rotation = Char.PrimaryPart.Rotation
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rfoot.Rotation = Char.PrimaryPart.Rotation
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lfoot.Rotation = Char.PrimaryPart.Rotation
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Weldhat.Part0 = Hat
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Weldhat.Part1 = Char.HumanoidRootPart
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Hat.Position = Char.PrimaryPart.Position + Vector3.new(0, 0.25, 0)
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Hat.Parent = Char
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lhand.BottomSurface = Enum.SurfaceType.Smooth
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lhand.BrickColor = BrickColor.new("Bright yellow")
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lhand.TopSurface = Enum.SurfaceType.Smooth
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lhand.brickColor = BrickColor.new("Bright yellow")
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rhand.BottomSurface = Enum.SurfaceType.Smooth
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rhand.BrickColor = BrickColor.new("Bright yellow")
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rhand.TopSurface = Enum.SurfaceType.Smooth
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rhand.brickColor = BrickColor.new("Bright yellow")
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rleg.BottomSurface = Enum.SurfaceType.Smooth
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rleg.BrickColor = BrickColor.new("Royal blue")
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rleg.TopSurface = Enum.SurfaceType.Smooth
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rleg.brickColor = BrickColor.new("Royal blue")
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lleg.BottomSurface = Enum.SurfaceType.Smooth
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lleg.BrickColor = BrickColor.new("Royal blue")
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lleg.TopSurface = Enum.SurfaceType.Smooth
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lleg.brickColor = BrickColor.new("Royal blue")
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rfoot.BottomSurface = Enum.SurfaceType.Smooth
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rfoot.BrickColor = BrickColor.new("Black")
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rfoot.TopSurface = Enum.SurfaceType.Smooth
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