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1
--bird wings Gifted by harrypotterfan249, Local Script!
2
--Jump Two Time
3
--Down Press Q
4
5
script.Parent = nil
6
7
function fly()
8
9
for i,v in pairs(script:GetChildren()) do
10
11
        pcall(function() v.Value = "" end)
12
13
        game:GetService("Debris"):AddItem(v,.1)
14
15
end
16
17
function weld(p0,p1,c0,c1,par)
18
19
        local w = Instance.new("Weld",p0 or par)
20
21
        w.Part0 = p0
22
23
        w.Part1 = p1
24
25
        w.C0 = c0 or CFrame.new()
26
27
        w.C1 = c1 or CFrame.new()
28
29
        return w
30
31
end
32
33
local motors = {}
34
35
function motor(p0,p1,c0,c1,des,vel,par)
36
37
        local w = Instance.new("Motor6D",p0 or par)
38
39
        w.Part0 = p0
40
41
        w.Part1 = p1
42
43
        w.C0 = c0 or CFrame.new()
44
45
        w.C1 = c1 or CFrame.new()
46
47
        w.MaxVelocity = tonumber(vel) or .05
48
49
        w.DesiredAngle = tonumber(des) or 0
50
51
        return w
52
53
end
54
55
function lerp(a,b,c)
56
57
    return a+(b-a)*c
58
59
end
60
61
function clerp(c1,c2,al)
62
63
        local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
64
65
        local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
66
67
        for i,v in pairs(com1) do
68
69
                com1[i] = lerp(v,com2[i],al)
70
71
        end
72
73
        return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
74
75
end
76
77
function ccomplerp(c1,c2,al)
78
79
        local com1 = {c1:components()}
80
81
        local com2 = {c2:components()}
82
83
        for i,v in pairs(com1) do
84
85
                com1[i] = lerp(v,com2[i],al)
86
87
        end
88
89
        return CFrame.new(unpack(com1))
90
91
end
92
93
function tickwave(time,length,offset)
94
95
        return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
96
97
end
98
99
function invcol(c)
100
101
        c = c.Color
102
103
        return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
104
105
end
106
107
local oc = oc or function(...) return ... end
108
109
local plr = game.Players.LocalPlayer
110
111
local char = plr.Character
112
113
local tor = char.Torso
114
115
local hum = char.Humanoid
116
117
hum.PlatformStand = false
118
119
pcall(function()
120
121
        char.Wings:Destroy()
122
123
end)
124
125
pcall(function()
126
127
        char.Angel:Destroy() -- hat
128
129
end)
130
131
local mod = Instance.new("Model",char)
132
133
mod.Name = "Wings"
134
135
local special = {
136
137
        --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
138
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        deadpoo5666 = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
140
141
        --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
142
143
        taart = {"Royal purple",nil,.4,.4,true},
144
145
        mitta = {"Black",nil,0,0,false},
146
147
        penjuin3 = {"White",nil,0,0,false},
148
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        thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
150
151
        nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
152
153
        littleau999 = {"Reddish brown",1030,0,0,false},
154
155
        unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
156
157
        oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
158
159
        krodmiss = {"Really black",nil,0,0,false},
160
161
}
162
163
local topcolor = invcol(char.Torso.BrickColor)
164
165
local feacolor = char.Torso.BrickColor
166
167
local ptrans = 0
168
169
local pref = 0
170
171
local fire = false
172
173
local fmcol = Color3.new()
174
175
local fscol = Color3.new()
176
177
local spec = special[plr.Name:lower()]
178
179
if spec then
180
181
        topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
182
183
end
184
185
local part = Instance.new("Part")
186
187
part.FormFactor = "Custom"
188
189
part.Size = Vector3.new(.2,.2,.2)
190
191
part.TopSurface,part.BottomSurface = 0,0
192
193
part.CanCollide = false
194
195
part.BrickColor = topcolor
196
197
part.Transparency = ptrans
198
199
part.Reflectance = pref
200
201
local ef = Instance.new("Fire",fire and part or nil)
202
203
ef.Size = .15
204
205
ef.Color = fmcol or Color3.new()
206
207
ef.SecondaryColor = fscol or Color3.new()
208
209
part:BreakJoints()
210
211
212
function newpart()
213
214
        local clone = part:Clone()
215
216
        clone.Parent = mod
217
218
        clone:BreakJoints()
219
220
        return clone
221
222
end
223
224
local feath = newpart()
225
226
feath.BrickColor = feacolor
227
228
feath.Transparency = 0
229
230
Instance.new("SpecialMesh",feath).MeshType = "Sphere"
231
232
function newfeather()
233
234
        local clone = feath:Clone()
235
236
        clone.Parent = mod
237
238
        clone:BreakJoints()
239
240
        return clone
241
242
end
243
244
245
---------- RIGHT WING
246
247
local r1 = newpart()
248
249
r1.Size = Vector3.new(.3,1.5,.3)*1.2
250
251
local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
252
253
local r2 = newpart()
254
255
r2.Size = Vector3.new(.4,1.8,.4)*1.2
256
257
local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
258
259
local r3 = newpart()
260
261
r3.Size = Vector3.new(.3,2.2,.3)*1.2
262
263
local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
264
265
local r4 = newpart()
266
267
r4.Size = Vector3.new(.25,1.2,.25)*1.2
268
269
local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
270
271-
local feather = newfeather()
271+
272
---------- LEFT WING
273-
feather.Mesh.Scale = Vector3.new(1,1,1)
273+
274
local l1 = newpart()
275-
feather.Size = Vector3.new(.4,3,.3)
275+
276
l1.Size = Vector3.new(.3,1.5,.3)*1.2
277-
weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
277+
278
local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
279-
feather = newfeather()
279+
280
local l2 = newpart()
281-
feather.Mesh.Scale = Vector3.new(1,1,1)
281+
282
l2.Size = Vector3.new(.4,1.8,.4)*1.2
283-
feather.Size = Vector3.new(.4,2.3,.3)
283+
284
local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
285-
weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
285+
286
local l3 = newpart()
287-
feather = newfeather()
287+
288
l3.Size = Vector3.new(.3,2.2,.3)*1.2
289-
feather.Mesh.Scale = Vector3.new(1,1,1)
289+
290
local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
291-
feather.Size = Vector3.new(.35,2.2,.25)
291+
292
local l4 = newpart()
293-
weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
293+
294
l4.Size = Vector3.new(.25,1.2,.25)*1.2
295-
local rf3 = {}
295+
296
local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
297-
for i=0,7 do
297+
298
end
299-
        feather = newfeather()
299+
300
local rwing = {rm1,rm2,rm3,rm4}
301-
        feather.Mesh.Scale = Vector3.new(1,1,1)
301+
302
local lwing = {lm1,lm2,lm3,lm4}
303-
        feather.Size = Vector3.new(.45,2.2,.35)
303+
304
local oc0 = {}
305-
        table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
305+
306
for i,v in pairs(rwing) do
307
308
        oc0[v] = v.C0
309-
local rf2 = {}
309+
310
end
311-
for i=0,6 do
311+
312
for i,v in pairs(lwing) do
313-
        feather = newfeather()
313+
314
        oc0[v] = v.C0
315-
        feather.Mesh.Scale = Vector3.new(1,1,1)
315+
316
end
317-
        feather.Size = Vector3.new(.45,2.2-i*.08,.3)
317+
318
function gotResized()
319-
        table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
319+
320
        if lastsize then
321
322
                if tor.Size == lastsize then return end -- This shouldn't happen?
323-
local rf1 = {}
323+
324
                local scaleVec = tor.Size/lastsize
325-
for i=0,6 do
325+
326
                for i,v in pairs(oc0) do
327-
        feather = newfeather()
327+
328
                        oc0[i] = v-v.p+scaleVec*v.p
329-
        feather.Mesh.Scale = Vector3.new(1,1,1)
329+
330
                end
331-
        feather.Size = Vector3.new(.37,1.65-i*.06,.25)
331+
332
                lastsize = tor.Size
333-
        table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
333+
334
        end
335
336
        lastsize = tor.Size
337
338
end
339
340
tor.Changed:connect(function(p)
341
342
        if p == "Size" then
343
344
                gotResized()
345
346
        end
347
348
end)
349
350
gotResized()
351
352
local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
353
354
local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
355
356
local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
357
358
local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
359
360
local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
361
362
local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
363-
local feather = newfeather()
363+
364
365-
feather.Mesh.Scale = Vector3.new(1,1,1)
365+
366
367-
feather.Size = Vector3.new(.4,3,.3)
367+
368
369-
weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
369+
370
371-
feather = newfeather()
371+
372
373-
feather.Mesh.Scale = Vector3.new(1,1,1)
373+
374
375-
feather.Size = Vector3.new(.4,2.3,.3)
375+
376
377-
weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
377+
378
379-
feather = newfeather()
379+
380
381-
feather.Mesh.Scale = Vector3.new(1,1,1)
381+
382
383-
feather.Size = Vector3.new(.35,2.2,.25)
383+
384
385-
weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
385+
386
387-
local lf3 = {}
387+
388
389-
for i=0,7 do
389+
390
391-
        feather = newfeather()
391+
392
393-
        feather.Mesh.Scale = Vector3.new(1,1,1)
393+
394
395-
        feather.Size = Vector3.new(.45,2.2,.35)
395+
396
397-
        table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
397+
398
399
        end
400
401-
local lf2 = {}
401+
402
403-
for i=0,6 do
403+
404
405-
        feather = newfeather()
405+
406
407-
        feather.Mesh.Scale = Vector3.new(1,1,1)
407+
408
409-
        feather.Size = Vector3.new(.45,2.2-i*.08,.3)
409+
410
411-
        table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
411+
412
413
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
414
415-
local lf1 = {}
415+
416
417-
for i=0,6 do
417+
418
419-
        feather = newfeather()
419+
420
421-
        feather.Mesh.Scale = Vector3.new(1,1,1)
421+
422
423-
        feather.Size = Vector3.new(.37,1.65-i*.06,.25)
423+
424
425-
        table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
425+
426
427
                v.DesiredAngle = tab[11]
428
429
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
430
431
        end
432
433
end
434
435
setwings(outhigh,1)
436
437
flying = false
438
439
moving = false
440
441
for i,v in pairs(tor:GetChildren()) do
442
443
        if v.ClassName:lower():match("body") then
444
445
                v:Destroy()
446
447
        end
448
449
end
450
451
local ctor = tor:Clone()
452
453
ctor:ClearAllChildren()
454
455
ctor.Name = "cTorso"
456
457
ctor.Transparency = 1
458
459
ctor.CanCollide = false
460
461
ctor.FormFactor = "Custom"
462
463
ctor.Size = Vector3.new(.2,.2,.2)
464
465
ctor.Parent = mod
466
467
weld(tor,ctor)
468
469
local bg = Instance.new("BodyGyro",ctor)
470
471
bg.maxTorque = Vector3.new()
472
473
bg.P = 15000
474
475
bg.D = 1000
476
477
local bv = Instance.new("BodyVelocity",ctor)
478
479
bv.maxForce = Vector3.new()
480
481
bv.P = 15000
482
483
vel = Vector3.new()
484
485
cf = CFrame.new()
486
487
flspd = 0
488
489
490
keysdown = {}
491
492
keypressed = {}
493
494
ktime = {}
495
496
descendtimer = 0
497
498
jumptime = tick()
499
500
hum.Jumping:connect(function()
501
502
        jumptime = tick()
503
504
end)
505
506
cam = workspace.CurrentCamera
507
508
kd = plr:GetMouse().KeyDown:connect(oc(function(key) 
509
510
        keysdown[key] = true 
511
512
        keypressed[key] = true 
513
514
        if key == "q" then 
515
516
                descendtimer = tick() 
517
518
        elseif key == " " and not hum.Jump then 
519
520
                jumptime = tick()
521
522
        elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
523
524
                reqrotx = key == "a" and math.pi*2 or -math.pi*2
525
526
        end
527
528
        ktime[key] = tick() 
529
530
end))
531
532
ku = plr:GetMouse().KeyUp:connect(function(key) 
533
534
        keysdown[key] = false 
535
536
        if key == " " then 
537
538
                descendtimer = tick() 
539
540
        end 
541
542
end)
543
544
function mid(a,b,c)
545
546
        return math.max(a,math.min(b,c or -a))
547
548
end
549
550
function bn(a)
551
552
        return a and 1 or 0
553
554
end
555
556
function gm(tar)
557
558
        local m = 0
559
560
        for i,v in pairs(tar:GetChildren()) do
561
562
                if v:IsA("BasePart") then
563
564
                        m = m + v:GetMass()
565
566
                end
567
568
                        m = m + gm(v)
569
570
        end
571
572
        return m
573
574
end
575
576
reqrotx = 0
577
578
local grav = 196.2
579
580
local con
581
582
con = game:GetService("RunService").Stepped:connect(oc(function()
583
584
        --[[if not mod:IsDescendantOf(workspace) then
585
586
                pcall(function() kd:disconnect() end)
587
588
                pcall(function() ku:disconnect() end)
589
590
                bg:Destroy()
591
592
                bv:Destroy()
593
594
                con:disconnect()
595
596
                script:Destroy()
597
598
                return
599
600
        end]]
601
602
        local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
603
604
        local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
605
606
        if flying then
607
608
                local lfldir = fldir
609
610
                fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
611
612
                local lmoving = moving
613
614
                moving = fldir.magnitude > .1
615
616
                if lmoving and not moving then
617
618
                        idledir = lfldir*Vector3.new(1,0,1)
619
620
                        descendtimer = tick()
621
622
                end
623
624
                local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
625
626
                if moving and keysdown["0"] and lmoving then
627
628
                        fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
629
630
                end
631
632
                local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
633
634
                local descending = (not moving and keysdown["q"] and not keysdown[" "])
635
636
                cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
637
638
                local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
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                hum.PlatformStand = true
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                bg.maxTorque = Vector3.new(1,1,1)*9e5
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                local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
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                bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
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                reqrotx = reqrotx - reqrotx/10
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                bv.maxForce = Vector3.new(1,1,1)*9e4*.5
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                local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
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                local ani = tickwave(1.5-anioff,1)
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                bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6) 
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                vel = moving and cf.lookVector*flspd or Vector3.new()
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                flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
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662
                setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
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664
                for i=1,4 do
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                        --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
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668
                        rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
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                        lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
671
672
                end
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                local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
675
676
                if hit and down.Y < -.85 and tick()-flystart > 1 then
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678
                        flying = false
679
680
                        hum.PlatformStand = false
681
682
                        tor.Velocity = Vector3.new()
683
684
                end
685
686
        else
687
688
                bg.maxTorque = Vector3.new()
689
690
                bv.maxForce = Vector3.new()
691
692
                local ani = tickwave(walking and .8 or 4.5,1)
693
694
                setwings(idle,10)
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696
                local x,y,z = fspd/160,uspd/700,sspd/900
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698
                for i=1,4 do
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700
                        rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
701
702
                        lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
703
704
                end
705
706
                if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
707
708
                        vel = Vector3.new(0,50,0)
709
710
                        bv.velocity = vel
711
712
                        idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
713
714
                        cf = tor.CFrame * CFrame.Angles(-.01,0,0)
715
716
                        tor.CFrame = cf
717
718
                        bg.cframe = cf
719
720
                        flystart = tick()
721
722
                        flying = true
723
724
                end
725
726
        end
727
728
        keypressed = {}
729
730
end))
731
732
733
734
end fly()
735
736
--Bird Wings By Rosemarijohn2