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<?xml version="1.0" encoding="utf-8"?>
2
<config>
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4-
<!-- ############################ -->
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	<!-- TurboHUD Config File by Elektro (Version 1.1) -->
5-
<!-- Elektro TurboHUD Config File -->
5+
6-
<!-- ############################ -->
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	<!-- 
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<!-- ########## dP M""MMMMM""MM M""MMMMM""M M""""""'YMM -->
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	##########               dP                M""MMMMM""MM M""MMMMM""M M""""""'YMM
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<!-- 88 88 M MMMMM MM M MMMMM M M mmmm. `M -->
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	    88                   88                M  MMMMM  MM M  MMMMM  M M  mmmm. `M
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<!-- 88 dP dP 88d888b. 88d888b. .d8888b. M `M M MMMMM M M MMMMM M -->
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	    88 dP    dP 88d888b. 88d888b. .d8888b. M         `M M  MMMMM  M M  MMMMM  M
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<!-- 88 88 88 88' `88 88' `88 88' `88 M MMMMM MM M MMMMM M M MMMMM M -->
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	    88 88    88 88'  `88 88'  `88 88'  `88 M  MMMMM  MM M  MMMMM  M M  MMMMM  M
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<!-- 88 88. .88 88 88. .88 88. .88 M MMMMM MM M `MMM' M M MMMM' .M -->
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	    88 88.  .88 88       88.  .88 88.  .88 M  MMMMM  MM M  `MMM'  M M  MMMM' .M
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<!-- 88 `88888P' dP 88Y8888' `88888P' M MMMMM MM Mb dM M .MM -->
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	    88 `88888P' dP       88Y8888' `88888P' M  MMMMM  MM Mb       dM M       .MM
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<!-- MMMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMM -->
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	                                           MMMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMM
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<!-- ##################################################################################################### -->
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	ALL UI CUSTOMIZATION GOES INTO THIS (AND ONLY THIS) FILE                                             
17-
<!-- ALL UI CUSTOMIZATION GOES INTO THIS (AND ONLY THIS) FILE -->
17+
	You have to rename this file to "ui_user.xml" in case you want to allow TurboHUD to load it's content
18-
<!-- -->
18+
	UI customization related topic: http://turbohud.freeforums.net/board/3                               
19-
<!-- You have to rename this file to "ui_user.xml" in case you want to allow TurboHUD to load it's content -->
19+
20-
<!-- -->
20+
    -->
21-
<!-- UI customization related topic: http://turbohud.freeforums.net/board/3 -->
21+
22-
<!-- ##################################################################################################### -->
22+
	<templates>
23
	</templates>
24-
<templates>
24+
25-
</templates>
25+
	<overrides>
26
27-
<overrides>
27+
		<!-- #################### -->
28
		<!-- Health/Resource Arcs -->
29-
<!-- #################### -->
29+
		<!-- #################### -->
30-
<!-- Health/Resource Arcs -->
30+
31-
<!-- #################### -->
31+
			<!-- Health/Resource arcs under your characters feet (Only is displayed outside of town) -->
32
			<Health_Arcs_Enabled enabled="1" file="ui_default_main" path="personal.enabled" value="0" />
33-
<!-- Health/Resource arcs under your characters feet (Only is displayed outside of town) -->
33+
34-
<Health_Arcs_Enabled enabled="1" file="ui_default_main" path="personal.enabled" value="0" />
34+
		<!-- ###### -->
35
		<!-- Health -->
36-
<!-- ###### -->
36+
		<!-- ###### -->
37-
<!-- Health -->
37+
38-
<!-- ###### -->
38+
			<!-- Health label of the Health sphere -->
39
			<Health_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.enabled" value="1" />
40-
<!-- Health label of the Health sphere -->
40+
41-
<Health_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.enabled" value="1" />
41+
		<!-- ################### -->
42
		<!-- Health Regeneration -->
43-
<!-- ################### -->
43+
		<!-- ################### -->
44-
<!-- Health Regeneration -->
44+
45-
<!-- ################### -->
45+
			<!-- Health Regeneration label of the Health sphere -->			
46
			<Health_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing.enabled" value="1" />
47-
<!-- Health Regeneration label of the Health sphere -->
47+
48-
<Health_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing.enabled" value="1" />
48+
			<!-- Font size of the Health Regeneration label -->			
49
			<Health_Regen_Size enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing.title.font_size" value="6.8" />
50-
<!-- ################# -->
50+
51-
<!-- Health percentage -->
51+
		<!-- ################# -->
52-
<!-- ################# -->
52+
		<!-- Health percentage -->
53
		<!-- ################# -->
54-
<!-- Health percentage label of the Health sphere -->
54+
55-
<Health_Percent_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.enabled" value="1" />
55+
			<!-- Health percentage label of the Health sphere -->
56
			<Health_Percent_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.enabled" value="1" />
57-
<!-- Font size of the Health percentage label -->
57+
58-
<Health_Percent_Size enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.title.font_size" value="7.5" />
58+
			<!-- Font size of the Health percentage label -->
59
			<Health_Percent_Size enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.title.font_size" value="7.5" />
60-
<!-- 'Y' position of the Health percentage label -->
60+
61-
<Health_Percent_Position_Y enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.y" value="-20" />
61+
			<!-- 'Y' position of the Health percentage label -->
62
			<Health_Percent_Position_Y enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.y" value="-20" />
63-
<!-- 'X' position of the Health percentage label -->
63+
64-
<Health_Percent_Position_X enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.x" value="0" />
64+
			<!-- 'X' position of the Health percentage label -->
65
			<Health_Percent_Position_X enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.x" value="0" />
66-
<!-- ######## -->
66+
67-
<!-- Resource -->
67+
		<!-- ######## -->
68-
<!-- ######## -->
68+
		<!-- Resource -->
69
		<!-- ######## -->
70-
<!-- Resource label of the Resource sphere -->
70+
71-
<Resource_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.values.enabled" value="1" />
71+
			<!-- Resource label of the Resource sphere -->
72
			<Resource_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.values.enabled" value="1" />
73-
<!-- ##################### -->
73+
74-
<!-- Resource Regeneration -->
74+
		<!-- ##################### -->
75-
<!-- ##################### -->
75+
		<!-- Resource Regeneration -->
76
		<!-- ##################### -->
77-
<!-- Resource regeneration label of the Resource sphere -->
77+
78-
<Resource_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.enabled" value="1" />
78+
			<!-- Resource regeneration label of the Resource sphere -->			
79
			<Resource_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.enabled" value="1" />	
80-
<!-- ################### -->
80+
81-
<!-- Resource percentage -->
81+
			<!-- Font size of the Resource Regeneration label -->			
82-
<!-- ################### -->
82+
			<Resource_Regen_Size enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.title.font_size" value="6.8" />
83
84-
<!-- WitchDoctor -->
84+
		<!-- ################### -->
85
		<!-- Resource percentage -->
86-
<!-- Resource percentage label -->
86+
		<!-- ################### -->
87-
<Resource_Percent_WitchDoctor_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.enabled" value="1" />
87+
88
		<!-- WitchDoctor -->
89-
<!-- Font size of the Resource percentage label -->
89+
90-
<Resource_Percent_WitchDoctor_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.font_size" value="7.5" />
90+
			<!-- Resource percentage label -->
91
			<Resource_Percent_WitchDoctor_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.enabled" value="1" />
92-
<!-- 'Y' position of the Resource percentage label -->
92+
93-
<Resource_Percent_WitchDoctor_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.y" value="-20" />
93+
			<!-- Font size of the Resource percentage label -->
94
			<Resource_Percent_WitchDoctor_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.font_size" value="7.5" />
95-
<!-- 'X' position of the Resource percentage label -->
95+
96-
<Resource_Percent_WitchDoctor_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.x" value="0" />
96+
			<!-- 'Y' position of the Resource percentage label -->
97
			<Resource_Percent_WitchDoctor_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.y" value="-20" />
98-
<!-- Wizard -->
98+
99
			<!-- 'X' position of the Resource percentage label -->
100-
<!-- Resource percentage label -->
100+
			<Resource_Percent_WitchDoctor_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.x" value="0" />
101-
<Resource_Percent_Wizard_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.enabled" value="1" />
101+
102
		<!-- Wizard -->
103-
<!-- Font size of the Resource percentage label -->
103+
104-
<Resource_Percent_Wizard_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.font_size" value="7.5" />
104+
			<!-- Resource percentage label -->
105
			<Resource_Percent_Wizard_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.enabled" value="1" />
106-
<!-- 'Y' position of the Resource percentage label -->
106+
107-
<Resource_Percent_Wizard_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.y" value="-20" />
107+
			<!-- Font size of the Resource percentage label -->
108
			<Resource_Percent_Wizard_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.font_size" value="7.5" />
109-
<!-- 'X' position of the Resource percentage label -->
109+
110-
<Resource_Percent_Wizard_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.x" value="0" />
110+
			<!-- 'Y' position of the Resource percentage label -->
111
			<Resource_Percent_Wizard_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.y" value="-20" />
112-
<!-- Monk -->
112+
113
			<!-- 'X' position of the Resource percentage label -->
114-
<!-- Resource percentage label -->
114+
			<Resource_Percent_Wizard_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.x" value="0" />
115-
<Resource_Percent_Monk_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.enabled" value="1" />
115+
116
		<!-- Monk -->
117-
<!-- Font size of the Resource percentage label -->
117+
118-
<Resource_Percent_Monk_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.title.font_size" value="7.5" />
118+
			<!-- Resource percentage label -->
119
			<Resource_Percent_Monk_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.enabled" value="1" />
120-
<!-- 'Y' position of the Resource percentage label -->
120+
121-
<Resource_Percent_Monk_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.y" value="-20" />
121+
			<!-- Font size of the Resource percentage label -->
122
			<Resource_Percent_Monk_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.title.font_size" value="7.5" />
123-
<!-- 'X' position of the Resource percentage label -->
123+
124-
<Resource_Percent_Monk_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.x" value="0" />
124+
			<!-- 'Y' position of the Resource percentage label -->
125
			<Resource_Percent_Monk_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.y" value="-20" />
126-
<!-- Barbarian -->
126+
127
			<!-- 'X' position of the Resource percentage label -->
128-
<!-- Resource percentage label -->
128+
			<Resource_Percent_Monk_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.x" value="0" />
129-
<Resource_Percent_Barbarian_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.enabled" value="1" />
129+
130
		<!-- Barbarian -->
131-
<!-- Font size of the Resource percentage label -->
131+
132-
<Resource_Percent_Barbarian_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.title.font_size" value="7.5" />
132+
			<!-- Resource percentage label -->
133
			<Resource_Percent_Barbarian_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.enabled" value="1" />
134-
<!-- 'Y' position of the Resource percentage label -->
134+
135-
<Resource_Percent_Barbarian_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.y" value="-20" />
135+
			<!-- Font size of the Resource percentage label -->
136
			<Resource_Percent_Barbarian_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.title.font_size" value="7.5" />
137-
<!-- 'X' position of the Resource percentage label -->
137+
138-
<Resource_Percent_Barbarian_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.x" value="0" />
138+
			<!-- 'Y' position of the Resource percentage label -->
139
			<Resource_Percent_Barbarian_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.y" value="-20" />
140-
<!-- Crusader -->
140+
141
			<!-- 'X' position of the Resource percentage label -->
142-
<!-- Resource percentage label -->
142+
			<Resource_Percent_Barbarian_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.x" value="0" />
143-
<Resource_Percent_Crusader_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.enabled" value="1" />
143+
144
		<!-- Crusader -->
145-
<!-- Font size of the Resource percentage label -->
145+
146-
<Resource_Percent_Crusader_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.title.font_size" value="7.5" />
146+
			<!-- Resource percentage label -->
147
			<Resource_Percent_Crusader_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.enabled" value="1" />
148-
<!-- 'Y' position of the Resource percentage label -->
148+
149-
<Resource_Percent_Crusader_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.y" value="-20" />
149+
			<!-- Font size of the Resource percentage label -->
150
			<Resource_Percent_Crusader_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.title.font_size" value="7.5" />
151-
<!-- 'X' position of the Resource percentage label -->
151+
152-
<Resource_Percent_Crusader_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.x" value="0" />
152+
			<!-- 'Y' position of the Resource percentage label -->
153
			<Resource_Percent_Crusader_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.y" value="-20" />
154-
<!-- Demon Hunter -->
154+
155
			<!-- 'X' position of the Resource percentage label -->
156-
<!-- Hatred -->
156+
			<Resource_Percent_Crusader_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.x" value="0" />
157
158-
<!-- Resource percentage label -->
158+
		<!-- Demon Hunter -->
159-
<Resource_Percent_DemonHunter_Hatred_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.enabled" value="1" />
159+
160
			<!-- Hatred -->
161-
<!-- Font size of the Resource percentage label -->
161+
162-
<Resource_Percent_DemonHunter_Hatred_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.font_size" value="7.5" />
162+
				<!-- Resource percentage label -->
163
				<Resource_Percent_DemonHunter_Hatred_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.enabled" value="1" />
164-
<!-- 'Y' position of the Resource percentage label -->
164+
165-
<Resource_Percent_DemonHunter_Hatred_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.y" value="-20" />
165+
				<!-- Font size of the Resource percentage label -->
166
				<Resource_Percent_DemonHunter_Hatred_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.font_size" value="7.5" />
167-
<!-- 'X' position of the Resource percentage label -->
167+
168-
<Resource_Percent_DemonHunter_Hatred_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.x" value="0" />
168+
				<!-- 'Y' position of the Resource percentage label -->
169
				<Resource_Percent_DemonHunter_Hatred_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.y" value="-20" />
170-
<!-- Discipline -->
170+
171
				<!-- 'X' position of the Resource percentage label -->
172-
<!-- Resource percentage label -->
172+
				<Resource_Percent_DemonHunter_Hatred_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.x" value="0" />
173-
<Resource_Percent_DemonHunter_Discipline_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.enabled" value="1" />
173+
174
			<!-- Discipline -->
175-
<!-- Font size of the Resource percentage label -->
175+
176-
<Resource_Percent_DemonHunter_Discipline_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.font_size" value="7.5" />
176+
				<!-- Resource percentage label -->
177
				<Resource_Percent_DemonHunter_Discipline_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.enabled" value="1" />
178-
<!-- 'Y' position of the Resource percentage label -->
178+
179-
<Resource_Percent_DemonHunter_Discipline_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.y" value="-20" />
179+
				<!-- Font size of the Resource percentage label -->
180
				<Resource_Percent_DemonHunter_Discipline_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.font_size" value="7.5" />
181-
<!-- 'X' position of the Resource percentage label -->
181+
182-
<Resource_Percent_DemonHunter_Discipline_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.x" value="55" />
182+
				<!-- 'Y' position of the Resource percentage label -->
183
				<Resource_Percent_DemonHunter_Discipline_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.y" value="-20" />
184-
<!-- ###### -->
184+
185-
<!-- Shield -->
185+
				<!-- 'X' position of the Resource percentage label -->
186-
<!-- ###### -->
186+
				<Resource_Percent_DemonHunter_Discipline_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.x" value="55" />
187
188-
<!-- Shield label -->
188+
		<!-- ###### -->
189-
<Shield_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.enabled" value="1" />
189+
		<!-- Shield -->
190
		<!-- ###### -->
191-
<!-- ######### -->
191+
192-
<!-- Skill Bar -->
192+
			<!-- Shield label -->
193-
<!-- ######### -->
193+
			<Shield_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.enabled" value="1" />
194
195-
<!-- Skill damage indicator including the HUD skill tooltips -->
195+
		<!-- ######### -->
196-
<SkillBar_DPS_Enabled enabled="1" file="ui_default_powers" path="templates.default.enable_skill_dps" value="0" />
196+
		<!-- Skill Bar -->
197
		<!-- ######### -->
198-
<!-- Skill Cooldowns Timer -->
198+
		
199-
<SkillBar_CooldownIndicator_Enabled enabled="1" file="ui_default_powers" path="templates.default.cooldown.enabled" value="1" />
199+
			<!-- Skill damage indicator including the HUD skill tooltips -->
200
			<SkillBar_DPS_Enabled enabled="1" file="ui_default_powers" path="templates.default.enable_skill_dps" value="0" />
201-
<!-- Green highlight on skills "can cast" -->
201+
			
202-
<SkillBar_HighlightCanCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.can_cast.border.enabled" value="0" />
202+
			<!-- Skill Cooldowns Timer -->
203
			<SkillBar_CooldownIndicator_Enabled enabled="1" file="ui_default_powers" path="templates.default.cooldown.enabled" value="1" />
204-
<!-- Red highlight on skills "should cast" -->
204+
			
205-
<SkillBar_HighlightShouldCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.should_cast.border.enabled" value="0" />
205+
			<!-- Green highlight on skills "can cast" -->
206
			<SkillBar_HighlightCanCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.can_cast.border.enabled" value="0" />
207-
<!-- ############## -->
207+
			
208-
<!-- Experience Bar -->
208+
			<!-- Red highlight on skills "should cast" -->
209-
<!-- ############## -->
209+
			<SkillBar_HighlightShouldCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.should_cast.border.enabled" value="0" />
210
211-
<!-- Current XP earned this level (Displayed on top the experience bar) -->
211+
		<!-- ############## -->
212-
<ExperienceBar_CurrentXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_a.enabled" value="1" />
212+
		<!-- Experience Bar -->
213
		<!-- ############## -->
214-
<!-- Total XP needed to reach the next level (Displayed on top the experience bar) -->
214+
			
215-
<ExperienceBar_TotalXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_b.enabled" value="1" />
215+
			<!-- Current XP earned this level (Displayed on top the experience bar) -->
216
			<ExperienceBar_CurrentXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_a.enabled" value="1" />
217-
<!-- #################### -->
217+
			
218-
<!-- Experience (MiniMap) -->
218+
			<!-- Total XP needed to reach the next level (Displayed on top the experience bar) -->
219-
<!-- #################### -->
219+
			<ExperienceBar_TotalXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_b.enabled" value="1" />
220
221-
<!-- Experience range (Overlay on the minimap in multiplayer games that shows area where you will get EXP) -->
221+
		<!-- #################### -->
222-
<ExperienceRange_Enabled enabled="1" file="ui_default_main" path="experience_range.enabled" value="0" />
222+
		<!-- Experience (MiniMap) -->
223
		<!-- #################### -->
224-
<!-- ########### -->
224+
225-
<!-- Monster Bar -->
225+
			<!-- Experience range (Overlay on the minimap in multiplayer games that shows area where you will get EXP) -->
226-
<!-- ########### -->
226+
			<ExperienceRange_Enabled enabled="1" file="ui_default_main" path="experience_range.enabled" value="0" />
227
228-
<!-- Monster Bar Health (Bar that displays currently targeted monsters health and some debuffs) -->
228+
		<!-- ########### -->
229-
<MonsterBarHealth_Enabled enabled="1" file="ui_default_main" path="monster_bar.enabled" value="1" />
229+
		<!-- Monster Bar -->
230
		<!-- ########### -->
231-
<!-- ######### -->
231+
232-
<!-- Inventory -->
232+
			<!-- Monster Bar Health (Bar that displays currently targeted monsters health and some debuffs) -->
233-
<!-- ######### -->
233+
			<MonsterBarHealth_Enabled enabled="1" file="ui_default_main" path="monster_bar.enabled" value="1" />
234
235-
<!-- The green corner on items that indicates it should be kept by your pickit -->
235+
			<!-- Monster Bar Health Font Bold Effect (Bar that displays currently targeted monsters health and some debuffs) -->
236-
<Inventory_Green_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.keep_corner.enabled" value="0" />
236+
			<MonsterBarHealth_Bold enabled="1" file="ui_default_main" path="monster_bar.health.font_bold" value="0" />
237
238-
<!-- The red corner on items that indicates it should be sold by your pickit -->
238+
			<!-- Monster Bar Health Font Size (Bar that displays currently targeted monsters health and some debuffs) -->
239-
<Inventory_Red_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.force_sell_corner.enabled" value="0" />
239+
			<MonsterBarHealth_Size enabled="1" file="ui_default_main" path="monster_bar.health.font_size" value="7" />
240
241-
<!-- The grey dot in corner of items (this indicates it is account bound) -->
241+
		<!-- ######### -->
242-
<Inventory_AccountBound_Enabled enabled="1" file="ui_default_main" path="inventory.accbound_circle.enabled" value="0" />
242+
		<!-- Inventory -->
243
		<!-- ######### -->
244-
<!-- The darkening of item icons (this indicate they do not match any picket rules) -->
244+
		
245-
<Inventory_GrayItem_Enabled enabled="1" file="ui_default_main" path="inventory.sell_darkening.enabled" value="0" />
245+
			<!-- The green corner on items that indicates it should be kept by your pickit -->
246
			<Inventory_Green_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.keep_corner.enabled" value="0" />
247-
<!-- Item level and perfection percent on item tooltips -->
247+
			
248-
<Inventory_GearPerfection_Enabled enabled="1" file="ui_default_main" path="item_helper.enabled" value="1" />
248+
			<!-- The red corner on items that indicates it should be sold by your pickit -->
249
			<Inventory_Red_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.force_sell_corner.enabled" value="0" />
250-
<!-- Current free inventory spaces. This displays green if 20+ free spaces. (Located below inventory button) -->
250+
251-
<Inventory_FreeSpaceIndicator_Green_Enabled enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_red.enabled" value="1" />
251+
			<!-- The grey dot in corner of items (this indicates it is account bound) -->
252
			<Inventory_AccountBound_Enabled enabled="1" file="ui_default_main" path="inventory.accbound_circle.enabled" value="0" />
253-
<!-- Current free inventory spaces. This displays yellow if 2-19 free spaces. (Located below inventory button) -->
253+
			
254-
<Inventory_FreeSpaceIndicator_Yellow_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_yellow.enabled" value="1" />
254+
			<!-- The darkening of item icons (this indicate they do not match any picket rules) -->
255
			<Inventory_GrayItem_Enabled enabled="1" file="ui_default_main" path="inventory.sell_darkening.enabled" value="0" />
256-
<!-- Current free inventory spaces. This displays red if 0-1 free spaces. (Located below inventory button) -->
256+
			
257-
<Inventory_FreeSpaceIndicator_Red_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_green.enabled" value="1" />
257+
			<!-- Item level and perfection percent on item tooltips -->
258
			<Inventory_GearPerfection_Enabled enabled="1" file="ui_default_main" path="item_helper.enabled" value="1" />
259-
<!-- ############### -->
259+
			
260-
<!-- Player Portrait -->
260+
			<!-- Current free inventory spaces. This displays green if 20+ free spaces. (Located below inventory button) -->
261-
<!-- ############### -->
261+
			<Inventory_FreeSpaceIndicator_Green_Enabled enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_red.enabled" value="1" />
262
			
263-
<!-- Text next to player portait that says what zone a party member is in. Or if they are identifying a legendary, ect... -->
263+
			<!-- Current free inventory spaces. This displays yellow if 2-19 free spaces. (Located below inventory button) -->
264-
<PlayerPortrait_Info_Enabled enabled="1" file="ui_default_main" path="portraits.info.enabled" value="1" />
264+
			<Inventory_FreeSpaceIndicator_Yellow_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_yellow.enabled" value="1" />
265
			
266-
<!-- DPS values and graphs (Displayed on each portait) -->
266+
			<!-- Current free inventory spaces. This displays red if 0-1 free spaces. (Located below inventory button) -->
267-
<PlayerPortrait_SingleDPS_Enabled enabled="1" file="ui_default_main" path="portraits.performance.enabled" value="1" />
267+
			<Inventory_FreeSpaceIndicator_Red_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_green.enabled" value="1" />
268
269-
<!-- Current party DPS. (This is displayed on the bottom of the party) -->
269+
		<!-- ############### -->
270-
<PlayerPortrait_PartyDPS_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_cur_party.enabled" value="1" />
270+
		<!-- Player Portrait -->
271
		<!-- ############### -->
272-
<!-- Average party DPS. (This is displayed on the bottom of the party) -->
272+
		
273-
<PlayerPortrait_PartyDPSAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_run_party.enabled" value="0" />
273+
			<!-- Text next to player portait that says what zone a party member is in. Or if they are identifying a legendary, ect... -->			
274
			<PlayerPortrait_Info_Enabled enabled="1" file="ui_default_main" path="portraits.info.enabled" value="1" />
275-
<!-- #### -->
275+
			
276-
<!-- Rift -->
276+
			<!-- DPS values and graphs (Displayed on each portait) -->			
277-
<!-- #### -->
277+
			<PlayerPortrait_SingleDPS_Enabled enabled="1" file="ui_default_main" path="portraits.performance.enabled" value="1" />
278
			
279-
<!-- Rift Kill Counter (This is displayed inside a rift over the rift progress bar) -->
279+
			<!-- Current party DPS. (This is displayed on the bottom of the party) -->			
280-
<Rift_KillCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_num.enabled" value="1" />
280+
			<PlayerPortrait_PartyDPS_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_cur_party.enabled" value="1" />		
281
			
282-
<!-- Rift Percentage counter (This is displayed inside a rift over the rift progress bar) -->
282+
			<!-- Average party DPS. (This is displayed on the bottom of the party) -->
283-
<Rift_PercentCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_pct.enabled" value="1" />
283+
			<PlayerPortrait_PartyDPSAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_run_party.enabled" value="0" />	
284
			
285-
<!-- ################ -->
285+
		<!-- #### -->
286-
<!-- Player Stat Bars -->
286+
		<!-- Rift -->
287-
<!-- ################ -->
287+
		<!-- #### -->
288
			
289-
<!-- Attribute bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) -->
289+
			<!-- Rift Kill Counter (This is displayed inside a rift over the rift progress bar) -->
290-
<PlayerStats_AttributeBar_Enabled enabled="1" file="ui_default_labels_attributes" path="templates.default.enabled" value="1" />
290+
			<Rift_KillCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_num.enabled" value="1" />
291
			
292-
<!-- Activator button to toggle the visibility of the Attribute Bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) -->
292+
			<!-- Rift Percentage counter (This is displayed inside a rift over the rift progress bar) -->
293-
<PlayerStats_AttributeBar_Activator_Enabled enabled="1" file="ui_default_labels_attributes" path="activators.activator.enabled" value="1" />
293+
			<Rift_PercentCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_pct.enabled" value="1" />
294
			
295-
<!-- Elemental Bar (This displays elemental bonuses from gear. (Is located at bottom right corner, only in town) -->
295+
		<!-- ############## -->
296-
<PlayerStats_ElementalBar_Enabled enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.enabled" value="1" />
296+
		<!-- Attributes Bar -->
297
		<!-- ############## -->
298-
<!-- ########## -->
298+
299-
<!-- Stat Boxes -->
299+
			<!-- Attribute bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) -->
300-
<!-- ########## -->
300+
			<AttributeBar_Enabled enabled="1" file="ui_default_labels_attributes" path="templates.default.enabled" value="1" />
301
302-
<!-- Experience Stats Box (This is the box on top center of the screen) -->
302+
			<!-- Activator button to toggle the visibility of the Attribute Bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) -->
303-
<StatBoxes_ExperienceStatsBox_Enabled enabled="1" file="ui_default_labels_expbar" path="templates.default.enabled" value="0" />
303+
			<AttributeBar_Activator_Enabled enabled="1" file="ui_default_labels_attributes" path="activators.activator.enabled" value="1" />
304
305-
<!-- Activator button to toggle the visibility of the Experience Stats Box -->
305+
			<!-- Attribute bar - Armor Label -->
306-
<StatBoxes_ExperienceStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_expbar" path="activators.activator.enabled" value="0" />
306+
			<AttributeBar_Armor_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.armor.enabled" value="0"/>
307
308-
<!-- Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) -->
308+
			<!-- Attribute bar - All Resistance Label -->
309-
<StatBoxes_RunStatsBox_Enabled enabled="1" file="ui_default_labels_run_stats" path="templates.default.enabled" value="0" />
309+
			<AttributeBar_AllResistance_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.allres.enabled" value="0"/>
310
311-
<!-- Activator button to toggle the visibility of the Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) -->
311+
			<!-- Attribute bar - Weapon Damage Label -->
312-
<StatBoxes_RunStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_run_stats" path="activators.activator.enabled" value="0" />
312+
			<AttributeBar_WeaponDamage_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.weapon_dmg.enabled" value="0"/>
313
314-
<!-- ############# -->
314+
			<!-- Attribute bar - Experience Bonus Label -->
315-
<!-- Miscellaneous -->
315+
			<AttributeBar_ExperienceBonus_Position_X enabled="1" file="ui_default_labels_attributes" path="labels.experience_bonus.position.x" value="30.6"/>
316-
<!-- ############# -->
316+
317
			<!-- Attribute bar - Magic Find Label -->
318-
<!-- Clock located on top of minimap (This displays the game duration) -->
318+
			<AttributeBar_MagicFind_Position_X enabled="1" file="ui_default_labels_attributes" path="labels.magic_find.position.x" value="34"/>
319-
<Misc_Clock_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_clock.enabled" value="1" />
319+
320
			<!-- Attribute bar - Damage Reduce Label -->
321-
<!-- Server IP address (Located on top of the minimap) -->
321+
			<AttributeBar_DamageReduce_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.dmgred.enabled" value="0"/>
322-
<Misc_ServerIp_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_ip.enabled" value="0" />
322+
323
		<!-- ############# -->
324-
<!-- Average Latency (Located on top of the latency bar) -->
324+
		<!-- Elements Bars -->
325-
<Misc_LatencyAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_average.enabled" value="0" />
325+
		<!-- ############# -->
326
327-
<!-- Current Latency (Located on top of the latency bar) -->
327+
			<!-- Elemental Bar (This displays elemental bonuses from gear. Is located at bottom right corner, only in town) -->
328-
<Misc_LatencyCurrent_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_current.enabled" value="0" />
328+
			<PlayerStats_ElementalBar_Enabled enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.enabled" value="1" />
329
330-
<!-- ##### -->
330+
			<!-- Elemental Bar - Show Out always out of town (This displays elemental bonuses from gear. Is located at bottom right corner, only in town) -->
331-
<!-- Debug -->
331+
			<PlayerStats_ElementalBar_ShowAlways enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.conditions.only_in_town" value="0"/>
332-
<!-- ##### -->
332+
333
		<!-- ########## -->
334-
<!-- Debug display of HUD rendering engine -->
334+
		<!-- Stat Boxes -->
335-
<Debug_Rendering_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-rendertime.enabled" value="0" />
335+
		<!-- ########## -->
336
337-
<!-- Debug display of HUD memory usage -->
337+
			<!-- Experience Stats Box (This is the box on top center of the screen) -->
338-
<Debug_Memory_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-memory-usage-gc.enabled" value="0" />
338+
			<StatBoxes_ExperienceStatsBox_Enabled enabled="1" file="ui_default_labels_expbar" path="templates.default.enabled" value="0" />
339
340-
</overrides>
340+
			<!-- Activator button to toggle the visibility of the Experience Stats Box -->
341
			<StatBoxes_ExperienceStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_expbar" path="activators.activator.enabled" value="0" />
342
343
			<!-- Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) -->		
344
			<StatBoxes_RunStatsBox_Enabled enabled="1" file="ui_default_labels_run_stats" path="templates.default.enabled" value="0" />
345
346
			<!-- Activator button to toggle the visibility of the Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) -->
347
			<StatBoxes_RunStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_run_stats" path="activators.activator.enabled" value="0" />
348
349
		<!-- ############## -->
350
		<!-- Tabulation-Map -->
351
		<!-- ############## -->
352
353
			<!-- Tabulation-Map Reveal Opacity (The opacity of the revealed zones in the map) -->
354
			<Map_MapReveal_Opacity enabled="1" file="ui_default_main" path="map_reveal.map.opacity" value="12" />
355
356
		<!-- ####### -->
357
		<!-- Minimap -->
358
		<!-- ####### -->
359
360
			<!-- Map Revealing (This reveals the zones from 300 yards long) -->
361
			<MiniMap_MapReveal_Enabled enabled="1" file="ui_default_main" path="map_reveal.enabled" value="1" />
362
363
			<!-- Map Reveal Opacity (The opacity of the revealed zones in the minimap) -->
364
			<MiniMap_MapReveal_Opacity enabled="1" file="ui_default_main" path="map_reveal.minimap.opacity" value="8" />
365
366
			<!-- See dead bodies on the minimap -->
367
			<MiniMap_DeadBodies_Enabled enabled="1" file="ui_default_actors" path="actors.dead_body.enabled" value="1" />
368
369
			<!-- Set the dead bodies shape on the minimap -->
370
			<MiniMap_DeadBodies_Shape enabled="1" file="ui_default_actors" path="actors.dead_body.minimap_shape.shape" value="circle" />
371
372
		<!-- #### -->
373
		<!-- Drop -->
374
		<!-- #### -->
375
376
			<!-- Legendary-Item Circles (A circle that is drawn on rare items on the ground) -->
377
			<Drop_Circle_Legendary_Enabled enabled="1" file="ui_default_actors_items" path="actors.legendary.enabled" value="0" />
378
379
			<!-- Yellow-Item Circles (A circle that is drawn on rare items on the ground) -->
380
			<Drop_Circle_yellow_Enabled enabled="1" file="ui_default_actors_items" path="actors.rare.enabled" value="0" />
381
			
382
			<!-- Blue-Item Circles (A circle that is drawn on magic items on the ground) -->
383
			<Drop_Circle_Blue_Enabled enabled="1" file="ui_default_actors_items" path="actors.blue.enabled" value="0" />
384
			
385
			<!-- White-Item Circles (A circle that is drawn on normal items on the ground) -->
386
			<Drop_Circle_White_Enabled enabled="1" file="ui_default_actors_items" path="actors.white.enabled" value="0" />			
387
388
		<!-- ############# -->
389
		<!-- Monster Affix -->
390
		<!-- ############# -->
391
392
			<!-- Indicates whether to display weak affixes on the screen -->
393
			<MonsterAffix_WeakAffix_Visible enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.label.on_screen" value="1" />
394
395
			<!-- Dangerous monster -->
396
			<MonsterAffix_DangerousLabel_Text enabled="1" file="ui_default_actors_monsters" path="actors.danger.label.text" value="X" /> 
397
398
		<!-- Defensive and N/A Element Affixes -->
399
400
			<!-- Extra Health -->
401
			<!-- Allows monster to have an extra percent of life.  -->
402
			<MonsterAffix_ExtraHealth_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.enabled" value="0" />
403
			<MonsterAffix_ExtraHealth_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.template" value="weak" />
404
			<MonsterAffix_ExtraHealth_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.label.text" value="HE" />
405
			<MonsterAffix_ExtraHealth_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.label.body.color" value="255,255,255,255"/>
406
			<MonsterAffix_ExtraHealth_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.label.title.font_color" value="255,0,0,0" />
407
408
			<!-- Fast -->
409
			<!-- Allows monster to get a 40% bonus to their movement speed, as well as 20% faster attack speed and 10% faster casting rate. -->
410
			<MonsterAffix_Fast_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.enabled" value="0" />
411
			<MonsterAffix_Fast_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.template" value="weak" />
412
			<MonsterAffix_Fast_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.label.text" value="FA" />
413
			<MonsterAffix_Fast_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.label.body.color" value="255,255,255,255"/>
414
			<MonsterAffix_Fast_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.label.title.font_color" value="255,0,0,0" />
415
416
			<!-- Illusionist -->
417
			<!-- Allows monster to create numerous duplicates of themselves -->
418
			<MonsterAffix_Illusionist_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.enabled" value="0" />
419
			<MonsterAffix_Illusionist_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.template" value="weak" />
420
			<MonsterAffix_Illusionist_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.label.text" value="IS" />
421
			<MonsterAffix_Illusionist_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.label.body.color" value="255,255,255,255"/>
422
			<MonsterAffix_Illusionist_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.label.title.font_color" value="255,0,0,0" />
423
424
			<!-- Jailer -->
425
			<!-- Allows monster to "jail" characters and their pets incapaciting their movement for a short period of time -->
426
			<MonsterAffix_Jailer_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.enabled" value="1" />
427
			<MonsterAffix_Jailer_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.template" value="weak" />
428
			<MonsterAffix_Jailer_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.label.text" value="JA" />
429
			<MonsterAffix_Jailer_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.label.body.color" value="255,255,255,255"/>
430
			<MonsterAffix_Jailer_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.label.title.font_color" value="255,0,0,0" />
431
432
			<!-- Knockback -->
433
			<!-- Allows monster to hit causing the target to be shoved backwards for some distance. -->
434
			<MonsterAffix_Knockback_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.enabled" value="0" />
435
			<MonsterAffix_Knockback_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.template" value="weak" />
436
			<MonsterAffix_Knockback_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.label.text" value="KNB" />
437
			<MonsterAffix_Knockback_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.label.body.color" value="255,255,255,255"/>
438
			<MonsterAffix_Knockback_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.label.title.font_color" value="255,0,0,0" />
439
440
			<!-- Nightmarish -->
441
			<!-- Allows monster a percent chance that target will be inflicted with the Horrify effect and will turn and run away from the inflicting monster -->
442
			<MonsterAffix_Nightmarish_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.enabled" value="0" />
443
			<MonsterAffix_Nightmarish_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.template" value="weak" />
444
			<MonsterAffix_Nightmarish_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.label.text" value="NGH" />
445
			<MonsterAffix_Nightmarish_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.label.body.color" value="255,255,255,255"/>
446
			<MonsterAffix_Nightmarish_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.label.title.font_color" value="255,0,0,0" />
447
		
448
			<!-- Reflects Damage -->
449
			<!-- Allows monster to reflect some percent of the damage dealt with attacks.  -->
450
			<MonsterAffix_ReflectsDamage_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.enabled" value="0" />
451
			<MonsterAffix_ReflectsDamage_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.template" value="weak" />
452
			<MonsterAffix_ReflectsDamage_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.label.text" value="REF" />
453
			<MonsterAffix_ReflectsDamage_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.label.body.color" value="255,255,255,255"/>
454
			<MonsterAffix_ReflectsDamage_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.label.title.font_color" value="255,0,0,0" />
455
456
			<!-- Shielding -->
457
			<!-- Allows monster to create a shield bubble that grants immunity to all forms of damage -->
458
			<MonsterAffix_Shielding_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.enabled" value="0" />
459
			<MonsterAffix_Shielding_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.template" value="weak" />
460
			<MonsterAffix_Shielding_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.label.text" value="SH" />
461
			<MonsterAffix_Shielding_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.label.body.color" value="255,255,255,255"/>
462
			<MonsterAffix_Shielding_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.label.title.font_color" value="255,0,0,0" />
463
464
			<!-- Teleporter -->
465
			<!-- Allows monster to instantly teleport right next to you -->
466
			<MonsterAffix_Teleporter_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.enabled" value="0" />
467
			<MonsterAffix_Teleporter_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.template" value="weak" />
468
			<MonsterAffix_Teleporter_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.label.text" value="TP" />
469
			<MonsterAffix_Teleporter_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.label.body.color" value="255,255,255,255"/>
470
			<MonsterAffix_Teleporter_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.label.title.font_color" value="255,0,0,0" />
471
472
			<!-- Vampiric -->
473
			<!-- Allows monster to heal themselves for a percent of the damage they deal to you -->
474
			<MonsterAffix_Vampiric_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.enabled" value="0" />
475
			<MonsterAffix_Vampiric_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.template" value="weak" />
476
			<MonsterAffix_Vampiric_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.label.text" value="VAM" />
477
			<MonsterAffix_Vampiric_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.label.body.color" value="255,255,255,255"/>
478
			<MonsterAffix_Vampiric_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.label.title.font_color" value="255,0,0,0" />
479
480
			<!-- Waller -->
481
			<!-- Allows monster to create a waist high stone wall that blocks player movement -->
482
			<MonsterAffix_Waller_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.enabled" value="1" />
483
			<MonsterAffix_Waller_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.template" value="important"/>
484
			<MonsterAffix_Waller_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.label.text" value="WA"/>
485
			<MonsterAffix_Waller_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.label.body.color" value="255,255,255,255"/>
486
			<MonsterAffix_Waller_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.label.title.font_color" value="255,0,0,0"/>
487
488
			<!-- Wormhole -->
489
			<!-- Allows monster to move instantly to a distant location.  -->
490
			<MonsterAffix_Wormhole_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.enabled" value="0" />
491
			<MonsterAffix_Wormhole_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.template" value="weak"/>
492
			<MonsterAffix_Wormhole_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.label.text" value="WO"/>
493
			<MonsterAffix_Wormhole_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.label.body.color" value="255,255,255,255"/>
494
			<MonsterAffix_Wormhole_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.label.title.font_color" value="255,0,0,0"/>
495
496
		<!-- Physical Affixes -->
497
498
			<!-- Desecrator -->
499
			<!-- Allows monster to create a "lava pit" below the feet of any nearby character. 
500
			These pits deal substantial physical damage to anyone foolish enough to remain standing atop one -->
501
			<MonsterAffix_Desecrator_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.enabled" value="1" />
502
			<MonsterAffix_Desecrator_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.template" value="important"/>
503
			<MonsterAffix_Desecrator_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.label.text" value="DES"/>
504
			<MonsterAffix_Desecrator_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.label.body.color" value="255,75,75,75"/>
505
			<MonsterAffix_Desecrator_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.label.title.font_color" value="255,255,255,255"/>
506
507
			<!-- Vortex -->
508
			<!-- Allows monster to charge up to your position -->
509
			<MonsterAffix_Vortex_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.enabled" value="1" />
510
			<MonsterAffix_Vortex_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.template" value="important"/>
511
			<MonsterAffix_Vortex_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.label.text" value="VTX"/>
512
			<MonsterAffix_Vortex_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.label.body.color" value="255,75,75,75"/>
513
			<MonsterAffix_Vortex_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.label.title.font_color" value="255,255,255,255"/>
514
515
		<!-- Arcane Affixes -->
516
517
			<!-- Arcane Enchanted  -->
518
			<!-- Allows monster to create purple "Arcane turrets" that rotate slowly. -->
519
			<MonsterAffix_ArcaneEnchanted_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.enabled" value="1" />
520
			<MonsterAffix_ArcaneEnchanted_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.template" value="important"/>
521
			<MonsterAffix_ArcaneEnchanted_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.label.text" value="ARC"/>
522
			<MonsterAffix_ArcaneEnchanted_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.label.body.color" value="255,200,50,150"/>
523
			<MonsterAffix_ArcaneEnchanted_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.label.title.font_color" value="255,255,255,255"/>
524
525
		<!-- Fire Affixes -->
526
527
			<!-- Firechains -->
528
			<!-- Allows monster to create a fiery chain that links two or three monsters and that deals damage to anything it comes into contact with -->
529
			<MonsterAffix_Firechains_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.enabled" value="1" />
530
			<MonsterAffix_Firechains_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.template" value="important"/>
531
			<MonsterAffix_Firechains_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.label.text" value="FCH"/>
532
			<MonsterAffix_Firechains_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.label.body.color" value="255,170,50,0"/>
533
			<MonsterAffix_Firechains_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.label.title.font_color" value="255,255,255,255"/>
534
535
			<!-- Molten -->
536
			<!-- Allows monster to create a trail of flames on the ground beneath them -->
537
			<MonsterAffix_Molten_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.enabled" value="1" />
538
			<MonsterAffix_Molten_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.template" value="important"/>
539
			<MonsterAffix_Molten_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.label.text" value="MOL"/>
540
			<MonsterAffix_Molten_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.label.body.color" value="255,170,50,0"/>
541
			<MonsterAffix_Molten_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.label.title.font_color" value="255,255,255,255"/>
542
543
			<!-- Mortar -->
544
			<!-- Allows monster to emit a steady stream of high-arcing bombs.  -->
545
			<MonsterAffix_Mortar_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.enabled" value="1" />
546
			<MonsterAffix_Mortar_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.template" value="important"/>
547
			<MonsterAffix_Mortar_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.label.text" value="MRT"/>
548
			<MonsterAffix_Mortar_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.label.body.color" value="255,170,50,0"/>
549
			<MonsterAffix_Mortar_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.label.title.font_color" value="255,255,255,255"/>
550
551
		<!-- Cold Affixes -->
552
553
			<!-- Frozen -->
554
			<!-- Allows monster to create small ice shards that explode after a second, dealing a freezing effect to anything in their blast radius -->
555
			<MonsterAffix_Frozen_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.enabled" value="1" />
556
			<MonsterAffix_Frozen_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.template" value="important"/>
557
			<MonsterAffix_Frozen_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.label.text" value="FRO"/>
558
			<MonsterAffix_Frozen_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.label.body.color" value="255,20,125,150"/>
559
			<MonsterAffix_Frozen_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.label.title.font_color" value="255,255,255,255"/>
560
561
			<!-- Frozen Pulse -->
562
			<!-- Allows monster to create small spiky blue ball that seeks after targets, moving quickly to lock into place directly on top of a target. 
563
			Once in position, the Frozen Pulse activates, "pulsing" out cold causing damage and a slowing. --> 
564
			<MonsterAffix_FrozenPulse_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.enabled" value="1" />
565
			<MonsterAffix_FrozenPulse_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.template" value="important" />
566
			<MonsterAffix_FrozenPulse_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.label.text" value="FPU" />
567
			<MonsterAffix_FrozenPulse_Label_BodyColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.label.body.color" value="255,20,125,150" />
568
			<MonsterAffix_FrozenPulse_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.label.title.font_color" value="255,255,255,255" />
569
570
		<!-- Lightning Affixes -->
571
			
572
			<!-- Electrified -->
573
			<!-- Allows monster to emit electrified sparks when struck. --> 
574
			<MonsterAffix_Electrified_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.enabled" value="1" />
575
			<MonsterAffix_Electrified_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.template" value="important"/>
576
			<MonsterAffix_Electrified_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.label.text" value="ELE"/>
577
			<MonsterAffix_Electrified_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.label.body.color" value="255,10,0,200"/>
578
			<MonsterAffix_Electrified_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.label.title.font_color" value="255,255,255,255" />
579
			
580
			<!-- Thunderstorm -->
581
			<!-- Allows monster to calls down repeated lightning strikes in the same spot, each one creating a nova-effect on the ground that covers about a 10 yards radius. -->
582
			<MonsterAffix_Thunderstorm_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.enabled" value="1" />
583
			<MonsterAffix_Thunderstorm_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.template" value="important"/>
584
			<MonsterAffix_Thunderstorm_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.label.text" value="THU"/>
585
			<MonsterAffix_Thunderstorm_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.label.body.color" value="255,10,0,200"/>
586
			<MonsterAffix_Thunderstorm_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.label.title.font_color" value="255,255,255,255" />
587
			
588
			<!-- Orbiter -->
589
			<!-- Allows monster to create a large ball of lightning in some random spot. 
590
			The initial lightning ball becomes the sun, sitting stationary while a dozen or more smaller lightnign orbs rotate (orbit) around it in a slow circular motion. --> 
591
			<MonsterAffix_Orbiter_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.enabled" value="1" />
592
			<MonsterAffix_Orbiter_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.template" value="important"/>
593
			<MonsterAffix_Orbiter_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.label.text" value="ORB"/>
594
			<MonsterAffix_Orbiter_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.label.body.color" value="255,10,0,200"/>
595
			<MonsterAffix_Orbiter_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.label.title.font_color" value="255,255,255,255" />
596
597
		<!-- Venom Affixes -->
598
599
			<!-- Plagued -->
600
			<!-- Allows monster to create poison pools of damage beneath their feet and in the immediate vicinity -->
601
			<MonsterAffix_Plagued_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.enabled" value="1" />
602
			<MonsterAffix_Plagued_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.template" value="important" />
603
			<MonsterAffix_Plagued_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.label.text" value="PLA"/>
604
			<MonsterAffix_Plagued_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.label.body.color" value="255,100,140,0"/>
605
			<MonsterAffix_Plagued_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.label.title.font_color" value="255,255,255,255" />
606
607
			<!-- Poison Enchanted -->
608
			<!-- Allows monster to shoot out glowing venom things on the ground.  -->
609
			<MonsterAffix_PoisonEnchanted_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.enabled" value="1" />
610
			<MonsterAffix_PoisonEnchanted_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.template" value="important"/>
611
			<MonsterAffix_PoisonEnchanted_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.label.text" value="POE"/>
612
			<MonsterAffix_PoisonEnchanted_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.label.body.color" value="255,100,140,0"/>
613
			<MonsterAffix_PoisonEnchanted_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.label.title.font_color" value="255,255,255,255" />
614
615
		<!-- ############# -->
616
		<!-- Miscellaneous -->
617
		<!-- ############# -->
618
619
			<!-- Clock located on top of minimap (This displays the game duration) -->
620
			<Misc_Clock_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_clock.enabled" value="1" />
621
			
622
			<!-- Server IP address (Located on top of the minimap) -->
623
			<Misc_ServerIp_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_ip.enabled" value="0" />
624
			
625
			<!-- Average Latency (Located on top of the latency bar) -->
626
			<Misc_LatencyAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_average.enabled" value="0" />
627
			
628
			<!-- Current Latency (Located on top of the latency bar) -->
629
			<Misc_LatencyCurrent_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_current.enabled" value="0" />
630
			
631
		<!-- ##### -->
632
		<!-- Debug -->
633
		<!-- ##### -->
634
		
635
			<!-- Debug display of HUD rendering engine -->
636
			<Debug_Rendering_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-rendertime.enabled" value="0" />
637
638
			<!-- Debug display of HUD memory usage -->
639
			<Debug_Memory_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-memory-usage-gc.enabled" value="0" />
640
641
		<!-- ###################### -->
642
		<!-- Advanced Configuration -->
643
		<!-- ###################### -->
644
645
			<!-- Indicates whether to use the default settings for Wells -->
646
			<!-- NOTE: A "Pool Of Reflection" well is considered a Shrine by TurboHUD, so disabling this will not take any effect on that well) -->
647
			<Misc_Default_Wells_Enabled enabled="1" file="ui_default_actors" path="actors.healing_well.enabled" value="0" />
648
649
			<!-- Indicates whether to use the default settings for Shrines -->
650
			<!-- NOTE: A "Pool Of Reflection" well is considered a Shrine by TurboHUD, so you need to disable this if you want to customize that well) -->
651
			<Misc_Default_Shrines_Enabled enabled="1" file="ui_default_actors" path="actors.shrine_all.enabled" value="0" />
652
653
			<!-- Indicates whether to use the default settings for Racks (weapon exhibitors) -->
654
			<Misc_Default_Racks_Enabled enabled="1" file="ui_default_actors" path="actors.rack_all.enabled" value="0" />
655
656
	</overrides>
657
658
	<actors>
659
660
		<!-- ##### -->
661
		<!-- Wells -->
662
		<!-- ##### -->
663
664
		<!-- Healing Well (A red well that gives you healing) -->
665
		<healing_well enabled="1" speech_text="" type="actor" match_mode="all" keywords="healing_well">
666
			<minimap_shape enabled="1" radius="2" ping_speed="0" shape="rectangle" color="255,255,128,128" stroke="2" />
667
			<label on_screen="1" off_screen="0" text="default">
668
				<body enabled="1" color="255,170,50,0" stroke="0" />
669
				<title font_family="tahoma" font_size="6.5" font_bold="0" font_color="255,255,255,255" font_shadow="0" />
670
			</label>
671
		</healing_well>
672
673
		<!-- Pool Of Reflection (A yellow well that gives you an experience bonus) 
674
		(This is considered a Shrine by TurboHUD) -->
675
		<pool_of_reflection enabled="1" speech_text="" type="actor" match_mode="all" keywords="pool_of_reflection">
676
			<minimap_shape enabled="1" radius="4" ping_speed="0" shape="circle" color="255,255,255,64" stroke="4" />
677
			<label on_screen="1" off_screen="1" text="default">
678
				<body enabled="1" color="255,255,255,64" stroke="0" />
679
				<title font_family="tahoma" font_size="6.5" font_bold="0" font_color="255,0,0,0" font_shadow="0" />
680
			</label>
681
		</pool_of_reflection>
682
683
		<!-- ##### -->
684
		<!-- Racks -->
685
		<!-- ##### -->
686
687
		<rack_all enabled="1" speech_text="" type="actor" match_mode="all" keywords="rack_all">
688
			<minimap_shape enabled="0" radius="2" ping_speed="0" shape="rectangle" color="255,200,200,200" stroke="1" />
689
		</rack_all>
690
691
	</actors>
692
693
	<circles>
694
695
		<!-- example circle -->
696
		<circle_example1 enabled="0" center="me" radius="10">
697
			<style color="192,192,64,64" stroke="3" dash="Dash" />
698
		</circle_example1>
699
700
		<!-- example circle for demonhunters -->
701
		<circle_example2 enabled="0" center="cursor" radius="20">
702
			<conditions class="demonhunter" />
703
			<style color="12,0,0,64" stroke="0" />
704
		</circle_example2>
705
706
		<!-- example circle for specific skills with specific skill slot -->
707
		<circle_example3 enabled="0" center="cursor" radius="5">
708
			<conditions powers="demonhunter_clusterarrow/4"/>
709
			<style color="192,192,64,64" stroke="3" dash="Dash" />
710
		</circle_example3>
711
712
	</circles>
713
714
</config>