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1 | <?xml version="1.0" encoding="utf-8"?> | |
2 | <config> | |
3 | ||
4 | - | <!-- ############################ --> |
4 | + | <!-- TurboHUD Config File by Elektro (Version 1.1) --> |
5 | - | <!-- Elektro TurboHUD Config File --> |
5 | + | |
6 | - | <!-- ############################ --> |
6 | + | <!-- |
7 | ||
8 | - | <!-- ########## dP M""MMMMM""MM M""MMMMM""M M""""""'YMM --> |
8 | + | ########## dP M""MMMMM""MM M""MMMMM""M M""""""'YMM |
9 | - | <!-- 88 88 M MMMMM MM M MMMMM M M mmmm. `M --> |
9 | + | 88 88 M MMMMM MM M MMMMM M M mmmm. `M |
10 | - | <!-- 88 dP dP 88d888b. 88d888b. .d8888b. M `M M MMMMM M M MMMMM M --> |
10 | + | 88 dP dP 88d888b. 88d888b. .d8888b. M `M M MMMMM M M MMMMM M |
11 | - | <!-- 88 88 88 88' `88 88' `88 88' `88 M MMMMM MM M MMMMM M M MMMMM M --> |
11 | + | 88 88 88 88' `88 88' `88 88' `88 M MMMMM MM M MMMMM M M MMMMM M |
12 | - | <!-- 88 88. .88 88 88. .88 88. .88 M MMMMM MM M `MMM' M M MMMM' .M --> |
12 | + | 88 88. .88 88 88. .88 88. .88 M MMMMM MM M `MMM' M M MMMM' .M |
13 | - | <!-- 88 `88888P' dP 88Y8888' `88888P' M MMMMM MM Mb dM M .MM --> |
13 | + | 88 `88888P' dP 88Y8888' `88888P' M MMMMM MM Mb dM M .MM |
14 | - | <!-- MMMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMM --> |
14 | + | MMMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMM |
15 | ||
16 | - | <!-- ##################################################################################################### --> |
16 | + | ALL UI CUSTOMIZATION GOES INTO THIS (AND ONLY THIS) FILE |
17 | - | <!-- ALL UI CUSTOMIZATION GOES INTO THIS (AND ONLY THIS) FILE --> |
17 | + | You have to rename this file to "ui_user.xml" in case you want to allow TurboHUD to load it's content |
18 | - | <!-- --> |
18 | + | UI customization related topic: http://turbohud.freeforums.net/board/3 |
19 | - | <!-- You have to rename this file to "ui_user.xml" in case you want to allow TurboHUD to load it's content --> |
19 | + | |
20 | - | <!-- --> |
20 | + | --> |
21 | - | <!-- UI customization related topic: http://turbohud.freeforums.net/board/3 --> |
21 | + | |
22 | - | <!-- ##################################################################################################### --> |
22 | + | <templates> |
23 | </templates> | |
24 | - | <templates> |
24 | + | |
25 | - | </templates> |
25 | + | <overrides> |
26 | ||
27 | - | <overrides> |
27 | + | <!-- #################### --> |
28 | <!-- Health/Resource Arcs --> | |
29 | - | <!-- #################### --> |
29 | + | <!-- #################### --> |
30 | - | <!-- Health/Resource Arcs --> |
30 | + | |
31 | - | <!-- #################### --> |
31 | + | <!-- Health/Resource arcs under your characters feet (Only is displayed outside of town) --> |
32 | <Health_Arcs_Enabled enabled="1" file="ui_default_main" path="personal.enabled" value="0" /> | |
33 | - | <!-- Health/Resource arcs under your characters feet (Only is displayed outside of town) --> |
33 | + | |
34 | - | <Health_Arcs_Enabled enabled="1" file="ui_default_main" path="personal.enabled" value="0" /> |
34 | + | <!-- ###### --> |
35 | <!-- Health --> | |
36 | - | <!-- ###### --> |
36 | + | <!-- ###### --> |
37 | - | <!-- Health --> |
37 | + | |
38 | - | <!-- ###### --> |
38 | + | <!-- Health label of the Health sphere --> |
39 | <Health_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.enabled" value="1" /> | |
40 | - | <!-- Health label of the Health sphere --> |
40 | + | |
41 | - | <Health_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.enabled" value="1" /> |
41 | + | <!-- ################### --> |
42 | <!-- Health Regeneration --> | |
43 | - | <!-- ################### --> |
43 | + | <!-- ################### --> |
44 | - | <!-- Health Regeneration --> |
44 | + | |
45 | - | <!-- ################### --> |
45 | + | <!-- Health Regeneration label of the Health sphere --> |
46 | <Health_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing.enabled" value="1" /> | |
47 | - | <!-- Health Regeneration label of the Health sphere --> |
47 | + | |
48 | - | <Health_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing.enabled" value="1" /> |
48 | + | <!-- Font size of the Health Regeneration label --> |
49 | <Health_Regen_Size enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing.title.font_size" value="6.8" /> | |
50 | - | <!-- ################# --> |
50 | + | |
51 | - | <!-- Health percentage --> |
51 | + | <!-- ################# --> |
52 | - | <!-- ################# --> |
52 | + | <!-- Health percentage --> |
53 | <!-- ################# --> | |
54 | - | <!-- Health percentage label of the Health sphere --> |
54 | + | |
55 | - | <Health_Percent_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.enabled" value="1" /> |
55 | + | <!-- Health percentage label of the Health sphere --> |
56 | <Health_Percent_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.enabled" value="1" /> | |
57 | - | <!-- Font size of the Health percentage label --> |
57 | + | |
58 | - | <Health_Percent_Size enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.title.font_size" value="7.5" /> |
58 | + | <!-- Font size of the Health percentage label --> |
59 | <Health_Percent_Size enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.title.font_size" value="7.5" /> | |
60 | - | <!-- 'Y' position of the Health percentage label --> |
60 | + | |
61 | - | <Health_Percent_Position_Y enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.y" value="-20" /> |
61 | + | <!-- 'Y' position of the Health percentage label --> |
62 | <Health_Percent_Position_Y enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.y" value="-20" /> | |
63 | - | <!-- 'X' position of the Health percentage label --> |
63 | + | |
64 | - | <Health_Percent_Position_X enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.x" value="0" /> |
64 | + | <!-- 'X' position of the Health percentage label --> |
65 | <Health_Percent_Position_X enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.x" value="0" /> | |
66 | - | <!-- ######## --> |
66 | + | |
67 | - | <!-- Resource --> |
67 | + | <!-- ######## --> |
68 | - | <!-- ######## --> |
68 | + | <!-- Resource --> |
69 | <!-- ######## --> | |
70 | - | <!-- Resource label of the Resource sphere --> |
70 | + | |
71 | - | <Resource_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.values.enabled" value="1" /> |
71 | + | <!-- Resource label of the Resource sphere --> |
72 | <Resource_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.values.enabled" value="1" /> | |
73 | - | <!-- ##################### --> |
73 | + | |
74 | - | <!-- Resource Regeneration --> |
74 | + | <!-- ##################### --> |
75 | - | <!-- ##################### --> |
75 | + | <!-- Resource Regeneration --> |
76 | <!-- ##################### --> | |
77 | - | <!-- Resource regeneration label of the Resource sphere --> |
77 | + | |
78 | - | <Resource_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.enabled" value="1" /> |
78 | + | <!-- Resource regeneration label of the Resource sphere --> |
79 | <Resource_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.enabled" value="1" /> | |
80 | - | <!-- ################### --> |
80 | + | |
81 | - | <!-- Resource percentage --> |
81 | + | <!-- Font size of the Resource Regeneration label --> |
82 | - | <!-- ################### --> |
82 | + | <Resource_Regen_Size enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.title.font_size" value="6.8" /> |
83 | ||
84 | - | <!-- WitchDoctor --> |
84 | + | <!-- ################### --> |
85 | <!-- Resource percentage --> | |
86 | - | <!-- Resource percentage label --> |
86 | + | <!-- ################### --> |
87 | - | <Resource_Percent_WitchDoctor_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.enabled" value="1" /> |
87 | + | |
88 | <!-- WitchDoctor --> | |
89 | - | <!-- Font size of the Resource percentage label --> |
89 | + | |
90 | - | <Resource_Percent_WitchDoctor_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.font_size" value="7.5" /> |
90 | + | <!-- Resource percentage label --> |
91 | <Resource_Percent_WitchDoctor_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.enabled" value="1" /> | |
92 | - | <!-- 'Y' position of the Resource percentage label --> |
92 | + | |
93 | - | <Resource_Percent_WitchDoctor_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.y" value="-20" /> |
93 | + | <!-- Font size of the Resource percentage label --> |
94 | <Resource_Percent_WitchDoctor_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.font_size" value="7.5" /> | |
95 | - | <!-- 'X' position of the Resource percentage label --> |
95 | + | |
96 | - | <Resource_Percent_WitchDoctor_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.x" value="0" /> |
96 | + | <!-- 'Y' position of the Resource percentage label --> |
97 | <Resource_Percent_WitchDoctor_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.y" value="-20" /> | |
98 | - | <!-- Wizard --> |
98 | + | |
99 | <!-- 'X' position of the Resource percentage label --> | |
100 | - | <!-- Resource percentage label --> |
100 | + | <Resource_Percent_WitchDoctor_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.x" value="0" /> |
101 | - | <Resource_Percent_Wizard_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.enabled" value="1" /> |
101 | + | |
102 | <!-- Wizard --> | |
103 | - | <!-- Font size of the Resource percentage label --> |
103 | + | |
104 | - | <Resource_Percent_Wizard_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.font_size" value="7.5" /> |
104 | + | <!-- Resource percentage label --> |
105 | <Resource_Percent_Wizard_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.enabled" value="1" /> | |
106 | - | <!-- 'Y' position of the Resource percentage label --> |
106 | + | |
107 | - | <Resource_Percent_Wizard_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.y" value="-20" /> |
107 | + | <!-- Font size of the Resource percentage label --> |
108 | <Resource_Percent_Wizard_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.font_size" value="7.5" /> | |
109 | - | <!-- 'X' position of the Resource percentage label --> |
109 | + | |
110 | - | <Resource_Percent_Wizard_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.x" value="0" /> |
110 | + | <!-- 'Y' position of the Resource percentage label --> |
111 | <Resource_Percent_Wizard_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.y" value="-20" /> | |
112 | - | <!-- Monk --> |
112 | + | |
113 | <!-- 'X' position of the Resource percentage label --> | |
114 | - | <!-- Resource percentage label --> |
114 | + | <Resource_Percent_Wizard_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.x" value="0" /> |
115 | - | <Resource_Percent_Monk_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.enabled" value="1" /> |
115 | + | |
116 | <!-- Monk --> | |
117 | - | <!-- Font size of the Resource percentage label --> |
117 | + | |
118 | - | <Resource_Percent_Monk_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.title.font_size" value="7.5" /> |
118 | + | <!-- Resource percentage label --> |
119 | <Resource_Percent_Monk_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.enabled" value="1" /> | |
120 | - | <!-- 'Y' position of the Resource percentage label --> |
120 | + | |
121 | - | <Resource_Percent_Monk_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.y" value="-20" /> |
121 | + | <!-- Font size of the Resource percentage label --> |
122 | <Resource_Percent_Monk_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.title.font_size" value="7.5" /> | |
123 | - | <!-- 'X' position of the Resource percentage label --> |
123 | + | |
124 | - | <Resource_Percent_Monk_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.x" value="0" /> |
124 | + | <!-- 'Y' position of the Resource percentage label --> |
125 | <Resource_Percent_Monk_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.y" value="-20" /> | |
126 | - | <!-- Barbarian --> |
126 | + | |
127 | <!-- 'X' position of the Resource percentage label --> | |
128 | - | <!-- Resource percentage label --> |
128 | + | <Resource_Percent_Monk_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.x" value="0" /> |
129 | - | <Resource_Percent_Barbarian_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.enabled" value="1" /> |
129 | + | |
130 | <!-- Barbarian --> | |
131 | - | <!-- Font size of the Resource percentage label --> |
131 | + | |
132 | - | <Resource_Percent_Barbarian_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.title.font_size" value="7.5" /> |
132 | + | <!-- Resource percentage label --> |
133 | <Resource_Percent_Barbarian_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.enabled" value="1" /> | |
134 | - | <!-- 'Y' position of the Resource percentage label --> |
134 | + | |
135 | - | <Resource_Percent_Barbarian_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.y" value="-20" /> |
135 | + | <!-- Font size of the Resource percentage label --> |
136 | <Resource_Percent_Barbarian_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.title.font_size" value="7.5" /> | |
137 | - | <!-- 'X' position of the Resource percentage label --> |
137 | + | |
138 | - | <Resource_Percent_Barbarian_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.x" value="0" /> |
138 | + | <!-- 'Y' position of the Resource percentage label --> |
139 | <Resource_Percent_Barbarian_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.y" value="-20" /> | |
140 | - | <!-- Crusader --> |
140 | + | |
141 | <!-- 'X' position of the Resource percentage label --> | |
142 | - | <!-- Resource percentage label --> |
142 | + | <Resource_Percent_Barbarian_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.x" value="0" /> |
143 | - | <Resource_Percent_Crusader_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.enabled" value="1" /> |
143 | + | |
144 | <!-- Crusader --> | |
145 | - | <!-- Font size of the Resource percentage label --> |
145 | + | |
146 | - | <Resource_Percent_Crusader_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.title.font_size" value="7.5" /> |
146 | + | <!-- Resource percentage label --> |
147 | <Resource_Percent_Crusader_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.enabled" value="1" /> | |
148 | - | <!-- 'Y' position of the Resource percentage label --> |
148 | + | |
149 | - | <Resource_Percent_Crusader_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.y" value="-20" /> |
149 | + | <!-- Font size of the Resource percentage label --> |
150 | <Resource_Percent_Crusader_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.title.font_size" value="7.5" /> | |
151 | - | <!-- 'X' position of the Resource percentage label --> |
151 | + | |
152 | - | <Resource_Percent_Crusader_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.x" value="0" /> |
152 | + | <!-- 'Y' position of the Resource percentage label --> |
153 | <Resource_Percent_Crusader_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.y" value="-20" /> | |
154 | - | <!-- Demon Hunter --> |
154 | + | |
155 | <!-- 'X' position of the Resource percentage label --> | |
156 | - | <!-- Hatred --> |
156 | + | <Resource_Percent_Crusader_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.x" value="0" /> |
157 | ||
158 | - | <!-- Resource percentage label --> |
158 | + | <!-- Demon Hunter --> |
159 | - | <Resource_Percent_DemonHunter_Hatred_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.enabled" value="1" /> |
159 | + | |
160 | <!-- Hatred --> | |
161 | - | <!-- Font size of the Resource percentage label --> |
161 | + | |
162 | - | <Resource_Percent_DemonHunter_Hatred_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.font_size" value="7.5" /> |
162 | + | <!-- Resource percentage label --> |
163 | <Resource_Percent_DemonHunter_Hatred_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.enabled" value="1" /> | |
164 | - | <!-- 'Y' position of the Resource percentage label --> |
164 | + | |
165 | - | <Resource_Percent_DemonHunter_Hatred_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.y" value="-20" /> |
165 | + | <!-- Font size of the Resource percentage label --> |
166 | <Resource_Percent_DemonHunter_Hatred_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.font_size" value="7.5" /> | |
167 | - | <!-- 'X' position of the Resource percentage label --> |
167 | + | |
168 | - | <Resource_Percent_DemonHunter_Hatred_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.x" value="0" /> |
168 | + | <!-- 'Y' position of the Resource percentage label --> |
169 | <Resource_Percent_DemonHunter_Hatred_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.y" value="-20" /> | |
170 | - | <!-- Discipline --> |
170 | + | |
171 | <!-- 'X' position of the Resource percentage label --> | |
172 | - | <!-- Resource percentage label --> |
172 | + | <Resource_Percent_DemonHunter_Hatred_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.x" value="0" /> |
173 | - | <Resource_Percent_DemonHunter_Discipline_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.enabled" value="1" /> |
173 | + | |
174 | <!-- Discipline --> | |
175 | - | <!-- Font size of the Resource percentage label --> |
175 | + | |
176 | - | <Resource_Percent_DemonHunter_Discipline_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.font_size" value="7.5" /> |
176 | + | <!-- Resource percentage label --> |
177 | <Resource_Percent_DemonHunter_Discipline_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.enabled" value="1" /> | |
178 | - | <!-- 'Y' position of the Resource percentage label --> |
178 | + | |
179 | - | <Resource_Percent_DemonHunter_Discipline_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.y" value="-20" /> |
179 | + | <!-- Font size of the Resource percentage label --> |
180 | <Resource_Percent_DemonHunter_Discipline_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.font_size" value="7.5" /> | |
181 | - | <!-- 'X' position of the Resource percentage label --> |
181 | + | |
182 | - | <Resource_Percent_DemonHunter_Discipline_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.x" value="55" /> |
182 | + | <!-- 'Y' position of the Resource percentage label --> |
183 | <Resource_Percent_DemonHunter_Discipline_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.y" value="-20" /> | |
184 | - | <!-- ###### --> |
184 | + | |
185 | - | <!-- Shield --> |
185 | + | <!-- 'X' position of the Resource percentage label --> |
186 | - | <!-- ###### --> |
186 | + | <Resource_Percent_DemonHunter_Discipline_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.x" value="55" /> |
187 | ||
188 | - | <!-- Shield label --> |
188 | + | <!-- ###### --> |
189 | - | <Shield_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.enabled" value="1" /> |
189 | + | <!-- Shield --> |
190 | <!-- ###### --> | |
191 | - | <!-- ######### --> |
191 | + | |
192 | - | <!-- Skill Bar --> |
192 | + | <!-- Shield label --> |
193 | - | <!-- ######### --> |
193 | + | <Shield_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.enabled" value="1" /> |
194 | ||
195 | - | <!-- Skill damage indicator including the HUD skill tooltips --> |
195 | + | <!-- ######### --> |
196 | - | <SkillBar_DPS_Enabled enabled="1" file="ui_default_powers" path="templates.default.enable_skill_dps" value="0" /> |
196 | + | <!-- Skill Bar --> |
197 | <!-- ######### --> | |
198 | - | <!-- Skill Cooldowns Timer --> |
198 | + | |
199 | - | <SkillBar_CooldownIndicator_Enabled enabled="1" file="ui_default_powers" path="templates.default.cooldown.enabled" value="1" /> |
199 | + | <!-- Skill damage indicator including the HUD skill tooltips --> |
200 | <SkillBar_DPS_Enabled enabled="1" file="ui_default_powers" path="templates.default.enable_skill_dps" value="0" /> | |
201 | - | <!-- Green highlight on skills "can cast" --> |
201 | + | |
202 | - | <SkillBar_HighlightCanCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.can_cast.border.enabled" value="0" /> |
202 | + | <!-- Skill Cooldowns Timer --> |
203 | <SkillBar_CooldownIndicator_Enabled enabled="1" file="ui_default_powers" path="templates.default.cooldown.enabled" value="1" /> | |
204 | - | <!-- Red highlight on skills "should cast" --> |
204 | + | |
205 | - | <SkillBar_HighlightShouldCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.should_cast.border.enabled" value="0" /> |
205 | + | <!-- Green highlight on skills "can cast" --> |
206 | <SkillBar_HighlightCanCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.can_cast.border.enabled" value="0" /> | |
207 | - | <!-- ############## --> |
207 | + | |
208 | - | <!-- Experience Bar --> |
208 | + | <!-- Red highlight on skills "should cast" --> |
209 | - | <!-- ############## --> |
209 | + | <SkillBar_HighlightShouldCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.should_cast.border.enabled" value="0" /> |
210 | ||
211 | - | <!-- Current XP earned this level (Displayed on top the experience bar) --> |
211 | + | <!-- ############## --> |
212 | - | <ExperienceBar_CurrentXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_a.enabled" value="1" /> |
212 | + | <!-- Experience Bar --> |
213 | <!-- ############## --> | |
214 | - | <!-- Total XP needed to reach the next level (Displayed on top the experience bar) --> |
214 | + | |
215 | - | <ExperienceBar_TotalXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_b.enabled" value="1" /> |
215 | + | <!-- Current XP earned this level (Displayed on top the experience bar) --> |
216 | <ExperienceBar_CurrentXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_a.enabled" value="1" /> | |
217 | - | <!-- #################### --> |
217 | + | |
218 | - | <!-- Experience (MiniMap) --> |
218 | + | <!-- Total XP needed to reach the next level (Displayed on top the experience bar) --> |
219 | - | <!-- #################### --> |
219 | + | <ExperienceBar_TotalXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_b.enabled" value="1" /> |
220 | ||
221 | - | <!-- Experience range (Overlay on the minimap in multiplayer games that shows area where you will get EXP) --> |
221 | + | <!-- #################### --> |
222 | - | <ExperienceRange_Enabled enabled="1" file="ui_default_main" path="experience_range.enabled" value="0" /> |
222 | + | <!-- Experience (MiniMap) --> |
223 | <!-- #################### --> | |
224 | - | <!-- ########### --> |
224 | + | |
225 | - | <!-- Monster Bar --> |
225 | + | <!-- Experience range (Overlay on the minimap in multiplayer games that shows area where you will get EXP) --> |
226 | - | <!-- ########### --> |
226 | + | <ExperienceRange_Enabled enabled="1" file="ui_default_main" path="experience_range.enabled" value="0" /> |
227 | ||
228 | - | <!-- Monster Bar Health (Bar that displays currently targeted monsters health and some debuffs) --> |
228 | + | <!-- ########### --> |
229 | - | <MonsterBarHealth_Enabled enabled="1" file="ui_default_main" path="monster_bar.enabled" value="1" /> |
229 | + | <!-- Monster Bar --> |
230 | <!-- ########### --> | |
231 | - | <!-- ######### --> |
231 | + | |
232 | - | <!-- Inventory --> |
232 | + | <!-- Monster Bar Health (Bar that displays currently targeted monsters health and some debuffs) --> |
233 | - | <!-- ######### --> |
233 | + | <MonsterBarHealth_Enabled enabled="1" file="ui_default_main" path="monster_bar.enabled" value="1" /> |
234 | ||
235 | - | <!-- The green corner on items that indicates it should be kept by your pickit --> |
235 | + | <!-- Monster Bar Health Font Bold Effect (Bar that displays currently targeted monsters health and some debuffs) --> |
236 | - | <Inventory_Green_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.keep_corner.enabled" value="0" /> |
236 | + | <MonsterBarHealth_Bold enabled="1" file="ui_default_main" path="monster_bar.health.font_bold" value="0" /> |
237 | ||
238 | - | <!-- The red corner on items that indicates it should be sold by your pickit --> |
238 | + | <!-- Monster Bar Health Font Size (Bar that displays currently targeted monsters health and some debuffs) --> |
239 | - | <Inventory_Red_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.force_sell_corner.enabled" value="0" /> |
239 | + | <MonsterBarHealth_Size enabled="1" file="ui_default_main" path="monster_bar.health.font_size" value="7" /> |
240 | ||
241 | - | <!-- The grey dot in corner of items (this indicates it is account bound) --> |
241 | + | <!-- ######### --> |
242 | - | <Inventory_AccountBound_Enabled enabled="1" file="ui_default_main" path="inventory.accbound_circle.enabled" value="0" /> |
242 | + | <!-- Inventory --> |
243 | <!-- ######### --> | |
244 | - | <!-- The darkening of item icons (this indicate they do not match any picket rules) --> |
244 | + | |
245 | - | <Inventory_GrayItem_Enabled enabled="1" file="ui_default_main" path="inventory.sell_darkening.enabled" value="0" /> |
245 | + | <!-- The green corner on items that indicates it should be kept by your pickit --> |
246 | <Inventory_Green_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.keep_corner.enabled" value="0" /> | |
247 | - | <!-- Item level and perfection percent on item tooltips --> |
247 | + | |
248 | - | <Inventory_GearPerfection_Enabled enabled="1" file="ui_default_main" path="item_helper.enabled" value="1" /> |
248 | + | <!-- The red corner on items that indicates it should be sold by your pickit --> |
249 | <Inventory_Red_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.force_sell_corner.enabled" value="0" /> | |
250 | - | <!-- Current free inventory spaces. This displays green if 20+ free spaces. (Located below inventory button) --> |
250 | + | |
251 | - | <Inventory_FreeSpaceIndicator_Green_Enabled enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_red.enabled" value="1" /> |
251 | + | <!-- The grey dot in corner of items (this indicates it is account bound) --> |
252 | <Inventory_AccountBound_Enabled enabled="1" file="ui_default_main" path="inventory.accbound_circle.enabled" value="0" /> | |
253 | - | <!-- Current free inventory spaces. This displays yellow if 2-19 free spaces. (Located below inventory button) --> |
253 | + | |
254 | - | <Inventory_FreeSpaceIndicator_Yellow_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_yellow.enabled" value="1" /> |
254 | + | <!-- The darkening of item icons (this indicate they do not match any picket rules) --> |
255 | <Inventory_GrayItem_Enabled enabled="1" file="ui_default_main" path="inventory.sell_darkening.enabled" value="0" /> | |
256 | - | <!-- Current free inventory spaces. This displays red if 0-1 free spaces. (Located below inventory button) --> |
256 | + | |
257 | - | <Inventory_FreeSpaceIndicator_Red_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_green.enabled" value="1" /> |
257 | + | <!-- Item level and perfection percent on item tooltips --> |
258 | <Inventory_GearPerfection_Enabled enabled="1" file="ui_default_main" path="item_helper.enabled" value="1" /> | |
259 | - | <!-- ############### --> |
259 | + | |
260 | - | <!-- Player Portrait --> |
260 | + | <!-- Current free inventory spaces. This displays green if 20+ free spaces. (Located below inventory button) --> |
261 | - | <!-- ############### --> |
261 | + | <Inventory_FreeSpaceIndicator_Green_Enabled enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_red.enabled" value="1" /> |
262 | ||
263 | - | <!-- Text next to player portait that says what zone a party member is in. Or if they are identifying a legendary, ect... --> |
263 | + | <!-- Current free inventory spaces. This displays yellow if 2-19 free spaces. (Located below inventory button) --> |
264 | - | <PlayerPortrait_Info_Enabled enabled="1" file="ui_default_main" path="portraits.info.enabled" value="1" /> |
264 | + | <Inventory_FreeSpaceIndicator_Yellow_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_yellow.enabled" value="1" /> |
265 | ||
266 | - | <!-- DPS values and graphs (Displayed on each portait) --> |
266 | + | <!-- Current free inventory spaces. This displays red if 0-1 free spaces. (Located below inventory button) --> |
267 | - | <PlayerPortrait_SingleDPS_Enabled enabled="1" file="ui_default_main" path="portraits.performance.enabled" value="1" /> |
267 | + | <Inventory_FreeSpaceIndicator_Red_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_green.enabled" value="1" /> |
268 | ||
269 | - | <!-- Current party DPS. (This is displayed on the bottom of the party) --> |
269 | + | <!-- ############### --> |
270 | - | <PlayerPortrait_PartyDPS_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_cur_party.enabled" value="1" /> |
270 | + | <!-- Player Portrait --> |
271 | <!-- ############### --> | |
272 | - | <!-- Average party DPS. (This is displayed on the bottom of the party) --> |
272 | + | |
273 | - | <PlayerPortrait_PartyDPSAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_run_party.enabled" value="0" /> |
273 | + | <!-- Text next to player portait that says what zone a party member is in. Or if they are identifying a legendary, ect... --> |
274 | <PlayerPortrait_Info_Enabled enabled="1" file="ui_default_main" path="portraits.info.enabled" value="1" /> | |
275 | - | <!-- #### --> |
275 | + | |
276 | - | <!-- Rift --> |
276 | + | <!-- DPS values and graphs (Displayed on each portait) --> |
277 | - | <!-- #### --> |
277 | + | <PlayerPortrait_SingleDPS_Enabled enabled="1" file="ui_default_main" path="portraits.performance.enabled" value="1" /> |
278 | ||
279 | - | <!-- Rift Kill Counter (This is displayed inside a rift over the rift progress bar) --> |
279 | + | <!-- Current party DPS. (This is displayed on the bottom of the party) --> |
280 | - | <Rift_KillCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_num.enabled" value="1" /> |
280 | + | <PlayerPortrait_PartyDPS_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_cur_party.enabled" value="1" /> |
281 | ||
282 | - | <!-- Rift Percentage counter (This is displayed inside a rift over the rift progress bar) --> |
282 | + | <!-- Average party DPS. (This is displayed on the bottom of the party) --> |
283 | - | <Rift_PercentCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_pct.enabled" value="1" /> |
283 | + | <PlayerPortrait_PartyDPSAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_run_party.enabled" value="0" /> |
284 | ||
285 | - | <!-- ################ --> |
285 | + | <!-- #### --> |
286 | - | <!-- Player Stat Bars --> |
286 | + | <!-- Rift --> |
287 | - | <!-- ################ --> |
287 | + | <!-- #### --> |
288 | ||
289 | - | <!-- Attribute bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) --> |
289 | + | <!-- Rift Kill Counter (This is displayed inside a rift over the rift progress bar) --> |
290 | - | <PlayerStats_AttributeBar_Enabled enabled="1" file="ui_default_labels_attributes" path="templates.default.enabled" value="1" /> |
290 | + | <Rift_KillCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_num.enabled" value="1" /> |
291 | ||
292 | - | <!-- Activator button to toggle the visibility of the Attribute Bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) --> |
292 | + | <!-- Rift Percentage counter (This is displayed inside a rift over the rift progress bar) --> |
293 | - | <PlayerStats_AttributeBar_Activator_Enabled enabled="1" file="ui_default_labels_attributes" path="activators.activator.enabled" value="1" /> |
293 | + | <Rift_PercentCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_pct.enabled" value="1" /> |
294 | ||
295 | - | <!-- Elemental Bar (This displays elemental bonuses from gear. (Is located at bottom right corner, only in town) --> |
295 | + | <!-- ############## --> |
296 | - | <PlayerStats_ElementalBar_Enabled enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.enabled" value="1" /> |
296 | + | <!-- Attributes Bar --> |
297 | <!-- ############## --> | |
298 | - | <!-- ########## --> |
298 | + | |
299 | - | <!-- Stat Boxes --> |
299 | + | <!-- Attribute bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) --> |
300 | - | <!-- ########## --> |
300 | + | <AttributeBar_Enabled enabled="1" file="ui_default_labels_attributes" path="templates.default.enabled" value="1" /> |
301 | ||
302 | - | <!-- Experience Stats Box (This is the box on top center of the screen) --> |
302 | + | <!-- Activator button to toggle the visibility of the Attribute Bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) --> |
303 | - | <StatBoxes_ExperienceStatsBox_Enabled enabled="1" file="ui_default_labels_expbar" path="templates.default.enabled" value="0" /> |
303 | + | <AttributeBar_Activator_Enabled enabled="1" file="ui_default_labels_attributes" path="activators.activator.enabled" value="1" /> |
304 | ||
305 | - | <!-- Activator button to toggle the visibility of the Experience Stats Box --> |
305 | + | <!-- Attribute bar - Armor Label --> |
306 | - | <StatBoxes_ExperienceStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_expbar" path="activators.activator.enabled" value="0" /> |
306 | + | <AttributeBar_Armor_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.armor.enabled" value="0"/> |
307 | ||
308 | - | <!-- Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) --> |
308 | + | <!-- Attribute bar - All Resistance Label --> |
309 | - | <StatBoxes_RunStatsBox_Enabled enabled="1" file="ui_default_labels_run_stats" path="templates.default.enabled" value="0" /> |
309 | + | <AttributeBar_AllResistance_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.allres.enabled" value="0"/> |
310 | ||
311 | - | <!-- Activator button to toggle the visibility of the Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) --> |
311 | + | <!-- Attribute bar - Weapon Damage Label --> |
312 | - | <StatBoxes_RunStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_run_stats" path="activators.activator.enabled" value="0" /> |
312 | + | <AttributeBar_WeaponDamage_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.weapon_dmg.enabled" value="0"/> |
313 | ||
314 | - | <!-- ############# --> |
314 | + | <!-- Attribute bar - Experience Bonus Label --> |
315 | - | <!-- Miscellaneous --> |
315 | + | <AttributeBar_ExperienceBonus_Position_X enabled="1" file="ui_default_labels_attributes" path="labels.experience_bonus.position.x" value="30.6"/> |
316 | - | <!-- ############# --> |
316 | + | |
317 | <!-- Attribute bar - Magic Find Label --> | |
318 | - | <!-- Clock located on top of minimap (This displays the game duration) --> |
318 | + | <AttributeBar_MagicFind_Position_X enabled="1" file="ui_default_labels_attributes" path="labels.magic_find.position.x" value="34"/> |
319 | - | <Misc_Clock_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_clock.enabled" value="1" /> |
319 | + | |
320 | <!-- Attribute bar - Damage Reduce Label --> | |
321 | - | <!-- Server IP address (Located on top of the minimap) --> |
321 | + | <AttributeBar_DamageReduce_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.dmgred.enabled" value="0"/> |
322 | - | <Misc_ServerIp_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_ip.enabled" value="0" /> |
322 | + | |
323 | <!-- ############# --> | |
324 | - | <!-- Average Latency (Located on top of the latency bar) --> |
324 | + | <!-- Elements Bars --> |
325 | - | <Misc_LatencyAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_average.enabled" value="0" /> |
325 | + | <!-- ############# --> |
326 | ||
327 | - | <!-- Current Latency (Located on top of the latency bar) --> |
327 | + | <!-- Elemental Bar (This displays elemental bonuses from gear. Is located at bottom right corner, only in town) --> |
328 | - | <Misc_LatencyCurrent_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_current.enabled" value="0" /> |
328 | + | <PlayerStats_ElementalBar_Enabled enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.enabled" value="1" /> |
329 | ||
330 | - | <!-- ##### --> |
330 | + | <!-- Elemental Bar - Show Out always out of town (This displays elemental bonuses from gear. Is located at bottom right corner, only in town) --> |
331 | - | <!-- Debug --> |
331 | + | <PlayerStats_ElementalBar_ShowAlways enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.conditions.only_in_town" value="0"/> |
332 | - | <!-- ##### --> |
332 | + | |
333 | <!-- ########## --> | |
334 | - | <!-- Debug display of HUD rendering engine --> |
334 | + | <!-- Stat Boxes --> |
335 | - | <Debug_Rendering_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-rendertime.enabled" value="0" /> |
335 | + | <!-- ########## --> |
336 | ||
337 | - | <!-- Debug display of HUD memory usage --> |
337 | + | <!-- Experience Stats Box (This is the box on top center of the screen) --> |
338 | - | <Debug_Memory_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-memory-usage-gc.enabled" value="0" /> |
338 | + | <StatBoxes_ExperienceStatsBox_Enabled enabled="1" file="ui_default_labels_expbar" path="templates.default.enabled" value="0" /> |
339 | ||
340 | - | </overrides> |
340 | + | <!-- Activator button to toggle the visibility of the Experience Stats Box --> |
341 | <StatBoxes_ExperienceStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_expbar" path="activators.activator.enabled" value="0" /> | |
342 | ||
343 | <!-- Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) --> | |
344 | <StatBoxes_RunStatsBox_Enabled enabled="1" file="ui_default_labels_run_stats" path="templates.default.enabled" value="0" /> | |
345 | ||
346 | <!-- Activator button to toggle the visibility of the Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) --> | |
347 | <StatBoxes_RunStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_run_stats" path="activators.activator.enabled" value="0" /> | |
348 | ||
349 | <!-- ############## --> | |
350 | <!-- Tabulation-Map --> | |
351 | <!-- ############## --> | |
352 | ||
353 | <!-- Tabulation-Map Reveal Opacity (The opacity of the revealed zones in the map) --> | |
354 | <Map_MapReveal_Opacity enabled="1" file="ui_default_main" path="map_reveal.map.opacity" value="12" /> | |
355 | ||
356 | <!-- ####### --> | |
357 | <!-- Minimap --> | |
358 | <!-- ####### --> | |
359 | ||
360 | <!-- Map Revealing (This reveals the zones from 300 yards long) --> | |
361 | <MiniMap_MapReveal_Enabled enabled="1" file="ui_default_main" path="map_reveal.enabled" value="1" /> | |
362 | ||
363 | <!-- Map Reveal Opacity (The opacity of the revealed zones in the minimap) --> | |
364 | <MiniMap_MapReveal_Opacity enabled="1" file="ui_default_main" path="map_reveal.minimap.opacity" value="8" /> | |
365 | ||
366 | <!-- See dead bodies on the minimap --> | |
367 | <MiniMap_DeadBodies_Enabled enabled="1" file="ui_default_actors" path="actors.dead_body.enabled" value="1" /> | |
368 | ||
369 | <!-- Set the dead bodies shape on the minimap --> | |
370 | <MiniMap_DeadBodies_Shape enabled="1" file="ui_default_actors" path="actors.dead_body.minimap_shape.shape" value="circle" /> | |
371 | ||
372 | <!-- #### --> | |
373 | <!-- Drop --> | |
374 | <!-- #### --> | |
375 | ||
376 | <!-- Legendary-Item Circles (A circle that is drawn on rare items on the ground) --> | |
377 | <Drop_Circle_Legendary_Enabled enabled="1" file="ui_default_actors_items" path="actors.legendary.enabled" value="0" /> | |
378 | ||
379 | <!-- Yellow-Item Circles (A circle that is drawn on rare items on the ground) --> | |
380 | <Drop_Circle_yellow_Enabled enabled="1" file="ui_default_actors_items" path="actors.rare.enabled" value="0" /> | |
381 | ||
382 | <!-- Blue-Item Circles (A circle that is drawn on magic items on the ground) --> | |
383 | <Drop_Circle_Blue_Enabled enabled="1" file="ui_default_actors_items" path="actors.blue.enabled" value="0" /> | |
384 | ||
385 | <!-- White-Item Circles (A circle that is drawn on normal items on the ground) --> | |
386 | <Drop_Circle_White_Enabled enabled="1" file="ui_default_actors_items" path="actors.white.enabled" value="0" /> | |
387 | ||
388 | <!-- ############# --> | |
389 | <!-- Monster Affix --> | |
390 | <!-- ############# --> | |
391 | ||
392 | <!-- Indicates whether to display weak affixes on the screen --> | |
393 | <MonsterAffix_WeakAffix_Visible enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.label.on_screen" value="1" /> | |
394 | ||
395 | <!-- Dangerous monster --> | |
396 | <MonsterAffix_DangerousLabel_Text enabled="1" file="ui_default_actors_monsters" path="actors.danger.label.text" value="X" /> | |
397 | ||
398 | <!-- Defensive and N/A Element Affixes --> | |
399 | ||
400 | <!-- Extra Health --> | |
401 | <!-- Allows monster to have an extra percent of life. --> | |
402 | <MonsterAffix_ExtraHealth_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.enabled" value="0" /> | |
403 | <MonsterAffix_ExtraHealth_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.template" value="weak" /> | |
404 | <MonsterAffix_ExtraHealth_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.label.text" value="HE" /> | |
405 | <MonsterAffix_ExtraHealth_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.label.body.color" value="255,255,255,255"/> | |
406 | <MonsterAffix_ExtraHealth_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.label.title.font_color" value="255,0,0,0" /> | |
407 | ||
408 | <!-- Fast --> | |
409 | <!-- Allows monster to get a 40% bonus to their movement speed, as well as 20% faster attack speed and 10% faster casting rate. --> | |
410 | <MonsterAffix_Fast_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.enabled" value="0" /> | |
411 | <MonsterAffix_Fast_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.template" value="weak" /> | |
412 | <MonsterAffix_Fast_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.label.text" value="FA" /> | |
413 | <MonsterAffix_Fast_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.label.body.color" value="255,255,255,255"/> | |
414 | <MonsterAffix_Fast_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.label.title.font_color" value="255,0,0,0" /> | |
415 | ||
416 | <!-- Illusionist --> | |
417 | <!-- Allows monster to create numerous duplicates of themselves --> | |
418 | <MonsterAffix_Illusionist_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.enabled" value="0" /> | |
419 | <MonsterAffix_Illusionist_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.template" value="weak" /> | |
420 | <MonsterAffix_Illusionist_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.label.text" value="IS" /> | |
421 | <MonsterAffix_Illusionist_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.label.body.color" value="255,255,255,255"/> | |
422 | <MonsterAffix_Illusionist_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.label.title.font_color" value="255,0,0,0" /> | |
423 | ||
424 | <!-- Jailer --> | |
425 | <!-- Allows monster to "jail" characters and their pets incapaciting their movement for a short period of time --> | |
426 | <MonsterAffix_Jailer_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.enabled" value="1" /> | |
427 | <MonsterAffix_Jailer_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.template" value="weak" /> | |
428 | <MonsterAffix_Jailer_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.label.text" value="JA" /> | |
429 | <MonsterAffix_Jailer_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.label.body.color" value="255,255,255,255"/> | |
430 | <MonsterAffix_Jailer_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.label.title.font_color" value="255,0,0,0" /> | |
431 | ||
432 | <!-- Knockback --> | |
433 | <!-- Allows monster to hit causing the target to be shoved backwards for some distance. --> | |
434 | <MonsterAffix_Knockback_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.enabled" value="0" /> | |
435 | <MonsterAffix_Knockback_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.template" value="weak" /> | |
436 | <MonsterAffix_Knockback_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.label.text" value="KNB" /> | |
437 | <MonsterAffix_Knockback_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.label.body.color" value="255,255,255,255"/> | |
438 | <MonsterAffix_Knockback_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.label.title.font_color" value="255,0,0,0" /> | |
439 | ||
440 | <!-- Nightmarish --> | |
441 | <!-- Allows monster a percent chance that target will be inflicted with the Horrify effect and will turn and run away from the inflicting monster --> | |
442 | <MonsterAffix_Nightmarish_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.enabled" value="0" /> | |
443 | <MonsterAffix_Nightmarish_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.template" value="weak" /> | |
444 | <MonsterAffix_Nightmarish_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.label.text" value="NGH" /> | |
445 | <MonsterAffix_Nightmarish_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.label.body.color" value="255,255,255,255"/> | |
446 | <MonsterAffix_Nightmarish_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.label.title.font_color" value="255,0,0,0" /> | |
447 | ||
448 | <!-- Reflects Damage --> | |
449 | <!-- Allows monster to reflect some percent of the damage dealt with attacks. --> | |
450 | <MonsterAffix_ReflectsDamage_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.enabled" value="0" /> | |
451 | <MonsterAffix_ReflectsDamage_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.template" value="weak" /> | |
452 | <MonsterAffix_ReflectsDamage_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.label.text" value="REF" /> | |
453 | <MonsterAffix_ReflectsDamage_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.label.body.color" value="255,255,255,255"/> | |
454 | <MonsterAffix_ReflectsDamage_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.label.title.font_color" value="255,0,0,0" /> | |
455 | ||
456 | <!-- Shielding --> | |
457 | <!-- Allows monster to create a shield bubble that grants immunity to all forms of damage --> | |
458 | <MonsterAffix_Shielding_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.enabled" value="0" /> | |
459 | <MonsterAffix_Shielding_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.template" value="weak" /> | |
460 | <MonsterAffix_Shielding_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.label.text" value="SH" /> | |
461 | <MonsterAffix_Shielding_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.label.body.color" value="255,255,255,255"/> | |
462 | <MonsterAffix_Shielding_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.label.title.font_color" value="255,0,0,0" /> | |
463 | ||
464 | <!-- Teleporter --> | |
465 | <!-- Allows monster to instantly teleport right next to you --> | |
466 | <MonsterAffix_Teleporter_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.enabled" value="0" /> | |
467 | <MonsterAffix_Teleporter_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.template" value="weak" /> | |
468 | <MonsterAffix_Teleporter_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.label.text" value="TP" /> | |
469 | <MonsterAffix_Teleporter_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.label.body.color" value="255,255,255,255"/> | |
470 | <MonsterAffix_Teleporter_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.label.title.font_color" value="255,0,0,0" /> | |
471 | ||
472 | <!-- Vampiric --> | |
473 | <!-- Allows monster to heal themselves for a percent of the damage they deal to you --> | |
474 | <MonsterAffix_Vampiric_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.enabled" value="0" /> | |
475 | <MonsterAffix_Vampiric_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.template" value="weak" /> | |
476 | <MonsterAffix_Vampiric_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.label.text" value="VAM" /> | |
477 | <MonsterAffix_Vampiric_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.label.body.color" value="255,255,255,255"/> | |
478 | <MonsterAffix_Vampiric_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.label.title.font_color" value="255,0,0,0" /> | |
479 | ||
480 | <!-- Waller --> | |
481 | <!-- Allows monster to create a waist high stone wall that blocks player movement --> | |
482 | <MonsterAffix_Waller_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.enabled" value="1" /> | |
483 | <MonsterAffix_Waller_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.template" value="important"/> | |
484 | <MonsterAffix_Waller_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.label.text" value="WA"/> | |
485 | <MonsterAffix_Waller_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.label.body.color" value="255,255,255,255"/> | |
486 | <MonsterAffix_Waller_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.label.title.font_color" value="255,0,0,0"/> | |
487 | ||
488 | <!-- Wormhole --> | |
489 | <!-- Allows monster to move instantly to a distant location. --> | |
490 | <MonsterAffix_Wormhole_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.enabled" value="0" /> | |
491 | <MonsterAffix_Wormhole_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.template" value="weak"/> | |
492 | <MonsterAffix_Wormhole_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.label.text" value="WO"/> | |
493 | <MonsterAffix_Wormhole_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.label.body.color" value="255,255,255,255"/> | |
494 | <MonsterAffix_Wormhole_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.label.title.font_color" value="255,0,0,0"/> | |
495 | ||
496 | <!-- Physical Affixes --> | |
497 | ||
498 | <!-- Desecrator --> | |
499 | <!-- Allows monster to create a "lava pit" below the feet of any nearby character. | |
500 | These pits deal substantial physical damage to anyone foolish enough to remain standing atop one --> | |
501 | <MonsterAffix_Desecrator_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.enabled" value="1" /> | |
502 | <MonsterAffix_Desecrator_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.template" value="important"/> | |
503 | <MonsterAffix_Desecrator_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.label.text" value="DES"/> | |
504 | <MonsterAffix_Desecrator_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.label.body.color" value="255,75,75,75"/> | |
505 | <MonsterAffix_Desecrator_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.label.title.font_color" value="255,255,255,255"/> | |
506 | ||
507 | <!-- Vortex --> | |
508 | <!-- Allows monster to charge up to your position --> | |
509 | <MonsterAffix_Vortex_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.enabled" value="1" /> | |
510 | <MonsterAffix_Vortex_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.template" value="important"/> | |
511 | <MonsterAffix_Vortex_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.label.text" value="VTX"/> | |
512 | <MonsterAffix_Vortex_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.label.body.color" value="255,75,75,75"/> | |
513 | <MonsterAffix_Vortex_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.label.title.font_color" value="255,255,255,255"/> | |
514 | ||
515 | <!-- Arcane Affixes --> | |
516 | ||
517 | <!-- Arcane Enchanted --> | |
518 | <!-- Allows monster to create purple "Arcane turrets" that rotate slowly. --> | |
519 | <MonsterAffix_ArcaneEnchanted_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.enabled" value="1" /> | |
520 | <MonsterAffix_ArcaneEnchanted_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.template" value="important"/> | |
521 | <MonsterAffix_ArcaneEnchanted_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.label.text" value="ARC"/> | |
522 | <MonsterAffix_ArcaneEnchanted_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.label.body.color" value="255,200,50,150"/> | |
523 | <MonsterAffix_ArcaneEnchanted_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.label.title.font_color" value="255,255,255,255"/> | |
524 | ||
525 | <!-- Fire Affixes --> | |
526 | ||
527 | <!-- Firechains --> | |
528 | <!-- Allows monster to create a fiery chain that links two or three monsters and that deals damage to anything it comes into contact with --> | |
529 | <MonsterAffix_Firechains_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.enabled" value="1" /> | |
530 | <MonsterAffix_Firechains_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.template" value="important"/> | |
531 | <MonsterAffix_Firechains_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.label.text" value="FCH"/> | |
532 | <MonsterAffix_Firechains_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.label.body.color" value="255,170,50,0"/> | |
533 | <MonsterAffix_Firechains_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.label.title.font_color" value="255,255,255,255"/> | |
534 | ||
535 | <!-- Molten --> | |
536 | <!-- Allows monster to create a trail of flames on the ground beneath them --> | |
537 | <MonsterAffix_Molten_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.enabled" value="1" /> | |
538 | <MonsterAffix_Molten_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.template" value="important"/> | |
539 | <MonsterAffix_Molten_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.label.text" value="MOL"/> | |
540 | <MonsterAffix_Molten_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.label.body.color" value="255,170,50,0"/> | |
541 | <MonsterAffix_Molten_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.label.title.font_color" value="255,255,255,255"/> | |
542 | ||
543 | <!-- Mortar --> | |
544 | <!-- Allows monster to emit a steady stream of high-arcing bombs. --> | |
545 | <MonsterAffix_Mortar_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.enabled" value="1" /> | |
546 | <MonsterAffix_Mortar_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.template" value="important"/> | |
547 | <MonsterAffix_Mortar_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.label.text" value="MRT"/> | |
548 | <MonsterAffix_Mortar_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.label.body.color" value="255,170,50,0"/> | |
549 | <MonsterAffix_Mortar_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.label.title.font_color" value="255,255,255,255"/> | |
550 | ||
551 | <!-- Cold Affixes --> | |
552 | ||
553 | <!-- Frozen --> | |
554 | <!-- Allows monster to create small ice shards that explode after a second, dealing a freezing effect to anything in their blast radius --> | |
555 | <MonsterAffix_Frozen_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.enabled" value="1" /> | |
556 | <MonsterAffix_Frozen_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.template" value="important"/> | |
557 | <MonsterAffix_Frozen_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.label.text" value="FRO"/> | |
558 | <MonsterAffix_Frozen_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.label.body.color" value="255,20,125,150"/> | |
559 | <MonsterAffix_Frozen_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.label.title.font_color" value="255,255,255,255"/> | |
560 | ||
561 | <!-- Frozen Pulse --> | |
562 | <!-- Allows monster to create small spiky blue ball that seeks after targets, moving quickly to lock into place directly on top of a target. | |
563 | Once in position, the Frozen Pulse activates, "pulsing" out cold causing damage and a slowing. --> | |
564 | <MonsterAffix_FrozenPulse_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.enabled" value="1" /> | |
565 | <MonsterAffix_FrozenPulse_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.template" value="important" /> | |
566 | <MonsterAffix_FrozenPulse_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.label.text" value="FPU" /> | |
567 | <MonsterAffix_FrozenPulse_Label_BodyColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.label.body.color" value="255,20,125,150" /> | |
568 | <MonsterAffix_FrozenPulse_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.label.title.font_color" value="255,255,255,255" /> | |
569 | ||
570 | <!-- Lightning Affixes --> | |
571 | ||
572 | <!-- Electrified --> | |
573 | <!-- Allows monster to emit electrified sparks when struck. --> | |
574 | <MonsterAffix_Electrified_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.enabled" value="1" /> | |
575 | <MonsterAffix_Electrified_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.template" value="important"/> | |
576 | <MonsterAffix_Electrified_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.label.text" value="ELE"/> | |
577 | <MonsterAffix_Electrified_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.label.body.color" value="255,10,0,200"/> | |
578 | <MonsterAffix_Electrified_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.label.title.font_color" value="255,255,255,255" /> | |
579 | ||
580 | <!-- Thunderstorm --> | |
581 | <!-- Allows monster to calls down repeated lightning strikes in the same spot, each one creating a nova-effect on the ground that covers about a 10 yards radius. --> | |
582 | <MonsterAffix_Thunderstorm_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.enabled" value="1" /> | |
583 | <MonsterAffix_Thunderstorm_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.template" value="important"/> | |
584 | <MonsterAffix_Thunderstorm_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.label.text" value="THU"/> | |
585 | <MonsterAffix_Thunderstorm_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.label.body.color" value="255,10,0,200"/> | |
586 | <MonsterAffix_Thunderstorm_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.label.title.font_color" value="255,255,255,255" /> | |
587 | ||
588 | <!-- Orbiter --> | |
589 | <!-- Allows monster to create a large ball of lightning in some random spot. | |
590 | The initial lightning ball becomes the sun, sitting stationary while a dozen or more smaller lightnign orbs rotate (orbit) around it in a slow circular motion. --> | |
591 | <MonsterAffix_Orbiter_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.enabled" value="1" /> | |
592 | <MonsterAffix_Orbiter_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.template" value="important"/> | |
593 | <MonsterAffix_Orbiter_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.label.text" value="ORB"/> | |
594 | <MonsterAffix_Orbiter_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.label.body.color" value="255,10,0,200"/> | |
595 | <MonsterAffix_Orbiter_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.label.title.font_color" value="255,255,255,255" /> | |
596 | ||
597 | <!-- Venom Affixes --> | |
598 | ||
599 | <!-- Plagued --> | |
600 | <!-- Allows monster to create poison pools of damage beneath their feet and in the immediate vicinity --> | |
601 | <MonsterAffix_Plagued_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.enabled" value="1" /> | |
602 | <MonsterAffix_Plagued_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.template" value="important" /> | |
603 | <MonsterAffix_Plagued_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.label.text" value="PLA"/> | |
604 | <MonsterAffix_Plagued_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.label.body.color" value="255,100,140,0"/> | |
605 | <MonsterAffix_Plagued_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.label.title.font_color" value="255,255,255,255" /> | |
606 | ||
607 | <!-- Poison Enchanted --> | |
608 | <!-- Allows monster to shoot out glowing venom things on the ground. --> | |
609 | <MonsterAffix_PoisonEnchanted_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.enabled" value="1" /> | |
610 | <MonsterAffix_PoisonEnchanted_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.template" value="important"/> | |
611 | <MonsterAffix_PoisonEnchanted_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.label.text" value="POE"/> | |
612 | <MonsterAffix_PoisonEnchanted_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.label.body.color" value="255,100,140,0"/> | |
613 | <MonsterAffix_PoisonEnchanted_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.label.title.font_color" value="255,255,255,255" /> | |
614 | ||
615 | <!-- ############# --> | |
616 | <!-- Miscellaneous --> | |
617 | <!-- ############# --> | |
618 | ||
619 | <!-- Clock located on top of minimap (This displays the game duration) --> | |
620 | <Misc_Clock_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_clock.enabled" value="1" /> | |
621 | ||
622 | <!-- Server IP address (Located on top of the minimap) --> | |
623 | <Misc_ServerIp_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_ip.enabled" value="0" /> | |
624 | ||
625 | <!-- Average Latency (Located on top of the latency bar) --> | |
626 | <Misc_LatencyAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_average.enabled" value="0" /> | |
627 | ||
628 | <!-- Current Latency (Located on top of the latency bar) --> | |
629 | <Misc_LatencyCurrent_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_current.enabled" value="0" /> | |
630 | ||
631 | <!-- ##### --> | |
632 | <!-- Debug --> | |
633 | <!-- ##### --> | |
634 | ||
635 | <!-- Debug display of HUD rendering engine --> | |
636 | <Debug_Rendering_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-rendertime.enabled" value="0" /> | |
637 | ||
638 | <!-- Debug display of HUD memory usage --> | |
639 | <Debug_Memory_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-memory-usage-gc.enabled" value="0" /> | |
640 | ||
641 | <!-- ###################### --> | |
642 | <!-- Advanced Configuration --> | |
643 | <!-- ###################### --> | |
644 | ||
645 | <!-- Indicates whether to use the default settings for Wells --> | |
646 | <!-- NOTE: A "Pool Of Reflection" well is considered a Shrine by TurboHUD, so disabling this will not take any effect on that well) --> | |
647 | <Misc_Default_Wells_Enabled enabled="1" file="ui_default_actors" path="actors.healing_well.enabled" value="0" /> | |
648 | ||
649 | <!-- Indicates whether to use the default settings for Shrines --> | |
650 | <!-- NOTE: A "Pool Of Reflection" well is considered a Shrine by TurboHUD, so you need to disable this if you want to customize that well) --> | |
651 | <Misc_Default_Shrines_Enabled enabled="1" file="ui_default_actors" path="actors.shrine_all.enabled" value="0" /> | |
652 | ||
653 | <!-- Indicates whether to use the default settings for Racks (weapon exhibitors) --> | |
654 | <Misc_Default_Racks_Enabled enabled="1" file="ui_default_actors" path="actors.rack_all.enabled" value="0" /> | |
655 | ||
656 | </overrides> | |
657 | ||
658 | <actors> | |
659 | ||
660 | <!-- ##### --> | |
661 | <!-- Wells --> | |
662 | <!-- ##### --> | |
663 | ||
664 | <!-- Healing Well (A red well that gives you healing) --> | |
665 | <healing_well enabled="1" speech_text="" type="actor" match_mode="all" keywords="healing_well"> | |
666 | <minimap_shape enabled="1" radius="2" ping_speed="0" shape="rectangle" color="255,255,128,128" stroke="2" /> | |
667 | <label on_screen="1" off_screen="0" text="default"> | |
668 | <body enabled="1" color="255,170,50,0" stroke="0" /> | |
669 | <title font_family="tahoma" font_size="6.5" font_bold="0" font_color="255,255,255,255" font_shadow="0" /> | |
670 | </label> | |
671 | </healing_well> | |
672 | ||
673 | <!-- Pool Of Reflection (A yellow well that gives you an experience bonus) | |
674 | (This is considered a Shrine by TurboHUD) --> | |
675 | <pool_of_reflection enabled="1" speech_text="" type="actor" match_mode="all" keywords="pool_of_reflection"> | |
676 | <minimap_shape enabled="1" radius="4" ping_speed="0" shape="circle" color="255,255,255,64" stroke="4" /> | |
677 | <label on_screen="1" off_screen="1" text="default"> | |
678 | <body enabled="1" color="255,255,255,64" stroke="0" /> | |
679 | <title font_family="tahoma" font_size="6.5" font_bold="0" font_color="255,0,0,0" font_shadow="0" /> | |
680 | </label> | |
681 | </pool_of_reflection> | |
682 | ||
683 | <!-- ##### --> | |
684 | <!-- Racks --> | |
685 | <!-- ##### --> | |
686 | ||
687 | <rack_all enabled="1" speech_text="" type="actor" match_mode="all" keywords="rack_all"> | |
688 | <minimap_shape enabled="0" radius="2" ping_speed="0" shape="rectangle" color="255,200,200,200" stroke="1" /> | |
689 | </rack_all> | |
690 | ||
691 | </actors> | |
692 | ||
693 | <circles> | |
694 | ||
695 | <!-- example circle --> | |
696 | <circle_example1 enabled="0" center="me" radius="10"> | |
697 | <style color="192,192,64,64" stroke="3" dash="Dash" /> | |
698 | </circle_example1> | |
699 | ||
700 | <!-- example circle for demonhunters --> | |
701 | <circle_example2 enabled="0" center="cursor" radius="20"> | |
702 | <conditions class="demonhunter" /> | |
703 | <style color="12,0,0,64" stroke="0" /> | |
704 | </circle_example2> | |
705 | ||
706 | <!-- example circle for specific skills with specific skill slot --> | |
707 | <circle_example3 enabled="0" center="cursor" radius="5"> | |
708 | <conditions powers="demonhunter_clusterarrow/4"/> | |
709 | <style color="192,192,64,64" stroke="3" dash="Dash" /> | |
710 | </circle_example3> | |
711 | ||
712 | </circles> | |
713 | ||
714 | </config> |