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if(dialogid == magasin)
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{
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  		if(response)
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		{
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 			if(listitem == 0)
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			{
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				if(PlayerInfo[playerid][pTraderPerk] > 0)
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			    	{
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					new skill = 150 / 100;
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					new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
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					new payout = 150 - price;
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			        	format(string, sizeof(string), "~r~-$%d", payout);
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					GameTextForPlayer(playerid, string, 5000, 1);
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					SafeGivePlayerMoney(playerid,- payout);
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					SBizzInfo[9][sbTill] += payout;
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					ExtortionSBiz(9, payout);
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			    	}
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			    	else
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			    	{
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			       	 	format(string, sizeof(string), "~r~-$%d", 150);
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					GameTextForPlayer(playerid, string, 5000, 1);
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					SafeGivePlayerMoney(playerid,-150);
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					SBizzInfo[9][sbTill] += 150;
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					ExtortionSBiz(9, 150);
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			    	}
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				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
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				new randphone = 1000 + random(9999);//minimum 1000  max 9999
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				PlayerInfo[playerid][pPnumber] = randphone;
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				format(string, sizeof(string), "Telephone acheté, votre numéro est le %d", randphone);
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				SendClientMessage(playerid, COLOR_GRAD4, string);
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				SendClientMessage(playerid, COLOR_GRAD5, "Vous pouvez le vérifier à tout moment en tappant /stats");
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				SendClientMessage(playerid, COLOR_WHITE, "Note: Vous pouvez utiliser /aide pour voir les commande du telephone.");
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			}
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			if(listitem == 1)
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			{
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				SendClientMessage(playerid, COLOR_GREEN, "a voir apres");
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	  		}
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			if(listitem == 2)
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			{
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				SendClientMessage(playerid, COLOR_GREEN, "a voir apres");
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			}
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			if(listitem == 3)
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			{
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				SendClientMessage(playerid, COLOR_GREEN, "a voir apres");
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			}
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			if(listitem == 4)
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			{
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				SendClientMessage(playerid, COLOR_GREEN, "a voir apres");
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			}
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		} // Il en manquait une ici
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}