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1-
person = "Zyaklear"
1+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
5
6
person = "animefreak15439"
7
plyr = game:getService("Players")[person] 
8
mode = 1 
9
script.Parent = nil
10
pcall(function() 
11
script.DSource.Value = "--Failure" 
12
end) 
13
mod = Instance.new("Model") 
14
mod.Parent = plyr.Character 
15
mod.Name = "BlackAngelSuit" 
16
function updateLooks() 
17
for i,v in pairs(plyr.Character:getChildren()) do 
18
if v:IsA("Part") then 
19
v.Reflectance = 0.1 
20
v.TopSurface = "Smooth" 
21
v.BottomSurface = "Smooth" 
22
v.LeftSurface = "Smooth" 
23
v.RightSurface = "Smooth" 
24
v.BrickColor = BrickColor.new("Black") 
25
elseif v:IsA("Hat") then 
26
v:Remove() 
27
elseif v:IsA("Shirt") then 
28
v:Remove() 
29
elseif v:IsA("Pants") then 
30
v:Remove() 
31
end 
32
end 
33
pcall(function() 
34
plyr.Character.Torso.roblox:Remove() 
35
plyr.Character["Shirt Graphic"]:Remove() 
36
end) 
37
end 
38
pcall(function() 
39
plyr.Character.Head.face:Remove() 
40
end) 
41
----
42
w1 = Instance.new("Part") 
43
w1.Parent = mod 
44
w1.CanCollide = false
45
w1.Locked = true 
46
w1.CanCollide = false 
47
w1.Size = Vector3.new(1, 1, 1) 
48
w1.formFactor = "Symmetric" 
49
w1.BrickColor = BrickColor.new("Black") 
50
w1.TopSurface = "Smooth" 
51
w1.BottomSurface = "Smooth" 
52
m = Instance.new("SpecialMesh") 
53
m.MeshType = "Brick" 
54
m.Parent = w1 
55
m.Scale = Vector3.new(1, 2, 0.2) 
56
local Weld1 = Instance.new("Weld") 
57
Weld1.Parent = w1 
58
Weld1.Part0 = w1 
59
Weld1.Part1 = plyr.Character.Torso 
60
Weld1.C0 = CFrame.new(0.7,0.2,-0.6)*CFrame.Angles(0,0,0.4) 
61
---- 
62
w2 = Instance.new("Part") 
63
w2.Parent = mod 
64
w2.CanCollide = false
65
w2.Locked = true 
66
w2.CanCollide = false 
67
w2.Size = Vector3.new(1, 1, 1) 
68
w2.formFactor = "Symmetric" 
69
w2.BrickColor = BrickColor.new("Black") 
70
w2.TopSurface = "Smooth" 
71
w2.BottomSurface = "Smooth" 
72
m = Instance.new("SpecialMesh") 
73
m.MeshType = "Brick" 
74
m.Parent = w2 
75
m.Scale = Vector3.new(1, 2, 0.2) 
76
local Weld = Instance.new("Weld") 
77
Weld.Parent = w2 
78
Weld.Part0 = w2 
79
Weld.Part1 = w1 
80
Weld.C0 = CFrame.new(0.2,1.6,0)*CFrame.Angles(0,0,-0.4) 
81
----
82
w21 = Instance.new("Part") 
83
w21.Parent = mod 
84
w21.CanCollide = false
85
w21.Locked = true 
86
w21.CanCollide = false 
87
w21.Size = Vector3.new(1, 1, 1) 
88
w21.formFactor = "Symmetric" 
89
w21.BrickColor = BrickColor.new("Black") 
90
w21.TopSurface = "Smooth" 
91
w21.BottomSurface = "Smooth" 
92
m = Instance.new("SpecialMesh") 
93
m.MeshType = "Brick" 
94
m.Parent = w21 
95
m.Scale = Vector3.new(1, 2, 0.2) 
96
local Weld2 = Instance.new("Weld") 
97
Weld2.Parent = w21 
98
Weld2.Part0 = w21 
99
Weld2.Part1 = plyr.Character.Torso 
100
Weld2.C0 = CFrame.new(-0.7,0.2,-0.6)*CFrame.Angles(0,0,-0.4) 
101
---- 
102
w22 = Instance.new("Part") 
103
w22.Parent = mod 
104
w22.CanCollide = false
105
w22.Locked = true 
106
w22.CanCollide = false 
107
w22.Size = Vector3.new(1, 1, 1) 
108
w22.formFactor = "Symmetric" 
109
w22.BrickColor = BrickColor.new("Black") 
110
w22.TopSurface = "Smooth" 
111
w22.BottomSurface = "Smooth" 
112
m = Instance.new("SpecialMesh") 
113
m.MeshType = "Brick" 
114
m.Parent = w22 
115
m.Scale = Vector3.new(1, 2, 0.2) 
116
local Weld = Instance.new("Weld") 
117
Weld.Parent = w22 
118
Weld.Part0 = w22 
119
Weld.Part1 = w21 
120
Weld.C0 = CFrame.new(-0.2,1.6,0)*CFrame.Angles(0,0,0.4) 
121
---- 
122
e1 = Instance.new("Part") 
123
e1.Parent = mod 
124
e1.CanCollide = false
125
e1.Locked = true 
126
e1.CanCollide = false 
127
e1.Size = Vector3.new(1, 1, 1) 
128
e1.formFactor = "Symmetric" 
129
e1.BrickColor = BrickColor.new("Really red") 
130
e1.TopSurface = "Smooth" 
131
e1.BottomSurface = "Smooth" 
132
m = Instance.new("BlockMesh") 
133
m.Parent = e1 
134
m.Scale = Vector3.new(0.2, 0.2, 0.2) 
135
local Weld = Instance.new("Weld") 
136
Weld.Parent = e1 
137
Weld.Part0 = e1 
138
Weld.Part1 = plyr.Character.Head 
139
Weld.C0 = CFrame.new(0.2,-0.2,0.5)*CFrame.Angles(0,0,0.15) 
140
---- 
141
e2 = Instance.new("Part") 
142
e2.Parent = mod 
143
e2.CanCollide = false
144
e2.Locked = true 
145
e2.CanCollide = false 
146
e2.Size = Vector3.new(1, 1, 1) 
147
e2.formFactor = "Symmetric" 
148
e2.BrickColor = BrickColor.new("Really red") 
149
e2.TopSurface = "Smooth" 
150
e2.BottomSurface = "Smooth" 
151
m = Instance.new("BlockMesh") 
152
m.Parent = e2 
153
m.Scale = Vector3.new(0.2, 0.2, 0.2) 
154
local Weld = Instance.new("Weld") 
155
Weld.Parent = e2 
156
Weld.Part0 = e2 
157
Weld.Part1 = plyr.Character.Head 
158
Weld.C0 = CFrame.new(-0.2, -0.2, 0.5)*CFrame.Angles(0,0,-0.15) 
159
---- 
160
j1 = Instance.new("Part") 
161
j1.Parent = mod 
162
j1.CanCollide = false
163
j1.Locked = true 
164
j1.CanCollide = false 
165
j1.Size = Vector3.new(1, 1, 1) 
166
j1.formFactor = "Symmetric" 
167
j1.BrickColor = BrickColor.new("Really red") 
168
j1.TopSurface = "Smooth" 
169
j1.BottomSurface = "Smooth" 
170
j1.Transparency = 1
171
m = Instance.new("BlockMesh") 
172
m.Parent = j1 
173
m.Scale = Vector3.new(1.1, 1.1, 1.1) 
174
local Weldj = Instance.new("Weld") 
175
Weldj.Parent = j1 
176
Weldj.Part0 = j1 
177
Weldj.Part1 = plyr.Character.Torso 
178
Weldj.C0 = CFrame.new(-1.3,-0.6,0)*CFrame.Angles(0,0,0) 
179
---- 
180
j2 = Instance.new("Part") 
181
j2.Parent = mod 
182
j2.CanCollide = false
183
j2.Locked = true 
184
j2.CanCollide = false 
185
j2.Size = Vector3.new(1, 1, 1) 
186
j2.formFactor = "Symmetric" 
187
j2.BrickColor = BrickColor.new("Really red") 
188
j2.TopSurface = "Smooth" 
189
j2.BottomSurface = "Smooth" 
190
j2.Transparency = 1
191
m = Instance.new("BlockMesh") 
192
m.Parent = j2 
193
m.Scale = Vector3.new(1.1, 1.1, 1.1) 
194
local Weldj = Instance.new("Weld") 
195
Weldj.Parent = j2 
196
Weldj.Part0 = j2 
197
Weldj.Part1 = plyr.Character.Torso 
198
Weldj.C0 = CFrame.new(1.3,-0.6,0)*CFrame.Angles(0,0,0) 
199
plyr.Character["Right Arm"].Transparency = 0 
200
plyr.Character["Left Arm"].Transparency = 0
201
--------------------------------------------------------------
202
rs = plyr.Character.Torso:FindFirstChild("Right Shoulder") 
203
ls = plyr.Character.Torso:FindFirstChild("Left Shoulder") 
204
hb = Instance.new("HopperBin") 
205
hb.Parent = plyr.Backpack 
206
hb.Name = "Dark Angel" 
207
debounce = false 
208
debun = false
209
function Select(mouse) 
210
function onKeyDown(key) 
211
key:lower() 
212
if string.byte(key) == 113 then 
213
mode = 1 
214
print("Mode: Explosion") 
215
elseif string.byte(key) == 101 then 
216
mode = 2 
217
print("Mode: Teleport") 
218
elseif string.byte(key) == 114 then 
219
mode = 3 
220
print("Mode: GodMode") 
221
elseif string.byte(key) == 102 then 
222
mode = 4 
223
print("Mode: Firebolt") 
224
elseif string.byte(key) == 116 then 
225
mode = 5 
226
print("Mode: LAZERZ") 
227
end 
228
end 
229
mouse.KeyDown:connect(onKeyDown) 
230
function onButton1Down(click) 
231
if debounce == false then 
232
--Explosion Mode--------------------------
233
if mode == 1 then 
234
debounce = true 
235
rs.Parent = nil 
236
Weldrs = Instance.new("Weld") 
237
Weldrs.Parent = plyr.Character["Right Arm"] 
238
Weldrs.Part0 = plyr.Character["Right Arm"] 
239
Weldrs.Part1 = j1 
240
Weldrs.Name = "Weldrs" 
241
Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) 
242
for i = 1,15 do 
243
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) 
244
wait() 
245
end 
246
print("1") 
247
f1 = Instance.new("Part") 
248
f1.Parent = mod 
249
f1.CanCollide = false
250
f1.Locked = true 
251
f1.CanCollide = false 
252
f1.Size = Vector3.new(1, 1, 1) 
253
f1.formFactor = "Symmetric" 
254
f1.BrickColor = BrickColor.new("Bright red") 
255
f1.TopSurface = "Smooth" 
256
f1.BottomSurface = "Smooth" 
257
f1.Transparency = 0.6
258
m1 = Instance.new("SpecialMesh") 
259
m1.MeshType = "Sphere" 
260
m1.Parent = f1 
261
m1.Scale = Vector3.new(0, 0, 0) 
262
local Weld = Instance.new("Weld") 
263
Weld.Parent = f1 
264
Weld.Part0 = f1 
265
Weld.Part1 = plyr.Character["Right Arm"] 
266
Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) 
267
f2 = Instance.new("Part") 
268
f2.Parent = mod 
269
f2.CanCollide = false
270
f2.Locked = true 
271
f2.CanCollide = false 
272
f2.Size = Vector3.new(1, 1, 1) 
273
f2.formFactor = "Symmetric" 
274
f2.BrickColor = BrickColor.new("Bright red") 
275
f2.TopSurface = "Smooth" 
276
f2.BottomSurface = "Smooth" 
277
f2.Transparency = 0
278
m2 = Instance.new("SpecialMesh") 
279
m2.MeshType = "Sphere" 
280
m2.Parent = f2 
281
m2.Scale = Vector3.new(0, 0, 0) 
282
local Weld = Instance.new("Weld") 
283
Weld.Parent = f2 
284
Weld.Part0 = f2 
285
Weld.Part1 = f1 
286
Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
287
for i = 1,10 do 
288
m1.Scale = m1.Scale + Vector3.new(0.1,0.1,0.1) 
289
wait() 
290
end 
291
wait() 
292
for i = 1,5 do 
293
for q = 1,10 do 
294
m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1) 
295
f2.Transparency = f2.Transparency + 0.1
296
wait() 
297
end 
298
for m = 1,10 do 
299
m2.Scale = m2.Scale - Vector3.new(0.1,0.1,0.1) 
300
f2.Transparency = f2.Transparency - 0.1
301
wait() 
302
end 
303
end 
304
wait() 
305
for i = 1,10 do 
306
m1.Scale = m1.Scale - Vector3.new(0.1,0.1,0.1) 
307
wait() 
308
end 
309
f1:Remove() 
310
f2:Remove() 
311
ff = Instance.new("ForceField") 
312
ff.Parent = plyr.Character 
313
e = Instance.new("Explosion") 
314
e.Parent = workspace 
315
e.BlastRadius = 15
316
e.BlastPressure = 3999999
317
e.Position = plyr.Character.Torso.Position 
318
wait(0.1) 
319
pcall(function() 
320
e:Remove() 
321
end) 
322
wait() 
323
ff:Remove() 
324
wait(0.5) 
325
for i = 1,15 do 
326
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) 
327
wait() 
328
end 
329
if rs ~= nil then 
330
rs.Parent = plyr.Character.Torso 
331
wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") 
332
if wcer ~= nil then 
333
wcer:Remove() 
334
end 
335
end 
336
debounce = false 
337
--Teleport Mode--------------------------- 
338
elseif mode == 2 then 
339
debounce = true 
340
mp = mouse.Hit.p
341
t1 = Instance.new("Part") 
342
t1.Parent = mod 
343
t1.CanCollide = false
344
t1.Locked = true 
345
t1.CanCollide = false 
346
t1.Size = Vector3.new(1, 1, 1) 
347
t1.formFactor = "Symmetric" 
348
t1.BrickColor = BrickColor.new("Bright red") 
349
t1.TopSurface = "Smooth" 
350
t1.BottomSurface = "Smooth" 
351
t1.Transparency = 0.6
352
me1 = Instance.new("SpecialMesh") 
353
me1.MeshType = "Sphere" 
354
me1.Parent = t1 
355
me1.Scale = Vector3.new(0, 0, 0) 
356
local Weld = Instance.new("Weld") 
357
Weld.Parent = t1 
358
Weld.Part0 = t1 
359
Weld.Part1 = plyr.Character.Torso 
360
Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
361
t2 = Instance.new("Part") 
362
t2.Parent = mod 
363
t2.CanCollide = false
364
t2.Locked = true 
365
t2.CanCollide = false 
366
t2.Size = Vector3.new(1, 1, 1) 
367
t2.formFactor = "Symmetric" 
368
t2.BrickColor = BrickColor.new("Bright red") 
369
t2.TopSurface = "Smooth" 
370
t2.BottomSurface = "Smooth" 
371
t2.Transparency = 0
372
me2 = Instance.new("SpecialMesh") 
373
me2.MeshType = "Sphere" 
374
me2.Parent = t2 
375
me2.Scale = Vector3.new(0, 0, 0) 
376
local Weld = Instance.new("Weld") 
377
Weld.Parent = t2 
378
Weld.Part0 = t2 
379
Weld.Part1 = t1 
380
Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
381
for i = 1,10 do 
382
me1.Scale = me1.Scale + Vector3.new(1,1,1) 
383
wait() 
384
end 
385
for d = 1,5 do
386
for q = 1,10 do
387
me2.Scale = me2.Scale + Vector3.new(1,1,1) 
388
t2.Transparency = t2.Transparency + 0.1 
389
wait() 
390
end 
391
t1.Transparency = t1.Transparency - 0.1 
392
for q = 1,10 do 
393
me2.Scale = me2.Scale - Vector3.new(1,1,1) 
394
t2.Transparency = t2.Transparency - 0.1 
395
wait() 
396
end 
397
wait() 
398
end 
399
for i = 1,4 do 
400
me1.Scale = me1.Scale - Vector3.new(1,1,1) 
401
wait() 
402
end 
403
plyr.Character:MoveTo(mp) 
404
for i = 1,6 do 
405
me1.Scale = me1.Scale - Vector3.new(1,1,1) 
406
wait() 
407
end 
408
t1:Remove() 
409
t2:Remove() 
410
debounce = false 
411
--GodMode------------------------------- 
412
elseif mode == 3 then 
413
if debun == false then debun = true 
414
print("GodeMode NOW") 
415
debounce = true 
416
rs.Parent = nil 
417
ls.Parent = nil
418
Weldrs = Instance.new("Weld") 
419
Weldrs.Parent = plyr.Character["Right Arm"] 
420
Weldrs.Part0 = plyr.Character["Right Arm"] 
421
Weldrs.Part1 = j1 
422
Weldrs.Name = "Weldrs" 
423
Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) 
424
Weldls = Instance.new("Weld") 
425
Weldls.Parent = plyr.Character["Left Arm"] 
426
Weldls.Part0 = plyr.Character["Left Arm"] 
427
Weldls.Part1 = j2 
428
Weldls.Name = "Weldls" 
429
Weldls.C0 = CFrame.new(0.2,0.6,0)*CFrame.Angles(0,0,0) 
430
f1 = Instance.new("Part") 
431
f1.Parent = mod 
432
f1.CanCollide = false
433
f1.Locked = true 
434
f1.CanCollide = false 
435
f1.Size = Vector3.new(1, 1, 1) 
436
f1.formFactor = "Symmetric" 
437
f1.BrickColor = BrickColor.new("Bright red") 
438
f1.TopSurface = "Smooth" 
439
f1.BottomSurface = "Smooth" 
440
f1.Transparency = 1
441
m1 = Instance.new("SpecialMesh") 
442
m1.MeshType = "Sphere" 
443
m1.Parent = f1 
444
m1.Scale = Vector3.new(0, 0, 0) 
445
local Weld = Instance.new("Weld") 
446
Weld.Parent = f1 
447
Weld.Part0 = f1 
448
Weld.Part1 = plyr.Character["Right Arm"] 
449
Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) 
450
f2 = Instance.new("Part") 
451
f2.Parent = mod 
452
f2.CanCollide = false
453
f2.Locked = true 
454
f2.CanCollide = false 
455
f2.Size = Vector3.new(1, 1, 1) 
456
f2.formFactor = "Symmetric" 
457
f2.BrickColor = BrickColor.new("Bright red") 
458
f2.TopSurface = "Smooth" 
459
f2.BottomSurface = "Smooth" 
460
f2.Transparency = 1
461
m1 = Instance.new("SpecialMesh") 
462
m1.MeshType = "Sphere" 
463
m1.Parent = f2 
464
m1.Scale = Vector3.new(0, 0, 0) 
465
local Weld = Instance.new("Weld") 
466
Weld.Parent = f2 
467
Weld.Part0 = f2 
468
Weld.Part1 = plyr.Character["Left Arm"] 
469
Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) 
470
f = Instance.new("Fire") 
471
f.Parent = f1
472
f.Size = 0 
473
f.Heat = 0 
474
fn = Instance.new("Fire") 
475
fn.Parent = f2
476
fn.Size = 0 
477
fn.Heat = 0 
478
for i = 1,18 do 
479
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) 
480
Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) 
481
wait() 
482
end 
483
wait(2) 
484
fi = Instance.new("Fire") 
485
fi.Parent = plyr.Character.Torso 
486
fi.Size = 8 
487
fi.Heat = 10 
488
plyr.Character.Humanoid.WalkSpeed = 30 
489
--Arms going down 
490
for i = 1,18 do 
491
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) 
492
Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) 
493
wait() 
494
end 
495
f1:Remove() 
496
f2:Remove() 
497
if rs ~= nil then 
498
rs.Parent = plyr.Character.Torso 
499
end 
500
if ls ~= nil then 
501
ls.Parent = plyr.Character.Torso 
502
end 
503
wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") 
504
if wcer ~= nil then 
505
wcer:Remove() 
506
end 
507
wcel = plyr.Character["Left Arm"]:findFirstChild("Weldls") 
508
if wcer ~= nil then 
509
wcel:Remove() 
510
end 
511
debounce = false 
512
wait(8) 
513
fi:Remove() 
514
plyr.Character.Humanoid.WalkSpeed = 16 
515
debun = false 
516
end 
517
--FireBolt-------------------------------------------------
518
elseif mode == 4 then 
519
debounce = true 
520
pos = mouse.hit.p
521
rs.Parent = nil 
522
Weldrs = Instance.new("Weld") 
523
Weldrs.Parent = plyr.Character["Right Arm"] 
524
Weldrs.Part0 = plyr.Character["Right Arm"] 
525
Weldrs.Part1 = j1 
526
Weldrs.Name = "Weldrs" 
527
Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) 
528
for i = 1,15 do 
529
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0) 
530
wait() 
531
end 
532
wait() 
533
p = Instance.new("Part") 
534
p.Parent = mod 
535
p.CanCollide = false
536
p.Locked = true 
537
p.Anchored = true 
538
p.CanCollide = false 
539
p.Size = Vector3.new(1, 1, 1) 
540
p.formFactor = "Symmetric" 
541
p.BrickColor = BrickColor.new("Bright red") 
542
p.TopSurface = "Smooth" 
543
p.BottomSurface = "Smooth" 
544
p.Transparency = 1 
545
p.Position = plyr.Character["Right Arm"].Position + Vector3.new(0,1.5,0) 
546
p.CFrame = CFrame.new(p.Position, pos)
547
dabnut = false 
548
function onTouch(hit) 
549
humiz = hit.Parent:findFirstChild("Humanoid") 
550
if humiz ~= nil and hit.Parent.Name ~= person then 
551
pcall(function() 
552
hit.Parent:BreakJoints() 
553
if hit.Parent.Torso:findFirstChild("Fiarz1") == nil then 
554
f = Instance.new("Fire") 
555
f.Parent = hit.Parent.Torso 
556
f.Size = 6 
557
f.Heat = 5 
558
f.Name = "Fiarz1" 
559
end 
560
end) 
561
end 
562
end 
563
p.Touched:connect(onTouch) 
564
f = Instance.new("Fire") 
565
f.Parent = p 
566
f.Size = 0 
567
f.Heat = 0 
568
for i = 0, 1, 0.03 do 
569
p.CFrame = CFrame.new( (p.Position * (1 - i)) + (pos * i)) 
570
wait() 
571
end 
572
game:getService("Debris"):AddItem(p,0.1) 
573
for i = 1,15 do 
574
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0) 
575
wait() 
576
end 
577
if rs ~= nil then 
578
rs.Parent = plyr.Character.Torso 
579
wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") 
580
if wcer ~= nil then 
581
wcer:Remove() 
582
end 
583
end 
584
debounce = false 
585
--Lazorz mode--------------------------
586
elseif mode == 5 then 
587
debounce = true 
588
rs.Parent = nil 
589
Weldrs = Instance.new("Weld") 
590
Weldrs.Parent = plyr.Character["Right Arm"] 
591
Weldrs.Part0 = plyr.Character["Right Arm"] 
592
Weldrs.Part1 = j1 
593
Weldrs.Name = "Weldrs" 
594
Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) 
595
for i = 1,15 do 
596
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0) 
597
wait() 
598
end 
599
f1 = Instance.new("Part") 
600
f1.Parent = mod 
601
f1.CanCollide = false
602
f1.Locked = true 
603
f1.CanCollide = false 
604
f1.Size = Vector3.new(1, 1, 1) 
605
f1.formFactor = "Symmetric" 
606
f1.BrickColor = BrickColor.new("Bright red") 
607
f1.TopSurface = "Smooth" 
608
f1.BottomSurface = "Smooth" 
609
f1.Transparency = 0
610
m1 = Instance.new("SpecialMesh") 
611
m1.MeshType = "Sphere" 
612
m1.Parent = f1 
613
m1.Scale = Vector3.new(0, 0, 0) 
614
local Weld = Instance.new("Weld") 
615
Weld.Parent = f1 
616
Weld.Part0 = f1 
617
Weld.Part1 = plyr.Character["Right Arm"] 
618
Weld.C0 = CFrame.new(0,1,0)*CFrame.Angles(0,0,0) 
619
f2 = Instance.new("Part") 
620
f2.Parent = mod 
621
f2.CanCollide = false
622
f2.Locked = true 
623
f2.CanCollide = false 
624
f2.Size = Vector3.new(1, 1, 1) 
625
f2.formFactor = "Symmetric" 
626
f2.BrickColor = BrickColor.new("Bright red") 
627
f2.TopSurface = "Smooth" 
628
f2.BottomSurface = "Smooth" 
629
f2.Transparency = 1
630
m2 = Instance.new("SpecialMesh") 
631
m2.MeshType = "Sphere" 
632
m2.Parent = f2 
633
m2.Scale = Vector3.new(0, 0, 0) 
634
local Weld = Instance.new("Weld") 
635
Weld.Parent = f2 
636
Weld.Part0 = f2 
637
Weld.Part1 = f1 
638
Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
639
f3 = Instance.new("Part") 
640
f3.Parent = mod 
641
f3.CanCollide = false
642
f3.Locked = true 
643
f3.CanCollide = false 
644
f3.Size = Vector3.new(1, 1, 1) 
645
f3.formFactor = "Symmetric" 
646
f3.BrickColor = BrickColor.new("Bright red") 
647
f3.TopSurface = "Smooth" 
648
f3.BottomSurface = "Smooth" 
649
f3.Transparency = 1
650
m3 = Instance.new("SpecialMesh") 
651
m3.MeshId = "http://www.roblox.com/asset/?id=20329976"
652
m3.Parent = f3 
653
m3.Scale = Vector3.new(0, 0, 0) 
654
local Weld = Instance.new("Weld") 
655
Weld.Parent = f3 
656
Weld.Part0 = f3 
657
Weld.Part1 = plyr.Character["Right Arm"] 
658
Weld.C0 = CFrame.new(0,-1.2,0.1)*CFrame.Angles(math.pi,0,0) 
659
for i = 1,10 do 
660
m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1) 
661
f2.Transparency = f2.Transparency - 0.05 
662
wait() 
663
end 
664
for ind = 1,4 do 
665
for i = 1,20 do 
666
m1.Scale = m1.Scale + Vector3.new(0.05,0.05,0.05) 
667
f1.Transparency = f1.Transparency + 0.05 
668
wait() 
669
end 
670
m1.Scale = Vector3.new(0,0,0) 
671
f1.Transparency = 0
672
end 
673
for i = 1,20 do 
674
m3.Scale = m3.Scale + Vector3.new(0.035,0.035,0.035) 
675
f3.Transparency = f3.Transparency - 0.03 
676
wait() 
677
end 
678
mp = mouse.Hit.p 
679
p = Instance.new("Part") 
680
p.Parent = mod 
681
p.Locked = true 
682
p.Transparency = 0.4 
683
p.CanCollide = false 
684
p.BrickColor = BrickColor.new("Bright red") 
685
p.Anchored = true 
686
p.Size = Vector3.new(1,(f2.Position-mp).magnitude,1) 
687
p.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0) 
688
mp1 = Instance.new("CylinderMesh") 
689
mp1.Parent = p 
690
mp1.Scale = Vector3.new(1,1,1) 
691
p3 = Instance.new("Part") 
692
p3.Parent = mod 
693
p3.Locked = true 
694
p3.Transparency = 0.4 
695
p3.CanCollide = false 
696
p3.BrickColor = BrickColor.new("Bright red") 
697
p3.Anchored = true 
698
p3.Size = Vector3.new(1,(f2.Position-mp).magnitude,1) 
699
p3.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0)
700
mp2 = Instance.new("CylinderMesh") 
701
mp2.Parent = p3 
702
mp2.Scale = Vector3.new(0.8,1,0.8) 
703
mt = mouse.Target 
704
print(mt) 
705
pcall(function() 
706
mt.Parent.Humanoid:TakeDamage(80) 
707
end) 
708
pcall(function() 
709
mt.Parent.Parent.Humanoid:TakeDamage(80) 
710
end) 
711
wait(0.5) 
712
for i = 1,20 do 
713
p.Transparency = p.Transparency - 0.05 
714
p3.Transparency = p.Transparency - 0.05 
715
mp1.Scale = mp1.Scale - Vector3.new(0.05,0,0.05) 
716
mp2.Scale = mp1.Scale - Vector3.new(0.05,0,0.05) 
717
wait() 
718
end 
719
p:Remove() 
720
p3:Remove() 
721
for i = 1,10 do 
722
m2.Scale = m2.Scale - Vector3.new(0.1,0.1,0.1) 
723
f2.Transparency = f2.Transparency + 0.05 
724
m3.Scale = m3.Scale - Vector3.new(0.07,0.07,0.07) 
725
f3.Transparency = f3.Transparency + 0.06 
726
wait() 
727
end 
728
f1:Remove() 
729
f2:Remove() 
730
f3:Remove() 
731
for i = 1,15 do 
732
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0) 
733
wait() 
734
end 
735
if rs ~= nil then 
736
rs.Parent = plyr.Character.Torso 
737
wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") 
738
if wcer ~= nil then 
739
wcer:Remove() 
740
end 
741
end 
742
debounce = false 
743
-------------------------------------------------------
744
end 
745
end 
746
end 
747
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
748
end 
749
hb.Selected:connect(Select) 
750
--------------------------------------------------------------
751
while true do 
752
updateLooks() 
753
for i = 1,17 do 
754
Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03) 
755
Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03) 
756
wait() 
757
end 
758
wait(0.6) 
759
for i = 1,17 do 
760
Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03) 
761
Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03)
762
wait() 
763
end 
764
wait(0.6) 
765
end