SHOW:
|
|
- or go back to the newest paste.
| 1 | // zmienne/argumenty - camelCase | |
| 2 | // funkcje/metody - snake_case | |
| 3 | // klasy - PascelCase | |
| 4 | ||
| 5 | #include <iostream> | |
| 6 | #include <vector> | |
| 7 | #include <string> | |
| 8 | #include <cstdlib> | |
| 9 | ||
| 10 | using namespace std; | |
| 11 | ||
| 12 | class Entity | |
| 13 | {
| |
| 14 | private: | |
| 15 | ||
| 16 | string name; | |
| 17 | int health; | |
| 18 | int maxHealth; | |
| 19 | int damage; | |
| 20 | ||
| 21 | public: | |
| 22 | ||
| 23 | Entity(string entityName) | |
| 24 | {
| |
| 25 | name = entityName; | |
| 26 | maxHealth = 10; | |
| 27 | health = maxHealth; | |
| 28 | damage = 2; | |
| 29 | } | |
| 30 | ||
| 31 | string get_name() | |
| 32 | {
| |
| 33 | return name; | |
| 34 | } | |
| 35 | ||
| 36 | int get_health() | |
| 37 | {
| |
| 38 | return health; | |
| 39 | } | |
| 40 | ||
| 41 | int get_max_health() | |
| 42 | {
| |
| 43 | return maxHealth; | |
| 44 | } | |
| 45 | ||
| 46 | int get_damage() | |
| 47 | {
| |
| 48 | return damage; | |
| 49 | } | |
| 50 | ||
| 51 | void lower_health(int value) | |
| 52 | {
| |
| 53 | health -= value; | |
| 54 | if (health < 0) | |
| 55 | {
| |
| 56 | health = 0; | |
| 57 | } | |
| 58 | } | |
| 59 | void add_health(int value) | |
| 60 | {
| |
| 61 | health += value; | |
| 62 | if (health > maxHealth) | |
| 63 | {
| |
| 64 | health = maxHealth; | |
| 65 | } | |
| 66 | } | |
| 67 | }; | |
| 68 | ||
| 69 | class Player : public Entity | |
| 70 | {
| |
| 71 | private: | |
| 72 | ||
| 73 | int metal; | |
| 74 | int oxygen; | |
| 75 | ||
| 76 | public: | |
| 77 | ||
| 78 | Player(string playerName) : Entity(playerName) | |
| 79 | {
| |
| 80 | metal = 0; | |
| 81 | oxygen = 100; | |
| 82 | } | |
| 83 | ||
| 84 | Player() : Entity("John")
| |
| 85 | {
| |
| 86 | ||
| 87 | } | |
| 88 | ||
| 89 | int get_metal() | |
| 90 | {
| |
| 91 | return metal; | |
| 92 | } | |
| 93 | ||
| 94 | int get_oxygen() | |
| 95 | {
| |
| 96 | return oxygen; | |
| 97 | } | |
| 98 | ||
| 99 | void display_player_info() | |
| 100 | {
| |
| 101 | cout << "Stan gracza" << endl; | |
| 102 | cout << "------------------------------------------------" << endl; | |
| 103 | cout << "Życie: " << get_health() << "/" << get_max_health() << endl; | |
| 104 | cout << "Atak: " << get_damage() << endl; | |
| 105 | cout << "Tlen: " << oxygen << "%" << endl; | |
| 106 | cout << "Metal: " << metal << "/50" << endl; | |
| 107 | } | |
| 108 | ||
| 109 | void rest() | |
| 110 | {
| |
| 111 | cout << get_name() << " odpoczywa. Zużycie 2% tlenu." << endl << endl; | |
| 112 | lower_oxygen(2); | |
| 113 | add_health(5); | |
| 114 | display_player_info(); | |
| 115 | } | |
| 116 | ||
| 117 | void lower_oxygen(int value) | |
| 118 | {
| |
| 119 | oxygen -= value; | |
| 120 | } | |
| 121 | ||
| 122 | void add_oxygen(int value) | |
| 123 | {
| |
| 124 | if(oxygen + value > 100) | |
| 125 | {
| |
| 126 | oxygen = 100; | |
| 127 | } | |
| 128 | else | |
| 129 | {
| |
| 130 | oxygen += value; | |
| 131 | } | |
| 132 | } | |
| 133 | ||
| 134 | void add_metal(int value) | |
| 135 | {
| |
| 136 | metal += value; | |
| 137 | } | |
| 138 | }; | |
| 139 | ||
| 140 | class Game | |
| 141 | {
| |
| 142 | private: | |
| 143 | ||
| 144 | Player player; | |
| 145 | ||
| 146 | ||
| 147 | public: | |
| 148 | ||
| 149 | Game(string playerName) | |
| 150 | {
| |
| 151 | player = Player(playerName); | |
| 152 | cout << player.get_name() << endl; | |
| 153 | } | |
| 154 | ||
| 155 | void start_game() | |
| 156 | {
| |
| 157 | cout << "------------------------------------------------" << endl; | |
| 158 | cout << "Rozbiłeś się na księżycu!" << endl; | |
| 159 | cout << "Twoim zadaniem jest przetrwanie i zdobycie wystarczająco dużo surowców by zbudować statek do domu." << endl; | |
| 160 | cout << "Uważaj na zapasy swojego tlenu, bez niego nie możesz kontynuować gry." << endl ; | |
| 161 | cout << "Powodzenia " << player.get_name() << "!" << endl << endl; | |
| 162 | ||
| 163 | player.display_player_info(); | |
| 164 | ||
| 165 | bool gameRunning = true; | |
| 166 | int playerChoice; | |
| 167 | ||
| 168 | while(gameRunning) | |
| 169 | {
| |
| 170 | print_main_menu(); | |
| 171 | cout << "Wpisz numer: "; | |
| 172 | cin >> playerChoice; | |
| 173 | ||
| 174 | switch (playerChoice) | |
| 175 | {
| |
| 176 | case 1: | |
| 177 | player.display_player_info(); | |
| 178 | break; | |
| 179 | case 2: | |
| 180 | player.rest(); | |
| 181 | break; | |
| 182 | case 3: | |
| 183 | search_resources(); | |
| 184 | if(player.get_health() <= 0) | |
| 185 | {
| |
| 186 | cout << "Gracz przegrywa!" << endl; | |
| 187 | cout << "Koniec gry! Spróbuj ponownie!" << endl; | |
| 188 | gameRunning = false; | |
| 189 | } | |
| 190 | break; | |
| 191 | case 4: | |
| 192 | if(player.get_metal() >= 50) | |
| 193 | {
| |
| 194 | cout << "Gracz wygrywa!" << endl; | |
| 195 | cout << "Pomyślnie zbudowałeś statek i wydostałeś się z księżyca!" << endl; | |
| 196 | cout << "Dzięki za gre!" << endl; | |
| 197 | } | |
| 198 | else | |
| 199 | {
| |
| 200 | cout << "Nie masz wystarczająco dużo metalu by zbudować statek." << endl; | |
| 201 | } | |
| 202 | break; | |
| 203 | case 0: | |
| 204 | cout << "Koniec gry!" << endl; | |
| 205 | gameRunning = false; | |
| 206 | break; | |
| 207 | } | |
| 208 | } | |
| 209 | } | |
| 210 | ||
| 211 | void print_main_menu() | |
| 212 | {
| |
| 213 | cout << endl << "Co chcesz zrobić?" << endl; | |
| 214 | cout << "------------------------------------------------" << endl; | |
| 215 | cout << "[1] Sprawdź swój stan." << endl; | |
| 216 | cout << "[2] Odpocznij." << endl; | |
| 217 | cout << "[3] Szukaj zasobów." << endl; | |
| 218 | if (player.get_metal() >= 50) | |
| 219 | {
| |
| 220 | cout << "[4] Zbuduj statek." << endl; | |
| 221 | } | |
| 222 | cout << "[0] Skończ grę." << endl; | |
| 223 | } | |
| 224 | ||
| 225 | void search_resources() | |
| 226 | {
| |
| 227 | cout << endl << player.get_name() <<" wybiera się na zewnątrz by szukać zasobów. Zużycie 5% tlenu." << endl; | |
| 228 | player.lower_oxygen(5); | |
| 229 | cout << "------------------------------------------------" << endl; | |
| 230 | int encounter = rand() % 3; | |
| 231 | ||
| 232 | switch(encounter) | |
| 233 | {
| |
| 234 | case 0: | |
| 235 | cout << player.get_name() << " ma szczęście. Natrafił na mały zbiornik tlenu!" << endl; | |
| 236 | cout << "Zasób tlenu zwiększony o 7%!" << endl << endl; | |
| 237 | player.add_oxygen(7); | |
| 238 | player.display_player_info(); | |
| 239 | break; | |
| 240 | case 1: | |
| 241 | cout << player.get_name() << " natrafił na małe złoże metalu!" << endl; | |
| 242 | cout << "Zasób metalu zwiększony o 5!" << endl << endl; | |
| 243 | player.add_metal(5); | |
| 244 | player.display_player_info(); | |
| 245 | break; | |
| 246 | case 2: | |
| 247 | cout << player.get_name() << " napotkał na przeciwnika!" << endl; | |
| 248 | start_combat(); | |
| 249 | break; | |
| 250 | } | |
| 251 | ||
| 252 | } | |
| 253 | ||
| 254 | void start_combat() | |
| 255 | {
| |
| 256 | ||
| 257 | Entity enemy = Entity("Kosmita");
| |
| 258 | bool combatRunning = true; | |
| 259 | int choice, playerDamage, enemyDamage; | |
| 260 | ||
| 261 | while (combatRunning) | |
| 262 | {
| |
| 263 | cout << endl << "Co chcesz zrobić?" << endl; | |
| 264 | cout << "------------------------------------------------" << endl; | |
| 265 | cout << "Twoje życie: " << player.get_health() << " | Życie przeciwnika: " << enemy.get_health() << endl; | |
| 266 | cout << "------------------------------------------------" << endl; | |
| 267 | cout << "[1] Atakuj!" << endl; | |
| 268 | cout << "[2] Uciekaj!" << endl << endl; | |
| 269 | ||
| 270 | cout << "Wpisz numer: "; | |
| 271 | cin >> choice; | |
| 272 | ||
| 273 | switch (choice) | |
| 274 | {
| |
| 275 | case 1: // Gracz atakuje | |
| 276 | playerDamage = rand() % player.get_damage() + 1; | |
| 277 | cout << player.get_name() << " atakuje! Rani przeciwnika o " << playerDamage << " punkty!" << endl; | |
| 278 | enemy.lower_health(playerDamage); | |
| 279 | ||
| 280 | if(enemy.get_health() > 0) | |
| 281 | {
| |
| 282 | enemyDamage = rand() % enemy.get_damage() + 1; | |
| 283 | cout << enemy.get_name() << " kontratakuje! Rani bohatera o " << enemyDamage << " punkty!" << endl; | |
| 284 | player.lower_health(enemyDamage); | |
| 285 | ||
| 286 | if(player.get_health() <= 0) | |
| 287 | {
| |
| 288 | cout << player.get_name() << " przegrywa! Koniec walki!" << endl; | |
| 289 | combatRunning = false; | |
| 290 | } | |
| 291 | } | |
| 292 | else | |
| 293 | {
| |
| 294 | cout << enemy.get_name() << " przegrywa! Koniec walki!" << endl; | |
| 295 | cout << player.get_name() << " znajduje 10 metalu!" << endl; | |
| 296 | player.add_metal(10); | |
| 297 | ||
| 298 | combatRunning = false; | |
| 299 | } | |
| 300 | break; | |
| 301 | ||
| 302 | case 2: // Gracz ucieka | |
| 303 | cout << player.get_name() << " ucieka tracąc kolejne 5% tlenu! Koniec walki!" << endl; | |
| 304 | player.lower_oxygen(5); | |
| 305 | combatRunning = false; | |
| 306 | break; | |
| 307 | } | |
| 308 | } | |
| 309 | } | |
| 310 | ||
| 311 | ||
| 312 | }; | |
| 313 | ||
| 314 | ||
| 315 | int main() | |
| 316 | {
| |
| 317 | cout << "Witaj w grze SpaceRescue!" << endl; | |
| 318 | string name; | |
| 319 | cout << "Podaj nazwę swojego bohatera: "; | |
| 320 | cin >> name; | |
| 321 | ||
| 322 | Game game = Game(name); | |
| 323 | game.start_game(); | |
| 324 | ||
| 325 | ||
| 326 | return 0; | |
| 327 | } |