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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ||
| 145 | wait(0.2) | |
| 146 | ||
| 147 | Player = owner | |
| 148 | PlayerGui = Player.PlayerGui | |
| 149 | Cam = workspace.CurrentCamera | |
| 150 | Backpack = Player.Backpack | |
| 151 | Character = Player.Character | |
| 152 | Humanoid = Character.Humanoid | |
| 153 | RootPart = Character["HumanoidRootPart"] | |
| 154 | Torso = Character["Torso"] | |
| 155 | Head = Character["Head"] | |
| 156 | RightArm = Character["Right Arm"] | |
| 157 | LeftArm = Character["Left Arm"] | |
| 158 | RightLeg = Character["Right Leg"] | |
| 159 | LeftLeg = Character["Left Leg"] | |
| 160 | RootJoint = RootPart["RootJoint"] | |
| 161 | Neck = Torso["Neck"] | |
| 162 | RightShoulder = Torso["Right Shoulder"] | |
| 163 | LeftShoulder = Torso["Left Shoulder"] | |
| 164 | RightHip = Torso["Right Hip"] | |
| 165 | LeftHip = Torso["Left Hip"] | |
| 166 | local sick = Instance.new("Sound",Character)
| |
| 167 | sick.SoundId = "rbxassetid://142603362" | |
| 168 | sick.Looped = true | |
| 169 | sick.Pitch = 1 | |
| 170 | sick.Volume = 1 | |
| 171 | sick:Play() | |
| 172 | ||
| 173 | IT = Instance.new | |
| 174 | CF = CFrame.new | |
| 175 | VT = Vector3.new | |
| 176 | RAD = math.rad | |
| 177 | C3 = Color3.new | |
| 178 | UD2 = UDim2.new | |
| 179 | BRICKC = BrickColor.new | |
| 180 | ANGLES = CFrame.Angles | |
| 181 | EULER = CFrame.fromEulerAnglesXYZ | |
| 182 | COS = math.cos | |
| 183 | ACOS = math.acos | |
| 184 | SIN = math.sin | |
| 185 | ASIN = math.asin | |
| 186 | ABS = math.abs | |
| 187 | MRANDOM = math.random | |
| 188 | FLOOR = math.floor | |
| 189 | Class_Name = "₩₳ⱤÄɆ₦.exe" | |
| 190 | Editor_Name = "JkBananaPill_H2O" | |
| 191 | ||
| 192 | ||
| 193 | --//=================================\\ | |
| 194 | --|| USEFUL VALUES | |
| 195 | --\\=================================// | |
| 196 | ||
| 197 | Animation_Speed = 3 | |
| 198 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 199 | local Speed = 15 | |
| 200 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 201 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 202 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 203 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 204 | local DAMAGEMULTIPLIER = 1 | |
| 205 | local ANIM = "Idle" | |
| 206 | local ATTACK = false | |
| 207 | local EQUIPPED = false | |
| 208 | local HOLD = false | |
| 209 | local COMBO = 1 | |
| 210 | local Rooted = false | |
| 211 | local SINE = 0 | |
| 212 | local KEYHOLD = false | |
| 213 | local CHANGE = 2 / Animation_Speed | |
| 214 | local WALKINGANIM = false | |
| 215 | local VALUE1 = false | |
| 216 | local VALUE2 = false | |
| 217 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 218 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 219 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 220 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 221 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 222 | WEAPONGUI.Name = "Weapon GUI" | |
| 223 | local Effects = IT("Folder", Character)
| |
| 224 | Effects.Name = "Effects" | |
| 225 | local ANIMATOR = Humanoid.Animator | |
| 226 | local ANIMATE = Character.Animate | |
| 227 | local UNANCHOR = true | |
| 228 | local PLAYMAINANIM = true | |
| 229 | local BOLTSOUNDS = {168586621,168586586,178452241}
| |
| 230 | ||
| 231 | --//=================================\\ | |
| 232 | --\\=================================// | |
| 233 | local Player = game.Players.localPlayer | |
| 234 | function RemoveOutlines(part) | |
| 235 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 236 | end | |
| 237 | local Create = LoadLibrary("RbxUtility").Create
| |
| 238 | ||
| 239 | CFuncs = {
| |
| 240 | ["Part"] = {
| |
| 241 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 242 | local Part = Create("Part"){
| |
| 243 | Parent = Parent, | |
| 244 | Reflectance = Reflectance, | |
| 245 | Transparency = Transparency, | |
| 246 | CanCollide = false, | |
| 247 | Locked = true, | |
| 248 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 249 | Name = Name, | |
| 250 | Size = Size, | |
| 251 | Material = Material, | |
| 252 | } | |
| 253 | RemoveOutlines(Part) | |
| 254 | return Part | |
| 255 | end; | |
| 256 | }; | |
| 257 | ["Sound"] = {
| |
| 258 | Create = function(id, par, vol, pit) | |
| 259 | coroutine.resume(coroutine.create(function() | |
| 260 | local S = Create("Sound"){
| |
| 261 | Volume = vol, | |
| 262 | Pitch = pit or 1, | |
| 263 | SoundId = id, | |
| 264 | Parent = par or workspace, | |
| 265 | } | |
| 266 | wait() | |
| 267 | S:play() | |
| 268 | game:GetService("Debris"):AddItem(S, 6)
| |
| 269 | end)) | |
| 270 | end; | |
| 271 | }; | |
| 272 | } | |
| 273 | ||
| 274 | local toggleTag = true | |
| 275 | local txt = Instance.new("BillboardGui", Head)
| |
| 276 | txt.Adornee = nil | |
| 277 | txt.Name = "NameDetect" | |
| 278 | txt.Size = UDim2.new(4, 0, 1.2, 0) | |
| 279 | txt.StudsOffset = Vector3.new(-8, 8/1.5, 0) | |
| 280 | local text = Instance.new("TextLabel", txt)
| |
| 281 | text.Size = UDim2.new(10/2, 0, 7/2, 0) | |
| 282 | text.FontSize = "Size8" | |
| 283 | text.TextScaled = true | |
| 284 | text.TextTransparency = 0 | |
| 285 | text.BackgroundTransparency = 1 | |
| 286 | text.TextTransparency = 0 | |
| 287 | text.TextStrokeTransparency = 0 | |
| 288 | text.Font = "Garamond" | |
| 289 | text.TextStrokeColor3 = Color3.new(0,1,1) | |
| 290 | text.TextColor3 = Color3.new(0,0,0) | |
| 291 | text.Text = "The Warden Of The City" | |
| 292 | ||
| 293 | local Char = Character | |
| 294 | ||
| 295 | function RecolorTextAndRename(name,col1,col2) | |
| 296 | text.TextStrokeColor3 = col2 | |
| 297 | text.TextColor3 = col1 | |
| 298 | text.Text = name | |
| 299 | end | |
| 300 | RecolorTextAndRename("The Banisher Of The City",Color3.new(0,0,0),Color3.new(0,0,1))
| |
| 301 | ||
| 302 | function chatfunc(text) | |
| 303 | local chat = coroutine.wrap(function() | |
| 304 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 305 | Char:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 306 | end | |
| 307 | local naeeym2 = Instance.new("BillboardGui",Char)
| |
| 308 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 309 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 310 | naeeym2.Adornee = Char.Head | |
| 311 | naeeym2.Name = "TalkingBillBoard" | |
| 312 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 313 | tecks2.BackgroundTransparency = 1 | |
| 314 | tecks2.BorderSizePixel = 0 | |
| 315 | tecks2.Text = "" | |
| 316 | tecks2.Font = "Antique" | |
| 317 | tecks2.TextSize = 30 | |
| 318 | tecks2.TextStrokeTransparency = 0 | |
| 319 | tecks2.TextColor3 = Color3.new(.6,0,0) | |
| 320 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 321 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 322 | local tecks3 = Instance.new("TextLabel",naeeym2)
| |
| 323 | tecks3.BackgroundTransparency = 1 | |
| 324 | tecks3.BorderSizePixel = 0 | |
| 325 | tecks3.Text = "" | |
| 326 | tecks3.Font = "Antique" | |
| 327 | tecks3.TextSize = 30 | |
| 328 | tecks3.TextStrokeTransparency = 0 | |
| 329 | tecks3.TextColor3 = BrickColor.new("Hot white").Color
| |
| 330 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
| 331 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
| 332 | spawn(function() | |
| 333 | while wait() do | |
| 334 | tecks3.TextColor3 = BrickColor.random().Color | |
| 335 | tecks2.TextColor3 = BrickColor.random().Color | |
| 336 | end | |
| 337 | end) | |
| 338 | for i = 1,string.len(text),1 do | |
| 339 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=418252437", Char, 1, 1)
| |
| 340 | tecks2.Text = string.sub(text,1,i) | |
| 341 | tecks3.Text = string.sub(text,1,i) | |
| 342 | wait(0.01) | |
| 343 | end | |
| 344 | wait(2) | |
| 345 | for i = 1, 50 do | |
| 346 | Swait() | |
| 347 | tecks2.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5)) | |
| 348 | tecks2.Rotation = tecks2.Rotation - .8 | |
| 349 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 350 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
| 351 | tecks3.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5)) | |
| 352 | tecks3.Rotation = tecks2.Rotation + .8 | |
| 353 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 354 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
| 355 | end | |
| 356 | naeeym2:Destroy() | |
| 357 | end) | |
| 358 | chat() | |
| 359 | end | |
| 360 | function onChatted(msg) | |
| 361 | chatfunc(msg) | |
| 362 | end | |
| 363 | Player.Chatted:connect(onChatted) | |
| 364 | ||
| 365 | --//=================================\\ | |
| 366 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 367 | --\\=================================// | |
| 368 | ||
| 369 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 370 | ArtificialHB.Name = "ArtificialHB" | |
| 371 | ||
| 372 | script:WaitForChild("ArtificialHB")
| |
| 373 | ||
| 374 | frame = Frame_Speed | |
| 375 | tf = 0 | |
| 376 | allowframeloss = false | |
| 377 | tossremainder = false | |
| 378 | lastframe = tick() | |
| 379 | script.ArtificialHB:Fire() | |
| 380 | ||
| 381 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 382 | tf = tf + s | |
| 383 | if tf >= frame then | |
| 384 | if allowframeloss then | |
| 385 | script.ArtificialHB:Fire() | |
| 386 | lastframe = tick() | |
| 387 | else | |
| 388 | for i = 1, math.floor(tf / frame) do | |
| 389 | script.ArtificialHB:Fire() | |
| 390 | end | |
| 391 | lastframe = tick() | |
| 392 | end | |
| 393 | if tossremainder then | |
| 394 | tf = 0 | |
| 395 | else | |
| 396 | tf = tf - frame * math.floor(tf / frame) | |
| 397 | end | |
| 398 | end | |
| 399 | end) | |
| 400 | ||
| 401 | --//=================================\\ | |
| 402 | --\\=================================// | |
| 403 | print(Class_Name.." Loaded") | |
| 404 | print(Editor_Name.." Edited This") | |
| 405 | --//=================================\\ | |
| 406 | --|| SOME FUNCTIONS | |
| 407 | --\\=================================// | |
| 408 | ||
| 409 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 410 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 411 | end | |
| 412 | ||
| 413 | function PositiveAngle(NUMBER) | |
| 414 | if NUMBER >= 0 then | |
| 415 | NUMBER = 0 | |
| 416 | end | |
| 417 | return NUMBER | |
| 418 | end | |
| 419 | ||
| 420 | function NegativeAngle(NUMBER) | |
| 421 | if NUMBER <= 0 then | |
| 422 | NUMBER = 0 | |
| 423 | end | |
| 424 | return NUMBER | |
| 425 | end | |
| 426 | ||
| 427 | function Swait(NUMBER) | |
| 428 | if NUMBER == 0 or NUMBER == nil then | |
| 429 | ArtificialHB.Event:wait() | |
| 430 | else | |
| 431 | for i = 1, NUMBER do | |
| 432 | ArtificialHB.Event:wait() | |
| 433 | end | |
| 434 | end | |
| 435 | end | |
| 436 | ||
| 437 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 438 | local NEWMESH = IT(MESH) | |
| 439 | if MESH == "SpecialMesh" then | |
| 440 | NEWMESH.MeshType = MESHTYPE | |
| 441 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 442 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 443 | end | |
| 444 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 445 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 446 | end | |
| 447 | end | |
| 448 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 449 | NEWMESH.Scale = SCALE | |
| 450 | NEWMESH.Parent = PARENT | |
| 451 | return NEWMESH | |
| 452 | end | |
| 453 | ||
| 454 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 455 | local NEWPART = IT("Part")
| |
| 456 | NEWPART.formFactor = FORMFACTOR | |
| 457 | NEWPART.Reflectance = REFLECTANCE | |
| 458 | NEWPART.Transparency = TRANSPARENCY | |
| 459 | NEWPART.CanCollide = false | |
| 460 | NEWPART.Locked = true | |
| 461 | NEWPART.Anchored = true | |
| 462 | if ANCHOR == false then | |
| 463 | NEWPART.Anchored = false | |
| 464 | end | |
| 465 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 466 | NEWPART.Name = NAME | |
| 467 | NEWPART.Size = SIZE | |
| 468 | NEWPART.Position = Torso.Position | |
| 469 | NEWPART.Material = MATERIAL | |
| 470 | NEWPART:BreakJoints() | |
| 471 | NEWPART.Parent = PARENT | |
| 472 | return NEWPART | |
| 473 | end | |
| 474 | ||
| 475 | local function weldBetween(a, b) | |
| 476 | local weldd = Instance.new("ManualWeld")
| |
| 477 | weldd.Part0 = a | |
| 478 | weldd.Part1 = b | |
| 479 | weldd.C0 = CFrame.new() | |
| 480 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 481 | weldd.Parent = a | |
| 482 | return weldd | |
| 483 | end | |
| 484 | ||
| 485 | ||
| 486 | function QuaternionFromCFrame(cf) | |
| 487 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 488 | local trace = m00 + m11 + m22 | |
| 489 | if trace > 0 then | |
| 490 | local s = math.sqrt(1 + trace) | |
| 491 | local recip = 0.5 / s | |
| 492 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 493 | else | |
| 494 | local i = 0 | |
| 495 | if m11 > m00 then | |
| 496 | i = 1 | |
| 497 | end | |
| 498 | if m22 > (i == 0 and m00 or m11) then | |
| 499 | i = 2 | |
| 500 | end | |
| 501 | if i == 0 then | |
| 502 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 503 | local recip = 0.5 / s | |
| 504 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 505 | elseif i == 1 then | |
| 506 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 507 | local recip = 0.5 / s | |
| 508 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 509 | elseif i == 2 then | |
| 510 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 511 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 512 | end | |
| 513 | end | |
| 514 | end | |
| 515 | ||
| 516 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 517 | local xs, ys, zs = x + x, y + y, z + z | |
| 518 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 519 | local xx = x * xs | |
| 520 | local xy = x * ys | |
| 521 | local xz = x * zs | |
| 522 | local yy = y * ys | |
| 523 | local yz = y * zs | |
| 524 | local zz = z * zs | |
| 525 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 526 | end | |
| 527 | ||
| 528 | function QuaternionSlerp(a, b, t) | |
| 529 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 530 | local startInterp, finishInterp; | |
| 531 | if cosTheta >= 0.0001 then | |
| 532 | if (1 - cosTheta) > 0.0001 then | |
| 533 | local theta = ACOS(cosTheta) | |
| 534 | local invSinTheta = 1 / SIN(theta) | |
| 535 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 536 | finishInterp = SIN(t * theta) * invSinTheta | |
| 537 | else | |
| 538 | startInterp = 1 - t | |
| 539 | finishInterp = t | |
| 540 | end | |
| 541 | else | |
| 542 | if (1 + cosTheta) > 0.0001 then | |
| 543 | local theta = ACOS(-cosTheta) | |
| 544 | local invSinTheta = 1 / SIN(theta) | |
| 545 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 546 | finishInterp = SIN(t * theta) * invSinTheta | |
| 547 | else | |
| 548 | startInterp = t - 1 | |
| 549 | finishInterp = t | |
| 550 | end | |
| 551 | end | |
| 552 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 553 | end | |
| 554 | ||
| 555 | function Clerp(a, b, t) | |
| 556 | local qa = {QuaternionFromCFrame(a)}
| |
| 557 | local qb = {QuaternionFromCFrame(b)}
| |
| 558 | local ax, ay, az = a.x, a.y, a.z | |
| 559 | local bx, by, bz = b.x, b.y, b.z | |
| 560 | local _t = 1 - t | |
| 561 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 562 | end | |
| 563 | ||
| 564 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 565 | local frame = IT("Frame")
| |
| 566 | frame.BackgroundTransparency = TRANSPARENCY | |
| 567 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 568 | frame.Position = POSITION | |
| 569 | frame.Size = SIZE | |
| 570 | frame.BackgroundColor3 = COLOR | |
| 571 | frame.BorderColor3 = BORDERCOLOR | |
| 572 | frame.Name = NAME | |
| 573 | frame.Parent = PARENT | |
| 574 | return frame | |
| 575 | end | |
| 576 | ||
| 577 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 578 | local label = IT("TextLabel")
| |
| 579 | label.BackgroundTransparency = 1 | |
| 580 | label.Size = UD2(1, 0, 1, 0) | |
| 581 | label.Position = UD2(0, 0, 0, 0) | |
| 582 | label.TextColor3 = TEXTCOLOR | |
| 583 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 584 | label.TextTransparency = TRANSPARENCY | |
| 585 | label.FontSize = TEXTFONTSIZE | |
| 586 | label.Font = TEXTFONT | |
| 587 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 588 | label.TextScaled = false | |
| 589 | label.Text = TEXT | |
| 590 | label.Name = NAME | |
| 591 | label.Parent = PARENT | |
| 592 | return label | |
| 593 | end | |
| 594 | ||
| 595 | function NoOutlines(PART) | |
| 596 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 597 | end | |
| 598 | ||
| 599 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 600 | local NEWWELD = IT(TYPE) | |
| 601 | NEWWELD.Part0 = PART0 | |
| 602 | NEWWELD.Part1 = PART1 | |
| 603 | NEWWELD.C0 = C0 | |
| 604 | NEWWELD.C1 = C1 | |
| 605 | NEWWELD.Parent = PARENT | |
| 606 | return NEWWELD | |
| 607 | end | |
| 608 | ||
| 609 | local S = IT("Sound")
| |
| 610 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 611 | local NEWSOUND = nil | |
| 612 | coroutine.resume(coroutine.create(function() | |
| 613 | NEWSOUND = S:Clone() | |
| 614 | NEWSOUND.Parent = PARENT | |
| 615 | NEWSOUND.Volume = VOLUME | |
| 616 | NEWSOUND.Pitch = PITCH | |
| 617 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 618 | NEWSOUND:play() | |
| 619 | if DOESLOOP == true then | |
| 620 | NEWSOUND.Looped = true | |
| 621 | else | |
| 622 | repeat wait(1) until NEWSOUND.Playing == false | |
| 623 | NEWSOUND:remove() | |
| 624 | end | |
| 625 | end)) | |
| 626 | return NEWSOUND | |
| 627 | end | |
| 628 | ||
| 629 | ||
| 630 | local EyeSizes={
| |
| 631 | NumberSequenceKeypoint.new(0,2,0), | |
| 632 | NumberSequenceKeypoint.new(1,0,0) | |
| 633 | } | |
| 634 | local EyeTrans={
| |
| 635 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 636 | NumberSequenceKeypoint.new(1,1,0) | |
| 637 | } | |
| 638 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 639 | PE.LightEmission=.8 | |
| 640 | PE.Color = ColorSequence.new(BRICKC("Dark blue").Color,BRICKC("Cyan").Color)
| |
| 641 | PE.Size=NumberSequence.new(EyeSizes) | |
| 642 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 643 | PE.Lifetime=NumberRange.new(0.35,1) | |
| 644 | PE.Rotation=NumberRange.new(0,360) | |
| 645 | PE.Rate=100 | |
| 646 | PE.VelocitySpread = 10000 | |
| 647 | PE.Acceleration = Vector3.new(0,85,0) | |
| 648 | PE.Drag = 5 | |
| 649 | PE.Speed = NumberRange.new(0.1,5) | |
| 650 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
| 651 | PE.ZOffset = 0.5 | |
| 652 | PE.Name = "PE" | |
| 653 | PE.Enabled = false | |
| 654 | ||
| 655 | function Fire(art) | |
| 656 | local PARTICLES = PE:Clone() | |
| 657 | PARTICLES.Parent = art | |
| 658 | PARTICLES.Enabled = true | |
| 659 | return PARTICLES | |
| 660 | end | |
| 661 | ||
| 662 | function CFrameFromTopBack(at, top, back) | |
| 663 | local right = top:Cross(back) | |
| 664 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 665 | end | |
| 666 | ||
| 667 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 668 | function WACKYEFFECT(Table) | |
| 669 | local TYPE = (Table.EffectType or "Sphere") | |
| 670 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 671 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 672 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 673 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 674 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 675 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 676 | local ROTATION1 = (Table.RotationX or 0) | |
| 677 | local ROTATION2 = (Table.RotationY or 0) | |
| 678 | local ROTATION3 = (Table.RotationZ or 0) | |
| 679 | local MATERIAL = (Table.Material or "Neon") | |
| 680 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 681 | local TIME = (Table.Time or 45) | |
| 682 | local SOUNDID = (Table.SoundID or nil) | |
| 683 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 684 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 685 | coroutine.resume(coroutine.create(function() | |
| 686 | local PLAYSSOUND = false | |
| 687 | local SOUND = nil | |
| 688 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark blue"), "Effect", VT(1,1,1), true)
| |
| 689 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 690 | PLAYSSOUND = true | |
| 691 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 692 | end | |
| 693 | EFFECT.Color = COLOR | |
| 694 | local MSH = nil | |
| 695 | if TYPE == "Sphere" then | |
| 696 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 697 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 698 | MSH = IT("BlockMesh",EFFECT)
| |
| 699 | MSH.Scale = SIZE | |
| 700 | elseif TYPE == "Wave" then | |
| 701 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 702 | elseif TYPE == "Ring" then | |
| 703 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 704 | elseif TYPE == "Slash" then | |
| 705 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 706 | elseif TYPE == "Round Slash" then | |
| 707 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 708 | elseif TYPE == "Swirl" then | |
| 709 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 710 | elseif TYPE == "Skull" then | |
| 711 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 712 | elseif TYPE == "Crystal" then | |
| 713 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 714 | end | |
| 715 | if MSH ~= nil then | |
| 716 | local MOVESPEED = nil | |
| 717 | if MOVEDIRECTION ~= nil then | |
| 718 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 719 | end | |
| 720 | local GROWTH = SIZE - ENDSIZE | |
| 721 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 722 | if TYPE == "Block" then | |
| 723 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 724 | else | |
| 725 | EFFECT.CFrame = CFRAME | |
| 726 | end | |
| 727 | for LOOP = 1, TIME+1 do | |
| 728 | Swait() | |
| 729 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 730 | if TYPE == "Wave" then | |
| 731 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 732 | end | |
| 733 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 734 | if TYPE == "Block" then | |
| 735 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 736 | else | |
| 737 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 738 | end | |
| 739 | if MOVEDIRECTION ~= nil then | |
| 740 | local ORI = EFFECT.Orientation | |
| 741 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 742 | EFFECT.Orientation = ORI | |
| 743 | end | |
| 744 | end | |
| 745 | if PLAYSSOUND == false then | |
| 746 | EFFECT:remove() | |
| 747 | else | |
| 748 | repeat wait(1) until SOUND.Playing == false | |
| 749 | EFFECT:remove() | |
| 750 | end | |
| 751 | else | |
| 752 | if PLAYSSOUND == false then | |
| 753 | EFFECT:remove() | |
| 754 | else | |
| 755 | repeat Swait() until SOUND.Playing == false | |
| 756 | EFFECT:remove() | |
| 757 | end | |
| 758 | end | |
| 759 | end)) | |
| 760 | end | |
| 761 | ||
| 762 | function MakeForm(PART,TYPE) | |
| 763 | if TYPE == "Cyl" then | |
| 764 | local MSH = IT("CylinderMesh",PART)
| |
| 765 | elseif TYPE == "Ball" then | |
| 766 | local MSH = IT("SpecialMesh",PART)
| |
| 767 | MSH.MeshType = "Sphere" | |
| 768 | elseif TYPE == "Wedge" then | |
| 769 | local MSH = IT("SpecialMesh",PART)
| |
| 770 | MSH.MeshType = "Wedge" | |
| 771 | end | |
| 772 | end | |
| 773 | ||
| 774 | Debris = game:GetService("Debris")
| |
| 775 | ||
| 776 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 777 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 778 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 779 | end | |
| 780 | ||
| 781 | local HATWELD = nil | |
| 782 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 783 | PLAYMAINANIM = false | |
| 784 | if WhichPose == "Cast1" then | |
| 785 | for i=0, Time, 0.1 / Animation_Speed do | |
| 786 | Swait() | |
| 787 | if Magic == true then | |
| 788 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 789 | end | |
| 790 | if Gyro ~= nil and Gyro ~= false then | |
| 791 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 792 | end | |
| 793 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 797 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 799 | end | |
| 800 | elseif WhichPose == "Cast2" then | |
| 801 | for i=0, Time, 0.1 / Animation_Speed do | |
| 802 | Swait() | |
| 803 | if Magic == true then | |
| 804 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 805 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 806 | end | |
| 807 | if Gyro ~= nil and Gyro ~= false then | |
| 808 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 809 | end | |
| 810 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 813 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 814 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 815 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 816 | end | |
| 817 | elseif WhichPose == "RightArmUp" then | |
| 818 | for i=0, Time, 0.1 / Animation_Speed do | |
| 819 | Swait() | |
| 820 | if Magic == true then | |
| 821 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 822 | end | |
| 823 | if Gyro ~= nil and Gyro ~= false then | |
| 824 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 825 | end | |
| 826 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 830 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 832 | end | |
| 833 | elseif WhichPose == "Taunt" then | |
| 834 | for i=0, Time, 0.1 / Animation_Speed do | |
| 835 | Swait() | |
| 836 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 840 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 842 | end | |
| 843 | HATWELD.Part0 = RightArm | |
| 844 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 845 | CreateSound(137473066,Torso,10,1,false) | |
| 846 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 847 | Swait() | |
| 848 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 849 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 850 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 851 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 852 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 853 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 854 | end | |
| 855 | for i=0, Time, 0.1 / Animation_Speed do | |
| 856 | Swait() | |
| 857 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 858 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 859 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 860 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 861 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 862 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 863 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 864 | end | |
| 865 | HATWELD.Part0 = Head | |
| 866 | HATWELD.C0 = CF(0,0.35,0) | |
| 867 | elseif WhichPose == "Prepare key" then | |
| 868 | for i=0, Time, 0.1 / Animation_Speed do | |
| 869 | Swait() | |
| 870 | if Gyro ~= nil and Gyro ~= false then | |
| 871 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 872 | end | |
| 873 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 874 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 875 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 876 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 877 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 878 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 879 | end | |
| 880 | elseif WhichPose == "Turn key" then | |
| 881 | for i=0, Time, 0.1 / Animation_Speed do | |
| 882 | Swait() | |
| 883 | if Gyro ~= nil and Gyro ~= false then | |
| 884 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 885 | end | |
| 886 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 887 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 888 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 889 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 890 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 891 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 892 | end | |
| 893 | end | |
| 894 | PLAYMAINANIM = true | |
| 895 | end | |
| 896 | ||
| 897 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 898 | function Lightning(Table) | |
| 899 | local Color = Table.Color or C3(1,1,1) | |
| 900 | local StartPos = Table.Start or Torso.Position | |
| 901 | local EndPos = Table.End or Mouse.Hit.p | |
| 902 | local SegmentLength = Table.SegmentL or 2 | |
| 903 | local Thickness = Table.Thickness or 0.1 | |
| 904 | local Dissapear = Table.DoesFade or false | |
| 905 | local Parent = Table.Ignore or Character | |
| 906 | local MaxDist = Table.MaxDist or 400 | |
| 907 | local Branches = Table.Branches or false | |
| 908 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 909 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 910 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 911 | LIGHTNINGMODEL.Name = "Lightning" | |
| 912 | local LastBolt = nil | |
| 913 | for E = 1, DISTANCE do | |
| 914 | local ExtraSize = (DISTANCE-E)/15 | |
| 915 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Dark blue"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 916 | PART.Color = Color | |
| 917 | MakeForm(PART,"Cyl") | |
| 918 | if LastBolt == nil then | |
| 919 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 920 | else | |
| 921 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 922 | end | |
| 923 | LastBolt = PART | |
| 924 | if Branches == true then | |
| 925 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 926 | if CHOICE == 1 then | |
| 927 | local LASTBRANCH = nil | |
| 928 | for i = 1, MRANDOM(2,5) do | |
| 929 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 930 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Dark blue"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 931 | PART.Color = Color | |
| 932 | MakeForm(PART,"Cyl") | |
| 933 | if LASTBRANCH == nil then | |
| 934 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 935 | else | |
| 936 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 937 | end | |
| 938 | LASTBRANCH = PART | |
| 939 | end | |
| 940 | end | |
| 941 | end | |
| 942 | end | |
| 943 | if Dissapear == true then | |
| 944 | coroutine.resume(coroutine.create(function() | |
| 945 | for i = 1, 10 do | |
| 946 | Swait() | |
| 947 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 948 | if c.ClassName == "Part" then | |
| 949 | c.Transparency = i/10 | |
| 950 | end | |
| 951 | end | |
| 952 | end | |
| 953 | LIGHTNINGMODEL:remove() | |
| 954 | end)) | |
| 955 | elseif Dissapear == false then | |
| 956 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 957 | end | |
| 958 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 959 | end | |
| 960 | ||
| 961 | --//=================================\\ | |
| 962 | --|| WEAPON CREATION | |
| 963 | --\\=================================// | |
| 964 | ||
| 965 | for i = 1, 15 do | |
| 966 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
| 967 | FACE.Color = C3(0,0,0) | |
| 968 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 969 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
| |
| 970 | end | |
| 971 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(2,0.2,2),false) | |
| 972 | MakeForm(HAT1,"Cyl") | |
| 973 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
| |
| 974 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(2.01,0.15,2.01),false) | |
| 975 | BELT.Color = C3(15/255,15/255,15/255) | |
| 976 | MakeForm(BELT,"Cyl") | |
| 977 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 978 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.3,2.2,1.3),false) | |
| 979 | MakeForm(HAT2,"Cyl") | |
| 980 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
| |
| 981 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.2,1.31),false) | |
| 982 | BELT.Color = C3(15/255,15/255,15/255) | |
| 983 | MakeForm(BELT,"Cyl") | |
| 984 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 985 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.25,0.25,0.1),false) | |
| 986 | MakeForm(GEM,"Ball") | |
| 987 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
| |
| 988 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.25,0.25,0.1),false) | |
| 989 | MakeForm(GEM,"Ball") | |
| 990 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
| |
| 991 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.1,0.25,0.25),false) | |
| 992 | MakeForm(GEM,"Ball") | |
| 993 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 994 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.1,0.25,0.25),false) | |
| 995 | MakeForm(GEM,"Ball") | |
| 996 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 997 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false) | |
| 998 | BELT.Color = C3(15/255,15/255,15/255) | |
| 999 | MakeForm(BELT,"Cyl") | |
| 1000 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
| |
| 1001 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false) | |
| 1002 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1003 | MakeForm(BELT,"Cyl") | |
| 1004 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
| |
| 1005 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false) | |
| 1006 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1007 | MakeForm(BELT,"Cyl") | |
| 1008 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
| |
| 1009 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false) | |
| 1010 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1011 | MakeForm(BELT,"Cyl") | |
| 1012 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
| |
| 1013 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.3,0.5,1.3),false) | |
| 1014 | MakeForm(BELT,"Ball") | |
| 1015 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
| |
| 1016 | Humanoid.DisplayDistanceType = "None" | |
| 1017 | ||
| 1018 | local Particle = IT("ParticleEmitter",nil)
| |
| 1019 | Particle.Enabled = false | |
| 1020 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1021 | Particle.LightEmission = 0.5 | |
| 1022 | Particle.Rate = 150 | |
| 1023 | Particle.ZOffset = 0.2 | |
| 1024 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1025 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1026 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1027 | Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255)) | |
| 1028 | local Particle2 = IT("ParticleEmitter",nil)
| |
| 1029 | Particle2.Enabled = false | |
| 1030 | Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597" | |
| 1031 | Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255)) | |
| 1032 | Particle2.LightEmission = 0 | |
| 1033 | Particle2.RotSpeed = NumberRange.new(0, 180) | |
| 1034 | Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1035 | Particle2.LightEmission = 1 | |
| 1036 | Particle2.Rate = 20 | |
| 1037 | Particle2.RotSpeed = NumberRange.new(-20, 20) | |
| 1038 | local Particle3 = IT("ParticleEmitter",nil)
| |
| 1039 | Particle3.Enabled = false | |
| 1040 | Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121" | |
| 1041 | Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255)) | |
| 1042 | Particle3.LightEmission = 0 | |
| 1043 | Particle3.RotSpeed = NumberRange.new(0, 180) | |
| 1044 | Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
| |
| 1045 | Particle3.LightEmission = 1 | |
| 1046 | Particle3.Rate = 20 | |
| 1047 | Particle3.RotSpeed = NumberRange.new(-20, 20) | |
| 1048 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1049 | function ParticleEmitter(Table) | |
| 1050 | local PRTCL = Particle:Clone() | |
| 1051 | local Speed = Table.Speed or 5 | |
| 1052 | local Drag = Table.Drag or 0 | |
| 1053 | local Size1 = Table.Size1 or 1 | |
| 1054 | local Size2 = Table.Size2 or 5 | |
| 1055 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1056 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1057 | local Parent = Table.Parent or Torso | |
| 1058 | local Emit = Table.Emit or 100 | |
| 1059 | local Offset = Table.Offset or 360 | |
| 1060 | local Acel = Table.Acel or VT(0,0,0) | |
| 1061 | local Enabled = Table.Enabled or false | |
| 1062 | PRTCL.Parent = Parent | |
| 1063 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1064 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1065 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1066 | PRTCL.VelocitySpread = Offset | |
| 1067 | PRTCL.Drag = Drag | |
| 1068 | PRTCL.Acceleration = Acel | |
| 1069 | if Enabled == false then | |
| 1070 | PRTCL:Emit(Emit) | |
| 1071 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1072 | else | |
| 1073 | PRTCL.Enabled = true | |
| 1074 | end | |
| 1075 | return PRTCL | |
| 1076 | end | |
| 1077 | function ParticleEmitter2(Table) | |
| 1078 | local PRTCL2 = Particle2:Clone() | |
| 1079 | local LockedToPart = Table.LTP or true | |
| 1080 | local Speed = Table.Speed or 0 | |
| 1081 | local Drag = Table.Drag or 0 | |
| 1082 | local Size1 = Table.Size1 or 1 | |
| 1083 | local Size2 = Table.Size2 or 2 | |
| 1084 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1085 | local Lifetime2 = Table.Lifetime2 or 1 | |
| 1086 | local Parent = Table.Parent or Torso | |
| 1087 | local Emit = Table.Emit or 100 | |
| 1088 | local Offset = Table.Offset or 360 | |
| 1089 | local Acel = Table.Acel or VT(0,0,0) | |
| 1090 | local Enabled = Table.Enabled or false | |
| 1091 | PRTCL2.Parent = Parent | |
| 1092 | PRTCL2.Size = NumberSequence.new(Size1,Size2) | |
| 1093 | PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1094 | PRTCL2.Speed = NumberRange.new(Speed) | |
| 1095 | PRTCL2.VelocitySpread = Offset | |
| 1096 | PRTCL2.Drag = Drag | |
| 1097 | PRTCL2.Acceleration = Acel | |
| 1098 | PRTCL2.Parent = Parent | |
| 1099 | PRTCL2.Size = NumberSequence.new(Size1,Size2) | |
| 1100 | PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1101 | PRTCL2.Speed = NumberRange.new(Speed) | |
| 1102 | PRTCL2.VelocitySpread = Offset | |
| 1103 | PRTCL2.Drag = Drag | |
| 1104 | PRTCL2.Acceleration = Acel | |
| 1105 | PRTCL2.LockedToPart = true | |
| 1106 | if Enabled == false then | |
| 1107 | PRTCL2:Emit(Emit) | |
| 1108 | Debris:AddItem(PRTCL2,Lifetime2) | |
| 1109 | else | |
| 1110 | PRTCL2.Enabled = true | |
| 1111 | end | |
| 1112 | return PRTCL2 | |
| 1113 | end | |
| 1114 | function ParticleEmitter3(Table) | |
| 1115 | local PRTCL3 = Particle2:Clone() | |
| 1116 | local Speed = Table.Speed or 0 | |
| 1117 | local Drag = Table.Drag or 0 | |
| 1118 | local Size1 = Table.Size1 or 1 | |
| 1119 | local Size2 = Table.Size2 or 2 | |
| 1120 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1121 | local Lifetime2 = Table.Lifetime2 or 1 | |
| 1122 | local Parent = Table.Parent or Torso | |
| 1123 | local Emit = Table.Emit or 100 | |
| 1124 | local Offset = Table.Offset or 0 | |
| 1125 | local Acel = Table.Acel or VT(0,0,0) | |
| 1126 | local Enabled = Table.Enabled or false | |
| 1127 | PRTCL3.Parent = Parent | |
| 1128 | PRTCL3.Size = NumberSequence.new(Size1,Size2) | |
| 1129 | PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1130 | PRTCL3.Speed = NumberRange.new(Speed) | |
| 1131 | PRTCL3.VelocitySpread = Offset | |
| 1132 | PRTCL3.Drag = Drag | |
| 1133 | PRTCL3.Acceleration = Acel | |
| 1134 | PRTCL3.Parent = Parent | |
| 1135 | PRTCL3.Size = NumberSequence.new(Size1,Size2) | |
| 1136 | PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1137 | PRTCL3.Speed = NumberRange.new(Speed) | |
| 1138 | PRTCL3.VelocitySpread = Offset | |
| 1139 | PRTCL3.Drag = Drag | |
| 1140 | PRTCL3.Acceleration = Acel | |
| 1141 | if Enabled == false then | |
| 1142 | PRTCL3:Emit(Emit) | |
| 1143 | Debris:AddItem(PRTCL3,Lifetime2) | |
| 1144 | else | |
| 1145 | PRTCL3.Enabled = true | |
| 1146 | end | |
| 1147 | return PRTCL3 | |
| 1148 | end | |
| 1149 | ||
| 1150 | local Weapon1 = IT("Model")
| |
| 1151 | Weapon1.Name = "Pistol" | |
| 1152 | ||
| 1153 | local Handle = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1154 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1155 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1156 | MakeForm(Part,"Wedge") | |
| 1157 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1158 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1159 | MakeForm(Part,"Wedge") | |
| 1160 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1161 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1162 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1163 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1164 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1165 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1166 | MakeForm(Part,"Cyl") | |
| 1167 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1168 | for i = 1, 8 do | |
| 1169 | local Piece = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1170 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1171 | end | |
| 1172 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1173 | MakeForm(Part,"Cyl") | |
| 1174 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1175 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1176 | MakeForm(Part,"Ball") | |
| 1177 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1178 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1179 | MakeForm(Part,"Wedge") | |
| 1180 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1181 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1182 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1183 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1184 | MakeForm(Part,"Cyl") | |
| 1185 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1186 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1187 | MakeForm(Part,"Cyl") | |
| 1188 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1189 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1190 | MakeForm(Part,"Cyl") | |
| 1191 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1192 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1193 | MakeForm(Part,"Wedge") | |
| 1194 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1195 | local LASTPART = Handle | |
| 1196 | for i = 1, 10 do | |
| 1197 | if LASTPART == Handle then | |
| 1198 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1199 | LASTPART = Part | |
| 1200 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1201 | else | |
| 1202 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1203 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1204 | LASTPART = Part | |
| 1205 | end | |
| 1206 | end | |
| 1207 | ||
| 1208 | local Barrel = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 1209 | MakeForm(Barrel,"Cyl") | |
| 1210 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1211 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1212 | MakeForm(Part,"Cyl") | |
| 1213 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1214 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1215 | MakeForm(Part,"Wedge") | |
| 1216 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1217 | local Hole = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1218 | MakeForm(Hole,"Cyl") | |
| 1219 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1220 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1221 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1222 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1223 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1224 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1225 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1226 | coroutine.resume(coroutine.create(function() | |
| 1227 | while wait() do | |
| 1228 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1229 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1230 | end | |
| 1231 | end)) | |
| 1232 | --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE | |
| 1233 | --[[ | |
| 1234 | YEAH BOIIIIIIIII | |
| 1235 | PARTICLE TIME | |
| 1236 | --]] | |
| 1237 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1238 | --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)})
| |
| 1239 | ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1240 | ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
| |
| 1241 | ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
| |
| 1242 | --Trails | |
| 1243 | local A1 = Instance.new("Attachment",Barrel)
| |
| 1244 | local A2 = Instance.new("Attachment",Barrel)
| |
| 1245 | local Trail = Instance.new("Trail",Barrel)
| |
| 1246 | A1.Position = Vector3.new(0,1,0) | |
| 1247 | A2.Position = Vector3.new(0,-0.8,0) | |
| 1248 | Trail.Attachment0 = A1 | |
| 1249 | Trail.Attachment1 = A2 | |
| 1250 | Trail.LightEmission = 1 | |
| 1251 | Trail.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,255,255)) | |
| 1252 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
| |
| 1253 | for _, c in pairs(Weapon1:GetDescendants()) do | |
| 1254 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1255 | c.Material = "Glass" | |
| 1256 | c.Color = C3(0,0,0) | |
| 1257 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1258 | c.Color = C3(0,0,1) | |
| 1259 | c.Material = "Neon" | |
| 1260 | end | |
| 1261 | end | |
| 1262 | ||
| 1263 | local TOBANISH = {}
| |
| 1264 | ||
| 1265 | Weapon1.Parent = Character | |
| 1266 | for _, c in pairs(Weapon1:GetChildren()) do | |
| 1267 | if c.ClassName == "Part" then | |
| 1268 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1269 | end | |
| 1270 | end | |
| 1271 | ||
| 1272 | local SKILLTEXTCOLOR = C3(0,0,1) | |
| 1273 | local SKILLFONT = "Antique" | |
| 1274 | local SKILLTEXTSIZE = 7 | |
| 1275 | ||
| 1276 | Humanoid.Died:connect(function() | |
| 1277 | ATTACK = true | |
| 1278 | end) | |
| 1279 | ||
| 1280 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1281 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1282 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1283 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1284 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1285 | --]] | |
| 1286 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 1287 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 1288 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 1289 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 1290 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 1291 | --]] | |
| 1292 | function printbye(Name) | |
| 1293 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 1294 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1295 | ||
| 1296 | end | |
| 1297 | ||
| 1298 | workspace.ChildAdded:connect(function(instance) | |
| 1299 | for BANISH = 1, #TOBANISH do | |
| 1300 | if TOBANISH[BANISH] ~= nil then | |
| 1301 | if instance.Name == TOBANISH[BANISH] then | |
| 1302 | coroutine.resume(coroutine.create(function() | |
| 1303 | printbye(instance.Name) | |
| 1304 | instance:ClearAllChildren() | |
| 1305 | Debris:AddItem(instance,0.0005) | |
| 1306 | end)) | |
| 1307 | end | |
| 1308 | end | |
| 1309 | end | |
| 1310 | end) | |
| 1311 | ||
| 1312 | local Char = Character | |
| 1313 | local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1314 | MakeForm(Eye,"Ball") | |
| 1315 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 1316 | local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1317 | MakeForm(Eye,"Ball") | |
| 1318 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 1319 | local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false) | |
| 1320 | MakeForm(Eye,"Ball") | |
| 1321 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 1322 | local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false) | |
| 1323 | MakeForm(Eye,"Ball") | |
| 1324 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 1325 | ||
| 1326 | local top = Instance.new("Shirt")
| |
| 1327 | top.ShirtTemplate = "rbxassetid://1533327933" | |
| 1328 | top.Parent = Character | |
| 1329 | top.Name = "Cloth" | |
| 1330 | local bottom = Instance.new("Pants")
| |
| 1331 | bottom.PantsTemplate = "rbxassetid://1689251873" | |
| 1332 | bottom.Parent = Character | |
| 1333 | bottom.Name = "Cloth" | |
| 1334 | for _, c in pairs(Character:GetChildren()) do | |
| 1335 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
| 1336 | c.Material = "Neon" | |
| 1337 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1338 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1339 | end | |
| 1340 | c.Color = C3(1,1,1) | |
| 1341 | if c == Head then | |
| 1342 | if c:FindFirstChild("face") then
| |
| 1343 | c.face:remove() | |
| 1344 | end | |
| 1345 | end | |
| 1346 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
| 1347 | c:remove() | |
| 1348 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1349 | c:remove() | |
| 1350 | end | |
| 1351 | end | |
| 1352 | local BODY = {}
| |
| 1353 | for _, c in pairs(Character:GetDescendants()) do | |
| 1354 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1355 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1356 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1357 | end | |
| 1358 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 1359 | elseif c:IsA("JointInstance") then
| |
| 1360 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 1361 | end | |
| 1362 | end | |
| 1363 | for e = 1, #BODY do | |
| 1364 | if BODY[e] ~= nil then | |
| 1365 | local STUFF = BODY[e] | |
| 1366 | local PART = STUFF[1] | |
| 1367 | local PARENT = STUFF[2] | |
| 1368 | local MATERIAL = STUFF[3] | |
| 1369 | local COLOR = STUFF[4] | |
| 1370 | local TRANSPARENCY = STUFF[5] | |
| 1371 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1372 | PART.Material = MATERIAL | |
| 1373 | PART.Color = COLOR | |
| 1374 | PART.Transparency = TRANSPARENCY | |
| 1375 | end | |
| 1376 | PART.AncestryChanged:Connect(function() | |
| 1377 | PART.Parent = PARENT | |
| 1378 | end) | |
| 1379 | end | |
| 1380 | end | |
| 1381 | function refit() | |
| 1382 | Character.Parent = workspace | |
| 1383 | for e = 1, #BODY do | |
| 1384 | if BODY[e] ~= nil then | |
| 1385 | local STUFF = BODY[e] | |
| 1386 | local PART = STUFF[1] | |
| 1387 | local PARENT = STUFF[2] | |
| 1388 | local MATERIAL = STUFF[3] | |
| 1389 | local COLOR = STUFF[4] | |
| 1390 | local TRANSPARENCY = STUFF[5] | |
| 1391 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1392 | PART.Material = MATERIAL | |
| 1393 | PART.Color = COLOR | |
| 1394 | PART.Transparency = TRANSPARENCY | |
| 1395 | end | |
| 1396 | if PART.Parent ~= PARENT then | |
| 1397 | Humanoid:remove() | |
| 1398 | PART.Parent = PARENT | |
| 1399 | Humanoid = IT("Humanoid",Character)
| |
| 1400 | end | |
| 1401 | end | |
| 1402 | end | |
| 1403 | end | |
| 1404 | local SKILLTEXTCOLOR = BRICKC"".Color | |
| 1405 | local SKILLFONT = "Bodoni" | |
| 1406 | local SKILLTEXTSIZE = 7 | |
| 1407 | ||
| 1408 | Humanoid.Died:connect(function() | |
| 1409 | refit() | |
| 1410 | end) | |
| 1411 | ||
| 1412 | ||
| 1413 | --//=================================\\ | |
| 1414 | --|| DAMAGING | |
| 1415 | --\\=================================// | |
| 1416 | ||
| 1417 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
| 1418 | local CHILDREN = workspace:GetDescendants() | |
| 1419 | for index, CHILD in pairs(CHILDREN) do | |
| 1420 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1421 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1422 | if HUM then | |
| 1423 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1424 | if TORSO then | |
| 1425 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1426 | CHILD:BreakJoints() | |
| 1427 | if FLING ~= 0 then | |
| 1428 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1429 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1430 | if BURN == true then | |
| 1431 | Fire(c) | |
| 1432 | end | |
| 1433 | local bv = Instance.new("BodyVelocity")
| |
| 1434 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1435 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1436 | bv.Parent = c | |
| 1437 | Debris:AddItem(bv,0.05) | |
| 1438 | end | |
| 1439 | end | |
| 1440 | end | |
| 1441 | end | |
| 1442 | end | |
| 1443 | end | |
| 1444 | end | |
| 1445 | end | |
| 1446 | end | |
| 1447 | ||
| 1448 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 1449 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 1450 | local mesh = IT("SpecialMesh", wave)
| |
| 1451 | mesh.MeshType = "Sphere" | |
| 1452 | mesh.Scale = SIZE | |
| 1453 | mesh.Offset = VT(0, 0, 0) | |
| 1454 | wave.CFrame = CFRAME | |
| 1455 | coroutine.resume(coroutine.create(function(PART) | |
| 1456 | for i = 1, WAIT do | |
| 1457 | Swait() | |
| 1458 | mesh.Scale = mesh.Scale + GROW | |
| 1459 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 1460 | if wave.Transparency > 0.99 then | |
| 1461 | wave:remove() | |
| 1462 | end | |
| 1463 | end | |
| 1464 | end)) | |
| 1465 | end | |
| 1466 | ||
| 1467 | function CastWarpOutlines(TARGET) | |
| 1468 | coroutine.resume(coroutine.create(function() | |
| 1469 | local T = TARGET:GetChildren() | |
| 1470 | for i = 1, #T do | |
| 1471 | local child = T[i] | |
| 1472 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 1473 | do | |
| 1474 | local clone = child:Clone() | |
| 1475 | clone.Parent = Effects | |
| 1476 | clone.Anchored = true | |
| 1477 | clone.CanCollide = false | |
| 1478 | clone:ClearAllChildren() | |
| 1479 | clone.CFrame = child.CFrame | |
| 1480 | if clone.Name == "Head" then | |
| 1481 | clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) | |
| 1482 | end | |
| 1483 | if clone.ClassName == "MeshPart" then | |
| 1484 | clone.TextureID = "" | |
| 1485 | end | |
| 1486 | clone.Color = C3(1, 0, 0) | |
| 1487 | clone.Material = "Neon" | |
| 1488 | coroutine.resume(coroutine.create(function() | |
| 1489 | for i = 1, 100 do | |
| 1490 | Swait() | |
| 1491 | clone.Transparency = clone.Transparency + 0.01 | |
| 1492 | clone.Size = clone.Size + VT(0.001, 0.001, 0.001) | |
| 1493 | end | |
| 1494 | clone:remove() | |
| 1495 | end)) | |
| 1496 | end | |
| 1497 | end | |
| 1498 | end | |
| 1499 | end)) | |
| 1500 | end | |
| 1501 | ||
| 1502 | local Delete = IT("Model", Character)
| |
| 1503 | Delete.Name = "Those who must be banished." | |
| 1504 | ||
| 1505 | function killnearest(position, range, maxstrength) | |
| 1506 | for i, v in ipairs(workspace:GetChildren()) do | |
| 1507 | local body = v:GetChildren() | |
| 1508 | for part = 1, #body do | |
| 1509 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then | |
| 1510 | CastWarpOutlines(v) | |
| 1511 | v:remove() | |
| 1512 | if game.Players:FindFirstChild(v.Name) then | |
| 1513 | local Value = IT("BoolValue", Delete)
| |
| 1514 | Value.Name = v.Name | |
| 1515 | end | |
| 1516 | end | |
| 1517 | end | |
| 1518 | end | |
| 1519 | end | |
| 1520 | ||
| 1521 | function Kill(Char) | |
| 1522 | local NewCharacter = IT("Model",Effects)
| |
| 1523 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1524 | for _, c in pairs(Char:GetDescendants()) do | |
| 1525 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1526 | if c.Parent == Char then | |
| 1527 | getbloody(c,5) | |
| 1528 | end | |
| 1529 | c:BreakJoints() | |
| 1530 | c.Material = "Glass" | |
| 1531 | c.Color = C3(0.5,0,0) | |
| 1532 | c.CanCollide = true | |
| 1533 | c.Transparency = 0.3 | |
| 1534 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1535 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1536 | end | |
| 1537 | if c.Name == "Head" then | |
| 1538 | c:ClearAllChildren() | |
| 1539 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1540 | end | |
| 1541 | if c.ClassName == "MeshPart" then | |
| 1542 | c.TextureID = "" | |
| 1543 | end | |
| 1544 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1545 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1546 | end | |
| 1547 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1548 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1549 | end | |
| 1550 | c.Parent = NewCharacter | |
| 1551 | c.Name = "DeadPart" | |
| 1552 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1553 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1554 | end | |
| 1555 | end | |
| 1556 | Char:remove() | |
| 1557 | Debris:AddItem(NewCharacter,5) | |
| 1558 | end | |
| 1559 | ||
| 1560 | local asd = Instance.new("ParticleEmitter")
| |
| 1561 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 1562 | asd.LightEmission = .1 | |
| 1563 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 1564 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 1565 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1566 | asd.Transparency = bbb | |
| 1567 | asd.Size = aaa | |
| 1568 | asd.ZOffset = .9 | |
| 1569 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 1570 | asd.LockedToPart = false | |
| 1571 | asd.EmissionDirection = "Back" | |
| 1572 | asd.Lifetime = NumberRange.new(1, 2) | |
| 1573 | asd.Rotation = NumberRange.new(-100, 100) | |
| 1574 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 1575 | asd.Speed = NumberRange.new(10) | |
| 1576 | asd.Enabled = false | |
| 1577 | asd.VelocitySpread = 999 | |
| 1578 | ||
| 1579 | function getbloody(victim,amount) | |
| 1580 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 1581 | PART.CFrame = victim.CFrame | |
| 1582 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1583 | Debris:AddItem(PART,5) | |
| 1584 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1585 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1586 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1587 | local prtcl = asd:Clone() | |
| 1588 | prtcl.Parent = PART | |
| 1589 | prtcl:Emit(amount*10) | |
| 1590 | end | |
| 1591 | --//=================================\\ | |
| 1592 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1593 | --\\=================================// | |
| 1594 | local LAUGHS = {834001699,834001752,834001797,834001828}
| |
| 1595 | ||
| 1596 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1597 | MakeForm(RightHole,"Cyl") | |
| 1598 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1599 | MakeForm(LeftHole,"Cyl") | |
| 1600 | ||
| 1601 | function Deathbound() | |
| 1602 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
| 1603 | ATTACK = true | |
| 1604 | Rooted = true | |
| 1605 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1606 | Swait() | |
| 1607 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1608 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1609 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1610 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1611 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1612 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1613 | end | |
| 1614 | local DONE = false | |
| 1615 | local GATE = nil | |
| 1616 | local GATESPIN = true | |
| 1617 | coroutine.resume(coroutine.create(function() | |
| 1618 | repeat | |
| 1619 | Swait() | |
| 1620 | if GATE ~= nil then | |
| 1621 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
| 1622 | end | |
| 1623 | until GATESPIN == false | |
| 1624 | end)) | |
| 1625 | coroutine.resume(coroutine.create(function() | |
| 1626 | repeat | |
| 1627 | Swait() | |
| 1628 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1629 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1630 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1631 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1632 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1633 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1634 | until DONE == true | |
| 1635 | Swait(50) | |
| 1636 | for i = 1, 35 do | |
| 1637 | Swait(4) | |
| 1638 | local FIRED = false | |
| 1639 | local CHILDREN = workspace:GetDescendants() | |
| 1640 | for index, CHILD in pairs(CHILDREN) do | |
| 1641 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1642 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1643 | if HUM then | |
| 1644 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1645 | if TORSO then | |
| 1646 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1647 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1648 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1649 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 1650 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1651 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1652 | Kill(CHILD) | |
| 1653 | FIRED = true | |
| 1654 | break | |
| 1655 | end | |
| 1656 | end | |
| 1657 | end | |
| 1658 | end | |
| 1659 | end | |
| 1660 | if FIRED == false then | |
| 1661 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1662 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 1663 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1664 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1665 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1666 | if HITBOD ~= nil then | |
| 1667 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1668 | killnearest(HITBOD.Parent) | |
| 1669 | end | |
| 1670 | end | |
| 1671 | end | |
| 1672 | end | |
| 1673 | for i = 1, 45 do | |
| 1674 | Swait() | |
| 1675 | GATE.Size = GATE.Size - VT(3,0,3) | |
| 1676 | end | |
| 1677 | GATESPIN = false | |
| 1678 | GATE:remove() | |
| 1679 | end)) | |
| 1680 | Swait(15) | |
| 1681 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1682 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
| 1683 | local DECAL = IT("Decal",GATE)
| |
| 1684 | DECAL.Texture = "http://www.roblox.com/asset/?id=647661410" | |
| 1685 | DECAL.Face = "Top" | |
| 1686 | GATE.CFrame = CF(HITPOS) | |
| 1687 | CreateSound(160772554, GATE, 7, 1.3, false) | |
| 1688 | for i = 1, 45 do | |
| 1689 | Swait() | |
| 1690 | GATE.Size = GATE.Size + VT(3,0,3) | |
| 1691 | end | |
| 1692 | CreateSound(213603013, RightHole, 7, 1, false) | |
| 1693 | CreateSound(213603013, LeftHole, 7, 1, false) | |
| 1694 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1695 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1696 | ATTACK = false | |
| 1697 | Rooted = false | |
| 1698 | DONE = true | |
| 1699 | end | |
| 1700 | ||
| 1701 | function Morning_Star() | |
| 1702 | ATTACK = true | |
| 1703 | Rooted = true | |
| 1704 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
| 1705 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1706 | Swait() | |
| 1707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1713 | end | |
| 1714 | coroutine.resume(coroutine.create(function() | |
| 1715 | local POS = Mouse.Hit.p | |
| 1716 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,2000,0)) | |
| 1717 | MakeForm(RAY,"Cyl") | |
| 1718 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,0,0)) | |
| 1719 | MakeForm(SPHERE,"Ball") | |
| 1720 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0)) | |
| 1721 | MakeForm(SHIELD,"Ball") | |
| 1722 | SHIELD.CFrame = CF(POS) | |
| 1723 | RAY.CFrame = CF(POS) | |
| 1724 | SPHERE.CFrame = CF(POS) | |
| 1725 | CreateSound(144699494, SPHERE, 10, 0.8, false) | |
| 1726 | CreateSound(1146688617, SPHERE, 10, 0.8, false) | |
| 1727 | for i = 1, 200 do | |
| 1728 | Swait() | |
| 1729 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1730 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 1731 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 1732 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 1733 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 1734 | end | |
| 1735 | for i = 1, 45 do | |
| 1736 | Swait() | |
| 1737 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 1738 | SPHERE.Transparency = RAY.Transparency | |
| 1739 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 1740 | end | |
| 1741 | RAY:remove() | |
| 1742 | SHIELD:remove() | |
| 1743 | SPHERE:remove() | |
| 1744 | end)) | |
| 1745 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1746 | Swait() | |
| 1747 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1751 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1753 | end | |
| 1754 | ATTACK = false | |
| 1755 | Rooted = false | |
| 1756 | end | |
| 1757 | ||
| 1758 | function Teleport() | |
| 1759 | ATTACK = true | |
| 1760 | Rooted = false | |
| 1761 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1762 | Swait() | |
| 1763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1765 | end | |
| 1766 | for e = 1, #BODY do | |
| 1767 | if BODY[e] ~= nil then | |
| 1768 | local STUFF = BODY[e] | |
| 1769 | local PART = STUFF[1] | |
| 1770 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 1771 | local PRT = PART:Clone() | |
| 1772 | PRT.Anchored = true | |
| 1773 | PRT.CanCollide = false | |
| 1774 | PRT.Material = "Neon" | |
| 1775 | PRT.Color = C3(0,0,1) | |
| 1776 | PRT.Name = "WarpEffect" | |
| 1777 | PRT.Parent = Effects | |
| 1778 | PRT.CFrame = PART.CFrame | |
| 1779 | PRT:BreakJoints() | |
| 1780 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 1781 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 1782 | end | |
| 1783 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 1784 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 1785 | end | |
| 1786 | coroutine.resume(coroutine.create(function() | |
| 1787 | for i = 1, 100 do | |
| 1788 | Swait() | |
| 1789 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 1790 | end | |
| 1791 | PRT:remove() | |
| 1792 | end)) | |
| 1793 | end | |
| 1794 | end | |
| 1795 | end | |
| 1796 | CreateSound(217767125, Torso, 10, 1) | |
| 1797 | local POS = RootPart.Orientation | |
| 1798 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 1799 | RootPart.Orientation = POS | |
| 1800 | RootJoint.Parent = RootPart | |
| 1801 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1802 | Swait() | |
| 1803 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1804 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1805 | end | |
| 1806 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1807 | Swait() | |
| 1808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1809 | end | |
| 1810 | ATTACK = false | |
| 1811 | Rooted = false | |
| 1812 | end | |
| 1813 | ||
| 1814 | function turnto(position) | |
| 1815 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1816 | end | |
| 1817 | ||
| 1818 | function Banish(Foe) | |
| 1819 | if Foe then | |
| 1820 | coroutine.resume(coroutine.create(function() | |
| 1821 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1822 | table.insert(TOBANISH,Foe.Name) | |
| 1823 | printbye(Foe.Name) | |
| 1824 | --end | |
| 1825 | Foe.Archivable = true | |
| 1826 | local CLONE = Foe:Clone() | |
| 1827 | Foe:Destroy() | |
| 1828 | CLONE.Parent = Effects | |
| 1829 | CLONE:BreakJoints() | |
| 1830 | local MATERIALS = {"Glass","Neon"}
| |
| 1831 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1832 | if c:IsA("BasePart") then
| |
| 1833 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1834 | CreateSound(340722848, c, 10, 1, false) | |
| 1835 | end | |
| 1836 | c.Anchored = true | |
| 1837 | c.Transparency = c.Transparency + 0.2 | |
| 1838 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1839 | c.Color = C3(0,0,255) | |
| 1840 | if c.ClassName == "MeshPart" then | |
| 1841 | c.TextureID = "" | |
| 1842 | end | |
| 1843 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1844 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1845 | end | |
| 1846 | if c:FindFirstChildOfClass("Decal") then
| |
| 1847 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1848 | end | |
| 1849 | c.Name = "Banished" | |
| 1850 | c.CanCollide = false | |
| 1851 | else | |
| 1852 | c:remove() | |
| 1853 | end | |
| 1854 | end | |
| 1855 | local A = false | |
| 1856 | for i = 1, 35 do | |
| 1857 | if A == false then | |
| 1858 | A = true | |
| 1859 | elseif A == true then | |
| 1860 | A = false | |
| 1861 | end | |
| 1862 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1863 | if c:IsA("BasePart") then
| |
| 1864 | c.Anchored = true | |
| 1865 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1866 | c.Transparency = c.Transparency + 0.8/35 | |
| 1867 | if A == false then | |
| 1868 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1869 | elseif A == true then | |
| 1870 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1871 | end | |
| 1872 | end | |
| 1873 | end | |
| 1874 | Swait() | |
| 1875 | end | |
| 1876 | CLONE:remove() | |
| 1877 | end)) | |
| 1878 | end | |
| 1879 | end | |
| 1880 | ||
| 1881 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1882 | local CHILDREN = workspace:GetDescendants() | |
| 1883 | for index, CHILD in pairs(CHILDREN) do | |
| 1884 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1885 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1886 | if HUM then | |
| 1887 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1888 | if TORSO then | |
| 1889 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1890 | if ISBANISH == true then | |
| 1891 | Banish(CHILD) | |
| 1892 | else | |
| 1893 | if ISBANISH == "Gravity" then | |
| 1894 | HUM.PlatformStand = true | |
| 1895 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1896 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1897 | grav.D = 15 | |
| 1898 | grav.P = 20000 | |
| 1899 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1900 | grav.position = TORSO.Position | |
| 1901 | grav.Name = "V3BanishForce"..Player.Name | |
| 1902 | else | |
| 1903 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1904 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1905 | end | |
| 1906 | else | |
| 1907 | HUM.PlatformStand = false | |
| 1908 | end | |
| 1909 | end | |
| 1910 | elseif ISBANISH == "Gravity" then | |
| 1911 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1912 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1913 | HUM.PlatformStand = false | |
| 1914 | end | |
| 1915 | end | |
| 1916 | end | |
| 1917 | end | |
| 1918 | end | |
| 1919 | end | |
| 1920 | end | |
| 1921 | ||
| 1922 | function SpawnTrail(FROM,TO,BIG) | |
| 1923 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0)) | |
| 1924 | MakeForm(TRAIL,"Cyl") | |
| 1925 | local DIST = (FROM - TO).Magnitude | |
| 1926 | if BIG == true then | |
| 1927 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 1928 | else | |
| 1929 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 1930 | end | |
| 1931 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1932 | coroutine.resume(coroutine.create(function() | |
| 1933 | for i = 1, 5 do | |
| 1934 | Swait() | |
| 1935 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1936 | end | |
| 1937 | TRAIL:remove() | |
| 1938 | end)) | |
| 1939 | end | |
| 1940 | ||
| 1941 | function Banisher_Bullet() | |
| 1942 | ATTACK = true | |
| 1943 | Rooted = false | |
| 1944 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1945 | Swait() | |
| 1946 | turnto(Mouse.Hit.p) | |
| 1947 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1948 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1949 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1951 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1953 | end | |
| 1954 | repeat | |
| 1955 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1956 | Swait() | |
| 1957 | turnto(Mouse.Hit.p) | |
| 1958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1960 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1962 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1964 | end | |
| 1965 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1966 | SpawnTrail(Hole.Position,POS) | |
| 1967 | if HIT ~= nil then | |
| 1968 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1969 | Banish(HIT.Parent) | |
| 1970 | end | |
| 1971 | end | |
| 1972 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1973 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1974 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1975 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1976 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1977 | Swait() | |
| 1978 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1979 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1982 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1983 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1984 | end | |
| 1985 | until KEYHOLD == false | |
| 1986 | ATTACK = false | |
| 1987 | Rooted = false | |
| 1988 | end | |
| 1989 | ||
| 1990 | function Hat() | |
| 1991 | ATTACK = true | |
| 1992 | Rooted = false | |
| 1993 | Pose("Taunt",0.4,1.2,false)
| |
| 1994 | ATTACK = false | |
| 1995 | Rooted = false | |
| 1996 | end | |
| 1997 | ||
| 1998 | --//=================================\\ | |
| 1999 | --|| ASSIGN THINGS TO KEYS | |
| 2000 | --\\=================================// | |
| 2001 | ||
| 2002 | function MouseDown(Mouse) | |
| 2003 | HOLD = true | |
| 2004 | if ATTACK == false then | |
| 2005 | end | |
| 2006 | end | |
| 2007 | ||
| 2008 | function MouseUp(Mouse) | |
| 2009 | HOLD = false | |
| 2010 | end | |
| 2011 | ||
| 2012 | function KeyDown(Key) | |
| 2013 | KEYHOLD = true | |
| 2014 | if Key == "z" and ATTACK == false then | |
| 2015 | Banisher_Bullet() | |
| 2016 | end | |
| 2017 | if Key == "q" and ATTACK == false then | |
| 2018 | Teleport() | |
| 2019 | end | |
| 2020 | if Key == "x" and ATTACK == false then | |
| 2021 | Morning_Star() | |
| 2022 | end | |
| 2023 | if Key == "c" and ATTACK == false then | |
| 2024 | Deathbound() | |
| 2025 | end | |
| 2026 | if Key == "t" and ATTACK == false then | |
| 2027 | Hat() | |
| 2028 | end | |
| 2029 | end | |
| 2030 | ||
| 2031 | function KeyUp(Key) | |
| 2032 | KEYHOLD = false | |
| 2033 | end | |
| 2034 | ||
| 2035 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2036 | MouseDown(NEWKEY) | |
| 2037 | end) | |
| 2038 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2039 | MouseUp(NEWKEY) | |
| 2040 | end) | |
| 2041 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2042 | KeyDown(NEWKEY) | |
| 2043 | end) | |
| 2044 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2045 | KeyUp(NEWKEY) | |
| 2046 | end) | |
| 2047 | ||
| 2048 | --//=================================\\ | |
| 2049 | --\\=================================// | |
| 2050 | ||
| 2051 | ||
| 2052 | ||
| 2053 | function unanchor() | |
| 2054 | if UNANCHOR == true then | |
| 2055 | g = Character:GetChildren() | |
| 2056 | for i = 1, #g do | |
| 2057 | if g[i].ClassName == "Part" then | |
| 2058 | g[i].Anchored = false | |
| 2059 | end | |
| 2060 | end | |
| 2061 | end | |
| 2062 | end | |
| 2063 | ||
| 2064 | ||
| 2065 | --//=================================\\ | |
| 2066 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2067 | --\\=================================// | |
| 2068 | ||
| 2069 | Humanoid.Changed:connect(function(Jump) | |
| 2070 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2071 | Humanoid.Jump = false | |
| 2072 | end | |
| 2073 | end) | |
| 2074 | ||
| 2075 | while true do | |
| 2076 | Swait() | |
| 2077 | script.Parent = WEAPONGUI | |
| 2078 | Humanoid.Parent = Character | |
| 2079 | if Humanoid then | |
| 2080 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2081 | IDLEANIMATION:Play() | |
| 2082 | end | |
| 2083 | if ANIMATE.Parent == Character then | |
| 2084 | ANIMATE:Destroy() | |
| 2085 | end | |
| 2086 | SINE = SINE + CHANGE | |
| 2087 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2088 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2089 | Humanoid.HipHeight = 1 | |
| 2090 | Humanoid.Name = "Warden" | |
| 2091 | Humanoid.PlatformStand = false | |
| 2092 | if PLAYMAINANIM == true then | |
| 2093 | if TORSOVELOCITY < 1 then | |
| 2094 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2095 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2096 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2097 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2098 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 2099 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2100 | elseif TORSOVELOCITY > 1 then | |
| 2101 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2102 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
| 2106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) | |
| 2107 | end | |
| 2108 | end | |
| 2109 | unanchor() | |
| 2110 | Humanoid.MaxHealth = "inf" | |
| 2111 | Humanoid.Health = "inf" | |
| 2112 | if Rooted == false then | |
| 2113 | Disable_Jump = false | |
| 2114 | Humanoid.WalkSpeed = Speed | |
| 2115 | elseif Rooted == true then | |
| 2116 | Disable_Jump = true | |
| 2117 | Humanoid.WalkSpeed = 0 | |
| 2118 | end | |
| 2119 | for _, c in pairs(Character:GetChildren()) do | |
| 2120 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 2121 | c.Material = "Neon" | |
| 2122 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2123 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2124 | end | |
| 2125 | c.Color = C3(1,1,1) | |
| 2126 | if c == Head then | |
| 2127 | if c:FindFirstChild("face") then
| |
| 2128 | c.face:remove() | |
| 2129 | end | |
| 2130 | end | |
| 2131 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
| 2132 | c:remove() | |
| 2133 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2134 | c:remove() | |
| 2135 | end | |
| 2136 | end | |
| 2137 | sick.SoundId = "rbxassetid://1567323605" | |
| 2138 | sick.Looped = true | |
| 2139 | sick.Pitch = 1 | |
| 2140 | sick.Volume = 3 | |
| 2141 | sick:Resume() | |
| 2142 | sick.Parent = Torso | |
| 2143 | refit() | |
| 2144 | if Head:FindFirstChildOfClass("Sound") then
| |
| 2145 | Head:FindFirstChildOfClass("Sound"):remove()
| |
| 2146 | end | |
| 2147 | end | |
| 2148 | game.Lighting.TimeOfDay = "00:00:00" | |
| 2149 | game.Lighting.FogEnd = 50 | |
| 2150 | game.Lighting.FogColor = Color3.fromRGB(0,0,0) | |
| 2151 | ||
| 2152 | --//=================================\\ | |
| 2153 | ||
| 2154 | --\\=================================// | |
| 2155 | ||
| 2156 | ||
| 2157 | ||
| 2158 | ||
| 2159 | ||
| 2160 | --//====================================================\\-- | |
| 2161 | --|| END OF SCRIPT | |
| 2162 | --\\====================================================//-- |