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1
--//====================================================\\--
2
--||               CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
 
5
 
6
 
7
wait(0.2)
8
 
9
 
10
 
11
Player = game:GetService("Players").LocalPlayer
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
local sick = Instance.new("Sound",Character)
32
sick.SoundId = "rbxassetid://165704299"
33
sick.Looped = true
34
sick.Pitch = 1
35
sick.Volume = 1
36
sick:Play()
37
 
38
IT = Instance.new
39
CF = CFrame.new
40
VT = Vector3.new
41
RAD = math.rad
42
C3 = Color3.new
43
UD2 = UDim2.new
44
BRICKC = BrickColor.new
45
ANGLES = CFrame.Angles
46
EULER = CFrame.fromEulerAnglesXYZ
47
COS = math.cos
48
ACOS = math.acos
49
SIN = math.sin
50
ASIN = math.asin
51
ABS = math.abs
52
MRANDOM = math.random
53
FLOOR = math.floor
54
 
55
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
56
    local NEWMESH = IT(MESH)
57
    if MESH == "SpecialMesh" then
58
        NEWMESH.MeshType = MESHTYPE
59
        if MESHID ~= "nil" and MESHID ~= "" then
60
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
61
        end
62
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
63
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
64
        end
65
    end
66
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
67
    NEWMESH.Scale = SCALE
68
    NEWMESH.Parent = PARENT
69
    return NEWMESH
70
end
71
 
72
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
73
    local NEWPART = IT("Part")
74
    NEWPART.formFactor = FORMFACTOR
75
    NEWPART.Reflectance = REFLECTANCE
76
    NEWPART.Transparency = TRANSPARENCY
77
    NEWPART.CanCollide = false
78
    NEWPART.Locked = true
79
    NEWPART.Anchored = true
80
    if ANCHOR == false then
81
        NEWPART.Anchored = false
82
    end
83
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
84
    NEWPART.Name = NAME
85
    NEWPART.Size = SIZE
86
    NEWPART.Position = Torso.Position
87
    NEWPART.Material = MATERIAL
88
    NEWPART:BreakJoints()
89
    NEWPART.Parent = PARENT
90
    return NEWPART
91
end
92
 
93
--//=================================\\
94
--||          CUSTOMIZATION
95
--\\=================================//
96
 
97
Player_Size = 1 --Size of the player.
98
Animation_Speed = 3
99
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
100
 
101
local Speed = 20
102
local Effects2 = {}
103
 
104
--//=================================\\
105
--||      END OF CUSTOMIZATION
106
--\\=================================//
107
 
108
    local function weldBetween(a, b)
109
        local weldd = Instance.new("ManualWeld")
110
        weldd.Part0 = a
111
        weldd.Part1 = b
112
        weldd.C0 = CFrame.new()
113
        weldd.C1 = b.CFrame:inverse() * a.CFrame
114
        weldd.Parent = a
115
        return weldd
116
    end
117
 
118
--//=================================\\
119
--||          USEFUL VALUES
120
--\\=================================//
121
 
122
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
123
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
124
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
125
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
126
local CHANGEDEFENSE = 0
127
local CHANGEDAMAGE = 0
128
local CHANGEMOVEMENT = 0
129
local ANIM = "Idle"
130
local ATTACK = false
131
local EQUIPPED = false
132
local HOLD = false
133
local COMBO = 1
134
local Rooted = false
135
local SINE = 0
136
local KEYHOLD = false
137
local CHANGE = 2 / Animation_Speed
138
local WALKINGANIM = false
139
local WALK = 0
140
local VALUE1 = false
141
local VALUE2 = false
142
local ROBLOXIDLEANIMATION = IT("Animation")
143
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
144
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
145
--ROBLOXIDLEANIMATION.Parent = Humanoid
146
local WEAPONGUI = IT("ScreenGui", PlayerGui)
147
WEAPONGUI.Name = "Weapon GUI"
148
local Weapon = IT("Model")
149
Weapon.Name = "Adds"
150
local HITFLOOR = nil
151
local Effects = IT("Folder", Weapon)
152
Effects.Name = "Effects"
153
local ANIMATOR = Humanoid.Animator
154
local ANIMATE = Character.Animate
155
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
156
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
157
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
158
local HITBLOCKSOUNDS = {"199148933", "199148947"}
159
local UNANCHOR = true
160
 
161
local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
162
 
163
--//=================================\\
164
--\\=================================//
165
 
166
 
167
--//=================================\\
168
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
169
--\\=================================//
170
 
171
ArtificialHB = Instance.new("BindableEvent", script)
172
ArtificialHB.Name = "ArtificialHB"
173
 
174
script:WaitForChild("ArtificialHB")
175
 
176
frame = Frame_Speed
177
tf = 0
178
allowframeloss = false
179
tossremainder = false
180
lastframe = tick()
181
script.ArtificialHB:Fire()
182
 
183
game:GetService("RunService").Heartbeat:connect(function(s, p)
184
    tf = tf + s
185
    if tf >= frame then
186
        if allowframeloss then
187
            script.ArtificialHB:Fire()
188
            lastframe = tick()
189
        else
190
            for i = 1, math.floor(tf / frame) do
191
                script.ArtificialHB:Fire()
192
            end
193
        lastframe = tick()
194
        end
195
        if tossremainder then
196
            tf = 0
197
        else
198
            tf = tf - frame * math.floor(tf / frame)
199
        end
200
    end
201
end)
202
 
203
--//=================================\\
204
--\\=================================//
205
 
206
 
207
 
208
 
209
 
210
--//=================================\\
211
--||          SOME FUNCTIONS
212
--\\=================================//
213
 
214
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
215
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
216
end
217
 
218
function PositiveAngle(NUMBER)
219
    if NUMBER >= 0 then
220
        NUMBER = 0
221
    end
222
    return NUMBER
223
end
224
 
225
function NegativeAngle(NUMBER)
226
    if NUMBER <= 0 then
227
        NUMBER = 0
228
    end
229
    return NUMBER
230
end
231
 
232
function Swait(NUMBER)
233
    if NUMBER == 0 or NUMBER == nil then
234
        ArtificialHB.Event:wait()
235
    else
236
        for i = 1, NUMBER do
237
            ArtificialHB.Event:wait()
238
        end
239
    end
240
end
241
 
242
function QuaternionFromCFrame(cf)
243
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
244
    local trace = m00 + m11 + m22
245
    if trace > 0 then
246
        local s = math.sqrt(1 + trace)
247
        local recip = 0.5 / s
248
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
249
    else
250
        local i = 0
251
        if m11 > m00 then
252
            i = 1
253
        end
254
        if m22 > (i == 0 and m00 or m11) then
255
            i = 2
256
        end
257
        if i == 0 then
258
            local s = math.sqrt(m00 - m11 - m22 + 1)
259
            local recip = 0.5 / s
260
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
261
        elseif i == 1 then
262
            local s = math.sqrt(m11 - m22 - m00 + 1)
263
            local recip = 0.5 / s
264
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
265
        elseif i == 2 then
266
            local s = math.sqrt(m22 - m00 - m11 + 1)
267
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
268
        end
269
    end
270
end
271
 
272
function QuaternionToCFrame(px, py, pz, x, y, z, w)
273
    local xs, ys, zs = x + x, y + y, z + z
274
    local wx, wy, wz = w * xs, w * ys, w * zs
275
    local xx = x * xs
276
    local xy = x * ys
277
    local xz = x * zs
278
    local yy = y * ys
279
    local yz = y * zs
280
    local zz = z * zs
281
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
282
end
283
 
284
function QuaternionSlerp(a, b, t)
285
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
286
    local startInterp, finishInterp;
287
    if cosTheta >= 0.0001 then
288
        if (1 - cosTheta) > 0.0001 then
289
            local theta = ACOS(cosTheta)
290
            local invSinTheta = 1 / SIN(theta)
291
            startInterp = SIN((1 - t) * theta) * invSinTheta
292
            finishInterp = SIN(t * theta) * invSinTheta
293
        else
294
            startInterp = 1 - t
295
            finishInterp = t
296
        end
297
    else
298
        if (1 + cosTheta) > 0.0001 then
299
            local theta = ACOS(-cosTheta)
300
            local invSinTheta = 1 / SIN(theta)
301
            startInterp = SIN((t - 1) * theta) * invSinTheta
302
            finishInterp = SIN(t * theta) * invSinTheta
303
        else
304
            startInterp = t - 1
305
            finishInterp = t
306
        end
307
    end
308
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
309
end
310
 
311
function Clerp(a, b, t)
312
    local qa = {QuaternionFromCFrame(a)}
313
    local qb = {QuaternionFromCFrame(b)}
314
    local ax, ay, az = a.x, a.y, a.z
315
    local bx, by, bz = b.x, b.y, b.z
316
    local _t = 1 - t
317
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
318
end
319
 
320
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
321
    local frame = IT("Frame")
322
    frame.BackgroundTransparency = TRANSPARENCY
323
    frame.BorderSizePixel = BORDERSIZEPIXEL
324
    frame.Position = POSITION
325
    frame.Size = SIZE
326
    frame.BackgroundColor3 = COLOR
327
    frame.BorderColor3 = BORDERCOLOR
328
    frame.Name = NAME
329
    frame.Parent = PARENT
330
    return frame
331
end
332
 
333
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
334
    local label = IT("TextLabel")
335
    label.BackgroundTransparency = 1
336
    label.Size = UD2(1, 0, 1, 0)
337
    label.Position = UD2(0, 0, 0, 0)
338
    label.TextColor3 = TEXTCOLOR
339
    label.TextStrokeTransparency = STROKETRANSPARENCY
340
    label.TextTransparency = TRANSPARENCY
341
    label.FontSize = TEXTFONTSIZE
342
    label.Font = TEXTFONT
343
    label.BorderSizePixel = BORDERSIZEPIXEL
344
    label.TextScaled = false
345
    label.Text = TEXT
346
    label.Name = NAME
347
    label.Parent = PARENT
348
    return label
349
end
350
 
351
function NoOutlines(PART)
352
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
353
end
354
 
355
 
356
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
357
    local NEWWELD = IT(TYPE)
358
    NEWWELD.Part0 = PART0
359
    NEWWELD.Part1 = PART1
360
    NEWWELD.C0 = C0
361
    NEWWELD.C1 = C1
362
    NEWWELD.Parent = PARENT
363
    return NEWWELD
364
end
365
 
366
function CreateSound(ID, PARENT, VOLUME, PITCH)
367
    local NEWSOUND = nil
368
    coroutine.resume(coroutine.create(function()
369
        NEWSOUND = IT("Sound", PARENT)
370
        NEWSOUND.Volume = VOLUME
371
        NEWSOUND.Pitch = PITCH
372
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
373
        Swait()
374
        NEWSOUND:play()
375
        game:GetService("Debris"):AddItem(NEWSOUND, 10)
376
    end))
377
    return NEWSOUND
378
end
379
 
380
function CFrameFromTopBack(at, top, back)
381
    local right = top:Cross(back)
382
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
383
end
384
 
385
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
386
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
387
    local mesh = IT("SpecialMesh",wave)
388
    mesh.MeshType = "FileMesh"
389
    mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
390
    mesh.Scale = SIZE
391
    mesh.Offset = VT(0,0,-SIZE.X/8)
392
    wave.CFrame = CFRAME
393
    coroutine.resume(coroutine.create(function(PART)
394
        for i = 1, WAIT do
395
            Swait()
396
            mesh.Scale = mesh.Scale + GROW
397
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
398
            if DOESROT == true then
399
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
400
            end
401
            wave.Transparency = wave.Transparency + (0.5/WAIT)
402
            if wave.Transparency > 0.99 then
403
                wave:remove()
404
            end
405
        end
406
    end))
407
end
408
 
409
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
410
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
411
    local mesh = IT("SpecialMesh",wave)
412
    mesh.MeshType = "FileMesh"
413
    mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
414
    mesh.Scale = SIZE
415
    --mesh.Offset = VT(0,0,-SIZE.X/8)
416
    wave.CFrame = CFRAME
417
    coroutine.resume(coroutine.create(function(PART)
418
        for i = 1, WAIT do
419
            Swait()
420
            mesh.Scale = mesh.Scale + GROW
421
            --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
422
            if DOESROT == true then
423
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
424
            end
425
            wave.Transparency = wave.Transparency + (0.5/WAIT)
426
            if wave.Transparency > 0.99 then
427
                wave:remove()
428
            end
429
        end
430
    end))
431
end
432
 
433
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
434
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
435
    local mesh = IT("SpecialMesh",wave)
436
    mesh.MeshType = "FileMesh"
437
    mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
438
    mesh.Scale = SIZE
439
    wave.CFrame = CFRAME
440
    coroutine.resume(coroutine.create(function(PART)
441
        for i = 1, WAIT do
442
            Swait()
443
            mesh.Scale = mesh.Scale + GROW
444
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
445
            if DOESROT == true then
446
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
447
            end
448
            wave.Transparency = wave.Transparency + (0.5/WAIT)
449
            if wave.Transparency > 0.99 then
450
                wave:remove()
451
            end
452
        end
453
    end))
454
end
455
 
456
 
457
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
458
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
459
    local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
460
    wave.CFrame = CFRAME
461
    coroutine.resume(coroutine.create(function(PART)
462
        for i = 1, WAIT do
463
            Swait()
464
            mesh.Scale = mesh.Scale * GROW
465
            wave.Transparency = wave.Transparency + (0.5/WAIT)
466
            if wave.Transparency > 0.99 then
467
                wave:remove()
468
            end
469
        end
470
    end))
471
end
472
 
473
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
474
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
475
    local mesh = IT("SpecialMesh",wave)
476
    mesh.MeshType = "Sphere"
477
    mesh.Scale = SIZE
478
    mesh.Offset = VT(0,0,0)
479
    wave.CFrame = CFRAME
480
    coroutine.resume(coroutine.create(function(PART)
481
        for i = 1, WAIT do
482
            Swait()
483
            mesh.Scale = mesh.Scale + GROW
484
            wave.Transparency = wave.Transparency + (1/WAIT)
485
            if wave.Transparency > 0.99 then
486
                wave:remove()
487
            end
488
        end
489
    end))
490
end
491
 
492
function MakeForm(PART,TYPE)
493
    if TYPE == "Cyl" then
494
        local MSH = IT("CylinderMesh",PART)
495
    elseif TYPE == "Ball" then
496
        local MSH = IT("SpecialMesh",PART)
497
        MSH.MeshType = "Sphere"
498
    elseif TYPE == "Wedge" then
499
        local MSH = IT("SpecialMesh",PART)
500
        MSH.MeshType = "Wedge"
501
    end
502
end
503
 
504
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
505
    if FLOOR ~= nil then
506
        coroutine.resume(coroutine.create(function()
507
            local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
508
            PART.CFrame = CF(POSITION)
509
            for i = 1, 45 do
510
                local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
511
                RingPiece.Material = FLOOR.Material
512
                RingPiece.Color = FLOOR.Color
513
                RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
514
                Debris:AddItem(RingPiece,SWAIT/100)
515
            end
516
            PART:remove()
517
        end))
518
    end
519
end
520
 
521
function CheckTableForString(Table, String)
522
    for i, v in pairs(Table) do
523
        if string.find(string.lower(String), string.lower(v)) then
524
            return true
525
        end
526
    end
527
    return false
528
end
529
 
530
function CheckIntangible(Hit)
531
    local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
532
    if Hit and Hit.Parent then
533
        if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
534
            return true
535
        end
536
    end
537
    return false
538
end
539
 
540
Debris = game:GetService("Debris")
541
 
542
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
543
    local Direction = CFrame.new(StartPos, Vec).lookVector
544
    local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
545
    local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
546
    if RayHit and CheckIntangible(RayHit) then
547
        if DelayIfHit then
548
            wait()
549
        end
550
        RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
551
    end
552
    return RayHit, RayPos, RayNormal
553
end
554
 
555
function turnto(position)
556
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
557
end
558
 
559
--//=================================\\
560
--||         WEAPON CREATION
561
--\\=================================//
562
 
563
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
564-
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
564+
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, Really red, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
565-
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
565+
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
566-
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
566+
567
568-
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
568+
569-
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
569+
570-
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
570+
571-
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
571+
572-
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
572+
573-
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
573+
574-
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
574+
575-
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
575+
576
 
577-
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
577+
578-
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
578+
579-
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
579+
580
 
581-
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
581+
582-
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
582+
583-
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
583+
584-
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
584+
585-
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
585+
586-
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
586+
587
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Golden Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
588
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
589
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
590
 
591
--//=================================\\
592
--||         DAMAGE FUNCTIONS
593
--\\=================================//
594
 
595
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
596
    local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
597
    STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
598
    local BODYGYRO = IT("BodyGyro", STATPART)
599
    local BODYPOSITION = IT("BodyPosition", STATPART)
600
    BODYPOSITION.P = 2000
601
    BODYPOSITION.D = 100
602
    BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
603
    BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
604
    game:GetService("Debris"):AddItem(STATPART ,5)
605
    local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
606
    BILLBOARDGUI.Adornee = STATPART
607
    BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
608
    BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
609
    BILLBOARDGUI.AlwaysOnTop = false
610
    local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
611
    TEXTLABEL.BackgroundTransparency = 1
612
    TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
613
    TEXTLABEL.Text = TEXT
614
    TEXTLABEL.Font = "SciFi"
615
    TEXTLABEL.FontSize="Size42"
616
    TEXTLABEL.TextColor3 = COLOR
617
    TEXTLABEL.TextStrokeTransparency = 1
618
    TEXTLABEL.TextScaled = true
619
    TEXTLABEL.TextWrapped = true
620
    coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
621
        if LABELTYPE == "Normal" then
622
            for i = 1, 30 do
623
                Swait()
624
                STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
625
                TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
626
            end
627
        elseif LABELTYPE == "Debuff" then
628
            for i = 1, 30 do
629
                Swait()
630
                STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
631
                TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
632
            end
633
        elseif LABELTYPE == "Shock" then
634
            local ORIGIN = STATPART.Position
635
            for i = 1, 30 do
636
                Swait()
637
                STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
638
                TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
639
            end
640
        end
641
        THEPART.Parent = nil
642
    end),STATPART, BODYPOSITION, TEXTLABEL)
643
end
644
 
645
--//=================================\\
646
--||            DAMAGING
647
--\\=================================//
648
 
649
function killnearest(position,range,maxstrength,direction)
650
    for i,v in ipairs(workspace:GetChildren()) do
651
    local body = v:GetChildren()
652
        for part = 1, #body do
653
            if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
654
                if(body[part].Position - position).Magnitude < range then
655
                    if v.ClassName == "Model" then
656
                        --v:BreakJoints()
657
                    end
658
                    local POS = position
659
                    coroutine.resume(coroutine.create(function()
660
                        body[part].Anchored = true
661
                        body[part].Parent = Effects
662
                        body[part].CanCollide = true
663
                        local SIZE = body[part].Size
664
                        body[part].Material = "Neon"
665
                        CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
666
                        for i = 1, 75 do
667
                            Swait()
668
                            body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
669
                            body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
670
                        end
671
                        coroutine.resume(coroutine.create(function()
672
                            while true do
673
                                Swait()
674
                                body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
675
                                body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
676
                            end
677
                        end))
678
                        body[part].Anchored = false
679
                        body[part].Velocity = direction.lookVector*maxstrength
680
                    end))
681
                end
682
            end
683
        end
684
        if v.ClassName == "Part" then
685
            if v.Anchored == false and (v.Position - position).Magnitude < range then
686
                local POS = position
687
                coroutine.resume(coroutine.create(function()
688
                    v.Anchored = true
689
                    v.Parent = Effects
690
                    local SIZE = v.Size
691
                    v.Material = "Neon"
692
                    CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
693
                    for i = 1, 75 do
694
                        Swait()
695
                        v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
696
                        v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
697
                    end
698
                    coroutine.resume(coroutine.create(function()
699
                        while true do
700
                            Swait()
701
                            v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
702
                            v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
703
                        end
704
                    end))
705
                    v.Anchored = false
706
                    v.Velocity = direction.lookVector*maxstrength
707
                end))
708
            end
709
        end
710
    end
711
end
712
 
713
--//=================================\\
714
--||    ATTACK FUNCTIONS AND STUFF
715
--\\=================================//
716
 
717
function AttackTemplate()
718
    ATTACK = true
719
    Rooted = false
720
    for i=0, 1, 0.1 / Animation_Speed do
721
        Swait()
722
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
723
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
724
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
725
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
726
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
727
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
728
    end
729
    ATTACK = false
730
    Rooted = false
731
end
732
 
733
function GoldenPunch()
734
    ATTACK = true
735
    Rooted = false
736
    local SPEED = Speed
737
    Speed = 8
738
    CreateSound("169445572", RightArm, 10, 1.1)
739
    for i=0, 4, 0.1 / Animation_Speed do
740
        Swait()
741
        turnto(Mouse.Hit.p)
742
        MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
743
        MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
744
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
745
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
746
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
747
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
748
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
749
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
750
    end
751
    for i=0, 0.15, 0.1 / Animation_Speed do
752
        Swait()
753
        turnto(Mouse.Hit.p)
754
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
755
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
756
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
757
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
758
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
759
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
760
    end
761
    local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false)
762
    PART.CFrame = RootPart.CFrame * CF(0,0,-25)
763
    PART.Shape = "Ball"
764
    local bv = Instance.new("BodyVelocity")
765
    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
766
    bv.velocity = RootPart.CFrame.lookVector*600
767
    bv.Parent = PART
768
    bv.Name = "PROJECTILEVELOCITY"
769
    CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5))
770
    CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3))
771
    CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2))
772
    CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2))
773
    CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
774
    coroutine.resume(coroutine.create(function()
775
        for i = 1, 10 do
776
            Swait()
777
            PART.Transparency = PART.Transparency + 0.2/10
778
            PART.Size = PART.Size + VT(5,5,5)
779
            killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
780-
    local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false)
780+
781
        PART:Destroy()
782
    end))
783
    for i=0, 1, 0.1 / Animation_Speed do
784
        Swait()
785
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
786
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
787
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
788
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
789
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
790
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
791
    end
792
    Speed = SPEED
793
    ATTACK = false
794
    Rooted = false
795
end
796
 
797
function GoldenGrasp()
798
    ATTACK = true
799
    Rooted = false
800
    local HASGRABBED = false
801
    local WELD = nil
802
    local TORS = nil
803
    local hitting = FIST.Touched:connect(function(hit)
804
        if hit.Parent:FindFirstChild("Humanoid") then
805
            if hit.Parent.Humanoid.Health ~= 0 then
806
                UNANCHOR = false
807
                TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
808
                TORS.Anchored = true
809
                TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
810
                WELD = weldBetween(RightArm,TORS)
811
                HASGRABBED = true
812
                Rooted = true
813
            end
814
        end
815
    end)
816
    for i=0, 1, 0.1 / Animation_Speed do
817
        Swait()
818
        if HASGRABBED == true then
819
            break
820
        end
821
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
822
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
823
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
824
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
825
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
826
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
827
    end
828
    hitting:disconnect()
829
    if HASGRABBED == true then
830
        TORS.Anchored = false
831
        RootPart.Anchored = true
832
        for i=0, 2, 0.1 / Animation_Speed do
833
            Swait()
834
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
835
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
836
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
837
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
838
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
839
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
840
        end
841
        CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
842
        CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
843
        local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
844
        SOUNDPART.CFrame = RootPart.CFrame
845
        Debris:AddItem(SOUNDPART,5)
846
        CreateSound("1295446488", SOUNDPART, 2, 1)
847
        for i = 1, 15 do
848
            Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
849
        end
850
        for i=0, 2, 0.1 / Animation_Speed do
851
            Swait()
852
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
853
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
854
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
855
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
856
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
857
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
858
        end
859
        for i=0, 0.25, 0.1 / Animation_Speed do
860
            Swait()
861
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
862
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
863
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
864
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
865
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
866
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
867
        end
868
        if HITFLOOR ~= nil then
869
            CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
870
        end
871
        CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
872
        WELD:remove()
873
        for i = 1, 25 do
874
            Swait()
875
            killnearest(RootPart.Position,45,100,Torso.CFrame)
876
            CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
877
            CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1))
878
            CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3))
879
            Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
880
            Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15)
881
        end
882
    end
883
    UNANCHOR = true
884
    ATTACK = false
885
    Rooted = false
886
end
887
 
888
function Mach20()
889
    local ORIGIN = RootPart.Position
890
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
891
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
892
    local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
893
    SOUNDPART.CFrame = RootPart.CFrame
894
    Debris:AddItem(SOUNDPART,5)
895
    CreateSound("1295446488", SOUNDPART, 2, 1)
896
    RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
897
    Swait()
898
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
899
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
900
    local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
901
    SOUNDPART.CFrame = RootPart.CFrame
902
    Debris:AddItem(SOUNDPART,5)
903
    CreateSound("1295446488", SOUNDPART, 2, 1)
904
    if MRANDOM(1,8) == 1 then
905
        ATTACK = true
906
        Rooted = true
907
        local FRUITSTABLE = {
908
            {MeshId = "16190555", TextureId = "16190577", Color = "Really black"},
909
            {MeshId = "119574562", TextureId = "64374853", Color = "Really black"},
910
            {MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
911
        }
912
        local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
913
        local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
914
        CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
915
        FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
916
        weldBetween(RightArm,FRUITMODEL)
917
        for i=0, 4, 0.1 / Animation_Speed do
918
            Swait()
919
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
920
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
921
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
922
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
923
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
924
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
925
        end
926
        CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
927-
            {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
927+
928-
            {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
928+
929-
            {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
929+
930
        end
931
        for i=0, 0.5, 0.1 / Animation_Speed do
932
            Swait()
933
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
934
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
935
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
936
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
937
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
938
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
939
        end
940
        ATTACK = false
941
        Rooted = false
942
    end
943
end
944
 
945
function ImplosionCollision()
946
    ATTACK = true
947
    Rooted = true
948
    CreateSound("169445572", RightArm, 10, 0.8)
949
    for i=0, 8, 0.1 / Animation_Speed do
950
        Swait()
951
        turnto(Mouse.Hit.p)
952
        CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really black",VT(0.2,0,0.2))
953
        Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1)
954
        MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
955
        MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0)
956
        MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
957
        MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
958
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
959
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
960
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
961
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
962
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
963
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
964
    end
965
    for i=0, 0.15, 0.1 / Animation_Speed do
966
        Swait()
967
        turnto(Mouse.Hit.p)
968
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
969
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
970
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
971-
        CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2))
971+
972
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
973
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
974
    end
975
    MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04))
976
    MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
977
    coroutine.resume(coroutine.create(function()
978
        Swait(100)
979
        for i = 1, 5 do
980
            MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
981
            CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i))
982
            CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i))
983
            CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i))
984
            CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i))
985
        end
986
        killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
987
        for i = 1, 5 do
988
            CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
989
            CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
990
        end
991
        coroutine.resume(coroutine.create(function()
992
            for i = 1, 50 do
993
                Swait()
994
                for i = 1, 1 do
995
                    Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
996
                end
997
                for i = 1, 2 do
998
                    Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3)
999-
            MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
999+
1000
            end
1001
        end))
1002
    end))
1003
    for i=0, 4, 0.1 / Animation_Speed do
1004
        Swait()
1005
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1006
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1007
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1008
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1009
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1010
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1011
    end
1012
    ATTACK = false
1013
    Rooted = false
1014
end
1015
 
1016
--//=================================\\
1017
--||      ASSIGN THINGS TO KEYS
1018
--\\=================================//
1019
 
1020
function MouseDown(Mouse)
1021
    if ATTACK == false then
1022
    end
1023
end
1024
 
1025
function MouseUp(Mouse)
1026
HOLD = false
1027
end
1028
 
1029
function KeyDown(Key)
1030
    KEYHOLD = true
1031
    if Key == "z" and ATTACK == false then
1032
        GoldenPunch()
1033
    end
1034
 
1035
    if Key == "b" and ATTACK == false then
1036
        GoldenGrasp()
1037
    end
1038
 
1039
    if Key == "c" and ATTACK == false then
1040
        Teleport()
1041
    end
1042
 
1043
    if Key == "x" and ATTACK == false then
1044
        ImplosionCollision()
1045
    end
1046
 
1047
    if Key == "p" and ATTACK == false then
1048
        if Speed == 20 then
1049
            Speed = 150
1050
        elseif Speed == 150 then
1051
            Speed = 20
1052
        end
1053
    end
1054
end
1055
 
1056
function KeyUp(Key)
1057
    KEYHOLD = false
1058
end
1059
 
1060
    Mouse.Button1Down:connect(function(NEWKEY)
1061
        MouseDown(NEWKEY)
1062
    end)
1063
    Mouse.Button1Up:connect(function(NEWKEY)
1064
        MouseUp(NEWKEY)
1065
    end)
1066
    Mouse.KeyDown:connect(function(NEWKEY)
1067
        KeyDown(NEWKEY)
1068
    end)
1069
    Mouse.KeyUp:connect(function(NEWKEY)
1070
        KeyUp(NEWKEY)
1071
    end)
1072
 
1073
--//=================================\\
1074
--\\=================================//
1075
 
1076
 
1077
function unanchor()
1078
    if UNANCHOR == true then
1079
        g = Character:GetChildren()
1080
        for i = 1, #g do
1081
            if g[i].ClassName == "Part" then
1082
                g[i].Anchored = false
1083
            end
1084
        end
1085
    end
1086
end
1087
 
1088
 
1089
--//=================================\\
1090
--||    WRAP THE WHOLE SCRIPT UP
1091
--\\=================================//
1092
 
1093
Humanoid.Changed:connect(function(Jump)
1094
    if Jump == "Jump" and (Disable_Jump == true) then
1095
        Humanoid.Jump = false
1096
    end
1097
end)
1098
 
1099
while true do
1100
    Swait()
1101
    ANIMATE.Parent = nil
1102
    local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1103
    IDLEANIMATION:Play()
1104
    SINE = SINE + CHANGE
1105
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1106
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1107
    local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1108
    HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1109
    local WALKSPEEDVALUE = 0
1110
    if Speed < 35 then
1111
        WALKSPEEDVALUE = 6
1112
    else
1113
        WALKSPEEDVALUE = 3
1114
    end
1115
    if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
1116
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
1117
        Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1118
        if Speed < 35 then
1119
            RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1120
            LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1121
        else
1122
            RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1123
            LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1124
        end
1125
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
1126
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1127
        Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1128
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1129
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1130
    end
1131
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1132
        ANIM = "Jump"
1133
        if ATTACK == false then
1134
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1135
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1136
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1137
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1138
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1139
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1140
        end
1141
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1142
        ANIM = "Fall"
1143
        if ATTACK == false then
1144
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1145
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1146
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1147
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1148
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1149
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1150
        end
1151
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1152
        ANIM = "Idle"
1153
        if ATTACK == false then
1154
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1155
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1156
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1157
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1158
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1159
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1160
        end
1161
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
1162
        ANIM = "Walk"
1163
        WALK = WALK + 1 / Animation_Speed
1164
        if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1165
            WALK = 0
1166
            if WALKINGANIM == true then
1167
                WALKINGANIM = false
1168
            elseif WALKINGANIM == false then
1169
                WALKINGANIM = true
1170
            end
1171
        end
1172
        --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1173
        --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1174
        if ATTACK == false then
1175
            if Speed < 35 then
1176
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1177
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1178
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1179
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1180
                RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1181
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1182
            else
1183
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1184
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1185
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1186
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1187
                RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1188
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1189
            end
1190
        end
1191
    end
1192
    unanchor()
1193
    Humanoid.MaxHealth = "inf"
1194
    Humanoid.Health = "inf"
1195
    if Rooted == false then
1196
        Disable_Jump = false
1197
        Humanoid.WalkSpeed = Speed
1198
    elseif Rooted == true then
1199
        Disable_Jump = true
1200
        Humanoid.WalkSpeed = 0
1201
    end
1202
    local MATHS = {"0","1"}
1203
    Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1204
    Humanoid.PlatformStand = false
1205
end
1206
 
1207
--//=================================\\
1208
--\\=================================//
1209
 
1210
 
1211
 
1212
 
1213
 
1214
--//====================================================\\--
1215
--||                     END OF SCRIPT
1216
--\\====================================================//--