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| 1 | ----------------------- | |
| 2 | --[[ Name : TeaCopter ]]-- | |
| 3 | --[[ Description : Truly British. ]]-- | |
| 4 | --[[ Original By : Creterisk/makhail07]]-- | |
| 5 | --[[ Edited By : TheGuestToBlame]]-- | |
| 6 | --[[ \ None / ]]-- | |
| 7 | ------------------------------------------------------- | |
| 8 | --A script By TheGuestToBlame | |
| 9 | --Discord 4NDAYY#7540 | |
| 10 | ------------------------------------------------------- | |
| 11 | ||
| 12 | --A cup of tea, anyone? | |
| 13 | ||
| 14 | wait(1 / 60) | |
| 15 | ||
| 16 | local plr = game:service'Players'.LocalPlayer | |
| 17 | print('Local User is '..plr.Name)
| |
| 18 | print('TeaCopter Loaded')
| |
| 19 | print([[ | |
| 20 | I honestly, don't know why I edited this, | |
| 21 | but it's a simple meme, so you've gotta appreciate it. | |
| 22 | ||
| 23 | Controls : | |
| 24 | T - Taunt ( Random Sentences ) | |
| 25 | Q - Sitt | |
| 26 | Click - Sipp | |
| 27 | ]]) | |
| 28 | local char = plr.Character | |
| 29 | local hum = char:FindFirstChildOfClass'Humanoid' | |
| 30 | local hed = char.Head | |
| 31 | local root = char:FindFirstChild'HumanoidRootPart' | |
| 32 | local rootj = root.RootJoint | |
| 33 | local tors = char.Torso | |
| 34 | local ra = char["Right Arm"] | |
| 35 | local la = char["Left Arm"] | |
| 36 | local rl = char["Right Leg"] | |
| 37 | local ll = char["Left Leg"] | |
| 38 | local neck = tors["Neck"] | |
| 39 | local mouse = plr:GetMouse() | |
| 40 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 41 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 42 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 43 | local maincolor = BrickColor.new("Institutional white")
| |
| 44 | ------------------------------------------------------- | |
| 45 | --Start Good Stuff-- | |
| 46 | ------------------------------------------------------- | |
| 47 | cam = game.Workspace.CurrentCamera | |
| 48 | CF = CFrame.new | |
| 49 | angles = CFrame.Angles | |
| 50 | attack = false | |
| 51 | Euler = CFrame.fromEulerAnglesXYZ | |
| 52 | Rad = math.rad | |
| 53 | IT = Instance.new | |
| 54 | BrickC = BrickColor.new | |
| 55 | Cos = math.cos | |
| 56 | Acos = math.acos | |
| 57 | Sin = math.sin | |
| 58 | Asin = math.asin | |
| 59 | Abs = math.abs | |
| 60 | Mrandom = math.random | |
| 61 | Floor = math.floor | |
| 62 | ||
| 63 | EffectModel = Instance.new("Model", char)
| |
| 64 | Effects = {
| |
| 65 | Block = {
| |
| 66 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 67 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 68 | prt.Anchored = true | |
| 69 | prt.CFrame = cframe | |
| 70 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 71 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 72 | if Type == 1 or Type == nil then | |
| 73 | table.insert(Effects, {
| |
| 74 | prt, | |
| 75 | "Block1", | |
| 76 | delay, | |
| 77 | x3, | |
| 78 | y3, | |
| 79 | z3, | |
| 80 | msh | |
| 81 | }) | |
| 82 | elseif Type == 2 then | |
| 83 | table.insert(Effects, {
| |
| 84 | prt, | |
| 85 | "Block2", | |
| 86 | delay, | |
| 87 | x3, | |
| 88 | y3, | |
| 89 | z3, | |
| 90 | msh | |
| 91 | }) | |
| 92 | else | |
| 93 | table.insert(Effects, {
| |
| 94 | prt, | |
| 95 | "Block3", | |
| 96 | delay, | |
| 97 | x3, | |
| 98 | y3, | |
| 99 | z3, | |
| 100 | msh | |
| 101 | }) | |
| 102 | end | |
| 103 | end | |
| 104 | }, | |
| 105 | Sphere = {
| |
| 106 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 107 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 108 | prt.Anchored = true | |
| 109 | prt.CFrame = cframe | |
| 110 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 111 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 112 | table.insert(Effects, {
| |
| 113 | prt, | |
| 114 | "Cylinder", | |
| 115 | delay, | |
| 116 | x3, | |
| 117 | y3, | |
| 118 | z3, | |
| 119 | msh | |
| 120 | }) | |
| 121 | end | |
| 122 | }, | |
| 123 | Cylinder = {
| |
| 124 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 125 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 126 | prt.Anchored = true | |
| 127 | prt.CFrame = cframe | |
| 128 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 129 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 130 | table.insert(Effects, {
| |
| 131 | prt, | |
| 132 | "Cylinder", | |
| 133 | delay, | |
| 134 | x3, | |
| 135 | y3, | |
| 136 | z3, | |
| 137 | msh | |
| 138 | }) | |
| 139 | end | |
| 140 | }, | |
| 141 | Wave = {
| |
| 142 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 143 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 144 | prt.Anchored = true | |
| 145 | prt.CFrame = cframe | |
| 146 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 147 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 148 | table.insert(Effects, {
| |
| 149 | prt, | |
| 150 | "Cylinder", | |
| 151 | delay, | |
| 152 | x3 / 60, | |
| 153 | y3 / 60, | |
| 154 | z3 / 60, | |
| 155 | msh | |
| 156 | }) | |
| 157 | end | |
| 158 | }, | |
| 159 | Ring = {
| |
| 160 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 161 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 162 | prt.Anchored = true | |
| 163 | prt.CFrame = cframe | |
| 164 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 165 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 166 | table.insert(Effects, {
| |
| 167 | prt, | |
| 168 | "Cylinder", | |
| 169 | delay, | |
| 170 | x3, | |
| 171 | y3, | |
| 172 | z3, | |
| 173 | msh | |
| 174 | }) | |
| 175 | end | |
| 176 | }, | |
| 177 | Break = {
| |
| 178 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 179 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 180 | prt.Anchored = true | |
| 181 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 182 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 183 | local num = math.random(10, 50) / 1000 | |
| 184 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 185 | table.insert(Effects, {
| |
| 186 | prt, | |
| 187 | "Shatter", | |
| 188 | num, | |
| 189 | prt.CFrame, | |
| 190 | math.random() - math.random(), | |
| 191 | 0, | |
| 192 | math.random(50, 100) / 100 | |
| 193 | }) | |
| 194 | end | |
| 195 | }, | |
| 196 | Spiral = {
| |
| 197 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 198 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 199 | prt.Anchored = true | |
| 200 | prt.CFrame = cframe | |
| 201 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 202 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 203 | table.insert(Effects, {
| |
| 204 | prt, | |
| 205 | "Cylinder", | |
| 206 | delay, | |
| 207 | x3, | |
| 208 | y3, | |
| 209 | z3, | |
| 210 | msh | |
| 211 | }) | |
| 212 | end | |
| 213 | }, | |
| 214 | Push = {
| |
| 215 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 216 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 217 | prt.Anchored = true | |
| 218 | prt.CFrame = cframe | |
| 219 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 220 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 221 | table.insert(Effects, {
| |
| 222 | prt, | |
| 223 | "Cylinder", | |
| 224 | delay, | |
| 225 | x3, | |
| 226 | y3, | |
| 227 | z3, | |
| 228 | msh | |
| 229 | }) | |
| 230 | end | |
| 231 | } | |
| 232 | } | |
| 233 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 234 | local fp = IT("Part")
| |
| 235 | fp.formFactor = formfactor | |
| 236 | fp.Parent = parent | |
| 237 | fp.Reflectance = reflectance | |
| 238 | fp.Transparency = transparency | |
| 239 | fp.CanCollide = false | |
| 240 | fp.Locked = true | |
| 241 | fp.BrickColor = brickcolor | |
| 242 | fp.Name = name | |
| 243 | fp.Size = size | |
| 244 | fp.Position = tors.Position | |
| 245 | RemoveOutlines(fp) | |
| 246 | fp.Material = "SmoothPlastic" | |
| 247 | fp:BreakJoints() | |
| 248 | return fp | |
| 249 | end | |
| 250 | ||
| 251 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 252 | local mesh = IT(Mesh) | |
| 253 | mesh.Parent = part | |
| 254 | if Mesh == "SpecialMesh" then | |
| 255 | mesh.MeshType = meshtype | |
| 256 | if meshid ~= "nil" then | |
| 257 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 258 | end | |
| 259 | end | |
| 260 | mesh.Offset = offset | |
| 261 | mesh.Scale = scale | |
| 262 | return mesh | |
| 263 | end | |
| 264 | ||
| 265 | function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 266 | local type = type | |
| 267 | local rng = Instance.new("Part", char)
| |
| 268 | rng.Anchored = true | |
| 269 | rng.BrickColor = color | |
| 270 | rng.CanCollide = false | |
| 271 | rng.FormFactor = 3 | |
| 272 | rng.Name = "Ring" | |
| 273 | rng.Material = "Neon" | |
| 274 | rng.Size = Vector3.new(1, 1, 1) | |
| 275 | rng.Transparency = 1 | |
| 276 | rng.TopSurface = 0 | |
| 277 | rng.BottomSurface = 0 | |
| 278 | rng.CFrame = pos | |
| 279 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 280 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 281 | rngm.MeshType = MType | |
| 282 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 283 | local scaler2 = 1 | |
| 284 | local speeder = FastSpeed | |
| 285 | if type == "Add" then | |
| 286 | scaler2 = 1 * value | |
| 287 | elseif type == "Divide" then | |
| 288 | scaler2 = 1 / value | |
| 289 | end | |
| 290 | coroutine.resume(coroutine.create(function() | |
| 291 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 292 | swait() | |
| 293 | if type == "Add" then | |
| 294 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 295 | elseif type == "Divide" then | |
| 296 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 297 | end | |
| 298 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 299 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 300 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
| 301 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 302 | end | |
| 303 | rng:Destroy() | |
| 304 | end)) | |
| 305 | end | |
| 306 | ||
| 307 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 308 | local type = type | |
| 309 | local rng = Instance.new("Part", char)
| |
| 310 | rng.Anchored = true | |
| 311 | rng.BrickColor = color | |
| 312 | rng.CanCollide = false | |
| 313 | rng.FormFactor = 3 | |
| 314 | rng.Name = "Ring" | |
| 315 | rng.Material = "Neon" | |
| 316 | rng.Size = Vector3.new(1, 1, 1) | |
| 317 | rng.Transparency = 0 | |
| 318 | rng.TopSurface = 0 | |
| 319 | rng.BottomSurface = 0 | |
| 320 | rng.CFrame = pos | |
| 321 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 322 | rngm.MeshType = MType | |
| 323 | rngm.Scale = scale | |
| 324 | local scaler2 = 1 | |
| 325 | if type == "Add" then | |
| 326 | scaler2 = 1 * value | |
| 327 | elseif type == "Divide" then | |
| 328 | scaler2 = 1 / value | |
| 329 | end | |
| 330 | coroutine.resume(coroutine.create(function() | |
| 331 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 332 | swait() | |
| 333 | if type == "Add" then | |
| 334 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 335 | elseif type == "Divide" then | |
| 336 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 337 | end | |
| 338 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 339 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 340 | end | |
| 341 | rng:Destroy() | |
| 342 | end)) | |
| 343 | end | |
| 344 | ||
| 345 | function Eviscerate(dude) | |
| 346 | if dude.Name ~= char then | |
| 347 | local bgf = IT("BodyGyro", dude.Head)
| |
| 348 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 349 | local val = IT("BoolValue", dude)
| |
| 350 | val.Name = "IsHit" | |
| 351 | local ds = coroutine.wrap(function() | |
| 352 | dude:WaitForChild("Head"):BreakJoints()
| |
| 353 | wait(0.5) | |
| 354 | target = nil | |
| 355 | coroutine.resume(coroutine.create(function() | |
| 356 | for i, v in pairs(dude:GetChildren()) do | |
| 357 | if v:IsA("Accessory") then
| |
| 358 | v:Destroy() | |
| 359 | end | |
| 360 | if v:IsA("Humanoid") then
| |
| 361 | v:Destroy() | |
| 362 | end | |
| 363 | if v:IsA("CharacterMesh") then
| |
| 364 | v:Destroy() | |
| 365 | end | |
| 366 | if v:IsA("Model") then
| |
| 367 | v:Destroy() | |
| 368 | end | |
| 369 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 370 | for x, o in pairs(v:GetChildren()) do | |
| 371 | if o:IsA("Decal") then
| |
| 372 | o:Destroy() | |
| 373 | end | |
| 374 | end | |
| 375 | coroutine.resume(coroutine.create(function() | |
| 376 | v.Material = "Neon" | |
| 377 | v.CanCollide = false | |
| 378 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 379 | PartEmmit1.LightEmission = 1 | |
| 380 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 381 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 382 | PartEmmit1.Rate = 150 | |
| 383 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 384 | PartEmmit1.Size = NumberSequence.new({
| |
| 385 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 386 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 387 | }) | |
| 388 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 389 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 390 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 391 | }) | |
| 392 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 393 | PartEmmit1.VelocitySpread = 30000 | |
| 394 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 395 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 396 | local BodPoss = IT("BodyPosition", v)
| |
| 397 | BodPoss.P = 3000 | |
| 398 | BodPoss.D = 1000 | |
| 399 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 400 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 401 | v.Color = maincolor.Color | |
| 402 | coroutine.resume(coroutine.create(function() | |
| 403 | for i = 0, 49 do | |
| 404 | swait(1) | |
| 405 | v.Transparency = v.Transparency + 0.08 | |
| 406 | end | |
| 407 | wait(0.5) | |
| 408 | PartEmmit1.Enabled = false | |
| 409 | wait(3) | |
| 410 | v:Destroy() | |
| 411 | dude:Destroy() | |
| 412 | end)) | |
| 413 | end)) | |
| 414 | end | |
| 415 | end | |
| 416 | end)) | |
| 417 | end) | |
| 418 | ds() | |
| 419 | end | |
| 420 | end | |
| 421 | ||
| 422 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 423 | if SinglePlayer then | |
| 424 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 425 | end | |
| 426 | local List = {}
| |
| 427 | for i, v in pairs(workspace:GetChildren()) do | |
| 428 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 429 | table.insert(List, v) | |
| 430 | end | |
| 431 | end | |
| 432 | return List | |
| 433 | end | |
| 434 | ||
| 435 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 436 | local type = type | |
| 437 | local rng = Instance.new("Part", char)
| |
| 438 | rng.Anchored = true | |
| 439 | rng.BrickColor = color | |
| 440 | rng.CanCollide = false | |
| 441 | rng.FormFactor = 3 | |
| 442 | rng.Name = "Ring" | |
| 443 | rng.Material = "Neon" | |
| 444 | rng.Size = Vector3.new(1, 1, 1) | |
| 445 | rng.Transparency = 0 | |
| 446 | rng.TopSurface = 0 | |
| 447 | rng.BottomSurface = 0 | |
| 448 | rng.CFrame = pos | |
| 449 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 450 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 451 | rngm.MeshType = MType | |
| 452 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 453 | local scaler2 = 1 | |
| 454 | local speeder = FastSpeed | |
| 455 | if type == "Add" then | |
| 456 | scaler2 = 1 * value | |
| 457 | elseif type == "Divide" then | |
| 458 | scaler2 = 1 / value | |
| 459 | end | |
| 460 | coroutine.resume(coroutine.create(function() | |
| 461 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 462 | swait() | |
| 463 | if type == "Add" then | |
| 464 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 465 | elseif type == "Divide" then | |
| 466 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 467 | end | |
| 468 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 469 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 470 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 471 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 472 | end | |
| 473 | rng:Destroy() | |
| 474 | end)) | |
| 475 | end | |
| 476 | ||
| 477 | function SoulSteal(dude) | |
| 478 | if dude.Name ~= char then | |
| 479 | local bgf = IT("BodyGyro", dude.Head)
| |
| 480 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 481 | local val = IT("BoolValue", dude)
| |
| 482 | val.Name = "IsHit" | |
| 483 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 484 | local soulst = coroutine.wrap(function() | |
| 485 | local soul = Instance.new("Part",dude)
| |
| 486 | soul.Size = Vector3.new(1,1,1) | |
| 487 | soul.CanCollide = false | |
| 488 | soul.Anchored = false | |
| 489 | soul.Position = torso.Position | |
| 490 | soul.Transparency = 1 | |
| 491 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 492 | PartEmmit1.LightEmission = 1 | |
| 493 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 494 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 495 | PartEmmit1.Rate = 250 | |
| 496 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 497 | PartEmmit1.Size = NumberSequence.new({
| |
| 498 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 499 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 500 | }) | |
| 501 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 502 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 503 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 504 | }) | |
| 505 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 506 | PartEmmit1.VelocitySpread = 30000 | |
| 507 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 508 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 509 | local BodPoss = IT("BodyPosition", soul)
| |
| 510 | BodPoss.P = 3000 | |
| 511 | BodPoss.D = 1000 | |
| 512 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 513 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 514 | wait(1.6) | |
| 515 | soul.Touched:connect(function(hit) | |
| 516 | if hit.Parent == char then | |
| 517 | soul:Destroy() | |
| 518 | end | |
| 519 | end) | |
| 520 | wait(1.2) | |
| 521 | while soul do | |
| 522 | swait() | |
| 523 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 524 | BodPoss.Position = tors.Position | |
| 525 | end | |
| 526 | end) | |
| 527 | soulst() | |
| 528 | end | |
| 529 | end | |
| 530 | function FaceMouse() | |
| 531 | local Cam = workspace.CurrentCamera | |
| 532 | return {
| |
| 533 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 534 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 535 | } | |
| 536 | end | |
| 537 | ------------------------------------------------------- | |
| 538 | --End Good Stuff-- | |
| 539 | ------------------------------------------------------- | |
| 540 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 541 | RSH, LSH = nil, nil | |
| 542 | RW = Instance.new("Weld")
| |
| 543 | LW = Instance.new("Weld")
| |
| 544 | RH = tors["Right Hip"] | |
| 545 | LH = tors["Left Hip"] | |
| 546 | RSH = tors["Right Shoulder"] | |
| 547 | LSH = tors["Left Shoulder"] | |
| 548 | RSH.Parent = nil | |
| 549 | LSH.Parent = nil | |
| 550 | RW.Name = "RW" | |
| 551 | RW.Part0 = tors | |
| 552 | RW.C0 = CF(1.5, 0.5, 0) | |
| 553 | RW.C1 = CF(0, 0.5, 0) | |
| 554 | RW.Part1 = ra | |
| 555 | RW.Parent = tors | |
| 556 | LW.Name = "LW" | |
| 557 | LW.Part0 = tors | |
| 558 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 559 | LW.C1 = CF(0, 0.5, 0) | |
| 560 | LW.Part1 = la | |
| 561 | LW.Parent = tors | |
| 562 | Effects = {}
| |
| 563 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 564 | local wld = Instance.new("Weld", wp1)
| |
| 565 | wld.Part0 = wp0 | |
| 566 | wld.Part1 = wp1 | |
| 567 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 568 | end | |
| 569 | newWeld(tors, ll, -0.5, -1, 0) | |
| 570 | ll.Weld.C1 = CFrame.new(0, 1, 0) | |
| 571 | newWeld(tors, rl, 0.5, -1, 0) | |
| 572 | rl.Weld.C1 = CFrame.new(0, 1, 0) | |
| 573 | ------------------------------------------------------- | |
| 574 | --Start HeartBeat-- | |
| 575 | ------------------------------------------------------- | |
| 576 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 577 | ArtificialHB.Name = "Heartbeat" | |
| 578 | script:WaitForChild("Heartbeat")
| |
| 579 | ||
| 580 | frame = 1 / 60 | |
| 581 | tf = 0 | |
| 582 | allowframeloss = false | |
| 583 | tossremainder = false | |
| 584 | ||
| 585 | ||
| 586 | lastframe = tick() | |
| 587 | script.Heartbeat:Fire() | |
| 588 | ||
| 589 | ||
| 590 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 591 | tf = tf + s | |
| 592 | if tf >= frame then | |
| 593 | if allowframeloss then | |
| 594 | script.Heartbeat:Fire() | |
| 595 | lastframe = tick() | |
| 596 | else | |
| 597 | for i = 1, math.floor(tf / frame) do | |
| 598 | script.Heartbeat:Fire() | |
| 599 | end | |
| 600 | lastframe = tick() | |
| 601 | end | |
| 602 | if tossremainder then | |
| 603 | tf = 0 | |
| 604 | else | |
| 605 | tf = tf - frame * math.floor(tf / frame) | |
| 606 | end | |
| 607 | end | |
| 608 | end) | |
| 609 | ------------------------------------------------------- | |
| 610 | --End HeartBeat-- | |
| 611 | ------------------------------------------------------- | |
| 612 | ||
| 613 | ------------------------------------------------------- | |
| 614 | --Start Important Functions-- | |
| 615 | ------------------------------------------------------- | |
| 616 | function swait(num) | |
| 617 | if num == 0 or num == nil then | |
| 618 | game:service("RunService").Stepped:wait(0)
| |
| 619 | else | |
| 620 | for i = 0, num do | |
| 621 | game:service("RunService").Stepped:wait(0)
| |
| 622 | end | |
| 623 | end | |
| 624 | end | |
| 625 | function thread(f) | |
| 626 | coroutine.resume(coroutine.create(f)) | |
| 627 | end | |
| 628 | function clerp(a, b, t) | |
| 629 | local qa = {
| |
| 630 | QuaternionFromCFrame(a) | |
| 631 | } | |
| 632 | local qb = {
| |
| 633 | QuaternionFromCFrame(b) | |
| 634 | } | |
| 635 | local ax, ay, az = a.x, a.y, a.z | |
| 636 | local bx, by, bz = b.x, b.y, b.z | |
| 637 | local _t = 1 - t | |
| 638 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 639 | end | |
| 640 | function QuaternionFromCFrame(cf) | |
| 641 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 642 | local trace = m00 + m11 + m22 | |
| 643 | if trace > 0 then | |
| 644 | local s = math.sqrt(1 + trace) | |
| 645 | local recip = 0.5 / s | |
| 646 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 647 | else | |
| 648 | local i = 0 | |
| 649 | if m00 < m11 then | |
| 650 | i = 1 | |
| 651 | end | |
| 652 | if m22 > (i == 0 and m00 or m11) then | |
| 653 | i = 2 | |
| 654 | end | |
| 655 | if i == 0 then | |
| 656 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 657 | local recip = 0.5 / s | |
| 658 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 659 | elseif i == 1 then | |
| 660 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 661 | local recip = 0.5 / s | |
| 662 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 663 | elseif i == 2 then | |
| 664 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 665 | local recip = 0.5 / s | |
| 666 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 667 | end | |
| 668 | end | |
| 669 | end | |
| 670 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 671 | local xs, ys, zs = x + x, y + y, z + z | |
| 672 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 673 | local xx = x * xs | |
| 674 | local xy = x * ys | |
| 675 | local xz = x * zs | |
| 676 | local yy = y * ys | |
| 677 | local yz = y * zs | |
| 678 | local zz = z * zs | |
| 679 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 680 | end | |
| 681 | function QuaternionSlerp(a, b, t) | |
| 682 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 683 | local startInterp, finishInterp | |
| 684 | if cosTheta >= 1.0E-4 then | |
| 685 | if 1 - cosTheta > 1.0E-4 then | |
| 686 | local theta = math.acos(cosTheta) | |
| 687 | local invSinTheta = 1 / Sin(theta) | |
| 688 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 689 | finishInterp = Sin(t * theta) * invSinTheta | |
| 690 | else | |
| 691 | startInterp = 1 - t | |
| 692 | finishInterp = t | |
| 693 | end | |
| 694 | elseif 1 + cosTheta > 1.0E-4 then | |
| 695 | local theta = math.acos(-cosTheta) | |
| 696 | local invSinTheta = 1 / Sin(theta) | |
| 697 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 698 | finishInterp = Sin(t * theta) * invSinTheta | |
| 699 | else | |
| 700 | startInterp = t - 1 | |
| 701 | finishInterp = t | |
| 702 | end | |
| 703 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 704 | end | |
| 705 | function rayCast(Position, Direction, Range, Ignore) | |
| 706 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 707 | end | |
| 708 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 709 | local Create = RbxUtility.Create | |
| 710 | ||
| 711 | ------------------------------------------------------- | |
| 712 | --Start Damage Function-- | |
| 713 | ------------------------------------------------------- | |
| 714 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 715 | if hit.Parent == nil then | |
| 716 | return | |
| 717 | end | |
| 718 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 719 | for _, v in pairs(hit.Parent:children()) do | |
| 720 | if v:IsA("Humanoid") then
| |
| 721 | h = v | |
| 722 | end | |
| 723 | end | |
| 724 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 725 | ||
| 726 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 727 | end | |
| 728 | ||
| 729 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 730 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 731 | if hit.Parent.DebounceHit.Value == true then | |
| 732 | return | |
| 733 | end | |
| 734 | end | |
| 735 | if insta == true then | |
| 736 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 737 | end | |
| 738 | local c = Create("ObjectValue"){
| |
| 739 | Name = "creator", | |
| 740 | Value = game:service("Players").LocalPlayer,
| |
| 741 | Parent = h, | |
| 742 | } | |
| 743 | game:GetService("Debris"):AddItem(c, .5)
| |
| 744 | if HitSound ~= nil and HitPitch ~= nil then | |
| 745 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 746 | end | |
| 747 | local Damage = math.random(minim, maxim) | |
| 748 | local blocked = false | |
| 749 | local block = hit.Parent:findFirstChild("Block")
| |
| 750 | if block ~= nil then | |
| 751 | if block.className == "IntValue" then | |
| 752 | if block.Value > 0 then | |
| 753 | blocked = true | |
| 754 | block.Value = block.Value - 1 | |
| 755 | print(block.Value) | |
| 756 | end | |
| 757 | end | |
| 758 | end | |
| 759 | if blocked == false then | |
| 760 | h.Health = h.Health - Damage | |
| 761 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 762 | else | |
| 763 | h.Health = h.Health - (Damage / 2) | |
| 764 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 765 | end | |
| 766 | if Type == "Knockdown" then | |
| 767 | local hum = hit.Parent.Humanoid | |
| 768 | hum.PlatformStand = true | |
| 769 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 770 | swait(1) | |
| 771 | HHumanoid.PlatformStand = false | |
| 772 | end), hum) | |
| 773 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 774 | local bodvol = Create("BodyVelocity"){
| |
| 775 | velocity = angle * knockback, | |
| 776 | P = 5000, | |
| 777 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 778 | Parent = hit, | |
| 779 | } | |
| 780 | local rl = Create("BodyAngularVelocity"){
| |
| 781 | P = 3000, | |
| 782 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 783 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 784 | Parent = hit, | |
| 785 | } | |
| 786 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 787 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 788 | elseif Type == "Normal" then | |
| 789 | local vp = Create("BodyVelocity"){
| |
| 790 | P = 500, | |
| 791 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 792 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 793 | } | |
| 794 | if knockback > 0 then | |
| 795 | vp.Parent = hit.Parent.Torso | |
| 796 | end | |
| 797 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 798 | elseif Type == "Up" then | |
| 799 | local bodyVelocity = Create("BodyVelocity"){
| |
| 800 | velocity = Vector3.new(0, 20, 0), | |
| 801 | P = 5000, | |
| 802 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 803 | Parent = hit, | |
| 804 | } | |
| 805 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 806 | elseif Type == "DarkUp" then | |
| 807 | coroutine.resume(coroutine.create(function() | |
| 808 | for i = 0, 1, 0.1 do | |
| 809 | swait() | |
| 810 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 811 | end | |
| 812 | end)) | |
| 813 | local bodyVelocity = Create("BodyVelocity"){
| |
| 814 | velocity = Vector3.new(0, 20, 0), | |
| 815 | P = 5000, | |
| 816 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 817 | Parent = hit, | |
| 818 | } | |
| 819 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 820 | elseif Type == "Snare" then | |
| 821 | local bp = Create("BodyPosition"){
| |
| 822 | P = 2000, | |
| 823 | D = 100, | |
| 824 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 825 | position = hit.Parent.Torso.Position, | |
| 826 | Parent = hit.Parent.Torso, | |
| 827 | } | |
| 828 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 829 | elseif Type == "Freeze" then | |
| 830 | local BodPos = Create("BodyPosition"){
| |
| 831 | P = 50000, | |
| 832 | D = 1000, | |
| 833 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 834 | position = hit.Parent.Torso.Position, | |
| 835 | Parent = hit.Parent.Torso, | |
| 836 | } | |
| 837 | local BodGy = Create("BodyGyro") {
| |
| 838 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 839 | P = 20e+003, | |
| 840 | Parent = hit.Parent.Torso, | |
| 841 | cframe = hit.Parent.Torso.CFrame, | |
| 842 | } | |
| 843 | hit.Parent.Torso.Anchored = true | |
| 844 | coroutine.resume(coroutine.create(function(Part) | |
| 845 | swait(1.5) | |
| 846 | Part.Anchored = false | |
| 847 | end), hit.Parent.Torso) | |
| 848 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 849 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 850 | end | |
| 851 | local debounce = Create("BoolValue"){
| |
| 852 | Name = "DebounceHit", | |
| 853 | Parent = hit.Parent, | |
| 854 | Value = true, | |
| 855 | } | |
| 856 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 857 | c = Create("ObjectValue"){
| |
| 858 | Name = "creator", | |
| 859 | Value = Player, | |
| 860 | Parent = h, | |
| 861 | } | |
| 862 | game:GetService("Debris"):AddItem(c, .5)
| |
| 863 | end | |
| 864 | end | |
| 865 | ------------------------------------------------------- | |
| 866 | --End Damage Function-- | |
| 867 | ------------------------------------------------------- | |
| 868 | ||
| 869 | ------------------------------------------------------- | |
| 870 | --Start Damage Function Customization-- | |
| 871 | ------------------------------------------------------- | |
| 872 | function ShowDamage(Pos, Text, Time, Color) | |
| 873 | local Rate = (1 / 30) | |
| 874 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 875 | local Text = (Text or "") | |
| 876 | local Time = (Time or 2) | |
| 877 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 878 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 879 | EffectPart.Anchored = true | |
| 880 | local BillboardGui = Create("BillboardGui"){
| |
| 881 | Size = UDim2.new(3, 0, 3, 0), | |
| 882 | Adornee = EffectPart, | |
| 883 | Parent = EffectPart, | |
| 884 | } | |
| 885 | local TextLabel = Create("TextLabel"){
| |
| 886 | BackgroundTransparency = 1, | |
| 887 | Size = UDim2.new(1, 0, 1, 0), | |
| 888 | Text = Text, | |
| 889 | Font = "Bodoni", | |
| 890 | TextColor3 = Color, | |
| 891 | TextScaled = true, | |
| 892 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 893 | Parent = BillboardGui, | |
| 894 | } | |
| 895 | game.Debris:AddItem(EffectPart, (Time)) | |
| 896 | EffectPart.Parent = game:GetService("Workspace")
| |
| 897 | delay(0, function() | |
| 898 | local Frames = (Time / Rate) | |
| 899 | for Frame = 1, Frames do | |
| 900 | wait(Rate) | |
| 901 | local Percent = (Frame / Frames) | |
| 902 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 903 | TextLabel.TextTransparency = Percent | |
| 904 | end | |
| 905 | if EffectPart and EffectPart.Parent then | |
| 906 | EffectPart:Destroy() | |
| 907 | end | |
| 908 | end) | |
| 909 | end | |
| 910 | ------------------------------------------------------- | |
| 911 | --End Damage Function Customization-- | |
| 912 | ------------------------------------------------------- | |
| 913 | ||
| 914 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 915 | for _, c in pairs(workspace:children()) do | |
| 916 | local hum = c:findFirstChild("Humanoid")
| |
| 917 | if hum ~= nil then | |
| 918 | local head = c:findFirstChild("Head")
| |
| 919 | if head ~= nil then | |
| 920 | local targ = head.Position - Part.Position | |
| 921 | local mag = targ.magnitude | |
| 922 | if magni >= mag and c.Name ~= plr.Name then | |
| 923 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 924 | end | |
| 925 | end | |
| 926 | end | |
| 927 | end | |
| 928 | end | |
| 929 | ||
| 930 | ||
| 931 | CFuncs = {
| |
| 932 | Part = {
| |
| 933 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 934 | local Part = Create("Part")({
| |
| 935 | Parent = Parent, | |
| 936 | Reflectance = Reflectance, | |
| 937 | Transparency = Transparency, | |
| 938 | CanCollide = false, | |
| 939 | Locked = true, | |
| 940 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 941 | Name = Name, | |
| 942 | Size = Size, | |
| 943 | Material = Material | |
| 944 | }) | |
| 945 | RemoveOutlines(Part) | |
| 946 | return Part | |
| 947 | end | |
| 948 | }, | |
| 949 | Mesh = {
| |
| 950 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 951 | local Msh = Create(Mesh)({
| |
| 952 | Parent = Part, | |
| 953 | Offset = OffSet, | |
| 954 | Scale = Scale | |
| 955 | }) | |
| 956 | if Mesh == "SpecialMesh" then | |
| 957 | Msh.MeshType = MeshType | |
| 958 | Msh.MeshId = MeshId | |
| 959 | end | |
| 960 | return Msh | |
| 961 | end | |
| 962 | }, | |
| 963 | Mesh = {
| |
| 964 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 965 | local Msh = Create(Mesh)({
| |
| 966 | Parent = Part, | |
| 967 | Offset = OffSet, | |
| 968 | Scale = Scale | |
| 969 | }) | |
| 970 | if Mesh == "SpecialMesh" then | |
| 971 | Msh.MeshType = MeshType | |
| 972 | Msh.MeshId = MeshId | |
| 973 | end | |
| 974 | return Msh | |
| 975 | end | |
| 976 | }, | |
| 977 | Weld = {
| |
| 978 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 979 | local Weld = Create("Weld")({
| |
| 980 | Parent = Parent, | |
| 981 | Part0 = Part0, | |
| 982 | Part1 = Part1, | |
| 983 | C0 = C0, | |
| 984 | C1 = C1 | |
| 985 | }) | |
| 986 | return Weld | |
| 987 | end | |
| 988 | }, | |
| 989 | Sound = {
| |
| 990 | Create = function(id, par, vol, pit) | |
| 991 | coroutine.resume(coroutine.create(function() | |
| 992 | local S = Create("Sound")({
| |
| 993 | Volume = vol, | |
| 994 | Pitch = pit or 1, | |
| 995 | SoundId = id, | |
| 996 | Parent = par or workspace | |
| 997 | }) | |
| 998 | wait() | |
| 999 | S:play() | |
| 1000 | game:GetService("Debris"):AddItem(S, 6)
| |
| 1001 | end)) | |
| 1002 | end | |
| 1003 | }, | |
| 1004 | ParticleEmitter = {
| |
| 1005 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 1006 | local fp = Create("ParticleEmitter")({
| |
| 1007 | Parent = Parent, | |
| 1008 | Color = ColorSequence.new(Color1, Color2), | |
| 1009 | LightEmission = LightEmission, | |
| 1010 | Size = Size, | |
| 1011 | Texture = Texture, | |
| 1012 | Transparency = Transparency, | |
| 1013 | ZOffset = ZOffset, | |
| 1014 | Acceleration = Accel, | |
| 1015 | Drag = Drag, | |
| 1016 | LockedToPart = LockedToPart, | |
| 1017 | VelocityInheritance = VelocityInheritance, | |
| 1018 | EmissionDirection = EmissionDirection, | |
| 1019 | Enabled = Enabled, | |
| 1020 | Lifetime = LifeTime, | |
| 1021 | Rate = Rate, | |
| 1022 | Rotation = Rotation, | |
| 1023 | RotSpeed = RotSpeed, | |
| 1024 | Speed = Speed, | |
| 1025 | VelocitySpread = VelocitySpread | |
| 1026 | }) | |
| 1027 | return fp | |
| 1028 | end | |
| 1029 | } | |
| 1030 | } | |
| 1031 | function RemoveOutlines(part) | |
| 1032 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1033 | end | |
| 1034 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1035 | local Part = Create("Part")({
| |
| 1036 | formFactor = FormFactor, | |
| 1037 | Parent = Parent, | |
| 1038 | Reflectance = Reflectance, | |
| 1039 | Transparency = Transparency, | |
| 1040 | CanCollide = false, | |
| 1041 | Locked = true, | |
| 1042 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1043 | Name = Name, | |
| 1044 | Size = Size, | |
| 1045 | Material = Material | |
| 1046 | }) | |
| 1047 | RemoveOutlines(Part) | |
| 1048 | return Part | |
| 1049 | end | |
| 1050 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1051 | local Msh = Create(Mesh)({
| |
| 1052 | Parent = Part, | |
| 1053 | Offset = OffSet, | |
| 1054 | Scale = Scale | |
| 1055 | }) | |
| 1056 | if Mesh == "SpecialMesh" then | |
| 1057 | Msh.MeshType = MeshType | |
| 1058 | Msh.MeshId = MeshId | |
| 1059 | end | |
| 1060 | return Msh | |
| 1061 | end | |
| 1062 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 1063 | local Weld = Create("Weld")({
| |
| 1064 | Parent = Parent, | |
| 1065 | Part0 = Part0, | |
| 1066 | Part1 = Part1, | |
| 1067 | C0 = C0, | |
| 1068 | C1 = C1 | |
| 1069 | }) | |
| 1070 | return Weld | |
| 1071 | end | |
| 1072 | ||
| 1073 | ||
| 1074 | ------------------------------------------------------- | |
| 1075 | --Start Effect Function-- | |
| 1076 | ------------------------------------------------------- | |
| 1077 | EffectModel = Instance.new("Model", char)
| |
| 1078 | Effects = {
| |
| 1079 | Block = {
| |
| 1080 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1081 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1082 | prt.Anchored = true | |
| 1083 | prt.CFrame = cframe | |
| 1084 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1085 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1086 | if Type == 1 or Type == nil then | |
| 1087 | table.insert(Effects, {
| |
| 1088 | prt, | |
| 1089 | "Block1", | |
| 1090 | delay, | |
| 1091 | x3, | |
| 1092 | y3, | |
| 1093 | z3, | |
| 1094 | msh | |
| 1095 | }) | |
| 1096 | elseif Type == 2 then | |
| 1097 | table.insert(Effects, {
| |
| 1098 | prt, | |
| 1099 | "Block2", | |
| 1100 | delay, | |
| 1101 | x3, | |
| 1102 | y3, | |
| 1103 | z3, | |
| 1104 | msh | |
| 1105 | }) | |
| 1106 | else | |
| 1107 | table.insert(Effects, {
| |
| 1108 | prt, | |
| 1109 | "Block3", | |
| 1110 | delay, | |
| 1111 | x3, | |
| 1112 | y3, | |
| 1113 | z3, | |
| 1114 | msh | |
| 1115 | }) | |
| 1116 | end | |
| 1117 | end | |
| 1118 | }, | |
| 1119 | Sphere = {
| |
| 1120 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1121 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1122 | prt.Anchored = true | |
| 1123 | prt.CFrame = cframe | |
| 1124 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1125 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1126 | table.insert(Effects, {
| |
| 1127 | prt, | |
| 1128 | "Cylinder", | |
| 1129 | delay, | |
| 1130 | x3, | |
| 1131 | y3, | |
| 1132 | z3, | |
| 1133 | msh | |
| 1134 | }) | |
| 1135 | end | |
| 1136 | }, | |
| 1137 | Cylinder = {
| |
| 1138 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1139 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1140 | prt.Anchored = true | |
| 1141 | prt.CFrame = cframe | |
| 1142 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1143 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1144 | table.insert(Effects, {
| |
| 1145 | prt, | |
| 1146 | "Cylinder", | |
| 1147 | delay, | |
| 1148 | x3, | |
| 1149 | y3, | |
| 1150 | z3, | |
| 1151 | msh | |
| 1152 | }) | |
| 1153 | end | |
| 1154 | }, | |
| 1155 | Wave = {
| |
| 1156 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1157 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1158 | prt.Anchored = true | |
| 1159 | prt.CFrame = cframe | |
| 1160 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 1161 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1162 | table.insert(Effects, {
| |
| 1163 | prt, | |
| 1164 | "Cylinder", | |
| 1165 | delay, | |
| 1166 | x3 / 60, | |
| 1167 | y3 / 60, | |
| 1168 | z3 / 60, | |
| 1169 | msh | |
| 1170 | }) | |
| 1171 | end | |
| 1172 | }, | |
| 1173 | Ring = {
| |
| 1174 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1175 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1176 | prt.Anchored = true | |
| 1177 | prt.CFrame = cframe | |
| 1178 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1179 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1180 | table.insert(Effects, {
| |
| 1181 | prt, | |
| 1182 | "Cylinder", | |
| 1183 | delay, | |
| 1184 | x3, | |
| 1185 | y3, | |
| 1186 | z3, | |
| 1187 | msh | |
| 1188 | }) | |
| 1189 | end | |
| 1190 | }, | |
| 1191 | Break = {
| |
| 1192 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1193 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1194 | prt.Anchored = true | |
| 1195 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1196 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1197 | local num = math.random(10, 50) / 1000 | |
| 1198 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1199 | table.insert(Effects, {
| |
| 1200 | prt, | |
| 1201 | "Shatter", | |
| 1202 | num, | |
| 1203 | prt.CFrame, | |
| 1204 | math.random() - math.random(), | |
| 1205 | 0, | |
| 1206 | math.random(50, 100) / 100 | |
| 1207 | }) | |
| 1208 | end | |
| 1209 | }, | |
| 1210 | Spiral = {
| |
| 1211 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1212 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1213 | prt.Anchored = true | |
| 1214 | prt.CFrame = cframe | |
| 1215 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1216 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1217 | table.insert(Effects, {
| |
| 1218 | prt, | |
| 1219 | "Cylinder", | |
| 1220 | delay, | |
| 1221 | x3, | |
| 1222 | y3, | |
| 1223 | z3, | |
| 1224 | msh | |
| 1225 | }) | |
| 1226 | end | |
| 1227 | }, | |
| 1228 | Push = {
| |
| 1229 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1230 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1231 | prt.Anchored = true | |
| 1232 | prt.CFrame = cframe | |
| 1233 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1234 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1235 | table.insert(Effects, {
| |
| 1236 | prt, | |
| 1237 | "Cylinder", | |
| 1238 | delay, | |
| 1239 | x3, | |
| 1240 | y3, | |
| 1241 | z3, | |
| 1242 | msh | |
| 1243 | }) | |
| 1244 | end | |
| 1245 | } | |
| 1246 | } | |
| 1247 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 1248 | local fp = IT("Part")
| |
| 1249 | fp.formFactor = formfactor | |
| 1250 | fp.Parent = parent | |
| 1251 | fp.Reflectance = reflectance | |
| 1252 | fp.Transparency = transparency | |
| 1253 | fp.CanCollide = false | |
| 1254 | fp.Locked = true | |
| 1255 | fp.BrickColor = brickcolor | |
| 1256 | fp.Name = name | |
| 1257 | fp.Size = size | |
| 1258 | fp.Position = tors.Position | |
| 1259 | RemoveOutlines(fp) | |
| 1260 | fp.Material = "SmoothPlastic" | |
| 1261 | fp:BreakJoints() | |
| 1262 | return fp | |
| 1263 | end | |
| 1264 | ||
| 1265 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 1266 | local mesh = IT(Mesh) | |
| 1267 | mesh.Parent = part | |
| 1268 | if Mesh == "SpecialMesh" then | |
| 1269 | mesh.MeshType = meshtype | |
| 1270 | if meshid ~= "nil" then | |
| 1271 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 1272 | end | |
| 1273 | end | |
| 1274 | mesh.Offset = offset | |
| 1275 | mesh.Scale = scale | |
| 1276 | return mesh | |
| 1277 | end | |
| 1278 | ||
| 1279 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 1280 | local type = type | |
| 1281 | local rng = Instance.new("Part", char)
| |
| 1282 | rng.Anchored = true | |
| 1283 | rng.BrickColor = color | |
| 1284 | rng.CanCollide = false | |
| 1285 | rng.FormFactor = 3 | |
| 1286 | rng.Name = "Ring" | |
| 1287 | rng.Material = "Neon" | |
| 1288 | rng.Size = Vector3.new(1, 1, 1) | |
| 1289 | rng.Transparency = 0 | |
| 1290 | rng.TopSurface = 0 | |
| 1291 | rng.BottomSurface = 0 | |
| 1292 | rng.CFrame = pos | |
| 1293 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1294 | rngm.MeshType = MType | |
| 1295 | rngm.Scale = scale | |
| 1296 | local scaler2 = 1 | |
| 1297 | if type == "Add" then | |
| 1298 | scaler2 = 1 * value | |
| 1299 | elseif type == "Divide" then | |
| 1300 | scaler2 = 1 / value | |
| 1301 | end | |
| 1302 | coroutine.resume(coroutine.create(function() | |
| 1303 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1304 | swait() | |
| 1305 | if type == "Add" then | |
| 1306 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1307 | elseif type == "Divide" then | |
| 1308 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1309 | end | |
| 1310 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1311 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 1312 | end | |
| 1313 | rng:Destroy() | |
| 1314 | end)) | |
| 1315 | end | |
| 1316 | ||
| 1317 | function Eviscerate(dude) | |
| 1318 | if dude.Name ~= char then | |
| 1319 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1320 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1321 | local val = IT("BoolValue", dude)
| |
| 1322 | val.Name = "IsHit" | |
| 1323 | local ds = coroutine.wrap(function() | |
| 1324 | dude:WaitForChild("Head"):BreakJoints()
| |
| 1325 | wait(0.5) | |
| 1326 | target = nil | |
| 1327 | coroutine.resume(coroutine.create(function() | |
| 1328 | for i, v in pairs(dude:GetChildren()) do | |
| 1329 | if v:IsA("Accessory") then
| |
| 1330 | v:Destroy() | |
| 1331 | end | |
| 1332 | if v:IsA("Humanoid") then
| |
| 1333 | v:Destroy() | |
| 1334 | end | |
| 1335 | if v:IsA("CharacterMesh") then
| |
| 1336 | v:Destroy() | |
| 1337 | end | |
| 1338 | if v:IsA("Model") then
| |
| 1339 | v:Destroy() | |
| 1340 | end | |
| 1341 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 1342 | for x, o in pairs(v:GetChildren()) do | |
| 1343 | if o:IsA("Decal") then
| |
| 1344 | o:Destroy() | |
| 1345 | end | |
| 1346 | end | |
| 1347 | coroutine.resume(coroutine.create(function() | |
| 1348 | v.Material = "Neon" | |
| 1349 | v.CanCollide = false | |
| 1350 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 1351 | PartEmmit1.LightEmission = 1 | |
| 1352 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 1353 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1354 | PartEmmit1.Rate = 150 | |
| 1355 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 1356 | PartEmmit1.Size = NumberSequence.new({
| |
| 1357 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 1358 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1359 | }) | |
| 1360 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1361 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1362 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1363 | }) | |
| 1364 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1365 | PartEmmit1.VelocitySpread = 30000 | |
| 1366 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 1367 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 1368 | local BodPoss = IT("BodyPosition", v)
| |
| 1369 | BodPoss.P = 3000 | |
| 1370 | BodPoss.D = 1000 | |
| 1371 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1372 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1373 | v.Color = maincolor.Color | |
| 1374 | coroutine.resume(coroutine.create(function() | |
| 1375 | for i = 0, 49 do | |
| 1376 | swait(1) | |
| 1377 | v.Transparency = v.Transparency + 0.08 | |
| 1378 | end | |
| 1379 | wait(0.5) | |
| 1380 | PartEmmit1.Enabled = false | |
| 1381 | wait(3) | |
| 1382 | v:Destroy() | |
| 1383 | dude:Destroy() | |
| 1384 | end)) | |
| 1385 | end)) | |
| 1386 | end | |
| 1387 | end | |
| 1388 | end)) | |
| 1389 | end) | |
| 1390 | ds() | |
| 1391 | end | |
| 1392 | end | |
| 1393 | ||
| 1394 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1395 | if SinglePlayer then | |
| 1396 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1397 | end | |
| 1398 | local List = {}
| |
| 1399 | for i, v in pairs(workspace:GetChildren()) do | |
| 1400 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1401 | table.insert(List, v) | |
| 1402 | end | |
| 1403 | end | |
| 1404 | return List | |
| 1405 | end | |
| 1406 | ||
| 1407 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1408 | local type = type | |
| 1409 | local rng = Instance.new("Part", char)
| |
| 1410 | rng.Anchored = true | |
| 1411 | rng.BrickColor = color | |
| 1412 | rng.CanCollide = false | |
| 1413 | rng.FormFactor = 3 | |
| 1414 | rng.Name = "Ring" | |
| 1415 | rng.Material = "Neon" | |
| 1416 | rng.Size = Vector3.new(1, 1, 1) | |
| 1417 | rng.Transparency = 0 | |
| 1418 | rng.TopSurface = 0 | |
| 1419 | rng.BottomSurface = 0 | |
| 1420 | rng.CFrame = pos | |
| 1421 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1422 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1423 | rngm.MeshType = MType | |
| 1424 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1425 | local scaler2 = 1 | |
| 1426 | local speeder = FastSpeed | |
| 1427 | if type == "Add" then | |
| 1428 | scaler2 = 1 * value | |
| 1429 | elseif type == "Divide" then | |
| 1430 | scaler2 = 1 / value | |
| 1431 | end | |
| 1432 | coroutine.resume(coroutine.create(function() | |
| 1433 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1434 | swait() | |
| 1435 | if type == "Add" then | |
| 1436 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1437 | elseif type == "Divide" then | |
| 1438 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1439 | end | |
| 1440 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1441 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1442 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1443 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1444 | end | |
| 1445 | rng:Destroy() | |
| 1446 | end)) | |
| 1447 | end | |
| 1448 | ||
| 1449 | function SoulSteal(dude) | |
| 1450 | if dude.Name ~= char then | |
| 1451 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1452 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1453 | local val = IT("BoolValue", dude)
| |
| 1454 | val.Name = "IsHit" | |
| 1455 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1456 | local soulst = coroutine.wrap(function() | |
| 1457 | local soul = Instance.new("Part",dude)
| |
| 1458 | soul.Size = Vector3.new(1,1,1) | |
| 1459 | soul.CanCollide = false | |
| 1460 | soul.Anchored = false | |
| 1461 | soul.Position = torso.Position | |
| 1462 | soul.Transparency = 1 | |
| 1463 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1464 | PartEmmit1.LightEmission = 1 | |
| 1465 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1466 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1467 | PartEmmit1.Rate = 250 | |
| 1468 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1469 | PartEmmit1.Size = NumberSequence.new({
| |
| 1470 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1471 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1472 | }) | |
| 1473 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1474 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1475 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1476 | }) | |
| 1477 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1478 | PartEmmit1.VelocitySpread = 30000 | |
| 1479 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1480 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1481 | local BodPoss = IT("BodyPosition", soul)
| |
| 1482 | BodPoss.P = 3000 | |
| 1483 | BodPoss.D = 1000 | |
| 1484 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1485 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1486 | wait(1.6) | |
| 1487 | soul.Touched:connect(function(hit) | |
| 1488 | if hit.Parent == char then | |
| 1489 | soul:Destroy() | |
| 1490 | end | |
| 1491 | end) | |
| 1492 | wait(1.2) | |
| 1493 | while soul do | |
| 1494 | swait() | |
| 1495 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1496 | BodPoss.Position = tors.Position | |
| 1497 | end | |
| 1498 | end) | |
| 1499 | soulst() | |
| 1500 | end | |
| 1501 | end | |
| 1502 | function FaceMouse() | |
| 1503 | local Cam = workspace.CurrentCamera | |
| 1504 | return {
| |
| 1505 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1506 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1507 | } | |
| 1508 | end | |
| 1509 | Effects = {
| |
| 1510 | Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor) | |
| 1511 | local p = Instance.new("Part",EffectModel)
| |
| 1512 | p.BrickColor = BrickColor.new(colour) | |
| 1513 | p.Size = partsize | |
| 1514 | p.Anchored = true | |
| 1515 | p.CanCollide = false | |
| 1516 | p.Material = matr | |
| 1517 | p.CFrame = cf | |
| 1518 | if inverse == true then | |
| 1519 | p.Transparency = 1 | |
| 1520 | else | |
| 1521 | p.Transparency = 0 | |
| 1522 | end | |
| 1523 | local m = Instance.new("BlockMesh",p)
| |
| 1524 | m.Scale = meshstart | |
| 1525 | coroutine.wrap(function() | |
| 1526 | for i = 0, 1, factor do | |
| 1527 | swait() | |
| 1528 | if inverse == true then | |
| 1529 | p.Transparency = 1-i | |
| 1530 | else | |
| 1531 | p.Transparency = i | |
| 1532 | end | |
| 1533 | m.Scale = m.Scale + meshadd | |
| 1534 | if spin == true then | |
| 1535 | p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1536 | end | |
| 1537 | end | |
| 1538 | p:Destroy() | |
| 1539 | end)() | |
| 1540 | return p | |
| 1541 | end, | |
| 1542 | Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
| 1543 | local p = Instance.new("Part",EffectModel)
| |
| 1544 | p.BrickColor = BrickColor.new(colour) | |
| 1545 | p.Size = partsize | |
| 1546 | p.Anchored = true | |
| 1547 | p.CanCollide = false | |
| 1548 | p.Material = matr | |
| 1549 | p.CFrame = cf | |
| 1550 | if inverse == true then | |
| 1551 | p.Transparency = 1 | |
| 1552 | else | |
| 1553 | p.Transparency = 0 | |
| 1554 | end | |
| 1555 | local m = Instance.new("SpecialMesh",p)
| |
| 1556 | m.MeshType = "Sphere" | |
| 1557 | m.Scale = meshstart | |
| 1558 | coroutine.wrap(function() | |
| 1559 | for i=0,1,factor do | |
| 1560 | swait() | |
| 1561 | if inverse == true then | |
| 1562 | p.Transparency = 1-i | |
| 1563 | else | |
| 1564 | p.Transparency = i | |
| 1565 | end | |
| 1566 | m.Scale = m.Scale + meshadd | |
| 1567 | end | |
| 1568 | p:Destroy() | |
| 1569 | end)() | |
| 1570 | return p | |
| 1571 | end, | |
| 1572 | ||
| 1573 | Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
| 1574 | local p = Instance.new("Part",EffectModel)
| |
| 1575 | p.BrickColor = BrickColor.new(colour) | |
| 1576 | p.Size = partsize | |
| 1577 | p.Anchored = true | |
| 1578 | p.CanCollide = false | |
| 1579 | p.Material = matr | |
| 1580 | p.CFrame = cf | |
| 1581 | if inverse == true then | |
| 1582 | p.Transparency = 1 | |
| 1583 | else | |
| 1584 | p.Transparency = 0 | |
| 1585 | end | |
| 1586 | local m = Instance.new("CylinderMesh",p)
| |
| 1587 | m.Scale = meshstart | |
| 1588 | coroutine.wrap(function() | |
| 1589 | for i=0,1,factor do | |
| 1590 | swait() | |
| 1591 | if inverse == true then | |
| 1592 | p.Transparency = 1-i | |
| 1593 | else | |
| 1594 | p.Transparency = i | |
| 1595 | end | |
| 1596 | m.Scale = m.Scale + meshadd | |
| 1597 | end | |
| 1598 | p:Destroy() | |
| 1599 | end)() | |
| 1600 | return p | |
| 1601 | end, | |
| 1602 | ||
| 1603 | Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor) | |
| 1604 | local p = Instance.new("Part",EffectModel)
| |
| 1605 | p.BrickColor = BrickColor.new(colour) | |
| 1606 | p.Size = Vector3.new() | |
| 1607 | p.Anchored = true | |
| 1608 | p.CanCollide = false | |
| 1609 | p.CFrame = cf | |
| 1610 | if inverse == true then | |
| 1611 | p.Transparency = 1 | |
| 1612 | else | |
| 1613 | p.Transparency = 0 | |
| 1614 | end | |
| 1615 | local m = Instance.new("SpecialMesh",p)
| |
| 1616 | m.MeshId = "rbxassetid://20329976" | |
| 1617 | m.Scale = meshstart | |
| 1618 | coroutine.wrap(function() | |
| 1619 | for i=0,1,factor do | |
| 1620 | swait() | |
| 1621 | if inverse == true then | |
| 1622 | p.Transparency = 1-i | |
| 1623 | else | |
| 1624 | p.Transparency = i | |
| 1625 | end | |
| 1626 | m.Scale = m.Scale + meshadd | |
| 1627 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
| 1628 | end | |
| 1629 | p:Destroy() | |
| 1630 | end)() | |
| 1631 | return p | |
| 1632 | end, | |
| 1633 | ||
| 1634 | Ring = function(cf,meshstart,meshadd,colour,inverse,factor) | |
| 1635 | local p = Instance.new("Part",EffectModel)
| |
| 1636 | p.BrickColor = BrickColor.new(colour) | |
| 1637 | p.Size = Vector3.new() | |
| 1638 | p.Anchored = true | |
| 1639 | p.CanCollide = false | |
| 1640 | p.CFrame = cf | |
| 1641 | if inverse == true then | |
| 1642 | p.Transparency = 1 | |
| 1643 | else | |
| 1644 | p.Transparency = 0 | |
| 1645 | end | |
| 1646 | local m = Instance.new("SpecialMesh",p)
| |
| 1647 | m.MeshId = "rbxassetid://3270017" | |
| 1648 | m.Scale = meshstart | |
| 1649 | coroutine.wrap(function() | |
| 1650 | for i=0,1,factor do | |
| 1651 | swait() | |
| 1652 | if inverse == true then | |
| 1653 | p.Transparency = 1-i | |
| 1654 | else | |
| 1655 | p.Transparency = i | |
| 1656 | end | |
| 1657 | m.Scale = m.Scale + meshadd | |
| 1658 | end | |
| 1659 | p:Destroy() | |
| 1660 | end)() | |
| 1661 | return p | |
| 1662 | end, | |
| 1663 | ||
| 1664 | Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor) | |
| 1665 | local p = Instance.new("Part",EffectModel)
| |
| 1666 | p.BrickColor = BrickColor.new(colour) | |
| 1667 | p.Size = Vector3.new() | |
| 1668 | p.Anchored = true | |
| 1669 | p.CanCollide = false | |
| 1670 | p.CFrame = cf | |
| 1671 | if inverse == true then | |
| 1672 | p.Transparency = 1 | |
| 1673 | else | |
| 1674 | p.Transparency = 0 | |
| 1675 | end | |
| 1676 | local m = Instance.new("SpecialMesh",p)
| |
| 1677 | m.MeshId = meshid | |
| 1678 | m.TextureId = textid | |
| 1679 | m.Scale = meshstart | |
| 1680 | coroutine.wrap(function() | |
| 1681 | for i=0,1,factor do | |
| 1682 | swait() | |
| 1683 | if inverse == true then | |
| 1684 | p.Transparency = 1-i | |
| 1685 | else | |
| 1686 | p.Transparency = i | |
| 1687 | end | |
| 1688 | m.Scale = m.Scale + meshadd | |
| 1689 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
| 1690 | end | |
| 1691 | p:Destroy() | |
| 1692 | end)() | |
| 1693 | return p | |
| 1694 | end, | |
| 1695 | ||
| 1696 | Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor) | |
| 1697 | local p = Instance.new("Part",EffectModel)
| |
| 1698 | p.BrickColor = BrickColor.new(colour) | |
| 1699 | p.Size = partsize | |
| 1700 | p.Anchored = true | |
| 1701 | p.CanCollide = false | |
| 1702 | p.Material = matr | |
| 1703 | p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
| 1704 | if inverse == true then | |
| 1705 | p.Transparency = 1 | |
| 1706 | else | |
| 1707 | p.Transparency = 0 | |
| 1708 | end | |
| 1709 | local m = Instance.new("SpecialMesh",p)
| |
| 1710 | m.MeshType = "Sphere" | |
| 1711 | m.Scale = meshstart | |
| 1712 | coroutine.wrap(function() | |
| 1713 | for i=0,1,factor do | |
| 1714 | swait() | |
| 1715 | if inverse == true then | |
| 1716 | p.Transparency = 1-i | |
| 1717 | else | |
| 1718 | p.Transparency = i | |
| 1719 | end | |
| 1720 | m.Scale = m.Scale + meshadd | |
| 1721 | p.CFrame = p.CFrame * CFrame.new(0,move,0) | |
| 1722 | end | |
| 1723 | p:Destroy() | |
| 1724 | end)() | |
| 1725 | return p | |
| 1726 | end, | |
| 1727 | ||
| 1728 | } | |
| 1729 | ------------------------------------------------------- | |
| 1730 | --End Effect Function-- | |
| 1731 | ------------------------------------------------------- | |
| 1732 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1733 | local NSound = nil | |
| 1734 | coroutine.resume(coroutine.create(function() | |
| 1735 | NSound = IT("Sound", PARENT)
| |
| 1736 | NSound.Volume = VOLUME | |
| 1737 | NSound.Pitch = PITCH | |
| 1738 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1739 | swait() | |
| 1740 | NSound:play() | |
| 1741 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1742 | end)) | |
| 1743 | return NSound | |
| 1744 | end | |
| 1745 | function CamShake(Length, Intensity) | |
| 1746 | coroutine.resume(coroutine.create(function() | |
| 1747 | local intensity = 1 * Intensity | |
| 1748 | local rotM = 0.01 * Intensity | |
| 1749 | for i = 0, Length, 0.1 do | |
| 1750 | swait() | |
| 1751 | intensity = intensity - 0.05 * Intensity / Length | |
| 1752 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1753 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1754 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1755 | end | |
| 1756 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1757 | end)) | |
| 1758 | end | |
| 1759 | NewInstance = function(instance,parent,properties) | |
| 1760 | local inst = Instance.new(instance) | |
| 1761 | inst.Parent = parent | |
| 1762 | if(properties)then | |
| 1763 | for i,v in next, properties do | |
| 1764 | pcall(function() inst[i] = v end) | |
| 1765 | end | |
| 1766 | end | |
| 1767 | return inst; | |
| 1768 | end | |
| 1769 | hum.MaxHealth = 1.0E298 | |
| 1770 | hum.Health = 1.0E298 | |
| 1771 | game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
| |
| 1772 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
| 1773 | hum.MaxHealth = 1.0E298 | |
| 1774 | hum.Health = 1.0E298 | |
| 1775 | end | |
| 1776 | end) | |
| 1777 | function chatfunc(text, color) | |
| 1778 | local chat = coroutine.wrap(function() | |
| 1779 | if char:FindFirstChild("TalkingBillBoard") ~= nil then
| |
| 1780 | char:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1781 | end | |
| 1782 | local naeeym2 = Instance.new("BillboardGui", char)
| |
| 1783 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
| 1784 | naeeym2.StudsOffset = Vector3.new(0, 1.5, 0) | |
| 1785 | naeeym2.Adornee = hed | |
| 1786 | naeeym2.Name = "TalkingBillBoard" | |
| 1787 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 1788 | tecks2.BackgroundTransparency = 1 | |
| 1789 | tecks2.BorderSizePixel = 0 | |
| 1790 | tecks2.Text = "" | |
| 1791 | tecks2.Font = "Fantasy" | |
| 1792 | tecks2.TextSize = 30 | |
| 1793 | tecks2.TextStrokeTransparency = 0 | |
| 1794 | tecks2.TextColor3 = color | |
| 1795 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 1796 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 1797 | for i = 1, string.len(text) do | |
| 1798 | CFuncs.Sound.Create("rbxassetid://418252437", hed, 1, Mrandom(8,12)/15)
| |
| 1799 | tecks2.Text = string.sub(text, 1, i) | |
| 1800 | swait(1) | |
| 1801 | end | |
| 1802 | wait(1) | |
| 1803 | naeeym2:Destroy() | |
| 1804 | end) | |
| 1805 | chat() | |
| 1806 | end | |
| 1807 | New = function(Object, Parent, Name, Data) | |
| 1808 | local Object = Instance.new(Object) | |
| 1809 | for Index, Value in pairs(Data or {}) do
| |
| 1810 | Object[Index] = Value | |
| 1811 | end | |
| 1812 | Object.Parent = Parent | |
| 1813 | Object.Name = Name | |
| 1814 | return Object | |
| 1815 | end | |
| 1816 | ||
| 1817 | Cupo = New("Model",char,"Cupo",{})
| |
| 1818 | Handle = New("Part",Cupo,"Handle",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.232986, 1.05098712, -175.132965, -2.66358597e-06, 0.50003612, -0.866004288, 0.999999762, 3.72325388e-08, -3.4009206e-06, -2.13981866e-06, -0.866004527, -0.500036418),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1819 | Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
| |
| 1820 | Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.482986, 1.05098701, -174.699982, 0.866004169, -0.500036061, 4.80877497e-06, 3.40900579e-06, -4.61425361e-06, -0.999999642, 0.500036597, 0.866004586, -1.59157071e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1821 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 6),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
| |
| 1822 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.866004348, 3.3928352e-06, 0.500036359, -0.500036299, -4.34130516e-06, 0.866004407, 4.95926542e-06, -0.999999881, -1.81985979e-06),C1 = CFrame.new(-1.1920929e-07, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
| |
| 1823 | Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 0.75998807, -174.699982, 0.500036061, -4.80877497e-06, 0.866004169, 4.61425361e-06, 0.999999642, 3.40900579e-06, -0.866004586, 1.59157071e-06, 0.500036597),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1824 | Mesh = New("CylinderMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.200000003, 0),Scale = Vector3.new(1, 0.100000001, 1),})
| |
| 1825 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(-0.290999115, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
| |
| 1826 | Coffee = New("Part",Cupo,"Coffee",{BrickColor = BrickColor.new("Light yellow"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 1.15998101, -174.699982, 0.500036299, -4.95926542e-06, 0.866004348, 4.34130516e-06, 0.999999881, 3.3928352e-06, -0.866004407, 1.81985979e-06, 0.500036359),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.411765, 0.25098, 0.156863),})
| |
| 1827 | Mesh = New("CylinderMesh",Coffee,"Mesh",{Scale = Vector3.new(1, 1.20000005, 1),})
| |
| 1828 | mot = New("Motor",Coffee,"mot",{Part0 = Coffee,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(0.108993888, -0.499977112, -1.52587891e-05, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
| |
| 1829 | ||
| 1830 | local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CFrame.new(0, -1.1, -0.1) * CFrame.Angles(Rad(0), Rad(90), Rad(0))})
| |
| 1831 | ||
| 1832 | ------------------------------------------------------- | |
| 1833 | --End Important Functions-- | |
| 1834 | ------------------------------------------------------- | |
| 1835 | ||
| 1836 | ||
| 1837 | ------------------------------------------------------- | |
| 1838 | --Start Customization-- | |
| 1839 | ------------------------------------------------------- | |
| 1840 | local Player_Size = 1 | |
| 1841 | if Player_Size ~= 1 then | |
| 1842 | root.Size = root.Size * Player_Size | |
| 1843 | tors.Size = tors.Size * Player_Size | |
| 1844 | hed.Size = hed.Size * Player_Size | |
| 1845 | ra.Size = ra.Size * Player_Size | |
| 1846 | la.Size = la.Size * Player_Size | |
| 1847 | rl.Size = rl.Size * Player_Size | |
| 1848 | ll.Size = ll.Size * Player_Size | |
| 1849 | ---------------------------------------------------------------------------------- | |
| 1850 | rootj.Parent = root | |
| 1851 | neck.Parent = tors | |
| 1852 | RW.Parent = tors | |
| 1853 | LW.Parent = tors | |
| 1854 | RH.Parent = tors | |
| 1855 | LH.Parent = tors | |
| 1856 | ---------------------------------------------------------------------------------- | |
| 1857 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1858 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1859 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1860 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 1861 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 1862 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 1863 | ---------------------------------------------------------------------------------- | |
| 1864 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1865 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1866 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1867 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1868 | --hat.Parent = Character | |
| 1869 | end | |
| 1870 | ---------------------------------------------------------------------------------- | |
| 1871 | local SONG = 1845463533 | |
| 1872 | local SONG2 = 0 | |
| 1873 | local Music = Instance.new("Sound",tors)
| |
| 1874 | Music.Volume = 2.5 | |
| 1875 | Music.Looped = true | |
| 1876 | Music.Pitch = 1 --Pitcher | |
| 1877 | ---------------------------------------------------------------------------------- | |
| 1878 | local equipped = false | |
| 1879 | local idle = 0 | |
| 1880 | local change = 1 | |
| 1881 | local val = 0 | |
| 1882 | local toim = 0 | |
| 1883 | local idleanim = 0.4 | |
| 1884 | local sine = 0 | |
| 1885 | local Sit = 1 | |
| 1886 | local WasAir = false | |
| 1887 | local InAir = false | |
| 1888 | local LandTick = 0 | |
| 1889 | local movelegs = false | |
| 1890 | local FF = Instance.new("ForceField",char)
| |
| 1891 | FF.Visible = false | |
| 1892 | local Speed = 16 | |
| 1893 | local Sitt = false | |
| 1894 | local VALUE1 = false | |
| 1895 | ---------------------------------------------------------------------------------- | |
| 1896 | hum.JumpPower = 55 | |
| 1897 | hum.Animator.Parent = nil | |
| 1898 | ------------------------------------------------------- | |
| 1899 | --End Customization-- | |
| 1900 | ------------------------------------------------------- | |
| 1901 | ||
| 1902 | ||
| 1903 | ------------------------------------------------------- | |
| 1904 | --Start Attacks N Stuff-- | |
| 1905 | ------------------------------------------------------- | |
| 1906 | function AttackTemplate() | |
| 1907 | attack = true | |
| 1908 | for i = 0, 2, 0.1 do | |
| 1909 | swait() | |
| 1910 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1911 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1912 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1913 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1914 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 1915 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1916 | end | |
| 1917 | attack = false | |
| 1918 | end | |
| 1919 | function Taunt() | |
| 1920 | attack = true | |
| 1921 | movelegs = true | |
| 1922 | Speed = 12 | |
| 1923 | local Chatty = Mrandom(1,5) | |
| 1924 | if Chatty == 1 then | |
| 1925 | chatfunc("Would anyone like a cup?", maincolor.Color)
| |
| 1926 | elseif Chatty == 2 then | |
| 1927 | chatfunc("God bless the Queen.", maincolor.Color)
| |
| 1928 | elseif Chatty == 3 then | |
| 1929 | chatfunc("God forbid.", maincolor.Color)
| |
| 1930 | elseif Chatty == 4 then | |
| 1931 | chatfunc("Crumpets, anyone?", maincolor.Color)
| |
| 1932 | elseif Chatty == 5 then | |
| 1933 | chatfunc("*Slurp*", maincolor.Color)
| |
| 1934 | end | |
| 1935 | if Chatty ~= 5 then | |
| 1936 | for i = 0, 9, 0.1 do | |
| 1937 | swait() | |
| 1938 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
| 1939 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(10 - 5 * Cos(sine / 3))), 0.1) | |
| 1940 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1941 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1942 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
| 1943 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1944 | end | |
| 1945 | else | |
| 1946 | for i = 0, 9, 0.1 do | |
| 1947 | swait() | |
| 1948 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1) | |
| 1949 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
| 1950 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1) | |
| 1951 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1) | |
| 1952 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
| 1953 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1954 | end | |
| 1955 | end | |
| 1956 | movelegs = false | |
| 1957 | attack = false | |
| 1958 | Speed = 16 | |
| 1959 | end | |
| 1960 | function Sippy() | |
| 1961 | attack = true | |
| 1962 | Speed = 0 | |
| 1963 | local Sip = Cso("1420260652", hed, 1.2, 1)
| |
| 1964 | swait() | |
| 1965 | repeat | |
| 1966 | swait() | |
| 1967 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
| 1968 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 5 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
| 1969 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1970 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1971 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.4 + 0.05 * Sin(sine / 20)* Player_Size, 0.1* Player_Size) * angles(Rad(125), Rad(0), Rad(-45)), 0.1) | |
| 1972 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1) | |
| 1973 | until Sip.Playing == false | |
| 1974 | Speed = 16 | |
| 1975 | attack = false | |
| 1976 | end | |
| 1977 | function SittyBoi() | |
| 1978 | attack = true | |
| 1979 | Sitt = true | |
| 1980 | Speed = 0 | |
| 1981 | repeat | |
| 1982 | swait() | |
| 1983 | for i = 0, 1, 0.1 do | |
| 1984 | swait() | |
| 1985 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1) | |
| 1986 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1987 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1) | |
| 1988 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1) | |
| 1989 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
| 1990 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1) | |
| 1991 | end | |
| 1992 | until Sitt == false | |
| 1993 | attack = false | |
| 1994 | Speed = 16 | |
| 1995 | end | |
| 1996 | ------------------------------------------------------- | |
| 1997 | --End Attacks N Stuff-- | |
| 1998 | ------------------------------------------------------- | |
| 1999 | mouse.Button1Down:connect(function(key) | |
| 2000 | if attack == false then | |
| 2001 | Sippy() | |
| 2002 | end | |
| 2003 | end) | |
| 2004 | mouse.KeyDown:connect(function(key) | |
| 2005 | if (VALUE1 == false and attack == false) or Sitt == true then | |
| 2006 | if key == "q" then | |
| 2007 | if Sitt == false then | |
| 2008 | SittyBoi() | |
| 2009 | elseif Sitt == true then | |
| 2010 | Sitt = false | |
| 2011 | end | |
| 2012 | end | |
| 2013 | end | |
| 2014 | if attack == false then | |
| 2015 | if key == "t" then | |
| 2016 | Taunt() | |
| 2017 | end | |
| 2018 | end | |
| 2019 | end) | |
| 2020 | ||
| 2021 | ||
| 2022 | ||
| 2023 | ||
| 2024 | ||
| 2025 | ||
| 2026 | ||
| 2027 | ||
| 2028 | ------------------------------------------------------- | |
| 2029 | --Start Animations-- | |
| 2030 | ------------------------------------------------------- | |
| 2031 | print("By Makhail07")
| |
| 2032 | while true do | |
| 2033 | swait() | |
| 2034 | sine = sine + change | |
| 2035 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2036 | local velderp = root.Velocity.y | |
| 2037 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 2038 | if equipped == true or equipped == false then | |
| 2039 | if attack == false then | |
| 2040 | idle = idle + 1 | |
| 2041 | else | |
| 2042 | idle = 0 | |
| 2043 | end | |
| 2044 | local Landed = false | |
| 2045 | if(hitfloor)then | |
| 2046 | WasAir = false | |
| 2047 | else | |
| 2048 | WasAir = true | |
| 2049 | end | |
| 2050 | if(WasAir == false)then | |
| 2051 | if(InAir == true)then | |
| 2052 | LandTick = time() | |
| 2053 | Landed = true | |
| 2054 | end | |
| 2055 | end | |
| 2056 | if(time()-LandTick < .3)then | |
| 2057 | Landed = true | |
| 2058 | end | |
| 2059 | if(hitfloor)then | |
| 2060 | InAir = false | |
| 2061 | else | |
| 2062 | InAir = true | |
| 2063 | end | |
| 2064 | local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) | |
| 2065 | local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
| 2066 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
| 2067 | if(State == 'Jump')then | |
| 2068 | hum.JumpPower = 55 | |
| 2069 | if attack == false then | |
| 2070 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1) | |
| 2071 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2072 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
| 2073 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
| 2074 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 2075 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 2076 | end | |
| 2077 | elseif(State == 'Fall')then | |
| 2078 | if attack == false then | |
| 2079 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 2080 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2081 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 2082 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 2083 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 2084 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 2085 | end | |
| 2086 | elseif(State == 'Land')then | |
| 2087 | hum.JumpPower = 0 | |
| 2088 | if attack == false then | |
| 2089 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 2090 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2091 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15) | |
| 2092 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15) | |
| 2093 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1) | |
| 2094 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
| 2095 | end | |
| 2096 | elseif(State == 'Idle')then | |
| 2097 | change = 0.90 | |
| 2098 | if attack == false then | |
| 2099 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1) | |
| 2100 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(7 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
| 2101 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1) | |
| 2102 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1) | |
| 2103 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
| 2104 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1) | |
| 2105 | end | |
| 2106 | elseif(State == 'Walk')then | |
| 2107 | change = 0.76 | |
| 2108 | hum.JumpPower = 55 | |
| 2109 | if attack == false then | |
| 2110 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1) | |
| 2111 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1) | |
| 2112 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 2113 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 2114 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / WALKSPEEDVALUE)), Rad(-30 + 5 * Sin(sine / WALKSPEEDVALUE))), 0.1) | |
| 2115 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Sin(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-45 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-10) + root.RotVelocity.Y / -75), 0.1) | |
| 2116 | elseif attack == true and movelegs == true then | |
| 2117 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 2118 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 2119 | end | |
| 2120 | end | |
| 2121 | end | |
| 2122 | hum.Name = "HUM" | |
| 2123 | hum.WalkSpeed = Speed | |
| 2124 | Music.SoundId = "rbxassetid://"..SONG | |
| 2125 | Music.Looped = true | |
| 2126 | Music.Pitch = 1 | |
| 2127 | Music.Volume = 1.5 | |
| 2128 | Music.Parent = tors | |
| 2129 | Music.Playing = true | |
| 2130 | if 0 < #Effects then | |
| 2131 | for e = 1, #Effects do | |
| 2132 | if Effects[e] ~= nil then | |
| 2133 | local Thing = Effects[e] | |
| 2134 | if Thing ~= nil then | |
| 2135 | local Part = Thing[1] | |
| 2136 | local Mode = Thing[2] | |
| 2137 | local Delay = Thing[3] | |
| 2138 | local IncX = Thing[4] | |
| 2139 | local IncY = Thing[5] | |
| 2140 | local IncZ = Thing[6] | |
| 2141 | if 1 >= Thing[1].Transparency then | |
| 2142 | if Thing[2] == "Block1" then | |
| 2143 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2144 | local Mesh = Thing[1].Mesh | |
| 2145 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2146 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2147 | elseif Thing[2] == "Block2" then | |
| 2148 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 2149 | local Mesh = Thing[7] | |
| 2150 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2151 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2152 | elseif Thing[2] == "Block3" then | |
| 2153 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 2154 | local Mesh = Thing[7] | |
| 2155 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2156 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2157 | elseif Thing[2] == "Cylinder" then | |
| 2158 | local Mesh = Thing[1].Mesh | |
| 2159 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2160 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2161 | elseif Thing[2] == "Blood" then | |
| 2162 | local Mesh = Thing[7] | |
| 2163 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 2164 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2165 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2166 | elseif Thing[2] == "Elec" then | |
| 2167 | local Mesh = Thing[1].Mesh | |
| 2168 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2169 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2170 | elseif Thing[2] == "Disappear" then | |
| 2171 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2172 | elseif Thing[2] == "Shatter" then | |
| 2173 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2174 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 2175 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 2176 | Thing[6] = Thing[6] + Thing[5] | |
| 2177 | end | |
| 2178 | else | |
| 2179 | Part.Parent = nil | |
| 2180 | table.remove(Effects, e) | |
| 2181 | end | |
| 2182 | end | |
| 2183 | end | |
| 2184 | end | |
| 2185 | end | |
| 2186 | end | |
| 2187 | ------------------------------------------------------- | |
| 2188 | --End Animations And Script-- | |
| 2189 | ------------------------------------------------------- |