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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | ||
7 | - | Player = game:GetService("Players").LocalPlayer |
7 | + | Player = owner |
8 | PlayerGui = Player.PlayerGui | |
9 | Cam = workspace.CurrentCamera | |
10 | Backpack = Player.Backpack | |
11 | Character = Player.Character | |
12 | Humanoid = Character.Humanoid | |
13 | - | Mouse = Player:GetMouse() |
13 | + | |
14 | Torso = Character["Torso"] | |
15 | Head = Character["Head"] | |
16 | RightArm = Character["Right Arm"] | |
17 | LeftArm = Character["Left Arm"] | |
18 | RightLeg = Character["Right Leg"] | |
19 | LeftLeg = Character["Left Leg"] | |
20 | RootJoint = RootPart["RootJoint"] | |
21 | Neck = Torso["Neck"] | |
22 | RightShoulder = Torso["Right Shoulder"] | |
23 | LeftShoulder = Torso["Left Shoulder"] | |
24 | RightHip = Torso["Right Hip"] | |
25 | LeftHip = Torso["Left Hip"] | |
26 | Player:ClearCharacterAppearance() | |
27 | ||
28 | IT = Instance.new | |
29 | CF = CFrame.new | |
30 | VT = Vector3.new | |
31 | RAD = math.rad | |
32 | C3 = Color3.new | |
33 | UD2 = UDim2.new | |
34 | BRICKC = BrickColor.new | |
35 | ANGLES = CFrame.Angles | |
36 | EULER = CFrame.fromEulerAnglesXYZ | |
37 | COS = math.cos | |
38 | ACOS = math.acos | |
39 | SIN = math.sin | |
40 | ASIN = math.asin | |
41 | ABS = math.abs | |
42 | MRANDOM = math.random | |
43 | FLOOR = math.floor | |
44 | ||
45 | --//=================================\\ | |
46 | --|| USEFUL VALUES | |
47 | --\\=================================// | |
48 | ||
49 | Animation_Speed = 3 | |
50 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
51 | local Speed = 10 | |
52 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
53 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
54 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
55 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
56 | local DAMAGEMULTIPLIER = 1 | |
57 | local ANIM = "Idle" | |
58 | local ATTACK = false | |
59 | local EQUIPPED = false | |
60 | local HOLD = false | |
61 | local COMBO = 1 | |
62 | local Rooted = false | |
63 | local SINE = 0 | |
64 | local KEYHOLD = false | |
65 | local CHANGE = 2 / Animation_Speed | |
66 | local WALKINGANIM = false | |
67 | local VALUE1 = false | |
68 | local VALUE2 = false | |
69 | local ROBLOXIDLEANIMATION = IT("Animation") | |
70 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
71 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
72 | local ATANIM = IT("Animation") | |
73 | ATANIM.Name = "Attack Animation" | |
74 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
75 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
76 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
77 | WEAPONGUI.Name = "Weapon GUI" | |
78 | local Weapon = IT("Model") | |
79 | Weapon.Name = "Adds" | |
80 | local Effects = IT("Folder", Weapon) | |
81 | Effects.Name = "Effects" | |
82 | local ANIMATOR = Humanoid.Animator | |
83 | local ANIMATE = Character.Animate | |
84 | local UNANCHOR = true | |
85 | local PLAYANIMS = true | |
86 | script.Parent = WEAPONGUI | |
87 | Character.Archivable = true | |
88 | local CLONE = Character:Clone() | |
89 | CLONE.Parent = nil | |
90 | Character.Archivable = false | |
91 | local sick = Instance.new("Sound",Torso) | |
92 | sick.SoundId = "rbxassetid://1551788627" | |
93 | sick.Looped = true | |
94 | sick.Pitch = 1 | |
95 | sick.Volume = 3 | |
96 | sick:Play() | |
97 | local SIT = IT("BoolValue",Torso) | |
98 | SIT.Name = "IsThePharaohSitting?" | |
99 | ||
100 | --//=================================\\ | |
101 | --\\=================================// | |
102 | ||
103 | ||
104 | --//=================================\\ | |
105 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
106 | --\\=================================// | |
107 | ||
108 | ArtificialHB = Instance.new("BindableEvent", script) | |
109 | ArtificialHB.Name = "ArtificialHB" | |
110 | ||
111 | script:WaitForChild("ArtificialHB") | |
112 | ||
113 | frame = Frame_Speed | |
114 | tf = 0 | |
115 | allowframeloss = false | |
116 | tossremainder = false | |
117 | lastframe = tick() | |
118 | script.ArtificialHB:Fire() | |
119 | ||
120 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
121 | tf = tf + s | |
122 | if tf >= frame then | |
123 | if allowframeloss then | |
124 | script.ArtificialHB:Fire() | |
125 | lastframe = tick() | |
126 | else | |
127 | for i = 1, math.floor(tf / frame) do | |
128 | script.ArtificialHB:Fire() | |
129 | end | |
130 | lastframe = tick() | |
131 | end | |
132 | if tossremainder then | |
133 | tf = 0 | |
134 | else | |
135 | tf = tf - frame * math.floor(tf / frame) | |
136 | end | |
137 | end | |
138 | end) | |
139 | ||
140 | --//=================================\\ | |
141 | --\\=================================// | |
142 | ||
143 | --//=================================\\ | |
144 | --|| SOME FUNCTIONS | |
145 | --\\=================================// | |
146 | ||
147 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
148 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
149 | end | |
150 | ||
151 | function PositiveAngle(NUMBER) | |
152 | if NUMBER >= 0 then | |
153 | NUMBER = 0 | |
154 | end | |
155 | return NUMBER | |
156 | end | |
157 | ||
158 | function NegativeAngle(NUMBER) | |
159 | if NUMBER <= 0 then | |
160 | NUMBER = 0 | |
161 | end | |
162 | return NUMBER | |
163 | end | |
164 | ||
165 | function Swait(NUMBER) | |
166 | if NUMBER == 0 or NUMBER == nil then | |
167 | ArtificialHB.Event:wait() | |
168 | else | |
169 | for i = 1, NUMBER do | |
170 | ArtificialHB.Event:wait() | |
171 | end | |
172 | end | |
173 | end | |
174 | ||
175 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
176 | local NEWMESH = IT(MESH) | |
177 | if MESH == "SpecialMesh" then | |
178 | NEWMESH.MeshType = MESHTYPE | |
179 | if MESHID ~= "nil" and MESHID ~= "" then | |
180 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
181 | end | |
182 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
183 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
184 | end | |
185 | end | |
186 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
187 | NEWMESH.Scale = SCALE | |
188 | NEWMESH.Parent = PARENT | |
189 | return NEWMESH | |
190 | end | |
191 | ||
192 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
193 | local NEWPART = IT("Part") | |
194 | NEWPART.formFactor = FORMFACTOR | |
195 | NEWPART.Reflectance = REFLECTANCE | |
196 | NEWPART.Transparency = TRANSPARENCY | |
197 | NEWPART.CanCollide = false | |
198 | NEWPART.Locked = true | |
199 | NEWPART.Anchored = true | |
200 | if ANCHOR == false then | |
201 | NEWPART.Anchored = false | |
202 | end | |
203 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
204 | NEWPART.Name = NAME | |
205 | NEWPART.Size = SIZE | |
206 | NEWPART.Position = Torso.Position | |
207 | NEWPART.Material = MATERIAL | |
208 | NEWPART:BreakJoints() | |
209 | NEWPART.Parent = PARENT | |
210 | return NEWPART | |
211 | end | |
212 | ||
213 | local function weldBetween(a, b) | |
214 | local weldd = Instance.new("ManualWeld") | |
215 | weldd.Part0 = a | |
216 | weldd.Part1 = b | |
217 | weldd.C0 = CFrame.new() | |
218 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
219 | weldd.Parent = a | |
220 | return weldd | |
221 | end | |
222 | ||
223 | ||
224 | function QuaternionFromCFrame(cf) | |
225 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
226 | local trace = m00 + m11 + m22 | |
227 | if trace > 0 then | |
228 | local s = math.sqrt(1 + trace) | |
229 | local recip = 0.5 / s | |
230 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
231 | else | |
232 | local i = 0 | |
233 | if m11 > m00 then | |
234 | i = 1 | |
235 | end | |
236 | if m22 > (i == 0 and m00 or m11) then | |
237 | i = 2 | |
238 | end | |
239 | if i == 0 then | |
240 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
241 | local recip = 0.5 / s | |
242 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
243 | elseif i == 1 then | |
244 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
245 | local recip = 0.5 / s | |
246 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
247 | elseif i == 2 then | |
248 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
249 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
250 | end | |
251 | end | |
252 | end | |
253 | ||
254 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
255 | local xs, ys, zs = x + x, y + y, z + z | |
256 | local wx, wy, wz = w * xs, w * ys, w * zs | |
257 | local xx = x * xs | |
258 | local xy = x * ys | |
259 | local xz = x * zs | |
260 | local yy = y * ys | |
261 | local yz = y * zs | |
262 | local zz = z * zs | |
263 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
264 | end | |
265 | ||
266 | function QuaternionSlerp(a, b, t) | |
267 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
268 | local startInterp, finishInterp; | |
269 | if cosTheta >= 0.0001 then | |
270 | if (1 - cosTheta) > 0.0001 then | |
271 | local theta = ACOS(cosTheta) | |
272 | local invSinTheta = 1 / SIN(theta) | |
273 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
274 | finishInterp = SIN(t * theta) * invSinTheta | |
275 | else | |
276 | startInterp = 1 - t | |
277 | finishInterp = t | |
278 | end | |
279 | else | |
280 | if (1 + cosTheta) > 0.0001 then | |
281 | local theta = ACOS(-cosTheta) | |
282 | local invSinTheta = 1 / SIN(theta) | |
283 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
284 | finishInterp = SIN(t * theta) * invSinTheta | |
285 | else | |
286 | startInterp = t - 1 | |
287 | finishInterp = t | |
288 | end | |
289 | end | |
290 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
291 | end | |
292 | ||
293 | function Clerp(a, b, t) | |
294 | local qa = {QuaternionFromCFrame(a)} | |
295 | local qb = {QuaternionFromCFrame(b)} | |
296 | local ax, ay, az = a.x, a.y, a.z | |
297 | local bx, by, bz = b.x, b.y, b.z | |
298 | local _t = 1 - t | |
299 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
300 | end | |
301 | ||
302 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
303 | local frame = IT("Frame") | |
304 | frame.BackgroundTransparency = TRANSPARENCY | |
305 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
306 | frame.Position = POSITION | |
307 | frame.Size = SIZE | |
308 | frame.BackgroundColor3 = COLOR | |
309 | frame.BorderColor3 = BORDERCOLOR | |
310 | frame.Name = NAME | |
311 | frame.Parent = PARENT | |
312 | return frame | |
313 | end | |
314 | ||
315 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
316 | local label = IT("TextLabel") | |
317 | label.BackgroundTransparency = 1 | |
318 | label.Size = UD2(1, 0, 1, 0) | |
319 | label.Position = UD2(0, 0, 0, 0) | |
320 | label.TextColor3 = TEXTCOLOR | |
321 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
322 | label.TextTransparency = TRANSPARENCY | |
323 | label.FontSize = TEXTFONTSIZE | |
324 | label.Font = TEXTFONT | |
325 | label.BorderSizePixel = BORDERSIZEPIXEL | |
326 | label.TextScaled = false | |
327 | label.Text = TEXT | |
328 | label.Name = NAME | |
329 | label.Parent = PARENT | |
330 | return label | |
331 | end | |
332 | ||
333 | function NoOutlines(PART) | |
334 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
335 | end | |
336 | ||
337 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
338 | local NEWWELD = IT(TYPE) | |
339 | NEWWELD.Part0 = PART0 | |
340 | NEWWELD.Part1 = PART1 | |
341 | NEWWELD.C0 = C0 | |
342 | NEWWELD.C1 = C1 | |
343 | NEWWELD.Parent = PARENT | |
344 | return NEWWELD | |
345 | end | |
346 | ||
347 | local S = IT("Sound") | |
348 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
349 | local NEWSOUND = nil | |
350 | coroutine.resume(coroutine.create(function() | |
351 | NEWSOUND = S:Clone() | |
352 | NEWSOUND.Parent = PARENT | |
353 | NEWSOUND.Volume = VOLUME | |
354 | NEWSOUND.Pitch = PITCH | |
355 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
356 | NEWSOUND:play() | |
357 | if DOESLOOP == true then | |
358 | NEWSOUND.Looped = true | |
359 | else | |
360 | repeat wait(1) until NEWSOUND.Playing == false | |
361 | NEWSOUND:remove() | |
362 | end | |
363 | end)) | |
364 | return NEWSOUND | |
365 | end | |
366 | ||
367 | function CFrameFromTopBack(at, top, back) | |
368 | local right = top:Cross(back) | |
369 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
370 | end | |
371 | ||
372 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
373 | function WACKYEFFECT(Table) | |
374 | local TYPE = (Table.EffectType or "Sphere") | |
375 | local SIZE = (Table.Size or VT(1,1,1)) | |
376 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
377 | local TRANSPARENCY = (Table.Transparency or 0) | |
378 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
379 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
380 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
381 | local ROTATION1 = (Table.RotationX or 0) | |
382 | local ROTATION2 = (Table.RotationY or 0) | |
383 | local ROTATION3 = (Table.RotationZ or 0) | |
384 | local MATERIAL = (Table.Material or "Neon") | |
385 | local COLOR = (Table.Color or C3(1,1,1)) | |
386 | local TIME = (Table.Time or 45) | |
387 | local SOUNDID = (Table.SoundID or nil) | |
388 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
389 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
390 | coroutine.resume(coroutine.create(function() | |
391 | local PLAYSSOUND = false | |
392 | local SOUND = nil | |
393 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
394 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
395 | PLAYSSOUND = true | |
396 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
397 | end | |
398 | EFFECT.Color = COLOR | |
399 | local MSH = nil | |
400 | if TYPE == "Sphere" then | |
401 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
402 | elseif TYPE == "Block" then | |
403 | MSH = IT("BlockMesh",EFFECT) | |
404 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
405 | elseif TYPE == "Wave" then | |
406 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
407 | elseif TYPE == "Ring" then | |
408 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
409 | elseif TYPE == "Slash" then | |
410 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
411 | elseif TYPE == "Round Slash" then | |
412 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
413 | elseif TYPE == "Swirl" then | |
414 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
415 | elseif TYPE == "Skull" then | |
416 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
417 | elseif TYPE == "Crystal" then | |
418 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
419 | end | |
420 | if MSH ~= nil then | |
421 | local MOVESPEED = nil | |
422 | if MOVEDIRECTION ~= nil then | |
423 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
424 | end | |
425 | local GROWTH = SIZE - ENDSIZE | |
426 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
427 | if TYPE == "Block" then | |
428 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
429 | else | |
430 | EFFECT.CFrame = CFRAME | |
431 | end | |
432 | for LOOP = 1, TIME+1 do | |
433 | Swait() | |
434 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
435 | if TYPE == "Wave" then | |
436 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
437 | end | |
438 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
439 | if TYPE == "Block" then | |
440 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
441 | else | |
442 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
443 | end | |
444 | if MOVEDIRECTION ~= nil then | |
445 | local ORI = EFFECT.Orientation | |
446 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
447 | EFFECT.Orientation = ORI | |
448 | end | |
449 | end | |
450 | EFFECT.Transparency = 1 | |
451 | if PLAYSSOUND == false then | |
452 | EFFECT:remove() | |
453 | else | |
454 | repeat Swait() until SOUND.Playing == false | |
455 | EFFECT:remove() | |
456 | end | |
457 | else | |
458 | if PLAYSSOUND == false then | |
459 | EFFECT:remove() | |
460 | else | |
461 | repeat Swait() until SOUND.Playing == false | |
462 | EFFECT:remove() | |
463 | end | |
464 | end | |
465 | end)) | |
466 | end | |
467 | ||
468 | function MakeForm(PART,TYPE) | |
469 | if TYPE == "Cyl" then | |
470 | local MSH = IT("CylinderMesh",PART) | |
471 | elseif TYPE == "Ball" then | |
472 | local MSH = IT("SpecialMesh",PART) | |
473 | MSH.MeshType = "Sphere" | |
474 | elseif TYPE == "Wedge" then | |
475 | local MSH = IT("SpecialMesh",PART) | |
476 | MSH.MeshType = "Wedge" | |
477 | end | |
478 | end | |
479 | ||
480 | Debris = game:GetService("Debris") | |
481 | ||
482 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
483 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
484 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
485 | end | |
486 | ||
487 | local FIRECOLOR = C3(1,85/255,0) | |
488 | ||
489 | local Particle = IT("ParticleEmitter",nil) | |
490 | Particle.Enabled = false | |
491 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.6),NumberSequenceKeypoint.new(1,1)}) | |
492 | Particle.LightEmission = 0.5 | |
493 | Particle.Rate = 500 | |
494 | Particle.Rotation = NumberRange.new(-180, 180) | |
495 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
496 | Particle.Texture = "http://www.roblox.com/asset/?id=1460745664" | |
497 | Particle.Color = ColorSequence.new(FIRECOLOR) | |
498 | ||
499 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
500 | function ParticleEmitter(Table) | |
501 | local PRTCL = Particle:Clone() | |
502 | local Speed = Table.Speed or 5 | |
503 | local Drag = Table.Drag or 0 | |
504 | local Size1 = Table.Size1 or 1 | |
505 | local Size2 = Table.Size2 or 5 | |
506 | local Lifetime1 = Table.Lifetime1 or 1 | |
507 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
508 | local Parent = Table.Parent or Torso | |
509 | local Emit = Table.Emit or 100 | |
510 | local Offset = Table.Offset or 360 | |
511 | local Accel = Table.Accel or VT(0,0,0) | |
512 | local Enabled = Table.Enabled or false | |
513 | PRTCL.Parent = Parent | |
514 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
515 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
516 | PRTCL.Speed = NumberRange.new(Speed) | |
517 | PRTCL.VelocitySpread = Offset | |
518 | PRTCL.Drag = Drag | |
519 | PRTCL.Acceleration = Accel | |
520 | if Enabled == false then | |
521 | PRTCL:Emit(Emit) | |
522 | Debris:AddItem(PRTCL,Lifetime2) | |
523 | else | |
524 | PRTCL.Enabled = true | |
525 | end | |
526 | return PRTCL | |
527 | end | |
528 | ||
529 | function Pheonix(Size) | |
530 | local PHEONIX = IT("Model",nil) | |
531 | PHEONIX.Name = "PHEONIX" | |
532 | local BASEPART = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Wyvern Base",VT(0,0,0),false) | |
533 | CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, BASEPART, CF(0 , 4*Size, 3*Size), CF(0, 0, 0)) | |
534 | CreateMesh("SpecialMesh", BASEPART, "FileMesh", "90615474", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
535 | local RWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Right Wing", VT(0,0,0),false) | |
536 | local RWELD = CreateWeldOrSnapOrMotor("Weld", BASEPART, BASEPART, RWING, CF(2*Size , 2*Size, 0.75*Size), CF(-2*Size, 0, 0)) | |
537 | local LWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Left Wing", VT(0,0,0),false) | |
538 | local LWELD = CreateWeldOrSnapOrMotor("Weld", BASEPART, BASEPART, LWING, CF(-2*Size , 2*Size, 0.75*Size), CF(2*Size, 0, 0)) | |
539 | CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
540 | CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
541 | for _, c in pairs(PHEONIX:GetChildren()) do | |
542 | if c.ClassName == "Part" then | |
543 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
544 | c.Color = FIRECOLOR | |
545 | end | |
546 | end | |
547 | PHEONIX.Parent = Weapon | |
548 | return PHEONIX,BASEPART,RWING,LWING,RWELD,LWELD | |
549 | end | |
550 | ||
551 | function turnto(position) | |
552 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
553 | end | |
554 | ||
555 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
556 | for _, c in pairs(PARENT:GetDescendants()) do | |
557 | if c.ClassName == "Model" then | |
558 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
559 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
560 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
561 | if (TORSO.Position - FROM).Magnitude < DIST then | |
562 | table.insert(TABLE,c) | |
563 | end | |
564 | end | |
565 | end | |
566 | end | |
567 | end | |
568 | ||
569 | --//=================================\\ | |
570 | --|| WEAPON CREATION | |
571 | --\\=================================// | |
572 | ||
573 | Humanoid.DisplayDistanceType = "None" | |
574 | local naeeym2 = IT("BillboardGui",Character) | |
575 | naeeym2.AlwaysOnTop = true | |
576 | naeeym2.Size = UDim2.new(2,35,1,15) | |
577 | naeeym2.StudsOffset = Vector3.new(0,1.5,0) | |
578 | naeeym2.MaxDistance = 75 | |
579 | naeeym2.Adornee = Character.Head | |
580 | naeeym2.Name = "Name" | |
581 | naeeym2.PlayerToHideFrom = Player | |
582 | local tecks2 = IT("TextLabel",naeeym2) | |
583 | tecks2.BackgroundTransparency = 1 | |
584 | tecks2.TextScaled = true | |
585 | tecks2.BorderSizePixel = 0 | |
586 | tecks2.Text = "The Pharaoh" | |
587 | tecks2.Font = "Bodoni" | |
588 | tecks2.TextSize = 30 | |
589 | tecks2.TextStrokeTransparency = 0 | |
590 | tecks2.TextColor3 = C3(0,0,0) | |
591 | tecks2.TextStrokeColor3 = C3(188/255, 155/255, 93/255) | |
592 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
593 | tecks2.Parent = naeeym2 | |
594 | local top = Instance.new("Shirt") | |
595 | top.ShirtTemplate = "rbxassetid://182802864" | |
596 | top.Parent = Character | |
597 | top.Name = "Cloth" | |
598 | local bottom = Instance.new("Pants") | |
599 | bottom.PantsTemplate = "rbxassetid://182802941" | |
600 | bottom.Parent = Character | |
601 | bottom.Name = "Cloth" | |
602 | ||
603 | --Head.Transparency = 1 | |
604 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
605 | PRT.Color = C3(0,0,0) | |
606 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.1,0.05), CF(0, 0, 0)) | |
607 | CreateMesh("SpecialMesh", PRT, "FileMesh", "10661327", "10661334", VT(1,1,1)*1.1, VT(0,0,0)) | |
608 | CreateMesh("SpecialMesh", Head, "FileMesh", "16150909", "16150889", VT(1,1,1), VT(0,0,0)) | |
609 | local Handle = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0,6,0),false) | |
610 | MakeForm(Handle,"Cyl") | |
611 | local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
612 | local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0.1,1,0.1),false) | |
613 | MakeForm(Part,"Cyl") | |
614 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,Handle.Size.Y/2,0), CF(0, 0, 0)) | |
615 | local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0.1,1,0.1),false) | |
616 | MakeForm(Part,"Cyl") | |
617 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-Handle.Size.Y/2-1.3,0) * ANGLES(RAD(0), RAD(150), RAD(0)), CF(0, 0, 0)) | |
618 | CreateMesh("SpecialMesh", Part, "FileMesh", "19106648", "19106633", VT(1,1,1)*1.1, VT(0,0,0)) | |
619 | local Eye = CreatePart(3, Weapon, "Concrete", 0, 1, "Cork", "Eye", VT(0,0,0),false) | |
620 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Eye, CF(0,Part.Size.Y/2+0.17,-0.05), CF(0, 0, 0)) | |
621 | ||
622 | for _, c in pairs(Weapon:GetChildren()) do | |
623 | if c.ClassName == "Part" then | |
624 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
625 | end | |
626 | end | |
627 | ||
628 | local SKILLTEXTCOLOR = C3(188/255, 155/255, 93/255) | |
629 | local SKILLFONT = "Bodoni" | |
630 | local SKILLTEXTSIZE = 6 | |
631 | ||
632 | Weapon.Parent = Character | |
633 | ||
634 | Humanoid.Died:connect(function() | |
635 | ATTACK = true | |
636 | end) | |
637 | ||
638 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
639 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
640 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
641 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
642 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
643 | ||
644 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Summon", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
645 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
646 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Pheonix Glare", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
647 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Shade Zone", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
648 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pharaoh's Throne", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
649 | ||
650 | --//=================================\\ | |
651 | --|| DAMAGING | |
652 | --\\=================================// | |
653 | ||
654 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
655 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
656 | defence.Name = ("HitBy"..Player.Name) | |
657 | game:GetService("Debris"):AddItem(defence, 0.001) | |
658 | Damage = Damage * DAMAGEMULTIPLIER | |
659 | if Humanoid.Health ~= 0 then | |
660 | local CritChance = MRANDOM(1,100) | |
661 | if Damage > Humanoid.Health then | |
662 | Damage = math.ceil(Humanoid.Health) | |
663 | if Damage == 0 then | |
664 | Damage = 0.1 | |
665 | end | |
666 | end | |
667 | Humanoid.Health = Humanoid.Health - Damage | |
668 | end | |
669 | end | |
670 | ||
671 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
672 | local CHILDREN = workspace:GetDescendants() | |
673 | for index, CHILD in pairs(CHILDREN) do | |
674 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
675 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
676 | if HUM then | |
677 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
678 | if TORSO then | |
679 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
680 | if INSTAKILL == true then | |
681 | CHILD:BreakJoints() | |
682 | else | |
683 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
684 | ApplyDamage(HUM,DMG,TORSO) | |
685 | end | |
686 | if FLING > 0 then | |
687 | for _, c in pairs(CHILD:GetChildren()) do | |
688 | if c:IsA("BasePart") then | |
689 | local bv = Instance.new("BodyVelocity") | |
690 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
691 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
692 | bv.Parent = c | |
693 | Debris:AddItem(bv,0.05) | |
694 | end | |
695 | end | |
696 | end | |
697 | end | |
698 | end | |
699 | end | |
700 | end | |
701 | end | |
702 | end | |
703 | ||
704 | --//=================================\\ | |
705 | --|| ATTACK FUNCTIONS AND STUFF | |
706 | --\\=================================// | |
707 | ||
708 | function Raise() | |
709 | PLAYANIMS = false | |
710 | for i=0, 0.3, 0.1 / Animation_Speed do | |
711 | Swait() | |
712 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
713 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
714 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
715 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
716 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
717 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
718 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
719 | end | |
720 | Rooted = true | |
721 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*4, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1, SoundVolume = 2.5}) | |
722 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1)*7, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
723 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(3,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eye.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
724 | for i=0, 1, 0.1 / Animation_Speed do | |
725 | Swait() | |
726 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
727 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
730 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
731 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
732 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
733 | end | |
734 | Rooted = false | |
735 | PLAYANIMS = true | |
736 | end | |
737 | ||
738 | function Attack() | |
739 | ATTACK = true | |
740 | Raise() | |
741 | coroutine.resume(coroutine.create(function() | |
742 | end)) | |
743 | ATTACK = false | |
744 | end | |
745 | ||
746 | function Summon() | |
747 | ATTACK = true | |
748 | Raise() | |
749 | coroutine.resume(coroutine.create(function() | |
750 | local MINIONS = {} | |
751 | local HEADMESHES = {{Mesh = 36869983, Texture = 36869975},{Mesh = 63638055, Texture = 63638307}} | |
752 | local RIGHTARMS = {{Mesh = 63637701, Texture = 63637809},{Mesh = 36780156, Texture = 36780292}} | |
753 | local LEFTARMS = {{Mesh = 63637682, Texture = 63637809},{Mesh = 36780032, Texture = 36780292}} | |
754 | local RIGHTLEGS = {{Mesh = 63637711, Texture = 63637809},{Mesh = 36780195, Texture = 36780292}} | |
755 | local LEFTLEGS = {{Mesh = 63637691, Texture = 63637809},{Mesh = 36780079, Texture = 36780292}} | |
756 | local TORSOS = {{Mesh = 63637732, Texture = 63637809},{Mesh = 36780113, Texture = 36780292}} | |
757 | for i = 1, 3 do | |
758 | Swait() | |
759 | local MINION = CLONE:Clone() | |
760 | ANIMATE:Clone().Parent = MINION | |
761 | MINION.Name = "Mummy" | |
762 | MINION.Parent = Effects | |
763 | MINION.Head:ClearAllChildren() | |
764 | MINION.HumanoidRootPart.Anchored = true | |
765 | MINION.HumanoidRootPart.CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-10,MRANDOM(-15,15)) | |
766 | local HITFLOOR = Raycast(MINION.HumanoidRootPart.Position+VT(0,10,0), (CF(MINION.HumanoidRootPart.Position, MINION.HumanoidRootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
767 | if HITFLOOR then | |
768 | MINION.HumanoidRootPart.Color = HITFLOOR.Color | |
769 | WACKYEFFECT({Time = 25, EffectType = "Crystal", Size = VT(1,0,1), Size2 = VT(0,100,0), Transparency = 1, Transparency2 = 0, CFrame = CF(MINION.HumanoidRootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1.5, SoundVolume = 2}) | |
770 | local HEDMESH = HEADMESHES[MRANDOM(1,#HEADMESHES)] | |
771 | CreateMesh("SpecialMesh", MINION.Head, "FileMesh", HEDMESH.Mesh, HEDMESH.Texture, VT(1,1,1), VT(0,0,0)) | |
772 | --------- | |
773 | local PACKAGE = IT("CharacterMesh",MINION) | |
774 | PACKAGE.BodyPart = "RightArm" | |
775 | local PACKAGESTUFF = RIGHTARMS[MRANDOM(1,2)] | |
776 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
777 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
778 | --------- | |
779 | local PACKAGE = IT("CharacterMesh",MINION) | |
780 | PACKAGE.BodyPart = "LeftArm" | |
781 | local PACKAGESTUFF = LEFTARMS[MRANDOM(1,2)] | |
782 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
783 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
784 | --------- | |
785 | local PACKAGE = IT("CharacterMesh",MINION) | |
786 | PACKAGE.BodyPart = "RightLeg" | |
787 | local PACKAGESTUFF = RIGHTLEGS[MRANDOM(1,2)] | |
788 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
789 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
790 | --------- | |
791 | local PACKAGE = IT("CharacterMesh",MINION) | |
792 | PACKAGE.BodyPart = "LeftLeg" | |
793 | local PACKAGESTUFF = LEFTLEGS[MRANDOM(1,2)] | |
794 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
795 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
796 | --------- | |
797 | local PACKAGE = IT("CharacterMesh",MINION) | |
798 | PACKAGE.BodyPart = "Torso" | |
799 | local PACKAGESTUFF = TORSOS[MRANDOM(1,2)] | |
800 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
801 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
802 | --------- | |
803 | table.insert(MINIONS,MINION) | |
804 | else | |
805 | MINION:remove() | |
806 | end | |
807 | end | |
808 | for e = 1, 100 do | |
809 | Swait() | |
810 | for i = 1, #MINIONS do | |
811 | if MINIONS[i] ~= nil then | |
812 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(8,0,8), Transparency = 0.5, Transparency2 = 1, CFrame = MINIONS[i].HumanoidRootPart.CFrame*CF(0,7.5-(e*0.1),0) * ANGLES(RAD(0), RAD(i*2), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MINIONS[i].HumanoidRootPart.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
813 | MINIONS[i].HumanoidRootPart.CFrame = MINIONS[i].HumanoidRootPart.CFrame * CF(0,0.1,0) | |
814 | end | |
815 | end | |
816 | end | |
817 | for i = 1, #MINIONS do | |
818 | if MINIONS[i] ~= nil then | |
819 | MINIONS[i].HumanoidRootPart.Anchored = false | |
820 | end | |
821 | end | |
822 | for i = 1, #MINIONS do | |
823 | coroutine.resume(coroutine.create(function() | |
824 | local SHOUTS = {1158091961,1158091668,1158092150} | |
825 | local TORSO = MINIONS[i].Torso | |
826 | local MUMMY = MINIONS[i] | |
827 | local HUMAN = MINIONS[i].Humanoid | |
828 | HUMAN.MaxHealth = MRANDOM(20,65) | |
829 | HUMAN.Health = HUMAN.MaxHealth | |
830 | HUMAN.Died:connect(function() | |
831 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
832 | end) | |
833 | local findNearestTorso = function(POS) | |
834 | local list = game.Workspace:GetDescendants() | |
835 | local torso = nil | |
836 | local dist = 10000 | |
837 | local temp = nil | |
838 | local human = nil | |
839 | local temp2 = nil | |
840 | for x = 1, #list do | |
841 | temp2 = list[x] | |
842 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
843 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
844 | human = temp2:findFirstChild("Humanoid") | |
845 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
846 | if (temp.Position - POS).magnitude < dist then | |
847 | torso = temp | |
848 | dist = (temp.Position - POS).magnitude | |
849 | end | |
850 | end | |
851 | end | |
852 | end | |
853 | return torso, dist | |
854 | end | |
855 | for i = 1, 60 do | |
856 | if HUMAN.Health == 0 then | |
857 | break | |
858 | end | |
859 | wait(1) | |
860 | local target,dist= findNearestTorso(TORSO.Position) | |
861 | if target then | |
862 | HUMAN:MoveTo(target.Position) | |
863 | if dist < 5 then | |
864 | local ANIM = HUMAN:LoadAnimation(ATANIM) | |
865 | ANIM:Play() | |
866 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
867 | ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,3,5,25,3,false) | |
868 | end | |
869 | end | |
870 | end | |
871 | TORSO.Parent:BreakJoints() | |
872 | Debris:AddItem(MUMMY,4) | |
873 | end)) | |
874 | end | |
875 | end)) | |
876 | ATTACK = false | |
877 | end | |
878 | ||
879 | function Warp(Pos) | |
880 | ATTACK = true | |
881 | Raise() | |
882 | PLAYANIMS = false | |
883 | local SPOT = Pos | |
884 | if Pos == "Mouse" then | |
885 | SPOT = Mouse.Hit.p | |
886 | end | |
887 | local PLAYPOS = RootPart.Position | |
888 | Rooted = true | |
889 | coroutine.resume(coroutine.create(function() | |
890 | repeat | |
891 | Swait() | |
892 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
893 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
894 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
895 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
896 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
897 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
899 | until ATTACK == false | |
900 | PLAYANIMS = true | |
901 | end)) | |
902 | for i = 1, 10 do | |
903 | for _, c in pairs(Weapon:GetChildren()) do | |
904 | if c.ClassName == "Part" then | |
905 | c.Transparency = c.Transparency + 1/10 | |
906 | end | |
907 | end | |
908 | for _, c in pairs(Character:GetChildren()) do | |
909 | if c.ClassName == "Part" and c ~= RootPart then | |
910 | c.Transparency = c.Transparency + 1/10 | |
911 | end | |
912 | end | |
913 | tecks2.TextTransparency = tecks2.TextTransparency + 1/10 | |
914 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 1/10 | |
915 | WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(1,1,1)*25, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1.5, SoundVolume = 2}) | |
916 | wait(0.1) | |
917 | end | |
918 | CreateSound(743521450, Torso, 5, 0.5, false) | |
919 | RootPart.CFrame = CF(SPOT+VT(0,15,0),PLAYPOS) | |
920 | UNANCHOR = false | |
921 | RootPart.Anchored = true | |
922 | for i = 1, 10 do | |
923 | wait(0.04) | |
924 | WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 1.5, SoundVolume = 2}) | |
925 | for _, c in pairs(Weapon:GetChildren()) do | |
926 | if c.ClassName == "Part" then | |
927 | c.Transparency = c.Transparency - 1/10 | |
928 | end | |
929 | end | |
930 | for _, c in pairs(Character:GetChildren()) do | |
931 | if c.ClassName == "Part" and c ~= RootPart then | |
932 | c.Transparency = c.Transparency - 1/10 | |
933 | end | |
934 | end | |
935 | tecks2.TextTransparency = tecks2.TextTransparency - 1/10 | |
936 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency - 1/10 | |
937 | end | |
938 | UNANCHOR = true | |
939 | RootPart.Anchored = false | |
940 | Rooted = false | |
941 | ATTACK = false | |
942 | end | |
943 | ||
944 | function PheonixGlare() | |
945 | ATTACK = true | |
946 | Rooted = true | |
947 | local BURNINGBODIES = {} | |
948 | local SIZE = 2 | |
949 | if Humanoid.Sit == false then | |
950 | Raise() | |
951 | else | |
952 | PLAYANIMS = false | |
953 | SIZE = 9 | |
954 | for i=0, 0.3, 0.1 / Animation_Speed do | |
955 | Swait() | |
956 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
957 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
958 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
959 | end | |
960 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*4, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1, SoundVolume = 2.5}) | |
961 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1)*7, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
962 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(3,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eye.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
963 | for i=0, 1, 0.1 / Animation_Speed do | |
964 | Swait() | |
965 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
968 | end | |
969 | PLAYANIMS = true | |
970 | end | |
971 | Rooted = true | |
972 | local PHEONIX,WBODY,WRWING,WLWING,RWELD2,LWELD2 = Pheonix(SIZE) | |
973 | for i=1, 20 do | |
974 | Swait() | |
975 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.1 / Animation_Speed) | |
976 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.1 / Animation_Speed) | |
977 | end | |
978 | for i=1, 65 do | |
979 | Swait() | |
980 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)), 0.1 / Animation_Speed) | |
981 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(-65), RAD(0)), 0.1 / Animation_Speed) | |
982 | end | |
983 | for i = 1, 5 do | |
984 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,35*(SIZE/2)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0.1,0.1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
985 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(45,45,45)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,35*(SIZE/2)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FIRECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
986 | end | |
987 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(200,200,200)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FIRECOLOR, SoundID = 462676772, SoundPitch = 1.2, SoundVolume = 10}) | |
988 | AddChildrenToTable(WBODY.Position,workspace,50*(SIZE/2),BURNINGBODIES) | |
989 | ApplyAoE(WBODY.Position,50*(SIZE/2),0,0,130,false) | |
990 | for i=1, 15 do | |
991 | Swait() | |
992 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(-65), RAD(0)), 1 / Animation_Speed) | |
993 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)), 1 / Animation_Speed) | |
994 | end | |
995 | coroutine.resume(coroutine.create(function() | |
996 | wait(1) | |
997 | for i = 1, 150 do | |
998 | for i = 1, #BURNINGBODIES do | |
999 | if BURNINGBODIES[i] ~= nil then | |
1000 | if BURNINGBODIES[i].Name ~= "Mummy" then | |
1001 | local HUM = BURNINGBODIES[i]:FindFirstChildOfClass("Humanoid") | |
1002 | if HUM then | |
1003 | if HUM.Health > 0 then | |
1004 | for _, c in pairs(BURNINGBODIES[i]:GetChildren()) do | |
1005 | if c:IsA("BasePart") and c.Transparency < 1 then | |
1006 | ParticleEmitter({Accel = VT(0,25,0), Speed = 2, Drag = 0, Size1 = 0.3, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = c, Emit = 4, Offset = 360, Enabled = false}) | |
1007 | end | |
1008 | end | |
1009 | HUM.Health = HUM.Health - 0.5 | |
1010 | else | |
1011 | table.remove(BURNINGBODIES,i) | |
1012 | end | |
1013 | else | |
1014 | table.remove(BURNINGBODIES,i) | |
1015 | end | |
1016 | else | |
1017 | for _, c in pairs(BURNINGBODIES[i]:GetChildren()) do | |
1018 | if c:IsA("BasePart") and c.Transparency < 1 then | |
1019 | c.Velocity = VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))*5 | |
1020 | ParticleEmitter({Accel = VT(0,25,0), Speed = 2, Drag = 0, Size1 = 0.5, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = c, Emit = 45, Offset = 360, Enabled = true}) | |
1021 | end | |
1022 | end | |
1023 | BURNINGBODIES[i]:BreakJoints() | |
1024 | table.remove(BURNINGBODIES,i) | |
1025 | end | |
1026 | else | |
1027 | table.remove(BURNINGBODIES,i) | |
1028 | end | |
1029 | end | |
1030 | wait() | |
1031 | end | |
1032 | end)) | |
1033 | coroutine.resume(coroutine.create(function() | |
1034 | for i = 1, 50 do | |
1035 | Swait() | |
1036 | WBODY.Transparency = WBODY.Transparency + 0.5/50 | |
1037 | WRWING.Transparency = WBODY.Transparency | |
1038 | WLWING.Transparency = WBODY.Transparency | |
1039 | end | |
1040 | PHEONIX:remove() | |
1041 | end)) | |
1042 | Rooted = false | |
1043 | ATTACK = false | |
1044 | end | |
1045 | ||
1046 | function ShadeZone() | |
1047 | local HEADMESHES = {{Mesh = 36869983, Texture = 36869975},{Mesh = 63638055, Texture = 63638307}} | |
1048 | local RIGHTARMS = {{Mesh = 63637701, Texture = 63637809},{Mesh = 36780156, Texture = 36780292}} | |
1049 | local LEFTARMS = {{Mesh = 63637682, Texture = 63637809},{Mesh = 36780032, Texture = 36780292}} | |
1050 | local RIGHTLEGS = {{Mesh = 63637711, Texture = 63637809},{Mesh = 36780195, Texture = 36780292}} | |
1051 | local LEFTLEGS = {{Mesh = 63637691, Texture = 63637809},{Mesh = 36780079, Texture = 36780292}} | |
1052 | local TORSOS = {{Mesh = 63637732, Texture = 63637809},{Mesh = 36780113, Texture = 36780292}} | |
1053 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1054 | if HITFLOOR and Effects:FindFirstChild("Shade Zone") == nil then | |
1055 | ATTACK = true | |
1056 | local BODIES = {} | |
1057 | Raise() | |
1058 | coroutine.resume(coroutine.create(function() | |
1059 | local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(45,0,45)) | |
1060 | ZONE.Color = C3(0,0,0) | |
1061 | MakeForm(ZONE,"Cyl") | |
1062 | ZONE.CFrame = CF(HITPOS) | |
1063 | local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true) | |
1064 | for i =1, 45 do | |
1065 | Swait() | |
1066 | AURA.Volume = AURA.Volume + 10/45 | |
1067 | ZONE.Transparency = ZONE.Transparency - 1/45 | |
1068 | ZONE.Size = ZONE.Size + VT(2,0,2) | |
1069 | end | |
1070 | local SIZE = ZONE.Size | |
1071 | for i =1, 400 do | |
1072 | Swait() | |
1073 | AddChildrenToTable(ZONE.Position,workspace,ZONE.Size.X/2,BODIES) | |
1074 | if MRANDOM(1,5) == 1 then | |
1075 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1076 | end | |
1077 | ZONE.Size = SIZE + VT(2 * COS(i / 12),0,2 * COS(i / 12)) | |
1078 | end | |
1079 | for i =1, 45 do | |
1080 | Swait() | |
1081 | AURA.Volume = AURA.Volume - 10/45 | |
1082 | ZONE.Transparency = ZONE.Transparency + 1/45 | |
1083 | ZONE.Size = ZONE.Size - VT(2,0,2) | |
1084 | end | |
1085 | ZONE:remove() | |
1086 | for e = 1, #BODIES do | |
1087 | Swait() | |
1088 | if BODIES[e] ~= nil then | |
1089 | local BOD = BODIES[e] | |
1090 | for i = 1, 10 do | |
1091 | for i = 1, #BODIES do | |
1092 | if (BODIES[i] == BOD and i ~= e) then | |
1093 | table.remove(BODIES,i) | |
1094 | end | |
1095 | end | |
1096 | end | |
1097 | coroutine.resume(coroutine.create(function() | |
1098 | local BODY = BODIES[e] | |
1099 | local TORSO = BODIES[e]:FindFirstChild("Torso") or BODIES[e]:FindFirstChild("UpperTorso") | |
1100 | local HUM = BODIES[e]:FindFirstChildOfClass("Humanoid") | |
1101 | if TORSO and HUM then | |
1102 | TORSO.Anchored = true | |
1103 | for i = 1, 15 do | |
1104 | if HUM.Health > 0 then | |
1105 | wait(0.1) | |
1106 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5}) | |
1107 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1108 | HUM.Health = HUM.Health - 1.5 | |
1109 | if HUM.Health == 0 then | |
1110 | local MINION = CLONE:Clone() | |
1111 | ANIMATE:Clone().Parent = MINION | |
1112 | MINION.Name = "Mummy" | |
1113 | MINION.Parent = Effects | |
1114 | MINION.Head:ClearAllChildren() | |
1115 | MINION.Torso.CFrame = TORSO.CFrame | |
1116 | BODY:remove() | |
1117 | local HEDMESH = HEADMESHES[MRANDOM(1,#HEADMESHES)] | |
1118 | CreateMesh("SpecialMesh", MINION.Head, "FileMesh", HEDMESH.Mesh, HEDMESH.Texture, VT(1,1,1), VT(0,0,0)) | |
1119 | --------- | |
1120 | local PACKAGE = IT("CharacterMesh",MINION) | |
1121 | PACKAGE.BodyPart = "RightArm" | |
1122 | local PACKAGESTUFF = RIGHTARMS[MRANDOM(1,2)] | |
1123 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1124 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1125 | --------- | |
1126 | local PACKAGE = IT("CharacterMesh",MINION) | |
1127 | PACKAGE.BodyPart = "LeftArm" | |
1128 | local PACKAGESTUFF = LEFTARMS[MRANDOM(1,2)] | |
1129 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1130 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1131 | --------- | |
1132 | local PACKAGE = IT("CharacterMesh",MINION) | |
1133 | PACKAGE.BodyPart = "RightLeg" | |
1134 | local PACKAGESTUFF = RIGHTLEGS[MRANDOM(1,2)] | |
1135 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1136 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1137 | --------- | |
1138 | local PACKAGE = IT("CharacterMesh",MINION) | |
1139 | PACKAGE.BodyPart = "LeftLeg" | |
1140 | local PACKAGESTUFF = LEFTLEGS[MRANDOM(1,2)] | |
1141 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1142 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1143 | --------- | |
1144 | local PACKAGE = IT("CharacterMesh",MINION) | |
1145 | PACKAGE.BodyPart = "Torso" | |
1146 | local PACKAGESTUFF = TORSOS[MRANDOM(1,2)] | |
1147 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1148 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1149 | --------- | |
1150 | coroutine.resume(coroutine.create(function() | |
1151 | local SHOUTS = {1158091961,1158091668,1158092150} | |
1152 | local TORSO = MINION.Torso | |
1153 | local MUMMY = MINION | |
1154 | local HUMAN = MINION.Humanoid | |
1155 | HUMAN.MaxHealth = MRANDOM(20,65) | |
1156 | HUMAN.Health = HUMAN.MaxHealth | |
1157 | HUMAN.Died:connect(function() | |
1158 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
1159 | end) | |
1160 | local findNearestTorso = function(POS) | |
1161 | local list = game.Workspace:GetDescendants() | |
1162 | local torso = nil | |
1163 | local dist = 10000 | |
1164 | local temp = nil | |
1165 | local human = nil | |
1166 | local temp2 = nil | |
1167 | for x = 1, #list do | |
1168 | temp2 = list[x] | |
1169 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
1170 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
1171 | human = temp2:findFirstChild("Humanoid") | |
1172 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1173 | if (temp.Position - POS).magnitude < dist then | |
1174 | torso = temp | |
1175 | dist = (temp.Position - POS).magnitude | |
1176 | end | |
1177 | end | |
1178 | end | |
1179 | end | |
1180 | return torso, dist | |
1181 | end | |
1182 | for i = 1, 30 do | |
1183 | if HUMAN.Health == 0 then | |
1184 | break | |
1185 | end | |
1186 | wait(1) | |
1187 | local target,dist= findNearestTorso(TORSO.Position) | |
1188 | if target then | |
1189 | HUMAN:MoveTo(target.Position) | |
1190 | if dist < 5 then | |
1191 | local ANIM = HUMAN:LoadAnimation(ATANIM) | |
1192 | ANIM:Play() | |
1193 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
1194 | ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,3,5,25,3,false) | |
1195 | end | |
1196 | end | |
1197 | end | |
1198 | TORSO.Parent:BreakJoints() | |
1199 | Debris:AddItem(MUMMY,4) | |
1200 | end)) | |
1201 | break | |
1202 | end | |
1203 | end | |
1204 | end | |
1205 | if TORSO then | |
1206 | TORSO.Anchored = false | |
1207 | end | |
1208 | end | |
1209 | end)) | |
1210 | end | |
1211 | end | |
1212 | end)) | |
1213 | ATTACK = false | |
1214 | end | |
1215 | end | |
1216 | ||
1217 | function PharaohsThrone() | |
1218 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1219 | if HITFLOOR then | |
1220 | ATTACK = true | |
1221 | Raise() | |
1222 | coroutine.resume(coroutine.create(function() | |
1223 | local PYRAMID = IT("Model") | |
1224 | PYRAMID.Name = "Pyramid" | |
1225 | local BASEPART = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(100,1,100)) | |
1226 | local FIREPART = CreatePart(3, Effects, "Neon", 0, 1, "Wheat", "Pyramid", VT(110,1,110)) | |
1227 | FIREPART.Touched:Connect(function(hit) | |
1228 | if FIREPART.Transparency ~= 1 then | |
1229 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1230 | if hit.Parent.Name == "Mummy" then | |
1231 | hit.Parent:BreakJoints() | |
1232 | else | |
1233 | hit.Parent:FindFirstChildOfClass("Humanoid").Health = hit.Parent:FindFirstChildOfClass("Humanoid").Health - 25 | |
1234 | end | |
1235 | end | |
1236 | end | |
1237 | end) | |
1238 | ------ | |
1239 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
1240 | MakeForm(PILLAR,"Cyl") | |
1241 | PILLAR.CFrame = BASEPART.CFrame*CF(25,25,25) | |
1242 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
1243 | MakeForm(PILLARTOP,"Cyl") | |
1244 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1245 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
1246 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1247 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1248 | FIRE.LockedToPart = true | |
1249 | ------ | |
1250 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
1251 | MakeForm(PILLAR,"Cyl") | |
1252 | PILLAR.CFrame = BASEPART.CFrame*CF(-25,25,25) | |
1253 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
1254 | MakeForm(PILLARTOP,"Cyl") | |
1255 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1256 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
1257 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1258 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1259 | FIRE.LockedToPart = true | |
1260 | ------ | |
1261 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
1262 | MakeForm(PILLAR,"Cyl") | |
1263 | PILLAR.CFrame = BASEPART.CFrame*CF(25,25,-25) | |
1264 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
1265 | MakeForm(PILLARTOP,"Cyl") | |
1266 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1267 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
1268 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1269 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1270 | FIRE.LockedToPart = true | |
1271 | ------ | |
1272 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
1273 | MakeForm(PILLAR,"Cyl") | |
1274 | PILLAR.CFrame = BASEPART.CFrame*CF(-25,25,-25) | |
1275 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
1276 | MakeForm(PILLARTOP,"Cyl") | |
1277 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1278 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
1279 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1280 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1281 | FIRE.LockedToPart = true | |
1282 | ------ | |
1283 | FIREPART.Color = FIRECOLOR | |
1284 | FIREPART.CFrame = RootPart.CFrame*CF(0,-3.3,65) | |
1285 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = FIREPART, Emit = 45, Offset = 360, Enabled = true}) | |
1286 | local LASTPART = nil | |
1287 | for i = 1, 35 do | |
1288 | local PART = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(100-i*2,1,100-i*2)) | |
1289 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1290 | LASTPART = PART | |
1291 | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(5,1.1,100.1-i*2)) | |
1292 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1293 | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(100.1-i*2,1.1,5)) | |
1294 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1295 | local PART = CreatePart(3, PYRAMID, "Granite", 0, 0, "Cork", "Pyramid", VT(7,1.05,100.05-i*2)) | |
1296 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1297 | local PART = CreatePart(3, PYRAMID, "Granite", 0, 0, "Cork", "Pyramid", VT(100.05-i*2,1.05,7)) | |
1298 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1299 | end | |
1300 | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(20,0.1,20)) | |
1301 | PART.CFrame = LASTPART.CFrame*CF(0,LASTPART.Size.Y/2,0) | |
1302 | FIRE.Rate = 999 | |
1303 | local CHAIR1 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark stone grey", "Throne", VT(7,1,7)) | |
1304 | CHAIR1.CFrame = BASEPART.CFrame*CF(0,36,0) | |
1305 | local CHAIR2 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark stone grey", "Throne", VT(5,1,5)) | |
1306 | CHAIR2.CFrame = CHAIR1.CFrame*CF(0,1,0) | |
1307 | local CHAIR3 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(3,1,3)) | |
1308 | CHAIR3.CFrame = CHAIR2.CFrame*CF(0,1,0) | |
1309 | local SEAT = IT("Seat",PYRAMID) | |
1310 | SEAT.Size = VT(2,0.2,2) | |
1311 | SEAT.Material = "Concrete" | |
1312 | SEAT.Anchored = true | |
1313 | SEAT.BrickColor = BRICKC"Dark orange" | |
1314 | SEAT.CFrame = CHAIR3.CFrame*CF(0,0.55,-0.5) | |
1315 | local CHAIR4 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(3,5,1)) | |
1316 | CHAIR4.CFrame = CHAIR3.CFrame*CF(0,3,1) | |
1317 | local CHAIR5 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark orange", "Throne", VT(2,4.7,1)) | |
1318 | CHAIR5.CFrame = CHAIR4.CFrame*CF(0,0,-0.1) | |
1319 | local CHAIR6 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(0.5,2,2)) | |
1320 | CHAIR6.CFrame = CHAIR3.CFrame*CF(1.5,0.75,0) | |
1321 | local CHAIR7 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(0.5,2,2)) | |
1322 | CHAIR7.CFrame = CHAIR3.CFrame*CF(-1.5,0.75,0) | |
1323 | PYRAMID.PrimaryPart = BASEPART | |
1324 | PYRAMID:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-50,65)) | |
1325 | PYRAMID.Parent = Weapon | |
1326 | for i = 1, 25 do | |
1327 | Swait() | |
1328 | FIREPART.Transparency = FIREPART.Transparency - 1/25 | |
1329 | end | |
1330 | for _, c in pairs(PYRAMID:GetChildren()) do | |
1331 | if c:IsA("BasePart") then | |
1332 | c.CanCollide = true | |
1333 | end | |
1334 | end | |
1335 | local RESET = PYRAMID.Changed:Connect(function() | |
1336 | PYRAMID.Parent = workspace | |
1337 | end) | |
1338 | CreateSound(130972023, BASEPART, 10, 0.8, false) | |
1339 | for i = 1, 46*4 do | |
1340 | Swait() | |
1341 | PYRAMID:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,0.25,0)) | |
1342 | end | |
1343 | for i = 1, 25 do | |
1344 | Swait() | |
1345 | FIREPART.Transparency = FIREPART.Transparency + 1/25 | |
1346 | end | |
1347 | FIRE.Enabled = false | |
1348 | local SINKING = false | |
1349 | SIT.Changed:Connect(function() | |
1350 | if SIT.Value == false and SINKING == false then | |
1351 | SINKING = true | |
1352 | local PRT = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark orange", "Throne", VT(2,0.2,2)) | |
1353 | PRT.CFrame = SEAT.CFrame | |
1354 | SEAT:remove() | |
1355 | wait(1) | |
1356 | FIRE.Enabled = true | |
1357 | for i = 1, 25 do | |
1358 | Swait() | |
1359 | FIREPART.Transparency = FIREPART.Transparency - 1/25 | |
1360 | end | |
1361 | for i = 1, 46*4 do | |
1362 | Swait() | |
1363 | FIREPART.Size = FIREPART.Size - VT(0.003*i,0,0.003*i) | |
1364 | PYRAMID:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,-0.25,0)) | |
1365 | end | |
1366 | for i = 1, 25 do | |
1367 | Swait() | |
1368 | FIREPART.Size = FIREPART.Size - VT((0.003*i)*45,0,(0.003*i)*45) | |
1369 | FIREPART.Transparency = FIREPART.Transparency + 1/25 | |
1370 | end | |
1371 | FIRE.Enabled = false | |
1372 | Debris:AddItem(FIREPART,5) | |
1373 | RESET:disconnect() | |
1374 | PYRAMID:remove() | |
1375 | end | |
1376 | end) | |
1377 | end)) | |
1378 | ATTACK = false | |
1379 | end | |
1380 | end | |
1381 | ||
1382 | --//=================================\\ | |
1383 | --|| ASSIGN THINGS TO KEYS | |
1384 | --\\=================================// | |
1385 | ||
1386 | function MouseDown(Mouse) | |
1387 | if ATTACK == false then | |
1388 | end | |
1389 | end | |
1390 | ||
1391 | function MouseUp(Mouse) | |
1392 | HOLD = false | |
1393 | end | |
1394 | ||
1395 | function KeyDown(Key) | |
1396 | KEYHOLD = true | |
1397 | if Humanoid.Sit == false then | |
1398 | if Key == "z" and ATTACK == false then | |
1399 | Summon() | |
1400 | end | |
1401 | ||
1402 | if Key == "b" and ATTACK == false then | |
1403 | if Weapon:FindFirstChild("Pyramid") == nil then | |
1404 | Warp("Mouse") | |
1405 | else | |
1406 | if Weapon.Pyramid:FindFirstChild("Seat") then | |
1407 | Warp(Weapon.Pyramid.Seat.Position+VT(0,5,0)) | |
1408 | end | |
1409 | end | |
1410 | end | |
1411 | ||
1412 | if Key == "v" and ATTACK == false then | |
1413 | ShadeZone() | |
1414 | end | |
1415 | ||
1416 | if Key == "x" and ATTACK == false then | |
1417 | if Weapon:FindFirstChild("Pyramid") == nil then | |
1418 | PharaohsThrone() | |
1419 | else | |
1420 | SIT.Value = true | |
1421 | end | |
1422 | end | |
1423 | end | |
1424 | ||
1425 | if Key == "c" and ATTACK == false then | |
1426 | PheonixGlare() | |
1427 | end | |
1428 | end | |
1429 | ||
1430 | function KeyUp(Key) | |
1431 | KEYHOLD = false | |
1432 | end | |
1433 | ||
1434 | Mouse.Button1Down:connect(function(NEWKEY) | |
1435 | MouseDown(NEWKEY) | |
1436 | end) | |
1437 | Mouse.Button1Up:connect(function(NEWKEY) | |
1438 | MouseUp(NEWKEY) | |
1439 | end) | |
1440 | Mouse.KeyDown:connect(function(NEWKEY) | |
1441 | KeyDown(NEWKEY) | |
1442 | end) | |
1443 | Mouse.KeyUp:connect(function(NEWKEY) | |
1444 | KeyUp(NEWKEY) | |
1445 | end) | |
1446 | ||
1447 | --//=================================\\ | |
1448 | --\\=================================// | |
1449 | ||
1450 | ||
1451 | function unanchor() | |
1452 | if UNANCHOR == true then | |
1453 | RootPart.Anchored = false | |
1454 | end | |
1455 | g = Character:GetChildren() | |
1456 | for i = 1, #g do | |
1457 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
1458 | g[i].Anchored = false | |
1459 | end | |
1460 | end | |
1461 | g = Weapon:GetChildren() | |
1462 | for i = 1, #g do | |
1463 | if g[i].ClassName == "Part" then | |
1464 | g[i].Anchored = false | |
1465 | end | |
1466 | end | |
1467 | end | |
1468 | ||
1469 | ||
1470 | --//=================================\\ | |
1471 | --|| WRAP THE WHOLE SCRIPT UP | |
1472 | --\\=================================// | |
1473 | ||
1474 | Humanoid.Changed:connect(function(Jump) | |
1475 | if Jump == "Jump" and (Disable_Jump == true) then | |
1476 | Humanoid.Jump = false | |
1477 | end | |
1478 | end) | |
1479 | ||
1480 | while true do | |
1481 | Swait() | |
1482 | script.Parent = WEAPONGUI | |
1483 | ANIMATE.Parent = nil | |
1484 | if Humanoid then | |
1485 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1486 | IDLEANIMATION:Play() | |
1487 | end | |
1488 | SINE = SINE + CHANGE | |
1489 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1490 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1491 | Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,PRT} | |
1492 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1493 | local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore) | |
1494 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1495 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1496 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1497 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1498 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1499 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1500 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1501 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1502 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1503 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1504 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1505 | end | |
1506 | if Humanoid.Sit == false then | |
1507 | SIT.Value = false | |
1508 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1509 | ANIM = "Jump" | |
1510 | if PLAYANIMS == true then | |
1511 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1512 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1513 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1514 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1515 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1516 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1517 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1518 | end | |
1519 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1520 | ANIM = "Fall" | |
1521 | if PLAYANIMS == true then | |
1522 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1523 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1524 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1525 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1526 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1527 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1528 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1529 | end | |
1530 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1531 | ANIM = "Idle" | |
1532 | if PLAYANIMS == true then | |
1533 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1534 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1535 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-8 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1536 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 - 0.25 * COS(SINE / 12), 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(7.5 * COS(SINE / 12)), RAD(45 - 7.5 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1537 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1538 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1539 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1540 | end | |
1541 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1542 | ANIM = "Walk" | |
1543 | if PLAYANIMS == true then | |
1544 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0+0.35 * COS(SINE / WALKSPEEDVALUE), 0) * ANGLES(RAD(0), RAD(0), RAD(-20 * COS(SINE / WALKSPEEDVALUE / 2))), 0.5 / Animation_Speed) | |
1545 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65-0.35 * COS(SINE / WALKSPEEDVALUE), 0) * ANGLES(RAD(90-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1549 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1550 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1551 | end | |
1552 | end | |
1553 | else | |
1554 | SIT.Value = true | |
1555 | if PLAYANIMS == true then | |
1556 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1557 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1558 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1559 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1560 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.05 * COS(SINE / 12), 0.3) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1561 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1562 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.35 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(-65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1563 | end | |
1564 | end | |
1565 | unanchor() | |
1566 | Humanoid.MaxHealth = "inf" | |
1567 | Humanoid.Health = "inf" | |
1568 | if Rooted == false then | |
1569 | Disable_Jump = false | |
1570 | Humanoid.WalkSpeed = Speed | |
1571 | elseif Rooted == true then | |
1572 | Disable_Jump = true | |
1573 | Humanoid.WalkSpeed = 0 | |
1574 | end | |
1575 | for _, c in pairs(Character:GetChildren()) do | |
1576 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1577 | c.Material = "Neon" | |
1578 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1579 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1580 | end | |
1581 | c.Color = C3(0,0,0) | |
1582 | if c == Head then | |
1583 | if c:FindFirstChild("face") then | |
1584 | c.face:remove() | |
1585 | end | |
1586 | end | |
1587 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1588 | c:remove() | |
1589 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1590 | c:remove() | |
1591 | end | |
1592 | end | |
1593 | sick.SoundId = "rbxassetid://1551788627" | |
1594 | sick.Looped = true | |
1595 | sick.Pitch = 1 | |
1596 | sick.Volume = 3 | |
1597 | sick.Parent = Torso | |
1598 | sick:Resume() | |
1599 | Humanoid.Name = "Pharaoh" | |
1600 | end | |
1601 | ||
1602 | --//=================================\\ | |
1603 | --\\=================================// | |
1604 | ||
1605 | ||
1606 | ||
1607 | ||
1608 | ||
1609 | --//====================================================\\-- | |
1610 | --|| END OF SCRIPT | |
1611 | --\\====================================================//-- |