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| 1 | #include <a_samp> | |
| 2 | #include <zcmd> | |
| 3 | #include <streamer> | |
| 4 | #define MAX_PORTALS 200 | |
| 5 | #define PRESSED(%0) \ | |
| 6 | (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) | |
| 7 | ||
| 8 | enum pInfo | |
| 9 | {
| |
| 10 | pCreated[2], | |
| 11 | Float:pPos[6], | |
| 12 | pCount, | |
| 13 | pObject[2], | |
| 14 | Text3D:PortalText[2], | |
| 15 | }; | |
| 16 | new PortalInfo[MAX_PORTALS][pInfo]; | |
| 17 | new gunMode[MAX_PLAYERS]; | |
| 18 | new TPed[MAX_PLAYERS]; | |
| 19 | ||
| 20 | public OnFilterScriptInit() | |
| 21 | {
| |
| 22 | for(new i; i < MAX_PORTALS; i++) { i = 0; return 1;}
| |
| 23 | print(" Multifunctional Bullets - [Cannary2048]");
| |
| 24 | return 1; | |
| 25 | } | |
| 26 | ||
| 27 | forward UnFreeze(playerid); | |
| 28 | public UnFreeze(playerid) | |
| 29 | {
| |
| 30 | TogglePlayerControllable(playerid, 1); | |
| 31 | TPed[playerid] = 0; | |
| 32 | return 1; | |
| 33 | } | |
| 34 | ||
| 35 | public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) | |
| 36 | {
| |
| 37 | if(newkeys == KEY_CROUCH && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) | |
| 38 | {
| |
| 39 | for(new i = 0; i < sizeof(PortalInfo); i++) | |
| 40 | {
| |
| 41 | if(PortalInfo[i][pCreated][0] == 1 && PortalInfo[i][pCreated][1] == 1) | |
| 42 | {
| |
| 43 | if(IsPlayerInRangeOfPoint(playerid, 2.5, PortalInfo[i][pPos][3], PortalInfo[i][pPos][4], PortalInfo[i][pPos][5]) && TPed[playerid] == 0) | |
| 44 | {
| |
| 45 | SetPlayerPos(playerid, PortalInfo[i][pPos][0], PortalInfo[i][pPos][1], PortalInfo[i][pPos][2]); | |
| 46 | TogglePlayerControllable(playerid, 0); | |
| 47 | SetTimerEx("UnFreeze", 1000, false, "i", playerid);
| |
| 48 | TPed[playerid] = 1; | |
| 49 | } | |
| 50 | if(IsPlayerInRangeOfPoint(playerid, 2.5, PortalInfo[i][pPos][0], PortalInfo[i][pPos][1], PortalInfo[i][pPos][2]) && TPed[playerid] == 0) | |
| 51 | {
| |
| 52 | SetPlayerPos(playerid, PortalInfo[i][pPos][3], PortalInfo[i][pPos][4], PortalInfo[i][pPos][5]); | |
| 53 | TogglePlayerControllable(playerid, 0); | |
| 54 | SetTimerEx("UnFreeze", 1000, false, "i", playerid);
| |
| 55 | TPed[playerid] = 1; | |
| 56 | } | |
| 57 | } | |
| 58 | } | |
| 59 | return 1; | |
| 60 | } | |
| 61 | if (PRESSED( KEY_WALK | KEY_YES )) | |
| 62 | {
| |
| 63 | new string[64]; | |
| 64 | gunMode[playerid] += 1; | |
| 65 | if(gunMode[playerid] == 1) { format(string, sizeof(string), "MODE: {3399FF}Portal"); }
| |
| 66 | if(gunMode[playerid] == 2) { format(string, sizeof(string), "MODE: {FFFF00}Exploding"); }
| |
| 67 | if(gunMode[playerid] == 3) { format(string, sizeof(string), "MODE: {808080}Drunk"); }
| |
| 68 | if(gunMode[playerid] > 3) { gunMode[playerid] = 0; format(string, sizeof(string), "MODE: Normal"); }
| |
| 69 | SendClientMessage(playerid, -1, string); | |
| 70 | } | |
| 71 | return 1; | |
| 72 | } | |
| 73 | ||
| 74 | stock CreatePortal(Float:x, Float:y, Float:z) | |
| 75 | {
| |
| 76 | for(new i = 0; i < sizeof(PortalInfo); i++) | |
| 77 | {
| |
| 78 | if(PortalInfo[i][pCreated][0] == 0 && PortalInfo[i][pCreated][1] == 0) | |
| 79 | {
| |
| 80 | PortalInfo[i][pCreated][0] = 1; | |
| 81 | PortalInfo[i][pPos][0] = x; | |
| 82 | PortalInfo[i][pPos][1] = y; | |
| 83 | PortalInfo[i][pPos][2] = z; | |
| 84 | PortalInfo[i][pObject][0] = CreateObject(19256, x, y, z, 0, 0, 0); | |
| 85 | PortalInfo[i][pCount] += 1; | |
| 86 | PortalInfo[i][PortalText][0] = Create3DTextLabel("{3399FF}[Portal]{FFFFFF}\nC to Teleport\nC-248 {99FF33}Science{FFFFFF} Division", 0xFFFFFFFF, x, y, z+0.2, 10.0, 0, 0);
| |
| 87 | return 1; | |
| 88 | } | |
| 89 | if(PortalInfo[i][pCreated][0] == 1 && PortalInfo[i][pCreated][1] == 0) | |
| 90 | {
| |
| 91 | PortalInfo[i][pPos][3] = x; | |
| 92 | PortalInfo[i][pPos][4] = y; | |
| 93 | PortalInfo[i][pPos][5] = z; | |
| 94 | PortalInfo[i][pObject][1] = CreateObject(19256, x, y, z, 0, 0, 0); | |
| 95 | PortalInfo[i][pCount] += 1; | |
| 96 | PortalInfo[i][PortalText][1] = Create3DTextLabel("{FF9933}[Portal]{FFFFFF}\nC to Teleport\nC-248 {99FF33}Science{FFFFFF} Division", 0xFFFFFFFF, x, y, z+0.2, 10.0, 0, 0);
| |
| 97 | PortalInfo[i][pCreated][1] = 1; | |
| 98 | return 1; | |
| 99 | } | |
| 100 | if(PortalInfo[i][pCount] == MAX_PORTALS) { return DeleteAllPortals(); }
| |
| 101 | } | |
| 102 | return 0; | |
| 103 | } | |
| 104 | ||
| 105 | CMD:clear(playerid, params[]) | |
| 106 | {
| |
| 107 | DeleteAllPortals(); | |
| 108 | return 1; | |
| 109 | } | |
| 110 | ||
| 111 | public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart) | |
| 112 | {
| |
| 113 | - | if(gunMode[issuerid] == 3) |
| 113 | + | if(gunMode[issuerid] == 3 && GetPlayerWeapon(playerid) > 0 && playerid != issuerid) |
| 114 | {
| |
| 115 | - | SetPlayerDrunkLevel(playerid, 6000); |
| 115 | + | SetPlayerDrunkLevel(playerid, 6000); |
| 116 | - | SetTimerEx("UnDrunk", 25000, false, "i", playerid);
|
| 116 | + | SetTimerEx("UnDrunk", 25000, false, "i", playerid);
|
| 117 | } | |
| 118 | return 1; | |
| 119 | } | |
| 120 | ||
| 121 | forward UnDrunk(playerid); | |
| 122 | public UnDrunk(playerid) | |
| 123 | {
| |
| 124 | SetPlayerDrunkLevel(playerid, 0); | |
| 125 | return 1; | |
| 126 | } | |
| 127 | ||
| 128 | stock DeleteAllPortals() | |
| 129 | {
| |
| 130 | for(new i = 0; i < sizeof(PortalInfo); i++) | |
| 131 | {
| |
| 132 | if(PortalInfo[i][pCreated][0] == 1 && PortalInfo[i][pCreated][1] == 1) | |
| 133 | {
| |
| 134 | PortalInfo[i][pCreated]=0; | |
| 135 | PortalInfo[i][pPos][0]=0.0; | |
| 136 | PortalInfo[i][pPos][1]=0.0; | |
| 137 | PortalInfo[i][pPos][2]=0.0; | |
| 138 | PortalInfo[i][pPos][3]=0.0; | |
| 139 | PortalInfo[i][pPos][4]=0.0; | |
| 140 | PortalInfo[i][pPos][5]=0.0; | |
| 141 | PortalInfo[i][pCount] = 0; | |
| 142 | DestroyObject(PortalInfo[i][pObject][0]); | |
| 143 | DestroyObject(PortalInfo[i][pObject][1]); | |
| 144 | Delete3DTextLabel(Text3D:PortalInfo[i][PortalText][0]); | |
| 145 | Delete3DTextLabel(Text3D:PortalInfo[i][PortalText][1]); | |
| 146 | } | |
| 147 | } | |
| 148 | return 0; | |
| 149 | } | |
| 150 | ||
| 151 | ||
| 152 | public OnFilterScriptExit() | |
| 153 | {
| |
| 154 | return 1; | |
| 155 | } | |
| 156 | ||
| 157 | GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance) | |
| 158 | {
| |
| 159 | new Float:a; | |
| 160 | GetPlayerPos(playerid, x, y, a); | |
| 161 | GetPlayerFacingAngle(playerid, a); | |
| 162 | if (GetPlayerVehicleID(playerid)) | |
| 163 | {
| |
| 164 | GetVehicleZAngle(GetPlayerVehicleID(playerid), a); | |
| 165 | } | |
| 166 | x += (distance * floatsin(-a, degrees)); | |
| 167 | y += (distance * floatcos(-a, degrees)); | |
| 168 | } | |
| 169 | ||
| 170 | CMD:gun(playerid, params[]) | |
| 171 | {
| |
| 172 | GivePlayerWeapon(playerid, 23, 100); | |
| 173 | GivePlayerWeapon(playerid, 34, 100); | |
| 174 | GivePlayerWeapon(playerid, 38, 100); | |
| 175 | return 1; | |
| 176 | } | |
| 177 | ||
| 178 | public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) | |
| 179 | {
| |
| 180 | if(hittype == 0 || hittype == 3) | |
| 181 | {
| |
| 182 | if(gunMode[playerid] == 1 && GetPlayerWeapon(playerid) == 34 || GetPlayerWeapon(playerid) == 23) | |
| 183 | {
| |
| 184 | new Float: A, Float: rX, Float: rY; | |
| 185 | GetXYInFrontOfPlayer(playerid, rX, rY, 5.0); | |
| 186 | GetPlayerFacingAngle(playerid, A); | |
| 187 | CreatePortal(fX, fY, fZ); | |
| 188 | } | |
| 189 | if(gunMode[playerid] == 2 && GetPlayerWeapon(playerid) == 34 || GetPlayerWeapon(playerid) == 23) | |
| 190 | {
| |
| 191 | CreateExplosion(fX, fY, fZ, 12, 5.0); | |
| 192 | } | |
| 193 | } | |
| 194 | } |