SHOW:
|
|
- or go back to the newest paste.
| 1 | Index: net.sf.l2j;Config.java | |
| 2 | =================================================================== | |
| 3 | --- net.sf.l2j;Config.java (revision 84) | |
| 4 | +++ net.sf.l2j;Config.java (working copy) | |
| 5 | ||
| 6 | - public static final String GEOENGINE_FILE = "./config/main/geoengine.properties"; | |
| 7 | ||
| 8 | + public static final String GEOENGINE_FILE = "./config/main/geoengine.properties"; | |
| 9 | ||
| 10 | + public static final String PHYSICS_FILE = "./config/customs/physics.properties"; | |
| 11 | ||
| 12 | + public static int BLOW_ATTACK_FRONT; | |
| 13 | + public static int BLOW_ATTACK_SIDE; | |
| 14 | + public static int BLOW_ATTACK_BEHIND; | |
| 15 | + public static int BACKSTAB_ATTACK_FRONT; | |
| 16 | + public static int BACKSTAB_ATTACK_SIDE; | |
| 17 | + public static int BACKSTAB_ATTACK_BEHIND; | |
| 18 | + public static int ANTI_SS_BUG_1; | |
| 19 | + public static int ANTI_SS_BUG_2; | |
| 20 | + public static int ANTI_SS_BUG_3; | |
| 21 | ||
| 22 | + private static final void loadPhysics() | |
| 23 | + {
| |
| 24 | + final ExProperties physics = initProperties(PHYSICS_FILE); | |
| 25 | + BLOW_ATTACK_FRONT = Integer.parseInt(physics.getProperty("BlowAttackFront", "50"));
| |
| 26 | + BLOW_ATTACK_SIDE = Integer.parseInt(physics.getProperty("BlowAttackSide", "60"));
| |
| 27 | + BLOW_ATTACK_BEHIND = Integer.parseInt(physics.getProperty("BlowAttackBehind", "70"));
| |
| 28 | + | |
| 29 | + BACKSTAB_ATTACK_FRONT = Integer.parseInt(physics.getProperty("BackstabAttackFront", "0"));
| |
| 30 | + BACKSTAB_ATTACK_SIDE = Integer.parseInt(physics.getProperty("BackstabAttackSide", "0"));
| |
| 31 | + BACKSTAB_ATTACK_BEHIND = Integer.parseInt(physics.getProperty("BackstabAttackBehind", "70"));
| |
| 32 | ||
| 33 | + ANTI_SS_BUG_1 = Integer.parseInt(physics.getProperty("Delay", "2700"));
| |
| 34 | + ANTI_SS_BUG_2 = Integer.parseInt(physics.getProperty("DelayBow", "1500"));
| |
| 35 | + ANTI_SS_BUG_3 = Integer.parseInt(physics.getProperty("DelayNextAttack", "470000"));
| |
| 36 | + | |
| 37 | + } | |
| 38 | ||
| 39 | ||
| 40 | ||
| 41 | loadPhysics(); | |
| 42 | ||
| 43 | ||
| 44 | Index: net.sf.l2j.gameserver.handler.skillhandlers;Blow.java | |
| 45 | =================================================================== | |
| 46 | --- net.sf.l2j.gameserver.handler.skillhandlers;Blow.java (revision 84) | |
| 47 | +++ net.sf.l2j.gameserver.handler.skillhandlers;Blow.java (working copy) | |
| 48 | ||
| 49 | - byte _successChance = SIDE; | |
| 50 | - | |
| 51 | - if (activeChar.isBehindTarget()) | |
| 52 | - _successChance = BEHIND; | |
| 53 | - else if (activeChar.isInFrontOfTarget()) | |
| 54 | - _successChance = FRONT; | |
| 55 | ||
| 56 | + byte _successChance = SIDE; | |
| 57 | + | |
| 58 | + if (activeChar.isBehindTarget()) | |
| 59 | + _successChance = BEHIND; | |
| 60 | + else if (activeChar.isInFrontOfTarget()) | |
| 61 | + _successChance = FRONT; | |
| 62 | ||
| 63 | + if (skill.getName().equals("Backstab"))
| |
| 64 | + {
| |
| 65 | + if (activeChar.isBehindTarget()) | |
| 66 | + _successChance = (byte) Config.BACKSTAB_ATTACK_BEHIND; | |
| 67 | + else if (activeChar.isInFrontOfTarget()) | |
| 68 | + _successChance = (byte) Config.BACKSTAB_ATTACK_FRONT; | |
| 69 | + else | |
| 70 | + _successChance = (byte) Config.BACKSTAB_ATTACK_SIDE; | |
| 71 | + } | |
| 72 | + else if (activeChar.isBehindTarget()) | |
| 73 | + _successChance = (byte) Config.BLOW_ATTACK_BEHIND; | |
| 74 | + else if (activeChar.isInFrontOfTarget()) | |
| 75 | + _successChance = (byte) Config.BLOW_ATTACK_FRONT; | |
| 76 | + else | |
| 77 | + _successChance = (byte) Config.BLOW_ATTACK_SIDE; | |
| 78 | ||
| 79 | ||
| 80 | Index: net.sf.l2j.gameserver.model.actor;Creature.java | |
| 81 | =================================================================== | |
| 82 | --- net.sf.l2j.gameserver.model.actor;Creature.java (revision 84) | |
| 83 | +++ net.sf.l2j.gameserver.model.actor;Creature.java (working copy) | |
| 84 | ||
| 85 | - public int calculateTimeBetweenAttacks(Creature target, WeaponType weaponType) | |
| 86 | - {
| |
| 87 | - switch (weaponType) | |
| 88 | - {
| |
| 89 | - case BOW: | |
| 90 | - return 1500 * 345 / getStat().getPAtkSpd(); | |
| 91 | - | |
| 92 | - default: | |
| 93 | - return Formulas.calcPAtkSpd(this, target, getStat().getPAtkSpd()); | |
| 94 | - } | |
| 95 | - } | |
| 96 | ||
| 97 | + public int calculateTimeBetweenAttacks(Creature target, WeaponType weaponType) | |
| 98 | + {
| |
| 99 | + switch (weaponType) | |
| 100 | + {
| |
| 101 | + case BOW: | |
| 102 | + return Config.ANTI_SS_BUG_2 * 345 / getStat().getPAtkSpd(); | |
| 103 | + } | |
| 104 | + return Formulas.calcPAtkSpd(this, target, getStat().getPAtkSpd()); | |
| 105 | + } | |
| 106 | ||
| 107 | Index: net.sf.l2j.gameserver.skills;Formulas.java | |
| 108 | =================================================================== | |
| 109 | --- net.sf.l2j.gameserver.skills;Formulas.java (revision 84) | |
| 110 | +++ net.sf.l2j.gameserver.skills;Formulas.java (working copy) | |
| 111 | ||
| 112 | - public static final int calcPAtkSpd(Creature attacker, Creature target, double rate) | |
| 113 | - {
| |
| 114 | - if (rate < 2) | |
| 115 | - return 2700; | |
| 116 | - | |
| 117 | - return (int) (470000 / rate); | |
| 118 | - } | |
| 119 | ||
| 120 | + public static final int calcPAtkSpd(Creature attacker, Creature target, double rate) | |
| 121 | + {
| |
| 122 | + if (rate < 2.0D) | |
| 123 | + return Config.ANTI_SS_BUG_1; | |
| 124 | + return (int) (Config.ANTI_SS_BUG_3 / rate); | |
| 125 | + } | |
| 126 | ||
| 127 | Index: config/physics.properties | |
| 128 | =================================================================== | |
| 129 | --- config/physics.properties (revision 84) | |
| 130 | +++ config/physics.properties (working copy) | |
| 131 | ||
| 132 | ||
| 133 | + #==================================================== | |
| 134 | + # BLOW SETTINGS | |
| 135 | + #==================================================== | |
| 136 | + # Chance front | |
| 137 | + BlowAttackFront = 100 | |
| 138 | + | |
| 139 | + # Chance on the sides | |
| 140 | + BlowAttackSide = 100 | |
| 141 | + | |
| 142 | + # Chance from behind | |
| 143 | + BlowAttackBehind = 100 | |
| 144 | + | |
| 145 | + #==================================================== | |
| 146 | + # BACKSTAB SETTINGS | |
| 147 | + #==================================================== | |
| 148 | + # Chance front | |
| 149 | + BackstabAttackFront = 0 | |
| 150 | + | |
| 151 | + # Chance on the sides | |
| 152 | + BackstabAttackSide = 40 | |
| 153 | + | |
| 154 | + # Chance from behind | |
| 155 | + BackstabAttackBehind = 100 | |
| 156 | ||
| 157 | + #==================================================== | |
| 158 | + # ANTI BUG SS | |
| 159 | + #==================================================== | |
| 160 | + #Low = 1500 | |
| 161 | + #PvP = 1550 | |
| 162 | + DelayBow = 1500 | |
| 163 | + | |
| 164 | + # Low = 2700 | |
| 165 | + # PvP = 2900 | |
| 166 | + Delay = 2900 | |
| 167 | + | |
| 168 | + # Low = 470000 | |
| 169 | + # PvP = 620000 | |
| 170 | + DelayNextAttack = 620000 |