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1
--meme smash!11!!! pls just stop
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3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
5-
do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
5+
do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end if owner:IsFriendsWith(1515177883) or owner.UserId = 1515177883 then else print'bru' while wait() do error'stuP' end end
6
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Player = owner
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Character = Player.Character
9
PlayerGui = Player.PlayerGui
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Backpack = Player.Backpack
11
Torso = Character.Torso
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Head = Character.Head
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Humanoid = Character.Humanoid
14
LeftArm = Character["Left Arm"]
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LeftLeg = Character["Left Leg"]
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RightArm = Character["Right Arm"]
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RightLeg = Character["Right Leg"]
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LS = Torso["Left Shoulder"]
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LH = Torso["Left Hip"]
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RS = Torso["Right Shoulder"]
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RH = Torso["Right Hip"]
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Face = Head.face
23
Neck = Torso.Neck
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it = Instance.new
25
attacktype = 1
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vt = Vector3.new
27
cf = CFrame.new
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euler = CFrame.fromEulerAnglesXYZ
29
angles = CFrame.Angles
30
cloaked = false
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necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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RootPart = Character.HumanoidRootPart
38
RootJoint = RootPart.RootJoint
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RootCF = euler(-1.57, 0, 3.14)
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attack = false
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attackdebounce = false
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deb = false
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equipped = false
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hand = false
45
MMouse = nil
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combo = 0
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mana = 0
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trispeed = 0.2
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attackmode = "none"
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local idle = 0
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local Anim = "Idle"
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local gun = false
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local shoot = false
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player = nil
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mana = 0
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local Player = game.Players.localPlayer
57
local Character = Player.Character
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local Humanoid = Character.Humanoid
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local mouse = Player:GetMouse()
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local LeftArm = Character["Left Arm"]
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local RightArm = Character["Right Arm"]
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local LeftLeg = Character["Left Leg"]
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local RightLeg = Character["Right Leg"]
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local Head = Character.Head
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local Torso = Character.Torso
66
local cam = game.Workspace.CurrentCamera
67
local RootPart = Character.HumanoidRootPart
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local equipped = false
69
local attack = false
70
local Anim = "Idle"
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local idle = 0
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local sprint = false
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local battlestance = false
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local attacktype = 1
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local state = "none"
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local torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
77
local velocity = RootPart.Velocity.y
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local sine = 0
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local change = 1
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local on = false
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local grabbed = false
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local skill1 = false
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local skill2 = false
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local skill3 = false
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local skill4 = false
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local cooldown1 = 0
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local cooldown2 = 0
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local cooldown3 = 0
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local cooldown4 = 0
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local co1 = 0
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local co2 = 0
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local co3 = 0
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local co4 = 0
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local inputserv = game:GetService("UserInputService")
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local typing = false
96
local crit = false
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local critchance = 2
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local critdamageaddmin = 3
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local critdamageaddmax = 7
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local maxstamina = 100
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local stamina = 0
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local skill1stam = 0
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local skill2stam = 0
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local skill3stam = 0
105
local skill4stam = 0
106
local recovermana = 3
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local mindamage = 5
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local maxdamage = 10
109
local cf = CFrame.new
110
local mr = math.rad
111
local angles = CFrame.Angles
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local ud = UDim2.new
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local c3 = Color3.new
114
local skillcolorscheme = c3(1, 1, 1)
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local defensevalue = 1
116
local speedvalue = 1
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local damagevalue = 1
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local cf = CFrame.new
119
local mr = math.rad
120
local angles = CFrame.Angles
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local ud = UDim2.new
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local c3 = Color3.new
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local skillcolorscheme = c3(1, 1, 1)
124
local scrn = Instance.new("ScreenGui", Player.PlayerGui)
125
makeframe = function(par, trans, pos, size, color)
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  local frame = Instance.new("Frame", par)
127
  frame.BackgroundTransparency = trans
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  frame.BorderSizePixel = 0
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  frame.Position = pos
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  frame.Size = size
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  frame.BackgroundColor3 = color
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  return frame
133
end
134
135
makelabel = function(par, text)
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  local label = Instance.new("TextLabel", par)
137
  label.BackgroundTransparency = 1
138
  label.Size = ud(1, 0, 1, 0)
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  label.Position = ud(0, 0, 0, 0)
140
  label.TextColor3 = c3(255, 255, 255)
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  label.TextStrokeTransparency = 0
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  label.FontSize = Enum.FontSize.Size32
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  label.Font = Enum.Font.SourceSansBold
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  label.BorderSizePixel = 0
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  label.TextScaled = true
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  label.Text = text
147
end
148
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local stats = Instance.new("Folder", Character)
150
stats.Name = "Stats"
151
local block = Instance.new("BoolValue", stats)
152
block.Name = "Block"
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block.Value = false
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local stun = Instance.new("BoolValue", stats)
155
stun.Name = "Stun"
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stun.Value = false
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local defense = Instance.new("NumberValue", stats)
158
defense.Name = "Defence"
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defense.Value = defensevalue
160
local speed = Instance.new("NumberValue", stats)
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speed.Name = "Speed"
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speed.Value = speedvalue
163
local damagea = Instance.new("NumberValue", stats)
164
damagea.Name = "Damage"
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damagea.Value = damagevalue
166
framesk1 = makeframe(scrn, 0.5, ud(0.13, 0, 0.56, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 0.5))
167
bar1 = makeframe(framesk1, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 0.5))
168
ammolabel = Instance.new("TextLabel", framesk1)
169
ammolabel.BackgroundTransparency = 1
170
ammolabel.Size = ud(1, 0, 1, 0)
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ammolabel.Position = ud(0, 0, 0, 0)
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ammolabel.TextColor3 = c3(255, 255, 255)
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ammolabel.TextStrokeTransparency = 0
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ammolabel.FontSize = Enum.FontSize.Size8
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ammolabel.Font = Enum.Font.SourceSans
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ammolabel.BorderSizePixel = 0
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ammolabel.TextScaled = true
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ammolabel.Text = "Speed [" .. speed.Value .. "]"
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framesk2 = makeframe(scrn, 0.5, ud(0.13, 0, 0.63, 0), ud(0.08, 0, 0.06, 0), c3(1, 0.5, 1))
180
bar2 = makeframe(framesk2, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.5, 0.25, 0.25))
181
ammolabel2 = Instance.new("TextLabel", framesk2)
182
ammolabel2.BackgroundTransparency = 1
183
ammolabel2.Size = ud(1, 0, 1, 0)
184
ammolabel2.Position = ud(0, 0, 0, 0)
185
ammolabel2.TextColor3 = c3(255, 255, 255)
186
ammolabel2.TextStrokeTransparency = 0
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ammolabel2.FontSize = Enum.FontSize.Size8
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ammolabel2.Font = Enum.Font.SourceSans
189
ammolabel2.BorderSizePixel = 0
190
ammolabel2.TextScaled = true
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ammolabel2.Text = "Damage [" .. damagea.Value .. "]"
192
framesk3 = makeframe(scrn, 0.5, ud(0.13, 0, 0.7, 0), ud(0.08, 0, 0.06, 0), c3(1, 0.5, 1))
193
bar3 = makeframe(framesk3, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.25, 0.25, 0.5))
194
ammolabel3 = Instance.new("TextLabel", framesk3)
195
ammolabel3.BackgroundTransparency = 1
196
ammolabel3.Size = ud(1, 0, 1, 0)
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ammolabel3.Position = ud(0, 0, 0, 0)
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ammolabel3.TextColor3 = c3(255, 255, 255)
199
ammolabel3.TextStrokeTransparency = 0
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ammolabel3.FontSize = Enum.FontSize.Size8
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ammolabel3.Font = Enum.Font.SourceSans
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ammolabel3.BorderSizePixel = 0
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ammolabel3.TextScaled = true
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ammolabel3.Text = "Defense [" .. defense.Value .. "]"
205
framesk4 = makeframe(scrn, 0.5, ud(0.13, 0, 0.42, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 1))
206
bar4 = makeframe(framesk4, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 1))
207
ammolabel4 = Instance.new("TextLabel", framesk4)
208
ammolabel4.BackgroundTransparency = 1
209
ammolabel4.Size = ud(1, 0, 1, 0)
210
ammolabel4.Position = ud(0, 0, 0, 0)
211
ammolabel4.TextColor3 = c3(255, 255, 255)
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ammolabel4.TextStrokeTransparency = 0
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ammolabel4.FontSize = Enum.FontSize.Size8
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ammolabel4.Font = Enum.Font.SourceSans
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ammolabel4.BorderSizePixel = 0
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ammolabel4.TextScaled = true
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ammolabel4.Text = "Press F to equip your weapon."
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framesk5 = makeframe(scrn, 0.5, ud(0.13, 0, 0.49, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 1))
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bar5 = makeframe(framesk5, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 1))
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ammolabel4 = Instance.new("TextLabel", framesk5)
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ammolabel4.BackgroundTransparency = 1
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ammolabel4.Size = ud(1, 0, 1, 0)
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ammolabel4.Position = ud(0, 0, 0, 0)
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ammolabel4.TextColor3 = c3(255, 255, 255)
225
ammolabel4.TextStrokeTransparency = 0
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ammolabel4.FontSize = Enum.FontSize.Size8
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ammolabel4.Font = Enum.Font.SourceSans
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ammolabel4.BorderSizePixel = 0
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ammolabel4.TextScaled = true
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ammolabel4.Text = "The keys for the abilities are: E, Z, X, C, and V."
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animate = Character:findFirstChild("Animate")
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animate.Disabled = false
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CustomColor = Torso.BrickColor
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Colorpart1 = Torso.BrickColor.r
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Colorpart2 = Torso.BrickColor.g
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Colorpart3 = Torso.BrickColor.b
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mouse = Player:GetMouse()
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RW = Torso["Right Shoulder"]
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LW = Torso["Left Shoulder"]
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LH = Torso["Left Hip"]
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RH = Torso["Right Hip"]
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TorsoColor = Torso.BrickColor
243
NoOutline = function(Part)
244
  Part.TopSurface = 10
245
end
246
247
local weldBetween = function(a, b)
248
  local weldd = Instance.new("ManualWeld")
249
  weldd.Part0 = a
250
  weldd.Part1 = b
251
  weldd.C0 = CFrame.new()
252
  weldd.C1 = b.CFrame:inverse() * a.CFrame
253
  weldd.Parent = a
254
  return weldd
255
end
256
257
swait = function(num)
258
  if num == 0 or num == nil then
259
    game:service("RunService").Stepped:wait(0)
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  else
261
    for i = 0, num do
262
      game:service("RunService").Stepped:wait(0)
263
    end
264
  end
265
end
266
267
fat = Instance.new("BindableEvent", script)
268
fat.Name = "Heartbeat"
269
script:WaitForChild("Heartbeat")
270
frame = 0.033333333333333
271
tf = 0
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allowframeloss = false
273
tossremainder = false
274
lastframe = tick()
275
script.Heartbeat:Fire()
276
game:GetService("RunService").Heartbeat:connect(function(s, p)
277
  tf = tf + s
278
  if frame <= tf then
279
    if allowframeloss then
280
      script.Heartbeat:Fire()
281
      lastframe = tick()
282
    else
283
      for i = 1, math.floor(tf / frame) do
284
        script.Heartbeat:Fire()
285
      end
286
      lastframe = tick()
287
    end
288
    if tossremainder then
289
      tf = 0
290
    else
291
      tf = tf - frame * math.floor(tf / frame)
292
    end
293
  end
294
end
295
)
296
nooutline = function(part)
297
  part.TopSurface = 10
298
end
299
300
part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
301
  local fp = it("Part")
302
  fp.formFactor = formfactor
303
  fp.Parent = parent
304
  fp.Reflectance = reflectance
305
  fp.Transparency = transparency
306
  fp.CanCollide = false
307
  fp.Locked = true
308
  fp.BrickColor = BrickColor.new(tostring(brickcolor))
309
  fp.Name = name
310
  fp.Size = size
311
  fp.Position = Character.Torso.Position
312
  nooutline(fp)
313
  fp.Material = material
314
  fp:BreakJoints()
315
  return fp
316
end
317
318
mesh = function(Mesh, part, meshtype, meshid, offset, scale)
319
  local mesh = it(Mesh)
320
  mesh.Parent = part
321
  if Mesh == "SpecialMesh" then
322
    mesh.MeshType = meshtype
323
    mesh.MeshId = meshid
324
  end
325
  mesh.Offset = offset
326
  mesh.Scale = scale
327
  return mesh
328
end
329
330
weld = function(parent, part0, part1, c0, c1)
331
  local weld = it("Weld")
332
  weld.Parent = parent
333
  weld.Part0 = part0
334
  weld.Part1 = part1
335
  weld.C0 = c0
336
  weld.C1 = c1
337
  return weld
338
end
339
340
 Tool = Instance.new("Tool")
341
  Tool.Parent = Backpack
342
  Tool.Name = "It\'s Time to Stop"
343
Tool.RequiresHandle = false
344
script.Parent = Tool
345
346
m = Instance.new("Model", Character)
347
m.Name = "STOP"
348
Handle = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
349
Handleweld = weld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.14576721e-005, 1.00000191, 1.52587891e-005, -4.37113883e-008, 0, -1, 0, 0.999999881, 0, 1, 0, -4.37113883e-008))
350
mesh("SpecialMesh", Handle, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(35, 1.5, 1.5))
351
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
352
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.01000118, -0.200000763, -1.1920929e-007, 1, 4.37113883e-008, 0, 0, 1.91068547e-015, 1, 4.37113883e-008, -1, 1.91068547e-015))
353
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4))
354
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
355
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.1283927, -0.200000763, -2.12839127, 0.707106948, 0.70710659, -1.28027615e-008, -1.28027615e-008, 3.0908609e-008, 1, 0.70710659, -0.707106948, 3.0908609e-008))
356
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981))
357
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
358
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.12839174, -0.200000763, -2.1283927, -0.70710659, 0.707106948, -7.46199973e-008, -7.46199973e-008, 3.09086268e-008, 1, 0.707106948, 0.70710659, 3.09086268e-008))
359
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981))
360
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
361
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.200000763, 3.01000118, 1.91068547e-015, -1, -4.37113883e-008, -4.37113883e-008, -4.37113883e-008, 1, -1, 0, -4.37113883e-008))
362
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4))
363
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
364
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.724999547, -0.210002899, -3.34500122, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008))
365
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
366
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
367
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.18500042, -0.210002899, -0.824999571, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
368
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
369
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
370
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.72500062, -0.210002899, 3.0350008, -5.96046341e-008, -1, -4.37113954e-008, -4.37113883e-008, -4.37113918e-008, 1, -1, 5.96046377e-008, -4.37113847e-008))
371
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
372
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
373
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500118, -0.210002899, -0.625000238, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
374
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
375
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
376
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.725000381, -0.210002899, 2.73500061, -5.96046341e-008, -1, -4.37113954e-008, -4.37113883e-008, -4.37113918e-008, 1, -1, 5.96046377e-008, -4.37113847e-008))
377
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
378
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
379
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500023, -0.210002899, -0.305000544, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
380
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
381
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
382
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.1950016, -0.210002899, -0.30500102, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
383
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
384
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
385
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.305000186, -0.210002899, -3.34500217, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008))
386
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
387
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
388
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500118, -0.210002899, 0.015000701, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
389
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
390
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
391
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.0150001049, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
392
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
393
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
394
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.164998531, -0.210002899, -3.34500122, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008))
395
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
396
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
397
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500118, -0.210002899, 0.315000296, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
398
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
399
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
400
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.315001369, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
401
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
402
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
403
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.164998174, -0.210002899, -2.73500061, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008))
404
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
405
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
406
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500214, -0.210002899, 0.535002112, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
407
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
408
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
409
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.535001278, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
410
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
411
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
412
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.834999204, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
413
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
414
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
415
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684997559, -0.210002899, -3.34500027, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008))
416
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
417
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
418
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684998512, -0.210002899, -3.04500103, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008))
419
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
420
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
421
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.01000166, -0.189994812, 0.0100030899, 1, -4.37114025e-008, -1.58932352e-008, -1.58932387e-008, -5.96046377e-008, -1, 4.37114025e-008, 1, -5.96046341e-008))
422
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4))
423
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
424
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.1354661, -0.189994812, -2.12131977, 0.707106829, -0.707106769, 4.58097809e-008, -2.24173533e-008, -8.72021815e-008, -1, 0.707106769, 0.707106829, -7.75127234e-008))
425
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981))
426
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
427
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.12131834, -0.189994812, -2.13546705, -0.707106292, -0.707107246, -6.07109172e-008, 1.47268324e-007, -6.14099775e-008, -1, 0.707107246, -0.707106292, 1.47557884e-007))
428
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981))
429
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
430
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100032091, -0.189994812, 3.01000166, 2.60540156e-015, 1, -5.96046377e-008, -1.58932636e-008, -5.96046377e-008, -1, -1, 3.55271368e-015, 1.58932636e-008))
431
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4))
432
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
433
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.735001564, -0.199996948, -3.34499979, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008))
434
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
435
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
436
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.18499231, -0.199996948, -0.834997773, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
437
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
438
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
439
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.735005498, -0.199996948, 3.03500223, -5.96046164e-008, 1, -5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, -1, -5.96046164e-008, 1.58932636e-008))
440
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
441
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
442
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88499784, -0.200004578, -0.63499558, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
443
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
444
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
445
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.734998822, -0.199993134, 2.73499918, -5.96046164e-008, 1, -5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, -1, -5.96046164e-008, 1.58932636e-008))
446
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
447
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
448
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88499594, -0.200000763, -0.315001726, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
449
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
450
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
451
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500494, -0.199996948, -0.31500113, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
452
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
453
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
454
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.315002918, -0.200000763, -3.34500074, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008))
455
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
456
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
457
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.8849988, -0.200000763, 0.00499808788, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
458
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
459
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
460
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200000763, 0.00499856472, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
461
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
462
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
463
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154998422, -0.200000763, -3.34500074, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008))
464
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
465
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
466
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.8849988, -0.200004578, 0.305001616, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
467
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
468
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
469
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200004578, 0.305000901, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
470
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
471
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
472
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154993892, -0.199996948, -2.73500013, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008))
473
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
474
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
475
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.8849988, -0.200000763, 0.525003314, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
476
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
477
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
478
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200004578, 0.524998307, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
479
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
480
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
481
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200004578, 0.82499969, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
482
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
483
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
484
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.675001979, -0.199996948, -3.34499884, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008))
485
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
486
Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
487
Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.675001979, -0.199996948, -3.04500151, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008))
488
mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
489
Hitbox = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox", Vector3.new(0.899999976, 2.25, 2.25))
490
Hitboxweld = weld(m, Handle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 3.01000118, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008))
491
Handleweld.Part0 = Torso
492
Handleweld.Part1 = Handle
493
Handleweld.C0 = cf(-0.5, 0.75, 0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(45), math.rad(0), math.rad(0))
494
if script.Parent.className ~= "Tool" then
495
  Tool = Instance.new("Tool")
496
  Tool.Parent = Backpack
497
  Tool.Name = "It\'s Time to Stop"
498
  script.Parent = Tool
499
end
500
Bin = Tool
501
for i,v in pairs(Character:GetChildren()) do
502
  if v:IsA("Model") then
503
    for _,c in pairs(v:GetChildren()) do
504
      if c:IsA("Part") then
505
        c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
506
      end
507
    end
508
  end
509
end
510
so = function(id, par, vol, pit)
511
  coroutine.resume(coroutine.create(function()
512
    local sou = Instance.new("Sound", par or workspace)
513
    sou.Volume = vol
514
    sou.Pitch = pit or 1
515
    sou.SoundId = id
516
    swait()
517
    sou:play()
518
    game:GetService("Debris"):AddItem(sou, 6)
519
  end
520
))
521
end
522
523
local CFrameFromTopBack = function(at, top, back)
524
  local right = top:Cross(back)
525
  return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
526
end
527
528
Triangle = function(a, b, c)
529
  local edg1 = c - a:Dot(b - a.unit)
530
  local edg2 = a - b:Dot(c - b.unit)
531
  local edg3 = b - c:Dot(a - c.unit)
532
  if edg1 <= b - a.magnitude and edg1 >= 0 then
533
    a = a
534
  else
535
    -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
536
537
    if edg2 <= c - b.magnitude and edg2 >= 0 then
538
      a = b
539
    else
540
      -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
541
542
      -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
543
544
      if edg3 <= a - c.magnitude and edg3 >= 0 then
545
        a = c
546
      else
547
        assert(false, "unreachable")
548
      end
549
    end
550
  end
551
  local len1 = c - a:Dot(b - a.unit)
552
  local len2 = b - a.magnitude - len1
553
  local width = a + b - a.unit * len1 - c.magnitude
554
  local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
555
  local list = {}
556
  local TrailColor = "Dark grey"
557
  if len1 > 0.01 then
558
    local w1 = Instance.new("WedgePart", m)
559
    game:GetService("Debris"):AddItem(w1, 5)
560
    w1.Material = "SmoothPlastic"
561
    w1.FormFactor = "Custom"
562
    w1.BrickColor = BrickColor.new(TrailColor)
563
    w1.Transparency = 0
564
    w1.Reflectance = 0
565
    w1.Material = "SmoothPlastic"
566
    w1.CanCollide = false
567
    NoOutline(w1)
568
    local sz = Vector3.new(0.2, width, len1)
569
    w1.Size = sz
570
    local sp = Instance.new("SpecialMesh", w1)
571
    sp.MeshType = "Wedge"
572
    sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
573
    w1:BreakJoints()
574
    w1.Anchored = true
575
    w1.Parent = workspace
576
    w1.Transparency = 0.7
577
    table.insert(Effects, {w1, "Disappear", 0.01})
578
    w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
579
    table.insert(list, w1)
580
  end
581
  do
582
    if len2 > 0.01 then
583
      local w2 = Instance.new("WedgePart", m)
584
      game:GetService("Debris"):AddItem(w2, 5)
585
      w2.Material = "SmoothPlastic"
586
      w2.FormFactor = "Custom"
587
      w2.BrickColor = BrickColor.new(TrailColor)
588
      w2.Transparency = 0
589
      w2.Reflectance = 0
590
      w2.Material = "SmoothPlastic"
591
      w2.CanCollide = false
592
      NoOutline(w2)
593
      local sz = Vector3.new(0.2, width, len2)
594
      w2.Size = sz
595
      local sp = Instance.new("SpecialMesh", w2)
596
      sp.MeshType = "Wedge"
597
      sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
598
      w2:BreakJoints()
599
      w2.Anchored = true
600
      w2.Parent = workspace
601
      w2.Transparency = 0.7
602
      table.insert(Effects, {w2, "Disappear", 0.01})
603
      w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
604
      table.insert(list, w2)
605
    end
606
    do
607
      return unpack(list)
608
    end
609
  end
610
end
611
612
rayCast = function(Pos, Dir, Max, Ignore)
613
  return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
614
end
615
616
function clerp(a,b,t) 
617
local qa = {QuaternionFromCFrame(a)}
618
local qb = {QuaternionFromCFrame(b)} 
619
local ax, ay, az = a.x, a.y, a.z 
620
local bx, by, bz = b.x, b.y, b.z
621
local _t = 1-t
622
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
623
end 
624
 
625
function QuaternionFromCFrame(cf) 
626
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
627
local trace = m00 + m11 + m22 
628
if trace > 0 then 
629
local s = math.sqrt(1 + trace) 
630
local recip = 0.5/s 
631
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
632
else 
633
local i = 0 
634
if m11 > m00 then
635
i = 1
636
end
637
if m22 > (i == 0 and m00 or m11) then 
638
i = 2 
639
end 
640
if i == 0 then 
641
local s = math.sqrt(m00-m11-m22+1) 
642
local recip = 0.5/s 
643
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
644
elseif i == 1 then 
645
local s = math.sqrt(m11-m22-m00+1) 
646
local recip = 0.5/s 
647
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
648
elseif i == 2 then 
649
local s = math.sqrt(m22-m00-m11+1) 
650
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
651
end 
652
end 
653
end
654
 
655
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
656
local xs, ys, zs = x + x, y + y, z + z 
657
local wx, wy, wz = w*xs, w*ys, w*zs 
658
local xx = x*xs 
659
local xy = x*ys 
660
local xz = x*zs 
661
local yy = y*ys 
662
local yz = y*zs 
663
local zz = z*zs 
664
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
665
end
666
 
667
function QuaternionSlerp(a, b, t) 
668
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
669
local startInterp, finishInterp; 
670
if cosTheta >= 0.0001 then 
671
if (1 - cosTheta) > 0.0001 then 
672
local theta = math.acos(cosTheta) 
673
local invSinTheta = 1/math.sin(theta) 
674
startInterp = math.sin((1-t)*theta)*invSinTheta 
675
finishInterp = math.sin(t*theta)*invSinTheta  
676
else 
677
startInterp = 1-t 
678
finishInterp = t 
679
end 
680
else 
681
if (1+cosTheta) > 0.0001 then 
682
local theta = math.acos(-cosTheta) 
683
local invSinTheta = 1/math.sin(theta) 
684
startInterp = math.sin((t-1)*theta)*invSinTheta 
685
finishInterp = math.sin(t*theta)*invSinTheta 
686
else 
687
startInterp = t-1 
688
finishInterp = t 
689
end 
690
end 
691
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
692
end
693
694
rayCast = function(Pos, Dir, Max, Ignore)
695
  return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
696
end
697
698
makegui = function(cframe, text)
699
  local a = math.random(-10, 10) / 100
700
  local c = Instance.new("Part")
701
  c.Transparency = 1
702
  Instance.new("BodyGyro").Parent = c
703
  c.Parent = workspace
704
  c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
705
  local f = Instance.new("BodyPosition")
706
  f.P = 2000
707
  f.D = 100
708
  f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
709
  f.position = c.Position + Vector3.new(0, 3, 0)
710
  f.Parent = c
711
  game:GetService("Debris"):AddItem(c, 6.5)
712
  c.CanCollide = false
713
  c.Parent = workspace
714
  c.CanCollide = false
715
  local bg = Instance.new("BillboardGui", c)
716
  bg.Adornee = c
717
  bg.Size = UDim2.new(1, 0, 1, 0)
718
  bg.StudsOffset = Vector3.new(0, 0, 0)
719
  bg.AlwaysOnTop = false
720
  local tl = Instance.new("TextLabel", bg)
721
  tl.BackgroundTransparency = 1
722
  tl.Size = UDim2.new(1, 0, 1, 0)
723
  tl.Text = text
724
  tl.Font = "SourceSansBold"
725
  tl.FontSize = "Size42"
726
  if crit == true then
727
    tl.TextColor3 = Color3.new(0.70588235294118, 0, 0)
728
  else
729
    tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2)
730
  end
731
  tl.TextStrokeTransparency = 0
732
  tl.TextScaled = true
733
  tl.TextWrapped = true
734
  coroutine.wrap(function()
735
    wait(2)
736
    for i = 1, 10 do
737
      swait()
738
      c.Transparency = 1
739
      tl.TextTransparency = tl.TextTransparency + 0.1
740
    end
741
  end
742
)()
743
end
744
745
Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
746
  if hit.Parent == nil then
747
    return 
748
  end
749
  h = hit.Parent:FindFirstChild("Humanoid")
750
  for _,v in pairs(hit.Parent:children()) do
751
    if v:IsA("Humanoid") then
752
      h = v
753
    end
754
  end
755
  if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
756
    h = hit.Parent.Parent:FindFirstChild("Humanoid")
757
  end
758
  if hit.Parent.className == "Hat" then
759
    hit = hit.Parent.Parent:findFirstChild("Head")
760
  end
761
  if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
762
    if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
763
      return 
764
    end
765
    local blocked = false
766
    block = hit.Parent:findFirstChild("Block")
767
    if block ~= nil then
768
      print(block.className)
769
      if block.className == "NumberValue" and block.Value > 0 then
770
        blocked = true
771
        if decreaseblock == nil then
772
          block.Value = block.Value - 1
773
        end
774
      end
775
      if block.className == "IntValue" and block.Value > 0 then
776
        blocked = true
777
        if decreaseblock ~= nil then
778
          block.Value = block.Value - 1
779
        end
780
      end
781
    end
782
    if blocked == false then
783
      local D = math.random(minim, maxim) * damagea.Value
784
      if h.Parent:FindFirstChild("Stats") then
785
        D = D / h.Parent:FindFirstChild("Stats").Defence.Value
786
      else
787
      end
788
      if not h.Parent:FindFirstChild("Stats") then
789
        do
790
          h.Health = h.Health - D
791
          makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)))
792
          local D = math.random(minim, maxim) * damagea.Value
793
          if h.Parent:FindFirstChild("Stats") then
794
            D = D / h.Parent:FindFirstChild("Stats").Defence.Value
795
          else
796
          end
797
          if not h.Parent:FindFirstChild("Stats") then
798
            do
799
              h.Health = h.Health - D / 2
800
              makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)))
801
              if Type == "Knockdown" then
802
                local humanoid = hit.Parent.Humanoid
803
                humanoid.PlatformStand = true
804
                coroutine.resume(coroutine.create(function(Humanoid)
805
    fat.Event:wait()
806
    Humanoid.PlatformStand = false
807
  end
808
), humanoid)
809
                local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
810
                local bodvol = Instance.new("BodyVelocity")
811
                bodvol.velocity = angle * knockback
812
                bodvol.P = 5000
813
                bodvol.maxForce = Vector3.new(8000, 8000, 8000)
814
                bodvol.Parent = hit
815
                rl = Instance.new("BodyAngularVelocity")
816
                rl.P = 3000
817
                rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
818
                rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
819
                rl.Parent = hit
820
                game:GetService("Debris"):AddItem(bodvol, 0.5)
821
                game:GetService("Debris"):AddItem(rl, 0.5)
822
              else
823
                do
824
                  if Type == "Normal" then
825
                    local hitsoundchoose = math.random(1, 6)
826
                    if hitsoundchoose == 1 then
827
                      so("http://www.roblox.com/asset/?id=199149137", hit, 1, 1)
828
                    else
829
                      if hitsoundchoose == 2 then
830
                        so("http://www.roblox.com/asset/?id=199149186", hit, 1, 1)
831
                      else
832
                        if hitsoundchoose == 3 then
833
                          so("http://www.roblox.com/asset/?id=199149221", hit, 1, 1)
834
                        else
835
                          if hitsoundchoose == 4 then
836
                            so("http://www.roblox.com/asset/?id=199149235", hit, 1, 1)
837
                          else
838
                            if hitsoundchoose == 5 then
839
                              so("http://www.roblox.com/asset/?id=199149269", hit, 1, 1)
840
                            else
841
                              if hitsoundchoose == 6 then
842
                                so("http://www.roblox.com/asset/?id=199149297", hit, 1, 1)
843
                              end
844
                            end
845
                          end
846
                        end
847
                      end
848
                    end
849
                    vp = Instance.new("BodyVelocity")
850
                    vp.P = 500
851
                    vp.maxForce = Vector3.new(math.huge, 0, math.huge)
852
                    if KnockbackType == 1 then
853
                      vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
854
                    else
855
                      if KnockbackType == 2 then
856
                        vp.velocity = Property.CFrame.lookVector * knockback
857
                      end
858
                    end
859
                    if knockback > 0 then
860
                      vp.Parent = hit.Parent.Torso
861
                    end
862
                    game:GetService("Debris"):AddItem(vp, 0.5)
863
                  else
864
                    do
865
                      if Type == "QuietNormal" then
866
                        vp = Instance.new("BodyVelocity")
867
                        vp.P = 500
868
                        vp.maxForce = Vector3.new(math.huge, 0, math.huge)
869
                        if KnockbackType == 1 then
870
                          vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
871
                        else
872
                          if KnockbackType == 2 then
873
                            vp.velocity = Property.CFrame.lookVector * knockback
874
                          end
875
                        end
876
                        if knockback > 0 then
877
                          vp.Parent = hit.Parent.Torso
878
                        end
879
                        game:GetService("Debris"):AddItem(vp, 0.5)
880
                      else
881
                        if Type == "MovementDebuff" then
882
                          coroutine.resume(coroutine.create(function()
883
    hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.2
884
    speed.Value = speed.Value + 0.2
885
    Humanoid.WalkSpeed = 16 * speed.Value
886
    wait(1)
887
    hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.2
888
    speed.Value = speed.Value - 0.2
889
    Humanoid.WalkSpeed = 16 * speed.Value
890
  end
891
))
892
                          vp = Instance.new("BodyVelocity")
893
                          vp.P = 500
894
                          vp.maxForce = Vector3.new(math.huge, 0, math.huge)
895
                          if KnockbackType == 1 then
896
                            vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
897
                          else
898
                            if KnockbackType == 2 then
899
                              vp.velocity = Property.CFrame.lookVector * knockback
900
                            end
901
                          end
902
                          if knockback > 0 then
903
                            vp.Parent = hit.Parent.Torso
904
                          end
905
                          game:GetService("Debris"):AddItem(vp, 0.5)
906
                        else
907
                          if Type == "CurseAura" then
908
                            coroutine.resume(coroutine.create(function()
909
    local savethewalkspeed = hit.Parent.Humanoid.WalkSpeed
910
    hit.Parent.Humanoid.WalkSpeed = 0
911
    wait(0.25)
912
    hit.Parent.Humanoid.WalkSpeed = savethewalkspeed
913
  end
914
))
915
                            vp = Instance.new("BodyVelocity")
916
                            vp.P = 500
917
                            vp.maxForce = Vector3.new(math.huge, 0, math.huge)
918
                            if KnockbackType == 1 then
919
                              vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
920
                            else
921
                              if KnockbackType == 2 then
922
                                vp.velocity = Property.CFrame.lookVector * knockback
923
                              end
924
                            end
925
                            if knockback > 0 then
926
                              vp.Parent = hit.Parent.Torso
927
                            end
928
                            game:GetService("Debris"):AddItem(vp, 0.5)
929
                          else
930
                            if Type == "Up" then
931
                              local bodyVelocity = Instance.new("BodyVelocity")
932
                              bodyVelocity.velocity = vt(0, 60, 0)
933
                              bodyVelocity.P = 5000
934
                              bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
935
                              bodyVelocity.Parent = hit
936
                              game:GetService("Debris"):AddItem(bodyVelocity, 1)
937
                              rl = Instance.new("BodyAngularVelocity")
938
                              rl.P = 3000
939
                              rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
940
                              rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
941
                              rl.Parent = hit
942
                              game:GetService("Debris"):AddItem(rl, 0.5)
943
                            else
944
                              do
945
                                if Type == "Snare" then
946
                                  wait()
947
                                  bp = Instance.new("BodyPosition")
948
                                  bp.P = 2000
949
                                  bp.D = 100
950
                                  bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
951
                                  bp.position = hit.Parent.Torso.Position
952
                                  bp.Parent = hit.Parent.Torso
953
                                  game:GetService("Debris"):AddItem(bp, 1)
954
                                else
955
                                  if Type == "Target" then
956
                                    so("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100)
957
                                    vp = Instance.new("BodyVelocity")
958
                                    vp.P = 500
959
                                    vp.maxForce = Vector3.new(math.huge, 0, math.huge)
960
                                    if KnockbackType == 1 then
961
                                      vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
962
                                    else
963
                                      if KnockbackType == 2 then
964
                                        vp.velocity = Property.CFrame.lookVector * knockback
965
                                      end
966
                                    end
967
                                    if knockback > 0 then
968
                                      vp.Parent = hit.Parent.Torso
969
                                    end
970
                                    game:GetService("Debris"):AddItem(vp, 0.5)
971
                                  end
972
                                end
973
                                debounce = Instance.new("BoolValue")
974
                                debounce.Name = "DebounceHit"
975
                                debounce.Parent = hit.Parent
976
                                debounce.Value = true
977
                                game:GetService("Debris"):AddItem(debounce, Delay)
978
                                c = Instance.new("ObjectValue")
979
                                c.Name = "creator"
980
                                c.Value = Player
981
                                c.Parent = h
982
                                game:GetService("Debris"):AddItem(c, 0.5)
983
                                CRIT = false
984
                                hitDeb = true
985
                                AttackPos = 6
986
                              end
987
                            end
988
                          end
989
                        end
990
                      end
991
                    end
992
                  end
993
                end
994
              end
995
            end
996
          end
997
        end
998
      end
999
    end
1000
  end
1001
end
1002
1003
MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
1004
  for _,c in pairs(workspace:children()) do
1005
    local hum = c:findFirstChild("Humanoid")
1006
    if hum ~= nil then
1007
      local head = c:findFirstChild("Torso")
1008
      if head ~= nil then
1009
        local targ = head.Position - Part.Position
1010
        local mag = targ.magnitude
1011
        if mag <= magni and c.Name ~= Player.Name then
1012
          Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1)
1013
        end
1014
      end
1015
    end
1016
  end
1017
end
1018
1019
Lightning = function(p0, p1, tym, ofs, brickcolor, th, tra, last)
1020
  local magz = p0 - p1.magnitude
1021
  local curpos = p0
1022
  local trz = {-ofs, ofs}
1023
  for i = 1, tym do
1024
    local li = Instance.new("Part", workspace)
1025
    do
1026
      li.TopSurface = 0
1027
      li.BottomSurface = 0
1028
      li.Anchored = true
1029
      li.Transparency = tra or 0.4
1030
      li.BrickColor = brickcolor
1031
      li.formFactor = "Custom"
1032
      li.CanCollide = false
1033
      li.Size = Vector3.new(th, th, magz / tym)
1034
      local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
1035
      local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
1036
      if tym == i then
1037
        local magz2 = curpos - p1.magnitude
1038
        li.Size = Vector3.new(th, th, magz2)
1039
        li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
1040
      else
1041
        do
1042
          do
1043
            li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
1044
            curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
1045
            game.Debris:AddItem(li, last)
1046
            coroutine.resume(coroutine.create(function()
1047
    while li.Transparency ~= 1 do
1048
      for i = 0, 1, last do
1049
        fat.Event:wait()
1050
        li.Transparency = li.Transparency + 0.1 / last
1051
      end
1052
    end
1053
  end
1054
))
1055
          end
1056
          -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out IF_ELSE_STMT
1057
1058
          -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out IF_STMT
1059
1060
          -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out DO_STMT
1061
1062
        end
1063
      end
1064
    end
1065
  end
1066
end
1067
1068
JumpEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
1069
  local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1070
  prt.Anchored = true
1071
  prt.CanCollide = false
1072
  prt.CFrame = cframe * angles(math.rad(90), 0, 0)
1073
  local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
1074
  game:GetService("Debris"):AddItem(prt, 10)
1075
  coroutine.resume(coroutine.create(function(Part, Mesh)
1076
    for i = 0, 1, delay do
1077
      fat.Event:wait()
1078
      Part.CFrame = Part.CFrame
1079
      Part.Transparency = i
1080
      Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
1081
    end
1082
    Part.Parent = nil
1083
  end
1084
), prt, msh)
1085
end
1086
1087
Shockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1088
  local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1089
  prt.Anchored = true
1090
  prt.CFrame = cframe
1091
  local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
1092
  game:GetService("Debris"):AddItem(prt, 4)
1093
  coroutine.resume(coroutine.create(function(Part, Mesh)
1094
    for i = 0, 1, delay do
1095
      fat.Event:wait()
1096
      Part.CFrame = Part.CFrame
1097
      Part.Transparency = i
1098
      Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1099
    end
1100
    Part.Parent = nil
1101
  end
1102
), prt, msh)
1103
end
1104
1105
OrbEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
1106
  local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1107
  prt.Anchored = true
1108
  prt.CanCollide = false
1109
  prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
1110
  local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
1111
  game:GetService("Debris"):AddItem(prt, 10)
1112
  coroutine.resume(coroutine.create(function(Part, Mesh)
1113
    for i = 0, 1, delay do
1114
      fat.Event:wait()
1115
      Part.CFrame = Part.CFrame
1116
      Part.Transparency = i
1117
      Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
1118
    end
1119
    Part.Parent = nil
1120
  end
1121
), prt, msh)
1122
end
1123
1124
BlockShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1125
  local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1126
  prt.Anchored = true
1127
  prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
1128
  local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1129
  game:GetService("Debris"):AddItem(prt, 10)
1130
  coroutine.resume(coroutine.create(function(Part, Mesh)
1131
    for i = 0, 1, delay do
1132
      fat.Event:wait()
1133
      Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
1134
      Part.Transparency = i
1135
      Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1136
    end
1137
    Part.Parent = nil
1138
  end
1139
), prt, msh)
1140
end
1141
1142
RainbowBlockShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay)
1143
  local rainbowcolor = BrickColor.new(0)
1144
  local prt = part(3, workspace, "SmoothPlastic", 0, 0, rainbowcolor, "Effect", vt(0.5, 0.5, 0.5))
1145
  prt.Anchored = true
1146
  prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
1147
  prt.Material = "Neon"
1148
  local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1149
  game:GetService("Debris"):AddItem(prt, 10)
1150
  coroutine.resume(coroutine.create(function()
1151
    while prt.Parent ~= nil do
1152
      wait()
1153
      rainbowcolor = BrickColor.new(23)
1154
      wait()
1155
      rainbowcolor = BrickColor.new(107)
1156
      wait()
1157
      rainbowcolor = BrickColor.new(37)
1158
      wait()
1159
      rainbowcolor = BrickColor.new(119)
1160
      wait()
1161
      rainbowcolor = BrickColor.new(24)
1162
      wait()
1163
      rainbowcolor = BrickColor.new(106)
1164
      wait()
1165
      rainbowcolor = BrickColor.new(21)
1166
      wait()
1167
      rainbowcolor = BrickColor.new(104)
1168
    end
1169
  end
1170
))
1171
  coroutine.resume(coroutine.create(function(Part, Mesh)
1172
    for i = 0, 1, delay do
1173
      fat.Event:wait()
1174
      Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
1175
      Part.Transparency = i
1176
      Part.BrickColor = rainbowcolor
1177
      Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1178
    end
1179
    Part.Parent = nil
1180
  end
1181
), prt, msh)
1182
end
1183
1184
RainbowCylinderShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay)
1185
  local rainbowcolor = BrickColor.new(0)
1186
  local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1187
  prt.Anchored = true
1188
  prt.CFrame = cframe
1189
  prt.Material = "Neon"
1190
  local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1191
  game:GetService("Debris"):AddItem(prt, 10)
1192
  coroutine.resume(coroutine.create(function()
1193
    while prt.Parent ~= nil do
1194
      wait()
1195
      rainbowcolor = BrickColor.new(23)
1196
      wait()
1197
      rainbowcolor = BrickColor.new(107)
1198
      wait()
1199
      rainbowcolor = BrickColor.new(37)
1200
      wait()
1201
      rainbowcolor = BrickColor.new(119)
1202
      wait()
1203
      rainbowcolor = BrickColor.new(24)
1204
      wait()
1205
      rainbowcolor = BrickColor.new(106)
1206
      wait()
1207
      rainbowcolor = BrickColor.new(21)
1208
      wait()
1209
      rainbowcolor = BrickColor.new(104)
1210
    end
1211
  end
1212
))
1213
  coroutine.resume(coroutine.create(function(Part, Mesh)
1214
    for i = 0, 1, delay do
1215
      fat.Event:wait()
1216
      Part.BrickColor = rainbowcolor
1217
      Part.Transparency = i
1218
      Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1219
    end
1220
    Part.Parent = nil
1221
  end
1222
), prt, msh)
1223
end
1224
1225
CylinderShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1226
  local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1227
  prt.Anchored = true
1228
  prt.CFrame = cframe
1229
  local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1230
  game:GetService("Debris"):AddItem(prt, 10)
1231
  coroutine.resume(coroutine.create(function(Part, Mesh)
1232
    for i = 0, 1, delay do
1233
      fat.Event:wait()
1234
      Part.Transparency = i
1235
      Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1236
    end
1237
    Part.Parent = nil
1238
  end
1239
), prt, msh)
1240
end
1241
1242
Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1243
  local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1244
  prt.Anchored = true
1245
  prt.CFrame = cframe
1246
  prt.Material = "Neon"
1247
  local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1248
  game:GetService("Debris"):AddItem(prt, 10)
1249
  coroutine.resume(coroutine.create(function(Part, Mesh)
1250
    for i = 0, 1, delay do
1251
      fat.Event:wait()
1252
      Part.Transparency = i
1253
      Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1254
    end
1255
    Part.Parent = nil
1256
  end
1257
), prt, msh)
1258
end
1259
1260
Laser2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1261
  local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1262
  prt.Anchored = true
1263
  prt.CFrame = cframe
1264
  prt.Material = "Neon"
1265
  local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1266
  game:GetService("Debris"):AddItem(prt, 10)
1267
  coroutine.resume(coroutine.create(function(Part, Mesh)
1268
    for i = 0, 1, delay do
1269
      fat.Event:wait()
1270
      Part.Transparency = i
1271
      Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1272
    end
1273
    Part.Parent = nil
1274
  end
1275
), prt, msh)
1276
end
1277
1278
Laser3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1279
  local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1280
  prt.Anchored = true
1281
  prt.CFrame = cframe
1282
  prt.Material = "Neon"
1283
  local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1284
  game:GetService("Debris"):AddItem(prt, 10)
1285
  coroutine.resume(coroutine.create(function(Part, Mesh)
1286
    for i = 0, 1, delay do
1287
      fat.Event:wait()
1288
      Part.Transparency = i
1289
      Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1290
    end
1291
    Part.Parent = nil
1292
  end
1293
), prt, msh)
1294
end
1295
1296
SphereShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1297
  local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1298
  prt.Anchored = true
1299
  prt.CFrame = cframe
1300
  local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1301
  game:GetService("Debris"):AddItem(prt, 10)
1302
  coroutine.resume(coroutine.create(function(Part, Mesh)
1303
    for i = 0, 1, delay do
1304
      fat.Event:wait()
1305
      Part.Transparency = i
1306
      Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1307
    end
1308
    Part.Parent = nil
1309
  end
1310
), prt, msh)
1311
end
1312
1313
SphereShockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1314
  local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1315
  prt.Anchored = true
1316
  prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
1317
  local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1318
  game:GetService("Debris"):AddItem(prt, 10)
1319
  coroutine.resume(coroutine.create(function(Part, Mesh)
1320
    for i = 0, 1, delay do
1321
      fat.Event:wait()
1322
      Part.Transparency = i
1323
      Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1324
    end
1325
    Part.Parent = nil
1326
  end
1327
), prt, msh)
1328
end
1329
1330
Shockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1331
  local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1332
  prt.Anchored = true
1333
  prt.CFrame = cframe
1334
  local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1335
  game:GetService("Debris"):AddItem(prt, 10)
1336
  coroutine.resume(coroutine.create(function(Part, Mesh)
1337
    for i = 0, 1, delay do
1338
      fat.Event:wait()
1339
      Part.CFrame = Part.CFrame
1340
      Part.Transparency = i
1341
      Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1342
    end
1343
    Part.Parent = nil
1344
  end
1345
), prt, msh)
1346
end
1347
1348
BashEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
1349
  local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1350
  prt.Anchored = true
1351
  prt.CFrame = cframe
1352
  local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
1353
  game:GetService("Debris"):AddItem(prt, 10)
1354
  coroutine.resume(coroutine.create(function(Part, Mesh)
1355
    for i = 0, 1, delay do
1356
      fat.Event:wait()
1357
      Part.CFrame = Part.CFrame
1358
      Part.Transparency = i
1359
      Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
1360
    end
1361
    Part.Parent = nil
1362
  end
1363
), prt, msh)
1364
end
1365
1366
leftlegangle = 0
1367
leftlegcframe2 = 0
1368
leftlegcframe3 = 0
1369
rightlegangle = 0
1370
rightlegcframe2 = 0
1371
rightlegcframe3 = 0
1372
leftarmangle = 0
1373
rightarmangle = 0
1374
MMouse = mouse
1375
canidle = true
1376
canwalk = true
1377
local robloxidleanimation = Instance.new("Animation", Torso)
1378
robloxidleanimation.Name = "robloxidleanimation"
1379
robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
1380
RWC0 = cf(-0.5, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(0))
1381
LWC0 = cf(0.5, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(0))
1382
coroutine.resume(coroutine.create(function()
1383
  while 1 do
1384
    while 1 do
1385
      leftlegangle = -60
1386
      leftlegcframe3 = 0.1
1387
      leftlegcframe2 = 0.225
1388
      rightlegangle = 60
1389
      rightlegcframe3 = 0.2
1390
      rightlegcframe2 = -0.2
1391
      leftarmangle = -30
1392
      rightarmangle = 60
1393
      if speed.Value > 0.9 then
1394
        wait(0.375 / (speed.Value / 0.9))
1395
      else
1396
        if speed.Value == 0.9 or speed.Value < 0.9 then
1397
          wait(0.375)
1398
        end
1399
      end
1400
      leftlegangle = 60
1401
      leftlegcframe3 = -0.2
1402
      leftlegcframe2 = -0.2
1403
      rightlegangle = -60
1404
      rightlegcframe3 = -0.1
1405
      rightlegcframe2 = 0.225
1406
      leftarmangle = 60
1407
      rightarmangle = -30
1408
      if speed.Value > 0.9 then
1409
        wait(0.375 / (speed.Value / 0.9))
1410
        -- DECOMPILER ERROR at PC64: LeaveBlock: unexpected jumping out IF_THEN_STMT
1411
1412
        -- DECOMPILER ERROR at PC64: LeaveBlock: unexpected jumping out IF_STMT
1413
1414
      end
1415
    end
1416
    if speed.Value == 0.9 or speed.Value < 0.9 then
1417
      wait(0.375)
1418
    end
1419
  end
1420
end
1421
))
1422
leftarmidleangle = 0
1423
rightarmidleangle = 0
1424
headidleangle = 0
1425
idlenumber = 0
1426
coroutine.resume(coroutine.create(function()
1427
  while 1 do
1428
    wait()
1429
    idlenumber = idlenumber + 1
1430
    if idlenumber == 250 then
1431
      idlenumber = 0
1432
      leftarmidleangle = -25
1433
      rightarmidleangle = 25
1434
      headidleangle = 50
1435
      wait(2)
1436
      leftarmidleangle = 25
1437
      rightarmidleangle = -25
1438
      headidleangle = -50
1439
      wait(2)
1440
      leftarmidleangle = 0
1441
      rightarmidleangle = 0
1442
      headidleangle = 0
1443
    end
1444
    if attack == true or equipped == false or Anim ~= "Idle" then
1445
      idlenumber = 0
1446
    end
1447
  end
1448
end
1449
))
1450
canability1 = true
1451
canability2 = true
1452
canability3 = true
1453
canability4 = true
1454
equipanim = function()
1455
  attack = true
1456
  for i = 0, 1, 0.1 do
1457
    fat.Event:wait()
1458
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3)
1459
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3)
1460
    RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(-50), math.rad(0), math.rad(-40)) * RWC0, 0.3)
1461
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)) * LWC0, 0.3)
1462
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3)
1463
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3)
1464
  end
1465
  Handleweld.Part0 = RightArm
1466
  Handleweld.Part1 = Handle
1467
  Handleweld.C0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(145), math.rad(0)) * angles(math.rad(75), math.rad(0), math.rad(0)) * cf(0, 0.25, 0)
1468
  Handleweld.C0 = clerp(Handleweld.C0, cf(0.5, -0.5, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)) * angles(math.rad(75), math.rad(0), math.rad(45)) * cf(0, 0.25, 0), 1)
1469
  for i = 0, 1, 0.1 do
1470
    fat.Event:wait()
1471
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3)
1472
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3)
1473
    RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(30), math.rad(0), math.rad(30)) * RWC0, 0.3)
1474
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)) * LWC0, 0.3)
1475
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3)
1476
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3)
1477
    Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(315), math.rad(0)) * angles(math.rad(15), math.rad(0), math.rad(0)) * cf(0, 0.25, 0), 0.3)
1478
  end
1479
  speed.Value = speed.Value - 0.1
1480
  attack = false
1481
end
1482
1483
unequipanim = function()
1484
  attack = true
1485
  for i = 0, 1, 0.2 do
1486
    fat.Event:wait()
1487
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3)
1488
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3)
1489
    RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(30), math.rad(0), math.rad(30)) * RWC0, 0.3)
1490
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)) * LWC0, 0.3)
1491
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3)
1492
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3)
1493
    Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(315), math.rad(0)) * angles(math.rad(15), math.rad(0), math.rad(0)) * cf(0, 0.25, 0), 0.3)
1494
  end
1495
  for i = 0, 1, 0.08 do
1496
    fat.Event:wait()
1497
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3)
1498
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3)
1499
    RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(-40), math.rad(0), math.rad(-40)) * RWC0, 0.3)
1500
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)) * LWC0, 0.3)
1501
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3)
1502
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3)
1503
    Handleweld.C0 = clerp(Handleweld.C0, cf(0.5, -0.5, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)) * angles(math.rad(75), math.rad(0), math.rad(45)) * cf(0, 0.25, 0), 0.3)
1504
  end
1505
  Handleweld.Part0 = Torso
1506
  Handleweld.Part1 = Handle
1507
  Handleweld.C0 = cf(-0.5, 0.75, 0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(45), math.rad(0), math.rad(0))
1508
  for i = 0, 1, 0.06 do
1509
    fat.Event:wait()
1510
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1511
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1512
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 0.3)
1513
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 0.3)
1514
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1515
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1516
  end
1517
  RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
1518
  LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
1519
  speed.Value = speed.Value + 0.1
1520
  attack = false
1521
end
1522
1523
attackone = function()
1524
  attack = true
1525
  for i = 0, 1, 0.16 do
1526
    fat.Event:wait()
1527
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
1528
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
1529
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(20)) * RWC0, 0.3)
1530
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-45)) * LWC0, 0.3)
1531
    RH.C0 = clerp(RH.C0, cf(0.75, -1, -0.25) * angles(math.rad(0), math.rad(150), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1532
    LH.C0 = clerp(LH.C0, cf(-0.75, -1, 0.25) * angles(math.rad(0), math.rad(-30), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1533
    Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
1534
  end
1535
  con1 = Hitbox.Touched:connect(function(hit)
1536
    Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1)
1537
  end
1538
)
1539
  so("http://roblox.com/asset/?id=199145204", Hitbox, 1, 1.2)
1540
  for i = 0, 1, 0.16 do
1541
    fat.Event:wait()
1542
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45)
1543
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.45)
1544
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(5), math.rad(0)) * angles(math.rad(60), math.rad(0), math.rad(10)) * RWC0, 0.45)
1545
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)) * LWC0, 0.45)
1546
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(75), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
1547
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-105), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.45)
1548
    Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.25, 0) * angles(math.rad(-40), math.rad(0), math.rad(0)) * cf(0, 0, -1), 0.45)
1549
  end
1550
  con1:disconnect()
1551
  attack = false
1552
end
1553
1554
attacktwo = function()
1555
  attack = true
1556
  for i = 0, 1, 0.16 do
1557
    fat.Event:wait()
1558
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1559
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1560
    RW.C0 = clerp(RW.C0, CFrame.new(1, 0.75, -0.5) * angles(math.rad(135), math.rad(0), math.rad(-45)) * RWC0, 0.3)
1561
    LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.75, -0.5) * angles(math.rad(135), math.rad(0), math.rad(45)) * LWC0, 0.3)
1562
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
1563
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
1564
    Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)) * angles(math.rad(20), math.rad(0), math.rad(0)) * cf(-0.65, 0.25, 0), 0.3)
1565
  end
1566
  con1 = Hitbox.Touched:connect(function(hit)
1567
    Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1)
1568
  end
1569
)
1570
  so("http://roblox.com/asset/?id=199145095", Hitbox, 1, 1)
1571
  for i = 0, 1, 0.16 do
1572
    fat.Event:wait()
1573
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.45)
1574
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
1575
    RW.C0 = clerp(RW.C0, CFrame.new(1, 0.25, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-45)) * RWC0, 0.45)
1576
    LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.25, -0.5) * angles(math.rad(45), math.rad(0), math.rad(45)) * LWC0, 0.45)
1577
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-40)), 0.45)
1578
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-40)), 0.45)
1579
    Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)) * angles(math.rad(-40), math.rad(0), math.rad(0)) * cf(-0.65, 0.25, 0), 0.3)
1580
  end
1581
  con1:disconnect()
1582
  attack = false
1583
end
1584
1585
attackthree = function()
1586
  attack = true
1587
  for i = 0, 1, 0.16 do
1588
    fat.Event:wait()
1589
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
1590
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-15)), 0.3)
1591
    RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.3)
1592
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)) * LWC0, 0.3)
1593
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1594
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1595
    Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
1596
  end
1597
  con1 = Hitbox.Touched:connect(function(hit)
1598
    Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1)
1599
  end
1600
)
1601
  so("http://roblox.com/asset/?id=199145204", Hitbox, 1, 0.8)
1602
  for i = 0, 1, 0.16 do
1603
    fat.Event:wait()
1604
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30 - 360 * i)), 0.45)
1605
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.45)
1606
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.45)
1607
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)) * LWC0, 0.45)
1608
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
1609
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
1610
    Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.45)
1611
  end
1612
  for i = 0, 1, 0.16 do
1613
    fat.Event:wait()
1614
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1615
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1616
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.3)
1617
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)) * LWC0, 0.3)
1618
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1619
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1620
    Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3)
1621
  end
1622
  con1:disconnect()
1623
  attack = false
1624
end
1625
1626
attackfour = function()
1627
  attack = true
1628
  for i = 0, 1, 0.16 do
1629
    fat.Event:wait()
1630
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
1631
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(15)), 0.3)
1632
    RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)) * angles(math.rad(0), math.rad(135), math.rad(0)) * RWC0, 0.3)
1633
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)) * LWC0, 0.3)
1634
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1635
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1636
    Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
1637
  end
1638
  con1 = Hitbox.Touched:connect(function(hit)
1639
    Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1)
1640
  end
1641
)
1642
  so("http://roblox.com/asset/?id=199145204", Hitbox, 1, 1)
1643
  for i = 0, 1, 0.12 do
1644
    fat.Event:wait()
1645
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(90), math.rad(-30 - 360 * i)), 0.45)
1646
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.45)
1647
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.45)
1648
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)) * LWC0, 0.45)
1649
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
1650
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
1651
    Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.45)
1652
  end
1653
  so("http://roblox.com/asset/?id=199145095", Hitbox, 1, 0.9)
1654
  for i = 0, 1, 0.12 do
1655
    fat.Event:wait()
1656
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 4) * angles(math.rad(0), math.rad(90), math.rad(-30 - 360 * i)), 0.45)
1657
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.45)
1658
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.45)
1659
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)) * LWC0, 0.45)
1660
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
1661
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
1662
    Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.45)
1663
  end
1664
  con1:disconnect()
1665
  attack = false
1666
end
1667
1668
Stop = function()
1669
  attack = true
1670
  for i = 0, 1, 0.1 do
1671
    fat.Event:wait()
1672
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
1673
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
1674
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(135), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(30), math.rad(30)) * RWC0, 0.3)
1675
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)) * LWC0, 0.3)
1676
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3)
1677
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.3)
1678
    Handleweld.C0 = clerp(Handleweld.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1679
  end
1680
  for i = 0, 1, 0.1 do
1681
    fat.Event:wait()
1682
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
1683
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
1684
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(45)) * RWC0, 0.3)
1685
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)) * LWC0, 0.3)
1686
    RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * angles(math.rad(0), math.rad(45), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3)
1687
    LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.3)
1688
    Handleweld.C0 = clerp(Handleweld.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1689
  end
1690
  local stopsignref = part(3, Character, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
1691
  stopsignref.Anchored = true
1692
  stopsignref.CanCollide = false
1693
  stopsignref.Size = Vector3.new(0.2, 0.2, 0.2)
1694
  stopsignref.CFrame = RootPart.CFrame * cf(1.05, 0, -2.5) * angles(math.rad(0), math.rad(0), math.rad(0))
1695
  Handleweld.Part0 = stopsignref
1696
  Handleweld.Part1 = Handle
1697
  Handleweld.C0 = stopsignref.CFrame * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))
1698
  coroutine.resume(coroutine.create(function()
1699
    while Handleweld.Part0 == stopsignref do
1700
      wait(0.5)
1701
      MagniDamage(stopsignref, 15, 5, 10, 0, "QuietNormal")
1702
    end
1703
  end
1704
))
1705
  for i = 1, math.random(2, 4) do
1706
    OrbEffect(CustomColor, stopsignref.CFrame * cf(0, 0, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.05)
1707
  end
1708
  coroutine.resume(coroutine.create(function()
1709
    while 1 do
1710
      wait()
1711
      if stopsignref.Parent ~= nil then
1712
        wait(0.1)
1713
        SphereShockwave(CustomColor, stopsignref.CFrame * cf(0, -2.95, 0), 50, 0.1, 50, 0.1, 0.1, 0.1, 0.1)
1714
        BlockShockwave(CustomColor, stopsignref.CFrame * cf(math.random(-6, 6), math.random(-2, 2), math.random(-6, 6)), 1, 1, 1, 0.5, 0.5, 0.5, 0.1)
1715
        JumpEffect(CustomColor, stopsignref.CFrame * cf(0, -2.9, 0), 25, 25, 0.1, 0.1, 0.1, 1, 0.1)
1716
      end
1717
      if Humanoid.Health < 0 or Humanoid.Health == 0 then
1718
        stopsignref:Destroy()
1719
      end
1720
      if (((equipped == false or equipped ~= true) or attack ~= false) and attack ~= true) or Handleweld.Part0 ~= stopsignref then
1721
        stopsignref:Destroy()
1722
      end
1723
    end
1724
  end
1725
))
1726
  attack = false
1727
end
1728
1729
NoStop = function()
1730
  attack = true
1731
  speed.Value = speed.Value - 0.6
1732
  coroutine.resume(coroutine.create(function()
1733
    for i,v in pairs(m:children()) do
1734
      do
1735
        if v:IsA("Part") and v.Name ~= "Hitbox" then
1736
          do
1737
            coroutine.resume(coroutine.create(function()
1738
      for i = 0, 1, 0.1 do
1739
        fat.Event:wait()
1740
        v.Transparency = v.Transparency + 1 * i
1741
      end
1742
      v.Transparency = 1
1743
    end
1744
))
1745
          end
1746
        end
1747
      end
1748
    end
1749
  end
1750
))
1751
  for i = 0, 1, 0.1 do
1752
    fat.Event:wait()
1753
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * angles(math.rad(40), math.rad(0), math.rad(20)), 0.3)
1754
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
1755
    RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(70), math.rad(30)) * RWC0, 0.3)
1756
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)) * LWC0, 0.3)
1757
    RH.C0 = clerp(RH.C0, cf(1, 0.5, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(40)), 0.3)
1758
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-40), math.rad(-80), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
1759
    SphereShockwave(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 8, 0.2, 8, 0.1, 0.1, 0.1, 0.1)
1760
    JumpEffect(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 4, 4, 0.2, 0.1, 0.1, 0.4, 0.1)
1761
  end
1762
  coroutine.resume(coroutine.create(function()
1763
    for i,v in pairs(m:children()) do
1764
      do
1765
        if v:IsA("Part") and v.Name ~= "Hitbox" then
1766
          do
1767
            coroutine.resume(coroutine.create(function()
1768
      for i = 0, 1, 0.1 do
1769
        fat.Event:wait()
1770
        v.Transparency = v.Transparency - 1 * i
1771
      end
1772
      v.Transparency = 0
1773
    end
1774
))
1775
            -- DECOMPILER ERROR at PC22: LeaveBlock: unexpected jumping out IF_THEN_STMT
1776
1777
            -- DECOMPILER ERROR at PC22: LeaveBlock: unexpected jumping out IF_STMT
1778
1779
          end
1780
        end
1781
      end
1782
    end
1783
  end
1784
))
1785
  Handleweld.Part0 = RootPart
1786
  Handleweld.Part1 = Handle
1787
  Handleweld.C0 = cf(-0.25, -8, -1.5) * angles(math.rad(90), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(90)) * cf(0, 0, 0)
1788
  so("http://roblox.com/asset/?id=203691785", Hitbox, 1, 1)
1789
  for i = 0, 1, 0.1 do
1790
    fat.Event:wait()
1791
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
1792
    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
1793
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(70), math.rad(0)) * RWC0, 0.3)
1794
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)) * LWC0, 0.3)
1795
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1796
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1797
    Handleweld.C0 = clerp(Handleweld.C0, cf(-0.25, 0, -1.5) * angles(math.rad(90), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(90)) * cf(0, 0, 0), 0.3)
1798
    SphereShockwave(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 8, 0.2, 8, 0.1, 0.1, 0.1, 0.1)
1799
    JumpEffect(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 4, 4, 0.2, 0.1, 0.1, 0.4, 0.1)
1800
  end
1801
  Handleweld.Part0 = RightArm
1802
  Handleweld.Part1 = Handle
1803
  Handleweld.C0 = cf(1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * cf(0, 0, 0) * angles(math.rad(120), math.rad(-70), math.rad(0)) * angles(math.rad(0), math.rad(-70), math.rad(0)) * cf(1, 1, 1)
1804
  speed.Value = speed.Value + 0.6
1805
  attack = false
1806
end
1807
1808
LaserThing = function(Part, Spread1, Spread2, Height1, Height2)
1809
  coroutine.resume(coroutine.create(function()
1810
    local risespeed = 0.08
1811
    local orbthingy = part(3, Character, "SmoothPlastic", 0, 1, CustomColor, "Orb Thingy", vt())
1812
    orbthingy.Anchored = true
1813
    orbthingy.CanCollide = false
1814
    local orbthingymesh = mesh("SpecialMesh", orbthingy, "Sphere", "", vt(0, 0, 0), vt(10, 10, 10))
1815
    orbthingy.CFrame = Part.CFrame * cf(math.random(-10, 10), math.random(0, 10), math.random(-10, 10))
1816
    BlockShockwave(CustomColor, cf(orbthingy.Position), 1, 1, 1, 1, 1, 1, 0.1)
1817
    so("http://roblox.com/asset/?id=183763498", orbthingy, 1, 1.2)
1818
    coroutine.resume(coroutine.create(function()
1819
      local cf1 = math.random(Height1, Height2) / 10
1820
      local cf2 = math.random(Spread1, Spread2) / 10
1821
      local cf3 = math.random(Spread1, Spread2) / 10
1822
      local n = 10
1823
      for i = 0, 1, risespeed do
1824
        fat.Event:wait()
1825
        orbthingy.Transparency = 1 - 0.5 * i
1826
        orbthingy.CFrame = orbthingy.CFrame * cf(cf2 * i * n, cf1 * i * n, cf3 * i * n) * angles(math.rad(0), math.rad(0), math.rad(0))
1827
        n = n - 0.8
1828
      end
1829
    end
1830
))
1831
    coroutine.resume(coroutine.create(function()
1832
      wait(1)
1833
      orbthingy.CFrame = orbthingy.CFrame * angles(math.rad(180), math.rad(0), math.rad(0))
1834
      local spread = vt(math.random(-1, 1) / 10, math.random(-1, 1) / 10, math.random(-1, 1) / 10)
1835
      local StartingPos = orbthingy.Position + vt(0, -1, 0)
1836
      local MouseLook = cf((orbthingy.Position + StartingPos) / 2, StartingPos + spread)
1837
      local hit, pos = rayCast(orbthingy.Position, MouseLook.lookVector, 999, Character)
1838
      --local mag = orbthingy.Position - pos.magnitude
1839
local mag = 0
1840
      CylinderShockwave(CustomColor, CFrame.new((StartingPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 2, 1, 0.5, 0, 0.5, 0.125)
1841
      BlockShockwave(CustomColor, cf(orbthingy.Position), 1, 1, 1, 1, 1, 1, 0.1)
1842
      BlockShockwave(CustomColor, cf(pos), 1, 1, 1, 1, 1, 1, 0.075)
1843
      JumpEffect(CustomColor, cf(pos), 1, 1, 1, 1, 1, 1, 0.075)
1844
      local refpart = part(3, Character, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
1845
      refpart.Anchored = true
1846
      refpart.CanCollide = false
1847
      refpart.CFrame = cf(pos)
1848
      game:getService("Debris"):AddItem(refpart, 2)
1849
      so("http://roblox.com/asset/?id=183763487", refpart, 1, 1)
1850
      MagniDamage(refpart, 10, 5, 10, 0, "Normal", RootPart)
1851
      if hit ~= nil then
1852
        Damagefunc(hit, 10, 20, 1, "Normal", RootPart, 0)
1853
      end
1854
      orbthingy.Parent = nil
1855
    end
1856
))
1857
  end
1858
))
1859
end
1860
1861
local LaserTarget = RootPart
1862
local spawninglasers = false
1863
Lasers = function()
1864
  attack = true
1865
  spawninglasers = true
1866
  coroutine.resume(coroutine.create(function()
1867
    while spawninglasers == true do
1868
      LaserThing(Torso, -1, 1, 5, 10)
1869
      if Handleweld.Part0 == RightArm then
1870
        BlockShockwave(CustomColor, cf(Hitbox.Position), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.1)
1871
      else
1872
        if Handleweld.Part0 ~= RightArm then
1873
          BlockShockwave(CustomColor, RightArm.CFrame * cf(0, -1, 0), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.1)
1874
        end
1875
      end
1876
      wait(0.1)
1877
    end
1878
  end
1879
))
1880
  for i = 1, 3 do
1881
    for i = 0, 1, 0.1 do
1882
      fat.Event:wait()
1883
      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1884
      Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1885
      RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(20)) * RWC0, 0.3)
1886
      LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)) * LWC0, 0.3)
1887
      RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1888
      LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1889
      if Handleweld.Part0 == RightArm then
1890
        Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 360 * i), math.rad(0)), 0.3)
1891
      end
1892
    end
1893
  end
1894
  spawninglasers = false
1895
  attack = false
1896
end
1897
1898
hold = false
1899
ob1d = function(mouse)
1900
  if attack == true or equipped == false then
1901
    return 
1902
  end
1903
  hold = true
1904
  if Handleweld.Part0 == RightArm then
1905
    if attacktype == 1 then
1906
      attacktype = 2
1907
      attackone()
1908
    else
1909
      if attacktype == 2 then
1910
        attacktype = 3
1911
        attacktwo()
1912
      else
1913
        if attacktype == 3 then
1914
          attacktype = 4
1915
          attackthree()
1916
        else
1917
          if attacktype == 4 then
1918
            attacktype = 1
1919
            attackfour()
1920
          end
1921
        end
1922
      end
1923
    end
1924
  end
1925
  coroutine.resume(coroutine.create(function()
1926
    for i = 1, 50 do
1927
      if attack == false then
1928
        swait(1)
1929
      end
1930
    end
1931
    if attack == false then
1932
      attacktype = 1
1933
    end
1934
  end
1935
))
1936
end
1937
1938
ob1u = function(mouse)
1939
  hold = false
1940
end
1941
1942
canablity1 = true
1943
canability2 = true
1944
canability3 = true
1945
1946
function ka(k)
1947
  if k == "f" and attack == false then
1948
    if equipped == false then
1949
      equipped = true
1950
      animate.Disabled = true
1951
      local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1952
      idleanimation:Play()
1953
      equipanim()
1954
    else
1955
      do
1956
        if equipped == true and Handleweld.Part0 == RightArm then
1957
          equipped = false
1958
          unequipanim()
1959
          swait(0)
1960
          animate.Disabled = false
1961
        end
1962
end
1963
end
1964
end
1965
        if k == "e" and attack == false and equipped == true and canability1 == true then
1966
          if Handleweld.Part0 == RightArm then
1967
            Stop()
1968
          else
1969
            if Handleweld.Part0 ~= RightArm then
1970
              NoStop()
1971
            end
1972
          end
1973
        end
1974
        if k == "x" and attack == false and equipped == true and canability2 == true then
1975
          Lasers()
1976
        end
1977
        if k == "c" and attack == false and equipped == true and canability3 == true then
1978
        end
1979
      end
1980
1981
k2 = function(ka)
1982
end
1983
1984
mouse.Button1Down:connect(function(mouse)
1985
ob1d(mouse)
1986
end)
1987
1988
mouse.Button1Up:connect(function(mouse)
1989
    ob1u(mouse)
1990
end)
1991
1992
mouse.KeyDown:connect(ka)
1993
  mouse.KeyUp:connect(k2)
1994
  player = Player
1995
  ch = Character
1996
  MMouse = mouse
1997
1998
ds = function(mouse)
1999
end
2000
2001
2002
local Stats = Instance.new("BoolValue")
2003
Stats.Name = "Stats"
2004
Stats.Parent = Character
2005
local Mvmt = Instance.new("NumberValue")
2006
Mvmt.Name = "Movement"
2007
Mvmt.Parent = Stats
2008
Mvmt.Value = 1
2009
2010
--Bin.Selected:connect(s)
2011
--Bin.Deselected:connect(ds)
2012
local donum = 0
2013
local walk = 0
2014
local walkforw = true
2015
while true do
2016
  swait()
2017
	if 0.5 <= donum then
2018
        handidle = true
2019
      else
2020
        if donum <= 0 then
2021
          handidle = false
2022
        end
2023
      end
2024
      if handidle == false then
2025
        donum = donum + 0.003
2026
      else
2027
        donum = donum - 0.003
2028
      end
2029
torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
2030
velderp=RootPart.Velocity.y
2031
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
2032
      if equipped == true then
2033
        if Anim == "Walk" then
2034
          if walkforw == true then
2035
            RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
2036
            LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
2037
          else
2038
            RH.C1 = clerp(RH.C1, RHC1 * cf(0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
2039
            LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
2040
          end
2041
        else
2042
          RH.C1 = clerp(RH.C1, RHC1, 0.2)
2043
          LH.C1 = clerp(LH.C1, LHC1, 0.2)
2044
        end
2045
        if 1 < RootPart.Velocity.y and hitfloor == nil then
2046
          Anim = "Jump"
2047
          if attack == false and equipped == true and Handleweld.Part0 == RightArm then
2048
                            RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
2049
                            Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
2050
                            RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.3, -0.25) * angles(math.rad(30), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(60), math.rad(0)) * RWC0, 0.15)
2051
                            LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.25) * angles(math.rad(75), math.rad(0), math.rad(30)) * angles(math.rad(0), math.rad(60), math.rad(0)) * LWC0, 0.15)
2052
                            RH.C0 = clerp(RH.C0, cf(1, -1, -0.25) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
2053
                            LH.C0 = clerp(LH.C0, cf(-1, -1, -0.25) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
2054
                            RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2055
                            LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2056
          end
2057
          if Handleweld.Part0 == RightArm then
2058
Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.5, -1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
2059
          end
2060
        else
2061
          if RootPart.Velocity.y < -1 and hitfloor == nil then
2062
            Anim = "Fall"
2063
            if attack == false and equipped == true and Handleweld.Part0 == RightArm then
2064
                    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
2065
                    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
2066
                    RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.3, -0.25) * angles(math.rad(30), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(60), math.rad(0)) * RWC0, 0.15)
2067
                    LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.25) * angles(math.rad(75), math.rad(0), math.rad(10)) * angles(math.rad(0), math.rad(60), math.rad(0)) * LWC0, 0.15)
2068
                    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2069
                    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2070
                    RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2071
                    LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2072
            end
2073
            if attack == false and equipped == true and Handleweld.Part0 ~= RightArm then
2074
                RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2075
                Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
2076
                RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(10)) * RWC0, 0.15)
2077
                LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)) * LWC0, 0.15)
2078
                RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2079
                LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2080
                RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2081
                LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2082
            end
2083
          else
2084
            if torvel < 1 and hitfloor ~= nil then
2085
              Anim = "Idle"
2086
              if attack == false and equipped == true then
2087
              RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.15)
2088
              Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(30 + headidleangle)), 0.15)
2089
              RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 + (donum) / 0.05 + rightarmidleangle), math.rad(0), math.rad(20 - (donum) / 0.05)) * RWC0, 0.15)
2090
              LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30 - (donum) / 0.05 + leftarmidleangle), math.rad(0), math.rad(-30 + (donum) / 0.05)) * LWC0, 0.15)
2091
              RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.15)
2092
              LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
2093
              RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2094
              LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2095
                end
2096
              if Handleweld.Part0 == RightArm then
2097
                Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.25, 0.75) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
2098
              end
2099
            else
2100
              if 2 < torvel and torvel < 30 and hitfloor ~= nil then
2101
                Anim = "Walk"
2102
                walk = walk + 1
2103
                if 15 - 5 * Mvmt.Value <= walk then
2104
                  walk = 0
2105
                  if walkforw == true then
2106
                    walkforw = false
2107
                  else
2108
                    if walkforw == false then
2109
                      walkforw = true
2110
                    end
2111
                  end
2112
                end
2113
          if attack == false and equipped == true and Handleweld.Part0 == RightArm then
2114
          RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.15)
2115
          Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(15)), 0.15)
2116
          RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.3, -0.25) * angles(math.rad(30), math.rad(0), math.rad(10)) * angles(math.rad(0), math.rad(60), math.rad(0)) * RWC0, 0.15)
2117
          LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.25) * angles(math.rad(75), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(60), math.rad(0)) * LWC0, 0.15)
2118
          --RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25)
2119
          --LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25)
2120
          RH.C0 = clerp(RH.C0, cf(1.05, -1, 0) * angles(math.rad(0), math.rad(105), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2121
          LH.C0 = clerp(LH.C0, cf(-1.05, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
2122
          --RH.C1 = clerp(RH.C1, RHC1 * cf(0 + rightlegcframe3, 0 + rightlegcframe2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + rightlegangle)), 0.175 * (speed.Value / 0.9))
2123
          --LH.C1 = clerp(LH.C1, LHC1 * cf(0 + leftlegcframe3, 0 + leftlegcframe2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 - leftlegangle)), 0.175 * (speed.Value / 0.9))
2124
                  end
2125
          if Handleweld.Part0 == RightArm then
2126
            Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.5, -1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
2127
          end
2128
              end
2129
            end
2130
          end
2131
        end
2132
      end
2133
    end