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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
| |
| 5 | ----------------------- | |
| 6 | --[[ Name : Error sans ]]-- | |
| 7 | ------------------------------------------------------- | |
| 8 | --A script By makhail07 | |
| 9 | ||
| 10 | --Credit To affady482 and | |
| 11 | ||
| 12 | ||
| 13 | ||
| 14 | --DoyouKnowDaWay | |
| 15 | ||
| 16 | ------------------------------------------------------- | |
| 17 | ||
| 18 | local FavIDs = {
| |
| 19 | 340106355, --Nefl Crystals | |
| 20 | 927529620, --Dimension | |
| 21 | 876981900, --Fantasy | |
| 22 | 398987889, --Ordinary Days | |
| 23 | 1117396305, --Oh wait, it's you. | |
| 24 | 885996042, --Action Winter Journey | |
| 25 | 919231299, --Sprawling Idiot Effigy | |
| 26 | 743466274, --Good Day Sunshine | |
| 27 | 727411183, --Knife Fight | |
| 28 | 1402748531, --The Earth Is Counting On You! | |
| 29 | 595230126 --Robot Language | |
| 30 | } | |
| 31 | ||
| 32 | ||
| 33 | ||
| 34 | --The reality of my life isn't real but a Universe -makhail07 | |
| 35 | wait(0.2) | |
| 36 | local plr = game:service'Players'.LocalPlayer | |
| 37 | print('Local User is '..plr.Name)
| |
| 38 | print('Chain Magician Loaded')
| |
| 39 | print('Was going to be a test script but fuck it.')
| |
| 40 | local char = plr.Character | |
| 41 | local hum = char.Humanoid | |
| 42 | local hed = char.Head | |
| 43 | local root = char.HumanoidRootPart | |
| 44 | local rootj = root.RootJoint | |
| 45 | local tors = char.Torso | |
| 46 | local ra = char["Right Arm"] | |
| 47 | local la = char["Left Arm"] | |
| 48 | local rl = char["Right Leg"] | |
| 49 | local ll = char["Left Leg"] | |
| 50 | local neck = tors["Neck"] | |
| 51 | local mouse = plr:GetMouse() | |
| 52 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 53 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 54 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 55 | local maincolor = BrickColor.new("Institutional blue")
| |
| 56 | ||
| 57 | ff = Instance.new("ForceField",char)
| |
| 58 | ff.Visible = false | |
| 59 | hum.Name = "Base" | |
| 60 | hum.MaxHealth = "inf" | |
| 61 | hum.Health = "inf" | |
| 62 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
| |
| 63 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
| 64 | hum.MaxHealth = "inf" | |
| 65 | hum.Health = "inf" | |
| 66 | end | |
| 67 | end) | |
| 68 | ||
| 69 | ------------------------------------------------------- | |
| 70 | --Start Good Stuff-- | |
| 71 | ------------------------------------------------------- | |
| 72 | cam = game.Workspace.CurrentCamera | |
| 73 | CF = CFrame.new | |
| 74 | angles = CFrame.Angles | |
| 75 | attack = false | |
| 76 | Euler = CFrame.fromEulerAnglesXYZ | |
| 77 | Rad = math.rad | |
| 78 | IT = Instance.new | |
| 79 | BrickC = BrickColor.new | |
| 80 | Cos = math.cos | |
| 81 | Acos = math.acos | |
| 82 | Sin = math.sin | |
| 83 | Asin = math.asin | |
| 84 | Abs = math.abs | |
| 85 | Mrandom = math.random | |
| 86 | Floor = math.floor | |
| 87 | ------------------------------------------------------- | |
| 88 | --End Good Stuff-- | |
| 89 | ------------------------------------------------------- | |
| 90 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 91 | RSH, LSH = nil, nil | |
| 92 | RW = Instance.new("Weld")
| |
| 93 | LW = Instance.new("Weld")
| |
| 94 | RH = tors["Right Hip"] | |
| 95 | LH = tors["Left Hip"] | |
| 96 | RSH = tors["Right Shoulder"] | |
| 97 | LSH = tors["Left Shoulder"] | |
| 98 | RSH.Parent = nil | |
| 99 | LSH.Parent = nil | |
| 100 | RW.Name = "RW" | |
| 101 | RW.Part0 = tors | |
| 102 | RW.C0 = CF(1.5, 0.5, 0) | |
| 103 | RW.C1 = CF(0, 0.5, 0) | |
| 104 | RW.Part1 = ra | |
| 105 | RW.Parent = tors | |
| 106 | LW.Name = "LW" | |
| 107 | LW.Part0 = tors | |
| 108 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 109 | LW.C1 = CF(0, 0.5, 0) | |
| 110 | LW.Part1 = la | |
| 111 | LW.Parent = tors | |
| 112 | Effects = {}
| |
| 113 | ------------------------------------------------------- | |
| 114 | --Start HeartBeat-- | |
| 115 | ------------------------------------------------------- | |
| 116 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 117 | ArtificialHB.Name = "Heartbeat" | |
| 118 | script:WaitForChild("Heartbeat")
| |
| 119 | ||
| 120 | frame = 1 / 60 | |
| 121 | tf = 0 | |
| 122 | allowframeloss = false | |
| 123 | tossremainder = false | |
| 124 | ||
| 125 | ||
| 126 | lastframe = tick() | |
| 127 | script.Heartbeat:Fire() | |
| 128 | ||
| 129 | ||
| 130 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 131 | tf = tf + s | |
| 132 | if tf >= frame then | |
| 133 | if allowframeloss then | |
| 134 | script.Heartbeat:Fire() | |
| 135 | lastframe = tick() | |
| 136 | else | |
| 137 | for i = 1, math.floor(tf / frame) do | |
| 138 | script.Heartbeat:Fire() | |
| 139 | end | |
| 140 | lastframe = tick() | |
| 141 | end | |
| 142 | if tossremainder then | |
| 143 | tf = 0 | |
| 144 | else | |
| 145 | tf = tf - frame * math.floor(tf / frame) | |
| 146 | end | |
| 147 | end | |
| 148 | end) | |
| 149 | ------------------------------------------------------- | |
| 150 | --End HeartBeat-- | |
| 151 | ------------------------------------------------------- | |
| 152 | ||
| 153 | ------------------------------------------------------- | |
| 154 | --Start Important Functions-- | |
| 155 | ------------------------------------------------------- | |
| 156 | function swait(num) | |
| 157 | if num == 0 or num == nil then | |
| 158 | game:service("RunService").Stepped:wait(0)
| |
| 159 | else | |
| 160 | for i = 0, num do | |
| 161 | game:service("RunService").Stepped:wait(0)
| |
| 162 | end | |
| 163 | end | |
| 164 | end | |
| 165 | function thread(f) | |
| 166 | coroutine.resume(coroutine.create(f)) | |
| 167 | end | |
| 168 | function clerp(a, b, t) | |
| 169 | local qa = {
| |
| 170 | QuaternionFromCFrame(a) | |
| 171 | } | |
| 172 | local qb = {
| |
| 173 | QuaternionFromCFrame(b) | |
| 174 | } | |
| 175 | local ax, ay, az = a.x, a.y, a.z | |
| 176 | local bx, by, bz = b.x, b.y, b.z | |
| 177 | local _t = 1 - t | |
| 178 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 179 | end | |
| 180 | function QuaternionFromCFrame(cf) | |
| 181 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 182 | local trace = m00 + m11 + m22 | |
| 183 | if trace > 0 then | |
| 184 | local s = math.sqrt(1 + trace) | |
| 185 | local recip = 0.5 / s | |
| 186 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 187 | else | |
| 188 | local i = 0 | |
| 189 | if m00 < m11 then | |
| 190 | i = 1 | |
| 191 | end | |
| 192 | if m22 > (i == 0 and m00 or m11) then | |
| 193 | i = 2 | |
| 194 | end | |
| 195 | if i == 0 then | |
| 196 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 197 | local recip = 0.5 / s | |
| 198 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 199 | elseif i == 1 then | |
| 200 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 201 | local recip = 0.5 / s | |
| 202 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 203 | elseif i == 2 then | |
| 204 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 205 | local recip = 0.5 / s | |
| 206 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 207 | end | |
| 208 | end | |
| 209 | end | |
| 210 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 211 | local xs, ys, zs = x + x, y + y, z + z | |
| 212 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 213 | local xx = x * xs | |
| 214 | local xy = x * ys | |
| 215 | local xz = x * zs | |
| 216 | local yy = y * ys | |
| 217 | local yz = y * zs | |
| 218 | local zz = z * zs | |
| 219 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 220 | end | |
| 221 | function QuaternionSlerp(a, b, t) | |
| 222 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 223 | local startInterp, finishInterp | |
| 224 | if cosTheta >= 1.0E-4 then | |
| 225 | if 1 - cosTheta > 1.0E-4 then | |
| 226 | local theta = math.acos(cosTheta) | |
| 227 | local invSinTheta = 1 / Sin(theta) | |
| 228 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 229 | finishInterp = Sin(t * theta) * invSinTheta | |
| 230 | else | |
| 231 | startInterp = 1 - t | |
| 232 | finishInterp = t | |
| 233 | end | |
| 234 | elseif 1 + cosTheta > 1.0E-4 then | |
| 235 | local theta = math.acos(-cosTheta) | |
| 236 | local invSinTheta = 1 / Sin(theta) | |
| 237 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 238 | finishInterp = Sin(t * theta) * invSinTheta | |
| 239 | else | |
| 240 | startInterp = t - 1 | |
| 241 | finishInterp = t | |
| 242 | end | |
| 243 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 244 | end | |
| 245 | function rayCast(Position, Direction, Range, Ignore) | |
| 246 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 247 | end | |
| 248 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 249 | local Create = RbxUtility.Create | |
| 250 | ------------------------------------------------------- | |
| 251 | ypcall(function() | |
| 252 | char.Shirt:Destroy() | |
| 253 | char.Pants:Destroy() | |
| 254 | shirt = Instance.new("Shirt", char)
| |
| 255 | shirt.Name = "Shirt" | |
| 256 | pants = Instance.new("Pants", char)
| |
| 257 | pants.Name = "Pants" | |
| 258 | char.Shirt.ShirtTemplate = "rbxassetid://1511368672" | |
| 259 | char.Pants.PantsTemplate = "rbxassetid://818423314" | |
| 260 | char.Head.face.Texture = "rbxassetid://543498118" | |
| 261 | end) | |
| 262 | ------------------------------------------------------- | |
| 263 | --Start Damage Function-- | |
| 264 | ------------------------------------------------------- | |
| 265 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 266 | if hit.Parent == nil then | |
| 267 | return | |
| 268 | end | |
| 269 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 270 | for _, v in pairs(hit.Parent:children()) do | |
| 271 | if v:IsA("Humanoid") then
| |
| 272 | h = v | |
| 273 | end | |
| 274 | end | |
| 275 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 276 | ||
| 277 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 278 | end | |
| 279 | ||
| 280 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 281 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 282 | if hit.Parent.DebounceHit.Value == true then | |
| 283 | return | |
| 284 | end | |
| 285 | end | |
| 286 | if insta == true then | |
| 287 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 288 | end | |
| 289 | local c = Create("ObjectValue"){
| |
| 290 | Name = "creator", | |
| 291 | Value = game:service("Players").LocalPlayer,
| |
| 292 | Parent = h, | |
| 293 | } | |
| 294 | game:GetService("Debris"):AddItem(c, .5)
| |
| 295 | if HitSound ~= nil and HitPitch ~= nil then | |
| 296 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 297 | end | |
| 298 | local Damage = math.random(minim, maxim) | |
| 299 | local blocked = false | |
| 300 | local block = hit.Parent:findFirstChild("Block")
| |
| 301 | if block ~= nil then | |
| 302 | if block.className == "IntValue" then | |
| 303 | if block.Value > 0 then | |
| 304 | blocked = true | |
| 305 | block.Value = block.Value - 1 | |
| 306 | print(block.Value) | |
| 307 | end | |
| 308 | end | |
| 309 | end | |
| 310 | if blocked == false then | |
| 311 | h.Health = h.Health - Damage | |
| 312 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 313 | else | |
| 314 | h.Health = h.Health - (Damage / 2) | |
| 315 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 316 | end | |
| 317 | if Type == "Knockdown" then | |
| 318 | local hum = hit.Parent.Humanoid | |
| 319 | hum.PlatformStand = true | |
| 320 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 321 | swait(1) | |
| 322 | HHumanoid.PlatformStand = false | |
| 323 | end), hum) | |
| 324 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 325 | local bodvol = Create("BodyVelocity"){
| |
| 326 | velocity = angle * knockback, | |
| 327 | P = 5000, | |
| 328 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 329 | Parent = hit, | |
| 330 | } | |
| 331 | local rl = Create("BodyAngularVelocity"){
| |
| 332 | P = 3000, | |
| 333 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 334 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 335 | Parent = hit, | |
| 336 | } | |
| 337 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 338 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 339 | elseif Type == "Normal" then | |
| 340 | local vp = Create("BodyVelocity"){
| |
| 341 | P = 500, | |
| 342 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 343 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 344 | } | |
| 345 | if knockback > 0 then | |
| 346 | vp.Parent = hit.Parent.Torso | |
| 347 | end | |
| 348 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 349 | elseif Type == "Up" then | |
| 350 | local bodyVelocity = Create("BodyVelocity"){
| |
| 351 | velocity = Vector3.new(0, 20, 0), | |
| 352 | P = 5000, | |
| 353 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 354 | Parent = hit, | |
| 355 | } | |
| 356 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 357 | elseif Type == "DarkUp" then | |
| 358 | coroutine.resume(coroutine.create(function() | |
| 359 | for i = 0, 1, 0.1 do | |
| 360 | swait() | |
| 361 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 362 | end | |
| 363 | end)) | |
| 364 | local bodyVelocity = Create("BodyVelocity"){
| |
| 365 | velocity = Vector3.new(0, 20, 0), | |
| 366 | P = 5000, | |
| 367 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 368 | Parent = hit, | |
| 369 | } | |
| 370 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 371 | elseif Type == "Snare" then | |
| 372 | local bp = Create("BodyPosition"){
| |
| 373 | P = 2000, | |
| 374 | D = 100, | |
| 375 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 376 | position = hit.Parent.Torso.Position, | |
| 377 | Parent = hit.Parent.Torso, | |
| 378 | } | |
| 379 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 380 | elseif Type == "Freeze" then | |
| 381 | local BodPos = Create("BodyPosition"){
| |
| 382 | P = 50000, | |
| 383 | D = 1000, | |
| 384 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 385 | position = hit.Parent.Torso.Position, | |
| 386 | Parent = hit.Parent.Torso, | |
| 387 | } | |
| 388 | local BodGy = Create("BodyGyro") {
| |
| 389 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 390 | P = 20e+003, | |
| 391 | Parent = hit.Parent.Torso, | |
| 392 | cframe = hit.Parent.Torso.CFrame, | |
| 393 | } | |
| 394 | hit.Parent.Torso.Anchored = true | |
| 395 | coroutine.resume(coroutine.create(function(Part) | |
| 396 | swait(1.5) | |
| 397 | Part.Anchored = false | |
| 398 | end), hit.Parent.Torso) | |
| 399 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 400 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 401 | end | |
| 402 | local debounce = Create("BoolValue"){
| |
| 403 | Name = "DebounceHit", | |
| 404 | Parent = hit.Parent, | |
| 405 | Value = true, | |
| 406 | } | |
| 407 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 408 | c = Create("ObjectValue"){
| |
| 409 | Name = "creator", | |
| 410 | Value = Player, | |
| 411 | Parent = h, | |
| 412 | } | |
| 413 | game:GetService("Debris"):AddItem(c, .5)
| |
| 414 | end | |
| 415 | end | |
| 416 | ------------------------------------------------------- | |
| 417 | --End Damage Function-- | |
| 418 | ------------------------------------------------------- | |
| 419 | ||
| 420 | ------------------------------------------------------- | |
| 421 | --Start Damage Function Customization-- | |
| 422 | ------------------------------------------------------- | |
| 423 | function ShowDamage(Pos, Text, Time, Color) | |
| 424 | local Rate = (1 / 30) | |
| 425 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 426 | local Text = (Text or "") | |
| 427 | local Time = (Time or 2) | |
| 428 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 429 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 430 | EffectPart.Anchored = true | |
| 431 | local BillboardGui = Create("BillboardGui"){
| |
| 432 | Size = UDim2.new(3, 0, 3, 0), | |
| 433 | Adornee = EffectPart, | |
| 434 | Parent = EffectPart, | |
| 435 | } | |
| 436 | local TextLabel = Create("TextLabel"){
| |
| 437 | BackgroundTransparency = 1, | |
| 438 | Size = UDim2.new(1, 0, 1, 0), | |
| 439 | Text = Text, | |
| 440 | Font = "Bodoni", | |
| 441 | TextColor3 = Color, | |
| 442 | TextScaled = true, | |
| 443 | TextStrokeColor3 = Color3.fromRGB(0,255,255), | |
| 444 | Parent = BillboardGui, | |
| 445 | } | |
| 446 | game.Debris:AddItem(EffectPart, (Time)) | |
| 447 | EffectPart.Parent = game:GetService("Workspace")
| |
| 448 | delay(0, function() | |
| 449 | local Frames = (Time / Rate) | |
| 450 | for Frame = 1, Frames do | |
| 451 | wait(Rate) | |
| 452 | local Percent = (Frame / Frames) | |
| 453 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 454 | TextLabel.TextTransparency = Percent | |
| 455 | end | |
| 456 | if EffectPart and EffectPart.Parent then | |
| 457 | EffectPart:Destroy() | |
| 458 | end | |
| 459 | end) | |
| 460 | end | |
| 461 | ------------------------------------------------------- | |
| 462 | --End Damage Function Customization-- | |
| 463 | ------------------------------------------------------- | |
| 464 | ||
| 465 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 466 | for _, c in pairs(workspace:children()) do | |
| 467 | local hum = c:findFirstChild("Humanoid")
| |
| 468 | if hum ~= nil then | |
| 469 | local head = c:findFirstChild("Head")
| |
| 470 | if head ~= nil then | |
| 471 | local targ = head.Position - Part.Position | |
| 472 | local mag = targ.magnitude | |
| 473 | if magni >= mag and c.Name ~= plr.Name then | |
| 474 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 475 | end | |
| 476 | end | |
| 477 | end | |
| 478 | end | |
| 479 | end | |
| 480 | ||
| 481 | ||
| 482 | CFuncs = {
| |
| 483 | Part = {
| |
| 484 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 485 | local Part = Create("Part")({
| |
| 486 | Parent = Parent, | |
| 487 | Reflectance = Reflectance, | |
| 488 | Transparency = Transparency, | |
| 489 | CanCollide = false, | |
| 490 | Locked = true, | |
| 491 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 492 | Name = Name, | |
| 493 | Size = Size, | |
| 494 | Material = Material | |
| 495 | }) | |
| 496 | RemoveOutlines(Part) | |
| 497 | return Part | |
| 498 | end | |
| 499 | }, | |
| 500 | Mesh = {
| |
| 501 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 502 | local Msh = Create(Mesh)({
| |
| 503 | Parent = Part, | |
| 504 | Offset = OffSet, | |
| 505 | Scale = Scale | |
| 506 | }) | |
| 507 | if Mesh == "SpecialMesh" then | |
| 508 | Msh.MeshType = MeshType | |
| 509 | Msh.MeshId = MeshId | |
| 510 | end | |
| 511 | return Msh | |
| 512 | end | |
| 513 | }, | |
| 514 | Mesh = {
| |
| 515 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 516 | local Msh = Create(Mesh)({
| |
| 517 | Parent = Part, | |
| 518 | Offset = OffSet, | |
| 519 | Scale = Scale | |
| 520 | }) | |
| 521 | if Mesh == "SpecialMesh" then | |
| 522 | Msh.MeshType = MeshType | |
| 523 | Msh.MeshId = MeshId | |
| 524 | end | |
| 525 | return Msh | |
| 526 | end | |
| 527 | }, | |
| 528 | Weld = {
| |
| 529 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 530 | local Weld = Create("Weld")({
| |
| 531 | Parent = Parent, | |
| 532 | Part0 = Part0, | |
| 533 | Part1 = Part1, | |
| 534 | C0 = C0, | |
| 535 | C1 = C1 | |
| 536 | }) | |
| 537 | return Weld | |
| 538 | end | |
| 539 | }, | |
| 540 | Sound = {
| |
| 541 | Create = function(id, par, vol, pit) | |
| 542 | coroutine.resume(coroutine.create(function() | |
| 543 | local S = Create("Sound")({
| |
| 544 | Volume = vol, | |
| 545 | Pitch = pit or 1, | |
| 546 | SoundId = id, | |
| 547 | Parent = par or workspace | |
| 548 | }) | |
| 549 | wait() | |
| 550 | S:play() | |
| 551 | game:GetService("Debris"):AddItem(S, 6)
| |
| 552 | end)) | |
| 553 | end | |
| 554 | }, | |
| 555 | ParticleEmitter = {
| |
| 556 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 557 | local fp = Create("ParticleEmitter")({
| |
| 558 | Parent = Parent, | |
| 559 | Color = ColorSequence.new(Color1, Color2), | |
| 560 | LightEmission = LightEmission, | |
| 561 | Size = Size, | |
| 562 | Texture = Texture, | |
| 563 | Transparency = Transparency, | |
| 564 | ZOffset = ZOffset, | |
| 565 | Acceleration = Accel, | |
| 566 | Drag = Drag, | |
| 567 | LockedToPart = LockedToPart, | |
| 568 | VelocityInheritance = VelocityInheritance, | |
| 569 | EmissionDirection = EmissionDirection, | |
| 570 | Enabled = Enabled, | |
| 571 | Lifetime = LifeTime, | |
| 572 | Rate = Rate, | |
| 573 | Rotation = Rotation, | |
| 574 | RotSpeed = RotSpeed, | |
| 575 | Speed = Speed, | |
| 576 | VelocitySpread = VelocitySpread | |
| 577 | }) | |
| 578 | return fp | |
| 579 | end | |
| 580 | } | |
| 581 | } | |
| 582 | function RemoveOutlines(part) | |
| 583 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 584 | end | |
| 585 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 586 | local Part = Create("Part")({
| |
| 587 | formFactor = FormFactor, | |
| 588 | Parent = Parent, | |
| 589 | Reflectance = Reflectance, | |
| 590 | Transparency = Transparency, | |
| 591 | CanCollide = false, | |
| 592 | Locked = true, | |
| 593 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 594 | Name = Name, | |
| 595 | Size = Size, | |
| 596 | Material = Material | |
| 597 | }) | |
| 598 | RemoveOutlines(Part) | |
| 599 | return Part | |
| 600 | end | |
| 601 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 602 | local Msh = Create(Mesh)({
| |
| 603 | Parent = Part, | |
| 604 | Offset = OffSet, | |
| 605 | Scale = Scale | |
| 606 | }) | |
| 607 | if Mesh == "SpecialMesh" then | |
| 608 | Msh.MeshType = MeshType | |
| 609 | Msh.MeshId = MeshId | |
| 610 | end | |
| 611 | return Msh | |
| 612 | end | |
| 613 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 614 | local Weld = Create("Weld")({
| |
| 615 | Parent = Parent, | |
| 616 | Part0 = Part0, | |
| 617 | Part1 = Part1, | |
| 618 | C0 = C0, | |
| 619 | C1 = C1 | |
| 620 | }) | |
| 621 | return Weld | |
| 622 | end | |
| 623 | ||
| 624 | char["Body Colors"].HeadColor = BrickColor.new("Black")
| |
| 625 | char["Body Colors"].TorsoColor = BrickColor.new("Black")
| |
| 626 | char["Body Colors"].LeftArmColor = BrickColor.new("Black")
| |
| 627 | char["Body Colors"].RightArmColor = BrickColor.new("Black")
| |
| 628 | ||
| 629 | ------------------------------------------------------- | |
| 630 | --Start Effect Function-- | |
| 631 | ------------------------------------------------------- | |
| 632 | EffectModel = Instance.new("Model", char)
| |
| 633 | Effects = {
| |
| 634 | Block = {
| |
| 635 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 636 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 637 | prt.Anchored = true | |
| 638 | prt.CFrame = cframe | |
| 639 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 640 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 641 | if Type == 1 or Type == nil then | |
| 642 | table.insert(Effects, {
| |
| 643 | prt, | |
| 644 | "Block1", | |
| 645 | delay, | |
| 646 | x3, | |
| 647 | y3, | |
| 648 | z3, | |
| 649 | msh | |
| 650 | }) | |
| 651 | elseif Type == 2 then | |
| 652 | table.insert(Effects, {
| |
| 653 | prt, | |
| 654 | "Block2", | |
| 655 | delay, | |
| 656 | x3, | |
| 657 | y3, | |
| 658 | z3, | |
| 659 | msh | |
| 660 | }) | |
| 661 | else | |
| 662 | table.insert(Effects, {
| |
| 663 | prt, | |
| 664 | "Block3", | |
| 665 | delay, | |
| 666 | x3, | |
| 667 | y3, | |
| 668 | z3, | |
| 669 | msh | |
| 670 | }) | |
| 671 | end | |
| 672 | end | |
| 673 | }, | |
| 674 | Sphere = {
| |
| 675 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 676 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 677 | prt.Anchored = true | |
| 678 | prt.CFrame = cframe | |
| 679 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 680 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 681 | table.insert(Effects, {
| |
| 682 | prt, | |
| 683 | "Cylinder", | |
| 684 | delay, | |
| 685 | x3, | |
| 686 | y3, | |
| 687 | z3, | |
| 688 | msh | |
| 689 | }) | |
| 690 | end | |
| 691 | }, | |
| 692 | Cylinder = {
| |
| 693 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 694 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 695 | prt.Anchored = true | |
| 696 | prt.CFrame = cframe | |
| 697 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 698 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 699 | table.insert(Effects, {
| |
| 700 | prt, | |
| 701 | "Cylinder", | |
| 702 | delay, | |
| 703 | x3, | |
| 704 | y3, | |
| 705 | z3, | |
| 706 | msh | |
| 707 | }) | |
| 708 | end | |
| 709 | }, | |
| 710 | Wave = {
| |
| 711 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 712 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 713 | prt.Anchored = true | |
| 714 | prt.CFrame = cframe | |
| 715 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 716 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 717 | table.insert(Effects, {
| |
| 718 | prt, | |
| 719 | "Cylinder", | |
| 720 | delay, | |
| 721 | x3 / 60, | |
| 722 | y3 / 60, | |
| 723 | z3 / 60, | |
| 724 | msh | |
| 725 | }) | |
| 726 | end | |
| 727 | }, | |
| 728 | Ring = {
| |
| 729 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 730 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 731 | prt.Anchored = true | |
| 732 | prt.CFrame = cframe | |
| 733 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 734 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 735 | table.insert(Effects, {
| |
| 736 | prt, | |
| 737 | "Cylinder", | |
| 738 | delay, | |
| 739 | x3, | |
| 740 | y3, | |
| 741 | z3, | |
| 742 | msh | |
| 743 | }) | |
| 744 | end | |
| 745 | }, | |
| 746 | Break = {
| |
| 747 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 748 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 749 | prt.Anchored = true | |
| 750 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 751 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 752 | local num = math.random(10, 50) / 1000 | |
| 753 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 754 | table.insert(Effects, {
| |
| 755 | prt, | |
| 756 | "Shatter", | |
| 757 | num, | |
| 758 | prt.CFrame, | |
| 759 | math.random() - math.random(), | |
| 760 | 0, | |
| 761 | math.random(50, 100) / 100 | |
| 762 | }) | |
| 763 | end | |
| 764 | }, | |
| 765 | Spiral = {
| |
| 766 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 767 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 768 | prt.Anchored = true | |
| 769 | prt.CFrame = cframe | |
| 770 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 771 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 772 | table.insert(Effects, {
| |
| 773 | prt, | |
| 774 | "Cylinder", | |
| 775 | delay, | |
| 776 | x3, | |
| 777 | y3, | |
| 778 | z3, | |
| 779 | msh | |
| 780 | }) | |
| 781 | end | |
| 782 | }, | |
| 783 | Push = {
| |
| 784 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 785 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 786 | prt.Anchored = true | |
| 787 | prt.CFrame = cframe | |
| 788 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 789 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 790 | table.insert(Effects, {
| |
| 791 | prt, | |
| 792 | "Cylinder", | |
| 793 | delay, | |
| 794 | x3, | |
| 795 | y3, | |
| 796 | z3, | |
| 797 | msh | |
| 798 | }) | |
| 799 | end | |
| 800 | } | |
| 801 | } | |
| 802 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 803 | local fp = IT("Part")
| |
| 804 | fp.formFactor = formfactor | |
| 805 | fp.Parent = parent | |
| 806 | fp.Reflectance = reflectance | |
| 807 | fp.Transparency = transparency | |
| 808 | fp.CanCollide = false | |
| 809 | fp.Locked = true | |
| 810 | fp.BrickColor = brickcolor | |
| 811 | fp.Name = name | |
| 812 | fp.Size = size | |
| 813 | fp.Position = tors.Position | |
| 814 | RemoveOutlines(fp) | |
| 815 | fp.Material = "SmoothPlastic" | |
| 816 | fp:BreakJoints() | |
| 817 | return fp | |
| 818 | end | |
| 819 | ||
| 820 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 821 | local mesh = IT(Mesh) | |
| 822 | mesh.Parent = part | |
| 823 | if Mesh == "SpecialMesh" then | |
| 824 | mesh.MeshType = meshtype | |
| 825 | if meshid ~= "nil" then | |
| 826 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 827 | end | |
| 828 | end | |
| 829 | mesh.Offset = offset | |
| 830 | mesh.Scale = scale | |
| 831 | return mesh | |
| 832 | end | |
| 833 | ||
| 834 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 835 | local type = type | |
| 836 | local rng = Instance.new("Part", char)
| |
| 837 | rng.Anchored = true | |
| 838 | rng.BrickColor = color | |
| 839 | rng.CanCollide = false | |
| 840 | rng.FormFactor = 3 | |
| 841 | rng.Name = "Ring" | |
| 842 | rng.Material = "Neon" | |
| 843 | rng.Size = Vector3.new(1, 1, 1) | |
| 844 | rng.Transparency = 0 | |
| 845 | rng.TopSurface = 0 | |
| 846 | rng.BottomSurface = 0 | |
| 847 | rng.CFrame = pos | |
| 848 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 849 | rngm.MeshType = MType | |
| 850 | rngm.Scale = scale | |
| 851 | local scaler2 = 1 | |
| 852 | if type == "Add" then | |
| 853 | scaler2 = 1 * value | |
| 854 | elseif type == "Divide" then | |
| 855 | scaler2 = 1 / value | |
| 856 | end | |
| 857 | coroutine.resume(coroutine.create(function() | |
| 858 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 859 | swait() | |
| 860 | if type == "Add" then | |
| 861 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 862 | elseif type == "Divide" then | |
| 863 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 864 | end | |
| 865 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 866 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 867 | end | |
| 868 | rng:Destroy() | |
| 869 | end)) | |
| 870 | end | |
| 871 | ||
| 872 | function Eviscerate(dude) | |
| 873 | if dude.Name ~= char then | |
| 874 | local bgf = IT("BodyGyro", dude.Head)
| |
| 875 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 876 | local val = IT("BoolValue", dude)
| |
| 877 | val.Name = "IsHit" | |
| 878 | local ds = coroutine.wrap(function() | |
| 879 | dude:WaitForChild("Head"):BreakJoints()
| |
| 880 | wait(0.5) | |
| 881 | target = nil | |
| 882 | coroutine.resume(coroutine.create(function() | |
| 883 | for i, v in pairs(dude:GetChildren()) do | |
| 884 | if v:IsA("Accessory") then
| |
| 885 | v:Destroy() | |
| 886 | end | |
| 887 | if v:IsA("Humanoid") then
| |
| 888 | v:Destroy() | |
| 889 | end | |
| 890 | if v:IsA("CharacterMesh") then
| |
| 891 | v:Destroy() | |
| 892 | end | |
| 893 | if v:IsA("Model") then
| |
| 894 | v:Destroy() | |
| 895 | end | |
| 896 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 897 | for x, o in pairs(v:GetChildren()) do | |
| 898 | if o:IsA("Decal") then
| |
| 899 | o:Destroy() | |
| 900 | end | |
| 901 | end | |
| 902 | coroutine.resume(coroutine.create(function() | |
| 903 | v.Material = "Neon" | |
| 904 | v.CanCollide = false | |
| 905 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 906 | PartEmmit1.LightEmission = 1 | |
| 907 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 908 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 909 | PartEmmit1.Rate = 150 | |
| 910 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 911 | PartEmmit1.Size = NumberSequence.new({
| |
| 912 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 913 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 914 | }) | |
| 915 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 916 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 917 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 918 | }) | |
| 919 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 920 | PartEmmit1.VelocitySpread = 30000 | |
| 921 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 922 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 923 | local BodPoss = IT("BodyPosition", v)
| |
| 924 | BodPoss.P = 3000 | |
| 925 | BodPoss.D = 1000 | |
| 926 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 927 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 928 | v.Color = maincolor.Color | |
| 929 | coroutine.resume(coroutine.create(function() | |
| 930 | for i = 0, 49 do | |
| 931 | swait(1) | |
| 932 | v.Transparency = v.Transparency + 0.08 | |
| 933 | end | |
| 934 | wait(0.5) | |
| 935 | PartEmmit1.Enabled = false | |
| 936 | wait(3) | |
| 937 | v:Destroy() | |
| 938 | dude:Destroy() | |
| 939 | end)) | |
| 940 | end)) | |
| 941 | end | |
| 942 | end | |
| 943 | end)) | |
| 944 | end) | |
| 945 | ds() | |
| 946 | end | |
| 947 | end | |
| 948 | ||
| 949 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 950 | if SinglePlayer then | |
| 951 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 952 | end | |
| 953 | local List = {}
| |
| 954 | for i, v in pairs(workspace:GetChildren()) do | |
| 955 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 956 | table.insert(List, v) | |
| 957 | end | |
| 958 | end | |
| 959 | return List | |
| 960 | end | |
| 961 | ||
| 962 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 963 | local type = type | |
| 964 | local rng = Instance.new("Part", char)
| |
| 965 | rng.Anchored = true | |
| 966 | rng.BrickColor = color | |
| 967 | rng.CanCollide = false | |
| 968 | rng.FormFactor = 3 | |
| 969 | rng.Name = "Ring" | |
| 970 | rng.Material = "Neon" | |
| 971 | rng.Size = Vector3.new(1, 1, 1) | |
| 972 | rng.Transparency = 0 | |
| 973 | rng.TopSurface = 0 | |
| 974 | rng.BottomSurface = 0 | |
| 975 | rng.CFrame = pos | |
| 976 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 977 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 978 | rngm.MeshType = MType | |
| 979 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 980 | local scaler2 = 1 | |
| 981 | local speeder = FastSpeed | |
| 982 | if type == "Add" then | |
| 983 | scaler2 = 1 * value | |
| 984 | elseif type == "Divide" then | |
| 985 | scaler2 = 1 / value | |
| 986 | end | |
| 987 | coroutine.resume(coroutine.create(function() | |
| 988 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 989 | swait() | |
| 990 | if type == "Add" then | |
| 991 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 992 | elseif type == "Divide" then | |
| 993 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 994 | end | |
| 995 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 996 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 997 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 998 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 999 | end | |
| 1000 | rng:Destroy() | |
| 1001 | end)) | |
| 1002 | end | |
| 1003 | ||
| 1004 | function SoulSteal(dude) | |
| 1005 | if dude.Name ~= char then | |
| 1006 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1007 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1008 | local val = IT("BoolValue", dude)
| |
| 1009 | val.Name = "IsHit" | |
| 1010 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1011 | local soulst = coroutine.wrap(function() | |
| 1012 | local soul = Instance.new("Part",dude)
| |
| 1013 | soul.Size = Vector3.new(1,1,1) | |
| 1014 | soul.CanCollide = false | |
| 1015 | soul.Anchored = false | |
| 1016 | soul.Position = torso.Position | |
| 1017 | soul.Transparency = 1 | |
| 1018 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1019 | PartEmmit1.LightEmission = 1 | |
| 1020 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1021 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1022 | PartEmmit1.Rate = 250 | |
| 1023 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1024 | PartEmmit1.Size = NumberSequence.new({
| |
| 1025 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1026 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1027 | }) | |
| 1028 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1029 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1030 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1031 | }) | |
| 1032 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1033 | PartEmmit1.VelocitySpread = 30000 | |
| 1034 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1035 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1036 | local BodPoss = IT("BodyPosition", soul)
| |
| 1037 | BodPoss.P = 3000 | |
| 1038 | BodPoss.D = 1000 | |
| 1039 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1040 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1041 | wait(1.6) | |
| 1042 | soul.Touched:connect(function(hit) | |
| 1043 | if hit.Parent == char then | |
| 1044 | soul:Destroy() | |
| 1045 | end | |
| 1046 | end) | |
| 1047 | wait(1.2) | |
| 1048 | while soul do | |
| 1049 | swait() | |
| 1050 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1051 | BodPoss.Position = tors.Position | |
| 1052 | end | |
| 1053 | end) | |
| 1054 | soulst() | |
| 1055 | end | |
| 1056 | end | |
| 1057 | function FaceMouse() | |
| 1058 | local Cam = workspace.CurrentCamera | |
| 1059 | return {
| |
| 1060 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1061 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1062 | } | |
| 1063 | end | |
| 1064 | ------------------------------------------------------- | |
| 1065 | --End Effect Function-- | |
| 1066 | ------------------------------------------------------- | |
| 1067 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1068 | local NSound = nil | |
| 1069 | coroutine.resume(coroutine.create(function() | |
| 1070 | NSound = IT("Sound", PARENT)
| |
| 1071 | NSound.Volume = VOLUME | |
| 1072 | NSound.Pitch = PITCH | |
| 1073 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1074 | swait() | |
| 1075 | NSound:play() | |
| 1076 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1077 | end)) | |
| 1078 | return NSound | |
| 1079 | end | |
| 1080 | function CameraEnshaking(Length, Intensity) | |
| 1081 | coroutine.resume(coroutine.create(function() | |
| 1082 | local intensity = 1 * Intensity | |
| 1083 | local rotM = 0.01 * Intensity | |
| 1084 | for i = 0, Length, 0.1 do | |
| 1085 | swait() | |
| 1086 | intensity = intensity - 0.05 * Intensity / Length | |
| 1087 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1088 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1089 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1090 | end | |
| 1091 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1092 | end)) | |
| 1093 | end | |
| 1094 | function getRegion(point,range,ignore) | |
| 1095 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
| 1096 | end | |
| 1097 | ||
| 1098 | function GetTorso(char) | |
| 1099 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
| 1100 | end | |
| 1101 | ||
| 1102 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
| |
| 1103 | ||
| 1104 | NewInstance = function(instance,parent,properties) | |
| 1105 | local inst = Instance.new(instance) | |
| 1106 | inst.Parent = parent | |
| 1107 | if(properties)then | |
| 1108 | for i,v in next, properties do | |
| 1109 | pcall(function() inst[i] = v end) | |
| 1110 | end | |
| 1111 | end | |
| 1112 | return inst; | |
| 1113 | end | |
| 1114 | ||
| 1115 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
| 1116 | local part = Instance.new("Part")
| |
| 1117 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0) | |
| 1118 | part.Material = material or Enum.Material.SmoothPlastic | |
| 1119 | part.TopSurface,part.BottomSurface=10,10 | |
| 1120 | part.Size = size or Vector3.new(1,1,1) | |
| 1121 | part.CFrame = cframe or CF(0,0,0) | |
| 1122 | part.Anchored = anchored or true | |
| 1123 | part.CanCollide = cancollide or false | |
| 1124 | part.Parent = parent or char | |
| 1125 | return part | |
| 1126 | end | |
| 1127 | ------------------------------------------------------- | |
| 1128 | --End Important Functions-- | |
| 1129 | ------------------------------------------------------- | |
| 1130 | ||
| 1131 | ||
| 1132 | ------------------------------------------------------- | |
| 1133 | --Start Customization-- | |
| 1134 | ------------------------------------------------------- | |
| 1135 | local Player_Size = 1 | |
| 1136 | if Player_Size ~= 1 then | |
| 1137 | root.Size = root.Size * Player_Size | |
| 1138 | tors.Size = tors.Size * Player_Size | |
| 1139 | hed.Size = hed.Size * Player_Size | |
| 1140 | ra.Size = ra.Size * Player_Size | |
| 1141 | la.Size = la.Size * Player_Size | |
| 1142 | rl.Size = rl.Size * Player_Size | |
| 1143 | ll.Size = ll.Size * Player_Size | |
| 1144 | ---------------------------------------------------------------------------------- | |
| 1145 | rootj.Parent = root | |
| 1146 | neck.Parent = tors | |
| 1147 | RW.Parent = tors | |
| 1148 | LW.Parent = tors | |
| 1149 | RH.Parent = tors | |
| 1150 | LH.Parent = tors | |
| 1151 | ---------------------------------------------------------------------------------- | |
| 1152 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1153 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1154 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1155 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 1156 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 1157 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 1158 | ---------------------------------------------------------------------------------- | |
| 1159 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1160 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1161 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1162 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1163 | --hat.Parent = Character | |
| 1164 | end | |
| 1165 | ---------------------------------------------------------------------------------- | |
| 1166 | local SONG = 562226927 | |
| 1167 | local SONG2 = 0 | |
| 1168 | local Music = Instance.new("Sound",tors)
| |
| 1169 | Music.Volume = 2 | |
| 1170 | Music.Looped = true | |
| 1171 | Music.Pitch = 1 --Pitcher | |
| 1172 | ---------------------------------------------------------------------------------- | |
| 1173 | local equipped = false | |
| 1174 | local idle = 0 | |
| 1175 | local change = 1 | |
| 1176 | local val = 0 | |
| 1177 | local toim = 0 | |
| 1178 | local idleanim = 0.4 | |
| 1179 | local sine = 0 | |
| 1180 | local Sit = 1 | |
| 1181 | ---------------------------------------------------------------------------------- | |
| 1182 | hum.WalkSpeed = 120 | |
| 1183 | hum.JumpPower = 120 | |
| 1184 | hum.Animator.Parent = nil | |
| 1185 | ------------------------------------------------------- | |
| 1186 | --End Customization-- | |
| 1187 | ------------------------------------------------------- | |
| 1188 | ||
| 1189 | ------------------------------------------------------- | |
| 1190 | --Start Attacks N Stuff-- | |
| 1191 | ------------------------------------------------------- | |
| 1192 | function DRAG_THEM_TO_HELL() | |
| 1193 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1194 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1195 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1196 | local HEAD = HUM.Parent:FindFirstChild("Head")
| |
| 1197 | if HEAD and TORSO and HUM.Health > 0 then | |
| 1198 | local GYRO = IT("BodyGyro",root)
| |
| 1199 | GYRO.D = 275 | |
| 1200 | GYRO.P = 20000 | |
| 1201 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
| 1202 | attack = true | |
| 1203 | hum.WalkSpeed = 120 | |
| 1204 | local hit,pos,hummie; | |
| 1205 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
| 1206 | Hook.Transparency = 1 | |
| 1207 | local A = NewInstance("Attachment",Hook)
| |
| 1208 | local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
| |
| 1209 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(0,255,255),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://614117108",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
| |
| 1210 | local POS = mouse.Hit.p | |
| 1211 | local CHAINS = false | |
| 1212 | local CHAINLINKS = {}
| |
| 1213 | local A = IT("Attachment",ra)
| |
| 1214 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
| 1215 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
| 1216 | local B = IT("Attachment",ra)
| |
| 1217 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
| 1218 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
| 1219 | local C = IT("Attachment",ra)
| |
| 1220 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
| 1221 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
| 1222 | local D = IT("Attachment",ra)
| |
| 1223 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
| 1224 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
| 1225 | local LIGHT = IT("Attachment",ra)
| |
| 1226 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
| 1227 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 1228 | LIGHT2.Range = 7 | |
| 1229 | LIGHT2.Brightness = 5 | |
| 1230 | LIGHT2.Color = Color3.new(0,0,0) | |
| 1231 | for i = 1, 2 do | |
| 1232 | local TWIST = -2 | |
| 1233 | local START = A | |
| 1234 | local END = B | |
| 1235 | if i == 1 then | |
| 1236 | START = B | |
| 1237 | END = A | |
| 1238 | end | |
| 1239 | local ChainLink = IT("Beam",tors)
| |
| 1240 | ChainLink.Texture = "rbxassetid://614117108" | |
| 1241 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(0,255,255)) | |
| 1242 | ChainLink.TextureSpeed = 1 | |
| 1243 | ChainLink.Width0 = 1 | |
| 1244 | ChainLink.Width1 = 1 | |
| 1245 | ChainLink.TextureLength = 2.5 | |
| 1246 | ChainLink.Attachment0 = START | |
| 1247 | ChainLink.Attachment1 = END | |
| 1248 | ChainLink.CurveSize0 = TWIST | |
| 1249 | ChainLink.CurveSize1 = TWIST | |
| 1250 | --ChainLink.FaceCamera = true | |
| 1251 | ChainLink.Segments = 45 | |
| 1252 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1253 | table.insert(CHAINLINKS,ChainLink) | |
| 1254 | end | |
| 1255 | for i = 1, 2 do | |
| 1256 | local TWIST = -1 | |
| 1257 | local START = C | |
| 1258 | local END = D | |
| 1259 | if i == 1 then | |
| 1260 | START = D | |
| 1261 | END = C | |
| 1262 | end | |
| 1263 | local ChainLink = IT("Beam",tors)
| |
| 1264 | ChainLink.Texture = "rbxassetid://614117108" | |
| 1265 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
| 1266 | ChainLink.TextureSpeed = 1 | |
| 1267 | ChainLink.Width0 = 1 | |
| 1268 | ChainLink.Width1 = 1 | |
| 1269 | ChainLink.TextureLength = 5 | |
| 1270 | ChainLink.Attachment0 = START | |
| 1271 | ChainLink.Attachment1 = END | |
| 1272 | ChainLink.CurveSize0 = TWIST | |
| 1273 | ChainLink.CurveSize1 = TWIST | |
| 1274 | --ChainLink.FaceCamera = true | |
| 1275 | ChainLink.Segments = 25 | |
| 1276 | ChainLink.LightEmission = 0.5 | |
| 1277 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1278 | table.insert(CHAINLINKS,ChainLink) | |
| 1279 | end | |
| 1280 | for i = 0, 2.3, .1 do | |
| 1281 | swait() | |
| 1282 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1283 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15) | |
| 1284 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
| 1285 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1286 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1287 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1288 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1289 | end | |
| 1290 | Cso("169105657", ra, 7, 1.2)
| |
| 1291 | for i = 0, 4, .1 do | |
| 1292 | if(hit)then break end | |
| 1293 | swait() | |
| 1294 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1295 | Hook.CFrame = HEAD.CFrame | |
| 1296 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15) | |
| 1297 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3) | |
| 1298 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1299 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1300 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
| 1301 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1302 | end | |
| 1303 | for _,v in next, getRegion(Hook.Position,1,{char}) do
| |
| 1304 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
| 1305 | hit = GetTorso(v.Parent); | |
| 1306 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
| 1307 | break; | |
| 1308 | end | |
| 1309 | end | |
| 1310 | Cso("169105657", ra, 5, .8)
| |
| 1311 | Cso("131228548", tors, 2, 1.1)
| |
| 1312 | GYRO:remove() | |
| 1313 | for i = 0, 3, .1 do | |
| 1314 | swait() | |
| 1315 | HUM.PlatformStand = true | |
| 1316 | Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
| 1317 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
| 1318 | end | |
| 1319 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
| 1320 | break | |
| 1321 | end | |
| 1322 | Chain.TextureLength = 4 | |
| 1323 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(-5), Rad(-45)), 0.15) | |
| 1324 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
| 1325 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
| 1326 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
| 1327 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
| 1328 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1) | |
| 1329 | end | |
| 1330 | hum.WalkSpeed = 120 | |
| 1331 | attack = false | |
| 1332 | Hook:Destroy() | |
| 1333 | A:remove() | |
| 1334 | B:remove() | |
| 1335 | C:remove() | |
| 1336 | D:remove() | |
| 1337 | end | |
| 1338 | end | |
| 1339 | end | |
| 1340 | -------------------------------------------------------- | |
| 1341 | -------------------------------------------------------- | |
| 1342 | -------------------------------------------------------- | |
| 1343 | -------------------------------------------------------- | |
| 1344 | -------------------------------------------------------- | |
| 1345 | -------------------------------------------------------- | |
| 1346 | -------------------------------------------------------- | |
| 1347 | function DRAG_YOURSELF_TO_HELL() | |
| 1348 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1349 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1350 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1351 | local HEAD = HUM.Parent:FindFirstChild("Head")
| |
| 1352 | if HEAD and TORSO and HUM.Health > 0 then | |
| 1353 | local GYRO = IT("BodyGyro",root)
| |
| 1354 | GYRO.D = 275 | |
| 1355 | GYRO.P = 20000 | |
| 1356 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
| 1357 | attack = true | |
| 1358 | hum.WalkSpeed = 120 | |
| 1359 | local hit,pos,hummie; | |
| 1360 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
| 1361 | Hook.Transparency = 1 | |
| 1362 | local A = NewInstance("Attachment",Hook)
| |
| 1363 | local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
| |
| 1364 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://614117108",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
| |
| 1365 | local POS = mouse.Hit.p | |
| 1366 | local CHAINS = false | |
| 1367 | local CHAINLINKS = {}
| |
| 1368 | local A = IT("Attachment",ra)
| |
| 1369 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
| 1370 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
| 1371 | local B = IT("Attachment",ra)
| |
| 1372 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
| 1373 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
| 1374 | local C = IT("Attachment",ra)
| |
| 1375 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
| 1376 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
| 1377 | local D = IT("Attachment",ra)
| |
| 1378 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
| 1379 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
| 1380 | local LIGHT = IT("Attachment",ra)
| |
| 1381 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
| 1382 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 1383 | LIGHT2.Range = 7 | |
| 1384 | LIGHT2.Brightness = 5 | |
| 1385 | LIGHT2.Color = Color3.new(0,0,0) | |
| 1386 | for i = 1, 2 do | |
| 1387 | local TWIST = -2 | |
| 1388 | local START = A | |
| 1389 | local END = B | |
| 1390 | if i == 1 then | |
| 1391 | START = B | |
| 1392 | END = A | |
| 1393 | end | |
| 1394 | local ChainLink = IT("Beam",tors)
| |
| 1395 | ChainLink.Texture = "rbxassetid://614117108" | |
| 1396 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
| 1397 | ChainLink.TextureSpeed = 1 | |
| 1398 | ChainLink.Width0 = 1 | |
| 1399 | ChainLink.Width1 = 1 | |
| 1400 | ChainLink.TextureLength = 2.5 | |
| 1401 | ChainLink.Attachment0 = START | |
| 1402 | ChainLink.Attachment1 = END | |
| 1403 | ChainLink.CurveSize0 = TWIST | |
| 1404 | ChainLink.CurveSize1 = TWIST | |
| 1405 | --ChainLink.FaceCamera = true | |
| 1406 | ChainLink.Segments = 45 | |
| 1407 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1408 | table.insert(CHAINLINKS,ChainLink) | |
| 1409 | end | |
| 1410 | for i = 1, 2 do | |
| 1411 | local TWIST = -1 | |
| 1412 | local START = C | |
| 1413 | local END = D | |
| 1414 | if i == 1 then | |
| 1415 | START = D | |
| 1416 | END = C | |
| 1417 | end | |
| 1418 | local ChainLink = IT("Beam",tors)
| |
| 1419 | ChainLink.Texture = "rbxassetid://614117108" | |
| 1420 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
| 1421 | ChainLink.TextureSpeed = 1 | |
| 1422 | ChainLink.Width0 = 1 | |
| 1423 | ChainLink.Width1 = 1 | |
| 1424 | ChainLink.TextureLength = 5 | |
| 1425 | ChainLink.Attachment0 = START | |
| 1426 | ChainLink.Attachment1 = END | |
| 1427 | ChainLink.CurveSize0 = TWIST | |
| 1428 | ChainLink.CurveSize1 = TWIST | |
| 1429 | --ChainLink.FaceCamera = true | |
| 1430 | ChainLink.Segments = 25 | |
| 1431 | ChainLink.LightEmission = 0.5 | |
| 1432 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1433 | table.insert(CHAINLINKS,ChainLink) | |
| 1434 | end | |
| 1435 | for i = 0, 2.3, .1 do | |
| 1436 | swait() | |
| 1437 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1438 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15) | |
| 1439 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
| 1440 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1441 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1442 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1443 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1444 | end | |
| 1445 | Cso("169105657", ra, 7, 1.2)
| |
| 1446 | for i = 0, 4, .1 do | |
| 1447 | if(hit)then break end | |
| 1448 | swait() | |
| 1449 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1450 | Hook.CFrame = HEAD.CFrame | |
| 1451 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15) | |
| 1452 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3) | |
| 1453 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1454 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1455 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
| 1456 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1457 | end | |
| 1458 | for _,v in next, getRegion(Hook.Position,1,{char}) do
| |
| 1459 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
| 1460 | hit = GetTorso(v.Parent); | |
| 1461 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
| 1462 | break; | |
| 1463 | end | |
| 1464 | end | |
| 1465 | Cso("169105657", ra, 5, .8)
| |
| 1466 | Cso("271693128", tors, 2, 1)
| |
| 1467 | GYRO:remove() | |
| 1468 | for i = 0, 3, .1 do | |
| 1469 | swait() | |
| 1470 | root.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
| 1471 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
| 1472 | end | |
| 1473 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
| 1474 | break | |
| 1475 | end | |
| 1476 | Chain.TextureLength = 4 | |
| 1477 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(90), Rad(-5), Rad(0)), 0.15) | |
| 1478 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1479 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1480 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1481 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(0), Rad(-.6), Rad(25)), 0.1) | |
| 1482 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-25)), 0.1) | |
| 1483 | end | |
| 1484 | hum.WalkSpeed = 120 | |
| 1485 | attack = false | |
| 1486 | Hook:Destroy() | |
| 1487 | A:remove() | |
| 1488 | B:remove() | |
| 1489 | C:remove() | |
| 1490 | D:remove() | |
| 1491 | end | |
| 1492 | end | |
| 1493 | end | |
| 1494 | -------------------------------------------------------- | |
| 1495 | -------------------------------------------------------- | |
| 1496 | -------------------------------------------------------- | |
| 1497 | -------------------------------------------------------- | |
| 1498 | -------------------------------------------------------- | |
| 1499 | -------------------------------------------------------- | |
| 1500 | -------------------------------------------------------- | |
| 1501 | function GIMME_THOSE() | |
| 1502 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1503 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1504 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1505 | local HEAD = HUM.Parent:FindFirstChild("Head")
| |
| 1506 | local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
| |
| 1507 | local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
| |
| 1508 | if HEAD and TORSO and HUM.Health > 0 then | |
| 1509 | local GYRO = IT("BodyGyro",root)
| |
| 1510 | GYRO.D = 275 | |
| 1511 | GYRO.P = 20000 | |
| 1512 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
| 1513 | attack = true | |
| 1514 | hum.WalkSpeed = 120 | |
| 1515 | local hit,pos,hummie; | |
| 1516 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
| 1517 | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
| 1518 | Hook.Transparency = 1 | |
| 1519 | Hook2.Transparency = 1 | |
| 1520 | local A = NewInstance("Attachment",Hook)
| |
| 1521 | local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
| |
| 1522 | local A2 = NewInstance("Attachment",Hook2)
| |
| 1523 | local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
| |
| 1524 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
| |
| 1525 | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
| |
| 1526 | for i = 0, 2.3, .1 do | |
| 1527 | swait() | |
| 1528 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1529 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15) | |
| 1530 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1531 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
| 1532 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
| 1533 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1534 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
| 1535 | end | |
| 1536 | Cso("169105657", ra, 7, 1.2)
| |
| 1537 | for i = 0, 5, .1 do | |
| 1538 | if(hit)then break end | |
| 1539 | swait() | |
| 1540 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1541 | Hook.CFrame = TORSO.CFrame | |
| 1542 | Hook2.CFrame = TORSO.CFrame | |
| 1543 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(7), Rad(0), Rad(0)), 0.15) | |
| 1544 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1545 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
| 1546 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
| 1547 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1548 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
| 1549 | end | |
| 1550 | for _,v in next, getRegion(Hook.Position,1,{char}) do
| |
| 1551 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
| 1552 | hit = GetTorso(v.Parent); | |
| 1553 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
| 1554 | break; | |
| 1555 | end | |
| 1556 | end | |
| 1557 | Cso("169105657", ra, 5, .8)
| |
| 1558 | Cso("1474367957", TORSO, 2, 1)
| |
| 1559 | GYRO:remove() | |
| 1560 | TORSO:BreakJoints() | |
| 1561 | for i = 0, 6, .1 do | |
| 1562 | swait() | |
| 1563 | Hook.CFrame = Hook.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) | |
| 1564 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
| 1565 | end | |
| 1566 | if((Hook.CFrame.p-tors.CFrame.p).magnitude < 2)then | |
| 1567 | break | |
| 1568 | end | |
| 1569 | Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) | |
| 1570 | if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new() | |
| 1571 | end | |
| 1572 | if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then | |
| 1573 | break | |
| 1574 | end | |
| 1575 | Chain.TextureLength = 4 | |
| 1576 | Chain2.TextureLength = 4 | |
| 1577 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15) | |
| 1578 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1579 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15) | |
| 1580 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
| 1581 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1582 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
| 1583 | end | |
| 1584 | hum.WalkSpeed = 120 | |
| 1585 | attack = false | |
| 1586 | Hook2:Destroy() | |
| 1587 | Hook:Destroy() | |
| 1588 | end | |
| 1589 | end | |
| 1590 | end | |
| 1591 | ------------------------------------------------------- | |
| 1592 | --End Attacks N Stuff-- | |
| 1593 | ------------------------------------------------------- | |
| 1594 | mouse.KeyDown:connect(function(key) | |
| 1595 | if attack == false then | |
| 1596 | if key == 'b' then | |
| 1597 | DRAG_THEM_TO_HELL() | |
| 1598 | elseif key == 'v' then | |
| 1599 | DRAG_YOURSELF_TO_HELL() | |
| 1600 | elseif key == 'c' then | |
| 1601 | GIMME_THOSE() | |
| 1602 | end | |
| 1603 | end | |
| 1604 | end) | |
| 1605 | ||
| 1606 | ||
| 1607 | ||
| 1608 | ||
| 1609 | ||
| 1610 | ||
| 1611 | ||
| 1612 | ------------------------------------------------------- | |
| 1613 | --Start Animations-- | |
| 1614 | ------------------------------------------------------- | |
| 1615 | print("By Makhail07")
| |
| 1616 | while true do | |
| 1617 | swait() | |
| 1618 | sine = sine + change | |
| 1619 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1620 | local velderp = root.Velocity.y | |
| 1621 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 1622 | if equipped == true or equipped == false then | |
| 1623 | if attack == false then | |
| 1624 | idle = idle + 1 | |
| 1625 | else | |
| 1626 | idle = 0 | |
| 1627 | end | |
| 1628 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 1629 | Anim = "Jump" | |
| 1630 | if attack == false then | |
| 1631 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
| 1632 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1633 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1634 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1635 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1636 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1637 | end | |
| 1638 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 1639 | Anim = "Fall" | |
| 1640 | if attack == false then | |
| 1641 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
| 1642 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1643 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 1644 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 1645 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1646 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1647 | end | |
| 1648 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1649 | Anim = "Idle" | |
| 1650 | change = 1 | |
| 1651 | if attack == false then | |
| 1652 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
| 1653 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
| 1654 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1655 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1656 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) | |
| 1657 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) | |
| 1658 | end | |
| 1659 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 1660 | Anim = "Walk" | |
| 1661 | change = 1.1 | |
| 1662 | if attack == false then | |
| 1663 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 1664 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 1665 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1666 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1667 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
| 1668 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
| 1669 | end | |
| 1670 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 1671 | Anim = "Sprint" | |
| 1672 | change = 1.35 | |
| 1673 | if attack == false then | |
| 1674 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 1675 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 1676 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1677 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1678 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 1679 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
| 1680 | end | |
| 1681 | end | |
| 1682 | end | |
| 1683 | Music.SoundId = "rbxassetid://"..SONG | |
| 1684 | Music.Looped = true | |
| 1685 | Music.Pitch = 1 | |
| 1686 | Music.Volume = 1.5 | |
| 1687 | Music.Parent = tors | |
| 1688 | Music:Resume() | |
| 1689 | if 0 < #Effects then | |
| 1690 | for e = 1, #Effects do | |
| 1691 | if Effects[e] ~= nil then | |
| 1692 | local Thing = Effects[e] | |
| 1693 | if Thing ~= nil then | |
| 1694 | local Part = Thing[1] | |
| 1695 | local Mode = Thing[2] | |
| 1696 | local Delay = Thing[3] | |
| 1697 | local IncX = Thing[4] | |
| 1698 | local IncY = Thing[5] | |
| 1699 | local IncZ = Thing[6] | |
| 1700 | if 1 >= Thing[1].Transparency then | |
| 1701 | if Thing[2] == "Block1" then | |
| 1702 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1703 | local Mesh = Thing[1].Mesh | |
| 1704 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1705 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1706 | elseif Thing[2] == "Block2" then | |
| 1707 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 1708 | local Mesh = Thing[7] | |
| 1709 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1710 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1711 | elseif Thing[2] == "Block3" then | |
| 1712 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 1713 | local Mesh = Thing[7] | |
| 1714 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1715 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1716 | elseif Thing[2] == "Cylinder" then | |
| 1717 | local Mesh = Thing[1].Mesh | |
| 1718 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1719 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1720 | elseif Thing[2] == "Blood" then | |
| 1721 | local Mesh = Thing[7] | |
| 1722 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1723 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1724 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1725 | elseif Thing[2] == "Elec" then | |
| 1726 | local Mesh = Thing[1].Mesh | |
| 1727 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1728 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1729 | elseif Thing[2] == "Disappear" then | |
| 1730 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1731 | elseif Thing[2] == "Shatter" then | |
| 1732 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1733 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1734 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1735 | Thing[6] = Thing[6] + Thing[5] | |
| 1736 | end | |
| 1737 | else | |
| 1738 | Part.Parent = nil | |
| 1739 | table.remove(Effects, e) | |
| 1740 | end | |
| 1741 | end | |
| 1742 | end | |
| 1743 | end | |
| 1744 | end | |
| 1745 | end | |
| 1746 | ------------------------------------------------------- | |
| 1747 | --End Animations And Script-- | |
| 1748 | ------------------------------------------------------- | |
| 1749 | -------------------------------------------------------- | |
| 1750 | ||
| 1751 | pls = game:GetService'Players' | |
| 1752 | rs = game:GetService'RunService' | |
| 1753 | uinps = game:GetService'UserInputService' | |
| 1754 | lp = pls.LocalPlayer | |
| 1755 | mouse = lp:GetMouse() | |
| 1756 | c = lp.Character | |
| 1757 | human = c.Humanoid | |
| 1758 | human.MaxHealth = 50 | |
| 1759 | wait() | |
| 1760 | human.Health = 50 | |
| 1761 | c.Health:Destroy() | |
| 1762 | ||
| 1763 | -------------------------------------------------------- | |
| 1764 | ||
| 1765 | Debounces = {
| |
| 1766 | AnimationCycles = 0; | |
| 1767 | FPS = 0; | |
| 1768 | scalingDamage = false; | |
| 1769 | damageLevel = 0; | |
| 1770 | attackNumber = 0; | |
| 1771 | isAttacking = false; | |
| 1772 | isMoving = false; | |
| 1773 | isSprinting = false; | |
| 1774 | isBoosting = false; | |
| 1775 | isPassive = false; | |
| 1776 | isTyping = false; | |
| 1777 | } | |
| 1778 | ||
| 1779 | -------------------------------------------------------- | |
| 1780 | ||
| 1781 | numLerp = function(start, goal, alpha) | |
| 1782 | return(((goal - start) * alpha) + start) | |
| 1783 | end | |
| 1784 | ||
| 1785 | CFrameZero = function() | |
| 1786 | return CFrame.new(Vector3.new()) | |
| 1787 | end | |
| 1788 | ||
| 1789 | rad = function(value) | |
| 1790 | return math.rad(value) | |
| 1791 | end | |
| 1792 | ||
| 1793 | CFAngles = function(Vector) | |
| 1794 | return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)) | |
| 1795 | end | |
| 1796 | ||
| 1797 | -------------------------------------------------------- | |
| 1798 | ||
| 1799 | AnimStat = {
| |
| 1800 | lerpSpeed = .2; | |
| 1801 | lerpSpeed2 = .35; | |
| 1802 | lerpTween = 0; | |
| 1803 | } | |
| 1804 | ||
| 1805 | Joints = {
| |
| 1806 | c.HumanoidRootPart.RootJoint; | |
| 1807 | c.Torso.Neck; | |
| 1808 | c.Torso['Left Shoulder']; | |
| 1809 | c.Torso['Right Shoulder']; | |
| 1810 | c.Torso['Left Hip']; | |
| 1811 | c.Torso['Right Hip']; | |
| 1812 | } | |
| 1813 | ||
| 1814 | JointTargets = {
| |
| 1815 | CFrameZero(); | |
| 1816 | CFrameZero(); | |
| 1817 | CFrameZero(); | |
| 1818 | CFrameZero(); | |
| 1819 | CFrameZero(); | |
| 1820 | CFrameZero(); | |
| 1821 | } | |
| 1822 | ||
| 1823 | -------------------------------------------------------- | |
| 1824 | ||
| 1825 | prepareCharacter = function() | |
| 1826 | local transPoints = {
| |
| 1827 | NumberSequenceKeypoint.new(0,.819,.0375), | |
| 1828 | NumberSequenceKeypoint.new(.207,.594,.0187), | |
| 1829 | NumberSequenceKeypoint.new(.4,.55,.031), | |
| 1830 | NumberSequenceKeypoint.new(.57,.619,.05), | |
| 1831 | NumberSequenceKeypoint.new(.76,.8,.0375), | |
| 1832 | NumberSequenceKeypoint.new(1,1,0), | |
| 1833 | } | |
| 1834 | local sizePoints = {
| |
| 1835 | NumberSequenceKeypoint.new(0,.687,0), | |
| 1836 | NumberSequenceKeypoint.new(.111,.875,0), | |
| 1837 | NumberSequenceKeypoint.new(.327,1.19,0), | |
| 1838 | NumberSequenceKeypoint.new(.646,1.56,0), | |
| 1839 | NumberSequenceKeypoint.new(.805,1.37,0), | |
| 1840 | NumberSequenceKeypoint.new(.905,1.06,0), | |
| 1841 | NumberSequenceKeypoint.new(.968,.938,0), | |
| 1842 | NumberSequenceKeypoint.new(.984,1.13,0), | |
| 1843 | NumberSequenceKeypoint.new(1,1.62,0), | |
| 1844 | } | |
| 1845 | local Size = NumberSequence.new(sizePoints) | |
| 1846 | local Transparency = NumberSequence.new(transPoints) | |
| 1847 | rayModel = Instance.new("Model",c)
| |
| 1848 | efxBlock = Instance.new("Part",c)
| |
| 1849 | efxBlock.BrickColor = BrickColor.new("Cyan")
| |
| 1850 | efxBlock.Material = "Neon" | |
| 1851 | efxBlock.FormFactor = "Custom" | |
| 1852 | efxBlock.Transparency = .3 | |
| 1853 | efxBlock.Size = Vector3.new(.3,.3,.3) | |
| 1854 | local mesh = Instance.new("SpecialMesh",efxBlock)
| |
| 1855 | mesh.MeshType = Enum.MeshType.Sphere | |
| 1856 | mesh.Scale = Vector3.new(1,1,1) | |
| 1857 | light = Instance.new("PointLight",c.Head)
| |
| 1858 | light.Range = 10 | |
| 1859 | light.Color = Color3.new(0,200/255,1) | |
| 1860 | light.Shadows = false | |
| 1861 | local particles = Instance.new("ParticleEmitter",efxBlock)
| |
| 1862 | particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255)) | |
| 1863 | particles.LightEmission = .95 | |
| 1864 | particles.Size = Size | |
| 1865 | particles.Name = "Fire" | |
| 1866 | particles.Transparency = Transparency | |
| 1867 | particles.LockedToPart = true | |
| 1868 | particles.VelocityInheritance = .5 | |
| 1869 | particles.LockedToPart = true | |
| 1870 | particles.Rate = 70 | |
| 1871 | particles.Texture = "rbxassetid://56561915" | |
| 1872 | particles.Lifetime = NumberRange.new(2,2) | |
| 1873 | particles.RotSpeed = NumberRange.new(100,100) | |
| 1874 | particles.Speed = NumberRange.new(7,7) | |
| 1875 | script.Parent = efxBlock | |
| 1876 | fire = particles | |
| 1877 | local offset = Vector3.new(-0.11, .23, -0.5) | |
| 1878 | local weld = Instance.new("Weld",c.Head)
| |
| 1879 | weld.Part0 = c.Head | |
| 1880 | weld.Part1 = efxBlock | |
| 1881 | weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40)) | |
| 1882 | efxBlock.Parent = c | |
| 1883 | local music = Instance.new("Sound",c)
| |
| 1884 | music.SoundId = "rbxassetid://316012176" | |
| 1885 | music.Looped = true | |
| 1886 | music.Volume = 0 | |
| 1887 | fight = music | |
| 1888 | pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
| |
| 1889 | pointGyro.P = 1e7 | |
| 1890 | pointGyro.D = 1e3 | |
| 1891 | pointGyro.MaxTorque = Vector3.new(0,1e7,0) | |
| 1892 | animator = c.Humanoid:FindFirstChild("Animator")
| |
| 1893 | if animator then | |
| 1894 | animator:Destroy() | |
| 1895 | end | |
| 1896 | c.Torso.roblox:Destroy() | |
| 1897 | for i,v in pairs (c.Head:children()) do | |
| 1898 | if v.ClassName == "Sound" then | |
| 1899 | v:Destroy() | |
| 1900 | end | |
| 1901 | end | |
| 1902 | for i = 1,#Joints do | |
| 1903 | Joints[i].C1 = CFrame.new(Vector3.new()) | |
| 1904 | end | |
| 1905 | human.WalkSpeed = 120 | |
| 1906 | human.JumpPower = 120 | |
| 1907 | end | |
| 1908 | ||
| 1909 | uinps.InputBegan:connect(function(InputObject) | |
| 1910 | if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then | |
| 1911 | Debounces.isPassive = not Debounces.isPassive | |
| 1912 | end | |
| 1913 | end) | |
| 1914 | ||
| 1915 | setJointCFrames = function(table) | |
| 1916 | for i = 1,#table do | |
| 1917 | JointTargets[i] = table[i] | |
| 1918 | end | |
| 1919 | AnimationCycles = 0 | |
| 1920 | end | |
| 1921 | ||
| 1922 | setLerp = function(speed) | |
| 1923 | AnimStat.lerpSpeed = speed | |
| 1924 | end | |
| 1925 | ||
| 1926 | setTween = function(tween) | |
| 1927 | AnimStat.lerpTween = tween | |
| 1928 | end | |
| 1929 | ||
| 1930 | takeDamage = function(position,damage,distance,platformStand) | |
| 1931 | for i,v in pairs (pls:children()) do | |
| 1932 | if v.ClassName == "Player" and v:FindFirstChild("Character") then
| |
| 1933 | local torso = v.Character:FindFirstChild("Torso")
| |
| 1934 | if torso and (torso.Position - position).magnitude < distance then | |
| 1935 | v.Character.Humanoid:TakeDamage(damage) | |
| 1936 | if platformStand == true then | |
| 1937 | v.Character.PlatformStand = platformStand | |
| 1938 | end | |
| 1939 | end | |
| 1940 | end | |
| 1941 | end | |
| 1942 | end | |
| 1943 | ||
| 1944 | -------------------------------------------------------- | |
| 1945 | ||
| 1946 | prepareCharacter() | |
| 1947 | ||
| 1948 | -------------------------------------------------------- | |
| 1949 | ||
| 1950 | spawn(function() | |
| 1951 | local sine = 0 | |
| 1952 | while wait() do | |
| 1953 | pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100) | |
| 1954 | if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then | |
| 1955 | setLerp(.1) | |
| 1956 | if Debounces.isPassive == true then | |
| 1957 | setJointCFrames({
| |
| 1958 | CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0)); | |
| 1959 | CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658)); | |
| 1960 | CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0)); | |
| 1961 | CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15)); | |
| 1962 | CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489)); | |
| 1963 | CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001)); | |
| 1964 | }) | |
| 1965 | else | |
| 1966 | setJointCFrames({
| |
| 1967 | CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 1968 | CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001)); | |
| 1969 | CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51)); | |
| 1970 | CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511)); | |
| 1971 | CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0)); | |
| 1972 | CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0)); | |
| 1973 | }) | |
| 1974 | end | |
| 1975 | elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then | |
| 1976 | sine = sine + math.rad(12) | |
| 1977 | human.WalkSpeed = 15 | |
| 1978 | setLerp(.15) | |
| 1979 | setJointCFrames({
| |
| 1980 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0)); | |
| 1981 | CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001)); | |
| 1982 | CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0)); | |
| 1983 | CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0)); | |
| 1984 | CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0)); | |
| 1985 | CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0)); | |
| 1986 | }) | |
| 1987 | end | |
| 1988 | if Debounces.scalingDamage == true then | |
| 1989 | takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true) | |
| 1990 | end | |
| 1991 | end | |
| 1992 | end) | |
| 1993 | ||
| 1994 | human.Changed:connect(function(prop) | |
| 1995 | if prop == "MoveDirection" then | |
| 1996 | if human.MoveDirection.magnitude > .02 then | |
| 1997 | Debounces.isMoving = true | |
| 1998 | else | |
| 1999 | Debounces.isMoving = false | |
| 2000 | end | |
| 2001 | end | |
| 2002 | end) | |
| 2003 | ||
| 2004 | uinps.InputBegan:connect(function(InputObject) | |
| 2005 | if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2006 | Debounces.isBoosting = true | |
| 2007 | Debounces.damageLevel = 10 | |
| 2008 | Debounces.scalingDamage = true | |
| 2009 | local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
| |
| 2010 | setLerp(.15) | |
| 2011 | setJointCFrames({
| |
| 2012 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20)); | |
| 2013 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837)); | |
| 2014 | CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45)); | |
| 2015 | CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45)); | |
| 2016 | CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495)); | |
| 2017 | CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999)); | |
| 2018 | }) | |
| 2019 | local boostSpeed = 250 | |
| 2020 | local efx = Instance.new("Sound",c.Head)
| |
| 2021 | efx.SoundId = "rbxassetid://200632875" | |
| 2022 | efx.Pitch = math.random(1100,1300)/1000 | |
| 2023 | efx.Volume = .5 | |
| 2024 | efx:Play() | |
| 2025 | spawn(function() | |
| 2026 | wait(5) | |
| 2027 | efx:Destroy() | |
| 2028 | end) | |
| 2029 | vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed | |
| 2030 | vel.P = 1e3 | |
| 2031 | vel.MaxForce = Vector3.new(math.huge,0,math.huge) | |
| 2032 | wait(.15) | |
| 2033 | vel.P = 1000 | |
| 2034 | vel.MaxForce = Vector3.new(3000,0,3000) | |
| 2035 | vel.Velocity = Vector3.new() | |
| 2036 | wait(.3) | |
| 2037 | setLerp(.3) | |
| 2038 | setJointCFrames({
| |
| 2039 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13)); | |
| 2040 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879)); | |
| 2041 | CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45)); | |
| 2042 | CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383)); | |
| 2043 | CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457)); | |
| 2044 | CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968)); | |
| 2045 | }) | |
| 2046 | wait(.2) | |
| 2047 | vel:Destroy() | |
| 2048 | Debounces.damageLevel = 0 | |
| 2049 | Debounces.scalingDamage = false | |
| 2050 | Debounces.isBoosting = false | |
| 2051 | end | |
| 2052 | end) | |
| 2053 | ||
| 2054 | uinps.InputBegan:connect(function(InputObject) | |
| 2055 | if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2056 | Debounces.isBoosting = true | |
| 2057 | Debounces.damageLevel = 10 | |
| 2058 | Debounces.scalingDamage = true | |
| 2059 | local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
| |
| 2060 | setLerp(.15) | |
| 2061 | setJointCFrames({
| |
| 2062 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15)); | |
| 2063 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645)); | |
| 2064 | CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853)); | |
| 2065 | CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102)); | |
| 2066 | CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566)); | |
| 2067 | CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528)); | |
| 2068 | }) | |
| 2069 | local boostSpeed = 250 | |
| 2070 | local efx = Instance.new("Sound",c.Head)
| |
| 2071 | efx.SoundId = "rbxassetid://200632875" | |
| 2072 | efx.Pitch = math.random(1100,1300)/1000 | |
| 2073 | efx.Volume = .5 | |
| 2074 | efx:Play() | |
| 2075 | spawn(function() | |
| 2076 | wait(5) | |
| 2077 | efx:Destroy() | |
| 2078 | end) | |
| 2079 | vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed | |
| 2080 | vel.P = 1e3 | |
| 2081 | vel.MaxForce = Vector3.new(math.huge,0,math.huge) | |
| 2082 | wait(.15) | |
| 2083 | vel.P = 1000 | |
| 2084 | vel.MaxForce = Vector3.new(3000,0,3000) | |
| 2085 | vel.Velocity = Vector3.new() | |
| 2086 | wait(.3) | |
| 2087 | setLerp(.3) | |
| 2088 | setJointCFrames({
| |
| 2089 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13)); | |
| 2090 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327)); | |
| 2091 | CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60)); | |
| 2092 | CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342)); | |
| 2093 | CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729)); | |
| 2094 | CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999)); | |
| 2095 | }) | |
| 2096 | wait(.2) | |
| 2097 | vel:Destroy() | |
| 2098 | Debounces.damageLevel = 0 | |
| 2099 | Debounces.scalingDamage = false | |
| 2100 | Debounces.isBoosting = false | |
| 2101 | end | |
| 2102 | end) | |
| 2103 | ||
| 2104 | uinps.InputBegan:connect(function(InputObject) | |
| 2105 | if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2106 | Debounces.isBoosting = true | |
| 2107 | Debounces.damageLevel = 10 | |
| 2108 | Debounces.scalingDamage = true | |
| 2109 | local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
| |
| 2110 | setLerp(.15) | |
| 2111 | setJointCFrames({
| |
| 2112 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5)); | |
| 2113 | CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878)); | |
| 2114 | CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0)); | |
| 2115 | CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087)); | |
| 2116 | CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5)); | |
| 2117 | CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968)); | |
| 2118 | }) | |
| 2119 | local boostSpeed = 250 | |
| 2120 | local efx = Instance.new("Sound",c.Head)
| |
| 2121 | efx.SoundId = "rbxassetid://200632875" | |
| 2122 | efx.Pitch = math.random(1100,1300)/1000 | |
| 2123 | efx.Volume = .5 | |
| 2124 | efx:Play() | |
| 2125 | spawn(function() | |
| 2126 | wait(5) | |
| 2127 | efx:Destroy() | |
| 2128 | end) | |
| 2129 | vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed | |
| 2130 | vel.P = 1e3 | |
| 2131 | vel.MaxForce = Vector3.new(math.huge,0,math.huge) | |
| 2132 | wait(.15) | |
| 2133 | vel.P = 1000 | |
| 2134 | vel.MaxForce = Vector3.new(3000,0,3000) | |
| 2135 | vel.Velocity = Vector3.new() | |
| 2136 | wait(.3) | |
| 2137 | setLerp(.3) | |
| 2138 | setJointCFrames({
| |
| 2139 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13)); | |
| 2140 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327)); | |
| 2141 | CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60)); | |
| 2142 | CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342)); | |
| 2143 | CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729)); | |
| 2144 | CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999)); | |
| 2145 | }) | |
| 2146 | wait(.2) | |
| 2147 | vel:Destroy() | |
| 2148 | Debounces.damageLevel = 0 | |
| 2149 | Debounces.scalingDamage = false | |
| 2150 | Debounces.isBoosting = false | |
| 2151 | end | |
| 2152 | end) | |
| 2153 | ||
| 2154 | uinps.InputBegan:connect(function(InputObject) | |
| 2155 | if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2156 | Debounces.isBoosting = true | |
| 2157 | Debounces.damageLevel = 10 | |
| 2158 | Debounces.scalingDamage = true | |
| 2159 | local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
| |
| 2160 | setLerp(.15) | |
| 2161 | setJointCFrames({
| |
| 2162 | CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0)); | |
| 2163 | CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093)); | |
| 2164 | CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939)); | |
| 2165 | CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465)); | |
| 2166 | CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373)); | |
| 2167 | CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968)); | |
| 2168 | }) | |
| 2169 | local boostSpeed = 150 | |
| 2170 | local boostSpeed = 250 | |
| 2171 | local efx = Instance.new("Sound",c.Head)
| |
| 2172 | efx.SoundId = "rbxassetid://200632875" | |
| 2173 | efx.Pitch = math.random(1100,1300)/1000 | |
| 2174 | efx.Volume = .5 | |
| 2175 | efx:Play() | |
| 2176 | spawn(function() | |
| 2177 | wait(5) | |
| 2178 | efx:Destroy() | |
| 2179 | end) | |
| 2180 | vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed | |
| 2181 | vel.P = 1e3 | |
| 2182 | vel.MaxForce = Vector3.new(math.huge,0,math.huge) | |
| 2183 | wait(.15) | |
| 2184 | vel.P = 1000 | |
| 2185 | vel.MaxForce = Vector3.new(3000,0,3000) | |
| 2186 | vel.Velocity = Vector3.new() | |
| 2187 | wait(.3) | |
| 2188 | setLerp(.3) | |
| 2189 | setJointCFrames({
| |
| 2190 | CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0)); | |
| 2191 | CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598)); | |
| 2192 | CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511)); | |
| 2193 | CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887)); | |
| 2194 | CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524)); | |
| 2195 | CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631)); | |
| 2196 | }) | |
| 2197 | wait(.2) | |
| 2198 | vel:Destroy() | |
| 2199 | Debounces.damageLevel = 0 | |
| 2200 | Debounces.scalingDamage = false | |
| 2201 | Debounces.isBoosting = false | |
| 2202 | end | |
| 2203 | end) | |
| 2204 | ||
| 2205 | uinps.InputBegan:connect(function(InputObject) | |
| 2206 | if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2207 | local isLooping = true | |
| 2208 | uinps.InputEnded:connect(function(InputObject2) | |
| 2209 | if InputObject2.KeyCode == Enum.KeyCode.Q then | |
| 2210 | isLooping = false | |
| 2211 | end | |
| 2212 | end) | |
| 2213 | while true do | |
| 2214 | if isLooping == false then | |
| 2215 | break | |
| 2216 | end | |
| 2217 | Debounces.attackNumber = Debounces.attackNumber + 1 | |
| 2218 | local aimPos = mouse.Hit.p | |
| 2219 | local head = Instance.new("Part",c)
| |
| 2220 | head.Size = Vector3.new(12,.2,12) | |
| 2221 | head.CanCollide = false | |
| 2222 | head.Anchored = true | |
| 2223 | head.Transparency = 1 | |
| 2224 | for i = 1,2 do | |
| 2225 | local decal = Instance.new("Decal",head)
| |
| 2226 | decal.Texture = "rbxassetid://323497117" | |
| 2227 | if i == 1 then | |
| 2228 | decal.Face = Enum.NormalId.Top | |
| 2229 | else | |
| 2230 | decal.Face = Enum.NormalId.Bottom | |
| 2231 | end | |
| 2232 | end | |
| 2233 | if Debounces.attackNumber%2 == 1 then | |
| 2234 | head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos) | |
| 2235 | else | |
| 2236 | head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos) | |
| 2237 | end | |
| 2238 | spawn(function() | |
| 2239 | local timer = 0 | |
| 2240 | while rs.RenderStepped:wait() do | |
| 2241 | if timer >= 1.55 then | |
| 2242 | break | |
| 2243 | end | |
| 2244 | head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) | |
| 2245 | timer = timer + 1/30/(Debounces.FPS/60) | |
| 2246 | end | |
| 2247 | head.CFrame = CFrame.new(head.CFrame.p,aimPos) | |
| 2248 | local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999) | |
| 2249 | local hit, pos = workspace:FindPartOnRay(ray,c) | |
| 2250 | local dis = (head.CFrame.p - pos).magnitude | |
| 2251 | local rayPart = Instance.new("Part",rayModel)
| |
| 2252 | rayPart.Material = "Neon" | |
| 2253 | rayPart.FormFactor = "Custom" | |
| 2254 | rayPart.BrickColor = BrickColor.new(1,1,1) | |
| 2255 | rayPart.Anchored = true | |
| 2256 | rayPart.CanCollide = false | |
| 2257 | rayPart.Size = Vector3.new(7,7,dis + 400) | |
| 2258 | local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2) | |
| 2259 | rayPart.CFrame = rayCFrame | |
| 2260 | head:Destroy() | |
| 2261 | end) | |
| 2262 | wait() | |
| 2263 | local s = Instance.new("Sound",head)
| |
| 2264 | s.Volume = 1 | |
| 2265 | s.SoundId = "rbxassetid://332223043" | |
| 2266 | s:Play() | |
| 2267 | wait(.04) | |
| 2268 | end | |
| 2269 | end | |
| 2270 | end) | |
| 2271 | ||
| 2272 | uinps.InputBegan:connect(function(InputObj) | |
| 2273 | if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2274 | Debounces.isAttacking = true | |
| 2275 | local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p | |
| 2276 | local head = Instance.new("Part",c)
| |
| 2277 | head.Size = Vector3.new(18,.2,18) | |
| 2278 | head.CanCollide = false | |
| 2279 | head.Anchored = true | |
| 2280 | head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos) | |
| 2281 | head.Transparency = 1 | |
| 2282 | for i = 1,2 do | |
| 2283 | local decal = Instance.new("Decal",head)
| |
| 2284 | decal.Texture = "rbxassetid://323497117" | |
| 2285 | if i == 1 then | |
| 2286 | decal.Face = Enum.NormalId.Top | |
| 2287 | else | |
| 2288 | decal.Face = Enum.NormalId.Bottom | |
| 2289 | end | |
| 2290 | end | |
| 2291 | setLerp(.1) | |
| 2292 | setJointCFrames({
| |
| 2293 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 2294 | CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001)); | |
| 2295 | CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502)); | |
| 2296 | CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928)); | |
| 2297 | CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001)); | |
| 2298 | CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0)); | |
| 2299 | }) | |
| 2300 | spawn(function() | |
| 2301 | local timer = 0 | |
| 2302 | while rs.RenderStepped:wait() do | |
| 2303 | if timer >= 1.55/.8 then | |
| 2304 | break | |
| 2305 | end | |
| 2306 | head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) | |
| 2307 | timer = timer + 1/30/(Debounces.FPS/60) | |
| 2308 | end | |
| 2309 | head.CFrame = CFrame.new(head.CFrame.p,aimPos) | |
| 2310 | local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999) | |
| 2311 | local hit, pos = workspace:FindPartOnRay(ray,c) | |
| 2312 | local dis = (head.CFrame.p - pos).magnitude | |
| 2313 | local rayPart = Instance.new("Part",rayModel)
| |
| 2314 | rayPart.Material = "Neon" | |
| 2315 | rayPart.FormFactor = "Custom" | |
| 2316 | rayPart.Name = "Punch" | |
| 2317 | rayPart.BrickColor = BrickColor.new(1,1,1) | |
| 2318 | rayPart.Anchored = true | |
| 2319 | rayPart.CanCollide = false | |
| 2320 | rayPart.Size = Vector3.new(28,28,dis + 400) | |
| 2321 | local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2) | |
| 2322 | rayPart.CFrame = rayCFrame | |
| 2323 | head:Destroy() | |
| 2324 | end) | |
| 2325 | wait() | |
| 2326 | local s = Instance.new("Sound",head)
| |
| 2327 | s.Volume = 1 | |
| 2328 | s.SoundId = "rbxassetid://332223043" | |
| 2329 | s.Pitch = .8 | |
| 2330 | s:Play() | |
| 2331 | wait(.75) | |
| 2332 | setLerp(.17) | |
| 2333 | setJointCFrames({
| |
| 2334 | CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0)); | |
| 2335 | CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001)); | |
| 2336 | CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76)); | |
| 2337 | CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155)); | |
| 2338 | CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001)); | |
| 2339 | CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0)); | |
| 2340 | }) | |
| 2341 | wait(.5) | |
| 2342 | Debounces.isAttacking = false | |
| 2343 | end | |
| 2344 | end) | |
| 2345 | ||
| 2346 | reflect = function(d,n) | |
| 2347 | local i, n = -1 * d.unit, n.unit | |
| 2348 | local dot = n:Dot(i) | |
| 2349 | return 2*dot*n - i | |
| 2350 | end | |
| 2351 | ||
| 2352 | makeReflectionBeam = function(pos,look,isCrit) | |
| 2353 | local ray = Ray.new(pos,look) | |
| 2354 | local hit,hitpos,norm = workspace:FindPartOnRay(ray,c) | |
| 2355 | local e = Instance.new("Part",rayModel)
| |
| 2356 | e.Anchored = true | |
| 2357 | e.CanCollide = false | |
| 2358 | e.BrickColor = BrickColor.new("White")
| |
| 2359 | e.Material = "Neon" | |
| 2360 | e.FormFactor = "Custom" | |
| 2361 | e.Size = Vector3.new(6,6,(pos - hitpos).magnitude) | |
| 2362 | if isCrit == true then | |
| 2363 | e.Size = Vector3.new(16,16,(pos - hitpos).magnitude) | |
| 2364 | e.Name = "Punch" | |
| 2365 | end | |
| 2366 | e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos) | |
| 2367 | local e = Instance.new("Sound",c)
| |
| 2368 | if isCrit == true then | |
| 2369 | e.Volume = .5 | |
| 2370 | else | |
| 2371 | e.Volume = .3 | |
| 2372 | e.Pitch = 1.5 | |
| 2373 | end | |
| 2374 | e.SoundId = "rbxassetid://200632875" | |
| 2375 | e:Play() | |
| 2376 | spawn(function() | |
| 2377 | wait(6) | |
| 2378 | e:Destroy() | |
| 2379 | end) | |
| 2380 | wait(.05) | |
| 2381 | if hit ~= nil then | |
| 2382 | newDir = reflect(look.unit,norm,isCrit) | |
| 2383 | makeReflectionBeam(hitpos,newDir * 999,isCrit) | |
| 2384 | end | |
| 2385 | end | |
| 2386 | ||
| 2387 | uinps.InputBegan:connect(function(InputObject) | |
| 2388 | if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2389 | local isLooping = true | |
| 2390 | uinps.InputEnded:connect(function(InputObject2) | |
| 2391 | if InputObject2.KeyCode == Enum.KeyCode.Q then | |
| 2392 | isLooping = false | |
| 2393 | end | |
| 2394 | end) | |
| 2395 | while true do | |
| 2396 | if isLooping == false then | |
| 2397 | break | |
| 2398 | end | |
| 2399 | Debounces.attackNumber = Debounces.attackNumber + 1 | |
| 2400 | local aimPos = mouse.Hit.p | |
| 2401 | local head = Instance.new("Part",c)
| |
| 2402 | head.Size = Vector3.new(12,.2,12) | |
| 2403 | head.CanCollide = false | |
| 2404 | head.Anchored = true | |
| 2405 | head.Transparency = 1 | |
| 2406 | for i = 1,2 do | |
| 2407 | local decal = Instance.new("Decal",head)
| |
| 2408 | decal.Texture = "rbxassetid://323497117" | |
| 2409 | if i == 1 then | |
| 2410 | decal.Face = Enum.NormalId.Top | |
| 2411 | else | |
| 2412 | decal.Face = Enum.NormalId.Bottom | |
| 2413 | end | |
| 2414 | end | |
| 2415 | if Debounces.attackNumber%2 == 1 then | |
| 2416 | head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos) | |
| 2417 | else | |
| 2418 | head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos) | |
| 2419 | end | |
| 2420 | spawn(function() | |
| 2421 | local timer = 0 | |
| 2422 | while rs.RenderStepped:wait() do | |
| 2423 | if timer >= 1.55 then | |
| 2424 | break | |
| 2425 | end | |
| 2426 | head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) | |
| 2427 | timer = timer + 1/30/(Debounces.FPS/60) | |
| 2428 | end | |
| 2429 | head.CFrame = CFrame.new(head.CFrame.p,aimPos) | |
| 2430 | head:Destroy() | |
| 2431 | makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false) | |
| 2432 | end) | |
| 2433 | ||
| 2434 | wait() | |
| 2435 | local s = Instance.new("Sound",head)
| |
| 2436 | s.Volume = 1 | |
| 2437 | s.SoundId = "rbxassetid://332223043" | |
| 2438 | s.Pitch = 1.02 | |
| 2439 | s:Play() | |
| 2440 | wait(.2) | |
| 2441 | end | |
| 2442 | end | |
| 2443 | end) | |
| 2444 | ||
| 2445 | uinps.InputBegan:connect(function(InputObj) | |
| 2446 | if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2447 | Debounces.isAttacking = true | |
| 2448 | local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p | |
| 2449 | local head = Instance.new("Part",c)
| |
| 2450 | head.Size = Vector3.new(18,.2,18) | |
| 2451 | head.CanCollide = false | |
| 2452 | head.Anchored = true | |
| 2453 | head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos) | |
| 2454 | head.Transparency = 1 | |
| 2455 | for i = 1,2 do | |
| 2456 | local decal = Instance.new("Decal",head)
| |
| 2457 | decal.Texture = "rbxassetid://323497117" | |
| 2458 | if i == 1 then | |
| 2459 | decal.Face = Enum.NormalId.Top | |
| 2460 | else | |
| 2461 | decal.Face = Enum.NormalId.Bottom | |
| 2462 | end | |
| 2463 | end | |
| 2464 | setLerp(.1) | |
| 2465 | setJointCFrames({
| |
| 2466 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 2467 | CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001)); | |
| 2468 | CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502)); | |
| 2469 | CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928)); | |
| 2470 | CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001)); | |
| 2471 | CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0)); | |
| 2472 | }) | |
| 2473 | spawn(function() | |
| 2474 | local timer = 0 | |
| 2475 | while rs.RenderStepped:wait() do | |
| 2476 | if timer >= 1.55/.8 then | |
| 2477 | break | |
| 2478 | end | |
| 2479 | head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) | |
| 2480 | timer = timer + 1/30/(Debounces.FPS/60) | |
| 2481 | end | |
| 2482 | head.CFrame = CFrame.new(head.CFrame.p,aimPos) | |
| 2483 | head:Destroy() | |
| 2484 | makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true) | |
| 2485 | end) | |
| 2486 | wait() | |
| 2487 | local s = Instance.new("Sound",head)
| |
| 2488 | s.Volume = 2 | |
| 2489 | s.SoundId = "rbxassetid://332223043" | |
| 2490 | s.Pitch = .8 | |
| 2491 | s:Play() | |
| 2492 | wait(.75) | |
| 2493 | setLerp(.17) | |
| 2494 | setJointCFrames({
| |
| 2495 | CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0)); | |
| 2496 | CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001)); | |
| 2497 | CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76)); | |
| 2498 | CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155)); | |
| 2499 | CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001)); | |
| 2500 | CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0)); | |
| 2501 | }) | |
| 2502 | wait(.5) | |
| 2503 | Debounces.isAttacking = false | |
| 2504 | end | |
| 2505 | end) | |
| 2506 | ||
| 2507 | uinps.InputBegan:connect(function(InputObj) | |
| 2508 | if InputObj.KeyCode == Enum.KeyCode.Slash then | |
| 2509 | local finishEvent = nil | |
| 2510 | Debounces.isTyping = true | |
| 2511 | finishEvent = uinps.InputBegan:connect(function(InputObj) | |
| 2512 | if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 2513 | Debounces.isTyping = false | |
| 2514 | finishEvent:disconnect() | |
| 2515 | end | |
| 2516 | end) | |
| 2517 | end | |
| 2518 | end) | |
| 2519 | ||
| 2520 | uinps.InputBegan:connect(function(InputObj) | |
| 2521 | if InputObj.KeyCode == Enum.KeyCode.LeftShift then | |
| 2522 | Debounces.isSprinting = true | |
| 2523 | end | |
| 2524 | end) | |
| 2525 | ||
| 2526 | uinps.InputEnded:connect(function(InputObj) | |
| 2527 | if InputObj.KeyCode == Enum.KeyCode.LeftShift then | |
| 2528 | Debounces.isSprinting = false | |
| 2529 | end | |
| 2530 | end) | |
| 2531 | ||
| 2532 | rs.RenderStepped:connect(function() | |
| 2533 | Debounces.FPS = 1/rs.RenderStepped:wait() | |
| 2534 | local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60) | |
| 2535 | if Debounces.isPassive == false then | |
| 2536 | fire.Enabled = false | |
| 2537 | light.Range = 0 | |
| 2538 | fight:Pause() | |
| 2539 | sans:Resume() | |
| 2540 | efxBlock.Transparency = 1 | |
| 2541 | else | |
| 2542 | fire.Enabled = true | |
| 2543 | light.Range = 10 | |
| 2544 | fight:Resume() | |
| 2545 | sans:Pause() | |
| 2546 | efxBlock.Transparency = 0 | |
| 2547 | end | |
| 2548 | for i,v in pairs (rayModel:children()) do | |
| 2549 | if v.Transparency >= 1 then | |
| 2550 | v:Destroy() | |
| 2551 | else | |
| 2552 | v.CanCollide = true | |
| 2553 | local parts = v:GetTouchingParts() | |
| 2554 | v.CanCollide = false | |
| 2555 | for i = 1,#parts do | |
| 2556 | if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
| |
| 2557 | parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60)) | |
| 2558 | elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
| |
| 2559 | parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60)) | |
| 2560 | end | |
| 2561 | end | |
| 2562 | v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0) | |
| 2563 | v.Transparency = v.Transparency + .05/(Debounces.FPS/60) | |
| 2564 | end | |
| 2565 | end | |
| 2566 | for i = 1,#Joints do | |
| 2567 | Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp) | |
| 2568 | end | |
| 2569 | local sineval = math.sin(tick() * 2) * 3 | |
| 2570 | fire.Acceleration = Vector3.new(sineval,1,sineval) | |
| 2571 | light.Brightness = math.sin(math.cos(tick() * 2) * 1.5) | |
| 2572 | end) |