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| 1 | --Enjoy Skiders | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | - | print("Made By TaiShi,Enjoy Skiders!")
|
| 6 | + | print("CAN YOU HANDLE IT?")
|
| 7 | - | print("Version 3 FE Script")
|
| 7 | + | print("RELEASE THE ANGER WITHIN")
|
| 8 | local rp = RealPlayer | |
| 9 | script.Parent = rp.Character | |
| 10 | ||
| 11 | --RemoteEvent for communicating | |
| 12 | local Event = Instance.new("RemoteEvent")
| |
| 13 | Event.Name = "UserInput_Event" | |
| 14 | ||
| 15 | --Fake event to make stuff like Mouse.KeyDown work | |
| 16 | local function fakeEvent() | |
| 17 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 18 | t.connect = t.Connect | |
| 19 | return t | |
| 20 | end | |
| 21 | ||
| 22 | --Creating fake input objects with fake variables | |
| 23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 27 | end} | |
| 28 | --Merged 2 functions into one by checking amount of arguments | |
| 29 | CAS.UnbindAction = CAS.BindAction | |
| 30 | ||
| 31 | --This function will trigger the events that have been :Connect()'ed | |
| 32 | local function te(self,ev,...) | |
| 33 | local t = m[ev] | |
| 34 | if t and t._fakeEvent then | |
| 35 | for _,f in pairs(t.Functions) do | |
| 36 | f(...) | |
| 37 | end | |
| 38 | end | |
| 39 | end | |
| 40 | m.TrigEvent = te | |
| 41 | UIS.TrigEvent = te | |
| 42 | ||
| 43 | Event.OnServerEvent:Connect(function(plr,io) | |
| 44 | if plr~=rp then return end | |
| 45 | m.Target = io.Target | |
| 46 | m.Hit = io.Hit | |
| 47 | if not io.isMouse then | |
| 48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 51 | end | |
| 52 | for _,t in pairs(CAS.Actions) do | |
| 53 | for _,k in pairs(t.Keys) do | |
| 54 | if k==io.KeyCode then | |
| 55 | t.Function(t.Name,io.UserInputState,io) | |
| 56 | end | |
| 57 | end | |
| 58 | end | |
| 59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 61 | end | |
| 62 | end) | |
| 63 | Event.Parent = NLS([==[ | |
| 64 | local Player = game:GetService("Players").LocalPlayer
| |
| 65 | local Event = script:WaitForChild("UserInput_Event")
| |
| 66 | ||
| 67 | local Mouse = Player:GetMouse() | |
| 68 | local UIS = game:GetService("UserInputService")
| |
| 69 | local input = function(io,a) | |
| 70 | if a then return end | |
| 71 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 73 | end | |
| 74 | UIS.InputBegan:Connect(input) | |
| 75 | UIS.InputEnded:Connect(input) | |
| 76 | ||
| 77 | local h,t | |
| 78 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 79 | --If player is not moving their mouse, client won't fire events | |
| 80 | while wait(1/30) do | |
| 81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 82 | h,t=Mouse.Hit,Mouse.Target | |
| 83 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 84 | end | |
| 85 | end]==],Player.Character) | |
| 86 | ||
| 87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 88 | --Real game object | |
| 89 | local _rg = game | |
| 90 | ||
| 91 | --Metatable for fake service | |
| 92 | local fsmt = {
| |
| 93 | __index = function(self,k) | |
| 94 | local s = rawget(self,"_RealService") | |
| 95 | if s then return s[k] end | |
| 96 | end, | |
| 97 | __newindex = function(self,k,v) | |
| 98 | local s = rawget(self,"_RealService") | |
| 99 | if s then s[k]=v end | |
| 100 | end, | |
| 101 | __call = function(self,...) | |
| 102 | local s = rawget(self,"_RealService") | |
| 103 | if s then return s(...) end | |
| 104 | end | |
| 105 | } | |
| 106 | local function FakeService(t,RealService) | |
| 107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 108 | return setmetatable(t,fsmt) | |
| 109 | end | |
| 110 | ||
| 111 | --Fake game object | |
| 112 | local g = {
| |
| 113 | GetService = function(self,s) | |
| 114 | return self[s] | |
| 115 | end, | |
| 116 | Players = FakeService({
| |
| 117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 118 | },"Players"), | |
| 119 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 121 | } | |
| 122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 123 | g.service = g.GetService | |
| 124 | ||
| 125 | g.RunService = FakeService({
| |
| 126 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 127 | BindToRenderStep = function(self,name,_,fun) | |
| 128 | ||
| 129 | end, | |
| 130 | UnbindFromRenderStep = function(self,name) | |
| 131 | self._btrs[name]:Disconnect() | |
| 132 | end, | |
| 133 | },"RunService") | |
| 134 | ||
| 135 | setmetatable(g,{
| |
| 136 | __index=function(self,s) | |
| 137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 139 | end, | |
| 140 | __newindex = fsmt.__newindex, | |
| 141 | __call = fsmt.__call | |
| 142 | }) | |
| 143 | --Changing owner to fake player object to support owner:GetMouse() | |
| 144 | game,owner = g,g.Players.LocalPlayer | |
| 145 | end | |
| 146 | --//====================================================\\-- | |
| 147 | --|| CREATED BY SHACKLUSTER | |
| 148 | --\\====================================================//-- | |
| 149 | ||
| 150 | wait(0.2) | |
| 151 | ||
| 152 | Player = owner | |
| 153 | PlayerGui = Player.PlayerGui | |
| 154 | Cam = workspace.CurrentCamera | |
| 155 | Backpack = Player.Backpack | |
| 156 | Character = Player.Character | |
| 157 | Humanoid = Character.Humanoid | |
| 158 | Mouse = Player:GetMouse() | |
| 159 | RootPart = Character["HumanoidRootPart"] | |
| 160 | Torso = Character["Torso"] | |
| 161 | Head = Character["Head"] | |
| 162 | RightArm = Character["Right Arm"] | |
| 163 | LeftArm = Character["Left Arm"] | |
| 164 | RightLeg = Character["Right Leg"] | |
| 165 | LeftLeg = Character["Left Leg"] | |
| 166 | RootJoint = RootPart["RootJoint"] | |
| 167 | Neck = Torso["Neck"] | |
| 168 | RightShoulder = Torso["Right Shoulder"] | |
| 169 | LeftShoulder = Torso["Left Shoulder"] | |
| 170 | RightHip = Torso["Right Hip"] | |
| 171 | LeftHip = Torso["Left Hip"] | |
| 172 | ||
| 173 | IT = Instance.new | |
| 174 | CF = CFrame.new | |
| 175 | VT = Vector3.new | |
| 176 | RAD = math.rad | |
| 177 | C3 = Color3.new | |
| 178 | UD2 = UDim2.new | |
| 179 | BRICKC = BrickColor.new | |
| 180 | ANGLES = CFrame.Angles | |
| 181 | EULER = CFrame.fromEulerAnglesXYZ | |
| 182 | COS = math.cos | |
| 183 | ACOS = math.acos | |
| 184 | SIN = math.sin | |
| 185 | ASIN = math.asin | |
| 186 | ABS = math.abs | |
| 187 | MRANDOM = math.random | |
| 188 | FLOOR = math.floor | |
| 189 | ||
| 190 | --//=================================\\ | |
| 191 | --|| USEFUL VALUES | |
| 192 | --\\=================================// | |
| 193 | ||
| 194 | Animation_Speed = 3 | |
| 195 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 196 | local Speed = 12 | |
| 197 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 198 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 199 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 200 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 201 | local DAMAGEMULTIPLIER = 1 | |
| 202 | local ANIM = "Idle" | |
| 203 | local ATTACK = false | |
| 204 | local EQUIPPED = false | |
| 205 | local HOLD = false | |
| 206 | local COMBO = 1 | |
| 207 | local Rooted = false | |
| 208 | local SINE = 0 | |
| 209 | local KEYHOLD = false | |
| 210 | local CHANGE = 2 / Animation_Speed | |
| 211 | local WALKINGANIM = false | |
| 212 | local VALUE1 = false | |
| 213 | local VALUE2 = false | |
| 214 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 215 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 216 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 217 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 218 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 219 | WEAPONGUI.Name = "Weapon GUI" | |
| 220 | local Weapon = IT("Model")
| |
| 221 | Weapon.Name = "Adds" | |
| 222 | local Effects = IT("Folder", Weapon)
| |
| 223 | Effects.Name = "Effects" | |
| 224 | local ANIMATOR = Humanoid.Animator | |
| 225 | local ANIMATE = Character.Animate | |
| 226 | local UNANCHOR = true | |
| 227 | local PLAYANIMS = true | |
| 228 | local CLOAKED = false | |
| 229 | ||
| 230 | --//=================================\\ | |
| 231 | --\\=================================// | |
| 232 | ||
| 233 | ||
| 234 | --//=================================\\ | |
| 235 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 236 | --\\=================================// | |
| 237 | ||
| 238 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 239 | ArtificialHB.Name = "ArtificialHB" | |
| 240 | ||
| 241 | script:WaitForChild("ArtificialHB")
| |
| 242 | ||
| 243 | frame = Frame_Speed | |
| 244 | tf = 0 | |
| 245 | allowframeloss = false | |
| 246 | tossremainder = false | |
| 247 | lastframe = tick() | |
| 248 | script.ArtificialHB:Fire() | |
| 249 | ||
| 250 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 251 | tf = tf + s | |
| 252 | if tf >= frame then | |
| 253 | if allowframeloss then | |
| 254 | script.ArtificialHB:Fire() | |
| 255 | lastframe = tick() | |
| 256 | else | |
| 257 | for i = 1, math.floor(tf / frame) do | |
| 258 | script.ArtificialHB:Fire() | |
| 259 | end | |
| 260 | lastframe = tick() | |
| 261 | end | |
| 262 | if tossremainder then | |
| 263 | tf = 0 | |
| 264 | else | |
| 265 | tf = tf - frame * math.floor(tf / frame) | |
| 266 | end | |
| 267 | end | |
| 268 | end) | |
| 269 | ||
| 270 | --//=================================\\ | |
| 271 | --\\=================================// | |
| 272 | ||
| 273 | --//=================================\\ | |
| 274 | --|| SOME FUNCTIONS | |
| 275 | --\\=================================// | |
| 276 | ||
| 277 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 278 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 279 | end | |
| 280 | ||
| 281 | function PositiveAngle(NUMBER) | |
| 282 | if NUMBER >= 0 then | |
| 283 | NUMBER = 0 | |
| 284 | end | |
| 285 | return NUMBER | |
| 286 | end | |
| 287 | ||
| 288 | function NegativeAngle(NUMBER) | |
| 289 | if NUMBER <= 0 then | |
| 290 | NUMBER = 0 | |
| 291 | end | |
| 292 | return NUMBER | |
| 293 | end | |
| 294 | ||
| 295 | function Swait(NUMBER) | |
| 296 | if NUMBER == 0 or NUMBER == nil then | |
| 297 | ArtificialHB.Event:wait() | |
| 298 | else | |
| 299 | for i = 1, NUMBER do | |
| 300 | ArtificialHB.Event:wait() | |
| 301 | end | |
| 302 | end | |
| 303 | end | |
| 304 | ||
| 305 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 306 | local NEWMESH = IT(MESH) | |
| 307 | if MESH == "SpecialMesh" then | |
| 308 | NEWMESH.MeshType = MESHTYPE | |
| 309 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 310 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 311 | end | |
| 312 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 313 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 314 | end | |
| 315 | end | |
| 316 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 317 | NEWMESH.Scale = SCALE | |
| 318 | NEWMESH.Parent = PARENT | |
| 319 | return NEWMESH | |
| 320 | end | |
| 321 | ||
| 322 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 323 | local NEWPART = IT("Part")
| |
| 324 | NEWPART.formFactor = FORMFACTOR | |
| 325 | NEWPART.Reflectance = REFLECTANCE | |
| 326 | NEWPART.Transparency = TRANSPARENCY | |
| 327 | NEWPART.CanCollide = false | |
| 328 | NEWPART.Locked = true | |
| 329 | NEWPART.Anchored = true | |
| 330 | if ANCHOR == false then | |
| 331 | NEWPART.Anchored = false | |
| 332 | end | |
| 333 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 334 | NEWPART.Name = NAME | |
| 335 | NEWPART.Size = SIZE | |
| 336 | NEWPART.Position = Torso.Position | |
| 337 | NEWPART.Material = MATERIAL | |
| 338 | NEWPART:BreakJoints() | |
| 339 | NEWPART.Parent = PARENT | |
| 340 | return NEWPART | |
| 341 | end | |
| 342 | ||
| 343 | local function weldBetween(a, b) | |
| 344 | local weldd = Instance.new("ManualWeld")
| |
| 345 | weldd.Part0 = a | |
| 346 | weldd.Part1 = b | |
| 347 | weldd.C0 = CFrame.new() | |
| 348 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 349 | weldd.Parent = a | |
| 350 | return weldd | |
| 351 | end | |
| 352 | ||
| 353 | ||
| 354 | function QuaternionFromCFrame(cf) | |
| 355 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 356 | local trace = m00 + m11 + m22 | |
| 357 | if trace > 0 then | |
| 358 | local s = math.sqrt(1 + trace) | |
| 359 | local recip = 0.5 / s | |
| 360 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 361 | else | |
| 362 | local i = 0 | |
| 363 | if m11 > m00 then | |
| 364 | i = 1 | |
| 365 | end | |
| 366 | if m22 > (i == 0 and m00 or m11) then | |
| 367 | i = 2 | |
| 368 | end | |
| 369 | if i == 0 then | |
| 370 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 371 | local recip = 0.5 / s | |
| 372 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 373 | elseif i == 1 then | |
| 374 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 375 | local recip = 0.5 / s | |
| 376 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 377 | elseif i == 2 then | |
| 378 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 379 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 380 | end | |
| 381 | end | |
| 382 | end | |
| 383 | ||
| 384 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 385 | local xs, ys, zs = x + x, y + y, z + z | |
| 386 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 387 | local xx = x * xs | |
| 388 | local xy = x * ys | |
| 389 | local xz = x * zs | |
| 390 | local yy = y * ys | |
| 391 | local yz = y * zs | |
| 392 | local zz = z * zs | |
| 393 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 394 | end | |
| 395 | ||
| 396 | function QuaternionSlerp(a, b, t) | |
| 397 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 398 | local startInterp, finishInterp; | |
| 399 | if cosTheta >= 0.0001 then | |
| 400 | if (1 - cosTheta) > 0.0001 then | |
| 401 | local theta = ACOS(cosTheta) | |
| 402 | local invSinTheta = 1 / SIN(theta) | |
| 403 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 404 | finishInterp = SIN(t * theta) * invSinTheta | |
| 405 | else | |
| 406 | startInterp = 1 - t | |
| 407 | finishInterp = t | |
| 408 | end | |
| 409 | else | |
| 410 | if (1 + cosTheta) > 0.0001 then | |
| 411 | local theta = ACOS(-cosTheta) | |
| 412 | local invSinTheta = 1 / SIN(theta) | |
| 413 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 414 | finishInterp = SIN(t * theta) * invSinTheta | |
| 415 | else | |
| 416 | startInterp = t - 1 | |
| 417 | finishInterp = t | |
| 418 | end | |
| 419 | end | |
| 420 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 421 | end | |
| 422 | ||
| 423 | function Clerp(a, b, t) | |
| 424 | local qa = {QuaternionFromCFrame(a)}
| |
| 425 | local qb = {QuaternionFromCFrame(b)}
| |
| 426 | local ax, ay, az = a.x, a.y, a.z | |
| 427 | local bx, by, bz = b.x, b.y, b.z | |
| 428 | local _t = 1 - t | |
| 429 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 430 | end | |
| 431 | ||
| 432 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 433 | local frame = IT("Frame")
| |
| 434 | frame.BackgroundTransparency = TRANSPARENCY | |
| 435 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 436 | frame.Position = POSITION | |
| 437 | frame.Size = SIZE | |
| 438 | frame.BackgroundColor3 = COLOR | |
| 439 | frame.BorderColor3 = BORDERCOLOR | |
| 440 | frame.Name = NAME | |
| 441 | frame.Parent = PARENT | |
| 442 | return frame | |
| 443 | end | |
| 444 | ||
| 445 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 446 | local label = IT("TextLabel")
| |
| 447 | label.BackgroundTransparency = 1 | |
| 448 | label.Size = UD2(1, 0, 1, 0) | |
| 449 | label.Position = UD2(0, 0, 0, 0) | |
| 450 | label.TextColor3 = TEXTCOLOR | |
| 451 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 452 | label.TextTransparency = TRANSPARENCY | |
| 453 | label.FontSize = TEXTFONTSIZE | |
| 454 | label.Font = TEXTFONT | |
| 455 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 456 | label.TextScaled = false | |
| 457 | label.Text = TEXT | |
| 458 | label.Name = NAME | |
| 459 | label.Parent = PARENT | |
| 460 | return label | |
| 461 | end | |
| 462 | ||
| 463 | function NoOutlines(PART) | |
| 464 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 465 | end | |
| 466 | ||
| 467 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 468 | local NEWWELD = IT(TYPE) | |
| 469 | NEWWELD.Part0 = PART0 | |
| 470 | NEWWELD.Part1 = PART1 | |
| 471 | NEWWELD.C0 = C0 | |
| 472 | NEWWELD.C1 = C1 | |
| 473 | NEWWELD.Parent = PARENT | |
| 474 | return NEWWELD | |
| 475 | end | |
| 476 | ||
| 477 | local S = IT("Sound")
| |
| 478 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 479 | local NEWSOUND = nil | |
| 480 | coroutine.resume(coroutine.create(function() | |
| 481 | NEWSOUND = S:Clone() | |
| 482 | NEWSOUND.Parent = PARENT | |
| 483 | NEWSOUND.Volume = VOLUME | |
| 484 | NEWSOUND.Pitch = PITCH | |
| 485 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 486 | NEWSOUND:play() | |
| 487 | if DOESLOOP == true then | |
| 488 | NEWSOUND.Looped = true | |
| 489 | else | |
| 490 | repeat wait(1) until NEWSOUND.Playing == false | |
| 491 | NEWSOUND:remove() | |
| 492 | end | |
| 493 | end)) | |
| 494 | return NEWSOUND | |
| 495 | end | |
| 496 | ||
| 497 | function MakeForm(PART,TYPE) | |
| 498 | if TYPE == "Cyl" then | |
| 499 | local MSH = IT("CylinderMesh",PART)
| |
| 500 | elseif TYPE == "Ball" then | |
| 501 | local MSH = IT("SpecialMesh",PART)
| |
| 502 | MSH.MeshType = "Sphere" | |
| 503 | elseif TYPE == "Wedge" then | |
| 504 | local MSH = IT("SpecialMesh",PART)
| |
| 505 | MSH.MeshType = "Wedge" | |
| 506 | end | |
| 507 | end | |
| 508 | ||
| 509 | function CFrameFromTopBack(at, top, back) | |
| 510 | local right = top:Cross(back) | |
| 511 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 512 | end | |
| 513 | ||
| 514 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
| 515 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
| 516 | if HITFLOOR ~= nil then | |
| 517 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
| 518 | if HITFLOOR.Name == "BloodPuddle" then | |
| 519 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 520 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
| 521 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
| 522 | end | |
| 523 | else | |
| 524 | if HITFLOOR.Anchored == true then | |
| 525 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
| 526 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 527 | MakeForm(BLOOD,"Cyl") | |
| 528 | coroutine.resume(coroutine.create(function() | |
| 529 | Swait(75) | |
| 530 | while true do | |
| 531 | Swait() | |
| 532 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
| 533 | if BLOOD.Size.Z < 0.051 then | |
| 534 | BLOOD:remove() | |
| 535 | break | |
| 536 | end | |
| 537 | end | |
| 538 | end)) | |
| 539 | end | |
| 540 | end | |
| 541 | end | |
| 542 | end | |
| 543 | end | |
| 544 | ||
| 545 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
| 546 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
| 547 | BLOOD.CFrame = CF(POSITION) | |
| 548 | MakeForm(BLOOD,"Ball") | |
| 549 | local bv = Instance.new("BodyVelocity",BLOOD)
| |
| 550 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 551 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
| 552 | bv.Name = "MOVE" | |
| 553 | Debris:AddItem(bv,0.05) | |
| 554 | coroutine.resume(coroutine.create(function() | |
| 555 | local HASTOUCHEDGROUND = false | |
| 556 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 557 | if hit.Anchored == true then | |
| 558 | HASTOUCHEDGROUND = true | |
| 559 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
| 560 | end | |
| 561 | end) | |
| 562 | wait(5) | |
| 563 | if HASTOUCHEDGROUND == false then | |
| 564 | BLOOD:remove() | |
| 565 | end | |
| 566 | end)) | |
| 567 | end | |
| 568 | ||
| 569 | Debris = game:GetService("Debris")
| |
| 570 | ||
| 571 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 572 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 573 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 574 | end | |
| 575 | ||
| 576 | function turnto(position) | |
| 577 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 578 | end | |
| 579 | ||
| 580 | function recurse(root,callback,i) | |
| 581 | i= i or 0 | |
| 582 | for _,v in pairs(root:GetChildren()) do | |
| 583 | i = i + 1 | |
| 584 | callback(i,v) | |
| 585 | ||
| 586 | if #v:GetChildren() > 0 then | |
| 587 | i = recurse(v,callback,i) | |
| 588 | end | |
| 589 | end | |
| 590 | ||
| 591 | return i | |
| 592 | end | |
| 593 | ||
| 594 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 595 | attachmentName = attachmentName.."RigAttachment" | |
| 596 | local constraint = Instance.new(className.."Constraint") | |
| 597 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 598 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 599 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 600 | ||
| 601 | for _,propertyData in next,properties or {} do
| |
| 602 | constraint[propertyData[1]] = propertyData[2] | |
| 603 | end | |
| 604 | ||
| 605 | constraint.Parent = character | |
| 606 | end | |
| 607 | ||
| 608 | function getAttachment0(character, attachmentName) | |
| 609 | for _,child in next,character:GetChildren() do | |
| 610 | local attachment = child:FindFirstChild(attachmentName) | |
| 611 | if attachment then | |
| 612 | return attachment | |
| 613 | end | |
| 614 | end | |
| 615 | end | |
| 616 | ||
| 617 | function R15Ragdoll(character) | |
| 618 | recurse(character, function(_,v) | |
| 619 | if v:IsA("Attachment") then
| |
| 620 | v.Axis = Vector3.new(0, 1, 0) | |
| 621 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 622 | v.Rotation = Vector3.new(0, 0, 0) | |
| 623 | end | |
| 624 | end) | |
| 625 | for _,child in next,character:GetChildren() do | |
| 626 | if child:IsA("Accoutrement") then
| |
| 627 | for _,part in next,child:GetChildren() do | |
| 628 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 629 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 630 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 631 | if attachment0 and attachment1 then | |
| 632 | local constraint = Instance.new("HingeConstraint")
| |
| 633 | constraint.Attachment0 = attachment0 | |
| 634 | constraint.Attachment1 = attachment1 | |
| 635 | constraint.LimitsEnabled = true | |
| 636 | constraint.UpperAngle = 0 | |
| 637 | constraint.LowerAngle = 0 | |
| 638 | constraint.Parent = character | |
| 639 | end | |
| 640 | elseif part.Name == "HumanoidRootPart" then | |
| 641 | part:remove() | |
| 642 | end | |
| 643 | end | |
| 644 | end | |
| 645 | end | |
| 646 | ||
| 647 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 648 | {"LimitsEnabled",true};
| |
| 649 | {"UpperAngle",5};
| |
| 650 | }) | |
| 651 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 652 | {"LimitsEnabled",true};
| |
| 653 | {"UpperAngle",15};
| |
| 654 | }) | |
| 655 | ||
| 656 | local handProperties = {
| |
| 657 | {"LimitsEnabled", true};
| |
| 658 | {"UpperAngle",0};
| |
| 659 | {"LowerAngle",0};
| |
| 660 | } | |
| 661 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 662 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 663 | ||
| 664 | local shinProperties = {
| |
| 665 | {"LimitsEnabled", true};
| |
| 666 | {"UpperAngle", 0};
| |
| 667 | {"LowerAngle", -75};
| |
| 668 | } | |
| 669 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 670 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 671 | ||
| 672 | local footProperties = {
| |
| 673 | {"LimitsEnabled", true};
| |
| 674 | {"UpperAngle", 15};
| |
| 675 | {"LowerAngle", -45};
| |
| 676 | } | |
| 677 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 678 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 679 | ||
| 680 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 681 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 682 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 683 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 684 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 685 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 686 | end | |
| 687 | ||
| 688 | function Ragdoll(Character2,CharTorso) | |
| 689 | Character2:BreakJoints() | |
| 690 | local hum = Character2:findFirstChild("Humanoid")
| |
| 691 | hum:remove() | |
| 692 | local function Scan(ch) | |
| 693 | local e | |
| 694 | for e = 1,#ch do | |
| 695 | Scan(ch[e]:GetChildren()) | |
| 696 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 697 | ch[e]:remove() | |
| 698 | end | |
| 699 | end | |
| 700 | end | |
| 701 | local NEWHUM = IT("Humanoid")
| |
| 702 | NEWHUM.Name = "Corpse" | |
| 703 | NEWHUM.Health = 0 | |
| 704 | NEWHUM.MaxHealth = 0 | |
| 705 | NEWHUM.PlatformStand = true | |
| 706 | NEWHUM.Parent = Character2 | |
| 707 | NEWHUM.DisplayDistanceType = "None" | |
| 708 | ||
| 709 | local ch = Character2:GetChildren() | |
| 710 | local i | |
| 711 | for i = 1,#ch do | |
| 712 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 713 | ch[i]:remove() | |
| 714 | end | |
| 715 | end | |
| 716 | ||
| 717 | local Torso2 = Character2.Torso | |
| 718 | local movevector = Vector3.new() | |
| 719 | ||
| 720 | if Torso2 then | |
| 721 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 722 | local Head = Character2:FindFirstChild("Head")
| |
| 723 | if Head then | |
| 724 | local Neck = Instance.new("Weld")
| |
| 725 | Neck.Name = "Neck" | |
| 726 | Neck.Part0 = Torso2 | |
| 727 | Neck.Part1 = Head | |
| 728 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 729 | Neck.C1 = CFrame.new() | |
| 730 | Neck.Parent = Torso2 | |
| 731 | ||
| 732 | end | |
| 733 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 734 | if Limb then | |
| 735 | ||
| 736 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 737 | local Joint = Instance.new("Glue")
| |
| 738 | Joint.Name = "RightShoulder" | |
| 739 | Joint.Part0 = Torso2 | |
| 740 | Joint.Part1 = Limb | |
| 741 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 742 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 743 | Joint.Parent = Torso2 | |
| 744 | ||
| 745 | local B = Instance.new("Part")
| |
| 746 | B.TopSurface = 0 | |
| 747 | B.BottomSurface = 0 | |
| 748 | B.formFactor = "Symmetric" | |
| 749 | B.Size = Vector3.new(1, 1, 1) | |
| 750 | B.Transparency = 1 | |
| 751 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 752 | B.Parent = Character2 | |
| 753 | local W = Instance.new("Weld")
| |
| 754 | W.Part0 = Limb | |
| 755 | W.Part1 = B | |
| 756 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 757 | W.Parent = Limb | |
| 758 | ||
| 759 | end | |
| 760 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 761 | if Limb then | |
| 762 | ||
| 763 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 764 | local Joint = Instance.new("Glue")
| |
| 765 | Joint.Name = "LeftShoulder" | |
| 766 | Joint.Part0 = Torso2 | |
| 767 | Joint.Part1 = Limb | |
| 768 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 769 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 770 | Joint.Parent = Torso2 | |
| 771 | ||
| 772 | local B = Instance.new("Part")
| |
| 773 | B.TopSurface = 0 | |
| 774 | B.BottomSurface = 0 | |
| 775 | B.formFactor = "Symmetric" | |
| 776 | B.Size = Vector3.new(1, 1, 1) | |
| 777 | B.Transparency = 1 | |
| 778 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 779 | B.Parent = Character2 | |
| 780 | local W = Instance.new("Weld")
| |
| 781 | W.Part0 = Limb | |
| 782 | W.Part1 = B | |
| 783 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 784 | W.Parent = Limb | |
| 785 | ||
| 786 | end | |
| 787 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 788 | if Limb then | |
| 789 | ||
| 790 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 791 | local Joint = Instance.new("Glue")
| |
| 792 | Joint.Name = "RightHip" | |
| 793 | Joint.Part0 = Torso2 | |
| 794 | Joint.Part1 = Limb | |
| 795 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 796 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 797 | Joint.Parent = Torso2 | |
| 798 | ||
| 799 | local B = Instance.new("Part")
| |
| 800 | B.TopSurface = 0 | |
| 801 | B.BottomSurface = 0 | |
| 802 | B.formFactor = "Symmetric" | |
| 803 | B.Size = Vector3.new(1, 1, 1) | |
| 804 | B.Transparency = 1 | |
| 805 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 806 | B.Parent = Character2 | |
| 807 | local W = Instance.new("Weld")
| |
| 808 | W.Part0 = Limb | |
| 809 | W.Part1 = B | |
| 810 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 811 | W.Parent = Limb | |
| 812 | ||
| 813 | end | |
| 814 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 815 | if Limb then | |
| 816 | ||
| 817 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 818 | local Joint = Instance.new("Glue")
| |
| 819 | Joint.Name = "LeftHip" | |
| 820 | Joint.Part0 = Torso2 | |
| 821 | Joint.Part1 = Limb | |
| 822 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 823 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 824 | Joint.Parent = Torso2 | |
| 825 | ||
| 826 | local B = Instance.new("Part")
| |
| 827 | B.TopSurface = 0 | |
| 828 | B.BottomSurface = 0 | |
| 829 | B.formFactor = "Symmetric" | |
| 830 | B.Size = Vector3.new(1, 1, 1) | |
| 831 | B.Transparency = 1 | |
| 832 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 833 | B.Parent = Character2 | |
| 834 | local W = Instance.new("Weld")
| |
| 835 | W.Part0 = Limb | |
| 836 | W.Part1 = B | |
| 837 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 838 | W.Parent = Limb | |
| 839 | ||
| 840 | end | |
| 841 | --[ | |
| 842 | local Bar = Instance.new("Part")
| |
| 843 | Bar.TopSurface = 0 | |
| 844 | Bar.BottomSurface = 0 | |
| 845 | Bar.formFactor = "Symmetric" | |
| 846 | Bar.Size = Vector3.new(1, 1, 1) | |
| 847 | Bar.Transparency = 1 | |
| 848 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 849 | Bar.Parent = Character2 | |
| 850 | local Weld = Instance.new("Weld")
| |
| 851 | Weld.Part0 = Torso2 | |
| 852 | Weld.Part1 = Bar | |
| 853 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 854 | Weld.Parent = Torso2 | |
| 855 | --]] | |
| 856 | end | |
| 857 | Character2.Parent = workspace | |
| 858 | Debris:AddItem(Character2,5) | |
| 859 | ||
| 860 | return Character2,Torso2 | |
| 861 | end | |
| 862 | ||
| 863 | for i,v in pairs(Character:children()) do | |
| 864 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
| |
| 865 | v:Remove() | |
| 866 | end | |
| 867 | end | |
| 868 | shirt = Instance.new("Shirt", Character)
| |
| 869 | shirt.Name = "Shirt" | |
| 870 | pants = Instance.new("Pants", Character)
| |
| 871 | pants.Name = "Pants" | |
| 872 | - | Character.Shirt.ShirtTemplate = "rbxassetid://244694291" |
| 872 | + | Character.Shirt.ShirtTemplate = "rbxassetid://1597058646" |
| 873 | - | Character.Pants.PantsTemplate = "rbxassetid://206083170" |
| 873 | + | Character.Pants.PantsTemplate = "rbxassetid://0" |
| 874 | ||
| 875 | local music = Instance.new("Sound", game.Players.LocalPlayer.Character)
| |
| 876 | - | music.SoundId = "rbxassetid://632132900" |
| 876 | + | music.SoundId = "rbxassetid://475441183" |
| 877 | music.Volume = 10 | |
| 878 | music:Play() | |
| 879 | music.Looped = true | |
| 880 | ||
| 881 | Character.Head.face.Texture = "http://www.roblox.com/asset/?id=701379058" | |
| 882 | ||
| 883 | --//=================================\\ | |
| 884 | --|| WEAPON CREATION | |
| 885 | --\\=================================// | |
| 886 | ||
| 887 | local Knife = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
| 888 | local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Knife, CF(0,-1.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0))
| |
| 889 | CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0))
| |
| 890 | local A = IT("Attachment",Knife)
| |
| 891 | A.Position = VT(-0, 0.2, 0.136) | |
| 892 | local B = IT("Attachment",Knife)
| |
| 893 | B.Position = VT(-0, -0.95, -0.982) | |
| 894 | local Trail = IT("Trail",Knife)
| |
| 895 | Trail.Attachment0 = B | |
| 896 | Trail.Attachment1 = A | |
| 897 | Trail.Lifetime = 0.1 | |
| 898 | Trail.Transparency = NumberSequence.new(0.5, 1) | |
| 899 | Trail.Texture = "http://www.roblox.com/asset/?id=1472703539" | |
| 900 | Trail.Enabled = true | |
| 901 | Humanoid.DisplayDistanceType = "None" | |
| 902 | Humanoid.MaxHealth = 9999999999999 | |
| 903 | Humanoid.Health = 9999999999999 | |
| 904 | ||
| 905 | local STEP = CreateSound(131436155, Torso, 3, 1, true) | |
| 906 | STEP.Playing = false | |
| 907 | STEP.Looped = false | |
| 908 | local STEPPING = false | |
| 909 | Humanoid.Running:Connect(function(speed) | |
| 910 | if STEPPING == false then | |
| 911 | STEPPING = true | |
| 912 | repeat | |
| 913 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 914 | wait(8/TORSOVELOCITY) | |
| 915 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 916 | if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then | |
| 917 | STEP.Parent = Torso | |
| 918 | STEP.Pitch = MRANDOM(8,12)/10 | |
| 919 | STEP:Play() | |
| 920 | end | |
| 921 | until TORSOVELOCITY < 0.6 | |
| 922 | STEPPING = false | |
| 923 | end | |
| 924 | end) | |
| 925 | ||
| 926 | for _, c in pairs(Weapon:GetChildren()) do | |
| 927 | if c.ClassName == "Part" then | |
| 928 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 929 | end | |
| 930 | end | |
| 931 | ||
| 932 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 933 | local SKILLFONT = "SciFi" | |
| 934 | local SKILLTEXTSIZE = 7 | |
| 935 | ||
| 936 | Weapon.Parent = Character | |
| 937 | ||
| 938 | Humanoid.Died:connect(function() | |
| 939 | ATTACK = true | |
| 940 | end) | |
| 941 | ||
| 942 | --//=================================\\ | |
| 943 | --|| DAMAGE FUNCTIONS | |
| 944 | --\\=================================// | |
| 945 | ||
| 946 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 947 | - | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) |
| 947 | + | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Deep orange", "Effect", VT()) |
| 948 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 949 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 950 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 951 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 952 | BILLBOARDGUI.Adornee = STATPART | |
| 953 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 954 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 955 | BILLBOARDGUI.AlwaysOnTop = false | |
| 956 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 957 | TEXTLABEL.BackgroundTransparency = 1 | |
| 958 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 959 | TEXTLABEL.Text = TEXT | |
| 960 | TEXTLABEL.Font = SKILLFONT | |
| 961 | TEXTLABEL.FontSize="Size42" | |
| 962 | TEXTLABEL.TextColor3 = COLOR | |
| 963 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 964 | TEXTLABEL.TextScaled = true | |
| 965 | TEXTLABEL.TextWrapped = true | |
| 966 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 967 | for i = 1, 50 do | |
| 968 | Swait() | |
| 969 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 970 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 971 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 972 | end | |
| 973 | THEPART.Parent = nil | |
| 974 | end),STATPART, TEXTLABEL) | |
| 975 | end | |
| 976 | ||
| 977 | --//=================================\\ | |
| 978 | --|| DAMAGING | |
| 979 | --\\=================================// | |
| 980 | ||
| 981 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 982 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 983 | defence.Name = ("HitBy"..Player.Name)
| |
| 984 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 985 | Damage = Damage * DAMAGEMULTIPLIER | |
| 986 | if Humanoid.Health ~= 0 then | |
| 987 | local CritChance = MRANDOM(1,100) | |
| 988 | if Damage > Humanoid.Health then | |
| 989 | Damage = math.ceil(Humanoid.Health) | |
| 990 | if Damage == 0 then | |
| 991 | Damage = 0.1 | |
| 992 | end | |
| 993 | end | |
| 994 | Humanoid.Health = Humanoid.Health - Damage | |
| 995 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
| 996 | end | |
| 997 | end | |
| 998 | ||
| 999 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1000 | local CHILDREN = workspace:GetDescendants() | |
| 1001 | for index, CHILD in pairs(CHILDREN) do | |
| 1002 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1003 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1004 | if HUM then | |
| 1005 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1006 | if TORSO then | |
| 1007 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1008 | if INSTAKILL == true then | |
| 1009 | CHILD:BreakJoints() | |
| 1010 | else | |
| 1011 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1012 | ApplyDamage(HUM,DMG,TORSO) | |
| 1013 | end | |
| 1014 | if FLING > 0 then | |
| 1015 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1016 | if c:IsA("BasePart") then
| |
| 1017 | local bv = Instance.new("BodyVelocity")
| |
| 1018 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1019 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1020 | bv.Parent = c | |
| 1021 | Debris:AddItem(bv,0.05) | |
| 1022 | end | |
| 1023 | end | |
| 1024 | end | |
| 1025 | end | |
| 1026 | end | |
| 1027 | end | |
| 1028 | end | |
| 1029 | end | |
| 1030 | end | |
| 1031 | ||
| 1032 | --//=================================\\ | |
| 1033 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1034 | --\\=================================// | |
| 1035 | ||
| 1036 | function Cloaked() | |
| 1037 | CLOAKED = true | |
| 1038 | Speed = 0 | |
| 1039 | local POS = RootPart.Position | |
| 1040 | local DISTANCE = 99999 | |
| 1041 | for i = 1, 15 do | |
| 1042 | wait() | |
| 1043 | for _, c in pairs(Character:GetChildren()) do | |
| 1044 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1045 | c.Transparency = c.Transparency + 1/15 | |
| 1046 | elseif c.ClassName == "Accessory" then | |
| 1047 | c.Handle.Transparency = c.Handle.Transparency + 1/15 | |
| 1048 | end | |
| 1049 | end | |
| 1050 | Trail.Transparency = NumberSequence.new(0.5+((i/15)/2), 1) | |
| 1051 | Knife.Transparency = Knife.Transparency + 1/15 | |
| 1052 | end | |
| 1053 | Speed = 5 | |
| 1054 | repeat | |
| 1055 | wait() | |
| 1056 | DISTANCE = (RootPart.Position - POS).Magnitude | |
| 1057 | until DISTANCE > 45 or CLOAKED == false | |
| 1058 | Speed = 0 | |
| 1059 | for i = 1, 15 do | |
| 1060 | wait() | |
| 1061 | for _, c in pairs(Character:GetChildren()) do | |
| 1062 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1063 | c.Transparency = 1 - i/15 | |
| 1064 | elseif c.ClassName == "Accessory" then | |
| 1065 | c.Handle.Transparency = 1 - i/15 | |
| 1066 | end | |
| 1067 | end | |
| 1068 | Trail.Transparency = NumberSequence.new(1-((0.5/15)*i), 1) | |
| 1069 | Knife.Transparency = 1 - i/15 | |
| 1070 | end | |
| 1071 | Speed = 12 | |
| 1072 | CLOAKED = false | |
| 1073 | end | |
| 1074 | ||
| 1075 | - | Character["Body Colors"].HeadColor = BrickColor.new("Really black")
|
| 1075 | + | Character["Body Colors"].HeadColor = BrickColor.new("Really red")
|
| 1076 | - | Character["Body Colors"].TorsoColor = BrickColor.new("Really black")
|
| 1076 | + | Character["Body Colors"].TorsoColor = BrickColor.new("Really red")
|
| 1077 | - | Character["Body Colors"].LeftArmColor = BrickColor.new("Really black")
|
| 1077 | + | Character["Body Colors"].LeftArmColor = BrickColor.new("Really red")
|
| 1078 | - | Character["Body Colors"].RightArmColor = BrickColor.new("Really black")
|
| 1078 | + | Character["Body Colors"].RightArmColor = BrickColor.new("Really red")
|
| 1079 | - | Character["Body Colors"].LeftLegColor = BrickColor.new("Really black")
|
| 1079 | + | Character["Body Colors"].LeftLegColor = BrickColor.new("Really red")
|
| 1080 | - | Character["Body Colors"].RightLegColor = BrickColor.new("Really black")
|
| 1080 | + | Character["Body Colors"].RightLegColor = BrickColor.new("Really red")
|
| 1081 | ||
| 1082 | function Attack() | |
| 1083 | PLAYANIMS = false | |
| 1084 | ATTACK = true | |
| 1085 | Rooted = false | |
| 1086 | local TARGET = nil | |
| 1087 | Knife.CanCollide = true | |
| 1088 | local HUMAN = nil | |
| 1089 | local TORSOPART = nil | |
| 1090 | local HIT = Knife.Touched:Connect(function(hit) | |
| 1091 | if hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1092 | local HITBODY = hit.Parent | |
| 1093 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1094 | local TORSO = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
| |
| 1095 | if TORSO and HUM.Health > 0 then | |
| 1096 | TARGET = HITBODY | |
| 1097 | TORSOPART = TORSO | |
| 1098 | HUMAN = HUM | |
| 1099 | end | |
| 1100 | end | |
| 1101 | end) | |
| 1102 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1103 | Swait() | |
| 1104 | if TARGET then | |
| 1105 | break | |
| 1106 | end | |
| 1107 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1113 | end | |
| 1114 | CreateSound(143501853,Knife,2,MRANDOM(8,13)/10,false) | |
| 1115 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1116 | Swait() | |
| 1117 | if TARGET then | |
| 1118 | break | |
| 1119 | end | |
| 1120 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1121 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1122 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1123 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1124 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1125 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1126 | end | |
| 1127 | Knife.CanCollide = false | |
| 1128 | if TARGET then | |
| 1129 | CLOAKED = false | |
| 1130 | local DISPOSE = false | |
| 1131 | Rooted = true | |
| 1132 | coroutine.resume(coroutine.create(function() | |
| 1133 | repeat | |
| 1134 | Swait() | |
| 1135 | if TORSOPART then | |
| 1136 | TORSOPART.Anchored = true | |
| 1137 | TORSOPART.CFrame = RootPart.CFrame*CF(0,0,-2.2) | |
| 1138 | end | |
| 1139 | until DISPOSE == true | |
| 1140 | TORSOPART.Anchored = false | |
| 1141 | end)) | |
| 1142 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1143 | Swait() | |
| 1144 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1146 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1147 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1148 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1149 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1150 | end | |
| 1151 | CreateSound(28144268,Knife,2,MRANDOM(8,13)/10,false) | |
| 1152 | CreateSound(180083298,TORSOPART,5,MRANDOM(8,13)/10,false) | |
| 1153 | coroutine.resume(coroutine.create(function() | |
| 1154 | for i = 1, 750 do | |
| 1155 | Swait() | |
| 1156 | if HUMAN and TORSOPART then | |
| 1157 | if HUMAN.Health > 0 then | |
| 1158 | SprayBlood(TORSOPART.CFrame*CF(0,TORSOPART.Size.Y/2,-TORSOPART.Size.Z/2).p,TORSOPART.CFrame*CF(MRANDOM(-3,3)/15,TORSOPART.Size.Y+MRANDOM(-3,3)/35,-TORSOPART.Size.Z*MRANDOM(8,25)/10).p,MRANDOM(15,35)/10) | |
| 1159 | HUMAN.Health = HUMAN.Health - 1 | |
| 1160 | HUMAN.WalkSpeed = MRANDOM(5,45) | |
| 1161 | else | |
| 1162 | break | |
| 1163 | end | |
| 1164 | else | |
| 1165 | break | |
| 1166 | end | |
| 1167 | end | |
| 1168 | - | local SCREAMS = {160718677,337800380}
|
| 1168 | + | local SCREAMS = {316115931,316115931}
|
| 1169 | if HUMAN and TORSOPART then | |
| 1170 | if HUMAN.Health == 0 then | |
| 1171 | local HEAD = TORSOPART.Parent:FindFirstChild("Head")
| |
| 1172 | if HEAD then | |
| 1173 | CreateSound(SCREAMS[MRANDOM(1,#SCREAMS)],HEAD,5,MRANDOM(13,15)/10,false) | |
| 1174 | local FACE = HEAD:FindFirstChild("face")
| |
| 1175 | if FACE then | |
| 1176 | FACE.Texture = "http://www.roblox.com/asset/?id=145854465" | |
| 1177 | end | |
| 1178 | end | |
| 1179 | if TORSOPART.Name == "Torso" then | |
| 1180 | Ragdoll(TORSOPART.Parent,Torso) | |
| 1181 | elseif TORSOPART.Name == "UpperTorso" then | |
| 1182 | R15Ragdoll(TORSOPART.Parent) | |
| 1183 | end | |
| 1184 | end | |
| 1185 | HUMAN.WalkSpeed = 16 | |
| 1186 | end | |
| 1187 | end)) | |
| 1188 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1189 | Swait() | |
| 1190 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1196 | end | |
| 1197 | DISPOSE = true | |
| 1198 | local bv = Instance.new("BodyVelocity")
| |
| 1199 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1200 | bv.velocity = CF(TORSOPART.Position,TORSOPART.CFrame*CF(0,5,-15).p).lookVector*75 | |
| 1201 | bv.Parent = TORSOPART | |
| 1202 | Debris:AddItem(bv,0.05) | |
| 1203 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1204 | Swait() | |
| 1205 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1206 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1207 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1208 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1209 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(110), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1210 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1211 | end | |
| 1212 | end | |
| 1213 | HIT:disconnect() | |
| 1214 | ATTACK = false | |
| 1215 | Rooted = false | |
| 1216 | PLAYANIMS = true | |
| 1217 | end | |
| 1218 | ||
| 1219 | function Taunt() | |
| 1220 | ATTACK = true | |
| 1221 | Rooted = true | |
| 1222 | PLAYANIMS = false | |
| 1223 | CreateSound(135017578,Torso,5,MRANDOM(8,9)/10,false) | |
| 1224 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1225 | Swait() | |
| 1226 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1227 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1228 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1229 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1230 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1231 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1232 | end | |
| 1233 | PLAYANIMS = true | |
| 1234 | ATTACK = false | |
| 1235 | Rooted = false | |
| 1236 | end | |
| 1237 | ||
| 1238 | CV="Maroon" | |
| 1239 | Player = game.Players.LocalPlayer | |
| 1240 | Character = Player.Character | |
| 1241 | local txt = Instance.new("BillboardGui", Character)
| |
| 1242 | txt.Adornee = Character .Head | |
| 1243 | txt.Name = "_status" | |
| 1244 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 1245 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 1246 | local text = Instance.new("TextLabel", txt)
| |
| 1247 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 1248 | text.FontSize = "Size24" | |
| 1249 | text.TextScaled = true | |
| 1250 | text.TextTransparency = 0 | |
| 1251 | text.BackgroundTransparency = 1 | |
| 1252 | text.TextTransparency = 0 | |
| 1253 | text.TextStrokeTransparency = 0 | |
| 1254 | text.Font = "Bodoni" | |
| 1255 | text.TextStrokeColor3 = Color3.new(255,0,0) | |
| 1256 | ||
| 1257 | v=Instance.new("Part")
| |
| 1258 | v.Name = "ColorBrick" | |
| 1259 | v.Parent=Player.Character | |
| 1260 | v.FormFactor="Symmetric" | |
| 1261 | v.Anchored=true | |
| 1262 | v.CanCollide=false | |
| 1263 | v.BottomSurface="Smooth" | |
| 1264 | v.TopSurface="Smooth" | |
| 1265 | v.Size=Vector3.new(3,3,3) | |
| 1266 | v.Transparency=1 | |
| 1267 | v.CFrame=Character.Torso.CFrame | |
| 1268 | v.BrickColor=BrickColor.new(CV) | |
| 1269 | v.Transparency=1 | |
| 1270 | text.TextColor3 = Color3.new(0,0,0) | |
| 1271 | v.Shape="Block" | |
| 1272 | - | text.Text = "SAUCE Murderer" |
| 1272 | + | text.Text = "Mini Devil" |
| 1273 | ------------------------------------- | |
| 1274 | ||
| 1275 | local Hair2 = Instance.new("Part", Character)
| |
| 1276 | Hair2.Name = "Hair2" | |
| 1277 | Hair2.CanCollide = false | |
| 1278 | Hair2.BrickColor = BrickColor.new("Institutional white")
| |
| 1279 | Hair2.Transparency = 0 | |
| 1280 | Hair2.Material = "Plastic" | |
| 1281 | Hair2.Size = Vector3.new(1, 1, 2) | |
| 1282 | Hair2.TopSurface = Enum.SurfaceType.Smooth | |
| 1283 | Hair2.BottomSurface = Enum.SurfaceType.Smooth | |
| 1284 | ||
| 1285 | local Weld = Instance.new("Weld", Hair2)
| |
| 1286 | Weld.Part0 = Head | |
| 1287 | Weld.Part1 = Hair2 | |
| 1288 | Weld.C1 = CFrame.new(0, -.6, 0) | |
| 1289 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 1290 | ||
| 1291 | local M2 = Instance.new("SpecialMesh")
| |
| 1292 | M2.Parent = Hair2 | |
| 1293 | - | M2.MeshId = "http://www.roblox.com/asset/?id=346578029" |
| 1293 | + | M2.MeshId = "http://www.roblox.com/asset/?id=15934744" |
| 1294 | - | M2.TextureId = "http://www.roblox.com/asset/?id=82907376" |
| 1294 | + | M2.TextureId = "http://www.roblox.com/asset/?id=15934762" |
| 1295 | M2.Scale = Vector3.new(1, 1, 1) | |
| 1296 | ||
| 1297 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 1298 | local acs = Instance.new("Part")
| |
| 1299 | acs.CanCollide = false | |
| 1300 | acs.Anchored = false | |
| 1301 | acs.Size = Vector3.new(0,0,0) | |
| 1302 | acs.CFrame = attachmentpart.CFrame | |
| 1303 | acs.Parent = Character | |
| 1304 | acs.BrickColor = color | |
| 1305 | local meshs = Instance.new("SpecialMesh")
| |
| 1306 | meshs.MeshId = mesh | |
| 1307 | meshs.TextureId = texture | |
| 1308 | meshs.Parent = acs | |
| 1309 | meshs.Scale = scale | |
| 1310 | meshs.Offset = offset | |
| 1311 | weldBetween(attachmentpart,acs) | |
| 1312 | end | |
| 1313 | ||
| 1314 | - | createaccessory(Head,"http://www.roblox.com/asset/?id=210118899","",VT(1, 1, 1),VT(0, 0.25, 0.1),BrickColor.new"Really black") |
| 1314 | + | createaccessory(Head,"http://www.roblox.com/asset/?id=0","",VT(1, 1, 1),VT(0, 0.25, 0.1),BrickColor.new"Deep orange") |
| 1315 | ||
| 1316 | --//=================================\\ | |
| 1317 | --|| ASSIGN THINGS TO KEYS | |
| 1318 | --\\=================================// | |
| 1319 | ||
| 1320 | function MouseDown(Mouse) | |
| 1321 | HOLD = true | |
| 1322 | if ATTACK == false then | |
| 1323 | Attack() | |
| 1324 | end | |
| 1325 | end | |
| 1326 | ||
| 1327 | function MouseUp(Mouse) | |
| 1328 | HOLD = false | |
| 1329 | end | |
| 1330 | ||
| 1331 | function KeyDown(Key) | |
| 1332 | KEYHOLD = true | |
| 1333 | if Key == "z" and ATTACK == false then | |
| 1334 | if CLOAKED == false then | |
| 1335 | Cloaked() | |
| 1336 | else | |
| 1337 | CLOAKED = false | |
| 1338 | end | |
| 1339 | end | |
| 1340 | ||
| 1341 | if Key == "t" and ATTACK == false then | |
| 1342 | Taunt() | |
| 1343 | end | |
| 1344 | ||
| 1345 | if string.byte(Key) == 50 and ATTACK == false and CLOAKED == false then | |
| 1346 | if Speed == 12 then | |
| 1347 | Speed = 30 | |
| 1348 | elseif Speed == 30 then | |
| 1349 | Speed = 14 | |
| 1350 | end | |
| 1351 | end | |
| 1352 | end | |
| 1353 | ||
| 1354 | function KeyUp(Key) | |
| 1355 | KEYHOLD = false | |
| 1356 | end | |
| 1357 | ||
| 1358 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1359 | MouseDown(NEWKEY) | |
| 1360 | end) | |
| 1361 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1362 | MouseUp(NEWKEY) | |
| 1363 | end) | |
| 1364 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1365 | KeyDown(NEWKEY) | |
| 1366 | end) | |
| 1367 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1368 | KeyUp(NEWKEY) | |
| 1369 | end) | |
| 1370 | ||
| 1371 | --//=================================\\ | |
| 1372 | --\\=================================// | |
| 1373 | ||
| 1374 | function unanchor() | |
| 1375 | if UNANCHOR == true then | |
| 1376 | g = Character:GetChildren() | |
| 1377 | for i = 1, #g do | |
| 1378 | if g[i].ClassName == "Part" then | |
| 1379 | g[i].Anchored = false | |
| 1380 | end | |
| 1381 | end | |
| 1382 | end | |
| 1383 | end | |
| 1384 | ||
| 1385 | --//=================================\\ | |
| 1386 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1387 | --\\=================================// | |
| 1388 | Player_Size = 1 | |
| 1389 | ||
| 1390 | Humanoid.Changed:connect(function(Jump) | |
| 1391 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1392 | Humanoid.Jump = false | |
| 1393 | end | |
| 1394 | end) | |
| 1395 | ||
| 1396 | while true do | |
| 1397 | Swait() | |
| 1398 | script.Parent = WEAPONGUI | |
| 1399 | ANIMATE.Parent = nil | |
| 1400 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1401 | v:Stop(); | |
| 1402 | end | |
| 1403 | SINE = SINE + CHANGE | |
| 1404 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1405 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1406 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1407 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1408 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1409 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1410 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1411 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1412 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1413 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1414 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1415 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1416 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1417 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1418 | end | |
| 1419 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1420 | ANIM = "Jump" | |
| 1421 | if PLAYANIMS == true then | |
| 1422 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1423 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1424 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1425 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1426 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1427 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1428 | end | |
| 1429 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1430 | ANIM = "Fall" | |
| 1431 | if PLAYANIMS == true then | |
| 1432 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1433 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1436 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1438 | end | |
| 1439 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1440 | ANIM = "Idle" | |
| 1441 | if PLAYANIMS == true then | |
| 1442 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1443 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1444 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1445 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1446 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1447 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1448 | end | |
| 1449 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1450 | ANIM = "Walk" | |
| 1451 | if PLAYANIMS == true then | |
| 1452 | if Humanoid.WalkSpeed <= 17 then | |
| 1453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1457 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1459 | else | |
| 1460 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed) | |
| 1461 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed) | |
| 1462 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(35+20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1463 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1464 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 1465 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 1466 | end | |
| 1467 | end | |
| 1468 | end | |
| 1469 | unanchor() | |
| 1470 | if Rooted == false then | |
| 1471 | Disable_Jump = false | |
| 1472 | Humanoid.WalkSpeed = Speed | |
| 1473 | elseif Rooted == true then | |
| 1474 | Disable_Jump = true | |
| 1475 | Humanoid.WalkSpeed = 0 | |
| 1476 | end | |
| 1477 | if Head:FindFirstChildOfClass("Sound") then
| |
| 1478 | Head:FindFirstChildOfClass("Sound"):remove()
| |
| 1479 | end | |
| 1480 | Humanoid.Health = Humanoid.Health + 1 | |
| 1481 | end | |
| 1482 | ||
| 1483 | ||
| 1484 | ||
| 1485 | --//=================================\\ | |
| 1486 | --\\=================================// | |
| 1487 | ||
| 1488 | ||
| 1489 | ||
| 1490 | ||
| 1491 | ||
| 1492 | --//====================================================\\-- | |
| 1493 | --|| END OF SCRIPT | |
| 1494 | --\\====================================================//-- |