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| 1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
| |
| 2 | print("FE Compatibility: by WaverlyCole & Mokiros")
| |
| 3 | InternalData = {}
| |
| 4 | do | |
| 5 | script.Parent = owner.Character | |
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput" | |
| 8 | local function NewFakeEvent() | |
| 9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
| |
| 10 | return Fake | |
| 11 | end | |
| 12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 17 | local function TriggerEvent(self,Event,...) | |
| 18 | local Trigger = Mouse[Event] | |
| 19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
| 20 | Trigger.Function(...) | |
| 21 | end | |
| 22 | end | |
| 23 | Mouse.TrigEvent = TriggerEvent | |
| 24 | UserInputService.TrigEvent = TriggerEvent | |
| 25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 26 | if FiredBy.Name ~= owner.Name then end | |
| 27 | if Input.MouseEvent then | |
| 28 | Mouse.Target = Input.Target | |
| 29 | Mouse.Hit = Input.Hit | |
| 30 | else | |
| 31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
| 34 | end | |
| 35 | for _,Action in pairs(ContextActionService.Actions) do | |
| 36 | for _,Key in pairs(Action.Keys) do | |
| 37 | if Key==Input.KeyCode then | |
| 38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 44 | end | |
| 45 | end) | |
| 46 | InternalData["Mouse"] = Mouse | |
| 47 | InternalData["ContextActionService"] = ContextActionService | |
| 48 | InternalData["UserInputService"] = UserInputService | |
| 49 | Event.Parent = NLS([[ | |
| 50 | local Player = owner | |
| 51 | local Event = script:WaitForChild("UserInput")
| |
| 52 | local UserInputService = game:GetService("UserInputService")
| |
| 53 | local Mouse = Player:GetMouse() | |
| 54 | local Input = function(Input,gameProcessedEvent) | |
| 55 | if gameProcessedEvent then return end | |
| 56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 57 | end | |
| 58 | UserInputService.InputBegan:Connect(Input) | |
| 59 | UserInputService.InputEnded:Connect(Input) | |
| 60 | local Hit,Target | |
| 61 | while wait(1/30) do | |
| 62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 63 | Hit,Target = Mouse.Hit,Mouse.Target | |
| 64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 65 | end | |
| 66 | end | |
| 67 | ]],owner.Character) | |
| 68 | end | |
| 69 | RealGame = game;game = setmetatable({},{
| |
| 70 | __index = function (self,Index) | |
| 71 | local Sandbox = function (Thing) | |
| 72 | if Thing:IsA("Player") then
| |
| 73 | local RealPlayer = Thing | |
| 74 | return setmetatable({},{
| |
| 75 | __index = function (self,Index) | |
| 76 | local Type = type(RealPlayer[Index]) | |
| 77 | if Type == "function" then | |
| 78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 79 | return function (self) | |
| 80 | return InternalData["Mouse"] | |
| 81 | end | |
| 82 | end | |
| 83 | return function (self,...) | |
| 84 | return RealPlayer[Index](RealPlayer,...) | |
| 85 | end | |
| 86 | else | |
| 87 | if Index == "PlrObj" then | |
| 88 | return RealPlayer | |
| 89 | end | |
| 90 | return RealPlayer[Index] | |
| 91 | end | |
| 92 | end; | |
| 93 | __tostring = function(self) | |
| 94 | return RealPlayer.Name | |
| 95 | end | |
| 96 | }) | |
| 97 | end | |
| 98 | end | |
| 99 | if RealGame[Index] then | |
| 100 | local Type = type(RealGame[Index]) | |
| 101 | if Type == "function" then | |
| 102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 103 | return function (self,Service) | |
| 104 | if Service:lower() == "players" then | |
| 105 | return setmetatable({},{
| |
| 106 | __index = function (self2,Index2) | |
| 107 | local RealService = RealGame:GetService(Service) | |
| 108 | local Type2 = type(Index2) | |
| 109 | if Type2 == "function" then | |
| 110 | return function (self,...) | |
| 111 | return RealService[Index2](RealService,...) | |
| 112 | end | |
| 113 | else | |
| 114 | if Index2:lower() == "localplayer" then | |
| 115 | return Sandbox(owner) | |
| 116 | end | |
| 117 | return RealService[Index2] | |
| 118 | end | |
| 119 | end; | |
| 120 | __tostring = function(self) | |
| 121 | return RealGame:GetService(Service).Name | |
| 122 | end | |
| 123 | }) | |
| 124 | elseif Service:lower() == "contextactionservice" then | |
| 125 | return InternalData["ContextActionService"] | |
| 126 | elseif Service:lower() == "contextactionservice" then | |
| 127 | return InternalData["UserInputService"] | |
| 128 | elseif Service:lower() == "runservice" then | |
| 129 | return setmetatable({},{
| |
| 130 | __index = function(self2,Index2) | |
| 131 | local RealService = RealGame:GetService(Service) | |
| 132 | local Type2 = type(Index2) | |
| 133 | if Type2 == "function" then | |
| 134 | return function (self,...) | |
| 135 | return RealService[Index2](RealService,...) | |
| 136 | end | |
| 137 | else | |
| 138 | if Index2:lower() == "bindtorenderstep" then | |
| 139 | return function (self,Name,Priority,Function) | |
| 140 | return RealGame:GetService("RunService").Stepped:Connect(Function)
| |
| 141 | end | |
| 142 | end | |
| 143 | if Index2:lower() == "renderstepped" then | |
| 144 | return RealService["Stepped"] | |
| 145 | end | |
| 146 | return RealService[Index2] | |
| 147 | end | |
| 148 | end | |
| 149 | }) | |
| 150 | else | |
| 151 | return RealGame:GetService(Service) | |
| 152 | end | |
| 153 | end | |
| 154 | end | |
| 155 | return function (self,...) | |
| 156 | return RealGame[Index](RealGame,...) | |
| 157 | end | |
| 158 | else | |
| 159 | if game:GetService(Index) then | |
| 160 | return game:GetService(Index) | |
| 161 | end | |
| 162 | return RealGame[Index] | |
| 163 | end | |
| 164 | else | |
| 165 | return nil | |
| 166 | end | |
| 167 | end | |
| 168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
| |
| 169 | print("Complete! Running...")
| |
| 170 | ||
| 171 | ||
| 172 | --//Paste script below this line. | |
| 173 | ||
| 174 | local p = game.Players.LocalPlayer | |
| 175 | local char = p.Character | |
| 176 | local mouse = p:GetMouse() | |
| 177 | local larm = char["Left Arm"] | |
| 178 | local rarm = char["Right Arm"] | |
| 179 | local lleg = char["Left Leg"] | |
| 180 | local rleg = char["Right Leg"] | |
| 181 | local hed = char.Head | |
| 182 | local torso = char.Torso | |
| 183 | local hum = char.Humanoid | |
| 184 | local cam = game.Workspace.CurrentCamera | |
| 185 | local root = char.HumanoidRootPart | |
| 186 | local deb = false | |
| 187 | local shot = 0 | |
| 188 | local debris=game:service"Debris" | |
| 189 | ||
| 190 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 191 | local Create = RbxUtility.Create | |
| 192 | local m = Create("Model")
| |
| 193 | ||
| 194 | local l = game:GetService("Lighting")
| |
| 195 | local rs = game:GetService("RunService").RenderStepped
| |
| 196 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
| |
| 197 | math.randomseed(os.time()) | |
| 198 | for i,v in pairs (game.Workspace:GetChildren()) do | |
| 199 | if v:IsA("Sound") then
| |
| 200 | v:Destroy() | |
| 201 | end | |
| 202 | end | |
| 203 | ---------------------------------------------------- | |
| 204 | z = Instance.new("Sound", torso)
| |
| 205 | z.SoundId = "rbxassetid://381955589"-- Cartton Imortallity :381955589 -- My Heart: 154299074 -- Sao Crossing: 246056418 -- SAN HOLO DOnkeykong: 246056418 -- "Innocence" - Sword Art Online OP 2: 142357253 -- OnePunch Hero: 339250412 (Fav) -- Sethbling: 170902050 | |
| 206 | z.Looped = true | |
| 207 | z.Volume = 1 | |
| 208 | wait(.1) | |
| 209 | z:Play() | |
| 210 | ---------------------------------------------------- | |
| 211 | function Tween(a,b,c) | |
| 212 | return a+(b-a)*c | |
| 213 | end | |
| 214 | ---------------------------------------------------- | |
| 215 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
| 216 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
| 217 | local List = {}
| |
| 218 | for i,v in pairs(workspace:GetChildren())do | |
| 219 | if v:IsA("Model")then
| |
| 220 | if v:findFirstChild("Torso")then
| |
| 221 | if v ~= char then | |
| 222 | if(v.Torso.Position -Position).magnitude <= Distance then | |
| 223 | table.insert(List,v) | |
| 224 | end | |
| 225 | end | |
| 226 | end | |
| 227 | end | |
| 228 | end | |
| 229 | return List | |
| 230 | end | |
| 231 | ---------------------------------------------------- | |
| 232 | local HBill = Instance.new("BillboardGui", hed)
| |
| 233 | local HMain = Instance.new("Frame", HBill)
| |
| 234 | local HBar = Instance.new("Frame")
| |
| 235 | local HBarBack = Instance.new("Frame")
| |
| 236 | local HHealth = Instance.new("TextLabel", HBarBack)
| |
| 237 | local HName = Instance.new("TextLabel", HBarBack)
| |
| 238 | ||
| 239 | HBill.Size = UDim2.new(15,0,2.2,0) | |
| 240 | HBill.Name = "Health Display" | |
| 241 | HBill.StudsOffset = Vector3.new(0,4,0) | |
| 242 | HBill.AlwaysOnTop = true | |
| 243 | HBill.Enabled = true | |
| 244 | ||
| 245 | HMain.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 246 | HMain.BackgroundTransparency = 1 | |
| 247 | HMain.Size = UDim2.new(1,0,1,0) | |
| 248 | ||
| 249 | HBarBack.Parent = HMain | |
| 250 | HBarBack.BackgroundColor3 = Color3.new(0,0,0) | |
| 251 | HBarBack.BorderColor3 = Color3.new(0,0,0) | |
| 252 | HBarBack.BorderSizePixel = 2 | |
| 253 | HBarBack.Position = UDim2.new(.025, 0, .55, 0) | |
| 254 | HBarBack.Size = UDim2.new(.95, 0, .3, 0) | |
| 255 | ||
| 256 | HBar.Parent = HBarBack | |
| 257 | HBar.BackgroundColor3 = Color3.new(0, 1, 0) | |
| 258 | HBar.BorderColor3 = Color3.new(0,0,0) | |
| 259 | HBar.Size = UDim2.new(.5,0,1,0) | |
| 260 | ||
| 261 | HHealth.BackgroundTransparency = 1 | |
| 262 | HHealth.Size = UDim2.new(1,0,1,0) | |
| 263 | HHealth.Font = "SourceSansItalic" | |
| 264 | HHealth.Text = "[10/10]" | |
| 265 | HHealth.TextScaled = true | |
| 266 | HHealth.TextColor3 = Color3.new(1,1,1) | |
| 267 | HHealth.TextStrokeColor3 = Color3.new(85/255, 0, 127/255) | |
| 268 | HHealth.TextStrokeTransparency = 0 | |
| 269 | ||
| 270 | HName.Parent = HMain | |
| 271 | HName.BackgroundTransparency = 1 | |
| 272 | HName.Size = UDim2.new(1,0,.5,0) | |
| 273 | HName.Font = "SourceSansItalic" | |
| 274 | HName.Text = "Royal Scythizone" | |
| 275 | HName.TextScaled = true | |
| 276 | HName.TextColor3 = Color3.new(85/255, 0,127/255) | |
| 277 | HName.TextStrokeColor3 = Color3.new(0,0,0) | |
| 278 | HName.TextStrokeTransparency = 0 | |
| 279 | HName.TextYAlignment = "Top" | |
| 280 | ||
| 281 | local runServ = game:GetService("RunService").RenderStepped
| |
| 282 | runServ:connect(function() | |
| 283 | HHealth.Text = "["..hum.Health.."]" | |
| 284 | HBar:TweenSize(UDim2.new((hum.Health/hum.MaxHealth),0,1,0), _, "Linear", .4) | |
| 285 | end) | |
| 286 | ---------------------------------------------------- | |
| 287 | cn,ca,bc,v3,r = CFrame.new,CFrame.Angles,BrickColor.new,Vector3.new,function(a)return (math.random()-.5)*2*(a or 1) end | |
| 288 | deg,nf,c3,ins,ma,pi,mr = math.deg,math.floor,Color3.new,Instance.new,math.abs,math.pi,math.rad | |
| 289 | local pert = function(prnt,cfr,siz,col,anc,canc,tra,mat,typ) | |
| 290 | local p = ins(typ or "Part") | |
| 291 | p.FormFactor = "Custom" | |
| 292 | p.Material = mat | |
| 293 | p.Transparency = tra | |
| 294 | p.CanCollide = canc | |
| 295 | p.Anchored = anc | |
| 296 | p.BrickColor = bc(col) | |
| 297 | p.Size = siz | |
| 298 | p.CFrame = cfr | |
| 299 | p.Parent = prnt | |
| 300 | p.Locked = true | |
| 301 | p.TopSurface,p.BottomSurface = 0,0 | |
| 302 | p:BreakJoints() | |
| 303 | return p | |
| 304 | end | |
| 305 | local mesh = function(typ,prnt,scal,mtyp,mid,mtx) | |
| 306 | local m = ins(typ or "SpecialMesh") | |
| 307 | if mtyp then m.MeshType = mtyp end | |
| 308 | if mid then m.MeshId = mid end | |
| 309 | if mtx then m.TextureId = mtx end | |
| 310 | if scal then m.Scale = scal end | |
| 311 | m.Parent = prnt | |
| 312 | return m | |
| 313 | end | |
| 314 | function cylinderOpen(cf,col,col2) | |
| 315 | local p = pert(char,cf,v3(0,1000,0),col,true,false,.1,"SmoothPlastic") | |
| 316 | local pm = mesh("CylinderMesh",p)
| |
| 317 | local p2 = pert(char,cf,v3(0,1000,0),col2,true,false,.1,"SmoothPlastic") | |
| 318 | local p2m = mesh("CylinderMesh",p2)
| |
| 319 | Spawn(function() | |
| 320 | for i=.1,1.1,.0125 do | |
| 321 | p.Transparency = i | |
| 322 | p2.Transparency = i | |
| 323 | pm.Scale = pm.Scale + v3(.8,0,.8) | |
| 324 | p2m.Scale = p2m.Scale + v3(.5,0,.5) | |
| 325 | wait() | |
| 326 | end | |
| 327 | p:Destroy() | |
| 328 | p2:Destroy() | |
| 329 | end) | |
| 330 | end | |
| 331 | ||
| 332 | function expandDong() | |
| 333 | local nTarg = Torso | |
| 334 | local Orbi = Instance.new('Part')
| |
| 335 | Orbi.Size = Vector3.new(3,3,3) | |
| 336 | Orbi.CanCollide = false | |
| 337 | Orbi.Locked = true | |
| 338 | Orbi.Shape = 'Ball' | |
| 339 | Orbi.Anchored = true | |
| 340 | Orbi.Transparency = .6 | |
| 341 | Orbi.TopSurface,Orbi.BottomSurface = 0,0 | |
| 342 | Orbi.Name = 'Expand Dong' | |
| 343 | Orbi.BrickColor = BrickColor.new('Royal purple')
| |
| 344 | ||
| 345 | local OrbiMesh = Instance.new('SpecialMesh',Orbi)
| |
| 346 | OrbiMesh.Name = 'Dxpand Eong' | |
| 347 | OrbiMesh.Scale = Vector3.new(2, 2, 2) | |
| 348 | OrbiMesh.MeshType = 'Sphere' | |
| 349 | Orbi.Parent = char | |
| 350 | ypcall(function() | |
| 351 | for i = 3,.35,-1 do | |
| 352 | OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7) | |
| 353 | Orbi.CFrame = nTarg.CFrame | |
| 354 | end | |
| 355 | for i = .6,1,.05 do | |
| 356 | wait(0.04) | |
| 357 | Orbi.Transparency = i | |
| 358 | end | |
| 359 | Orbi:Destroy() | |
| 360 | end) | |
| 361 | end | |
| 362 | ||
| 363 | ||
| 364 | function expandDong2() | |
| 365 | local nTarg = Torso | |
| 366 | local Orbi = Instance.new('Part')
| |
| 367 | Orbi.Size = Vector3.new(3,3,3) | |
| 368 | Orbi.CanCollide = false | |
| 369 | Orbi.Locked = true | |
| 370 | Orbi.Shape = 'Ball' | |
| 371 | Orbi.Anchored = true | |
| 372 | Orbi.Transparency = .6 | |
| 373 | Orbi.TopSurface,Orbi.BottomSurface = 0,0 | |
| 374 | Orbi.Name = 'Expand Dong' | |
| 375 | Orbi.BrickColor = BrickColor.new('Really black')
| |
| 376 | ||
| 377 | local OrbiMesh = Instance.new('SpecialMesh',Orbi)
| |
| 378 | OrbiMesh.Name = 'Dxpand Eong' | |
| 379 | OrbiMesh.Scale = Vector3.new(2.5, 2.5, 2.5) | |
| 380 | OrbiMesh.MeshType = 'Sphere' | |
| 381 | Orbi.Parent = char | |
| 382 | ypcall(function() | |
| 383 | for i = 3,0,-1 do | |
| 384 | OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7) | |
| 385 | Orbi.CFrame = nTarg.CFrame | |
| 386 | end | |
| 387 | for i = .6,1,.05 do | |
| 388 | wait(0.04) | |
| 389 | Orbi.Transparency = i | |
| 390 | end | |
| 391 | Orbi:Destroy() | |
| 392 | end) | |
| 393 | end | |
| 394 | cylinderOpen(char.Torso.CFrame,"Royal purple","Really black") | |
| 395 | ----------------------------------------------------- | |
| 396 | function pert(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 397 | local fp = Create("Part"){
| |
| 398 | formFactor = formfactor, | |
| 399 | Parent = parent, | |
| 400 | Reflectance = reflectance, | |
| 401 | Transparency = transparency, | |
| 402 | CanCollide = false, | |
| 403 | Locked = true, | |
| 404 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
| 405 | Name = name, | |
| 406 | Size = size, | |
| 407 | Position = Character.Torso.Position, | |
| 408 | Material = material, | |
| 409 | } | |
| 410 | nooutline(fp) | |
| 411 | return fp | |
| 412 | end | |
| 413 | ---------------------------------------------------- | |
| 414 | function ShowDamage(part,partCFrame,Text) | |
| 415 | local Rate = (1 / 30) | |
| 416 | local Time = (Time or 2) | |
| 417 | local Frames = (Time / Rate) | |
| 418 | ||
| 419 | bill2 = Instance.new("BillboardGui", part)
| |
| 420 | bill2.Size = UDim2.new(4, 4, 4, 4) | |
| 421 | bill2.AlwaysOnTop = false | |
| 422 | ||
| 423 | label = Instance.new("TextLabel", bill2)
| |
| 424 | label.Size = UDim2.new(1,2,1,2) | |
| 425 | label.Position = UDim2.new(0, 0, -.65, 0) | |
| 426 | label.TextColor3 = Color3.new(0, 0, 0) | |
| 427 | label.TextStrokeTransparency = 0 | |
| 428 | label.TextStrokeColor3 = Color3.new(255, 255, 255) | |
| 429 | label.BackgroundTransparency = 1 | |
| 430 | label.Visible = true | |
| 431 | label.Font = 'SourceSansLight' | |
| 432 | label.FontSize = 'Size24' | |
| 433 | label.Text = Text | |
| 434 | ||
| 435 | for Frame = 1, Frames do | |
| 436 | wait(Rate) | |
| 437 | local Percent = (Frame / Frames) | |
| 438 | part.CFrame = CFrame.new(partCFrame) + Vector3.new(0, Percent, 0) | |
| 439 | label.TextTransparency = Percent | |
| 440 | end | |
| 441 | ||
| 442 | ||
| 443 | end | |
| 444 | ||
| 445 | function Damage(hit,mm) | |
| 446 | if hit ~= nil and damen == true and hit.Parent ~= Char and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health > 0 then
| |
| 447 | hit.Parent.Humanoid:TakeDamage(mm) | |
| 448 | coroutine.resume(coroutine.create(function() | |
| 449 | ShowDamage(hit,(hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), mm) | |
| 450 | end)) | |
| 451 | damen = false | |
| 452 | end | |
| 453 | end | |
| 454 | ----------------------------------------------------- | |
| 455 | Debounces = {
| |
| 456 | CanAttack = true; | |
| 457 | NoIdl = false; | |
| 458 | Slashing = false; | |
| 459 | Slashed = false; | |
| 460 | RPunch = false; | |
| 461 | RPunched = false; | |
| 462 | LPunch = false; | |
| 463 | LPunched = false; | |
| 464 | } | |
| 465 | local Touche = {char.Name, }
| |
| 466 | ---------------------------------------------------- | |
| 467 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 468 | local wld = Instance.new("Weld", wp1)
| |
| 469 | wld.Part0 = wp0 | |
| 470 | wld.Part1 = wp1 | |
| 471 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 472 | end | |
| 473 | ---------------------------------------------------- | |
| 474 | newWeld(torso, larm, -1.5, 0.5, 0) | |
| 475 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 476 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
| 477 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 478 | newWeld(torso, hed, 0, 1.5, 0) | |
| 479 | newWeld(torso, lleg, -0.5, -1, 0) | |
| 480 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 481 | newWeld(torso, rleg, 0.5, -1, 0) | |
| 482 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 483 | newWeld(root, torso, 0, 0, 0) | |
| 484 | torso.Weld.C1 = CFrame.new(0, 0, 0) | |
| 485 | ---------------------------------------------------- | |
| 486 | --~Gaunlet~-- | |
| 487 | Run = game:GetService("RunService")
| |
| 488 | ||
| 489 | local scythe = Instance.new("Model", char)
| |
| 490 | scythe.Name = "Scythe" | |
| 491 | ||
| 492 | local handle = Instance.new("Part", scythe)
| |
| 493 | handle.CanCollide = false | |
| 494 | handle.Anchored = false | |
| 495 | handle.Material = Enum.Material.Wood | |
| 496 | handle.Size = Vector3.new(2, 7, 2) | |
| 497 | handle.Name = "Handle" | |
| 498 | handle.CFrame = CFrame.new(2, 3.573, 22) | |
| 499 | handle.Friction = 0.3 | |
| 500 | ||
| 501 | local mesh = Instance.new("CylinderMesh", handle)
| |
| 502 | mesh.Scale = Vector3.new(0.4, 1.2, 0.13) | |
| 503 | ||
| 504 | local part = Instance.new("Part", scythe)
| |
| 505 | part.FormFactor = Enum.FormFactor.Custom | |
| 506 | part.CanCollide = false | |
| 507 | part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 508 | part.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 509 | part.Anchored = false | |
| 510 | part.Material = Enum.Material.Neon | |
| 511 | part.Size = Vector3.new(0.203, 2.849, 0.2) | |
| 512 | part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 513 | part.CFrame = CFrame.new(-1.054, 6.358, 22.004) * CFrame.Angles(-0, 0, 1.8616886138916) | |
| 514 | part.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 515 | part.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 516 | part.BrickColor = BrickColor.new("Royal purple")
| |
| 517 | part.Friction = 0.3 | |
| 518 | part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 519 | ||
| 520 | local part_2 = Instance.new("Part", scythe)
| |
| 521 | part_2.FormFactor = Enum.FormFactor.Custom | |
| 522 | part_2.CanCollide = false | |
| 523 | part_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 524 | part_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 525 | part_2.Anchored = false | |
| 526 | part_2.Material = Enum.Material.Neon | |
| 527 | part_2.Size = Vector3.new(0.203, 0.776, 0.2) | |
| 528 | part_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 529 | part_2.CFrame = CFrame.new(1.531, 7.679, 22.004) * CFrame.Angles(-0, 0, 1.5126248598099) | |
| 530 | part_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 531 | part_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 532 | part_2.BrickColor = BrickColor.new("Royal purple")
| |
| 533 | part_2.Friction = 0.3 | |
| 534 | part_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 535 | ||
| 536 | local part_3 = Instance.new("Part", scythe)
| |
| 537 | part_3.FormFactor = Enum.FormFactor.Custom | |
| 538 | part_3.CanCollide = false | |
| 539 | part_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 540 | part_3.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 541 | part_3.Anchored = false | |
| 542 | part_3.Material = Enum.Material.Neon | |
| 543 | part_3.Size = Vector3.new(0.203, 1.16, 0.2) | |
| 544 | part_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 545 | part_3.CFrame = CFrame.new(1.184, 6.677, 22.004) * CFrame.Angles(-0, 0, 1.5824373960495) | |
| 546 | part_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 547 | part_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 548 | part_3.BrickColor = BrickColor.new("Royal purple")
| |
| 549 | part_3.Friction = 0.3 | |
| 550 | part_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 551 | ||
| 552 | local part_4 = Instance.new("Part", scythe)
| |
| 553 | part_4.FormFactor = Enum.FormFactor.Custom | |
| 554 | part_4.CanCollide = false | |
| 555 | part_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 556 | part_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 557 | part_4.Anchored = false | |
| 558 | part_4.Material = Enum.Material.Neon | |
| 559 | part_4.Size = Vector3.new(0.203, 1.16, 0.2) | |
| 560 | part_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 561 | part_4.CFrame = CFrame.new(0.585, 7.624, 22.004) * CFrame.Angles(-0, 0, 1.7046097517014) | |
| 562 | part_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 563 | part_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 564 | part_4.BrickColor = BrickColor.new("Royal purple")
| |
| 565 | part_4.Friction = 0.3 | |
| 566 | part_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 567 | ||
| 568 | local hitbox = Instance.new("Part", scythe)
| |
| 569 | hitbox.FormFactor = Enum.FormFactor.Custom | |
| 570 | hitbox.CanCollide = false | |
| 571 | hitbox.Transparency = 1 | |
| 572 | hitbox.Anchored = false | |
| 573 | hitbox.Size = Vector3.new(5.444, 2.483, 1.907) | |
| 574 | hitbox.Name = "HitBox" | |
| 575 | hitbox.CFrame = CFrame.new(-0.722, 6.691, 21.458) | |
| 576 | hitbox.Friction = 0.3 | |
| 577 | ||
| 578 | local part_5 = Instance.new("Part", scythe)
| |
| 579 | part_5.FormFactor = Enum.FormFactor.Custom | |
| 580 | part_5.CanCollide = false | |
| 581 | part_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 582 | part_5.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 583 | part_5.Anchored = false | |
| 584 | part_5.Material = Enum.Material.Neon | |
| 585 | part_5.Size = Vector3.new(0.401, 2.658, 0.2) | |
| 586 | part_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 587 | part_5.CFrame = CFrame.new(-0.903, 6.65, 22.004) * CFrame.Angles(-0, 0, 1.9664081335068) | |
| 588 | part_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 589 | part_5.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 590 | part_5.BrickColor = BrickColor.new("Royal purple")
| |
| 591 | part_5.Friction = 0.3 | |
| 592 | part_5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 593 | ||
| 594 | local part_6 = Instance.new("Part", scythe)
| |
| 595 | part_6.FormFactor = Enum.FormFactor.Custom | |
| 596 | part_6.CanCollide = false | |
| 597 | part_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 598 | part_6.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 599 | part_6.Anchored = false | |
| 600 | part_6.Material = Enum.Material.Neon | |
| 601 | part_6.Size = Vector3.new(0.657, 1.16, 0.2) | |
| 602 | part_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 603 | part_6.CFrame = CFrame.new(-1.296, 6.696, 22.004) * CFrame.Angles(-0, 0, 2.1758482456207) | |
| 604 | part_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 605 | part_6.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 606 | part_6.BrickColor = BrickColor.new("Royal purple")
| |
| 607 | part_6.Friction = 0.3 | |
| 608 | part_6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 609 | ||
| 610 | local part_7 = Instance.new("Part", scythe)
| |
| 611 | part_7.FormFactor = Enum.FormFactor.Custom | |
| 612 | part_7.CanCollide = false | |
| 613 | part_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 614 | part_7.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 615 | part_7.Anchored = false | |
| 616 | part_7.Material = Enum.Material.Neon | |
| 617 | part_7.Size = Vector3.new(0.2, 1.086, 0.2) | |
| 618 | part_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 619 | part_7.CFrame = CFrame.new(-2.231, 6.191, 22.004) * CFrame.Angles(-0, 0, 2.4027414321899) | |
| 620 | part_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 621 | part_7.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 622 | part_7.BrickColor = BrickColor.new("Royal purple")
| |
| 623 | part_7.Friction = 0.3 | |
| 624 | part_7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 625 | ||
| 626 | local part_8 = Instance.new("Part", scythe)
| |
| 627 | part_8.FormFactor = Enum.FormFactor.Custom | |
| 628 | part_8.CanCollide = false | |
| 629 | part_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 630 | part_8.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 631 | part_8.Anchored = false | |
| 632 | part_8.Material = Enum.Material.Neon | |
| 633 | part_8.Size = Vector3.new(0.929, 1.078, 0.2) | |
| 634 | part_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 635 | part_8.CFrame = CFrame.new(-0.344, 7.035, 22.004) * CFrame.Angles(-0, 0, 1.9140462875366) | |
| 636 | part_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 637 | part_8.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 638 | part_8.BrickColor = BrickColor.new("Royal purple")
| |
| 639 | part_8.Friction = 0.3 | |
| 640 | part_8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 641 | ||
| 642 | local part_9 = Instance.new("Part", scythe)
| |
| 643 | part_9.FormFactor = Enum.FormFactor.Custom | |
| 644 | part_9.CanCollide = false | |
| 645 | part_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 646 | part_9.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 647 | part_9.Anchored = false | |
| 648 | part_9.Material = Enum.Material.Neon | |
| 649 | part_9.Size = Vector3.new(0.2, 2.741, 0.2) | |
| 650 | part_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 651 | part_9.CFrame = CFrame.new(-1.359, 6.293, 22.004) * CFrame.Angles(-0, 0, 1.9664095640182) | |
| 652 | part_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 653 | part_9.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 654 | part_9.BrickColor = BrickColor.new("Royal purple")
| |
| 655 | part_9.Friction = 0.3 | |
| 656 | part_9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 657 | ||
| 658 | local part_10 = Instance.new("Part", scythe)
| |
| 659 | part_10.FormFactor = Enum.FormFactor.Custom | |
| 660 | part_10.CanCollide = false | |
| 661 | part_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 662 | part_10.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 663 | part_10.Anchored = false | |
| 664 | part_10.Material = Enum.Material.Neon | |
| 665 | part_10.Size = Vector3.new(1.166, 1.367, 0.2) | |
| 666 | part_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 667 | part_10.CFrame = CFrame.new(1.253, 7.147, 22.004) * CFrame.Angles(-0, 0, 1.5824372768402) | |
| 668 | part_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 669 | part_10.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 670 | part_10.BrickColor = BrickColor.new("Royal purple")
| |
| 671 | part_10.Friction = 0.3 | |
| 672 | part_10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 673 | ||
| 674 | local part_11 = Instance.new("Part", scythe)
| |
| 675 | part_11.FormFactor = Enum.FormFactor.Custom | |
| 676 | part_11.CanCollide = false | |
| 677 | part_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 678 | part_11.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 679 | part_11.Anchored = false | |
| 680 | part_11.Material = Enum.Material.Neon | |
| 681 | part_11.Size = Vector3.new(0.986, 1.56, 0.2) | |
| 682 | part_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 683 | part_11.CFrame = CFrame.new(0.129, 6.999, 22.004) * CFrame.Angles(-0, 0, 1.7046104669571) | |
| 684 | part_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 685 | part_11.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 686 | part_11.BrickColor = BrickColor.new("Royal purple")
| |
| 687 | part_11.Friction = 0.3 | |
| 688 | part_11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 689 | ||
| 690 | local weld = Instance.new("Weld", scythe)
| |
| 691 | weld.Part1 = part_11 | |
| 692 | weld.Part0 = part_10 | |
| 693 | weld.C1 = CFrame.new(-27.632, 3.85, -22.004) * CFrame.Angles(-0, 0, -1.7046104669571) | |
| 694 | weld.C0 = CFrame.new(-28.031, 1.579, -22.004) * CFrame.Angles(-0, 0, -1.5824372768402) | |
| 695 | ||
| 696 | local weld_2 = Instance.new("Weld", scythe)
| |
| 697 | weld_2.Part1 = part | |
| 698 | weld_2.Part0 = handle | |
| 699 | weld_2.C1 = CFrame.new(-26.415, 6.808, -22.004) * CFrame.Angles(-0, 0, -1.8616886138916) | |
| 700 | weld_2.C0 = CFrame.new(-2, -24.473, -22) | |
| 701 | ||
| 702 | local weld_3 = Instance.new("Weld", scythe)
| |
| 703 | weld_3.Part1 = part_2 | |
| 704 | weld_3.Part0 = part | |
| 705 | weld_3.C1 = CFrame.new(-28.619, -0.133, -22.004) * CFrame.Angles(-0, 0, -1.5126248598099) | |
| 706 | weld_3.C0 = CFrame.new(-26.415, 6.808, -22.004) * CFrame.Angles(-0, 0, -1.8616886138916) | |
| 707 | ||
| 708 | local weld_4 = Instance.new("Weld", scythe)
| |
| 709 | weld_4.Part1 = part_3 | |
| 710 | weld_4.Part0 = part_2 | |
| 711 | weld_4.C1 = CFrame.new(-27.562, 1.504, -22.004) * CFrame.Angles(-0, 0, -1.5824373960495) | |
| 712 | weld_4.C0 = CFrame.new(-28.619, -0.133, -22.004) * CFrame.Angles(-0, 0, -1.5126248598099) | |
| 713 | ||
| 714 | local weld_5 = Instance.new("Weld", scythe)
| |
| 715 | weld_5.Part1 = part_4 | |
| 716 | weld_5.Part0 = part_3 | |
| 717 | weld_5.C1 = CFrame.new(-28.191, 4.385, -22.004) * CFrame.Angles(-0, 0, -1.7046097517014) | |
| 718 | weld_5.C0 = CFrame.new(-27.562, 1.504, -22.004) * CFrame.Angles(-0, 0, -1.5824373960495) | |
| 719 | ||
| 720 | local weld_6 = Instance.new("Weld", scythe)
| |
| 721 | weld_6.Part1 = hitbox | |
| 722 | weld_6.Part0 = part_4 | |
| 723 | weld_6.C1 = CFrame.new(0.722, -27.591, -21.458) | |
| 724 | weld_6.C0 = CFrame.new(-28.191, 4.385, -22.004) * CFrame.Angles(-0, 0, -1.7046097517014) | |
| 725 | ||
| 726 | local weld_7 = Instance.new("Weld", scythe)
| |
| 727 | weld_7.Part1 = part_5 | |
| 728 | weld_7.Part0 = hitbox | |
| 729 | weld_7.C1 = CFrame.new(-25.77, 9.784, -22.004) * CFrame.Angles(-0, 0, -1.9664082527161) | |
| 730 | weld_7.C0 = CFrame.new(0.722, -27.591, -21.458) | |
| 731 | ||
| 732 | local weld_8 = Instance.new("Weld", scythe)
| |
| 733 | weld_8.Part1 = part_6 | |
| 734 | weld_8.Part0 = part_5 | |
| 735 | weld_8.C1 = CFrame.new(-23.434, 14.631, -22.004) * CFrame.Angles(-0, 0, -2.175847530365) | |
| 736 | weld_8.C0 = CFrame.new(-25.77, 9.784, -22.004) * CFrame.Angles(-0, 0, -1.9664082527161) | |
| 737 | ||
| 738 | local weld_9 = Instance.new("Weld", scythe)
| |
| 739 | weld_9.Part1 = part_7 | |
| 740 | weld_9.Part0 = part_6 | |
| 741 | weld_9.C1 = CFrame.new(-19.894, 18.525, -22.004) * CFrame.Angles(-0, 0, -2.4027411937714) | |
| 742 | weld_9.C0 = CFrame.new(-23.434, 14.631, -22.004) * CFrame.Angles(-0, 0, -2.175847530365) | |
| 743 | ||
| 744 | local weld_10 = Instance.new("Weld", scythe)
| |
| 745 | weld_10.Part1 = part_8 | |
| 746 | weld_10.Part0 = part_7 | |
| 747 | weld_10.C1 = CFrame.new(-26.421, 9.077, -22.004) * CFrame.Angles(-0, 0, -1.9140462875366) | |
| 748 | weld_10.C0 = CFrame.new(-19.894, 18.525, -22.004) * CFrame.Angles(-0, 0, -2.4027411937714) | |
| 749 | ||
| 750 | local weld_11 = Instance.new("Weld", scythe)
| |
| 751 | weld_11.Part1 = part_9 | |
| 752 | weld_11.Part0 = part_8 | |
| 753 | weld_11.C1 = CFrame.new(-25.616, 9.226, -22.004) * CFrame.Angles(-0, 0, -1.966409444809) | |
| 754 | weld_11.C0 = CFrame.new(-26.421, 9.077, -22.004) * CFrame.Angles(-0, 0, -1.9140462875366) | |
| 755 | ||
| 756 | local weld_12 = Instance.new("Weld", scythe)
| |
| 757 | weld_12.Part1 = part_10 | |
| 758 | weld_12.Part0 = part_9 | |
| 759 | weld_12.C1 = CFrame.new(-28.031, 1.579, -22.004) * CFrame.Angles(-0, 0, -1.5824372768402) | |
| 760 | weld_12.C0 = CFrame.new(-25.616, 9.226, -22.004) * CFrame.Angles(-0, 0, -1.966409444809) | |
| 761 | ||
| 762 | ||
| 763 | ||
| 764 | local partweld = Instance.new("Weld", handle)
| |
| 765 | partweld.Part0 = handle | |
| 766 | partweld.Part1 = rarm | |
| 767 | partweld.C0 = CFrame.new(0,-2.8,1)*CFrame.Angles(-30,0,0) | |
| 768 | ||
| 769 | ||
| 770 | for _,v in pairs(scythe:GetChildren()) do | |
| 771 | if v:IsA("Part") then
| |
| 772 | v.CanCollide = false | |
| 773 | end | |
| 774 | end | |
| 775 | ||
| 776 | ||
| 777 | ||
| 778 | function slash() | |
| 779 | dem = hitbox.Touched:connect(function(hit) Damage(hit, 30) end) | |
| 780 | for i = 1,10 do | |
| 781 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.9,0) * CFrame.Angles(math.rad(21), math.rad(75), math.rad(50)), 1) | |
| 782 | --larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-18)), 1) | |
| 783 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),math.rad(-60),0), 0.5) | |
| 784 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(70), 0), 0.5) | |
| 785 | --[[lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.5) | |
| 786 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5)]] | |
| 787 | wait() | |
| 788 | end | |
| 789 | damen = true | |
| 790 | dem = hitbox.Touched:connect(function(hit) Damage(hit, 30) end) | |
| 791 | for i = 1,25 do | |
| 792 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), 1) | |
| 793 | --larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.5) | |
| 794 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),math.rad(30),0), 0.5) | |
| 795 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5) | |
| 796 | --[[lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.5) | |
| 797 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5)]] | |
| 798 | if Debounces.on == false then break end | |
| 799 | ||
| 800 | wait() | |
| 801 | end | |
| 802 | damen = false | |
| 803 | dem:disconnect() | |
| 804 | enabled = true | |
| 805 | end | |
| 806 | ||
| 807 | ---------------------------------------------------- | |
| 808 | function nwSnd(prnt,pch,vol,id) | |
| 809 | local s=Instance.new("Sound",prnt)
| |
| 810 | s.Pitch=pch | |
| 811 | s.Volume=vol | |
| 812 | s.SoundId="rbxassetid://"..id | |
| 813 | s.PlayOnRemove=true | |
| 814 | return s | |
| 815 | end | |
| 816 | ---------------------------------------------------- | |
| 817 | function newRay(start,face,range,wat) | |
| 818 | local rey=Ray.new(start.p,(face.p-start.p).Unit*range) | |
| 819 | hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat) | |
| 820 | return rey,hit,pos | |
| 821 | end | |
| 822 | ---------------------------------------------------- | |
| 823 | function lerp(a, b, t) -- Linear interpolation | |
| 824 | return a + (b - a)*t | |
| 825 | end | |
| 826 | ||
| 827 | function slerp(a, b, t) --Spherical interpolation | |
| 828 | dot = a:Dot(b) | |
| 829 | if dot > 0.99999 or dot < -0.99999 then | |
| 830 | return t <= 0.5 and a or b | |
| 831 | else | |
| 832 | r = math.acos(dot) | |
| 833 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
| 834 | end | |
| 835 | end | |
| 836 | function matrixInterpolate(a, b, t) | |
| 837 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
| 838 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
| 839 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
| 840 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
| 841 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
| 842 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
| 843 | local t = v1:Dot(v2) | |
| 844 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
| 845 | return CFrame.new() | |
| 846 | end | |
| 847 | return CFrame.new( | |
| 848 | v0.x, v0.y, v0.z, | |
| 849 | v1.x, v1.y, v1.z, | |
| 850 | v2.x, v2.y, v2.z, | |
| 851 | v3.x, v3.y, v3.z) | |
| 852 | end | |
| 853 | ---------------------------------------------------- | |
| 854 | function genWeld(a,b) | |
| 855 | local w = Instance.new("Weld",a)
| |
| 856 | w.Part0 = a | |
| 857 | w.Part1 = b | |
| 858 | return w | |
| 859 | end | |
| 860 | function weld(a, b) | |
| 861 | local weld = Instance.new("Weld")
| |
| 862 | weld.Name = "W" | |
| 863 | weld.Part0 = a | |
| 864 | weld.Part1 = b | |
| 865 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
| 866 | weld.Parent = a | |
| 867 | return weld; | |
| 868 | end | |
| 869 | ---------------------------------------------------- | |
| 870 | function Lerp(c1,c2,al) | |
| 871 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 872 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 873 | for i,v in pairs(com1) do | |
| 874 | com1[i] = v+(com2[i]-v)*al | |
| 875 | end | |
| 876 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 877 | end | |
| 878 | ---------------------------------------------------- | |
| 879 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
| 880 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
| 881 | local List = {}
| |
| 882 | for i,v in pairs(workspace:GetChildren())do | |
| 883 | if v:IsA("Model")then
| |
| 884 | if v:findFirstChild("Torso")then
| |
| 885 | if v ~= char then | |
| 886 | if(v.Torso.Position -Position).magnitude <= Distance then | |
| 887 | table.insert(List,v) | |
| 888 | end | |
| 889 | end | |
| 890 | end | |
| 891 | end | |
| 892 | end | |
| 893 | return List | |
| 894 | end | |
| 895 | ---------------------------------------------------- | |
| 896 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 897 | local wld = Instance.new("Weld", wp1)
| |
| 898 | wld.Part0 = wp0 | |
| 899 | wld.Part1 = wp1 | |
| 900 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 901 | end | |
| 902 | ---------------------------------------------------- | |
| 903 | function weld5(part0, part1, c0, c1) | |
| 904 | weeld=Instance.new("Weld", part0)
| |
| 905 | weeld.Part0=part0 | |
| 906 | weeld.Part1=part1 | |
| 907 | weeld.C0=c0 | |
| 908 | weeld.C1=c1 | |
| 909 | return weeld | |
| 910 | end | |
| 911 | ---------------------------------------------------- | |
| 912 | local animpose = "Idle" | |
| 913 | local lastanimpose = "Idle" | |
| 914 | local sine = 0 | |
| 915 | local change = 1 | |
| 916 | local val = 0 | |
| 917 | local ffing = false | |
| 918 | ---------------------------------------------------- | |
| 919 | ---------------------------------------------------- | |
| 920 | mouse.KeyDown:connect(function(key) | |
| 921 | if key == "e" then | |
| 922 | if Debounces.CanAttack == true then | |
| 923 | Debounces.CanAttack = false | |
| 924 | Debounces.NoIdl = true | |
| 925 | Debounces.on = true | |
| 926 | ||
| 927 | for i = 1, 20 do | |
| 928 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(100),math.rad(-4),math.rad(-20)), 1) | |
| 929 | if Debounces.on == false then break end | |
| 930 | rs:wait() | |
| 931 | end | |
| 932 | ||
| 933 | local Ball = Instance.new("Part",rarm)
| |
| 934 | Ball.Size = Vector3.new(.1,.1,.1) ---- For the hitbox. | |
| 935 | Ball.BrickColor = BrickColor.new("Royal purple")
| |
| 936 | Ball.TopSurface = 0 | |
| 937 | Ball.Material = "Neon" | |
| 938 | Ball.BottomSurface = 0 ---- To make the top and bottom look smooth | |
| 939 | Ball.CanCollide = true | |
| 940 | ||
| 941 | local Ball2 = Instance.new("Weld",Ball)
| |
| 942 | Ball2.Part0 = rarm | |
| 943 | Ball2.Part1 = Ball | |
| 944 | Ball2.C0 = CFrame.new(0,-1.1,0) | |
| 945 | ||
| 946 | local Ball3 = Instance.new("SpecialMesh",Ball)
| |
| 947 | Ball3.MeshType = "Sphere" --- SInce its a ball and if you wanna do a random mesh then its MeshId = "" | |
| 948 | Ball3.Scale = Vector3.new(0.5,0.5,0.5) -- To start it off tiny as it grows. | |
| 949 | ||
| 950 | local c = game.Players.LocalPlayer.Character | |
| 951 | local radius = 10 | |
| 952 | local pos = Ball.CFrame | |
| 953 | local clrz = {'Really black','Royal purple'};
| |
| 954 | for HAAA = 1, 20 do | |
| 955 | for i = 1,1 do | |
| 956 | local clr = clrz[math.random(1,#clrz)] | |
| 957 | pos = Ball.CFrame | |
| 958 | local p = Instance.new('Part',c)
| |
| 959 | local mafc,mafa = math.random(-10,10), math.random(-360,360) | |
| 960 | p.CanCollide = false | |
| 961 | p.FormFactor = 3 | |
| 962 | p.Size = Vector3.new(1,1,1) | |
| 963 | local m = Instance.new('SpecialMesh',p)
| |
| 964 | m.MeshType = 'Brick' | |
| 965 | spawn(function() | |
| 966 | for i = 0,50 do | |
| 967 | local int,int2 = .02,.02 | |
| 968 | m.Scale = m.Scale - Vector3.new(int,int,int) | |
| 969 | p.Transparency = p.Transparency + int2 | |
| 970 | Ball3.Scale = Ball3.Scale + Vector3.new(0.02,0.02,0.02) | |
| 971 | game:service'RunService'.RenderStepped:wait() | |
| 972 | end | |
| 973 | pcall(function() | |
| 974 | p:Destroy() | |
| 975 | end) | |
| 976 | end) | |
| 977 | p.BrickColor = BrickColor.new(clr) | |
| 978 | p.Material = 'Neon' | |
| 979 | p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa) | |
| 980 | local bp = Instance.new('BodyPosition',p)
| |
| 981 | bp.MaxForce = Vector3.new(1/0,1/0,1/0) | |
| 982 | bp.D = 100 | |
| 983 | bp.P = 100 | |
| 984 | bp.Position = pos.p | |
| 985 | game.Debris:AddItem(p,10) | |
| 986 | end | |
| 987 | end | |
| 988 | ||
| 989 | wait(1) | |
| 990 | Ball2:remove() | |
| 991 | Ball.CFrame = rarm.CFrame*CFrame.new(0,0,-4) | |
| 992 | ||
| 993 | local Fly = Instance.new("BodyVelocity",Ball)
| |
| 994 | Fly.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 995 | Ball.CFrame = CFrame.new(mouse.Hit.p) | |
| 996 | Fly.velocity = Ball.CFrame.lookVector*65 | |
| 997 | ||
| 998 | ||
| 999 | ||
| 1000 | Ball.Touched:connect(function(hit)--LINE 170 | |
| 1001 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent~=nil and hit.Parent~="XIxSandStormxIX" and hit.Name~="XIxSandStormxIX" and hit~="XIxSandStormxIX" or hit.Parent~="XIxSandStormxIX" or hit.Name~="XIxSandStormxIX" or hit~="XIxSandStormxIX"then
| |
| 1002 | ||
| 1003 | for i,v in pairs(FindNearestTorso(Ball.CFrame.p,5))do | |
| 1004 | if v:FindFirstChild('Humanoid') and hit.Parent~="XIxSandStormxIX" and hit.Name~="XIxSandStormxIX" and hit~="XIxSandStormxIX" or hit.Parent~="XIxSandStormxIX" or hit.Name~="XIxSandStormxIX" or hit~="XIxSandStormxIX" then
| |
| 1005 | v.Humanoid:TakeDamage(math.random(3,6)) | |
| 1006 | end | |
| 1007 | end | |
| 1008 | Fly:Destroy() | |
| 1009 | Ball.Anchored = true | |
| 1010 | Ball.CanCollide = false | |
| 1011 | for i = 1,50 do | |
| 1012 | wait() | |
| 1013 | Ball3.Scale = Ball3.Scale + Vector3.new(1,1,1) | |
| 1014 | Ball.Transparency = Ball.Transparency + .1 | |
| 1015 | end | |
| 1016 | end | |
| 1017 | end) | |
| 1018 | if Debounces.CanAttack == false then | |
| 1019 | Debounces.CanAttack = true | |
| 1020 | Debounces.NoIdl = false | |
| 1021 | Debounces.on = false | |
| 1022 | end | |
| 1023 | end | |
| 1024 | end | |
| 1025 | end) | |
| 1026 | ---------------------------------------------------------- | |
| 1027 | --[[attacktype = 1 | |
| 1028 | attack = false | |
| 1029 | ||
| 1030 | function attackone() | |
| 1031 | attack = true | |
| 1032 | for i = 1, 20 do | |
| 1033 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 1034 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(30)), 0.3) | |
| 1035 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, 0.3, .3) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
| 1036 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(120), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1037 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1038 | rs:wait() | |
| 1039 | end | |
| 1040 | for i = 1, 20 do | |
| 1041 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .5) | |
| 1042 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-30)), 0.5) | |
| 1043 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
| 1044 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 1045 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-120), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 1046 | rs:wait() | |
| 1047 | end | |
| 1048 | attack = false | |
| 1049 | end | |
| 1050 | ||
| 1051 | ||
| 1052 | function attacktwo() | |
| 1053 | attack = true | |
| 1054 | for i = 1, 20 do | |
| 1055 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1056 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.5, -.5) * CFrame.Angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
| 1057 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.3, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
| 1058 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1059 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, .2) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1060 | rs:wait() | |
| 1061 | end | |
| 1062 | for i = 1, 20 do | |
| 1063 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
| 1064 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.3, -.5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-30)), 0.5) | |
| 1065 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.5) | |
| 1066 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 1067 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, .2) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 1068 | rs:wait() | |
| 1069 | end | |
| 1070 | attack = false | |
| 1071 | end | |
| 1072 | ||
| 1073 | function attackthree() | |
| 1074 | attack = true | |
| 1075 | ||
| 1076 | for i = 1, 20 do | |
| 1077 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1078 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.8, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3) | |
| 1079 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.3, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
| 1080 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, -.3) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1081 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, .2) * CFrame.Angles(math.rad(0), math.rad(-140), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1082 | rs:wait() | |
| 1083 | end | |
| 1084 | for i = 1, 20 do | |
| 1085 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), .5) | |
| 1086 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.5, 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(30)), 0.5) | |
| 1087 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.3, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
| 1088 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, -.3) * CFrame.Angles(math.rad(0), math.rad(140), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 1089 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, .2) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 1090 | rs:wait() | |
| 1091 | end | |
| 1092 | attack = false | |
| 1093 | end | |
| 1094 | ||
| 1095 | mouse.Button1Down:connect(function() | |
| 1096 | if Debounces.CanAttack == true then | |
| 1097 | Debounces.CanAttack = false | |
| 1098 | Debounces.NoIdl = true | |
| 1099 | Debounces.on = true | |
| 1100 | ||
| 1101 | if Debounces.CanAttack == false then | |
| 1102 | Debounces.CanAttack = true | |
| 1103 | Debounces.NoIdl = false | |
| 1104 | Debounces.on = false | |
| 1105 | if attack == false and attacktype == 1 then | |
| 1106 | attacktype = 2 | |
| 1107 | attackone() | |
| 1108 | elseif attack == false and attacktype == 2 then | |
| 1109 | attacktype = 3 | |
| 1110 | attacktwo() | |
| 1111 | elseif attack == false and attacktype == 3 then | |
| 1112 | attacktype = 1 | |
| 1113 | attackthree() | |
| 1114 | end | |
| 1115 | end)]] | |
| 1116 | ||
| 1117 | ---------------------------------------------------------- | |
| 1118 | mouse.KeyDown:connect(function(key) | |
| 1119 | if key == "q" then | |
| 1120 | if Debounces.CanAttack == true then | |
| 1121 | Debounces.CanAttack = false | |
| 1122 | Debounces.NoIdl = true | |
| 1123 | Debounces.on = true | |
| 1124 | ||
| 1125 | for i = 1, 20 do | |
| 1126 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(100),math.rad(-4),math.rad(-20)), 1) | |
| 1127 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(-18)),--[[Speed]] 0.4) | |
| 1128 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(18)), --[[Speed]]0.4) | |
| 1129 | if Debounces.on == false then break end | |
| 1130 | rs:wait() | |
| 1131 | end | |
| 1132 | for i = 1, 20 do | |
| 1133 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(100),math.rad(-4),math.rad(20)), 1) | |
| 1134 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(-18)),--[[Speed]] 0.4) | |
| 1135 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(18)), --[[Speed]]0.4) | |
| 1136 | if Debounces.on == false then break end | |
| 1137 | rs:wait() | |
| 1138 | end | |
| 1139 | ||
| 1140 | hum.WalkSpeed = 0 | |
| 1141 | local m0del = Instance.new('Model',char)
| |
| 1142 | local wave = Instance.new('Part',m0del)
| |
| 1143 | wave.CFrame = char.Torso.CFrame * CFrame.new(3.5, 0, 0) | |
| 1144 | wave.TopSurface = 'Smooth' | |
| 1145 | wave.BottomSurface = 'Smooth' | |
| 1146 | wave.BrickColor = BrickColor.new('Royal purple')
| |
| 1147 | wave.Anchored = true | |
| 1148 | wave.FormFactor = 'Custom' | |
| 1149 | wave.Shape = 'Ball' | |
| 1150 | wave.CanCollide = false | |
| 1151 | wave.Material = 'Neon' | |
| 1152 | wave.Size = Vector3.new(.4, .4, .4) | |
| 1153 | local lite = Instance.new('SelectionSphere',wave)
| |
| 1154 | lite.Transparency = .7 | |
| 1155 | lite.Color = BrickColor.new('Royal purple')
| |
| 1156 | lite.Adornee = wave | |
| 1157 | for awe = 1, 32 do | |
| 1158 | wave.Size = Vector3.new(wave.Size.X+.6, wave.Size.Y+.6, wave.Size.Z+.6) | |
| 1159 | wait() | |
| 1160 | wave.CFrame = wave.CFrame * CFrame.new(.5, 0, 0) | |
| 1161 | end | |
| 1162 | for zfvadi = 1, 20 do | |
| 1163 | wave.CFrame = wave.CFrame * CFrame.new(-1, 0, -1) | |
| 1164 | wait() | |
| 1165 | end | |
| 1166 | local beam = Instance.new('Part',m0del)
| |
| 1167 | beam.TopSurface = 'Smooth' | |
| 1168 | beam.BottomSurface = 'Smooth' | |
| 1169 | beam.Material = 'Neon' | |
| 1170 | beam.Transparency = .6 | |
| 1171 | beam.Anchored = true | |
| 1172 | beam.BrickColor = BrickColor.new('Royal purple')
| |
| 1173 | beam.CanCollide = false | |
| 1174 | local mesh = Instance.new('CylinderMesh',beam)
| |
| 1175 | local realbeam = beam:Clone() | |
| 1176 | realbeam.Parent = m0del | |
| 1177 | realbeam.BrickColor = BrickColor.new('Royal purple')
| |
| 1178 | realbeam.Transparency = .1 | |
| 1179 | realbeam.CFrame = wave.CFrame * CFrame.Angles(math.rad(90), 0, 0) | |
| 1180 | beam.CFrame = wave.CFrame * CFrame.Angles(math.rad(90), 0, 0) | |
| 1181 | beam.Size = Vector3.new(23, 10/2, 23) | |
| 1182 | realbeam.Size = Vector3.new(24, 10/2, 24) | |
| 1183 | for HAAA = 1, 100 do | |
| 1184 | local starthere = char.Torso.CFrame * CFrame.new(0, 0, -17.5) | |
| 1185 | local idek = Ray.new(starthere.p,(starthere.p -(starthere * CFrame.new(0, 0, 1)).p).unit * 1000) | |
| 1186 | local thx = {char, m0del}
| |
| 1187 | local p = wave:Clone() | |
| 1188 | table.insert(thx, p) | |
| 1189 | local Bonk, ovhere = workspace:FindPartOnRayWithIgnoreList(idek, thx) | |
| 1190 | local meg | |
| 1191 | ||
| 1192 | if Bonk then | |
| 1193 | if Bonk.CanCollide == false then | |
| 1194 | table.insert(thx,Bonk) | |
| 1195 | end | |
| 1196 | p.Parent = m0del | |
| 1197 | p.Size = Vector3.new(28, 28, 28) | |
| 1198 | p.Position = ovhere | |
| 1199 | end | |
| 1200 | if Bonk and Bonk.Parent:findFirstChild'Humanoid' then | |
| 1201 | local dionamuh = Bonk.Parent:findFirstChild'Humanoid' | |
| 1202 | dionamuh.Health = dionamuh.Health - 11 | |
| 1203 | end | |
| 1204 | meg = (starthere.p - ovhere).magnitude | |
| 1205 | wait(.01) | |
| 1206 | p:Destroy() | |
| 1207 | wait(.01) | |
| 1208 | realbeam.Size = Vector3.new(25/2, meg, 25/2) | |
| 1209 | beam.Size = Vector3.new(26/2, meg, 26/2) | |
| 1210 | realbeam.CFrame = starthere * CFrame.new(0, 0, -meg/2) * CFrame.Angles(math.rad(90), 0, 0) | |
| 1211 | beam.CFrame = starthere * CFrame.new(0, 0, -meg/2) * CFrame.Angles(math.rad(90), 0, 0) | |
| 1212 | wave.CFrame = starthere | |
| 1213 | end | |
| 1214 | hum.WalkSpeed = 16 | |
| 1215 | game:GetService('Debris'):AddItem(m0del, 4)
| |
| 1216 | wait(3) | |
| 1217 | ||
| 1218 | if Debounces.CanAttack == false then | |
| 1219 | Debounces.CanAttack = true | |
| 1220 | Debounces.NoIdl = false | |
| 1221 | Debounces.on = false | |
| 1222 | end | |
| 1223 | end | |
| 1224 | end | |
| 1225 | end) | |
| 1226 | ---------------------------------------------------------- | |
| 1227 | --[[mouse.KeyDown:connect(function(key) | |
| 1228 | if key == "f" then | |
| 1229 | if Debounces.CanAttack == true then | |
| 1230 | Debounces.CanAttack = false | |
| 1231 | Debounces.NoIdl = true | |
| 1232 | Debounces.on = true | |
| 1233 | ||
| 1234 | for i = 1, 20 do | |
| 1235 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(.75, .4, -.4)*CFrame.Angles(math.rad(20),math.rad(-10),math.rad(0)), 1) | |
| 1236 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-.75, .4, -.4)*CFrame.Angles(math.rad(20),math.rad(10),math.rad(0)), 1) | |
| 1237 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0) * CFrame.Angles(math.rad(-0),0,0), 1) | |
| 1238 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 1) | |
| 1239 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.65, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(11)), 1) | |
| 1240 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.65, -1, 0) * CFrame.Angles(math.rad(90), math.rad(-0), math.rad(-11)), 1) | |
| 1241 | if Debounces.on == false then break end | |
| 1242 | rs:wait() | |
| 1243 | end | |
| 1244 | ||
| 1245 | local c = game.Players.LocalPlayer.Character | |
| 1246 | local radius = 10 | |
| 1247 | local pos = torso.CFrame | |
| 1248 | local clrz = {'Really black','Royal purple'};
| |
| 1249 | for HAAA = 1, 20 do | |
| 1250 | for i = 1,1 do | |
| 1251 | local clr = clrz[math.random(1,#clrz)] | |
| 1252 | pos = torso.CFrame | |
| 1253 | local p = Instance.new('Part',c)
| |
| 1254 | local mafc,mafa = math.random(-10,10), math.random(-360,360) | |
| 1255 | p.CanCollide = false | |
| 1256 | p.FormFactor = 3 | |
| 1257 | p.Size = Vector3.new(1,1,1) | |
| 1258 | local m = Instance.new('SpecialMesh',p)
| |
| 1259 | m.MeshType = 'Brick' | |
| 1260 | spawn(function() | |
| 1261 | for i = 0,50 do | |
| 1262 | local int,int2 = .02,.02 | |
| 1263 | m.Scale = m.Scale - Vector3.new(int,int,int) | |
| 1264 | p.Transparency = p.Transparency + int2 | |
| 1265 | game:service'RunService'.RenderStepped:wait() | |
| 1266 | end | |
| 1267 | pcall(function() | |
| 1268 | p:Destroy() | |
| 1269 | end) | |
| 1270 | end) | |
| 1271 | p.BrickColor = BrickColor.new(clr) | |
| 1272 | p.Material = 'Neon' | |
| 1273 | p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa) | |
| 1274 | local bp = Instance.new('BodyPosition',p)
| |
| 1275 | bp.MaxForce = Vector3.new(1/0,1/0,1/0) | |
| 1276 | bp.D = 1000000 | |
| 1277 | bp.P = 10000 | |
| 1278 | bp.Position = pos.p | |
| 1279 | game.Debris:AddItem(p,10) | |
| 1280 | end | |
| 1281 | end | |
| 1282 | if Debounces.CanAttack == false then | |
| 1283 | Debounces.CanAttack = true | |
| 1284 | Debounces.NoIdl = false | |
| 1285 | Debounces.on = false | |
| 1286 | end | |
| 1287 | end | |
| 1288 | end | |
| 1289 | end)]] | |
| 1290 | ---------------------------------------------------------- | |
| 1291 | --Basic laser-- | |
| 1292 | --- MODMODE ACTIVATE <(^__^)> --- | |
| 1293 | ||
| 1294 | ||
| 1295 | local p = game.Players.LocalPlayer | |
| 1296 | local char = p.Character | |
| 1297 | local rarm = char["Right Arm"] | |
| 1298 | local torso = char.Torso | |
| 1299 | local shl=torso['Right Shoulder'] | |
| 1300 | local mouse = p:GetMouse() | |
| 1301 | hold=false | |
| 1302 | ||
| 1303 | rw=nil | |
| 1304 | n_cf=CFrame.new(1,.5,0) | |
| 1305 | ||
| 1306 | --mouse.Button1Down:connect(function() | |
| 1307 | mouse.KeyDown:connect(function(key) | |
| 1308 | if key == "x" then | |
| 1309 | local laz = Instance.new("Part",char)
| |
| 1310 | laz.Anchored=true | |
| 1311 | laz.BrickColor=BrickColor.new"New Yeller" | |
| 1312 | laz.CanCollide=false | |
| 1313 | for _,v in pairs(Enum.NormalId:GetEnumItems())do | |
| 1314 | laz[v.Name..'Surface']=0 end | |
| 1315 | laz.Size=Vector3.new(0,0,0) | |
| 1316 | Instance.new("CylinderMesh",laz).Name='m'
| |
| 1317 | pos = (rarm.CFrame*CFrame.new(0,-1.2,0)).p | |
| 1318 | hold=true | |
| 1319 | ||
| 1320 | local ptick=tick() | |
| 1321 | ||
| 1322 | while hold do | |
| 1323 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(100),math.rad(-4),math.rad(-20)), 1) | |
| 1324 | if (tick()-ptick)>.1 then | |
| 1325 | Spawn(function() | |
| 1326 | local cl=laz:Clone() | |
| 1327 | cl.Parent=char | |
| 1328 | local msh=cl.m | |
| 1329 | local r=5 | |
| 1330 | for i=0,1,.1 do | |
| 1331 | msh.Scale=Vector3.new(1+i*r,1,1+i*r) | |
| 1332 | cl.Transparency=i | |
| 1333 | wait() | |
| 1334 | end | |
| 1335 | cl:Destroy() | |
| 1336 | end) | |
| 1337 | ptick=tick() | |
| 1338 | end | |
| 1339 | ||
| 1340 | local mag = (pos-mouse.hit.p).magnitude | |
| 1341 | laz.Size = Vector3.new(1,mag,1) | |
| 1342 | ||
| 1343 | laz.CFrame = (CFrame.new(pos,mouse.hit.p)*CFrame.new(0,0,-mag/2))*CFrame.Angles(math.pi/2,0,0) | |
| 1344 | ||
| 1345 | pos = (rarm.CFrame*CFrame.new(0,-1.2,0)).p | |
| 1346 | wait() | |
| 1347 | end | |
| 1348 | laz:Destroy() | |
| 1349 | end | |
| 1350 | end) | |
| 1351 | --end) | |
| 1352 | ||
| 1353 | --mouse.Button1Up:connect(function() | |
| 1354 | mouse.KeyUp:connect(function(key) | |
| 1355 | if key == "x" then | |
| 1356 | hold=false | |
| 1357 | end | |
| 1358 | end) | |
| 1359 | --end) | |
| 1360 | mouse.KeyDown:connect(function(key) | |
| 1361 | if key == "z" then | |
| 1362 | if Debounces.CanAttack == true then | |
| 1363 | Debounces.CanAttack = false | |
| 1364 | Debounces.NoIdl = true | |
| 1365 | Debounces.on = true | |
| 1366 | hostile = true | |
| 1367 | for i = 1, 15 do | |
| 1368 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(100),math.rad(-4),math.rad(-20)), 1) | |
| 1369 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(-18)),--[[Speed]] 0.4) | |
| 1370 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(18)), --[[Speed]]0.4) | |
| 1371 | if Debounces.on == false then break end | |
| 1372 | rs:wait() | |
| 1373 | end | |
| 1374 | for i = 1, 15 do | |
| 1375 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(100),math.rad(-4),math.rad(20)), 1) | |
| 1376 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(-18)),--[[Speed]] 0.4) | |
| 1377 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(18)), --[[Speed]]0.4) | |
| 1378 | if Debounces.on == false then break end | |
| 1379 | rs:wait() | |
| 1380 | end | |
| 1381 | ||
| 1382 | if armloop then | |
| 1383 | ch['Right Arm'].Anchored = true | |
| 1384 | local p0 = ch.Torso.CFrame | |
| 1385 | p0 = p0 + ((p0 * ca(pi/-2,0,0)).lookVector * -0.5) + (p0 * ca(0,pi/-2,0)).lookVector | |
| 1386 | local p1 = p0 + ((p0.p-lp:GetMouse().Hit.p).unit * -2) | |
| 1387 | ch['Right Arm'].CFrame = cf((p0.p + p1.p)/2,p0.p) * ca(-math.pi/2,0,0) | |
| 1388 | end | |
| 1389 | ||
| 1390 | local m0del = Instance.new('Model',char)
| |
| 1391 | local wave = Instance.new('Part',m0del)
| |
| 1392 | wave.CFrame = char.Torso.CFrame * CFrame.new(0, 30, 0) | |
| 1393 | wave.TopSurface = 'Smooth' | |
| 1394 | wave.BottomSurface = 'Smooth' | |
| 1395 | wave.BrickColor = BrickColor.new('Royal purple')
| |
| 1396 | wave.Anchored = true | |
| 1397 | wave.FormFactor = 'Custom' | |
| 1398 | wave.Shape = 'Ball' | |
| 1399 | wave.CanCollide = false | |
| 1400 | wave.Material = 'Neon' | |
| 1401 | wave.Size = Vector3.new(3, 3, 3) | |
| 1402 | local lite = Instance.new('SelectionSphere',wave)
| |
| 1403 | lite.Transparency = .7 | |
| 1404 | lite.Color = BrickColor.new('Royal purple')
| |
| 1405 | lite.Adornee = wave | |
| 1406 | for awe = 1, 32 do | |
| 1407 | wave.Size = Vector3.new(wave.Size.X+1, wave.Size.Y+1, wave.Size.Z+1) | |
| 1408 | wait() | |
| 1409 | wave.CFrame = wave.CFrame * CFrame.new(0, .5, 0) | |
| 1410 | end | |
| 1411 | wave.Touched:connect(function(hit)--LINE 170 | |
| 1412 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent~="XIxSandStormxIX" and hit.Name~="XIxSandStormxIX" then
| |
| 1413 | ||
| 1414 | for i,v in pairs(FindNearestTorso(wave.CFrame.p,20))do | |
| 1415 | if v:FindFirstChild('Humanoid') and hit.Parent~="XIxSandStormxIX" and hit.Name~="XIxSandStormxIX" then
| |
| 1416 | v.Humanoid:TakeDamage(math.random(300,600)) | |
| 1417 | end | |
| 1418 | end | |
| 1419 | ||
| 1420 | end | |
| 1421 | end) | |
| 1422 | for zfvadi = 1, 25 do | |
| 1423 | wave.CFrame = wave.CFrame * CFrame.new(0, -2, -2) | |
| 1424 | wait() | |
| 1425 | end | |
| 1426 | ||
| 1427 | wave.Touched:connect(function(hit)--LINE 170 | |
| 1428 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent~="XIxSandStormxIX" and hit.Name~="XIxSandStormxIX" then
| |
| 1429 | ||
| 1430 | for i,v in pairs(FindNearestTorso(wave.CFrame.p,20))do | |
| 1431 | if v:FindFirstChild('Humanoid') and hit.Parent~="XIxSandStormxIX" and hit.Name~="XIxSandStormxIX" then
| |
| 1432 | v.Humanoid:TakeDamage(math.random(300,600)) | |
| 1433 | end | |
| 1434 | end | |
| 1435 | ||
| 1436 | end | |
| 1437 | end) | |
| 1438 | wait(1) | |
| 1439 | for zfvadi = 1, 25 do | |
| 1440 | wave.Size = Vector3.new(wave.Size.X-1.5, wave.Size.Y-1.5, wave.Size.Z-1.5) | |
| 1441 | wave.Transparency = wave.Transparency + .5 | |
| 1442 | wait() | |
| 1443 | end | |
| 1444 | game:GetService('Debris'):AddItem(m0del, 4)
| |
| 1445 | hum.WalkSpeed = 16 | |
| 1446 | if Debounces.CanAttack == false then | |
| 1447 | Debounces.CanAttack = true | |
| 1448 | Debounces.NoIdl = false | |
| 1449 | Debounces.on = false | |
| 1450 | end | |
| 1451 | end | |
| 1452 | hostile = false | |
| 1453 | end | |
| 1454 | end) | |
| 1455 | ---------------------------------------------------------- | |
| 1456 | mouse.KeyDown:connect(function(key) | |
| 1457 | if key == "g" then | |
| 1458 | if Debounces.CanAttack == true then | |
| 1459 | Debounces.CanAttack = false | |
| 1460 | Debounces.NoIdl = true | |
| 1461 | Debounces.on = true | |
| 1462 | if Debounces.CanAttack == false then | |
| 1463 | Debounces.CanAttack = true | |
| 1464 | Debounces.NoIdl = false | |
| 1465 | Debounces.on = false | |
| 1466 | end | |
| 1467 | end | |
| 1468 | end | |
| 1469 | end) | |
| 1470 | ---------------------------------------------------- | |
| 1471 | mouse.KeyDown:connect(function(key) | |
| 1472 | if key == "m" then | |
| 1473 | if Debounces.CanAttack == true then | |
| 1474 | Debounces.CanAttack = false | |
| 1475 | Debounces.on = true | |
| 1476 | Debounces.NoIdl = true | |
| 1477 | hum.WalkSpeed = 50 | |
| 1478 | ||
| 1479 | BV = Instance.new("BodyVelocity", torso)
| |
| 1480 | BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1481 | BV.P = 300000 | |
| 1482 | BV.Velocity = Vector3.new(0,200,0) | |
| 1483 | game:GetService("Debris"):AddItem(BV,.07)
| |
| 1484 | ||
| 1485 | for i = 1, 20 do | |
| 1486 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7) | |
| 1487 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7) | |
| 1488 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7) | |
| 1489 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7) | |
| 1490 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7) | |
| 1491 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.7) | |
| 1492 | if Debounces.on == false then break end | |
| 1493 | wait() | |
| 1494 | end | |
| 1495 | BV:Destroy() | |
| 1496 | if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then | |
| 1497 | for i = 1, 30 do | |
| 1498 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3) | |
| 1499 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1500 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1501 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1502 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1503 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1504 | if Debounces.on == false then break end | |
| 1505 | wait() | |
| 1506 | end | |
| 1507 | end | |
| 1508 | ||
| 1509 | ||
| 1510 | ||
| 1511 | ||
| 1512 | hum.WalkSpeed = 16 | |
| 1513 | Debounces.on = false | |
| 1514 | Debounces.NoIdl = false | |
| 1515 | if Debounces.CanAttack == false then | |
| 1516 | Debounces.CanAttack = true | |
| 1517 | end | |
| 1518 | end | |
| 1519 | end | |
| 1520 | end) | |
| 1521 | ---------------------------------------------------- | |
| 1522 | mouse.KeyDown:connect(function(key) | |
| 1523 | --if key:byte() == 32 then | |
| 1524 | if key == "c" then | |
| 1525 | if Debounces.CanAttack == true then | |
| 1526 | Debounces.CanAttack = false | |
| 1527 | Debounces.NoIdl = true | |
| 1528 | Debounces.on = true | |
| 1529 | local vu = Instance.new("BodyVelocity",torso)
| |
| 1530 | vu.P = 500 | |
| 1531 | vu.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1532 | vu.velocity = Vector3.new(torso.CFrame.lookVector.X,torso.CFrame.lookVector.Y,torso.CFrame.lookVector.Z) | |
| 1533 | game:GetService("Debris"):AddItem(vu,0.267)
| |
| 1534 | if Debounces.CanAttack == false then | |
| 1535 | Debounces.CanAttack = true | |
| 1536 | Debounces.NoIdl = false | |
| 1537 | Debounces.on = false | |
| 1538 | end | |
| 1539 | end | |
| 1540 | end | |
| 1541 | end) | |
| 1542 | ---------------------------------------------------------- | |
| 1543 | mouse.KeyDown:connect(function(key) | |
| 1544 | if key == "v" then | |
| 1545 | if Debounces.CanAttack == true then | |
| 1546 | Debounces.CanAttack = false | |
| 1547 | Debounces.NoIdl = true | |
| 1548 | Debounces.on = true | |
| 1549 | ||
| 1550 | slash() | |
| 1551 | if Debounces.CanAttack == false then | |
| 1552 | Debounces.CanAttack = true | |
| 1553 | Debounces.NoIdl = false | |
| 1554 | Debounces.on = false | |
| 1555 | end | |
| 1556 | end | |
| 1557 | ||
| 1558 | end | |
| 1559 | end) | |
| 1560 | ---------------------------------------------------------- | |
| 1561 | mouse.KeyDown:connect(function(key) | |
| 1562 | if key == "r" then | |
| 1563 | if Debounces.CanAttack == true then | |
| 1564 | Debounces.CanAttack = false | |
| 1565 | Debounces.on = true | |
| 1566 | Debounces.NoIdl = true | |
| 1567 | ||
| 1568 | ||
| 1569 | for i = 1,20 do | |
| 1570 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(-55)), 0.01) | |
| 1571 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(55)), 0.01) | |
| 1572 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.1) | |
| 1573 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.01) | |
| 1574 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.01) | |
| 1575 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.01) | |
| 1576 | if Debounces.on == false then break end | |
| 1577 | wait() | |
| 1578 | end | |
| 1579 | ||
| 1580 | to = hitbox.Touched:connect(function(hit) | |
| 1581 | hit = hit.Parent | |
| 1582 | if hit and hit:IsA("Model") then
| |
| 1583 | if hit:FindFirstChild("Humanoid") then
| |
| 1584 | if hit.Name ~= p.Name then | |
| 1585 | hit:FindFirstChild("Humanoid"):TakeDamage(10)
| |
| 1586 | end | |
| 1587 | end | |
| 1588 | end | |
| 1589 | end) | |
| 1590 | ||
| 1591 | for i = 1,26 do | |
| 1592 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-55)), 0.1) | |
| 1593 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.1) | |
| 1594 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)),0.1) | |
| 1595 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(0), 0), 0.1) | |
| 1596 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(50), 0, math.rad(0)), 0.1) | |
| 1597 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.1) | |
| 1598 | if Debounces.on == false then break end | |
| 1599 | wait() | |
| 1600 | end | |
| 1601 | wait(.5) | |
| 1602 | to:disconnect() | |
| 1603 | if Debounces.CanAttack == false then | |
| 1604 | Debounces.CanAttack = true | |
| 1605 | Debounces.on = false | |
| 1606 | Debounces.NoIdl = false | |
| 1607 | end | |
| 1608 | end | |
| 1609 | end | |
| 1610 | end) | |
| 1611 | ||
| 1612 | ---------------------------------------------------------- | |
| 1613 | function unhols() | |
| 1614 | asd = handle:findFirstChild("HolstWeld")
| |
| 1615 | asd:Destroy() | |
| 1616 | partweld.Parent = handle | |
| 1617 | on=false | |
| 1618 | end | |
| 1619 | ||
| 1620 | function hols() | |
| 1621 | local asd = Instance.new("Weld", handle)
| |
| 1622 | asd.Name = "HolstWeld" | |
| 1623 | asd.Part0 = handle | |
| 1624 | asd.Part1 = char.Torso | |
| 1625 | asd.C0 = CFrame.new(0,0,-.6)*CFrame.Angles(0,0,260) | |
| 1626 | partweld.Parent=nil | |
| 1627 | on = true | |
| 1628 | end | |
| 1629 | ||
| 1630 | function particle() | |
| 1631 | local c = game.Players.LocalPlayer.Character | |
| 1632 | local radius = 10 | |
| 1633 | local pos = torso.CFrame | |
| 1634 | local clrz = {'Really black','Royal purple'};
| |
| 1635 | for HAAA = 1, 20 do | |
| 1636 | for i = 1,1 do | |
| 1637 | local clr = clrz[math.random(1,#clrz)] | |
| 1638 | pos = torso.CFrame | |
| 1639 | local p = Instance.new('Part',c)
| |
| 1640 | local mafc,mafa = math.random(-10,10), math.random(-360,360) | |
| 1641 | p.CanCollide = false | |
| 1642 | p.FormFactor = 3 | |
| 1643 | p.Size = Vector3.new(1,1,1) | |
| 1644 | local m = Instance.new('SpecialMesh',p)
| |
| 1645 | m.MeshType = 'Brick' | |
| 1646 | spawn(function() | |
| 1647 | for i = 0,50 do | |
| 1648 | local int,int2 = .02,.02 | |
| 1649 | m.Scale = m.Scale - Vector3.new(int,int,int) | |
| 1650 | p.Transparency = p.Transparency + int2 | |
| 1651 | game:service'RunService'.RenderStepped:wait() | |
| 1652 | end | |
| 1653 | pcall(function() | |
| 1654 | p:Destroy() | |
| 1655 | end) | |
| 1656 | end) | |
| 1657 | p.BrickColor = BrickColor.new(clr) | |
| 1658 | p.Material = 'Neon' | |
| 1659 | p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa) | |
| 1660 | local bp = Instance.new('BodyPosition',p)
| |
| 1661 | bp.MaxForce = Vector3.new(1/0,1/0,1/0) | |
| 1662 | bp.D = 1000000 | |
| 1663 | bp.P = 10000 | |
| 1664 | bp.Position = pos.p | |
| 1665 | game.Debris:AddItem(p,10) | |
| 1666 | end | |
| 1667 | end | |
| 1668 | end | |
| 1669 | ---------------------------------------------------------- | |
| 1670 | Holstered = "off" | |
| 1671 | ||
| 1672 | mouse.KeyDown:connect(function(key) | |
| 1673 | ||
| 1674 | if key == "f" then | |
| 1675 | ||
| 1676 | if Holstered == "off" then | |
| 1677 | ||
| 1678 | hols() | |
| 1679 | ||
| 1680 | particle() | |
| 1681 | ||
| 1682 | Holstered = "on" | |
| 1683 | ||
| 1684 | elseif Holstered == "on" then | |
| 1685 | ||
| 1686 | unhols() | |
| 1687 | ||
| 1688 | particle() | |
| 1689 | ||
| 1690 | Holstered = "off" | |
| 1691 | ||
| 1692 | end | |
| 1693 | ||
| 1694 | end | |
| 1695 | ||
| 1696 | end) | |
| 1697 | ---------------------------------------------------------- | |
| 1698 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 1699 | char.Humanoid.FreeFalling:connect(function(f) | |
| 1700 | if f then | |
| 1701 | ffing = true | |
| 1702 | else | |
| 1703 | ffing = false | |
| 1704 | end | |
| 1705 | end) | |
| 1706 | sine = sine + change | |
| 1707 | if jumpn == true then | |
| 1708 | animpose = "Jumping" | |
| 1709 | elseif ffing == true then | |
| 1710 | animpose = "Freefalling" | |
| 1711 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
| 1712 | animpose = "Idle" | |
| 1713 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
| 1714 | animpose = "Walking" | |
| 1715 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
| 1716 | animpose = "Running" | |
| 1717 | end | |
| 1718 | if animpose ~= lastanimpose then | |
| 1719 | sine = 0 | |
| 1720 | if Debounces.NoIdl == false then | |
| 1721 | if animpose == "Idle" then | |
| 1722 | for i = 1, 2 do | |
| 1723 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(-6),math.rad(8)), 1) | |
| 1724 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(6),math.rad(-8)), 1) | |
| 1725 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0) * CFrame.Angles(math.rad(-0),0,0), 1) | |
| 1726 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/5), 0) * CFrame.Angles(math.rad(-2),0, math.rad(0)), 1) | |
| 1727 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-16)), 1) | |
| 1728 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(16)), 1) | |
| 1729 | end | |
| 1730 | elseif animpose == "Walking" then | |
| 1731 | for i = 1, 2 do | |
| 1732 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(-12),math.rad(14+24*math.cos(sine/8))),--[[Speed]] 0.2) | |
| 1733 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(12),math.rad(-14-24*math.cos(sine/8))),--[[Speed]] 0.2) | |
| 1734 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-0),0,0),--[[Speed]] 0.4) | |
| 1735 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0),0, math.rad(0)),--[[Speed]] 0.05) | |
| 1736 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(-18)),--[[Speed]] 0.4) | |
| 1737 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-0), 0, math.rad(18)), --[[Speed]]0.4) | |
| 1738 | end | |
| 1739 | elseif animpose == "Freefalling" then | |
| 1740 | for i = 1, 2 do | |
| 1741 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7) | |
| 1742 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7) | |
| 1743 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7) | |
| 1744 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7) | |
| 1745 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7) | |
| 1746 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.7) | |
| 1747 | end | |
| 1748 | elseif animpose == "Running" then | |
| 1749 | for i = 1, 2 do | |
| 1750 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0)*CFrame.Angles(math.rad(-14),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 1) | |
| 1751 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0)*CFrame.Angles(math.rad(-14),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 1) | |
| 1752 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-12),0,0), 1) | |
| 1753 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-18),0, math.rad(0)), 1) | |
| 1754 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(-16)), 1) | |
| 1755 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(16)), 1) | |
| 1756 | wait() | |
| 1757 | end | |
| 1758 | end | |
| 1759 | else | |
| 1760 | end | |
| 1761 | end | |
| 1762 | lastanimpose = animpose | |
| 1763 | if Debounces.NoIdl == false then | |
| 1764 | if animpose == "Idle" then | |
| 1765 | change = 0.5 | |
| 1766 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(-6),math.rad(8)), 1) | |
| 1767 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(6),math.rad(-8)), 1) | |
| 1768 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0) * CFrame.Angles(math.rad(-0),0,0), 1) | |
| 1769 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/5), 0) * CFrame.Angles(math.rad(-2),0, math.rad(0)), 1) | |
| 1770 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-16)), 1) | |
| 1771 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(16)), 1) | |
| 1772 | elseif animpose == "Walking" then | |
| 1773 | change = 1 | |
| 1774 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 1) | |
| 1775 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0)*CFrame.Angles(math.rad(-0),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 1) | |
| 1776 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.0) * CFrame.Angles(math.rad(-0),0,0), 1) | |
| 1777 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/5), 0) * CFrame.Angles(math.rad(-4),0, math.rad(0)), 1) | |
| 1778 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-1-0*math.cos(sine/14)/2,-.05 + math.sin(sine/14)/6) * CFrame.Angles(math.rad(-8) + -math.sin(sine/10)/2, 0, 0), 1) | |
| 1779 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-1+0*math.cos(sine/14)/2,-.05 + -math.sin(sine/14)/6) * CFrame.Angles(math.rad(-8) + math.sin(sine/10)/2, 0, 0), 1) | |
| 1780 | elseif animpose == "Running" then | |
| 1781 | change = 1 | |
| 1782 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.53,0)*CFrame.Angles(math.rad(-14),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 1) | |
| 1783 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.53,0)*CFrame.Angles(math.rad(-14),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 1) | |
| 1784 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-12),0,0), 1) | |
| 1785 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/5), 0) * CFrame.Angles(math.rad(-4),0, math.rad(0)), 1) | |
| 1786 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(-16)), 1) | |
| 1787 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(16)), 1) | |
| 1788 | end | |
| 1789 | end | |
| 1790 | end) |