SHOW:
|
|
- or go back to the newest paste.
| 1 | -- Made by GearsOfPower | |
| 2 | -- http://pastebin.com/raw/FhkuCZDD | |
| 3 | ||
| 4 | local Player = game.Players.LocalPlayer | |
| 5 | local Mouse = Player:GetMouse() | |
| 6 | repeat wait() until Player.Character | |
| 7 | local Character = Player.Character | |
| 8 | ||
| 9 | local scriptId = "GhostScriptID-9211" | |
| 10 | script.Name = scriptId | |
| 11 | script.Parent = Player.PlayerScripts | |
| 12 | ||
| 13 | local GhostObject | |
| 14 | local SwordObject | |
| 15 | ||
| 16 | -- | Functions | |
| 17 | ||
| 18 | -- General | |
| 19 | ||
| 20 | local General = {}
| |
| 21 | ||
| 22 | function General.LoopClosure(parent, func) | |
| 23 | for _,v in pairs(parent:GetChildren()) do | |
| 24 | func(v) | |
| 25 | end | |
| 26 | end | |
| 27 | ||
| 28 | function General.IsMainBodyPart(part) | |
| 29 | if part:IsA("Part") and part.Name ~= "HumanoidRootPart" and part.Name ~= "Head" then
| |
| 30 | return true | |
| 31 | else | |
| 32 | return false | |
| 33 | end | |
| 34 | end | |
| 35 | ||
| 36 | function General.TweenTransparency(model, start, finish) | |
| 37 | local value = start | |
| 38 | ||
| 39 | if start < finish then | |
| 40 | repeat | |
| 41 | value = value + 0.1 | |
| 42 | General.LoopClosure(model, function(v) | |
| 43 | if General.IsMainBodyPart(v) then | |
| 44 | v.Transparency = value | |
| 45 | end | |
| 46 | end) | |
| 47 | wait() | |
| 48 | until value >= finish | |
| 49 | else | |
| 50 | repeat | |
| 51 | value = value - 0.1 | |
| 52 | General.LoopClosure(model, function(v) | |
| 53 | if General.IsMainBodyPart(v) then | |
| 54 | v.Transparency = value | |
| 55 | end | |
| 56 | end) | |
| 57 | wait() | |
| 58 | until value <= finish | |
| 59 | end | |
| 60 | end | |
| 61 | ||
| 62 | function General.TweenSize(part, start, finish, increment, waitTime) | |
| 63 | local value = start | |
| 64 | ||
| 65 | if start < finish then | |
| 66 | repeat | |
| 67 | value = value + increment | |
| 68 | part.Size = part.Size + Vector3.new(increment, increment, increment) | |
| 69 | wait(waitTime) | |
| 70 | until value >= finish | |
| 71 | else | |
| 72 | repeat | |
| 73 | value = value - increment | |
| 74 | part.Size = part.Size - Vector3.new(increment, increment, increment) | |
| 75 | wait(waitTime) | |
| 76 | until value <= finish | |
| 77 | end | |
| 78 | end | |
| 79 | ||
| 80 | function General.TweenSizeCo(part, start, finish, increment, waitTime, tweenFunction, finishedFunction) | |
| 81 | coroutine.resume(coroutine.create(function() | |
| 82 | local value = start | |
| 83 | ||
| 84 | if start < finish then | |
| 85 | repeat | |
| 86 | if part == nil then break end | |
| 87 | value = value + increment | |
| 88 | part.Size = part.Size + Vector3.new(increment, increment, increment) | |
| 89 | ||
| 90 | if tweenFunction ~= nil then tweenFunction() end | |
| 91 | ||
| 92 | wait(waitTime) | |
| 93 | until value >= finish | |
| 94 | else | |
| 95 | repeat | |
| 96 | if part == nil then break end | |
| 97 | ||
| 98 | value = value - increment | |
| 99 | part.Size = part.Size - Vector3.new(increment, increment, increment) | |
| 100 | ||
| 101 | if tweenFunction ~= nil then tweenFunction() end | |
| 102 | ||
| 103 | wait(waitTime) | |
| 104 | until value <= finish | |
| 105 | end | |
| 106 | ||
| 107 | if finishedFunction ~= nil then | |
| 108 | finishedFunction() | |
| 109 | end | |
| 110 | end)) | |
| 111 | end | |
| 112 | ||
| 113 | function General.IsCharacter(part) | |
| 114 | if part == nil then return end | |
| 115 | if part:FindFirstChild("Humanoid") or part.Parent:FindFirstChild("Humanoid") or part.Parent.Parent:FindFirstChild("Humanoid") then
| |
| 116 | return true | |
| 117 | else | |
| 118 | return false | |
| 119 | end | |
| 120 | end | |
| 121 | ||
| 122 | function General.GetCharacter(part) | |
| 123 | if part == nil then return end | |
| 124 | if part.Parent:FindFirstChild("Humanoid") then
| |
| 125 | return part.Parent | |
| 126 | elseif part.Parent.Parent:FindFirstChild("Humanoid") then
| |
| 127 | return part.Parent.Parent | |
| 128 | end | |
| 129 | end | |
| 130 | ||
| 131 | function General.GetPlayer(part) | |
| 132 | local character = General.GetCharacter(part) | |
| 133 | ||
| 134 | if character ~= nil then | |
| 135 | local player = game.Players:GetPlayerFromCharacter(character) | |
| 136 | if player ~= nil then | |
| 137 | return player | |
| 138 | end | |
| 139 | end | |
| 140 | end | |
| 141 | ||
| 142 | function General.Weld(part1, part2) | |
| 143 | local weld = Instance.new("Weld", part1)
| |
| 144 | weld.Part0 = part1 | |
| 145 | weld.Part1 = part2 | |
| 146 | return weld | |
| 147 | end | |
| 148 | ||
| 149 | -- Animations | |
| 150 | ||
| 151 | -- RIGHT ARM ANGLES | C0 ( +FORWARD/-BACK, +TILT LEFT/-TILT RIGHT, +OUT/-IN ) | C1 INVERSE | |
| 152 | ||
| 153 | local Animation = {}
| |
| 154 | Animation.rigged = false | |
| 155 | ||
| 156 | function Animation.RigCharacter(character) | |
| 157 | ||
| 158 | local rightArmWeld | |
| 159 | ||
| 160 | if not character.Torso:FindFirstChild("RightArmWeld") then
| |
| 161 | rightArmWeld = General.Weld(character.Torso, character["Right Arm"]) | |
| 162 | rightArmWeld.Name = "RightArmWeld" | |
| 163 | rightArmWeld.C1 = rightArmWeld.C1 * CFrame.new(-1.5, 0, 0) | |
| 164 | else | |
| 165 | rightArmWeld = character.Torso.RightArmWeld | |
| 166 | end | |
| 167 | ||
| 168 | Animation.Root = character.HumanoidRootPart:WaitForChild("RootJoint")
| |
| 169 | Animation.RootRoot = {Animation.Root.C0, Animation.Root.C1} -- the name......
| |
| 170 | Animation.RightArm = rightArmWeld | |
| 171 | Animation.RightArmRoot = {rightArmWeld.C0, rightArmWeld.C1}
| |
| 172 | ||
| 173 | Animation.rigged = true | |
| 174 | end | |
| 175 | ||
| 176 | function Animation.Reset() | |
| 177 | if not Animation.rigged then return end | |
| 178 | ||
| 179 | Animation.Root.C0 = Animation.RootRoot[1] | |
| 180 | Animation.Root.C1 = Animation.RootRoot[2] | |
| 181 | Animation.RightArm.C0 = Animation.RightArmRoot[1] | |
| 182 | Animation.RightArm.C1 = Animation.RightArmRoot[2] | |
| 183 | end | |
| 184 | ||
| 185 | function Animation.Destroy() | |
| 186 | Animation.RightArm:Destroy() | |
| 187 | Animation.rigged = false | |
| 188 | end | |
| 189 | ||
| 190 | - | -- | Classes |
| 190 | + |