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- or go back to the newest paste.
| 1 | - | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
|
| 1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 2 | - | do |
| 2 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 3 | - | script.Parent = owner.Character |
| 3 | + | local RealPlayer = Player |
| 4 | - | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
|
| 4 | + | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
|
| 5 | - | local function NewFakeEvent() |
| 5 | + | script.Parent = InternalData.RealOwner.Character |
| 6 | - | local Bind = Instance.new("BindableEvent")
|
| 6 | + | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
|
| 7 | - | local Fake;Fake = {Connections = {},
|
| 7 | + | local function createObject (connections, index) |
| 8 | - | fakeEvent=true; |
| 8 | + | local proxy = newproxy (true);local meta = getmetatable (proxy); |
| 9 | - | Connect=function(self,Func) |
| 9 | + | local runbind = function (self, i, ...) connections[i]:Fire (...); end; |
| 10 | - | Bind.Event:connect(Func) |
| 10 | + | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
|
| 11 | - | self.Connections[Bind] = true |
| 11 | + | meta.__index = function (self, i) |
| 12 | - | return setmetatable({Connected = true},{
|
| 12 | + | if (i == 'TriggerEvent') then return runbind end; |
| 13 | - | __index = function (self,Index) |
| 13 | + | return connections[i] and connections[i].Event or index[i]; |
| 14 | - | if Index:lower() == "disconnect" then |
| 14 | + | end; |
| 15 | - | return function() Fake.Connections[Bind] = false;self.Connected = false end |
| 15 | + | meta.__newindex = index;meta.__metatable = false;return proxy |
| 16 | - | end |
| 16 | + | end; |
| 17 | - | return Fake[Index] |
| 17 | + | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
|
| 18 | - | end; |
| 18 | + | local UserInputService = createObject({"InputBegan","InputEnded"},{})
|
| 19 | - | __tostring = function() return "Connection" end; |
| 19 | + | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
|
| 20 | - | }) |
| 20 | + | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
|
| 21 | - | end} |
| 21 | + | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
| 22 | - | Fake.connect = Fake.Connect;return Fake; |
| 22 | + | Event.OnServerEvent:Connect(function(FiredBy,Input) |
| 23 | - | end |
| 23 | + | if FiredBy ~= InternalData.RealOwner then return end |
| 24 | - | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
|
| 24 | + | if Input.MouseEvent then |
| 25 | - | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
|
| 25 | + | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
| 26 | - | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
|
| 26 | + | elseif Input.Sound then |
| 27 | - | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
|
| 27 | + | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end |
| 28 | - | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
| 28 | + | |
| 29 | - | local function TriggerEvent(self,Event,...) |
| 29 | + | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
| 30 | - | local Trigger = Mouse[Event] |
| 30 | + | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end |
| 31 | - | if Trigger and Trigger.fakeEvent and Trigger.Connections then |
| 31 | + | for _,Action in pairs(ContextActionService.Actions) do |
| 32 | - | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end |
| 32 | + | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
| 33 | - | end |
| 33 | + | |
| 34 | - | end |
| 34 | + | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
| 35 | - | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent |
| 35 | + | |
| 36 | - | Event.OnServerEvent:Connect(function(FiredBy,Input) |
| 36 | + | |
| 37 | - | if FiredBy.Name ~= owner.Name then return end |
| 37 | + | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService |
| 38 | - | if Input.MouseEvent then |
| 38 | + | Event.Parent = NLS([[ |
| 39 | - | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
| 39 | + | local Player = owner; |
| 40 | - | else |
| 40 | + | local Sounds = {};
|
| 41 | - | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
| 41 | + | local Event = script:WaitForChild("UserInput");
|
| 42 | - | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end |
| 42 | + | local UserInputService = game:GetService("UserInputService");
|
| 43 | - | for _,Action in pairs(ContextActionService.Actions) do |
| 43 | + | local Mouse = Player:GetMouse(); |
| 44 | - | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
| 44 | + | local Input = function(Input,gameProcessedEvent) |
| 45 | - | end |
| 45 | + | if gameProcessedEvent then return end |
| 46 | - | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) |
| 46 | + | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
|
| 47 | - | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
| 47 | + | |
| 48 | - | end |
| 48 | + | Event.OnClientEvent:connect(function(Args) |
| 49 | - | end) |
| 49 | + | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end |
| 50 | - | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService |
| 50 | + | end) |
| 51 | - | Event.Parent = NLS([[ |
| 51 | + | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
| 52 | - | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
|
| 52 | + | local Hit,Target |
| 53 | - | local Input = function(Input,gameProcessedEvent) |
| 53 | + | while wait(1/30) do |
| 54 | - | if gameProcessedEvent then return end |
| 54 | + | for x,Sound in pairs(Sounds) do |
| 55 | - | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
|
| 55 | + | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
|
| 56 | - | end |
| 56 | + | |
| 57 | - | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
| 57 | + | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
| 58 | - | local Hit,Target |
| 58 | + | Hit = Mouse.Hit;Target = Mouse.Target; |
| 59 | - | while wait(1/30) do |
| 59 | + | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
|
| 60 | - | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
| 60 | + | |
| 61 | - | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
|
| 61 | + | |
| 62 | - | end |
| 62 | + | ]],InternalData.RealOwner.Character) |
| 63 | - | end |
| 63 | + | |
| 64 | - | ]],owner.Character) |
| 64 | + | InternalData.NewOwner = setmetatable({},{
|
| 65 | __index = function (self,Index) | |
| 66 | - | RealGame = game;game = setmetatable({},{
|
| 66 | + | local Type = type(InternalData.RealOwner[Index]) |
| 67 | - | __index = function (self,Index) |
| 67 | + | if Type == "function" then |
| 68 | - | local Sandbox = function (Thing) |
| 68 | + | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
| 69 | - | if Thing:IsA("Player") then
|
| 69 | + | return function (self)return InternalData["Mouse"] end |
| 70 | - | local RealPlayer = Thing |
| 70 | + | |
| 71 | - | return setmetatable({},{
|
| 71 | + | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end |
| 72 | - | __index = function (self,Index) |
| 72 | + | elseif Index == "FakePlayer" then |
| 73 | - | local Type = type(RealPlayer[Index]) |
| 73 | + | return true |
| 74 | - | if Type == "function" then |
| 74 | + | |
| 75 | - | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
| 75 | + | return InternalData.RealOwner[Index] |
| 76 | - | return function (self)return InternalData["Mouse"] end |
| 76 | + | end; |
| 77 | - | end |
| 77 | + | __tostring = function(self) return tostring(InternalData.RealOwner) end |
| 78 | - | return function (self,...)return RealPlayer[Index](RealPlayer,...) end |
| 78 | + | }) |
| 79 | - | end |
| 79 | + | --LoadLibrary("RbxUtility").Create
|
| 80 | - | return RealPlayer[Index] |
| 80 | + | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) |
| 81 | - | end; |
| 81 | + | if Library == "RbxUtility" then |
| 82 | - | __tostring = function(self) return RealPlayer.Name end |
| 82 | + | return setmetatable({},{
|
| 83 | - | }) |
| 83 | + | __tostring = function() return "RbxUtility" end; |
| 84 | - | end |
| 84 | + | __index = function(self, Index) |
| 85 | - | end |
| 85 | + | if Index:lower() == "create" then |
| 86 | - | if RealGame[Index] then |
| 86 | + | return function(Type) |
| 87 | - | local Type = type(RealGame[Index]) |
| 87 | + | return function(Data) |
| 88 | - | if Type == "function" then |
| 88 | + | Data = Data or {}
|
| 89 | - | if Index:lower() == "getservice" or Index:lower() == "service" then |
| 89 | + | local Inst = Instance.new(Type) |
| 90 | - | return function (self,Service) |
| 90 | + | for x,y in pairs(Data) do |
| 91 | - | local FakeServices = {
|
| 91 | + | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end |
| 92 | - | ["players"] = function() |
| 92 | + | if y == owner then y = InternalData.RealOwner end |
| 93 | - | return setmetatable({},{
|
| 93 | + | Inst[x] = y |
| 94 | - | __index = function (self2,Index2) |
| 94 | + | |
| 95 | - | local RealService = RealGame:GetService(Service) |
| 95 | + | return Inst |
| 96 | - | local Type2 = type(Index2) |
| 96 | + | |
| 97 | - | if Type2 == "function" then |
| 97 | + | |
| 98 | - | return function (self,...) return RealService[Index2](RealService,...)end |
| 98 | + | |
| 99 | - | else |
| 99 | + | return InternalData.LoadLibrary(Library)[Index] |
| 100 | - | if Index2:lower() == "localplayer" then return Sandbox(owner) end |
| 100 | + | |
| 101 | - | return RealService[Index2] |
| 101 | + | }) |
| 102 | - | end |
| 102 | + | |
| 103 | - | end; |
| 103 | + | return InternalData.LoadLibrary(Library) |
| 104 | - | __tostring = function(self) return RealGame:GetService(Service).Name end |
| 104 | + | |
| 105 | - | }) |
| 105 | + | InternalData.RealInstance = Instance;Instance = setmetatable({},{
|
| 106 | - | end; |
| 106 | + | __index = function (self,Index) |
| 107 | - | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; |
| 107 | + | if Index:lower() == 'new' then |
| 108 | - | ["userinputservice"] = function() return InternalData["UserInputService"] end; |
| 108 | + | return function (Type, Parent) |
| 109 | - | ["runservice"] = function() |
| 109 | + | if Parent == owner then Parent = InternalData.RealOwner end |
| 110 | - | return setmetatable({},{
|
| 110 | + | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end |
| 111 | - | __index = function(self2,Index2) |
| 111 | + | local Real = InternalData.RealInstance.new(Type,Parent) |
| 112 | - | local RealService = RealGame:GetService(Service) |
| 112 | + | if not Type then return end |
| 113 | - | local Type2 = type(Index2) |
| 113 | + | if Type == "BillboardGui" then |
| 114 | - | if Type2 == "function" then |
| 114 | + | local ToReturn = setmetatable({},{
|
| 115 | - | return function (self,...) return RealService[Index2](RealService,...) end |
| 115 | + | __index = function (self,Index) |
| 116 | - | else |
| 116 | + | if type(Real[Index]) == "function" then |
| 117 | - | local RunServices = {
|
| 117 | + | if Index:lower() == "clone" then |
| 118 | - | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
|
| 118 | + | return function (self) |
| 119 | - | ["renderstepped"] = function() return RealService["Stepped"] end |
| 119 | + | local Real = Real:Clone() |
| 120 | - | } |
| 120 | + | local ToReturn = setmetatable({RealObject = Real},{
|
| 121 | - | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end |
| 121 | + | __index = function (self,Index) |
| 122 | - | return RealService[Index2] |
| 122 | + | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end |
| 123 | - | end |
| 123 | + | return Real[Index] |
| 124 | - | end |
| 124 | + | end; |
| 125 | - | }) |
| 125 | + | __newindex = function (self,Index,Value) |
| 126 | - | end |
| 126 | + | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
| 127 | - | } |
| 127 | + | if Value == owner then Value = InternalData.RealOwner end |
| 128 | - | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end |
| 128 | + | Real[Index] = Value |
| 129 | - | return RealGame:GetService(Service) |
| 129 | + | end; |
| 130 | - | end |
| 130 | + | __tostring = function(self) return tostring(Real) end; |
| 131 | - | end |
| 131 | + | }) |
| 132 | - | return function (self,...) return RealGame[Index](RealGame,...) end |
| 132 | + | InternalData.RealObjs[ToReturn] = Real;return ToReturn; |
| 133 | - | else |
| 133 | + | |
| 134 | - | if game:GetService(Index) then return game:GetService(Index) end |
| 134 | + | |
| 135 | - | return RealGame[Index] |
| 135 | + | return function (self,...) return Real[Index](Real,...)end |
| 136 | - | end |
| 136 | + | |
| 137 | - | end |
| 137 | + | return Real[Index] |
| 138 | - | return nil |
| 138 | + | end; |
| 139 | - | end |
| 139 | + | __newindex = function (self,Index,Value) |
| 140 | - | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
|
| 140 | + | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
| 141 | if Value == owner then Value = InternalData.RealOwner end | |
| 142 | Real[Index] = Value | |
| 143 | end; | |
| 144 | __tostring = function(self) return tostring(Real) end; | |
| 145 | }) | |
| 146 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 147 | elseif Type:lower() == "sound" then | |
| 148 | Real.Parent = owner.Character; | |
| 149 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 150 | __index = function (self,Index) | |
| 151 | if Index:lower() == "playbackloudness" then | |
| 152 | return InternalData.SoundLoudness[Real] or 0 | |
| 153 | elseif type(Real[Index]) == "function" then | |
| 154 | if Index:lower() == "clone" then | |
| 155 | return function (self) | |
| 156 | local Real = Real:Clone() | |
| 157 | local ToReturn = setmetatable({},{
| |
| 158 | __index = function (self,Index) | |
| 159 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 160 | return Real[Index] | |
| 161 | end; | |
| 162 | __newindex = function (self,Index,Value) | |
| 163 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 164 | if Value == owner then Value = InternalData.RealOwner end | |
| 165 | Real[Index] = Value | |
| 166 | end; | |
| 167 | __tostring = function(self) return tostring(Real) end; | |
| 168 | }) | |
| 169 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 170 | end | |
| 171 | end | |
| 172 | return function (self,...) return Real[Index](Real,...)end | |
| 173 | end | |
| 174 | return Real[Index] | |
| 175 | end; | |
| 176 | __newindex = function (self,Index,Value) | |
| 177 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 178 | if Value == owner then Value = InternalData.RealOwner end | |
| 179 | Real[Index] = Value | |
| 180 | end; | |
| 181 | __tostring = function(self) return tostring(Real) end; | |
| 182 | }) | |
| 183 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
| |
| 184 | else | |
| 185 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 186 | __index = function (self,Index) | |
| 187 | if type(Real[Index]) == "function" then | |
| 188 | if Index:lower() == "clone" then | |
| 189 | return function (self) | |
| 190 | local Real = Real:Clone() | |
| 191 | local ToReturn = setmetatable({},{
| |
| 192 | __index = function (self,Index) | |
| 193 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 194 | return Real[Index] | |
| 195 | end; | |
| 196 | __newindex = function (self,Index,Value) | |
| 197 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 198 | if Value == owner then Value = InternalData.RealOwner end | |
| 199 | Real[Index] = Value | |
| 200 | end; | |
| 201 | __tostring = function(self) return tostring(Real) end; | |
| 202 | }) | |
| 203 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 204 | end | |
| 205 | end | |
| 206 | return function (self,...) return Real[Index](Real,...)end | |
| 207 | end | |
| 208 | return Real[Index] | |
| 209 | end; | |
| 210 | __newindex = function (self,Index,Value) | |
| 211 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 212 | if Value == owner then Value = InternalData.RealOwner end | |
| 213 | Real[Index] = Value | |
| 214 | end; | |
| 215 | __tostring = function(self) return tostring(Real) end; | |
| 216 | }) | |
| 217 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 218 | end | |
| 219 | end | |
| 220 | end | |
| 221 | return InternalData.RealInstance[Index] | |
| 222 | end; | |
| 223 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
| 224 | }); | |
| 225 | InternalData.RealGame = game;game = setmetatable({},{
| |
| 226 | __index = function (self,Index) | |
| 227 | if InternalData.RealGame[Index] then | |
| 228 | local Type = type(InternalData.RealGame[Index]) | |
| 229 | if Type == "function" then | |
| 230 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 231 | return function (self,Service) | |
| 232 | local FakeServices = {
| |
| 233 | ["players"] = function() | |
| 234 | return setmetatable({},{
| |
| 235 | __index = function (self2,Index2) | |
| 236 | local RealService = InternalData.RealGame:GetService(Service) | |
| 237 | local Type2 = type(RealService[Index2]) | |
| 238 | if Type2 == "function" then | |
| 239 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 240 | else | |
| 241 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
| 242 | return RealService[Index2] | |
| 243 | end | |
| 244 | end; | |
| 245 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
| 246 | }) | |
| 247 | end; | |
| 248 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 249 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 250 | ["debris"] = function() | |
| 251 | return setmetatable({},{
| |
| 252 | __index = function(self2,Index2) | |
| 253 | local RealService = InternalData.RealGame:GetService(Service) | |
| 254 | local Type2 = type(RealService[Index2]) | |
| 255 | if Type2 == "function" then | |
| 256 | if Index2:lower() == "additem" then | |
| 257 | return function (self,Item,Time) | |
| 258 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
| 259 | return RealService:AddItem(Item,Time) | |
| 260 | end | |
| 261 | end | |
| 262 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 263 | end | |
| 264 | return RealService[Index2] | |
| 265 | end; | |
| 266 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
| |
| 267 | }) | |
| 268 | end; | |
| 269 | ["runservice"] = function() | |
| 270 | return setmetatable({},{
| |
| 271 | __index = function(self2,Index2) | |
| 272 | local RealService = InternalData.RealGame:GetService(Service) | |
| 273 | local Type2 = type(RealService[Index2]) | |
| 274 | if Type2 == "function" then | |
| 275 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 276 | else | |
| 277 | local RunServices = {
| |
| 278 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 279 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 280 | } | |
| 281 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 282 | return RealService[Index2] | |
| 283 | end | |
| 284 | end; | |
| 285 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
| |
| 286 | }) | |
| 287 | end | |
| 288 | } | |
| 289 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 290 | return InternalData.RealGame:GetService(Service) | |
| 291 | end | |
| 292 | end | |
| 293 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
| 294 | else | |
| 295 | if game:GetService(Index) then return game:GetService(Index) end | |
| 296 | return InternalData.RealGame[Index] | |
| 297 | end | |
| 298 | end | |
| 299 | return nil | |
| 300 | end; | |
| 301 | __tostring = function(self) return tostring(InternalData.game) end | |
| 302 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
| |
| 303 | ||
| 304 | --By Rufus14 | |
| 305 | mouse = game.Players.LocalPlayer:GetMouse() | |
| 306 | -- | |
| 307 | model = Instance.new("Model", workspace.CurrentCamera)
| |
| 308 | model.Name = "FPSArms" | |
| 309 | local humanoidiiiiiilololololol = Instance.new("Humanoid", model)
| |
| 310 | game.Players.LocalPlayer.Character.Archivable = true | |
| 311 | rhandclone = game.Players.LocalPlayer.Character["Right Arm"]:Clone() | |
| 312 | rhandclone:BreakJoints() | |
| 313 | local rhandcloneweld = Instance.new("Weld", rhandclone)
| |
| 314 | rhandcloneweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 315 | rhandcloneweld.Part1 = rhandclone | |
| 316 | rhandcloneweld.C0 = CFrame.new(0,0,0.5) | |
| 317 | rhandclone.Parent = model | |
| 318 | rhandclone.Transparency = 1 | |
| 319 | -- | |
| 320 | lhandclone = game.Players.LocalPlayer.Character["Left Arm"]:Clone() | |
| 321 | lhandclone:BreakJoints() | |
| 322 | local lhandcloneweld = Instance.new("Weld", lhandclone)
| |
| 323 | lhandcloneweld.Part0 = game.Players.LocalPlayer.Character["Left Arm"] | |
| 324 | lhandcloneweld.Part1 = lhandclone | |
| 325 | lhandcloneweld.C0 = CFrame.new(0,0,0.5) | |
| 326 | lhandclone.Parent = model | |
| 327 | lhandclone.Transparency = 1 | |
| 328 | -- | |
| 329 | game.Players.LocalPlayer.Character.Torso.Neck.C1 = CFrame.new(0,-0.7,0) | |
| 330 | local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
| |
| 331 | rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 332 | rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 333 | rhandweld.C1 = CFrame.new(0,1,0) | |
| 334 | local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
| |
| 335 | lhandweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 336 | lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"] | |
| 337 | lhandweld.C0 = CFrame.new(-1.12992668, -1.09744608, 0.0783367157, 0.693704247, -0.719959378, -0.0208011046, 0.719762683, 0.691863716, 0.0571505688, -0.0267545581, -0.0546174534, 0.998148739) | |
| 338 | canlo = true | |
| 339 | function canloo() | |
| 340 | canlo = false | |
| 341 | end | |
| 342 | game.Players.LocalPlayer.Character.Humanoid.Died:connect(canloo) | |
| 343 | function look() | |
| 344 | if mouse.Target then | |
| 345 | if mouse.Target.Parent ~= "FPSArms" and canlo then | |
| 346 | game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,Vector3.new(mouse.Hit.p.x,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y,mouse.Hit.p.z)) | |
| 347 | rhandweld.C0 = CFrame.new(1.29883623, 0.5, -0.640856385, 0.939692557, 0.342020094, 0, 1.49501727e-08, -4.10752641e-08, -0.99999994, -0.342020124, 0.939692616, -4.37113883e-08) * CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) | |
| 348 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.8,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) | |
| 349 | end | |
| 350 | else | |
| 351 | if canlo then | |
| 352 | game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,Vector3.new(mouse.Hit.p.x,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y,mouse.Hit.p.z)) | |
| 353 | rhandweld.C0 = CFrame.new(1.29883623, 0.5, -0.640856385, 0.939692557, 0.342020094, 0, 1.49501727e-08, -4.10752641e-08, -0.99999994, -0.342020124, 0.939692616, -4.37113883e-08) * CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) | |
| 354 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.8,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) | |
| 355 | end | |
| 356 | end | |
| 357 | end | |
| 358 | game:GetService("RunService").RenderStepped:connect(look)
| |
| 359 | --Converted with ttyyuu12345's model to script plugin v4 | |
| 360 | function sandbox(var,func) | |
| 361 | local env = getfenv(func) | |
| 362 | local newenv = setmetatable({},{
| |
| 363 | __index = function(self,k) | |
| 364 | if k=="script" then | |
| 365 | return var | |
| 366 | else | |
| 367 | return env[k] | |
| 368 | end | |
| 369 | end, | |
| 370 | }) | |
| 371 | setfenv(func,newenv) | |
| 372 | return func | |
| 373 | end | |
| 374 | cors = {}
| |
| 375 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 376 | Part0 = Instance.new("Part")
| |
| 377 | Sound1 = Instance.new("Sound")
| |
| 378 | SpecialMesh2 = Instance.new("SpecialMesh")
| |
| 379 | Part0.Name = "Shotgun" | |
| 380 | Part0.Parent = mas | |
| 381 | Part0.BrickColor = BrickColor.new("Really black")
| |
| 382 | Part0.Reflectance = 1 | |
| 383 | Part0.CanCollide = false | |
| 384 | Part0.FormFactor = Enum.FormFactor.Custom | |
| 385 | Part0.Size = Vector3.new(0.770000994, 0.930003285, 3.75999236) | |
| 386 | Part0.CFrame = CFrame.new(0.730844021, 5.84272289, -1.70900095, 0.999999881, 0, 0, 0, 0.999999881, 0, 0, 0, 0.99999994) | |
| 387 | Part0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 388 | Part0.Position = Vector3.new(0.730844021, 5.84272289, -1.70900095) | |
| 389 | Part0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 390 | Sound1.Name = "Fire" | |
| 391 | Sound1.Parent = Part0 | |
| 392 | Sound1.SoundId = "rbxassetid://636316879" | |
| 393 | Sound1.Volume = 1 | |
| 394 | SpecialMesh2.Parent = Part0 | |
| 395 | SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=94219391" | |
| 396 | SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75) | |
| 397 | SpecialMesh2.TextureId = "rbxassetid://1153072548" | |
| 398 | SpecialMesh2.MeshType = Enum.MeshType.FileMesh | |
| 399 | SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75) | |
| 400 | for i,v in pairs(mas:GetChildren()) do | |
| 401 | v.Parent = game:GetService("Players").LocalPlayer.Character
| |
| 402 | pcall(function() v:MakeJoints() end) | |
| 403 | end | |
| 404 | mas:Destroy() | |
| 405 | for i,v in pairs(cors) do | |
| 406 | spawn(function() | |
| 407 | pcall(v) | |
| 408 | end) | |
| 409 | end | |
| 410 | -- | |
| 411 | function die() | |
| 412 | script:Remove() | |
| 413 | end | |
| 414 | game.Players.LocalPlayer.Character.Humanoid.Died:connect(die) | |
| 415 | gunclone = Part0:Clone() | |
| 416 | gunclone:BreakJoints() | |
| 417 | gunclone.Transparency = 1 | |
| 418 | local guncloneweld = Instance.new("Weld", gunclone)
| |
| 419 | guncloneweld.Part0 = Part0 | |
| 420 | guncloneweld.Part1 = gunclone | |
| 421 | guncloneweld.C0 = CFrame.new(0,-0.5,0) | |
| 422 | gunclone.Parent = model | |
| 423 | -- | |
| 424 | Weld0 = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
| |
| 425 | Weld0.C0 = CFrame.new(-0.168411255, -1.19799232, -0.142723083, 0.939692438, 1.49501709e-08, -0.342020094, 0.342020065, -4.10752605e-08, 0.939692557, 0, -0.999999821, -4.37113847e-08) | |
| 426 | Weld0.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 427 | Weld0.Part1 = Part0 | |
| 428 | shooting = false | |
| 429 | local deflect = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
| |
| 430 | deflect.MaxDistance = 100 | |
| 431 | deflect.Volume = 10 | |
| 432 | deflect.SoundId = "rbxassetid://341519743" | |
| 433 | deflect.Looped = true | |
| 434 | local hitsound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
| |
| 435 | hitsound.Volume = 10 | |
| 436 | hitsound.SoundId = "rbxassetid://1489924400" | |
| 437 | local hedshot = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
| |
| 438 | hedshot.Volume = 10 | |
| 439 | hedshot.SoundId = "rbxassetid://147936251" | |
| 440 | local wubwub = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
| |
| 441 | wubwub.Volume = 5 | |
| 442 | wubwub.SoundId = "rbxassetid://425221796" | |
| 443 | wubbing = false | |
| 444 | function wubing(key) | |
| 445 | key = key:lower() | |
| 446 | if key == "q" then | |
| 447 | if not wubbing then | |
| 448 | wubbing = true | |
| 449 | wubwub:Play() | |
| 450 | else | |
| 451 | wubbing = false | |
| 452 | wubwub:Stop() | |
| 453 | end | |
| 454 | end | |
| 455 | end | |
| 456 | mouse.KeyDown:connect(wubing) | |
| 457 | function shootdemskids() | |
| 458 | if not shooting then | |
| 459 | shooting = true | |
| 460 | Sound1:Play() | |
| 461 | local light = Instance.new("PointLight", Part0)
| |
| 462 | light.Brightness = 10 | |
| 463 | for i = 1,5 do | |
| 464 | local projectile = Instance.new("Part", workspace)
| |
| 465 | local clonede = deflect:Clone() | |
| 466 | clonede.Parent = projectile | |
| 467 | clonede:Play() | |
| 468 | projectile.Size = Vector3.new(0.2,0.2,2.5) | |
| 469 | projectile.CanCollide = false | |
| 470 | projectile.CFrame = Part0.CFrame * CFrame.new(0,0,-4) | |
| 471 | projectile.Material = "Neon" | |
| 472 | projectile.Name = "Bullett" | |
| 473 | projectile.CFrame = CFrame.new(projectile.Position, mouse.Hit.p) | |
| 474 | local vel = Instance.new("BodyVelocity", projectile)
| |
| 475 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 476 | vel.Velocity = mouse.Hit.lookVector * 1000 + Vector3.new(math.random(-50,50),math.random(-50,50),0) | |
| 477 | game.Debris:AddItem(projectile, 10) | |
| 478 | local function damag(part) | |
| 479 | if part.Parent:findFirstChild("ragged") then
| |
| 480 | projectile:destroy() | |
| 481 | end | |
| 482 | if part.Name ~= "Shotgun" and part.Name ~= "Bullett" then | |
| 483 | if part.Parent.ClassName == "Accessory" or part.Parent.Parent.ClassName == "Accessory" or part.ClassName == "Accessory" then | |
| 484 | ||
| 485 | else | |
| 486 | projectile:destroy() | |
| 487 | end | |
| 488 | end | |
| 489 | local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
| |
| 490 | if humanoid then | |
| 491 | if humanoid.Parent:findFirstChild("ragged") then
| |
| 492 | projectile:Remove() | |
| 493 | end | |
| 494 | end | |
| 495 | if humanoid and part.Name ~= "Shotgun" and part.Name ~= "Bullett" and humanoid.Parent:findFirstChild("ragged") == nil then
| |
| 496 | local damage = math.random(20,40) | |
| 497 | if part.Name == "Head" then | |
| 498 | hedshot:Play() | |
| 499 | humanoid.Parent.Head.Transparency = 1 | |
| 500 | for i,v in pairs(humanoid.Parent:GetChildren()) do | |
| 501 | if v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
| 502 | local handle = v:findFirstChild("Handle")
| |
| 503 | if handle then | |
| 504 | handle.Transparency = 1 | |
| 505 | end | |
| 506 | end | |
| 507 | end | |
| 508 | for i,v in pairs(humanoid.Parent.Head:GetChildren()) do | |
| 509 | if v.ClassName == "Decal" then | |
| 510 | v:destroy() | |
| 511 | end | |
| 512 | end | |
| 513 | humanoid.Health = 0 | |
| 514 | end | |
| 515 | if humanoid.Health <= damage then | |
| 516 | local ragdolled = Instance.new("BoolValue", humanoid.Parent)
| |
| 517 | ragdolled.Name = "ragged" | |
| 518 | local uppertorso = humanoid.Parent:findFirstChild("UpperTorso")
| |
| 519 | if uppertorso then | |
| 520 | humanoid.Parent:BreakJoints() | |
| 521 | while humanoid.Health >= 0.000000000001 do | |
| 522 | game:GetService("RunService").RenderStepped:wait()
| |
| 523 | end | |
| 524 | if humanoid.Parent:findFirstChild("HumanoidRootPart") then
| |
| 525 | humanoid.Parent.HumanoidRootPart.CanCollide = false | |
| 526 | end | |
| 527 | local function makeballlimb(attachone, attachtwo, upperang, lowang, twist) | |
| 528 | local constraint = Instance.new("BallSocketConstraint", humanoid.Parent)
| |
| 529 | constraint.Attachment0 = attachone | |
| 530 | constraint.Attachment1 = attachtwo | |
| 531 | constraint.LimitsEnabled = true | |
| 532 | constraint.TwistLimitsEnabled = true | |
| 533 | constraint.TwistLowerAngle = lowang | |
| 534 | constraint.TwistUpperAngle = upperang | |
| 535 | constraint.UpperAngle = twist | |
| 536 | end | |
| 537 | local function makehingelimb(attachone, attachtwo, upperang, lowang) | |
| 538 | local constraint = Instance.new("HingeConstraint", humanoid.Parent)
| |
| 539 | constraint.Attachment0 = attachone | |
| 540 | constraint.Attachment1 = attachtwo | |
| 541 | constraint.LimitsEnabled = true | |
| 542 | constraint.LowerAngle = lowang | |
| 543 | constraint.UpperAngle = upperang | |
| 544 | end | |
| 545 | for i,v in pairs(humanoid.Parent:GetChildren()) do --scan player | |
| 546 | if v.ClassName == "Accessory" then | |
| 547 | local findhandle = v:findFirstChild("Handle") --finding handle in accesorry
| |
| 548 | if findhandle then | |
| 549 | local attach = findhandle:findFirstChildOfClass("Attachment")
| |
| 550 | for q,w in pairs(humanoid.Parent:GetChildren()) do --scan player | |
| 551 | if w.Name == "UpperTorso" or w.Name == "Head" then | |
| 552 | attach1 = w:findFirstChild(attach.Name) --finding attachment in head/uppertorso | |
| 553 | end | |
| 554 | end | |
| 555 | if attach and attach1 then | |
| 556 | local constraint = Instance.new("HingeConstraint", humanoid.Parent) --making fake weld
| |
| 557 | constraint.Attachment0 = attach | |
| 558 | constraint.Attachment1 = attach1 | |
| 559 | constraint.LimitsEnabled = true | |
| 560 | constraint.LowerAngle = 0 | |
| 561 | constraint.UpperAngle = 0 | |
| 562 | end | |
| 563 | end | |
| 564 | end | |
| 565 | end | |
| 566 | if humanoid.Parent:findFirstChild("Head") and humanoid.Parent:findFirstChild("UpperTorso") then
| |
| 567 | local attachment = Instance.new("Attachment", humanoid.Parent.Head)
| |
| 568 | attachment.Position = Vector3.new(0, -0.5, 0) | |
| 569 | attachment.Name = "lol" | |
| 570 | attachment.Visible = false | |
| 571 | humanoid.Parent.UpperTorso.NeckAttachment.Visible = false | |
| 572 | humanoid.Parent.UpperTorso.NeckAttachment.Position = humanoid.Parent.UpperTorso.NeckAttachment.Position + Vector3.new(0,0,0) | |
| 573 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
| |
| 574 | ball.Attachment0 = humanoid.Parent.UpperTorso.NeckAttachment | |
| 575 | ball.Attachment1 = attachment | |
| 576 | ball.LimitsEnabled = true | |
| 577 | ball.TwistLimitsEnabled = true | |
| 578 | ball.UpperAngle = 40 | |
| 579 | ball.Restitution = 0.5 | |
| 580 | ball.TwistUpperAngle = 40 | |
| 581 | ball.TwistLowerAngle = -40 | |
| 582 | local collidepartofleftleg = Instance.new("Part", humanoid.Parent.UpperTorso)
| |
| 583 | collidepartofleftleg.Name = "Bone" | |
| 584 | collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) | |
| 585 | collidepartofleftleg.Transparency = 1 | |
| 586 | collidepartofleftleg:BreakJoints() | |
| 587 | local weeld = Instance.new("Weld", collidepartofleftleg)
| |
| 588 | weeld.Part0 = collidepartofleftleg | |
| 589 | weeld.Part1 = humanoid.Parent["Head"] | |
| 590 | if humanoid.Parent.Head:findFirstChild("Neck") then
| |
| 591 | humanoid.Parent.Head.Neck:destroy() | |
| 592 | end | |
| 593 | if humanoid.Parent.Head:findFirstChild("face") then
| |
| 594 | humanoid.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460" | |
| 595 | end | |
| 596 | end | |
| 597 | local LeftUpperLeg = humanoid.Parent:findFirstChild("LeftUpperLeg")
| |
| 598 | local LeftLowerLeg = humanoid.Parent:findFirstChild("LeftLowerLeg")
| |
| 599 | -- | |
| 600 | local RightUpperLeg = humanoid.Parent:findFirstChild("RightUpperLeg")
| |
| 601 | local RightLowerLeg = humanoid.Parent:findFirstChild("RightLowerLeg")
| |
| 602 | -- | |
| 603 | local RightUpperArm = humanoid.Parent:findFirstChild("RightUpperArm")
| |
| 604 | local RightLowerArm = humanoid.Parent:findFirstChild("RightLowerArm")
| |
| 605 | -- | |
| 606 | local LeftUpperArm = humanoid.Parent:findFirstChild("LeftUpperArm")
| |
| 607 | local LeftLowerArm = humanoid.Parent:findFirstChild("LeftLowerArm")
| |
| 608 | --Foot & Hands-- | |
| 609 | ||
| 610 | local LeftFoot = humanoid.Parent:findFirstChild("LeftFoot")
| |
| 611 | local RightFoot = humanoid.Parent:findFirstChild("RightFoot")
| |
| 612 | -- | |
| 613 | local LeftHand = humanoid.Parent:findFirstChild("LeftHand")
| |
| 614 | local RightHand = humanoid.Parent:findFirstChild("RightHand")
| |
| 615 | ||
| 616 | --END-- | |
| 617 | --TORSOS-- | |
| 618 | ||
| 619 | local UpperTorso = humanoid.Parent:findFirstChild("UpperTorso")
| |
| 620 | local LowerTorso = humanoid.Parent:findFirstChild("LowerTorso")
| |
| 621 | ||
| 622 | --END-- | |
| 623 | local function search(datone) | |
| 624 | for i,v in pairs(datone:GetChildren()) do | |
| 625 | search(v) | |
| 626 | if v.ClassName == "Sound" then | |
| 627 | v.Volume = 0 | |
| 628 | end | |
| 629 | end | |
| 630 | end | |
| 631 | search(humanoid.Parent) | |
| 632 | local clonede = hitsound:Clone() | |
| 633 | clonede.Parent = part | |
| 634 | clonede:Play() | |
| 635 | if part.Name == "Head" then | |
| 636 | humanoid.Parent.Head.Transparency = 1 | |
| 637 | for i,v in pairs(humanoid.Parent:GetChildren()) do | |
| 638 | if v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
| 639 | local handle = v:findFirstChild("Handle")
| |
| 640 | if handle then | |
| 641 | handle.Transparency = 1 | |
| 642 | end | |
| 643 | end | |
| 644 | end | |
| 645 | for i,v in pairs(humanoid.Parent.Head:GetChildren()) do | |
| 646 | if v.ClassName == "Decal" then | |
| 647 | v:destroy() | |
| 648 | end | |
| 649 | end | |
| 650 | humanoid.Parent:BreakJoints() | |
| 651 | end | |
| 652 | if LowerTorso then | |
| 653 | if LeftUpperLeg then | |
| 654 | local function uncollidee() | |
| 655 | LeftUpperLeg.CanCollide = false | |
| 656 | end | |
| 657 | game:GetService("RunService").Stepped:connect(uncollidee)
| |
| 658 | makeballlimb(LowerTorso["LeftHipRigAttachment"], LeftUpperLeg["LeftHipRigAttachment"], 50,-50, 90) | |
| 659 | end | |
| 660 | if RightUpperLeg then | |
| 661 | local function uncollidee() | |
| 662 | RightUpperLeg.CanCollide = false | |
| 663 | end | |
| 664 | game:GetService("RunService").Stepped:connect(uncollidee)
| |
| 665 | makeballlimb(LowerTorso["RightHipRigAttachment"], RightUpperLeg["RightHipRigAttachment"], 50,-50, 90) | |
| 666 | end | |
| 667 | if LeftLowerLeg then | |
| 668 | makehingelimb(LeftUpperLeg["LeftKneeRigAttachment"], LeftLowerLeg["LeftKneeRigAttachment"], 0,-90) | |
| 669 | end | |
| 670 | if RightLowerLeg then | |
| 671 | makehingelimb(RightUpperLeg["RightKneeRigAttachment"], RightLowerLeg["RightKneeRigAttachment"], 0,-90) | |
| 672 | end | |
| 673 | if LeftFoot then | |
| 674 | makehingelimb(LeftLowerLeg["LeftAnkleRigAttachment"], LeftFoot["LeftAnkleRigAttachment"], 30, -30) | |
| 675 | end | |
| 676 | if RightFoot then | |
| 677 | makehingelimb(RightLowerLeg["RightAnkleRigAttachment"], RightFoot["RightAnkleRigAttachment"], 30, -30) | |
| 678 | end | |
| 679 | if UpperTorso then | |
| 680 | makehingelimb(UpperTorso["WaistRigAttachment"], LowerTorso["WaistRigAttachment"], 30, -30) | |
| 681 | end | |
| 682 | end | |
| 683 | if UpperTorso then | |
| 684 | local vel = Instance.new("BodyVelocity", UpperTorso)
| |
| 685 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 686 | vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 10 | |
| 687 | game.Debris:AddItem(vel, 0.1) | |
| 688 | local canhit = true | |
| 689 | local hitval = 15 | |
| 690 | local uptor = humanoid.Parent.UpperTorso | |
| 691 | if RightUpperArm then | |
| 692 | local function uncollidee() | |
| 693 | RightUpperArm.CanCollide = false | |
| 694 | end | |
| 695 | game:GetService("RunService").Stepped:connect(uncollidee)
| |
| 696 | makeballlimb(RightUpperArm["RightShoulderRigAttachment"], UpperTorso["RightShoulderRigAttachment"], 90,-50, 180) | |
| 697 | end | |
| 698 | if RightLowerArm then | |
| 699 | makehingelimb(RightLowerArm["RightElbowRigAttachment"], RightUpperArm["RightElbowRigAttachment"], 0,-90) | |
| 700 | end | |
| 701 | if RightHand then | |
| 702 | makehingelimb(RightHand["RightWristRigAttachment"], RightLowerArm["RightWristRigAttachment"], 30,30) | |
| 703 | end | |
| 704 | if LeftUpperArm then | |
| 705 | local function uncollidee() | |
| 706 | LeftUpperArm.CanCollide = false | |
| 707 | end | |
| 708 | game:GetService("RunService").Stepped:connect(uncollidee)
| |
| 709 | makeballlimb(LeftUpperArm["LeftShoulderRigAttachment"], UpperTorso["LeftShoulderRigAttachment"], 90,-50, 180) | |
| 710 | end | |
| 711 | if LeftLowerArm then | |
| 712 | makehingelimb(LeftLowerArm["LeftElbowRigAttachment"], LeftUpperArm["LeftElbowRigAttachment"], 0,-90) | |
| 713 | end | |
| 714 | if LeftHand then | |
| 715 | makehingelimb(LeftHand["LeftWristRigAttachment"], LeftLowerArm["LeftWristRigAttachment"], 30,30) | |
| 716 | end | |
| 717 | end | |
| 718 | elseif humanoid.Parent:findFirstChild("Torso") then
| |
| 719 | humanoid.Parent.Archivable = true | |
| 720 | humanoid.PlatformStand = true | |
| 721 | local function search(datone) | |
| 722 | for i,v in pairs(datone:GetChildren()) do | |
| 723 | search(v) | |
| 724 | if v.ClassName == "Sound" then | |
| 725 | v.Volume = 0 | |
| 726 | end | |
| 727 | end | |
| 728 | end | |
| 729 | search(humanoid.Parent) | |
| 730 | local clonede = hitsound:Clone() | |
| 731 | clonede.Parent = part | |
| 732 | clonede:Play() | |
| 733 | if part.Name == "Head" then | |
| 734 | humanoid.Parent.Head.Transparency = 1 | |
| 735 | for i,v in pairs(humanoid.Parent:GetChildren()) do | |
| 736 | if v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
| 737 | local handle = v:findFirstChild("Handle")
| |
| 738 | if handle then | |
| 739 | handle.Transparency = 1 | |
| 740 | end | |
| 741 | end | |
| 742 | end | |
| 743 | for i,v in pairs(humanoid.Parent.Head:GetChildren()) do | |
| 744 | if v.ClassName == "Decal" then | |
| 745 | v:destroy() | |
| 746 | end | |
| 747 | end | |
| 748 | humanoid.Parent:BreakJoints() | |
| 749 | end | |
| 750 | local clone = humanoid.Parent:Clone() | |
| 751 | clone.Parent = workspace | |
| 752 | game.Debris:AddItem(clone, 60) | |
| 753 | for i,v in pairs(clone:GetChildren()) do | |
| 754 | if v.ClassName == "Script" or v.ClassName == "LocalScript" then | |
| 755 | v:Remove() | |
| 756 | end | |
| 757 | for i,p in pairs(v:GetChildren()) do | |
| 758 | if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then | |
| 759 | p:Remove() | |
| 760 | end | |
| 761 | end | |
| 762 | end | |
| 763 | for i,t in pairs(humanoid.Parent:GetChildren()) do | |
| 764 | if t.ClassName == "Accessory" or t.ClassName == "ForceField" then | |
| 765 | t:Remove() | |
| 766 | end | |
| 767 | end | |
| 768 | local vel = Instance.new("BodyVelocity", clone.Torso)
| |
| 769 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 770 | vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 15 | |
| 771 | game.Debris:AddItem(vel, 0.1) | |
| 772 | vel = Instance.new("BodyVelocity", clone.Torso)
| |
| 773 | vel.Velocity = clone.Torso.CFrame.lookVector * -5 | |
| 774 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 775 | using = false | |
| 776 | hit = Instance.new("Sound", clone.Torso)
| |
| 777 | hit.SoundId = "rbxassetid://260430060" | |
| 778 | hit.Volume = 0 | |
| 779 | hit1 = Instance.new("Sound", clone.Torso)
| |
| 780 | hit1.SoundId = "rbxassetid://138087186" | |
| 781 | hit1.Volume = 0 | |
| 782 | hit2 = Instance.new("Sound", clone.Torso)
| |
| 783 | hit2.SoundId = "rbxassetid://131237241" | |
| 784 | hit2.Volume = 0 | |
| 785 | hit3 = Instance.new("Sound", clone.Torso)
| |
| 786 | hit3.SoundId = "rbxassetid://278062209" | |
| 787 | hit3.Volume = 0 | |
| 788 | hit3.TimePosition = 0.33 | |
| 789 | ded = Instance.new("Sound", clone.Torso)
| |
| 790 | ded.SoundId = "rbxassetid://418892870" | |
| 791 | ded.Volume = 0 | |
| 792 | local leftarm = clone:findFirstChild("Left Arm")
| |
| 793 | local rightrm = clone:findFirstChild("Right Arm")
| |
| 794 | local leftleg = clone:findFirstChild("Left Leg")
| |
| 795 | local rightleg = clone:findFirstChild("Right Leg")
| |
| 796 | local head = clone:findFirstChild("Head")
| |
| 797 | for i, g in pairs(humanoid.Parent:GetChildren()) do | |
| 798 | if g.ClassName == "Part" then | |
| 799 | g:destroy() | |
| 800 | end | |
| 801 | end | |
| 802 | for i, h in pairs(humanoid.Parent:GetChildren()) do | |
| 803 | if h.ClassName == "Accesory" then | |
| 804 | h:destroy() | |
| 805 | end | |
| 806 | end | |
| 807 | for z,x in pairs(clone:GetChildren()) do | |
| 808 | if x.ClassName == "Accessory" then | |
| 809 | local handle = x:findFirstChild("Handle")
| |
| 810 | if handle then | |
| 811 | local attachment = handle:findFirstChildOfClass("Attachment")
| |
| 812 | if attachment then | |
| 813 | for q,w in pairs(clone:GetChildren()) do | |
| 814 | if w.Name == "Torso" or w.Name == "Head" then | |
| 815 | local anotherone = w:findFirstChild(attachment.Name) | |
| 816 | if attachment and anotherone then | |
| 817 | local constraint = Instance.new("HingeConstraint", clone) --making fake weld
| |
| 818 | constraint.Attachment0 = attachment | |
| 819 | constraint.Attachment1 = anotherone | |
| 820 | constraint.LimitsEnabled = true | |
| 821 | constraint.LowerAngle = 0 | |
| 822 | constraint.UpperAngle = 0 | |
| 823 | end | |
| 824 | end | |
| 825 | end | |
| 826 | end | |
| 827 | end | |
| 828 | end | |
| 829 | end | |
| 830 | if head and clone.Torso:findFirstChild("NeckAttachment") then
| |
| 831 | local attachment = Instance.new("Attachment", clone.Head)
| |
| 832 | attachment.Position = Vector3.new(0, -0.5, 0) | |
| 833 | attachment.Name = "lol" | |
| 834 | attachment.Visible = false | |
| 835 | clone.Torso.NeckAttachment.Visible = false | |
| 836 | clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0) | |
| 837 | local ball = Instance.new("BallSocketConstraint", clone)
| |
| 838 | ball.Attachment0 = clone.Torso.NeckAttachment | |
| 839 | ball.Attachment1 = attachment | |
| 840 | ball.LimitsEnabled = true | |
| 841 | ball.TwistLimitsEnabled = true | |
| 842 | ball.UpperAngle = 90 | |
| 843 | ball.Restitution = 0.5 | |
| 844 | ball.TwistUpperAngle = 90 | |
| 845 | ball.TwistLowerAngle = -90 | |
| 846 | local collidepartofleftleg = Instance.new("Part", clone.Torso)
| |
| 847 | collidepartofleftleg.Name = "Bone" | |
| 848 | collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) | |
| 849 | collidepartofleftleg.Transparency = 1 | |
| 850 | collidepartofleftleg:BreakJoints() | |
| 851 | local weeld = Instance.new("Weld", collidepartofleftleg)
| |
| 852 | weeld.Part0 = collidepartofleftleg | |
| 853 | weeld.Part1 = clone["Head"] | |
| 854 | end | |
| 855 | if leftleg ~= nil then | |
| 856 | leftleg:BreakJoints() | |
| 857 | local glue = Instance.new("Glue", clone.Torso)
| |
| 858 | glue.Part0 = clone.Torso | |
| 859 | glue.Part1 = leftleg | |
| 860 | glue.Name = "Left leg" | |
| 861 | local collider = Instance.new("Part", leftleg)
| |
| 862 | collider.Position = Vector3.new(0,999,0) | |
| 863 | collider.Size = Vector3.new(1.5, 1, 1) | |
| 864 | collider.Shape = "Cylinder" | |
| 865 | local weld = Instance.new("Weld", collider)
| |
| 866 | weld.Part0 = leftleg | |
| 867 | weld.Part1 = collider | |
| 868 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
| 869 | collider.TopSurface = "Smooth" | |
| 870 | collider.BottomSurface = "Smooth" | |
| 871 | collider.formFactor = "Symmetric" | |
| 872 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 873 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 874 | collider.Transparency = 1 | |
| 875 | end | |
| 876 | ------------ | |
| 877 | if rightleg ~= nil then | |
| 878 | rightleg:BreakJoints() | |
| 879 | local glue1 = Instance.new("Glue", clone.Torso)
| |
| 880 | glue1.Part0 = clone.Torso | |
| 881 | glue1.Part1 = rightleg | |
| 882 | glue1.Name = "Right leg" | |
| 883 | local collider1 = Instance.new("Part", rightleg)
| |
| 884 | collider1.Position = Vector3.new(0,999,0) | |
| 885 | collider1.Size = Vector3.new(1.5, 1, 1) | |
| 886 | collider1.Shape = "Cylinder" | |
| 887 | local weld1 = Instance.new("Weld", collider1)
| |
| 888 | weld1.Part0 = rightleg | |
| 889 | weld1.Part1 = collider1 | |
| 890 | weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
| 891 | collider1.TopSurface = "Smooth" | |
| 892 | collider1.BottomSurface = "Smooth" | |
| 893 | collider1.formFactor = "Symmetric" | |
| 894 | glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 895 | glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 896 | collider1.Transparency = 1 | |
| 897 | end | |
| 898 | ------------ | |
| 899 | if rightrm ~= nil then | |
| 900 | rightrm:BreakJoints() | |
| 901 | rightrm.CFrame = clone.Torso.CFrame * CFrame.new(1.7,0,0) | |
| 902 | local glue11 = Instance.new("Glue", clone.Torso)
| |
| 903 | glue11.Part0 = clone.Torso | |
| 904 | glue11.Part1 = rightrm | |
| 905 | glue11.Name = "Right shoulder" | |
| 906 | local collider11 = Instance.new("Part", rightrm)
| |
| 907 | collider11.Position = Vector3.new(0,9999,0) | |
| 908 | collider11.Size = Vector3.new(1.5,1,1) | |
| 909 | collider11.Shape = "Cylinder" | |
| 910 | local weld11 = Instance.new("Weld", collider11)
| |
| 911 | weld11.Part0 = rightrm | |
| 912 | weld11.Part1 = collider11 | |
| 913 | weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
| 914 | collider11.TopSurface = "Smooth" | |
| 915 | collider11.BottomSurface = "Smooth" | |
| 916 | collider11.formFactor = "Symmetric" | |
| 917 | glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 918 | glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 919 | collider11.Transparency = 1 | |
| 920 | end | |
| 921 | ------------ | |
| 922 | if leftarm ~= nil then | |
| 923 | leftarm.CFrame = clone.Torso.CFrame * CFrame.new(-1.7,0,0) | |
| 924 | leftarm:BreakJoints() | |
| 925 | local glue111 = Instance.new("Glue", clone.Torso)
| |
| 926 | glue111.Part0 = clone.Torso | |
| 927 | glue111.Part1 = leftarm | |
| 928 | glue111.Name = "Left shoulder" | |
| 929 | local collider111 = Instance.new("Part", leftarm)
| |
| 930 | collider111.Position = Vector3.new(0,9999,0) | |
| 931 | collider111.Size = Vector3.new(1.5,1,1) | |
| 932 | collider111.Shape = "Cylinder" | |
| 933 | local weld111 = Instance.new("Weld", collider111)
| |
| 934 | weld111.Part0 = leftarm | |
| 935 | weld111.Part1 = collider111 | |
| 936 | weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
| 937 | collider111.TopSurface = "Smooth" | |
| 938 | collider111.BottomSurface = "Smooth" | |
| 939 | collider111.formFactor = "Symmetric" | |
| 940 | glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 941 | glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 942 | collider111.Transparency = 1 | |
| 943 | ---------------- | |
| 944 | sensoring = Instance.new("Part", clone.Torso)
| |
| 945 | sensoring.Size = Vector3.new(1.2,1.1,0.8) | |
| 946 | sensoring.CanCollide = false | |
| 947 | sensoring.Position = clone.Torso.Position | |
| 948 | local welder = Instance.new("Weld", sensoring)
| |
| 949 | welder.Part0 = clone.Torso | |
| 950 | welder.Part1 = sensoring | |
| 951 | welder.C0 = welder.C0 * CFrame.new(0,0,1.05) | |
| 952 | sensoring.Transparency = 1 | |
| 953 | ----------------- | |
| 954 | sensoring1 = Instance.new("Part", clone.Torso)
| |
| 955 | sensoring1.Size = Vector3.new(1.2,1.1,0.8) | |
| 956 | sensoring1.CanCollide = false | |
| 957 | sensoring1.Position = clone.Torso.Position | |
| 958 | local welder1 = Instance.new("Weld", sensoring)
| |
| 959 | welder1.Part0 = clone.Torso | |
| 960 | welder1.Part1 = sensoring1 | |
| 961 | welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) | |
| 962 | sensoring1.Transparency = 1 | |
| 963 | end | |
| 964 | local mathname = math.random(1,10) | |
| 965 | if mathname == 1 then | |
| 966 | clone.Name = humanoid.Parent.Name.." (Shot to death by "..game.Players.LocalPlayer.Name..")" | |
| 967 | end | |
| 968 | if mathname == 2 then | |
| 969 | clone.Name = humanoid.Parent.Name.." (Killed by "..game.Players.LocalPlayer.Name..")" | |
| 970 | end | |
| 971 | if mathname == 3 then | |
| 972 | clone.Name = humanoid.Parent.Name.." (Shot by "..game.Players.LocalPlayer.Name..")" | |
| 973 | end | |
| 974 | if mathname == 4 then | |
| 975 | clone.Name = humanoid.Parent.Name.." (Rekted by "..game.Players.LocalPlayer.Name..")" | |
| 976 | end | |
| 977 | if mathname == 5 then | |
| 978 | clone.Name = humanoid.Parent.Name.." (rip by "..game.Players.LocalPlayer.Name..")" | |
| 979 | end | |
| 980 | if mathname == 6 then | |
| 981 | clone.Name = humanoid.Parent.Name.." (rest in piss "..humanoid.Parent.Name.." by "..game.Players.LocalPlayer.Name..")" | |
| 982 | end | |
| 983 | if mathname == 7 then | |
| 984 | clone.Name = humanoid.Parent.Name.." (rip in pepperoni "..humanoid.Parent.Name.." by "..game.Players.LocalPlayer.Name..")" | |
| 985 | end | |
| 986 | if mathname == 8 then | |
| 987 | clone.Name = humanoid.Parent.Name.." (uuhhh.wav'd by "..game.Players.LocalPlayer.Name..")" | |
| 988 | end | |
| 989 | if mathname == 9 then | |
| 990 | clone.Name = humanoid.Parent.Name.." (oof'd by "..game.Players.LocalPlayer.Name..")" | |
| 991 | end | |
| 992 | if mathname == 10 then | |
| 993 | clone.Name = humanoid.Parent.Name.." (insert child hurt sound by "..game.Players.LocalPlayer.Name..")" | |
| 994 | end | |
| 995 | ded:Play() | |
| 996 | vel:destroy() | |
| 997 | wait(0.5) | |
| 998 | local function touch() | |
| 999 | if not using then | |
| 1000 | using = true | |
| 1001 | local Math = math.random(1,4) | |
| 1002 | if Math == 1 then | |
| 1003 | hit:Play() | |
| 1004 | end | |
| 1005 | if Math == 2 then | |
| 1006 | hit1:Play() | |
| 1007 | end | |
| 1008 | if Math == 3 then | |
| 1009 | hit2:Play() | |
| 1010 | end | |
| 1011 | if Math == 4 then | |
| 1012 | hit3:Play() | |
| 1013 | end | |
| 1014 | wait(0.1) | |
| 1015 | using = false | |
| 1016 | end | |
| 1017 | end | |
| 1018 | sensoring.Touched:connect(touch) | |
| 1019 | sensoring1.Touched:connect(touch) | |
| 1020 | while true do | |
| 1021 | if clone:findFirstChild("Head") then
| |
| 1022 | clone.Head.CanCollide = false | |
| 1023 | end | |
| 1024 | game:GetService("RunService").Stepped:wait()
| |
| 1025 | end | |
| 1026 | end | |
| 1027 | else | |
| 1028 | local clonede = hitsound:Clone() | |
| 1029 | clonede.Parent = part | |
| 1030 | clonede:Play() | |
| 1031 | humanoid.Health = humanoid.Health - damage | |
| 1032 | end | |
| 1033 | end | |
| 1034 | end | |
| 1035 | projectile.Touched:connect(damag) | |
| 1036 | end | |
| 1037 | for i = 1,5 do | |
| 1038 | rhandweld.C1 = rhandweld.C1 * CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(-0.04,0,0) | |
| 1039 | game:GetService("RunService").RenderStepped:wait()
| |
| 1040 | end | |
| 1041 | light:destroy() | |
| 1042 | for i = 1,10 do | |
| 1043 | rhandweld.C1 = rhandweld.C1 * CFrame.new(0,0.1,0) * CFrame.fromEulerAnglesXYZ(0.02,0,0) | |
| 1044 | game:GetService("RunService").RenderStepped:wait()
| |
| 1045 | end | |
| 1046 | rhandweld.C1 = CFrame.new(0,1,0) | |
| 1047 | shooting = false | |
| 1048 | end | |
| 1049 | end | |
| 1050 | mouse.Button1Down:connect(shootdemskids) | |
| 1051 | while true do | |
| 1052 | if (workspace.CurrentCamera.CFrame.p - game.Players.LocalPlayer.Character.Head.Position).magnitude < 2 then | |
| 1053 | gunclone.Transparency = 0 | |
| 1054 | rhandclone.Transparency = 0 | |
| 1055 | lhandclone.Transparency = 0 | |
| 1056 | else | |
| 1057 | gunclone.Transparency = 1 | |
| 1058 | rhandclone.Transparency = 1 | |
| 1059 | lhandclone.Transparency = 1 | |
| 1060 | end | |
| 1061 | if Sound1.Parent == nil then | |
| 1062 | Sound1.Parent = Part0 | |
| 1063 | end | |
| 1064 | if deflect.Parent == nil then | |
| 1065 | deflect.Parent = Part0 | |
| 1066 | end | |
| 1067 | if hitsound.Parent == nil then | |
| 1068 | hitsound.Parent = Part0 | |
| 1069 | end | |
| 1070 | if hedshot.Parent == nil then | |
| 1071 | hedshot.Parent = Part0 | |
| 1072 | end | |
| 1073 | if wubwub.Parent == nil then | |
| 1074 | wubwub.Parent = Part0 | |
| 1075 | end | |
| 1076 | game:GetService("RunService").RenderStepped:wait()
| |
| 1077 | end |