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1 | from story.story_manager import * | |
2 | from generator.gpt2.gpt2_generator import * | |
3 | from story.utils import * | |
4 | import time, sys, os | |
5 | os.environ["TF_CPP_MIN_LOG_LEVEL"] = "3" | |
6 | ||
7 | def flush_input(): | |
8 | import msvcrt | |
9 | while msvcrt.kbhit(): | |
10 | msvcrt.getch() | |
11 | ||
12 | def select_game(): | |
13 | with open(YAML_FILE, 'r') as stream: | |
14 | data = yaml.safe_load(stream) | |
15 | ||
16 | print("Pick a setting.") | |
17 | settings = data["settings"].keys() | |
18 | for i, setting in enumerate(settings): | |
19 | print_str = str(i) + ") " + setting | |
20 | if setting == "fantasy": | |
21 | print_str += " (recommended)" | |
22 | ||
23 | console_print(print_str) | |
24 | console_print(str(len(settings)) + ") custom") | |
25 | choice = get_num_options(len(settings)+1) | |
26 | ||
27 | if choice == len(settings): | |
28 | ||
29 | context = "" | |
30 | console_print("\nEnter a prompt that describes who you are and the first couple sentences of where you start " | |
31 | "out ex:\n 'You are a knight in the kingdom of Larion. You are hunting the evil dragon who has been " + | |
32 | "terrorizing the kingdom. You enter the forest searching for the dragon and see' ") | |
33 | prompt = input("Starting Prompt: ") | |
34 | return context, prompt | |
35 | ||
36 | setting_key = list(settings)[choice] | |
37 | ||
38 | print("\nPick a character") | |
39 | characters = data["settings"][setting_key]["characters"] | |
40 | for i, character in enumerate(characters): | |
41 | console_print(str(i) + ") " + character) | |
42 | character_key = list(characters)[get_num_options(len(characters))] | |
43 | ||
44 | name = input("\nWhat is your name? ") | |
45 | setting_description = data["settings"][setting_key]["description"] | |
46 | character = data["settings"][setting_key]["characters"][character_key] | |
47 | ||
48 | context = "You are " + name + ", a " + character_key + " " + setting_description + \ | |
49 | "You have a " + character["item1"] + " and a " + character["item2"] + ". " | |
50 | prompt_num = np.random.randint(0, len(character["prompts"])) | |
51 | prompt = character["prompts"][prompt_num] | |
52 | ||
53 | return context, prompt | |
54 | ||
55 | ||
56 | def instructions(): | |
57 | text = "\nAI Dungeon 2 Instructions:" | |
58 | text += '\n Enter actions starting with a verb ex. "go to the tavern" or "attack the orc."' | |
59 | text += '\n To speak enter \'say "(thing you want to say)"\' or just "(thing you want to say)" ' | |
60 | text += '\n\nThe following commands can be entered for any action: ' | |
61 | text += '\n "revert" Reverts the last action allowing you to pick a different action.' | |
62 | text += '\n "quit" Quits the game and saves' | |
63 | text += '\n "restart" Starts a new game and saves your current one' | |
64 | text += '\n "save" Makes a new save of your game and gives you the save ID' | |
65 | text += '\n "load" Asks for a save ID and loads the game if the ID is valid' | |
66 | text += '\n "print" Prints a transcript of your adventure (without extra newline formatting)' | |
67 | text += '\n "settemp" Changes the AI temperature, default is now 0.15, previously 0.4. Going lower will make AI less random.' | |
68 | text += '\n "help" Prints these instructions again' | |
69 | return text | |
70 | ||
71 | def play_aidungeon_2(): | |
72 | ||
73 | console_print("AI Dungeon 2 will save and use your actions and game to continually improve AI Dungeon." | |
74 | + " If you would like to disable this enter 'nosaving' for any action. This will also turn off the " | |
75 | + "ability to save games.") | |
76 | ||
77 | upload_story = True | |
78 | ||
79 | print("\nInitializing AI Dungeon! (This might take a few minutes)\n") | |
80 | generator = GPT2Generator() | |
81 | story_manager = UnconstrainedStoryManager(generator) | |
82 | print("\n") | |
83 | ||
84 | #with open('opening.txt', 'r') as file: | |
85 | # starter = file.read() | |
86 | #print(starter) | |
87 | ||
88 | while True: | |
89 | if story_manager.story != None: | |
90 | del story_manager.story | |
91 | ||
92 | print("\n\n") | |
93 | context, prompt = select_game() | |
94 | console_print(instructions()) | |
95 | print("\nGenerating story...") | |
96 | ||
97 | story_manager.start_new_story(prompt, context=context, upload_story=upload_story) | |
98 | ||
99 | print("\n") | |
100 | console_print(str(story_manager.story)) | |
101 | while True: | |
102 | flush_input() | |
103 | action = input("> ") | |
104 | if action == "restart": | |
105 | rating = input("Please rate the story quality from 1-10: ") | |
106 | rating_float = float(rating) | |
107 | story_manager.story.rating = rating_float | |
108 | break | |
109 | ||
110 | elif action == "quit": | |
111 | rating = input("Please rate the story quality from 1-10: ") | |
112 | rating_float = float(rating) | |
113 | story_manager.story.rating = rating_float | |
114 | exit() | |
115 | ||
116 | elif action == "nosaving": | |
117 | upload_story = False | |
118 | story_manager.story.upload_story = False | |
119 | console_print("Saving turned off.") | |
120 | ||
121 | elif action == "help": | |
122 | console_print(instructions()) | |
123 | ||
124 | elif action == "save": | |
125 | if upload_story: | |
126 | id = story_manager.story.save_to_storage() | |
127 | console_print("Game saved.") | |
128 | console_print("To load the game, type 'load' and enter the following ID: " + id) | |
129 | else: | |
130 | console_print("Saving has been turned off. Cannot save.") | |
131 | ||
132 | elif action =="load": | |
133 | load_ID = input("What is the ID of the saved game?") | |
134 | result = story_manager.story.load_from_storage(load_ID) | |
135 | console_print("\nLoading Game...\n") | |
136 | console_print(result) | |
137 | ||
138 | elif len(action.split(" ")) == 2 and action.split(" ")[0] == "load": | |
139 | load_ID = action.split(" ")[1] | |
140 | result = story_manager.story.load_from_storage(load_ID) | |
141 | console_print("\nLoading Game...\n") | |
142 | console_print(result) | |
143 | ||
144 | elif action == "print": | |
145 | print("\nPRINTING\n") | |
146 | if line_break == "n": | |
147 | print(str(story_manager.story)) | |
148 | elif line_break == "y": | |
149 | console_print(str(story_manager.story)) | |
150 | elif line_break.isdigit(): | |
151 | console_print(str(story_manager.story), int(line_break)) | |
152 | ||
153 | elif action == "settemp": | |
154 | temp = float(input("Set a new temperature>")) | |
155 | if type(temp)==int or float: | |
156 | story_manager.generator = GPT2Generator(temperature=temp) | |
157 | else: | |
158 | print("\nEnter a number, please") | |
159 | print(str(story_manager.story)) | |
160 | ||
161 | elif action == "revert": | |
162 | ||
163 | if len(story_manager.story.actions) is 0: | |
164 | console_print("You can't go back any farther. ") | |
165 | continue | |
166 | ||
167 | story_manager.story.actions = story_manager.story.actions[:-1] | |
168 | story_manager.story.results = story_manager.story.results[:-1] | |
169 | console_print("Last action reverted. ") | |
170 | if len(story_manager.story.results) > 0: | |
171 | console_print(story_manager.story.results[-1]) | |
172 | else: | |
173 | console_print(story_manager.story.story_start) | |
174 | continue | |
175 | ||
176 | else: | |
177 | if action == "": | |
178 | action = "" | |
179 | result = story_manager.act(action) | |
180 | console_print(result) | |
181 | ||
182 | elif action[0] == '"': | |
183 | action = "You say " + action | |
184 | ||
185 | else: | |
186 | action = action.strip() | |
187 | action = action[0].lower() + action[1:] | |
188 | ||
189 | if "You" not in action[:6] and "I" not in action[:6]: | |
190 | action = "You " + action | |
191 | ||
192 | if action[-1] not in [".", "?", "!"]: | |
193 | action = action + "." | |
194 | ||
195 | action = first_to_second_person(action) | |
196 | ||
197 | action = "\n> " + action + "\n" | |
198 | ||
199 | result = "\n" + story_manager.act(action) | |
200 | if len(story_manager.story.results) >= 2: | |
201 | similarity = get_similarity(story_manager.story.results[-1], story_manager.story.results[-2]) | |
202 | if similarity > 0.9: | |
203 | story_manager.story.actions = story_manager.story.actions[:-1] | |
204 | story_manager.story.results = story_manager.story.results[:-1] | |
205 | console_print("Woops that action caused the model to start looping. Try a different action to prevent that.") | |
206 | continue | |
207 | ||
208 | if player_won(result): | |
209 | console_print(result + "\n CONGRATS YOU WIN") | |
210 | break | |
211 | elif player_died(result): | |
212 | console_print(result) | |
213 | console_print("YOU DIED. GAME OVER") | |
214 | console_print("\nOptions:") | |
215 | console_print('0) Start a new game') | |
216 | console_print('1) "I\'m not dead yet!" (If you didn\'t actually die) ') | |
217 | console_print('Which do you choose? ') | |
218 | choice = get_num_options(2) | |
219 | if choice == 0: | |
220 | break | |
221 | else: | |
222 | console_print("Sorry about that...where were we?") | |
223 | console_print(result) | |
224 | ||
225 | else: | |
226 | console_print(result) | |
227 | ||
228 | ||
229 | if __name__ == '__main__': | |
230 | play_aidungeon_2() |