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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
87
	local h,t
88
	--Give the server mouse data every second frame, but only if the values changed
89
	--If player is not moving their mouse, client won't fire events
90
	local HB = game:GetService("RunService").Heartbeat
91
	while true do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
		--Wait 2 frames
97
		for i=1,2 do
98
			HB:Wait()
99
		end
100
	end]==],script)
101
102
	----Sandboxed game object that allows the usage of client-side methods and services
103
	--Real game object
104
	local RealGame = game
105
106
	--Metatable for fake service
107
	local FakeService_Metatable = {
108
		__index = function(self,k)
109
			local s = rawget(self,"_RealService")
110
			if s then
111
				return typeof(s[k])=="function"
112
				and function(_,...)return s[k](s,...)end or s[k]
113
			end
114
		end,
115
		__newindex = function(self,k,v)
116
			local s = rawget(self,"_RealService")
117
			if s then s[k]=v end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
		return setmetatable(t,FakeService_Metatable)
123
	end
124
125
	--Fake game object
126
	local FakeGame = {
127
		GetService = function(self,s)
128
			return rawget(self,s) or RealGame:GetService(s)
129
		end,
130
		Players = FakeService({
131
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
		RunService = FakeService({
136
			_btrs = {},
137
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
			BindToRenderStep = function(self,name,_,fun)
139
				self._btrs[name] = self.Heartbeat:Connect(fun)
140
			end,
141
			UnbindFromRenderStep = function(self,name)
142
				self._btrs[name]:Disconnect()
143
			end,
144
		},"RunService")
145
	}
146
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
	FakeGame.service = FakeGame.GetService
148
	FakeService(FakeGame,game)
149
	--Changing owner to fake player object to support owner:GetMouse()
150
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
end
152
153
wait(0.2)
154
155
print([[
156
___________________________________
157
  
158
Booty Offender // A Kyutatsuki13's script
159
Build 0001
160
Credit to Ethanhong that gave me this idea ;)
161
https://discord.gg/DueqyJ8
162
  
163
___________________________________
164
]])
165
166
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
167
168
local p = game:GetService("Players").LocalPlayer 
169
local char = p.Character
170
local mouse = p:GetMouse()
171
local larm = char:WaitForChild("Left Arm")
172
local rarm = char:WaitForChild("Right Arm")
173
local lleg = char:WaitForChild("Left Leg")
174
local rleg = char:WaitForChild("Right Leg")
175
local hed = char:WaitForChild("Head")
176
local torso = char:WaitForChild("Torso")
177
local root = char:WaitForChild("HumanoidRootPart")
178
local hum = char:FindFirstChildOfClass("Humanoid")
179
local debris = game:GetService("Debris")
180
local input = game:GetService("UserInputService")
181
local run = game:GetService("RunService")
182
local rs = run.RenderStepped
183
local wingpose = "Idle"
184
local DebrisModel = Instance.new("Model",char)
185
DebrisModel.Name = "Debris"
186
repeat rs:wait() until p.CharacterAppearanceLoaded
187
188
noidle = false
189
shift = false
190
control = false
191
192
----------------------------------------------------------------------------
193
194
function rswait(value)
195
  if value ~= nil and value ~= 0 then
196
    for i=1,value do
197
     rs:wait()
198
    end
199
  else
200
    rs:wait()
201
  end
202
end
203
204
----------------------------------------------------------------------------
205
206
local timeposition = 0
207
208
function music(id)
209
if id == "Stop" then
210
if not torso:FindFirstChild("MusicRuin") then
211
soundz = Instance.new("Sound",torso)
212
end
213
soundz:Stop()
214
else
215
if not torso:FindFirstChild("MusicRuin") then
216
soundz = Instance.new("Sound",torso)
217
for i=1,2 do
218
local equalizer = Instance.new("EqualizerSoundEffect",soundz)
219
equalizer.HighGain = 6
220
equalizer.MidGain = 0
221
equalizer.LowGain = 6
222
end
223
end
224
soundz.Volume = 10
225
soundz.Name = "MusicRuin"
226
soundz.Looped = true
227
soundz.PlaybackSpeed = 1
228
soundz.SoundId = "rbxassetid://"..id
229
soundz:Stop()
230
soundz:Play()
231
end
232
end
233
234
----------------------------------------------------------------------------
235
236
function lerp(a, b, t)
237
  return a + (b - a)*t
238
end
239
240
----------------------------------------------------------------------------
241
242
function Lerp(c1,c2,al)
243
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
244
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
245
  for i,v in pairs(com1) do
246
    com1[i] = v+(com2[i]-v)*al
247
  end
248
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
249
end
250
251
----------------------------------------------------------------------------
252
253
function slerp(a, b, t)
254
  dot = a:Dot(b)
255
  if dot > 0.99999 or dot < -0.99999 then
256
    return t <= 0.5 and a or b
257
  else
258
    r = math.acos(dot)
259
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
260
  end
261
end
262
263
----------------------------------------------------------------------------
264
265
function clerp(c1,c2,al)
266
267
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
268
269
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
270
271
  for i,v in pairs(com1) do
272
273
    com1[i] = lerp(v,com2[i],al)
274
275
  end
276
277
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
278
279
end
280
281
----------------------------------------------------------------------------
282
283
function findAllNearestTorso(pos,dist)
284
    local list = workspace:children()
285
    local torso = {}
286
    local temp = nil
287
    local human = nil
288
    local temp2 = nil
289
    for x = 1, #list do
290
        temp2 = list[x]
291
        if (temp2.className == "Model") and (temp2 ~= char) then
292
            temp = temp2:findFirstChild("Torso")
293
            human = temp2:findFirstChildOfClass("Humanoid")
294
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
295
                if (temp.Position - pos).magnitude < dist then
296
                    table.insert(torso,temp)
297
                    dist = (temp.Position - pos).magnitude
298
                end
299
            end
300
        end
301
    end
302
    return torso
303
end
304
305
----------------------------------------------------------------------------
306
307
function checkIfNotPlayer(model)
308
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
309
return true
310
else
311
return false
312
end
313
end
314
315
----------------------------------------------------------------------------
316
317
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
318
319
  local wld = Instance.new("Weld", wp1)
320
321
  wld.Part0 = wp0
322
323
  wld.Part1 = wp1
324
325
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
326
327
  return wld
328
329
end
330
331
function weld(model)
332
  local parts,last = {}
333
  local function scan(parent)
334
    for _,v in pairs(parent:GetChildren()) do
335
      if (v:IsA("BasePart")) then
336
        if (last) then
337
          local w = Instance.new("Weld")
338
          w.Name = ("%s_Weld"):format(v.Name)
339
          w.Part0,w.Part1 = last,v
340
          w.C0 = last.CFrame:inverse()
341
          w.C1 = v.CFrame:inverse()
342
          w.Parent = last
343
        end
344
        last = v
345
        table.insert(parts,v)
346
      end
347
      scan(v)
348
    end
349
  end
350
  scan(model)
351
  for _,v in pairs(parts) do
352
        v.Anchored = false
353
        v.Locked = true
354
        v.Anchored = false
355
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
356
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
357
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
358
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
359
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
360
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
361
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
362
  end
363
end
364
365
----------------------------------------------------------------------------
366
367
function calculate(part,asd)
368
local Head = hed
369
local RightShoulder = asd
370
local RightArm = part
371
local MousePosition = mouse.Hit.p
372
local ToMouse = (MousePosition - Head.Position).unit
373
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
374
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
375
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
376
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
377
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
378
if tostring(LateralAngle) == "-1.#IND" then
379
LateralAngle = 0
380
end
381
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
382
if LateralAngle > (math.pi / 2) then
383
LateralAngle = (math.pi / 2)
384
local Torso = root
385
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
386
if Point.Z > 0 then
387
if Point.X > -0 and RightArm == rarm then
388
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
389
elseif Point.X < 0 and RightArm == rarm then
390
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
391
end
392
end
393
end
394
if Cross.Y < 0 then
395
LateralAngle = -LateralAngle
396
end
397
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
398
end
399
400
----------------------------------------------------------------------------
401
402
function sound(id,position,vol,pitch,start,finish)
403
  coroutine.resume(coroutine.create(function()
404
405
  local part = Instance.new("Part",workspace)
406
  part.Position = position
407
  part.Size = Vector3.new(0,0,0)
408
  part.CanCollide = false
409
  part.Transparency = 1
410
411
  local sound = Instance.new("Sound",part)
412
413
  sound.SoundId = "rbxassetid://"..id
414
415
  repeat rs:wait() until sound.IsLoaded
416
  
417
  if vol ~= nil then
418
    sound.Volume = vol
419
  end
420
421
  if pitch ~= nil then
422
    sound.PlaybackSpeed = pitch
423
  end
424
425
  if start ~= nil then
426
    sound.TimePosition = start
427
  end
428
429
  if finish ~= nil then
430
    debris:AddItem(part,finish-start)
431
  else
432
    debris:AddItem(part,sound.TimeLength)
433
  end
434
  
435
  sound:Play()  
436
437
  return sound
438
439
  end))
440
end
441
442
----------------------------------------------------------------------------
443
444
function computeDirection(vec)
445
local lenSquared = vec.magnitude * vec.magnitude
446
local invSqrt = 1 / math.sqrt(lenSquared)
447
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
448
end
449
450
----------------------------------------------------------------------------
451
452
local shaking = 0
453
function shake(num) if num > shaking then shaking = num end end
454
game:GetService("RunService").RenderStepped:connect(function()
455
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
456
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
457
end)
458
459
plr = game:GetService("Players").LocalPlayer
460
DebrisModel = Instance.new("Model",plr.Character)
461
DebrisModel.Name = "DebrisModel"
462
463
function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
464
 
465
 local part = Instance.new("Part",DebrisModel)
466
  part.Anchored = true
467
  part.CanCollide = false
468
  part.Size = Vector3.new(1,1,1)
469
  part.Transparency = transparency
470
  part.Material = material
471
  part.Color = color
472
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
473
474
 local partmesh = Instance.new("SpecialMesh",part)
475
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
476
  partmesh.Scale = size
477
478
 local pvalue = Instance.new("Vector3Value",part)
479
  pvalue.Name = "Position"
480
  pvalue.Value = positionchange
481
482
 local svalue = Instance.new("Vector3Value",part)
483
  svalue.Name = "Size"
484
  svalue.Value = sizechange
485
486
 local rvalue = Instance.new("Vector3Value",part)
487
  rvalue.Name = "Rotation"
488
  rvalue.Value = rotationchange
489
  
490
 local tvalue = Instance.new("NumberValue",part)
491
  tvalue.Name = "Transparency"
492
  tvalue.Value = transparencychange
493
494
 local avalue = Instance.new("NumberValue",part)
495
  avalue.Name = "Acceleration"
496
  avalue.Value = acceleration
497
 
498
 part.Name = "EFFECT"
499
 
500
 return part
501
502
end
503
504
game:GetService("RunService").RenderStepped:connect(function()
505
coroutine.resume(coroutine.create(function()
506
507
 for i, v in pairs(DebrisModel:GetChildren()) do
508
  if v:isA("BasePart") then
509
   v.LocalTransparencyModifier = 0
510
  end
511
 end
512
513
 if not plr.Character:FindFirstChild("DebrisModel") then
514
  DebrisModel = Instance.new("Model",plr.Character)
515
  DebrisModel.Name = "DebrisModel"
516
 end
517
518
 for i,v in pairs(DebrisModel:GetChildren()) do
519
  if v:IsA("BasePart") and v.Name == "EFFECT" then
520
   local pvalue = v:FindFirstChild("Position").Value
521
   local svalue = v:FindFirstChild("Size").Value
522
   local rvalue = v:FindFirstChild("Rotation").Value
523
   local tvalue = v:FindFirstChild("Transparency").Value
524
   local avalue = v:FindFirstChild("Acceleration").Value
525
   local mesh = v:FindFirstChild("Mesh")
526
   mesh.Scale = mesh.Scale + svalue
527
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
528
   v.Transparency = v.Transparency + tvalue
529
   v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
530
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
531
     v:Destroy()
532
   end
533
  end
534
 end
535
536
end))
537
end)
538
539
local wsback = 0
540
local frozen = false
541
function freeze()
542
if frozen == false then
543
frozen = true
544
wsback = hum.WalkSpeed
545
hum.WalkSpeed = 1
546
else
547
frozen = false
548
hum.WalkSpeed = wsback
549
end
550
end
551
hum.WalkSpeed = 25
552
553
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
554
    local magz = (Part0 - Part1).magnitude
555
    local curpos = Part0
556
    local trz = {-Offset,Offset} 
557
    for i=1,Times do
558
        local li = Instance.new("Part", DebrisModel)
559
        li.TopSurface =0
560
        li.Material = Enum.Material.Neon
561
        li.BottomSurface = 0
562
        li.Anchored = true
563
        li.Locked = true
564
        li.Transparency = Trans or 0.4
565
        li.Color = Color
566
        li.formFactor = "Custom"
567
        li.CanCollide = false
568
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
569
        local lim = Instance.new("BlockMesh",li)
570
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
571
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
572
        if Times == i then
573
        local magz2 = (curpos - Part1).magnitude
574
        li.Size = Vector3.new(Thickness,Thickness,magz2)
575
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
576
        else
577
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
578
        end
579
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
580
        li.Name = "LIGHTNING"
581
    end
582
end
583
584
----------------------------------------------------------------------------
585
skin_color = BrickColor.new("Light orange")
586
--p:ClearCharacterAppearance()
587
--hed:WaitForChild("face"):Destroy()
588
hed:WaitForChild("face").Texture = "rbxassetid://407320095"
589
----------------------------------------------------------------------------
590
local size = 1
591
592
newWeld(torso, larm, -1.5, 0.5, 0)
593
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
594
newWeld(torso, rarm, 1.5, 0.5, 0)
595
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
596
newWeld(torso, hed, 0, 1.5, 0)
597
newWeld(torso, lleg, -0.5, -1, 0)
598
lleg.Weld.C1 = CFrame.new(0, 1, 0)
599
newWeld(torso, rleg, 0.5, -1, 0)
600
rleg.Weld.C1 = CFrame.new(0, 1, 0)
601
newWeld(root, torso, 0, -1, 0)
602
torso.Weld.C1 = CFrame.new(0, -1, 0)
603
604
emitters={}
605
606
----------------------------------------------------------------------------------------
607
music(288494027)
608
velocityYFall=0
609
velocityYFall2=0
610
velocityYFall3=0
611
velocityYFall4=0
612
neckrotY=0
613
neckrotY2=0
614
torsorotY=0
615
torsorotY2=0
616
torsoY=0
617
torsoY2=0
618
colored = 0
619
sine = 0
620
change=0.4
621
movement=10
622
timeranim=0
623
running = false
624
jumped = false
625
icolor=1
626
imode=false
627
628
didjump = false
629
jumppower = 0
630
debounceimpact = false
631
632
function jumpimpact()
633
if debounceimpact == false then
634
debounceimpact = true
635
if jumppower < -150 then jumppower = -150 end
636
shake(-jumppower/5)
637
for i=1,-jumppower/20 do rs:wait()
638
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
639
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
640
end
641
debounceimpact = false
642
end
643
end
644
645
max = 0
646
647
rs:connect(function()
648
649
for i,v in pairs(DebrisModel:GetChildren()) do
650
if v.Name == "LIGHTNING" then
651
local vm = v:FindFirstChildOfClass("BlockMesh")
652
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
653
if vm.Scale.X <= 0 then
654
v:Destroy()
655
end
656
end
657
end
658
659
if p.Character.Parent == nil then
660
local model = Instance.new("Model")
661
model.Name = p.Name
662
p.Character = model
663
for i,v in pairs(char:GetChildren()) do
664
v.Parent = p.Character
665
end
666
end
667
668
char = p.Character
669
if p.Character.Parent ~= workspace then
670
p.Character.Parent = workspace
671
end
672
for i,v in pairs(char:GetChildren()) do
673
if v:IsA("Accoutrement") then
674
if v.Handle:FindFirstChild("Mesh") then
675
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
676
v.Handle.Transparency = 0
677
end
678
elseif v:IsA("BasePart") then
679
v.Anchored = false
680
if v:FindFirstChildOfClass("BodyPosition") then
681
v:FindFirstChildOfClass("BodyPosition"):Destroy()
682
end
683
if v:FindFirstChildOfClass("BodyVelocity") then
684
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
685
end
686
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
687
v:FindFirstChildOfClass("BodyGyro"):Destroy()
688
end
689
if v:FindFirstChild("Mesh") then
690
v:FindFirstChild("Mesh").Offset = Vector3.new()
691
end
692
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
693
local force = Instance.new("Part",DebrisModel)
694
force.Name = v.Name.."FORCEFIELD"
695
if v ~= hed then
696
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
697
else
698
force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
699
end
700
force.CanCollide = false
701
force.Transparency = 1
702
force.Color = Color3.new(0,1,1)
703
force.Material = Enum.Material.Neon
704
newWeld(v,force,0,0,0)
705
else
706
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
707
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
708
end
709
end
710
if v.Name ~= "HumanoidRootPart" then
711
v.Transparency = 0
712
else
713
v.Transparency = 1
714
end
715
end
716
end
717
718
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
719
velocityYFall = root.Velocity.Y/1.5
720
else
721
if -root.Velocity.Y/1.5 < -5 then
722
velocityYFall = 5
723
elseif -root.Velocity.Y/1.5 > 150 then
724
velocityYFall = -150
725
end
726
end
727
728
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
729
velocityYFall2 = root.Velocity.Y/180
730
else
731
if -root.Velocity.Y/180 < 0 then
732
velocityYFall2 = 0
733
elseif -root.Velocity.Y/180 > 1.2 then
734
velocityYFall2 = -1.2
735
end
736
end
737
738
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
739
velocityYFall3 = root.Velocity.Y/1.5
740
else
741
if -root.Velocity.Y/1.5 < -5 then
742
velocityYFall3 = 5
743
elseif -root.Velocity.Y/1.5 > 50 then
744
velocityYFall3 = -50
745
end
746
end
747
748
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
749
velocityYFall4 = root.Velocity.Y/1.5
750
else
751
if -root.Velocity.Y/180 < -5 then
752
velocityYFall4 = 5
753
elseif -root.Velocity.Y/180 > 50 then
754
velocityYFall4 = -50
755
end
756
end
757
758
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
759
neckrotY = root.RotVelocity.Y/6
760
else
761
if root.RotVelocity.Y/6 < -1 then
762
neckrotY = -1
763
elseif root.RotVelocity.Y/6 > 1 then
764
neckrotY = 1
765
end
766
end
767
768
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
769
neckrotY2 = root.RotVelocity.Y/8
770
else
771
if root.RotVelocity.Y/8 < -0.6 then
772
neckrotY2 = -0.6
773
elseif root.RotVelocity.Y/8 > 0.6 then
774
neckrotY2 = 0.6
775
end
776
end
777
778
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
779
torsorotY = root.RotVelocity.Y/6
780
else
781
if root.RotVelocity.Y/6 < -0.2 then
782
torsorotY = -0.2
783
elseif root.RotVelocity.Y/6 > 0.2 then
784
torsorotY = 0.2
785
end
786
end
787
788
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
789
torsorotY2 = root.RotVelocity.Y/8
790
else
791
if root.RotVelocity.Y/8 < -0.2 then
792
torsorotY2 = -0.2
793
elseif root.RotVelocity.Y/8 > 0.2 then
794
torsorotY2 = 0.2
795
end
796
end
797
798
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
799
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
800
801
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
802
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
803
804
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
805
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
806
807
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
808
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
809
810
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
811
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
812
813
local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
814
local part5, endPoint = workspace:FindPartOnRay(ray5, char)
815
816
local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
817
local part6, endPoint = workspace:FindPartOnRay(ray6, char)
818
819
local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
820
local part7, endPoint = workspace:FindPartOnRay(ray7, char)
821
822
local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
823
local part8, endPoint = workspace:FindPartOnRay(ray8, char)
824
825
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
826
local part, endPoint = workspace:FindPartOnRay(ray, char)
827
828
if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
829
830
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
831
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
832
833
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
834
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
835
836
if hum.Health > 0 and noidle == false then
837
if hum.Sit == false then
838
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
839
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
840
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
841
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
842
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
843
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
844
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
845
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
846
elseif jumped == true then
847
didjump = true
848
jumppower = root.Velocity.Y
849
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
850
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1)
851
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
852
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
853
torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180)))
854
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
855
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
856
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
857
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
858
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1)
859
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2)
860
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2)
861
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
862
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1)
863
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1)
864
end
865
866
else
867
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
868
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
869
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
870
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
871
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
872
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2)
873
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2)
874
end
875
876
end
877
if didjump == true and jumped == false and jumppower < 0 then
878
didjump = false
879
jumpimpact()
880
end
881
882
sine = sine + change
883
hum.Health = math.huge
884
hum.MaxHealth = math.huge
885
end)