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| 1 | class Wombat{
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| 2 | public int Health; | |
| 3 | public int Armor; | |
| 4 | ||
| 5 | public void TakeDamage(int damage){
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| 6 | Health -= damage - armor; | |
| 7 | if(Health <= 0){
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| 8 | Console.WriteLine("Я умер");
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| 9 | } | |
| 10 | } | |
| 11 | } | |
| 12 | ||
| 13 | class Human{
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| 14 | public int Health; | |
| 15 | public int Agility; | |
| 16 | ||
| 17 | public void TakeDamage(int damage){
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| 18 | Health -= damage / Agility; | |
| 19 | if(Health <= 0){
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| 20 | Console.WriteLine("Я умер");
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| 21 | } | |
| 22 | } | |
| 23 | } |