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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
	local h,t
87
	--Give the server mouse data every second frame, but only if the values changed
88
	--If player is not moving their mouse, client won't fire events
89
	local HB = game:GetService("RunService").Heartbeat
90
	while true do
91
		if h~=Mouse.Hit or t~=Mouse.Target then
92
			h,t=Mouse.Hit,Mouse.Target
93
			Event:FireServer({isMouse=true,Target=t,Hit=h})
94
		end
95
		--Wait 2 frames
96
		for i=1,2 do
97
			HB:Wait()
98
		end
99
	end]==],script)
100
101
	----Sandboxed game object that allows the usage of client-side methods and services
102
	--Real game object
103
	local RealGame = game
104
105
	--Metatable for fake service
106
	local FakeService_Metatable = {
107
		__index = function(self,k)
108
			local s = rawget(self,"_RealService")
109
			if s then
110
				return typeof(s[k])=="function"
111
				and function(_,...)return s[k](s,...)end or s[k]
112
			end
113
		end,
114
		__newindex = function(self,k,v)
115
			local s = rawget(self,"_RealService")
116
			if s then s[k]=v end
117
		end
118
	}
119
	local function FakeService(t,RealService)
120
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
121
		return setmetatable(t,FakeService_Metatable)
122
	end
123
124
	--Fake game object
125
	local FakeGame = {
126
		GetService = function(self,s)
127
			return rawget(self,s) or RealGame:GetService(s)
128
		end,
129
		Players = FakeService({
130
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
131
		},"Players"),
132
		UserInputService = FakeService(UIS,"UserInputService"),
133
		ContextActionService = FakeService(CAS,"ContextActionService"),
134
		RunService = FakeService({
135
			_btrs = {},
136
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
137
			BindToRenderStep = function(self,name,_,fun)
138
				self._btrs[name] = self.Heartbeat:Connect(fun)
139
			end,
140
			UnbindFromRenderStep = function(self,name)
141
				self._btrs[name]:Disconnect()
142
			end,
143
		},"RunService")
144
	}
145
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
146
	FakeGame.service = FakeGame.GetService
147
	FakeService(FakeGame,game)
148
	--Changing owner to fake player object to support owner:GetMouse()
149
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
150
end
151
--[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
152
wait(1 / 60)
153
Effects = { }
154
local Player = game.Players.localPlayer
155
local Character = Player.Character
156
local Humanoid = Character.Humanoid
157
local mouse = Player:GetMouse()
158
local m = Instance.new('Model', Character)
159
m.Name = "WeaponModel"
160
local LeftArm = Character["Left Arm"]
161
local RightArm = Character["Right Arm"]
162
local LeftLeg = Character["Left Leg"]
163
local RightLeg = Character["Right Leg"]
164
local Head = Character.Head
165
local Torso = Character.Torso
166
local cam = game.Workspace.CurrentCamera
167
local RootPart = Character.HumanoidRootPart
168
local RootJoint = RootPart.RootJoint
169
local equipped = false
170
local attack = false
171
local Anim = 'Idle'
172
local idle = 0
173
local attacktype = 1
174
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
175
local velocity = RootPart.Velocity.y
176
local sine = 0
177
local change = 1
178
local grabbed = false
179
local cn = CFrame.new
180
local mr = math.rad
181
local angles = CFrame.Angles
182
local ud = UDim2.new
183
local c3 = Color3.new
184
185
p = game.Players.LocalPlayer
186
	char = p.Character
187
	local txt = Instance.new("BillboardGui", char)
188
	txt.Adornee = char .Head
189
	txt.Name = "_status"
190
	txt.Size = UDim2.new(2, 0, 1.2, 0)
191
	txt.StudsOffset = Vector3.new(-9, 8, 0)
192
	local text = Instance.new("TextLabel", txt)
193
	text.Size = UDim2.new(10, 0, 7, 0)
194
	text.FontSize = "Size24"
195
	text.TextScaled = true
196
	text.TextTransparency = 0
197
	text.BackgroundTransparency = 1 
198
	text.TextTransparency = 0
199
	text.TextStrokeTransparency = 0
200
	text.Font = "Cartoon"
201
	text.TextStrokeColor3 = Color3.new(10,0,0)
202
203
	v=Instance.new("Part")
204
	v.Name = "ColorBrick"
205
	v.Parent=p.Character
206
	v.FormFactor="Symmetric"
207
	v.Anchored=true
208
	v.CanCollide=false
209
	v.BottomSurface="Smooth"
210
	v.TopSurface="Smooth"
211
	v.Size=Vector3.new(10,5,3)
212
	v.Transparency=1
213
	v.CFrame=char.Torso.CFrame
214
	v.BrickColor=BrickColor.new(CV)
215
	v.Transparency=1
216
	text.TextColor3 = Color3.new(10,0,0)
217
	v.Shape="Block"
218-
	text.Text = "Kitchen Gun "
218+
	text.Text = "LEE Bighead Gun "
219
220
	local s = Instance.new("Sound",char)
221
	s.Name = "BGMusic"
222-
	s.SoundId = "rbxassetid://570949013"
222+
	s.SoundId = "rbxassetid://617374768"
223
	s.Pitch = 1
224
	s.Volume = 4
225
	s.Looped = true
226
	s.archivable = false
227
	s.Parent = char.Head
228
	wait(0.1)
229
	s:play()
230
231
Humanoid.Animator.Parent = nil
232
Character.Animate.Parent = nil
233
234
local newMotor = function(part0, part1, c0, c1)
235
	local w = Instance.new('Motor', part0)
236
	w.Part0 = part0
237
	w.Part1 = part1
238
	w.C0 = c0
239
	w.C1 = c1
240
	return w
241
end
242
243
function clerp(a, b, t)
244
	return a:lerp(b, t)
245
end
246
247
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
248
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
249
250
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
251
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
252
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
253
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
254
RootJoint.C1 = CFrame.new(0, 0, 0)
255
RootJoint.C0 = CFrame.new(0, 0, 0)
256
Torso.Neck.C1 = CFrame.new(0, 0, 0)
257
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
258
259
local rarmc1 = RW.C1
260
local larmc1 = LW.C1
261
local rlegc1 = RH.C1
262
local llegc1 = LH.C1
263
264
local resetc1 = false
265
266
function PlayAnimationFromTable(table, speed, bool)
267
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
268
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
269
	RW.C0 = clerp(RW.C0, table[3], speed) 
270
	LW.C0 = clerp(LW.C0, table[4], speed) 
271
	RH.C0 = clerp(RH.C0, table[5], speed) 
272
	LH.C0 = clerp(LH.C0, table[6], speed) 
273
	if bool == true then
274
		if resetc1 == false then
275
			resetc1 = true
276
			RootJoint.C1 = RootJoint.C1
277
			Torso.Neck.C1 = Torso.Neck.C1
278
			RW.C1 = rarmc1
279
			LW.C1 = larmc1
280
			RH.C1 = rlegc1
281
			LH.C1 = llegc1
282
		end
283
	end
284
end
285
286
--[[Credits to SazErenos for his Artificial Heartbeat]]--
287
288
ArtificialHB = Instance.new("BindableEvent", script)
289
ArtificialHB.Name = "Heartbeat"
290
291
script:WaitForChild("Heartbeat")
292
293
frame = 1 / 30
294
tf = 0
295
allowframeloss = false
296
tossremainder = false
297
lastframe = tick()
298
script.Heartbeat:Fire()
299
300
game:GetService("RunService").Heartbeat:connect(function(s, p)
301
	tf = tf + s
302
	if tf >= frame then
303
		if allowframeloss then
304
			script.Heartbeat:Fire()
305
			lastframe = tick()
306
		else
307
			for i = 1, math.floor(tf / frame) do
308
				script.Heartbeat:Fire()
309
			end
310
			lastframe = tick()
311
		end
312
		if tossremainder then
313
			tf = 0
314
		else
315
			tf = tf - frame * math.floor(tf / frame)
316
		end
317
	end
318
end)
319
320
function swait(num)
321
	if num == 0 or num == nil then
322
		ArtificialHB.Event:wait()
323
	else
324
		for i = 0, num do
325
			ArtificialHB.Event:wait()
326
		end
327
	end
328
end
329
330
local RbxUtility = LoadLibrary("RbxUtility")
331
local Create = RbxUtility.Create
332
333
function RemoveOutlines(part)
334
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
335
end
336
	
337
CFuncs = {	
338
	["Part"] = {
339
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
340
			local Part = Create("Part"){
341
				Parent = Parent,
342
				Reflectance = Reflectance,
343
				Transparency = Transparency,
344
				CanCollide = false,
345
				Locked = true,
346
				BrickColor = BrickColor.new(tostring(BColor)),
347
				Name = Name,
348
				Size = Size,
349
				Material = Material,
350
			}
351
			RemoveOutlines(Part)
352
			return Part
353
		end;
354
	};
355
	
356
	["Mesh"] = {
357
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
358
			local Msh = Create(Mesh){
359
				Parent = Part,
360
				Offset = OffSet,
361
				Scale = Scale,
362
			}
363
			if Mesh == "SpecialMesh" then
364
				Msh.MeshType = MeshType
365
				Msh.MeshId = MeshId
366
			end
367
			return Msh
368
		end;
369
	};
370
	
371
	["Mesh"] = {
372
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
373
			local Msh = Create(Mesh){
374
				Parent = Part,
375
				Offset = OffSet,
376
				Scale = Scale,
377
			}
378
			if Mesh == "SpecialMesh" then
379
				Msh.MeshType = MeshType
380
				Msh.MeshId = MeshId
381
			end
382
			return Msh
383
		end;
384
	};
385
	
386
	["Weld"] = {
387
		Create = function(Parent, Part0, Part1, C0, C1)
388
			local Weld = Create("Weld"){
389
				Parent = Parent,
390
				Part0 = Part0,
391
				Part1 = Part1,
392
				C0 = C0,
393
				C1 = C1,
394
			}
395
			return Weld
396
		end;
397
	};
398
399
	["Sound"] = {
400
		Create = function(id, par, vol, pit) 
401
			coroutine.resume(coroutine.create(function()
402
				local S = Create("Sound"){
403
					Volume = vol,
404
					Pitch = pit or 1,
405
					SoundId = id,
406
					Parent = par or workspace,
407
				}
408
				Instance.new("DistortionSoundEffect", S).Level = 1
409
				wait() 
410
				S:play() 
411
				game:GetService("Debris"):AddItem(S, 10)
412
			end))
413
		end;
414
	};
415
	
416
	["ParticleEmitter"] = {
417
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
418
			local fp = Create("ParticleEmitter"){
419
				Parent = Parent,
420
				Color = ColorSequence.new(Color1, Color2),
421
				LightEmission = LightEmission,
422
				Size = Size,
423
				Texture = Texture,
424
				Transparency = Transparency,
425
				ZOffset = ZOffset,
426
				Acceleration = Accel,
427
				Drag = Drag,
428
				LockedToPart = LockedToPart,
429
				VelocityInheritance = VelocityInheritance,
430
				EmissionDirection = EmissionDirection,
431
				Enabled = Enabled,
432
				Lifetime = LifeTime,
433
				Rate = Rate,
434
				Rotation = Rotation,
435
				RotSpeed = RotSpeed,
436
				Speed = Speed,
437
				VelocitySpread = VelocitySpread,
438
			}
439
			return fp
440
		end;
441
	};
442
}
443
444
function rayCast(Position, Direction, Range, Ignore)
445
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
446
end 
447
448
local function GetNearest(obj, distance)
449
	local last, lastx = distance + 1
450
	for i, v in pairs(workspace:GetChildren()) do
451
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
452
			local t = v.Torso
453
			local dist = (t.Position - obj.Position).magnitude
454
			if dist <= distance then
455
				if dist < last then
456
					last = dist
457
					lastx = v
458
				end
459
			end
460
		end
461
	end
462
	return lastx
463
end
464
465
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
466
467
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
468
	for i, v in pairs(hit:GetChildren()) do 
469
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
470
			local find = v:FindFirstChild("DebounceHit")
471
			if not find then
472
				if v.Parent:findFirstChild("Head") then
473
					local BillG = Create("BillboardGui"){
474
						Parent = v.Parent.Head,
475
						Size = UDim2.new(1, 0, 1, 0),
476
						Adornee = v.Parent.Head,
477
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
478
					}
479
					local TL = Create("TextLabel"){
480
						Parent = BillG,
481
						Size = UDim2.new(3, 3, 3, 3),
482
						BackgroundTransparency = 1,
483
						Text = tostring(damage).."-",
484
						TextColor3 = Color1.Color,
485
						TextStrokeColor3 = Color2.Color,
486
						TextStrokeTransparency = 0,
487
						TextXAlignment = Enum.TextXAlignment.Center,
488
						TextYAlignment = Enum.TextYAlignment.Center,
489
						FontSize = Enum.FontSize.Size18,
490
						Font = "ArialBold",
491
					}
492
					coroutine.resume(coroutine.create(function()
493
						swait(1)
494
						for i = 0, 1, .1 do
495
							swait(.1)
496
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
497
						end
498
						BillG:Destroy()
499
					end))
500
				end
501
				v.Health = v.Health - damage
502
				local bool = Create("BoolValue"){
503
					Parent = v,
504
					Name = "DebounceHit",
505
				}
506
				if HSound ~= nil and HPitch ~= nil then
507
					CFuncs["Sound"].Create(HSound, hit, 1, HPitch) 
508
				end
509
				game:GetService("Debris"):AddItem(bool, cooldown)
510
			end
511
		end
512
	end
513
end
514
515
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
516
	for _, c in pairs(workspace:children()) do
517
		local hum = c:findFirstChild("Humanoid")
518
		if hum ~= nil then
519
			local head = c:findFirstChild("Torso")
520
			if head ~= nil then
521
				local targ = head.Position - Part.Position
522
				local mag = targ.magnitude
523
				if mag <= magni and c.Name ~= Player.Name then 
524
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
525
				end
526
			end
527
		end
528
	end
529
end
530
531
Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
532
HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
533
FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
534
FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
535
Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
536
BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
537
Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
538
PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
539
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
540
Part.Mesh.TextureId = "rbxassetid://435840335"
541
542
EffectModel = Instance.new("Model", Character)
543
EffectModel.Name = "Effects"
544
545
Effects = {
546
	["Block"] = {
547
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
548
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
549
			prt.Anchored = true
550
			prt.CFrame = cframe
551
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
552
			game:GetService("Debris"):AddItem(prt, 10)
553
			if Type == 1 or Type == nil then
554
				table.insert(Effects, {
555
					prt,
556
					"Block1",
557
					delay,
558
					x3,
559
					y3,
560
					z3,
561
					msh
562
				})
563
			elseif Type == 2 then
564
				table.insert(Effects, {
565
					prt,
566
					"Block2",
567
					delay,
568
					x3,
569
					y3,
570
					z3,
571
					msh
572
				})
573
			end
574
		end;
575
	};
576
	
577
	["Cylinder"] = {
578
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
579
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
580
			prt.Anchored = true
581
			prt.CFrame = cframe
582
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
583
			game:GetService("Debris"):AddItem(prt, 2)
584
			Effects[#Effects + 1] = {
585
				prt,
586
				"Cylinder",
587
				delay,
588
				x3,
589
				y3,
590
				z3
591
			}
592
		end;
593
	};
594
	
595
	["Sphere"] = {
596
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
597
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
598
			prt.Anchored = true
599
			prt.CFrame = cframe
600
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
601
			game:GetService("Debris"):AddItem(prt, 10)
602
			table.insert(Effects, {
603
				prt,
604
				"Cylinder",
605
				delay,
606
				x3,
607
				y3,
608
				z3,
609
				msh
610
			})
611
		end;
612
	};
613
	
614
	["Elec"] = {
615
		Create = function(cff, x, y, z)
616
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
617
			prt.Anchored = true
618
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
619
			prt.CFrame = CFrame.new(prt.Position)
620
			game:GetService("Debris"):AddItem(prt, 2)
621
			local xval = math.random() / 2
622
			local yval = math.random() / 2
623
			local zval = math.random() / 2
624
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
625
			table.insert(Effects, {
626
				prt,
627
				"Elec",
628
				0.1,
629
				x,
630
				y,
631
				z,
632
				xval,
633
				yval,
634
				zval
635
			})
636
		end;
637
638
	};
639
	
640
	["Ring"] = {
641
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
642
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
643
			prt.Anchored = true
644
			prt.CFrame = cframe
645
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
646
			game:GetService("Debris"):AddItem(prt, 10)
647
			table.insert(Effects, {
648
				prt,
649
				"Cylinder",
650
				delay,
651
				x3,
652
				y3,
653
				z3,
654
				msh
655
			})
656
		end;
657
	};
658
659
660
	["Wave"] = {
661
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
662
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
663
			prt.Anchored = true
664
			prt.CFrame = cframe
665
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
666
			game:GetService("Debris"):AddItem(prt, 10)
667
			table.insert(Effects, {
668
				prt,
669
				"Cylinder",
670
				delay,
671
				x3,
672
				y3,
673
				z3,
674
				msh
675
			})
676
		end;
677
	};
678
679
	["Break"] = {
680
		Create = function(brickcolor, cframe, x1, y1, z1)
681
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
682
			prt.Anchored = true
683
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
684
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
685
			local num = math.random(10, 50) / 1000
686
			game:GetService("Debris"):AddItem(prt, 10)
687
			table.insert(Effects, {
688
				prt,
689
				"Shatter",
690
				num,
691
				prt.CFrame,
692
				math.random() - math.random(),
693
				0,
694
				math.random(50, 100) / 100
695
			})
696
		end;
697
	};
698
}
699
700
Shoot2 = function(orgpos)
701
	local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
702
	Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
703
	table.insert(Effects, {
704
		MouseLook.lookVector,
705
		"Shoot2",
706
		50,
707
		orgpos,
708
		5,
709
		7,
710
		0,
711
		1,
712
		2
713
	})
714
end
715
716
function attackone()
717
	attack = true
718
	CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) 
719
	for i = 0, 1, 0.025 do
720
		swait()
721
		PlayAnimationFromTable({
722
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
723
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
724
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
725
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
726
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
727
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
728
		}, .3, false)
729
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
730
	end
731
	CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
732
	CFuncs["Sound"].Create("rbxassetid://131384028", Barrel, .01, .9)
733
	CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
734
	Shoot2(Barrel.Position)
735
	for i = 0, 1, 0.15 do
736
		swait()
737
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
738
		PlayAnimationFromTable({
739
			CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
740
			CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
741
			CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
742
			CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
743
			CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
744
			CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
745
		}, .6, false)
746
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
747
	end
748
	for i = 0, 1, 0.15 do
749
		swait()
750
		RootPart.Velocity = RootPart.CFrame.lookVector * -100
751
		PlayAnimationFromTable({
752
			CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
753
			CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
754
			CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
755
			CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
756
			CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
757
			CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
758
		}, .2, false)
759
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
760
	end
761
	for i = 0, 1, 0.05 do
762
		swait()
763
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
764
		PlayAnimationFromTable({
765
			CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
766
			CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
767
			CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
768
			CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
769
			CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
770
			CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
771
		}, .3, false)
772
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
773
	end
774
	for i = 0, 1, 0.13 do
775
		swait()
776
		PlayAnimationFromTable({
777
			CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
778
			CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
779
			CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
780
			CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
781
			CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
782
			CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
783
		}, .3, false)
784
	end
785
	attack = false
786
end
787
788
--[[Attacks]]--
789
790
mouse.Button1Down:connect(function()
791
	if attack == false and attacktype == 1 then
792
		attackone()
793
	end
794
end)
795
796
mouse.KeyDown:connect(function(k)
797
	k = k:lower()
798
	if attack == false and k == '' then
799
	
800
	end
801
end)
802
803
while true do
804
	swait()
805
	for i, v in pairs(Character:GetChildren()) do
806
		if v:IsA("Part") then
807
			v.Material = "SmoothPlastic"
808
		elseif v:IsA("Accessory") then
809
			v:WaitForChild("Handle").Material = "SmoothPlastic"
810
		end
811
	end
812
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
813
	velocity = RootPart.Velocity.y
814
	sine = sine + change
815
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
816
	if equipped == true or equipped == false then
817
		if RootPart.Velocity.y > 1 and hit == nil then 
818
			Anim = "Jump"
819
			if attack == false then
820
				PlayAnimationFromTable({
821
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
822
					CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
823
					CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
824
					CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
825
					CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
826
					CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
827
				}, .3, false)
828
			end
829
		elseif RootPart.Velocity.y < -1 and hit == nil then 
830
			Anim = "Fall"
831
			if attack == false then
832
				PlayAnimationFromTable({
833
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
834
					CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
835
					CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
836
					CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
837
					CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
838
					CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
839
				}, .3, false)
840
			end
841
		elseif Torsovelocity < 1 and hit ~= nil then
842
			Anim = "Idle"
843
			if attack == false then
844
				change = 1
845
				PlayAnimationFromTable({
846
					CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
847
					CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
848
					CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
849
					CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
850
					CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
851
					CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
852
				}, .3, false)
853
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
854
			end
855
		elseif Torsovelocity > 2 and hit ~= nil then
856
			Anim = "Walk"
857
			if attack == false then
858
				change = 3
859
				PlayAnimationFromTable({
860
					CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
861
					CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
862
					CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
863
					CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
864
					CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
865
					CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
866
				}, .3, false)
867
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
868
			end
869
		end
870
	end
871
	if 0 < #Effects then
872
		for e = 1, #Effects do
873
			if Effects[e] ~= nil then
874
				local Thing = Effects[e]
875
				if Thing ~= nil then
876
					local Part = Thing[1]
877
					local Mode = Thing[2]
878
					local Delay = Thing[3]
879
					local IncX = Thing[4]
880
					local IncY = Thing[5]
881
					local IncZ = Thing[6]
882
					if Thing[2] == "Shoot" then
883
						local Look = Thing[1]
884
						local hit, pos = rayCast(Thing[4], Look, 15, Character)
885
						local mag = (Thing[4] - pos).magnitude
886
						Thing[9] = Thing[9] + 0.5
887
						Thing[5] = Thing[5] + 0.2
888
						Thing[6] = Thing[6] + 0.2
889
						Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
890
						Thing[4] = Thing[4] + Look * 15
891
						Thing[3] = Thing[3] - 1
892
						if hit ~= nil then
893
							Thing[3] = 0
894
							ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
895
							ref.Anchored = true
896
							ref.CFrame = CFrame.new(pos)
897
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
898
							CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
899
							game:GetService("Debris"):AddItem(ref, 1)
900
						end
901
						if Thing[3] <= 0 then
902
							table.remove(Effects, e)
903
						end
904
					end
905
					do
906
						if Thing[2] == "Shoot2" then
907
							local Look = Thing[1]
908
							local hit, pos = rayCast(Thing[4], Look, 3, Character)
909
							local mag = (Thing[4] - pos).magnitude
910
							Thing[9] = Thing[9] + 0.5
911
							Thing[5] = Thing[5] + 0.2
912
							Thing[6] = Thing[6] + 0.2
913
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
914
							Thing[4] = Thing[4] + Look * 3
915
							Thing[3] = Thing[3] + 5
916
							if hit ~= nil then
917
								Thing[3] = 0
918
								ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
919
								ref.Anchored = true
920
								ref.CFrame = CFrame.new(pos)
921
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
922
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
923
								Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
924
								Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
925
								CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
926
								CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
927
								CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
928
								local e = Instance.new("Explosion", ref)
929
								e.Position = ref.Position
930
								e.BlastRadius = 400
931
								e.DestroyJointRadiusPercent = 20
932
								e.Visible = false
933
								e.ExplosionType = "CratersAndDebris"
934
								game:GetService("Debris"):AddItem(ref, 10)
935
							end
936
							if Thing[3] <= 0 then
937
								table.remove(Effects, e)
938
							end
939
						end
940
						do
941
							do
942
								if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
943
									if Thing[1].Transparency <= 1 then
944
										if Thing[2] == "Block1" then
945
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
946
											Mesh = Thing[7]
947
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
948
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
949
										else
950
											if Thing[2] == "Block2" then
951
												Thing[1].CFrame = Thing[1].CFrame
952
												Mesh = Thing[7]
953
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
954
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
955
											else
956
												if Thing[2] == "Block3" then
957
													Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
958
													Mesh = Thing[7]
959
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
960
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
961
												else
962
													if Thing[2] == "Cylinder" then
963
														Mesh = Thing[7]
964
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
965
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
966
													else
967
														if Thing[2] == "Cylinder2" then
968
															Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
969
															Mesh = Thing[7]
970
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
971
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
972
														else
973
															if Thing[2] == "Blood" then
974
																Mesh = Thing[7]
975
																Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
976
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
977
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
978
															else
979
																if Thing[2] == "Elec" then
980
																	Mesh = Thing[10]
981
																	Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
982
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
983
																else
984
																	if Thing[2] == "Disappear" then
985
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
986
																	end
987
																end
988
															end
989
														end
990
													end
991
												end
992
											end
993
										end
994
									else
995
										Part.Parent = nil
996
										table.remove(Effects, e)
997
									end
998
								end
999
							end
1000
						end
1001
					end
1002
				end
1003
			end
1004
		end
1005
	end
1006
end