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1-
--line 4
1+
--Line 4 and last line, put your roblox username where TheGunner2006 is.
2
--Edit by: TheGunner2006
3
--Original Creator: Unknown
4-
Player = Players.USERNAME
4+
Boop = math.huge
5
Players = game:GetService("Players")
6
Player = Players.TheGunner2006
7
Bp = Player.Backpack
8
Pg = Player.PlayerGui
9
Char = Player.Character
10
Head = Char.Head
11
Torso = Char.Torso
12
Hum = Char.Humanoid
13
Humanoid = Hum
14
Neck = Torso["Neck"]
15
LS = Torso["Left Shoulder"]
16
RS = Torso["Right Shoulder"]
17
Ra = Char["Right Arm"]
18
La = Char["Left Arm"]
19
mouse = nil
20
Mouse = nil
21
22
bets =
23
{"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "}
24
inew = Instance.new
25
it = Instance.new
26
bc = BrickColor.new
27
vn = Vector3.new
28
cn = CFrame.new
29
ca = CFrame.Angles
30
mpi = math.pi
31
v3 = vn
32
mr = math.rad
33
br = BrickColor.new
34
cf = CFrame.new
35
ca = CFrame.Angles
36
Colors = {"Really Red"}
37
BladeColor = tostring(BrickColor.Random()) --Colors[math.random(1,#Colors)]
38
TrailColor = BladeColor
39
HopperName = "light saber"
40
Rage = 100000
41
MaxRage = Rage
42
SwordType = "Single"
43
LeftDebounce = {}
44
RightDebounce = {}
45
OtherDebounce = {}
46
Anim = {key = {}}
47
for i=1,#bets do table.insert(Anim.key,bets) end
48
Anim.Move = "None"
49
Anim.Click = false
50
Anim.Button = false
51
Anim.CanBerserk = 0
52
Anim.ComboBreak = false
53
Anim.Equipped = false
54
keydown = false
55
Speed = 2
56
RageIncome = 500
57
Left = false
58
Right = false
59
Anim.Act = false
60
RealSpeed = 35
61
DebounceSpeed = 0.85/Speed
62
RageCost = {
63
["Berserk"] = 200;
64
["RotorBlade"] = 30;
65
["Blocking"] = 0.1;
66
["Boomerang"] = 30;
67
["RageRegening"] = -0.7;
68
["BoulderForce"] = 45;
69
["ForceWave"] = 65;
70
["ForceWave"] = 32;
71
["Teleport"] = 25;
72
["DualSpin"] = 4;
73
}
74
MagnitudeHit = {
75
["ForceWave"] = 500;
76-
["RotorBlade"] = 8;
76+
77-
["BoulderForce"] = 100;
77+
78-
["Boomerang"] = 100;
78+
["RotorBlade"] = Boop;
79-
["ForceWave"] = 100;
79+
["BoulderForce"] = Boop;
80-
["DualSpin"] = 5;
80+
["Boomerang"] = Boop;
81
["ForceWave"] = Boop;
82
["DualSpin"] = Boop;
83
}
84
Props = {}
85
Props.MaxTeleDistance = 500
86
Props.Buff = 1
87
BlastMesh = Instance.new("FileMesh")
88
BlastMesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
89
RingMesh = Instance.new("FileMesh")
90
RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
91
RockMesh = Instance.new("FileMesh")
92
RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
93
RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
94
DiamondMesh = Instance.new("FileMesh")
95
DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
96
RingMesh = Instance.new("FileMesh")
97
RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
98
RockMesh = Instance.new("FileMesh")
99
RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
100
RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
101
DiamondMesh = Instance.new("FileMesh")
102
DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
103
RockMesh = Instance.new("FileMesh")
104
RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
105
RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
106
DiamondMesh = Instance.new("FileMesh")
107
DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
108
DiamondMesh = Instance.new("FileMesh")
109
DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
110
111
function rayCast(Pos, Dir, Max, Ignore)
112
return Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
113
end
114
function MinusRage(raggge)
115
Rage = Rage - raggge
116
if Rage < 0 then Rage = 0 end
117
end
118
119
function r(zParent,zName)
120
if zParent:findFirstChild(zName) ~= nil then
121
zParent[zName]:Remove()
122
else
123
end
124
end
125
function rclass(zParent,zClass)
126
local ch = zParent:GetChildren()
127
for i=1,#ch do
128
if (ch.className == zClass) then
129
ch:Remove()
130
else
131
end
132
end
133
end
134
135
function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
136
local funcw = Instance.new("Weld")
137
funcw.Name = zName
138
funcw.Parent = zParent
139
funcw.Part0 = zPart0
140
funcw.Part1 = zPart1
141
if (zCoco == true) then
142
funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
143
else
144
funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
145
end
146
return funcw
147
end
148
function Dash(ob,se,mes,of)
149
local off = nil
150
if of == nil then off = 0 else off = of end
151
pcall(function()
152
coroutine.resume(coroutine.create(function()
153
local dashin = true
154
local oldpos = (ob.CFrame *CFrame.new(0,off,0)).p
155
coroutine.resume(coroutine.create(function()
156
wait(se) dashin = false end))
157
for i=1,9999 do
158
if dashin == false then break end
159
local newpos = (ob.CFrame *CFrame.new(0,off,0)).p --+ Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
160
local np = Instance.new("Part")
161
np.BrickColor = BrickColor.new(TrailColor) np.CanCollide = false
162
np.BottomSurface = 0 np.TopSurface = 0 np.Anchored = true np.Transparency = 0.4
163
np.formFactor = "Custom" np.Parent = ob local mag = math.abs((newpos - oldpos).magnitude)
164
local mp = nil
165
if mes ~= nil then
166
np.Size = Vector3.new(2,mag,2) mp = Instance.new("FileMesh",np) mp.MeshId = mes else
167
np.Size = Vector3.new(0.4,0.4,mag) mp = Instance.new("BlockMesh",np) end
168
np.CFrame = CFrame.new(newpos,oldpos)
169
np.CFrame = np.CFrame + np.CFrame.lookVector* (mag/2)
170
if mes == BlastMesh.MeshId then np.CFrame = np.CFrame *ca(mr(-90),0,0) else np.CFrame = np.CFrame *ca(0,0,mr(-45)) end
171
oldpos = newpos
172
coroutine.resume(coroutine.create(function()
173
for i=1,0,-0.1 do
174
np.Transparency = np.Transparency + 0.03
175
--if mes ~= nil then
176
--mp.Scale = Vector3.new(i,mag,i) else
177
mp.Scale = Vector3.new(i,i,1) -- end
178
wait()
179
end
180
np:Remove()
181
end))
182
wait(0.08)
183
end
184
end))
185
end)
186
end
187
Sounds = {
188
Boom = "http://www.roblox.com/asset/?id=16976189";
189
SniperFire = "http://www.roblox.com/asset/?id=1369158";
190
ShotgunFire2 = "http://www.roblox.com/asset/?id=1868836";
191
MinigunFire = "http://www.roblox.com/asset/?id=2692806";
192
MinigunCharge = "http://www.roblox.com/asset/?id=2692844";
193
MinigunDischarge = "http://www.roblox.com/asset/?id=1753007";
194
Flashbang = "http://www.roblox.com/asset/?id=16976189";
195
Beep = "http://www.roblox.com/asset/?id=15666462";
196
Smash = "http://www.roblox.com/asset/?id=2801263";
197
Punch = "http://www.roblox.com/asset/?id=31173820";
198
Slash = "rbxasset://sounds/swordslash.wav";
199
Falcon = "http://www.roblox.com/asset/?id=1387390";
200
Cast = "http://www.roblox.com/asset/?id=2101137";
201
Spin = "http://www.roblox.com/asset/?id=1369159";
202
Abscond = "http://www.roblox.com/asset/?id=2767090";
203
ElectricalCharge = "http://www.roblox.com/asset/?id=2800815";
204
FireExplosion = "http://www.roblox.com/asset/?id=3264793";
205
SaberLightUp = "http://www.roblox.com/asset/?id=10209303";
206
SaberSlash = "http://www.roblox.com/asset/?id=10209280";
207
SaberHit = "http://www.roblox.com/asset/?id=44463749";
208
EnergyBlast = "http://www.roblox.com/asset/?id=10209268";
209
}
210
function Sound(sid,pit,vol)
211
local ss = Instance.new("Sound")
212
ss.Name = "Sound"
213
ss.Parent = Head
214
ss.SoundId = sid
215
ss.Pitch = pit
216
ss.Volume = vol
217
ss.PlayOnRemove = true
218
wait()
219
ss:Remove()
220
end
221
222
223
r(Char,"SwordPack")
224
r(Char,"Suit")
225
r(Char,"Saber" ..Player.Name)
226
r(Pg,"Sabers")
227
Suit = inew("Model")
228
Suit.Name = "Suit"
229
Suit.Parent = Char
230
function p(pa,sh,x,y,z,c,a,tr,re,bc)
231
local fp = it("Part",pa)
232
fp.formFactor = "Custom"
233
fp.Shape = sh
234
fp.Size = v3(x,y,z)
235
fp.CanCollide = c
236
fp.Anchored = a
237
fp.BrickColor = br(bc)
238
fp.Transparency = tr
239
fp.Reflectance = re
240
fp.BottomSurface = 0
241
fp.TopSurface = 0
242
fp.CFrame = Torso.CFrame
243
fp:BreakJoints()
244
return fp
245
end
246
function weld(pa,p0,p1,x,y,z,a,b,c)
247
local fw = it("Weld",pa)
248
fw.Part0 = p0
249
fw.Part1 = p1
250
fw.C0 = cf(x,y,z) *ca(a,b,c)
251
return fw
252
end
253
function ft(tab,nam)
254
if tab == nil or nam == nil then print("U: Fail table") return false end
255
for i=1,#tab do
256
if tab == nam then
257
return i
258
else
259
end
260
end
261
return nil
262
end
263
function spm(ty,pa,ssx,ssy,ssz)
264
local sp = it("SpecialMesh",pa)
265
sp.MeshType = ty
266
sp.Scale = Vector3.new(ssx,ssy,ssz)
267
return sp
268
end
269
Torso.Transparency = 1
270
Torm = Instance.new("Model",Char)
271
Torm.Name = "Saber" ..Player.Name
272
Tor = p(Torm,"Block",1.98,1.98,1,false,false,0,0,"basda") Tor.Name = "Torso"
273
Torw = weld(Tor,Torso,Tor,0,0,0,0,0,0)
274
pcall(function() Char.Shirt:Clone().Parent = Torm end)
275
pcall(function() Char.Pants:Clone().Parent = Torm end)
276
function ShockWave(onb,scale,col)
277
coroutine.resume(coroutine.create(function()
278
local e1 = Instance.new("Part")
279
e1.Anchored = true
280
e1.formFactor = "Custom"
281
e1.CanCollide = false
282
e1.Size = Vector3.new(1,1,1)
283
e1.BrickColor = BrickColor.new(col)
284
e1.Transparency = 0.6
285
e1.TopSurface = 0
286
e1.BottomSurface = 0
287
e1.Parent = Torm
288
e1.CFrame = onb.CFrame
289
e1.CFrame = e1.CFrame *CFrame.Angles(math.rad(-90),0,0)
290
local e1m = Instance.new("SpecialMesh")
291
e1m.MeshType = "FileMesh"
292
e1m.Scale = Vector3.new(3,3,3)
293
e1m.Parent = e1
294
e1m.MeshId = RingMesh.MeshId
295
local r1 = Instance.new("Part")
296
r1.Anchored = true
297
r1.formFactor = "Custom"
298
r1.CanCollide = false
299
r1.Size = Vector3.new(1,1,1)
300
r1.BrickColor = BrickColor.new(col)
301
r1.Transparency = 0.6
302
r1.TopSurface = 0
303
r1.BottomSurface = 0
304
r1.Parent = Torm
305
r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(90),0,0)
306
local r1m = Instance.new("SpecialMesh")
307
r1m.MeshType = "FileMesh"
308
r1m.Scale = Vector3.new(3,3,3)
309
r1m.Parent = r1
310
r1m.MeshId = BlastMesh.MeshId
311
for i=1,30 do
312
local pluscal = scale/38
313
e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
314
r1m.Scale = r1m.Scale + Vector3.new(pluscal/1.5,pluscal/3,pluscal/1.5)
315
r1.CFrame = r1.CFrame * CFrame.Angles(0,math.rad(6),0)
316
wait()
317
end
318
for i=1,30 do
319
local pluscal = scale/38
320
e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
321
r1m.Scale = r1m.Scale + Vector3.new(pluscal/1.5,pluscal/4,pluscal/1.5)
322
r1.CFrame = r1.CFrame * CFrame.Angles(0,math.rad(6),0)
323
e1.Transparency = e1.Transparency + 0.1
324
r1.Transparency = r1.Transparency + 0.1
325
wait()
326
end
327
e1:Remove()
328
r1:Remove()
329
end))
330
end
331
332
function Explode(onb,scale,col)
333
coroutine.resume(coroutine.create(function()
334
local e1 = Instance.new("Part")
335
e1.Anchored = true
336
e1.formFactor = "Custom"
337
e1.CanCollide = false
338
e1.Size = Vector3.new(1,1,1)
339
e1.BrickColor = BrickColor.new(col)
340
e1.Transparency = 0.6
341
e1.TopSurface = 0
342
e1.BottomSurface = 0
343
e1.Parent = Torm
344
e1.CFrame = onb.CFrame
345
local e1m = Instance.new("SpecialMesh")
346
e1m.MeshType = "Sphere"
347
e1m.Parent = e1
348
local r1 = Instance.new("Part")
349
r1.Anchored = true
350
r1.formFactor = "Custom"
351
r1.CanCollide = false
352
r1.Size = Vector3.new(1,1,1)
353
r1.BrickColor = BrickColor.new(col)
354
r1.Transparency = 0.6
355
r1.TopSurface = 0
356
r1.BottomSurface = 0
357
r1.Parent = Torm
358
r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0)
359
local r1m = Instance.new("SpecialMesh")
360
r1m.MeshType = "FileMesh"
361
r1m.Scale = Vector3.new(3,3,3)
362
r1m.Parent = r1
363
r1m.MeshId = RingMesh.MeshId
364
local r2 = Instance.new("Part")
365
r2.Anchored = true
366
r2.formFactor = "Custom"
367
r2.CanCollide = false
368
r2.Size = Vector3.new(1,1,1)
369
r2.BrickColor = BrickColor.new(col)
370
r2.Transparency = 0.6
371
r2.TopSurface = 0
372
r2.BottomSurface = 0
373
r2.Parent = Torm
374
r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0)
375
local r2m = Instance.new("SpecialMesh")
376
r2m.MeshType = "FileMesh"
377
r2m.Parent = r2
378
r2m.Scale = Vector3.new(3,3,3)
379
r2m.MeshId = RingMesh.MeshId
380
local bla = Instance.new("Part")
381
bla.Anchored = true
382
bla.formFactor = "Custom"
383
bla.CanCollide = false
384
bla.Size = Vector3.new(1,1,1)
385
bla.BrickColor = BrickColor.new(col)
386
bla.Transparency = 0.6
387
bla.TopSurface = 0
388
bla.BottomSurface = 0
389
bla.Parent = Torm
390
bla.CFrame = CFrame.new(e1.Position.x,e1.Position.y,e1.Position.z)
391
local blam = Instance.new("SpecialMesh")
392
blam.MeshType = "FileMesh"
393
blam.Parent = bla
394
blam.Scale = Vector3.new(5,5,5)
395
blam.MeshId = BlastMesh.MeshId
396
for i=1,30 do
397
local pluscal = scale/38
398
e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
399
r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
400
r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
401
blam.Scale = blam.Scale + Vector3.new(pluscal,pluscal/2,pluscal)
402
bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0)
403
r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0)
404
r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0)
405
wait()
406
end
407
for i=1,30 do
408
local pluscal = scale/38
409
e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
410
r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
411
r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
412
blam.Scale = blam.Scale + Vector3.new(pluscal/1.5,pluscal/3,pluscal/1.5)
413
bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0)
414
r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0)
415
r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0)
416
bla.Transparency = bla.Transparency + 0.1
417
e1.Transparency = e1.Transparency + 0.1
418
r1.Transparency = r1.Transparency + 0.1
419
r2.Transparency = r2.Transparency + 0.1
420
wait()
421
end
422
e1:Remove()
423
r1:Remove()
424
r2:Remove()
425
end))
426
end
427
H1 = p(Torm,"Block",0.5,0.9,0.5,false,false,0,0.1,"Medium stone grey") spm("Head",H1,1,1.3,1)
428
H1w = weld(Tor,Torso,H1,0.4,-0.7,0.5,0,0,mr(45))
429
H2 = p(Torm,"Block",0.5,0.9,0.5,false,false,0,0.1,"Medium stone grey") spm("Head",H2,1,1.3,1)
430
H2w = weld(Tor,H1,H2,0,-0.8,0,mr(180),0,0)
431
Des1 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Instance.new("CylinderMesh",Des1)
432
Des1w = weld(Tor,H1,Des1,0,0.5,0,0,0,0)
433
Des2 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Instance.new("CylinderMesh",Des2)
434
Des2w = weld(Tor,H2,Des2,0,0.5,0,0,0,0)
435
Des21 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Des21m = Instance.new("CylinderMesh",Des21) Des21m.Scale = Vector3.new(1,0.6,1)
436
Des21w = weld(Tor,H1,Des21,0,-0.55,0,0,0,0)
437
Des22 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Des22m = Instance.new("CylinderMesh",Des22) Des22m.Scale = Vector3.new(1,0.6,1)
438
Des22w = weld(Tor,H2,Des22,0,-0.55,0,0,0,0)
439
440
Blad1 = p(Torm,"Block",0.3,4,0.3,false,false,1,0.25,BladeColor) M1 = spm("Head",Blad1,1,1,1)
441
Blad1w = weld(Tor,H1,Blad1,0,1.9,0,0,0,0)
442
Blad2 = p(Torm,"Block",0.3,4,0.3,false,false,1,0.25,BladeColor) M2 = spm("Head",Blad2,1,1,1)
443
Blad2w = weld(Tor,H2,Blad2,0,1.9,0,0,0,0)
444
Glow1 = p(Torm,"Block",0.47,4.2,0.47,false,false,1,0,BladeColor) GM1 = spm("Head",Glow1,1,1,1)
445
Glow1w = weld(Tor,H1,Glow1,0,1.9,0,0,0,0)
446
Glow2 = p(Torm,"Block",0.47,4.2,0.47,false,false,1,0,BladeColor) GM2 = spm("Head",Glow2,1,1,1)
447
Glow2w = weld(Tor,H2,Glow2,0,1.9,0,0,0,0)
448
449
r(Bp,HopperName)
450
bin = inew("HopperBin")
451
bin.Name = HopperName
452
bin.Parent = Bp
453
454
Gui = Instance.new("ScreenGui",Pg)
455
Gui.Name = "Sabers"
456
Frame = Instance.new("Frame",Gui)
457
Frame.BackgroundTransparency = 1 Frame.Size = UDim2.new(1,0,1,0)
458
ImageGui = Instance.new("ImageLabel",Frame)
459
ImageGui.Image = "http://www.roblox.com/asset/?id=51262246"
460
ImageGui.BackgroundTransparency = 1
461
ImageGui.Size = UDim2.new(0.3,0,0.075,0)
462
HealthBar = Instance.new("ImageLabel",Frame)
463
HealthBar.Image = "http://www.roblox.com/asset/?id=48965808"
464
HealthBar.BorderSizePixel = 0
465
HealthBar.Size = UDim2.new(0.23,0,0.017,0)
466
HealthBar.Position = UDim2.new(0.06,0,0.017,0)
467
RageBar = Instance.new("ImageLabel",Frame)
468
RageBar.Image = "http://www.roblox.com/asset/?id=48965808"
469
RageBar.BorderSizePixel = 0
470
RageBar.Size = UDim2.new(0.165,0,0.012,0)
471
RageBar.Position = UDim2.new(0.06,0,0.04,0)
472
RageBar.BackgroundColor3 = BrickColor.new("Alder").Color
473
SelectBar = Instance.new("ImageButton",Frame)
474
SelectBar.Image = "http://www.roblox.com/asset/?id=48965808"
475
SelectBar.BorderSizePixel = 0
476
SelectBar.Size = UDim2.new(0.1,0,0.07,0)
477
SelectBar.Position = UDim2.new(0.8,0,0.6,0)
478
SelectBar.BackgroundColor3 = BrickColor.new(BladeColor).Color
479
SelectrBar = Instance.new("TextLabel",SelectBar)
480
SelectrBar.BackgroundTransparency = 1
481
SelectrBar.BorderSizePixel = 0
482
SelectrBar.Size = UDim2.new(0,0,0,0)
483
SelectrBar.Position = UDim2.new(0.5,0,0.5,0)
484
SelectrBar.Font = "ArialBold"
485
SelectrBar.FontSize = "Size18"
486
SelectBar.MouseButton1Up:connect(function()
487
if Anim.Move ~= "None" then return end
488
if Anim.Act == true then return end
489
if Anim.Equipped == false then return end
490
if SwordType == "Single" then
491
Anim.Move = "Changing"
492
Anims.ChangeToDual(0,1,0.065*Speed) SwordType = "Dual"
493
Anim.Move = "None"
494
else
495
Anim.Move = "Changing"
496
Anims.ChangeToSingle(0,1,0.065*Speed) SwordType = "Single"
497
Anim.Move = "None"
498
end
499
end)
500
coroutine.resume(coroutine.create(function()
501
while true do
502
wait(0.05)
503
local hh = Hum.Health local hmh = Hum.MaxHealth
504
HealthBar.Size = UDim2.new((hh/hmh)*0.23,0,0.017,0)
505
if ((hh/hmh)*100) > 75 then
506
HealthBar.BackgroundColor3 = BrickColor.new("Alder").Color
507
elseif ((hh/hmh)*100) > 25 and ((hh/hmh)*100) < 76 then
508
HealthBar.BackgroundColor3 = BrickColor.new("Deep orange").Color
509
elseif ((hh/hmh)*100) < 26 then
510
HealthBar.BackgroundColor3 = BrickColor.new("Bright red").Color
511
end
512
RageBar.Size = UDim2.new((Rage/MaxRage)*0.165,0,0.012,0)
513
SelectrBar.Text = SwordType
514
end
515
end))
516
-------
517
function TellXPos(brick1,posd)
518
local lb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor)
519
lb.CFrame = CFrame.new((brick1.CFrame *cf(-10,0,0)).p)
520
local rb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor)
521
rb.CFrame = CFrame.new((brick1.CFrame *cf(10,0,0)).p)
522
local posml = math.abs((posd - rb.Position).magnitude)
523
local posmr = math.abs((posd - lb.Position).magnitude)
524
if posml > posmr then
525
return "left"
526
else
527
return "right"
528
end
529
end
530
function GetNearPlayer(urpos,maxmag)
531
if maxmag == nil then return nil end
532
for i,v in pairs(game.Players:GetChildren()) do
533
if v.Character ~= Char and v.Character ~= nil and v.Character:findFirstChild("Torso") ~= nil and math.abs((v.Character.Torso.Position-urpos).magnitude) < maxmag then
534
return v.Character.Torso
535
end
536
end
537
return nil
538
end
539
function Dmgz(hum,dmg)
540
dmg = dmg*Props.Buff
541
hum.Health = hum.Health - dmg
542
Rage = Rage + ((dmg/1.25)*RageIncome)
543
if Rage > MaxRage then Rage = MaxRage end
544
end
545
coroutine.resume(coroutine.create(function()
546
while true do
547
wait()
548
if Right == true and Anim.Move == "ForceWave" then
549
for i,v in pairs(workspace:GetChildren()) do
550
coroutine.resume(coroutine.create(function()
551
if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and math.abs((v.Torso.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then
552
local hit = v.Torso
553
if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(RightDebounce,hit.Parent.Name) == nil then
554
Dmgz(hit.Parent.Humanoid,Damage[Anim.Move])
555
table.insert(RightDebounce,hit.Parent.Name)
556
wait(DebounceSpeed) local nf = ft(RightDebounce,hit.Parent.Name) if nf ~= nil then table.remove(RightDebounce,nf) end
557
end
558
else
559
if v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then v:BreakJoints() v.Velocity = cf(Blad2.Position,v.Position).lookVector*30 + Vector3.new(0,20,0) end
560
end
561
end))
562
end -- for
563
end
564
end
565
end))
566
Blad1.Touched:connect(function(hit)
567
if Left == true then
568
if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(LeftDebounce,hit.Parent.Name) == nil then
569
coroutine.resume(coroutine.create(function()
570
table.insert(LeftDebounce,hit.Parent.Name)
571
wait(DebounceSpeed) local nf = ft(LeftDebounce,hit.Parent.Name) if nf ~= nil then table.remove(LeftDebounce,nf) end
572
end))
573
Sound(Sounds.SaberHit,1,1)
574
Dmgz(hit.Parent.Humanoid,Damage[Anim.Move])
575
else
576
--if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad1.Position,hit.Position).lookVector*30 end
577
end
578
end
579
end)
580
581
Blad2.Touched:connect(function(hit)
582
if Right == true then
583
if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(RightDebounce,hit.Parent.Name) == nil then
584
coroutine.resume(coroutine.create(function()
585
table.insert(RightDebounce,hit.Parent.Name)
586
wait(DebounceSpeed) local nf = ft(RightDebounce,hit.Parent.Name) if nf ~= nil then table.remove(RightDebounce,nf) end
587
end))
588
Sound(Sounds.SaberHit,1,1)
589
Dmgz(hit.Parent.Humanoid,Damage[Anim.Move])
590
else
591
--if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad2.Position,hit.Position).lookVector*30 end
592
end
593
end
594
end)
595
LW = inew("Weld")
596
RW = inew("Weld")
597
Fla = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
598
Fra = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
599
Flaw = fWeld("Weld",Fla,Tor,Fla,true,-1.5,0.5,0,0,0,0)
600
Fraw = fWeld("Weld",Fla,Tor,Fra,true,1.5,0.5,0,0,0,0)
601
Flaw.C1 = CFrame.new(0,0.5,0)
602
Fraw.C1 = CFrame.new(0,0.5,0)
603
604
Fll = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
605
Frl = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
606
Fllw = fWeld("Weld",Fll,Torso,Fll,true,0,0,0,0,0,0)
607
Frlw = fWeld("Weld",Fll,Torso,Frl,true,0,0,0,0,0,0)
608
609
function FeetWeld(yesorno,lhh,rhh)
610
if yesorno == false then
611
lhh.Parent = nil
612
rhh.Parent = nil
613
Lh.Parent = Torso
614
Rh.Parent = Torso
615
Lh.Part0 = Tor
616
Rh.Part0 = Tor
617
Lh.Part1 = Char["Left Leg"]
618
Rh.Part1 = Char["Right Leg"]
619
return Lh,Rh
620
else
621
Rh.Parent = nil
622
Lh.Parent = nil
623
local hl,hr = it("Weld",Torso),it("Weld",Torso)
624
hl.Part0 = Fll
625
hr.Part0 = Frl
626
hl.Part1 = Char["Left Leg"]
627
hr.Part1 = Char["Right Leg"]
628
hr.C1 = cf(-0.5,1.75,0)
629
hl.C1 = cf(0.5,1.75,0)
630
return hl,hr
631
end
632
end
633
Anims = {}
634
Anims.Equip = function(i1,i2,is)
635
Anim.Act = true
636
for i=i1,i2,is do
637
RW.C1 = ca(mr(40*i),mr(20*i),0)
638
RW.C0 = cf(-0.4*i,-0.1*i,0.4*i)
639
wait()
640
end
641
H1w.Part0 = Ra
642
H1w.Part1 = H1
643
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(180),0) H1w.C1 = ca(mr(-90),0,0)
644
Sound(Sounds.Slash,1,1)
645
for i=i1,i2,is do
646
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(270*i)),0)
647
LW.C1 = ca(mr(-80*i),mr(40*i),0)
648
LW.C0 = cf(0.6*i,0.3*i,-1*i)
649
RW.C1 = ca(mr(40+(-120*i)),mr(20+(-60*i)),0)
650
RW.C0 = cf(-0.4+(-0.2*i),-0.1+(0.4*i),0.4+(-1.4*i))
651
wait()
652
end
653
Sound(Sounds.SaberLightUp,3,1)
654
for i=i1,i2,is do
655
Blad1w.C0 = cf(0,0.95+(0.95*i),0)
656
Blad2w.C0 = cf(0,0.95+(0.95*i),0)
657
M1.Scale = Vector3.new(1,1*i,1)
658
M2.Scale = Vector3.new(1,1*i,1)
659
Blad1.Transparency = 0.9-(1*i)
660
Blad2.Transparency = 0.9-(1*i)
661
Glow1w.C0 = cf(0,0.95+(0.95*i),0)
662
Glow2w.C0 = cf(0,0.95+(0.95*i),0)
663
GM1.Scale = Vector3.new(1,1*i,1)
664
GM2.Scale = Vector3.new(1,1*i,1)
665
Glow1.Transparency = 1.05-(0.5*i)
666
Glow2.Transparency = 1.05-(0.5*i)
667
wait()
668
end
669
Anim.Act = false
670
end
671
Anims.UnEquip = function(i1,i2,is)
672
Anim.Act = true
673
Sound(Sounds.SaberLightUp,3,1)
674
for i=i1,i2,is do
675
Blad1w.C0 = cf(0,0.95+(0.95*i),0)
676
Blad2w.C0 = cf(0,0.95+(0.95*i),0)
677
M1.Scale = Vector3.new(1,1*i,1)
678
M2.Scale = Vector3.new(1,1*i,1)
679
Blad1.Transparency = 0.9-(1*i)
680
Blad2.Transparency = 0.9-(1*i)
681
Glow1w.C0 = cf(0,0.95+(0.95*i),0)
682
Glow2w.C0 = cf(0,0.95+(0.95*i),0)
683
GM1.Scale = Vector3.new(1,1*i,1)
684
GM2.Scale = Vector3.new(1,1*i,1)
685
Glow1.Transparency = 1.05-(0.5*i)
686
Glow2.Transparency = 1.05-(0.5*i)
687
wait()
688
end
689
Sound(Sounds.Slash,1,1)
690
for i=i1,i2,is do
691
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(270*i)),0)
692
LW.C1 = ca(mr(-80*i),mr(40*i),0)
693
LW.C0 = cf(0.6*i,0.3*i,-1*i)
694
RW.C1 = ca(mr(40+(-120*i)),mr(20+(-60*i)),0)
695
RW.C0 = cf(-0.4+(-0.2*i),-0.1+(0.4*i),0.4+(-1.4*i))
696
wait()
697
end
698
H1w.Part0 = Torso
699
H1w.Part1 = H1
700
H1w.C0 = cf(0.4,-0.7,0.5) *ca(0,0,mr(45))
701
H1w.C1 = cf(0,0,0) *ca(0,0,0)
702
for i=i1,i2,is do
703
RW.C1 = ca(mr(40*i),mr(20*i),0)
704
RW.C0 = cf(-0.4*i,-0.1*i,0.4*i)
705
wait()
706
end
707
Anim.Act = false
708
end
709
Anims.ChangeToDual = function(i1,i2,is)
710
Anim.Act = true
711
for i=i1,i2,is*Speed do
712
H1w.C0 = cf(0,-1.1,0) *ca(mr(-80*i),mr(50*i),0)
713
wait()
714
end
715
Sound(Sounds.SaberHit,1,1)
716
Sound(Sounds.SaberLightUp,2,0.5)
717
H1w.Part0 = La
718
H1w.Part1 = H1
719
H2w.Part0 = Ra
720
H2w.Part1 = H2
721
H2w.C1 = ca(mr(-90),0,0)
722
for i=i1,i2,is*Speed do
723
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-90+(-90*i)),mr(20+(-20*i)))
724
H2w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(90*i)),mr(-35+(-35*i)))
725
LW.C1 = ca(mr(-80+(20*i)),mr(40+(-70*i)),0)
726
LW.C0 = cf(0.6+(-0.6*i),0.3+(-0.3*i),-1+(0.5*i))
727
RW.C1 = ca(mr(-80+(20*i)),mr(-40+(70*i)),0)
728
RW.C0 = cf(-0.6+(0.6*i),0.3+(-0.3*i),-1+(0.5*i))
729
wait()
730
end
731
Anim.Act = false
732
end
733
Anims.ChangeToSingle = function(i1,i2,is)
734
Anim.Act = true
735
for i=i2,i1,-is*Speed do
736
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-90+(-90*i)),mr(20+(-20*i)))
737
H2w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(90*i)),mr(-35+(-35*i)))
738
LW.C1 = ca(mr(-80+(20*i)),mr(40+(-70*i)),0)
739
LW.C0 = cf(0.6+(-0.6*i),0.3+(-0.3*i),-1+(0.5*i))
740
RW.C1 = ca(mr(-80+(20*i)),mr(-40+(70*i)),0)
741
RW.C0 = cf(-0.6+(0.6*i),0.3+(-0.3*i),-1+(0.5*i))
742
wait()
743
end
744
H1w.Part0 = Ra
745
H1w.Part1 = H1
746
H2w.Part0 = H1
747
H2w.Part1 = H2
748
H2w.C1 = ca(0,0,0)
749
H2w.C0 = cf(0,-0.8,0) *ca(mr(180),0,0)
750
Sound(Sounds.SaberLightUp,2,0.5)
751
Sound(Sounds.SaberHit,1,1)
752
for i=i2,i1,-is*Speed do
753
H1w.C0 = cf(0,-1.1,0) *ca(mr(-80*i),mr(50*i),0)
754
wait()
755
end
756
Anim.Act = false
757
end
758
Anims.RotorBlade = function(i1,i2,is,RaigCost)
759
local lolpos = (Torso.Position - mouse.hit.p).unit
760
local allx = (lolpos.y*80)-10
761
local ally = (((mouse.X-(mouse.ViewSizeX/2))/mouse.ViewSizeX)*1.8)*-90
762
Anim.Act = true
763
for i=i1,i2,is do
764
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
765
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(90*i),0)
766
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
767
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(((-90)+ally)*i),0)
768
Torw.C1 = ca(0,mr(-90*i),0)
769
wait()
770
end
771
DebounceSpeed = DebounceSpeed - (0.5*Speed)
772
Hum.WalkSpeed = Hum.WalkSpeed + (8*Speed)
773
Left = true
774
Right = true
775
Dash(Blad1,2/Speed,nil,2)
776
Dash(Blad2,2/Speed,nil,2)
777
H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,-0.4,0) *ca(mr(-90),0,0)
778
local soundtime = 0
779
for i=i1,i2*4,is do
780
if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
781
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(360*i),0)
782
wait()
783
end
784
H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,0,0) *ca(mr(-90),0,0)
785
DebounceSpeed = DebounceSpeed + (0.5*Speed)
786
Hum.WalkSpeed = Hum.WalkSpeed - (8*Speed)
787
Left = false
788
Right = false
789
for i=i2,i1,-is do
790
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
791
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(90*i),0)
792
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
793
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(((-90)+ally)*i),0)
794
Torw.C1 = ca(0,mr(-90*i),0)
795
wait()
796
end
797
Torw.C1 = ca(0,0,0)
798
Anim.Act = false
799
end
800
-------
801
Anims.Boomerang = function(i1,i2,is,RaigCost)
802
MinusRage(RaigCost)
803
local lolpos = (Head.Position - mouse.hit.p).unit
804
local allx = (lolpos.y*80)-10
805
Anim.Act = true
806
for i=i1,i2,is do
807
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
808
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(60*i),0)
809
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
810
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-60*i),0)
811
Torw.C1 = ca(0,mr(-60*i),0)
812
H1w.C0 = cf(0,-1.1,0) *ca(mr(80*i),0,0)
813
wait()
814
end
815
DebounceSpeed = DebounceSpeed - (0.5*Speed)
816
Left = true
817
Right = true
818
Dash(Blad1,3.8/Speed,nil,2)
819
Dash(Blad2,3.8/Speed,nil,2)
820
H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,-0.4,0) *ca(mr(-90),0,0)
821
local soundtime = 0
822
for i=i1,i2,is/2 do
823
if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
824
H1w.C0 = cf(10*i,-1.1+(-15*i),0) *ca(mr(90),mr(720*i),0)
825
wait()
826
end
827
for i=i1,i2,is/2 do
828
if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
829
H1w.C0 = cf(10+(-20*i),-16.1,0) *ca(mr(90),mr(720*i),0)
830
wait()
831
end
832
for i=i1,i2,is/2 do
833
if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
834
H1w.C0 = cf(-10+(10*i),-16.1+(15*i),0) *ca(mr(90),mr(720*i),0)
835
wait()
836
end
837
H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,0,0) *ca(mr(-90),0,0)
838
DebounceSpeed = DebounceSpeed + (0.5*Speed)
839
Left = false
840
Right = false
841
for i=i2,i1,-is do
842
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
843
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(60*i),0)
844
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
845
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-60*i),0)
846
Torw.C1 = ca(0,mr(-60*i),0)
847
H1w.C0 = cf(0,-1.1,0) *ca(mr(80*i),0,0)
848
wait()
849
end
850
Torw.C1 = ca(0,0,0)
851
Anim.Act = false
852
end
853
Anims.BoulderForce = function(i1,i2,is,RaigCost)
854
MinusRage(RaigCost)
855
Anim.Act = true
856
for i=i1,i2,is do
857
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
858
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
859
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
860
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
861
Torw.C1 = ca(0,mr(50*i),0)
862
wait()
863
end
864
local bould = p(workspace,"Block",4,4,8,true,true,0,0,"Medium stone grey") bould.Name = "Boulder" bould.Material = "Concrete"
865
local rm = RockMesh:Clone() rm.Scale = Vector3.new(3,3,4.8) rm.Parent = bould
866
bould.Elasticity = 0 bould.Friction = 2 bould.CFrame = cf(Torso.Position.x+(math.random(-14,14)),Torso.Position.y-5,Torso.Position.z+(math.random(-14,14))) *CFrame.Angles(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10)
867
local warpdes = true
868
local bpos = bould.Position
869
Sound(Sounds.Cast,0.95,0.8)
870
coroutine.resume(coroutine.create(function() repeat Functions.BrickWarpDesign(bould,9) wait() until warpdes == false end))
871
for i=0,1,0.08 do bould.CFrame = CFrame.new(bpos.x,bpos.y,bpos.z) + Vector3.new(0,20*i,0) wait() end wait(1) bould.CFrame = CFrame.new(bpos.x,bpos.y+20,bpos.z) bould.CFrame = cf(bould.Position,mouse.hit.p)
872
bould.Anchored = false wait() bould.Velocity = bould.CFrame.lookVector *(math.random(180,350)) bould.Touched:connect(function(hit) Functions.BoulderTouch(hit,bould) end)
873
wait(0.5)
874
warpdes = false
875
game.Debris:AddItem(bould,10)
876
for i=i2,i1,-is do
877
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
878
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
879
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
880
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
881
Torw.C1 = ca(0,mr(50*i),0)
882
wait()
883
end
884
Torw.C1 = ca(0,0,0)
885
Anim.Act = false
886
end
887
Anims.ForceWave = function(i1,i2,is,RaigCost)
888
local Hit, hitpos = rayCast(Torso.Position,((Torso.Position - Vector3.new(0,10000,0)) - Torso.Position),999.999,Player.Character)
889
if Hit == nil then Anim.Act = false return end
890
MinusRage(RaigCost)
891
Anim.Act = true
892
lh2,rh2 = FeetWeld(true,Lh,Rh)
893
local bp2 = Instance.new("BodyPosition",Torso)
894
bp2.maxForce = Vector3.new(0,math.huge,0)
895
Humanoid.WalkSpeed = Humanoid.WalkSpeed - (RealSpeed-4)
896
DebounceSpeed = DebounceSpeed + (1.1*Speed)
897
bp2.position = Torso.Position + Vector3.new(0,25,0)
898
Dash(Blad1,2.5/Speed)
899
Dash(Blad2,2.5/Speed)
900
local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0,BladeColor) wav.Anchored = true
901
local wavm = BlastMesh:Clone()
902
wavm.Parent = wav
903
wavm.Scale = Vector3.new(15,6,15)
904
local cff = Torso.CFrame - Vector3.new(0,0,0)
905
coroutine.resume(coroutine.create(function()
906
Dash(Blad1,4/Speed)
907
Dash(Blad2,4/Speed)
908
for i=i1,i2,is*Speed do
909
LW.C1 = ca(mr(-80+(-100*i)),mr(40-(40*i)),mr(45*i))
910
LW.C0 = cf(0.6,0.3+(1.4*i),-1+(1*i))
911
RW.C1 = ca(mr(-80+(-100*i)),mr(-40+(40*i)),mr(-45*i))
912
RW.C0 = cf(-0.6,0.3+(1.4*i),-1+(1*i))
913
lh2.C1 = ca(mr(30*i),0,mr(15*i))
914
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
915
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
916
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
917
H1w.C0 = cf(0,-1.1+(-0.9*i),0) *ca(0,mr(360*i),0)
918
H1w.C1 = ca(mr(-90+(40*i)),0,0)
919
wait()
920
end for i=i1,i2*3,is*Speed do H1w.C1 = ca(mr(-50),mr(360*i),0) wait() end end)) Sound(Sounds.Cast,0.45,1) for i=i1,i2*5,is do Functions.BrickWarpDesign(Torso,13) wav.CFrame = cff *ca(0,mr(180*i),0) wait() end
921
for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end wav:Remove()
922
for i=i2,i1,-is*Speed do
923
LW.C1 = ca(mr(-80+(-100*i)),mr(40-(40*i)),mr(45*i))
924
LW.C0 = cf(0.6,0.3+(1.4*i),-1+(1*i))
925
RW.C1 = ca(mr(-80+(-100*i)),mr(-40+(40*i)),mr(-45*i))
926
RW.C0 = cf(-0.6,0.3+(1.4*i),-1+(1*i))
927
lh2.C1 = ca(mr(30*i),0,mr(15*i))
928
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
929
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
930
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
931
H1w.C0 = cf(0,-1.1+(-0.9*i),0) *ca(0,mr(360*i),0)
932
H1w.C1 = ca(mr(-90+(40*i)),0,0)
933
wait()
934
end
935
bp2:Remove()
936
local bg = Instance.new("BodyGyro",Torso) bg.maxTorque = Vector3.new(math.huge,0,math.huge)
937
local bp = Instance.new("BodyPosition",Torso) bp.position = Torso.Position bp.maxForce = Vector3.new(math.huge,1000000,math.huge)
938
rpos = math.abs(hitpos.y - Torso.Position.y)
939
rpos = rpos - 1.2
940
local tpos = Torso.Position
941
Hum.WalkSpeed = 0
942
Hum.PlatformStand = true
943
Dash(Blad2,1.6/Speed,RingMesh.MeshId)
944
for i=i1,i2,is do
945
bp.position = tpos - Vector3.new(0,rpos*i,0)
946
Neck.C0 = cf(0,1-(0.5*i),-0.5*i) *ca(Neck.C1:toEulerAnglesXYZ())
947
Torw.C1 = ca(mr(20*i),0,0)
948
Torw.C0 = cf(0,-0.2*i,-0.2*i)
949
lh2.C0 = cf(-0.5,-1.9+(1*i),-1.1*i) *ca(mr(10*i),mr(90),0)
950
rh2.C0 = cf(0.5,-1.9+(1*i),0.1*i) *ca(mr(-95*i),mr(-90),0)
951
LW.C1 = ca(mr(-80+(30*i)),mr(40),0)
952
LW.C0 = cf(0.6,0.3-(0.3*i),-1+(0.3*i))
953
RW.C1 = ca(mr(-80+(30*i)),mr(-40),0)
954
RW.C0 = cf(-0.6,0.3-(0.3*i),-1+(0.3*i))
955
H1w.C0 = cf(0,-1.1,0) *ca(mr(55*i),0,0)
956
wait()
957
end
958
wait(0.25)
959
Sound(Sounds.Boom,0.5,1)
960
Sound(Sounds.EnergyBlast,0.9,1)
961
Right = true
962
ShockWave(Torso,50,BladeColor)
963
wait(1.5)
964
Right = false
965
local t2pos = Torso.Position
966
for i=i2,i1,-is do
967
bp.position = t2pos - Vector3.new(0,1.5-(1.5*i),0)
968
Neck.C0 = cf(0,1-(0.5*i),-0.5*i) *ca(Neck.C1:toEulerAnglesXYZ())
969
Torw.C1 = ca(mr(20*i),0,0)
970
Torw.C0 = cf(0,-0.2*i,-0.2*i)
971
lh2.C0 = cf(-0.5,-1.9+(1*i),-1.1*i) *ca(mr(10*i),mr(90),0)
972
rh2.C0 = cf(0.5,-1.9+(1*i),0.1*i) *ca(mr(-95*i),mr(-90),0)
973
LW.C1 = ca(mr(-80+(30*i)),mr(40),0)
974
LW.C0 = cf(0.6,0.3-(0.3*i),-1+(0.3*i))
975
RW.C1 = ca(mr(-80+(30*i)),mr(-40),0)
976
RW.C0 = cf(-0.6,0.3-(0.3*i),-1+(0.3*i))
977
H1w.C0 = cf(0,-1.1,0) *ca(mr(55*i),0,0)
978
wait()
979
end
980
DebounceSpeed = DebounceSpeed - (1.1*Speed)
981
bp:Remove()
982
bg:Remove()
983
Hum.PlatformStand = false
984
Hum.WalkSpeed = RealSpeed
985
Torw.C1 = ca(0,0,0)
986
Anim.Act = false
987
Lh,Rh = FeetWeld(false,lh2,rh2)
988
end
989
Anims.DualSpin = function(i1,i2,is,RaigCost)
990
MinusRage(RaigCost)
991
Anim.Act = true
992
for i=i1,i2,is*Speed do
993
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-180-(-90*i)),mr(0*i)) H1w.C1 = ca(mr(-90-(60*i)),0,mr(0*i))
994
H2w.C0 = cf(0,-1.1,0) *ca(0,mr(180-(270*i)),mr(0*i)) H2w.C1 = ca(mr(-90+(-30*i)),0,0)
995
LW.C1 = ca(mr(-60+(-40*i)),mr(-30+(-75*i)),mr(0*i))
996
LW.C0 = cf(0.13*i,0.5*i,-0.5+(0.5*i))
997
RW.C1 = ca(mr(-60+(-20*i)),mr(30+(45*i)),mr(0*i))
998
RW.C0 = cf(0.13*i,0.4*i,-0.5+(0.4*i))
999
wait()
1000
end
1001
DebounceSpeed = DebounceSpeed - (0.5*Speed) Right = true Left = true Dash(Blad1,2.6/Speed,nil,2) Dash(Blad2,2.6/Speed,nil,2) local x,y,z = Neck.C0:toEulerAnglesXYZ()
1002
local soundtime = 0
1003
for i=i1,i2*4,is*Speed do if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end Torw.C1 = ca(0,mr(i*360),0) Neck.C0 = cf(0,1,0) *ca(x,y,z+mr(-360*i)) wait() end Neck.C0 = cf(0,1,0) *ca(x,y,z)Torw.C1 = ca(0,0,0)
1004
DebounceSpeed = DebounceSpeed + (0.5*Speed) for i=i2,i1,-is*Speed do
1005
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-180-(-90*i)),mr(0*i)) H1w.C1 = ca(mr(-90-(60*i)),0,mr(0*i))
1006
H2w.C0 = cf(0,-1.1,0) *ca(0,mr(180-(270*i)),mr(0*i)) H2w.C1 = ca(mr(-90+(-30*i)),0,0)
1007
LW.C1 = ca(mr(-60+(-40*i)),mr(-30+(-75*i)),mr(0*i))
1008
LW.C0 = cf(0.13*i,0.5*i,-0.5+(0.5*i))
1009
RW.C1 = ca(mr(-60+(-20*i)),mr(30+(45*i)),mr(0*i))
1010
RW.C0 = cf(0.13*i,0.4*i,-0.5+(0.4*i))
1011
wait()
1012
end Right = false Left = false
1013
Anim.Act = false
1014
end
1015
1016
----------------------------
1017
----------------------------
1018
----------------------------
1019
----------------------------
1020
1021
Lh = Torso["Left Hip"]
1022
Rh = Torso["Right Hip"]
1023
1024
Functions = {}
1025
Functions.BoulderTouch = function(hit2,bould)
1026
print(bould.Name)
1027
for i,v in pairs(workspace:GetChildren()) do
1028
if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and v:findFirstChild("Humanoid") ~= nil then
1029
if math.abs((v.Torso.Position-bould.Position).magnitude) < 11 and ft(RightDebounce,v.Name) == nil then
1030
Sound(Sounds.Smash,1,1)
1031
Dmgz(v.Humanoid,Damage["BoulderForce"])
1032
table.insert(RightDebounce,v.Name)
1033
print(v.Name)
1034
coroutine.resume(coroutine.create(function()wait(DebounceSpeed) local nf = ft(RightDebounce,v.Name) if nf ~= nil then table.remove(RightDebounce,nf) end end))
1035
end
1036
else
1037
if v ~= bould and v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-bould.Position).magnitude) < 11 then v:BreakJoints() v.Velocity = cf(bould.Position,v.Position).lookVector*10 + Vector3.new(0,10,0) end
1038
end
1039
end -- for
1040
end
1041
Functions.Sparkle = function(bb,scal,si)
1042
if si == nil then si = 1 end
1043
local rand = bb.Position + Vector3.new(math.random(-scal,scal),math.random(-scal,scal),math.random(-scal,scal))
1044
local np = p(Torm,"Block",0.1,0.1,0.1,false,true,0.1,0.2,BladeColor)
1045
np.CFrame = cf(rand.x,rand.y,rand.z) *ca(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10)
1046
local dm = DiamondMesh:Clone() dm.Scale = Vector3.new(0,0,0) dm.Parent = np
1047
coroutine.resume(coroutine.create(function()
1048
for i=0,1*si,0.1*si do
1049
dm.Scale = Vector3.new(1*i,1.25*i,1*i)
1050
wait()
1051
end
1052
end))
1053
coroutine.resume(coroutine.create(function()
1054
wait(0.1)
1055
for i=0,1,0.1 do
1056
np.Transparency = i
1057
wait()
1058
end
1059
np:Remove()
1060
end))
1061
end
1062
Functions.BrickWarpDesign = function(bb,scal)
1063
local rand = bb.Position + Vector3.new(math.random(-scal,scal),math.random(-scal,scal),math.random(-scal,scal))
1064
local mag = (rand - bb.Position).magnitude
1065
local np = p(Torm,"Block",0.1,0.1,mag-3,false,true,0.1,0.2,BladeColor)
1066
np.CFrame = cf(bb.Position,rand)
1067
np.CFrame = np.CFrame + np.CFrame.lookVector*((scal/5)+(mag/2))
1068
coroutine.resume(coroutine.create(function()
1069
for i=0.1,1,0.05 do
1070
np.Transparency = i
1071
wait()
1072
end
1073
np:Remove()
1074
end))
1075
end
1076
Functions.RageRegen = function()
1077
local lostcontrol = false
1078
local hpos = Torso.Position.y + 10
1079
Anim.Move = "RageRegening"
1080
Anim.Act = true
1081
local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,1,0,BladeColor) wav.Anchored = true
1082
local wavm = BlastMesh:Clone()
1083
wavm.Parent = wav
1084
local wavv = 0
1085
wavm.Scale = Vector3.new(5,3.5,5)
1086
wav.CFrame = cf((Torso.CFrame * CFrame.new(0,-2.5,0)).p) *ca(0,mr(wavv),0)
1087
local bp = Instance.new("BodyPosition",Torso)
1088
bp.maxForce = Vector3.new(0,math.huge,0)
1089
Humanoid.WalkSpeed = Humanoid.WalkSpeed - (RealSpeed-4)
1090
bp.position = Torso.Position + Vector3.new(0,10,0)
1091
local bpos = bp.position
1092
coroutine.resume(coroutine.create(function()
1093
lh2,rh2 = FeetWeld(true,Lh,Rh)
1094
if SwordType == "Single" then
1095
for i=0,1,0.1*Speed do
1096
LW.C1 = ca(mr(-80+(-30*i)),mr(40-(40*i)),0)
1097
LW.C0 = cf(0.6-(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(120*i),0)
1098
RW.C1 = ca(mr(-80+(-30*i)),mr(-40+(40*i)),0)
1099
RW.C0 = cf(-0.6+(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(-120*i),0)
1100
lh2.C1 = ca(mr(30*i),0,mr(15*i))
1101
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
1102
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
1103
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
1104
wait()
1105
end
1106
else
1107
for i=0,1,0.1*Speed do
1108
LW.C1 = ca(mr(-60+(-50*i)),mr(-40-(-40*i)),0)
1109
LW.C0 = cf(-0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(120*i),0)
1110
RW.C1 = ca(mr(-60+(-50*i)),mr(40+(-40*i)),0)
1111
RW.C0 = cf(0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(-120*i),0)
1112
lh2.C1 = ca(mr(30*i),0,mr(15*i))
1113
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
1114
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
1115
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
1116
wait()
1117
end
1118
end
1119
local function movezx(i1,i2,is,bp)
1120
if SwordType == "Single" then
1121
for i=i1,i2,is*Speed do
1122
LW.C1 = ca(mr(-120+(20*i)),0,0)
1123
LW.C0 = cf(0,0.8,0.7) *ca(0,mr(120+(20*i)),0)
1124
RW.C1 = ca(mr(-120+(20*i)),0,0)
1125
RW.C0 = cf(0,0.8,0.7) *ca(0,mr(-120+(-20*i)),0)
1126
lh2.C1 = ca(mr(30+(-15*i)),0,mr(15+(-8*i)))
1127
rh2.C1 = ca(mr(30+(-15*i)),0,mr(-15+(8*i)))
1128
lh2.C0 = cf(-0.7,-1.9,0.35)
1129
rh2.C0 = cf(0.7,-1.9,0.35)
1130
bp.position = Vector3.new(bpos.x,(hpos+10)+(3*i),bpos.z)
1131
wait()
1132
end
1133
else
1134
for i=i1,i2,is*Speed do
1135
LW.C1 = ca(mr(-110),mr(0),0)
1136
LW.C0 = cf(-0.1,0.8,0.7) *ca(0,mr(120+(20*i)),0)
1137
RW.C1 = ca(mr(-110),mr(0),0)
1138
RW.C0 = cf(0.1,0.8,0.7) *ca(0,mr(-120+(-20*i)),0)
1139
lh2.C1 = ca(mr(30+(-15*i)),0,mr(15+(-8*i)))
1140
rh2.C1 = ca(mr(30+(-15*i)),0,mr(-15+(8*i)))
1141
lh2.C0 = cf(-0.7,-1.9,0.35)
1142
rh2.C0 = cf(0.7,-1.9,0.35)
1143
bp.position = Vector3.new(bpos.x,(hpos+10)+(3*i),bpos.z)
1144
wait()
1145
end
1146
end
1147
end
1148
local moved = 2
1149
repeat
1150
if Rage >= MaxRage or Anim.key.z == false then break end
1151
if moved == 2 then moved = 1 movezx(0,1,0.025,bp) else moved = 2 movezx(1,0,-0.025,bp) end
1152
until Rage >= MaxRage or Anim.key.z == false or lostcontrol == true
1153
if SwordType == "Single" then
1154
for i=1,0,-0.1*Speed do
1155
LW.C1 = ca(mr(-80+(-30*i)),mr(40-(40*i)),0)
1156
LW.C0 = cf(0.6-(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(120*i),0)
1157
RW.C1 = ca(mr(-80+(-30*i)),mr(-40+(40*i)),0)
1158
RW.C0 = cf(-0.6+(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(-120*i),0)
1159
lh2.C1 = ca(mr(30*i),0,mr(15*i))
1160
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
1161
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
1162
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
1163
wait()
1164
end
1165
else
1166
for i=1,0,-0.1*Speed do
1167
LW.C1 = ca(mr(-60+(-50*i)),mr(-40-(-40*i)),0)
1168
LW.C0 = cf(-0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(120*i),0)
1169
RW.C1 = ca(mr(-60+(-50*i)),mr(40+(-40*i)),0)
1170
RW.C0 = cf(0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(-120*i),0)
1171
lh2.C1 = ca(mr(30*i),0,mr(15*i))
1172
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
1173
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
1174
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
1175
wait()
1176
end
1177
end
1178
Lh,Rh = FeetWeld(false,lh2,rh2)
1179
wait(0.6)
1180
Anim.Act = false
1181
Anim.Move = "None"
1182
end))
1183
for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end
1184
rpos = 0
1185
Sound(Sounds.Cast,0.8,1)
1186
repeat wait()
1187
local Hit, hitpos = rayCast(Torso.Position,((Torso.Position - Vector3.new(0,10000,0)) - Torso.Position),999.999,Player.Character)
1188
if Hit == nil then lostcontrol = true break end
1189
hpos = hitpos.y if math.random(1,6) == 4 then Functions.Sparkle(Torso,8) end
1190
if math.random(1,3) == 3 then Functions.BrickWarpDesign(Torso,10) end wavv = wavv + 10 Rage = Rage - (RageCost["RageRegening"]*RageIncome)
1191
wav.CFrame = cf(Torso.Position.x,hpos+1.4,Torso.Position.z) *ca(0,mr(wavv),0)
1192
until Rage >= MaxRage or Anim.key.z == false
1193
for i=0.3,01,0.14*Speed do wav.Transparency = i wait() end wav:Remove()
1194
bp:Remove()
1195
Humanoid.WalkSpeed = Humanoid.WalkSpeed + (RealSpeed-4)
1196
end
1197
Functions.Teleport = function(i1,i2,is,RaigCost)
1198
Anim.Act = true
1199
for i=i1,i2,is*Speed do
1200
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
1201
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
1202
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
1203
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
1204
Torw.C1 = ca(0,mr(50*i),0)
1205
wait()
1206
end
1207
local tele = false
1208
local tele2 = false -- for mouse
1209
local mouseact = mouse.Button1Up:connect(function() tele2 = true end)
1210
coroutine.resume(coroutine.create(function() Sound(Sounds.Cast,1.2,1) wait(12) tele = true end))
1211
local telepos = Torso.Position
1212
local telehit = nil
1213
local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0.1,BladeColor) wav.Anchored = true
1214
local wavm = BlastMesh:Clone()
1215
wavm.Parent = wav
1216
local wavv = 0
1217
wavm.Scale = Vector3.new(3.5,2,3.5)
1218
repeat
1219
local mpos = mouse.hit.p + Vector3.new(0,2,0)
1220
telehit,telepos = rayCast(mpos,((mpos - Vector3.new(0,10000,0)) - mpos),999.999,Player.Character)
1221
wavv = wavv + 8 Functions.Sparkle(La,3) Functions.BrickWarpDesign(La,4)
1222
if telehit ~= nil then wav.Transparency = 0 wav.CFrame = cf(telepos.x,telepos.y+1,telepos.z) *ca(0,mr(wavv),0) else wav.Transparency = 1 end
1223
wait() until tele == true or tele2 == true mouseact:disconnect()
1224
if telehit == nil or math.abs((Torso.Position - telepos).magnitude) > Props.MaxTeleDistance then
1225
Sound(Sounds.Punch,1,1) for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove()
1226
wav:Remove()
1227
else
1228
MinusRage(RaigCost)
1229
for i=1,10 do wait() Functions.Sparkle(Torso,5,3) Functions.BrickWarpDesign(Torso,6) end
1230
ShockWave(Torso,7,BladeColor)
1231
Torso.CFrame = wav.CFrame + Vector3.new(0,2.2,0) Sound(Sounds.EnergyBlast,1.2,0.6)
1232
ShockWave(Torso,7,BladeColor)
1233
for i=1,10 do wait() Functions.Sparkle(Torso,5,3) Functions.BrickWarpDesign(Torso,6) end
1234
for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove()
1235
end
1236
for i=i2,i1,-is*Speed do
1237
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
1238
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
1239
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
1240
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
1241
Torw.C1 = ca(0,mr(50*i),0)
1242
wait()
1243
end
1244
Anim.Act = false
1245
end
1246
1247
--------------------------------------------------------------------------------------------------------------
1248
--------------------------------------------------------------------------------------------------------------
1249
--------------------------------------------------------------------------------------------------------------
1250
--------------------------------------------------------------------------------------------------------------
1251
bin.Selected:connect(function(mm)
1252
Mouse = mouse
1253
mouse = mm
1254
Torso["Left Hip"].Part0 = Tor
1255
Torso["Right Hip"].Part0 = Tor
1256
RS.Parent = nil
1257
LS.Parent = nil
1258
RW.Parent = Torso
1259
RW.Part0 = Fra
1260
RW.Part1 = Ra
1261
LW.Parent = Torso
1262
LW.Part0 = Fla
1263
LW.Part1 = La
1264
RW.C0 = CFrame.new(0,0,0) RW.C1 = CFrame.new(0,0,0)
1265
LW.C0 = CFrame.new(0,0,0) LW.C1 = CFrame.new(0,0,0)
1266
Anims.Equip(0,1,0.07*Speed)
1267
Anim.Equipped = true
1268
mouse.KeyDown:connect(function(key)
1269
key:lower()
1270
pcall(function() Anim.key[key:lower()] = true end)
1271
keydown = true
1272
if key == "z" and Anim.Move == "None" and not Anim.Act then
1273
Functions.RageRegen()
1274
end
1275
if SwordType == "Single" then
1276
if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["RotorBlade"] <= Rage then
1277
Anim.Move = "RotorBlade"
1278
Anims.RotorBlade(0,1,0.08*Speed,RageCost["RotorBlade"])
1279
Anim.Move = "None"
1280
elseif key == "q" and Anim.Move == "None" and not Anim.Act and RageCost["Boomerang"] <= Rage then
1281
Anim.Move = "Boomerang"
1282
Anims.Boomerang(0,1,0.08*Speed,RageCost["Boomerang"])
1283
Anim.Move = "None"
1284
elseif key == "f" and Anim.Move == "None" and not Anim.Act and RageCost["BoulderForce"] <= Rage then
1285
Anim.Move = "BoulderForce"
1286
Anims.BoulderForce(0,1,0.08*Speed,RageCost["BoulderForce"])
1287
Anim.Move = "None"
1288
elseif key == "r" and Anim.Move == "None" and not Anim.Act and RageCost["ForceWave"] <= Rage then
1289
Anim.Move = "ForceWave"
1290
Anims.ForceWave(0,1,0.08*Speed,RageCost["ForceWave"])
1291
Anim.Move = "None"
1292
elseif key == "t" and Anim.Move == "None" and not Anim.Act and RageCost["Teleport"] <= Rage then
1293
Anim.Move = "Teleport"
1294
Functions.Teleport(0,1,0.08*Speed,RageCost["Teleport"])
1295
Anim.Move = "None"
1296
end
1297
elseif SwordType == "Dual" then
1298
if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["DualSpin"] <= Rage then
1299
Anim.Move = "DualSpin"
1300
Anims.DualSpin(0,1,0.08*Speed,RageCost["DualSpin"])
1301
Anim.Move = "None"
1302
end
1303
end
1304
end)
1305
mouse.KeyUp:connect(function(key)
1306
pcall(function() Anim.key[key:lower()] = false end)
1307
keydown = false
1308
end)
1309
1310
mouse.Button1Down:connect(function() Anim.Button = true
1311
if not Anim.Click and Anim.Move == "None" and not Anim.Act then
1312
Anim.Click = true
1313
if Anim.CanBerserk ~= 0 then Anim.CanBerserk = Anim.CanBerserk + 1 end
1314
if Anim.CanBerserk == 0 and RageCost["Berserk"] <= Rage then
1315
Rage = Rage - RageCost["Berserk"]
1316
Anim.ComboBreak = true
1317
Speed = Speed + 0.5
1318
Anim.CanBerserk = Anim.CanBerserk + 1
1319
--Anim.Move = "LeftPunch"
1320
--Anims.LeftPunch(0,1,0.1*Speed,0) Anim.Move = "None"
1321
elseif Anim.CanBerserk == 2 then
1322
Anim.CanBerserk = 0
1323
end
1324
coroutine.resume(coroutine.create(function() local oldcomb = Anim.CanBerserk wait(0.5) if Anim.ComboBreak == true and Anim.CanBerserk == oldcomb then Anim.ComboBreak = false Speed = Speed -0.5 Anim.CanBerserk = 0 end end))
1325
wait(0.1)
1326
Anim.Click = false
1327
end
1328
end)
1329
mouse.Button1Up:connect(function() Anim.Button = false
1330
end)
1331
end)
1332
bin.Deselected:connect(function(mouse)
1333
Anim.Equipped = false
1334
if SwordType == "Dual" then Anims.ChangeToSingle(0,1,0.25*Speed) SwordType = "Single" end
1335
Anims.UnEquip(1,0,-0.08*Speed)
1336
RW.Parent = nil
1337
LW.Parent = nil
1338
RS.Parent = Torso
1339
RS.Part0 = Torso
1340
RS.Part1 = Ra
1341
LS.Parent = Torso
1342
LS.Part0 = Torso
1343
LS.Part1 = La
1344
if Rh.Parent == nil then
1345
FeetWeld(false,Lh,Rh)
1346
end
1347
Torso["Left Hip"].Part0 = Torso
1348
Torso["Right Hip"].Part0 = Torso
1349
end)
1350
Hum.WalkSpeed = RealSpeed
1351-
Workspace.USERNAME.Humanoid.MaxHealth = math.huge
1351+
1352
wait(5)
1353
Workspace.TheGunner2006.Humanoid.MaxHealth = math.huge