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Step 1. Use one of your starters so as to get two monsters on the field
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Step 2. Link Summon Knightmare Pheonix or Knightmare Cerberus using the two starters(note: If you used Formud Skipper, you can skip this step)
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Step 3. Link Summon Knightmare Mermaid using the Knightmare that was summoned
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Step 4. Using Knightmare Mermaid's effect, discard 1 card to special summon Orcust Knightmare
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Step 5. Link Summon Galatea, The Orcust Automaton using Orcust Knightmare and Knightmare Mermaid
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Step 6. Using Orcust Knightmare’s effect, Send Orcust Harp Horror to graveyard
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Step 7. Using its own effect, banish Harp Horror to Special Summon Cymbal Skeleton from your deck
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Step 8. Link Summon Longirsu, The Orcust Orchestrator Using Galatea, The Orcust Automaton and Orcust Cymbal Skeleton
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Step 9. Banish Cymbal Skeleton in graveyard to special summon Galatea again from grave
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Step 10. Activate Galatea's effect, Shuffling Cymbal Skeleton into the deck and adding an Orcust Spell or Trap card to your hand (Usually Crescendo or Babel)
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Step 11. Using Dingirsu, The Orcust of Evening Star’s summon effect, XYZ summon it with Galatea
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Step 12. Using Dingirsu, The Orcust of Evening Star's other effect, Attach your banished Harp Horror to Dingirsu
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Step 12. Using Dingirsu, The Orcust of Evening Star's other effect, Attach your banished Harp Horror to Dingirsu
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Step 13. Link Summon Topologic Bomber Dragon using Dingirsu and Longirsu
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During your opponent's turn (if you have Babel)
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Step 14. Using Harp Horror's effect, Special Summon Cymbal Skeleton from the deck to a zone Bomber Dragon Points to. This destroys all the monsters on the field, including Cymbal Skeleton
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Step 15. Using Cymbal Skeleton's effect, special Summon Longirsu from the graveyard to a zone Bomber Dragon Points to, destroying all monsters on the field, not including Longirsu